Schlagwort: visual novel

  • The Critically Acclaimed Mediterranea Inferno is Now Available on Xbox Series S|X

    The Critically Acclaimed Mediterranea Inferno is Now Available on Xbox Series S|X

    Reading Time: 4 minutes

    A Treacherous Visual Novel Set in Italy about Friendship, Desire, and Grief.I’m thrilled to announce the release of Mediterranea Inferno on Xbox Series S|X, a mature visual novel set against the backdrop of the Italian south. My name is Lorenzo Redaelli, also known as Eyeguys, a multimedia artist from Milan, and I’ve made this game to offer a glimpse into Italy that goes beyond the usual clichés. Together with the team at Santa Ragione, we’ve worked to create a narrative that draws from personal experiences and cultural reflections, aiming to present a story that resonates with both its authenticity and depth.

    M I screenshot

    In the game, you join Claudio, Andrea, and Mida in their travels as they try to recover from the collective trauma of the 2020 pandemic. These three young men in their early 20s reconnect after two years of forced isolation, hoping to rekindle their friendship. As you pick their daily activities, you’ll discover their darkest fears and obsessions, and, as the reality of their failed expectations emerge, so does their hunger for revenge and retribution.

    M I snapshot

    Drawing on my personal experiences, the inspiration for Mediterranea Inferno comes from the summers I spent in Southern Italy, particularly in Martina Franca, Puglia. These visits, retracing my mother’s childhood, were filled with family traditions and rituals that shaped my view of the region. From spending time at my great-uncle’s countryside home to enjoying meals with Aunt Maria and participating in local festivities, these experiences offered a mix of comfort and monotony, highlighting the dual nature of familiar rituals. There’s a bittersweetness in being distanced from friends during summertime and an acute awareness of the passage of time, reflected in the aging eyes of our relatives year after year.

    M I screensghot

    In terms of art direction, the visual style of the game is influenced by Italian horror cinema, with references to directors like Dario Argento, Mario Bava, and Lucio Fulci, incorporating vivid neon colors and exaggerated dark themes. Additionally, the photography of Luigi Ghirri, particularly his work on Puglia, has been a significant inspiration, bringing a metaphysical quality to the game’s environments. This blend of horror elements, illustration, and photographic realism aims to create a nostalgic yet unsettling visual experience.

    M I screenshot

    Through the game’s characters, I tried to capture the concept of boredom as a status symbol, inspired by the films of Luca Guadagnino. They represent privileged Milanese youth, reflecting on the contradictions and challenges of life beyond bourgeois confines. This exploration is intertwined with Italy’s rich religious iconography, drawing from the influence of Pier Paolo Pasolini’s films and the omnipresence of Catholic imagery in Italian culture. The game incorporates these elements to delve into the complex relationship us Italians have with our cultural and religious heritage.

    Mediterranea Inferno’s objective is to blend personal memories and critical reflections on our society. Through this game, I hope to contribute to the broader discourse on game narrative and continue the tradition of Italian creativity. I can’t wait for you to play it, Mediterranea Inferno is available on Xbox One and Xbox Series X|S starting today!

    Xbox Live

    Mediterranea Inferno

    Santa Ragione

    What’s better than a sensual summer retreat in the South of Italy? Join Claudio, Andrea, and Mida in their travels as they try to recover from the collective trauma of the 2020 pandemic. Three young men in their early 20s reconnect after two years of forced isolation, hoping to rekindle their friendship; an exceptional bond that made the trio truly special! A mythological force well beyond the sum of its parts! Or so they think… As you pick their activities for the day, you’ll discover their darkest fears, their obsessions, and, as the reality of their failed expectations becomes apparent, their thirst for revenge and retribution.
    A lazy afternoon by the pool, a lustful night at the club, or even a morbid visit to the local cemetery: you’ll decide how to spend this summer vacation, but wherever you go, something or someone will be waiting, offering an additional, forbidden trip through the arcane inner spaces of conscience. Eat the Fruit of Mirages and fight for your endless summer!

    Website: LINK

  • Creating the Bahnsen Knights Universe – A Love Letter to Old-School Games and Pulps

    Creating the Bahnsen Knights Universe – A Love Letter to Old-School Games and Pulps

    Reading Time: 5 minutes
    • LCB Game Studio’s third Pixel Pulp, is out now on Xbox.
    • Unique interactive fiction experience merging 20th-century ‘Pulps’ with 80s game aesthetics.
    • A captivating fusion of undercover cop drama, supernatural beliefs, and tornado-chasing road trips.

    Bahnsen Knights is the third Pixel Pulp released by LCB Game Studio. A Pixel Pulp is our own way of understanding interactive fiction, trying to bring together two distant elements such as the genre narratives of the early twentieth century— the so-called ‘Pulps’—and the computer games of the 80s, with their limited palettes and with a whole history of possibilities ahead as a medium.

    But what we term “Pixel Pulps” is not mere nostalgia; it’s a glimpse into a past that might have been.

    History of Bahnsen Knights

    In Bahnsen Knights, players assume the role of Boulder, investigating the disappearance of a fellow Agency member by infiltrating the Bahnsen Knights—a cult led by Toni, a former used car salesman. Toni believes that hell is above us, and tornadoes are the devil’s doing. With his Bahnsen Knights, Toni drives his Sierra to conduct ‘road exorcisms’, as a way to fight F5 tornadoes.

    As with all Pixel Pulps, Bahnsen Knights aims to craft a gripping narrative experience reminiscent of stories published in pulp magazines from the first half of the 20th Century—stories that refuse to release their grip on readers.

    BK screenshot

    Art of Bahnsen Knights

    The starting point was the color palette of the ZX Spectrum console, limited to six colors plus black and white with two levels of brightness. Although the palette can be strident when used in its entirety, this is part of its charm and nostalgia.

    To create distinct identities for each game, we reduced the palette to a couple of colors for each Pixel Pulp. Drawing parallels with magazine printing techniques—mixing small dots of two colors to create the illusion of a third color—we aimed to achieve this effect.

    In Bahnsen Knights, centered around an undercover cop, saturating everything in red felt appropriate, creating a continuous sense of alertness. Combining it with magenta gives the visuals a vibrant neon 80s quality that complements the story perfectly.

    BK screenshot

    Input in Bahnsen Knights

    Our Pixel Pulps use a choice-based input system, extending beyond choose-your-own-adventure decisions to control mini-games. In Bahnsen Knights, this is no different. This system not only aligns with certain game genres we love but also allows us to experiment with game design elements such as time, muscle memory, and reflexes. And like our other Pixel Pulps, Bahnsen Knights includes a variant of a solitaire we designed… Cross Solitaire!

    Time in Bahnsen Knights

    Time is a crucial element that enhances the gripping nature of the story. As an infiltrated agent, Boulder is always on the verge of discovery, leaving no room for rest.

    Experimenting with quick-time events, counters, and other game design resources, we aim to break the passivity of reading an interactive fiction, where time is usually on the player’s side—one of the achievements of the game has to do with this, specifically with the reading time… can you unlock it?

    BK screenshot

    What Could Have Been and What Might be

    Our Pixel Pulps – rooted in pulp-like narratives, pixel aesthetics reminiscent of a 1980s that might have been, and a control system that allows itself to experiment as if the video game industry hadn’t already calcified some design practices – are not products of a past we yearn for, but of a past yet to come. We hope you enjoy discovering this little universe of ours!


    Xbox Live

    Bahnsen Knights

    Chorus Worldwide Games

    $9.99

    In a world of religious fanaticism, F5 tornadoes and Ford Sierras you are Boulder, an undercover agent. Your assignment sees you infiltrate the Bahnsen Knights, a deadly, supercharged cult with an enigmatic leader. In this murky and dangerous world you must keep your wits about you and stay alive to unravel the mystery behind an old friend’s disappearance. Who are the Bahnsen Knights?
    The Bahnsen Knights are the fastest cult in the land. Powered by religious fanaticism and supercharged Sierras they follow their charismatic leader Toni as they unleash hell upon earth. What are their aims? Why are they performing ‘route exorcisms’ and babbling about ‚miracles on the road‘? And adding to the enigma: Why are they holding paranormal investigator Lou Hill captive in a trunk? An enigmatic leader
    The Bahnsen Knights’ highest authority, Toni, is an ex-car salesman preaching that Hell is not below but above us all. He was being investigated by agent Cupra, one of your oldest friends in the Agency. But now Cupra’s gone. Does Toni have something to do with his disappearance? An undercover agent
    You thought you had seen everything in all your years working for the Agency, but this assignment is something else, something personal, something darker… and it scares you. Will you be able to keep it together for long enough to uncover what happened to Cupra and take down Toni and the Bahnsen Knights once and for all? Danger lies around every corner and every conversation. You just need to stay alive! Features
    – Immerse yourself in the story with its rich, branching narratives and evocative illustrations
    – Decide the fate of characters in ‘Choose Your Own Adventure’ style gameplay
    – Earn the trust of the Bahnsen Knights to survive the investigation
    – Piece together more of the interconnected world of Pixel Pulps
    – Accessible, brain-tickling puzzles throughout the story… including the return of solitaire! A Pixel Pulps adventure
    Bahnsen Knights is a standalone experience and the third in the Pixel Pulps series of interactive adventures. Created by novelist Nico Saraintaris and artist Fernando Martinez Ruppel, Pixel Pulps fuse exceptional writing and stunning illustration, inspired by mid-20th century pulp fiction and 80s home computer graphics. The first volume comprises three games: Mothmen 1966, Varney Lake, and Bahnsen Knights. Bahnsen Knights, like all the Pixel Pulps, is made to be played by anyone who enjoys fine storytelling.

    Website: LINK