Schlagwort: Vengeful Guardian: Moonrider

  • Blazing Chrome creator returns with Vengeful Guardian Moonrider

    Blazing Chrome creator returns with Vengeful Guardian Moonrider

    Reading Time: 4 minutes

    Hi everybody, I’m Danilo from JoyMasher and I’m super excited to tell you more about Vengeful Guardian Moonrider, our next big game! And believe me, it’s quite a ride.

    Blazing Chrome creator returns with Vengeful Guardian Moonrider

    After tackling the run ‘n’ gun genre with our previous game Blazing Chrome (inspired by timeless classics like Contra), I wanted with Vengeful Guardian Moonrider to keep the retro goodness of ‘90s action-platformers while updating the experience in fun new ways.

    For that, I dug deep into the territory of 16-bit games and even some early CD games, and tried to craft an authentic experience, just as if you just found in your basement an unreleased MegaDrive/Genesis game. For that, I for example used redbook style audio and even recorded speech in order to give Vengeful Guardian Moonrider an authentic feel of this era.

    But games were not our only inspiration for Vengeful Guardian Moonrider and I also tried to mix many different cultural influences I had during my childhood, playing amazing Japanese action games, watching dark anime and reading speculative and questionable pulp science-fiction novels. Genocyber, Cybernetic Guardians, Kamen Rider Black, and Hakaider were all rewatched to help chisel the type of universe in which Vengeful Guardian Moonrider takes place. Rewatching all those amazing shows was of course very serious work and not at all an excuse to spend some great quality time, hehe… 

    All the character designs in Vengeful Guardian Moonrider, and general art direction of the game, were heavily inspired by Japanese artist Keita Amemiya, the designer behind lots of video games, anime, and tokusatsu from that era. I also took a lot of inspiration from H.R. Giger, the artist behind the otherworldly visuals of the Alien series.

    Most of the enemies have lots of biomechanical parts and have a very creepy feeling to them. The boss rooms’ backgrounds also have their share of body horror and organic elements, giving another good layer of that creepy feeling I was looking for while keeping a very cool look to them! I was also very much influenced by yokais (japanese demons) and their depiction in traditional Japanese art.

    As you must have guessed by now, references are very important to me and a great source of inspiration, and I think they were mandatory to get me to the proper mindset for creating a horrific sci-fi atmosphere you would like to explore. Everything in Vengeful Guardian Moonrider is harsh, dark, and moody, but not without reason. The story is also a dark tale about an alternate reality where an oppressive state uses its weapons – the guardians – to subdue other nations and its own people. Moonrider is a guardian that, after an incident, decides to fight for its people and destroy the evil regime.

    We know that there are lots of action-adventure indie games around, however, we’re trying really hard to create something special, something that replicates the feeling of the action-adventure games of the 90s while bringing a new edge to it. The atmosphere is of course a great tool for that, but the gameplay is also fundamental. 

    Vengeful Guardian Moonrider is an old-school action platformer, but we tried to make a mix of fast arcade style with a little bit of item hunting and exploration with the Chip System, giving you new abilities and powers during your playthrough. For instance, there are power chips that can grant you double jump, weapon range extension, HP regeneration, and lots of other useful abilities, allowing you to really choose and to play the way you want to.

    And that wraps it up for this blog post! I hope you’re as excited as us about Vengeful Guardian Moonrider and hope you will enjoy it as much as we’re enjoying making it. Stay tuned for more retro love and keep an eye out for Vengeful Guardian Moonrider, coming to PlayStation.

    Website: LINK

  • Blazing Chrome creator returns with Vengeful Guardian Moonrider

    Blazing Chrome creator returns with Vengeful Guardian Moonrider

    Reading Time: 4 minutes

    Hi everybody, I’m Danilo from JoyMasher and I’m super excited to tell you more about Vengeful Guardian Moonrider, our next big game! And believe me, it’s quite a ride.

    Blazing Chrome creator returns with Vengeful Guardian Moonrider

    After tackling the run ‘n’ gun genre with our previous game Blazing Chrome (inspired by timeless classics like Contra), I wanted with Vengeful Guardian Moonrider to keep the retro goodness of ‘90s action-platformers while updating the experience in fun new ways.

    For that, I dug deep into the territory of 16-bit games and even some early CD games, and tried to craft an authentic experience, just as if you just found in your basement an unreleased MegaDrive/Genesis game. For that, I for example used redbook style audio and even recorded speech in order to give Vengeful Guardian Moonrider an authentic feel of this era.

    But games were not our only inspiration for Vengeful Guardian Moonrider and I also tried to mix many different cultural influences I had during my childhood, playing amazing Japanese action games, watching dark anime and reading speculative and questionable pulp science-fiction novels. Genocyber, Cybernetic Guardians, Kamen Rider Black, and Hakaider were all rewatched to help chisel the type of universe in which Vengeful Guardian Moonrider takes place. Rewatching all those amazing shows was of course very serious work and not at all an excuse to spend some great quality time, hehe… 

    All the character designs in Vengeful Guardian Moonrider, and general art direction of the game, were heavily inspired by Japanese artist Keita Amemiya, the designer behind lots of video games, anime, and tokusatsu from that era. I also took a lot of inspiration from H.R. Giger, the artist behind the otherworldly visuals of the Alien series.

    Most of the enemies have lots of biomechanical parts and have a very creepy feeling to them. The boss rooms’ backgrounds also have their share of body horror and organic elements, giving another good layer of that creepy feeling I was looking for while keeping a very cool look to them! I was also very much influenced by yokais (japanese demons) and their depiction in traditional Japanese art.

    As you must have guessed by now, references are very important to me and a great source of inspiration, and I think they were mandatory to get me to the proper mindset for creating a horrific sci-fi atmosphere you would like to explore. Everything in Vengeful Guardian Moonrider is harsh, dark, and moody, but not without reason. The story is also a dark tale about an alternate reality where an oppressive state uses its weapons – the guardians – to subdue other nations and its own people. Moonrider is a guardian that, after an incident, decides to fight for its people and destroy the evil regime.

    We know that there are lots of action-adventure indie games around, however, we’re trying really hard to create something special, something that replicates the feeling of the action-adventure games of the 90s while bringing a new edge to it. The atmosphere is of course a great tool for that, but the gameplay is also fundamental. 

    Vengeful Guardian Moonrider is an old-school action platformer, but we tried to make a mix of fast arcade style with a little bit of item hunting and exploration with the Chip System, giving you new abilities and powers during your playthrough. For instance, there are power chips that can grant you double jump, weapon range extension, HP regeneration, and lots of other useful abilities, allowing you to really choose and to play the way you want to.

    And that wraps it up for this blog post! I hope you’re as excited as us about Vengeful Guardian Moonrider and hope you will enjoy it as much as we’re enjoying making it. Stay tuned for more retro love and keep an eye out for Vengeful Guardian Moonrider, coming to PlayStation.

    Website: LINK

  • Blazing Chrome creator returns with Vengeful Guardian Moonrider

    Blazing Chrome creator returns with Vengeful Guardian Moonrider

    Reading Time: 4 minutes

    Hi everybody, I’m Danilo from JoyMasher and I’m super excited to tell you more about Vengeful Guardian Moonrider, our next big game! And believe me, it’s quite a ride.

    Blazing Chrome creator returns with Vengeful Guardian Moonrider

    After tackling the run ‘n’ gun genre with our previous game Blazing Chrome (inspired by timeless classics like Contra), I wanted with Vengeful Guardian Moonrider to keep the retro goodness of ‘90s action-platformers while updating the experience in fun new ways.

    For that, I dug deep into the territory of 16-bit games and even some early CD games, and tried to craft an authentic experience, just as if you just found in your basement an unreleased MegaDrive/Genesis game. For that, I for example used redbook style audio and even recorded speech in order to give Vengeful Guardian Moonrider an authentic feel of this era.

    But games were not our only inspiration for Vengeful Guardian Moonrider and I also tried to mix many different cultural influences I had during my childhood, playing amazing Japanese action games, watching dark anime and reading speculative and questionable pulp science-fiction novels. Genocyber, Cybernetic Guardians, Kamen Rider Black, and Hakaider were all rewatched to help chisel the type of universe in which Vengeful Guardian Moonrider takes place. Rewatching all those amazing shows was of course very serious work and not at all an excuse to spend some great quality time, hehe… 

    All the character designs in Vengeful Guardian Moonrider, and general art direction of the game, were heavily inspired by Japanese artist Keita Amemiya, the designer behind lots of video games, anime, and tokusatsu from that era. I also took a lot of inspiration from H.R. Giger, the artist behind the otherworldly visuals of the Alien series.

    Most of the enemies have lots of biomechanical parts and have a very creepy feeling to them. The boss rooms’ backgrounds also have their share of body horror and organic elements, giving another good layer of that creepy feeling I was looking for while keeping a very cool look to them! I was also very much influenced by yokais (japanese demons) and their depiction in traditional Japanese art.

    As you must have guessed by now, references are very important to me and a great source of inspiration, and I think they were mandatory to get me to the proper mindset for creating a horrific sci-fi atmosphere you would like to explore. Everything in Vengeful Guardian Moonrider is harsh, dark, and moody, but not without reason. The story is also a dark tale about an alternate reality where an oppressive state uses its weapons – the guardians – to subdue other nations and its own people. Moonrider is a guardian that, after an incident, decides to fight for its people and destroy the evil regime.

    We know that there are lots of action-adventure indie games around, however, we’re trying really hard to create something special, something that replicates the feeling of the action-adventure games of the 90s while bringing a new edge to it. The atmosphere is of course a great tool for that, but the gameplay is also fundamental. 

    Vengeful Guardian Moonrider is an old-school action platformer, but we tried to make a mix of fast arcade style with a little bit of item hunting and exploration with the Chip System, giving you new abilities and powers during your playthrough. For instance, there are power chips that can grant you double jump, weapon range extension, HP regeneration, and lots of other useful abilities, allowing you to really choose and to play the way you want to.

    And that wraps it up for this blog post! I hope you’re as excited as us about Vengeful Guardian Moonrider and hope you will enjoy it as much as we’re enjoying making it. Stay tuned for more retro love and keep an eye out for Vengeful Guardian Moonrider, coming to PlayStation.

    Website: LINK

  • Der Entwickler von Blazing Chrome kehrt mit Vengeful Guardian Moonrider zurück

    Der Entwickler von Blazing Chrome kehrt mit Vengeful Guardian Moonrider zurück

    Reading Time: 4 minutes

    Hallo zusammen, ich bin Danilo von JoyMasher und ich bin mega aufgeregt, euch mehr über Vengeful Guardian: Moonrider zu erzählen, unser nächstes großes Game! Und glaubt mir, das wird richtig aufregend!

    Nachdem wir mit unserem letzten Spiel, Blazing Chrome, das Run’n’Gun-Genre in Angriff genommen haben (inspiriert durch zeitlose Klassiker wie Contra), wollte ich mit Vengeful Guardian: Moonrider das tolle Retro-Gefühl der Action-Plattformer der 90er einfangen und das Spielerlebnis gleichzeitig mit neuen, spaßigen Elementen modernisieren.

    Der Entwickler von Blazing Chrome kehrt mit Vengeful Guardian Moonrider zurück

    Dafür bin ich tief in das Territorium der 16-Bit-Spiele vorgedrungen (bis hin zu den ersten CD-Spielen) und habe mich bemüht, ein möglichst authentisches Erlebnis zu schaffen – als würde man im Keller unverhofft ein unveröffentlichtes Spiel für das Sega MegaDrive finden. Dafür habe ich zum Beispiel Audio-Samples im Red-Book-Stil genutzt und sogar Texte aufgenommen, um Vengeful Guardian: Moonrider ein zur Ära passendes, authentisches Feeling zu verpassen.

    Spiele waren aber nicht unsere einzige Inspirationsquelle für Vengeful Guardian: Moonrider und so versuchte ich auch, verschiedene kulturelle Einflüsse aus meiner Kindheit ins Spiel einzubauen – ob aus unglaublichen japanischen Action-Spielen, düsteren Animes oder spekulativen und fragwürdigen Pulp-Sci-Fi-Romanen. Wir haben uns Genocyber, Cybernetics Guardian, Kamen Rider Black und Hakaider noch mal angeschaut, um jeden noch so kleinen Teil des Universums herauszuarbeiten, in dem Vengeful Guardian: Moonrider spielt. Natürlich war das nochmalige Anschauen dieser tollen Serien unglaublich harte Arbeit und definitiv keine Ausrede, sich auf die faule Haut zu legen, haha …

    Alle Charakter-Designs in Vengeful Guardian: Moonrider sowie der grundlegende Grafikstil des Spiels wurden stark vom japanischen Künstler Keita Amemiya inspiriert, der als Designer bei vielen Videospielen, Animes und Tokusatsu beteiligt war. H. R. Giger, seines Zeichens der Erfinder der außerirdisch anmutenden Ästhetik der Alien-Reihe, war eine weitere prominente Inspirationsquelle.

    Viele der Gegner haben eine Menge biomechanische Teile und sehen generell sehr unheimlich aus. Die Hintergründe der Boss-Räume kommen ebenfalls nicht ohne allerlei Body-Horror- und organische Elemente aus – sieht nicht nur cool aus, sondern gibt auch noch diesen gruseligen Vibe ab! Yōkai (japanische Dämonen) und ihre Darstellung in traditionellen japanischen Kunstwerken dienten ebenfalls als Inspiration.

    Wie ihr jetzt sicher schon mitbekommen habt, sind mir Referenzen sehr wichtig und dienen mir als wichtige Inspirationsquellen. Für mich waren sie wohl unabdingbar, um in die richtige Stimmung zu kommen und ein atmosphärisches Sci-Fi-Horrorspiel zu entwickeln, in dem man gerne jeden Winkel erkundet. Alles in Vengeful Guardian: Moonrider ist brutal, düster und stimmungsvoll, aber nie grundlos. Bei der Geschichte handelt es sich ebenfalls um eine düstere Erzählung über eine alternative Realität, in der ein repressiver Staat seine Waffen – die Wächter – dazu nutzt, andere Nationen sowie seine eigene Bevölkerung zu unterdrücken. Moonrider ist ein Wächter, der nach einem Zwischenfall auf die Seite der Bevölkerung wechselt und sich gegen das böse Regime stellt.

    A Guardian speaks to the protagonist mid-fight, stating: “What do you think you are doing? You are acting like the enemies of the state!”

    Uns ist bewusst, dass es jede Menge Indie-Spiele im Action-Adventure-Genre gibt, aber wir geben uns wirklich Mühe, etwas ganz Besonderes zu erschaffen, etwas, womit wir das Feeling der Action-Adventure-Spiele der 90er einfangen können, gleichzeitig aber auch etwas komplett Neues hinzufügen. Die Atmosphäre ist dafür natürlich besonders gut geeignet, aber das Gameplay ist ebenfalls wichtig.

    Vengeful Guardian: Moonrider ist ein klassischer Action-Plattformer, aber wir wollten einen Mix aus schnellem Arcade-Style mit einer Prise Item-Jagd und Erkundung. Dafür haben wir das Chip-System entwickelt, durch das ihr beim Spielen nach und nach neue Fähigkeiten und Kräfte erlangt. Es gibt beispielsweise Power-Chips, mit denen ihr einen Doppelsprung ausführen könnt. Andere Chips erweitern die Reichweite eurer Waffen, regenerieren eure Lebenspunkte oder haben weitere nützliche Effekte, die ihr nach Lust und Laune zusammenstellen könnt, um euer ganz persönliches Spielgefühl zu schaffen.

    Und das war’s auch schon wieder für diesen Blog-Post! Hoffentlich seid ihr gespannt auf Vengeful Guardian: Moonrider und habt so viel Spaß beim Spielen, wie wir beim Entwickeln hatten. Bleibt dran, um mehr Retro-News zu bekommen, und haltet die Augen offen, denn Vengeful Guardian: Moonrider erscheint schon bald für die PlayStation.

    Website: LINK