Schlagwort: valve

  • Dota 2 Update – January 7th, 2021

    Dota 2 Update – January 7th, 2021

    Reading Time: 2 minutes

    ABILITY DRAFT CHANGES:
    =====
    • Fixed Greater Bash not working when drafted.
    • Fixed Io Spirits In/Out ability replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities.
    • Fixed Fire Spirits not working with Shard.
    • Fixed being unable to cast Reverse Timewalk with Timewalk Shard.
    • Fixed Holy Persuasion not converting ancient creeps with Scepter.
    • Fixed Grave Keeper’s Cloak not working with Shard.
    • Fixed Epicenter not getting the Shard upgrade.
    • Fixed Fissure Shard upgrade not working.
    • Pulse Nova Scepter upgrade now grants Nihilism.
    • Mana Void Scepter upgrade now grants Blink Fragment.
    • Macropyre Shard upgrade now grants Liquid Ice.
    • Fixed Spirit Form not granting Recall and Blinding Light when active.
    • Fixed heroes getting Spirit Form if Illuminate was drafted and a Scepter was gained.
    • Fixed Ransack not getting the Geostrike upgrade with Shard.
    • Summon Familiars Scepter upgrade now grants Silent as the Grave.
    • Skeleton archers now have a minimum attack range of 500 even when Burning Army is cast by melee heroes.
    • Take Aim and the Shadow Realm active now provide bonus range to melee heroes.
    • Spirit Bear now displays on the left side of the screen as an owned unit as well as in the post-game scoreboard. It’s inventory will also be included in the net worth calculations of the owner hero.
    • Swashbuckle now splinters the attacks if Marksmanship is drafted and Scepter is active.
    • Poison Sting now only applies to the primary target when used with multi-target attacks.
    • Poison Sting no longer applies to attacks coming from any wards other than Plague Wards (Serpent Wards, Death Ward)
    • Fixed Infernal Blade applying damage and burn to buildings if you switch targets before the projectile lands.
    • Stifling Dagger now applies Infernal Blade if it is set to auto-cast.
    • Fixed Bash of the Deep triggering multiple times when ranged units had high attack speed.
    • Fixed Sacred Arrow launching from different positions depending on the hero. Will now always launch from center point of the hero.
    • Fixed Acorn Shot missing bounce targets for melee heroes.
    • Fixed Echo Stomp doing double the damage if Astral Spirit was also drafted. Note: Echo Stomp will still do both physical and magical damage values regardless of Astral Spirit being drafted.
    • Fixed some heroes getting stuck in looping animations (Ember Spirit, Magnus, Pangolier, Void Spirit).
    • Fixed giving Scepters to teammates (with Greevil’s greed) removing your Shard granted ability.
    • Fixed attack abilities with a cost, spending that cost on multi-target attacks that don’t proc modifiers (Split Shot, Flak Cannon).
    • Fixed Lil‘ Shredder stacks being consumed too quickly when using Medusa’s Split Shot.
    • Fixed Bash of the Deep counting up from Marksmanship Splintered attacks.
    • Fixed Walrus Punch FX sometimes getting stuck on targets for the duration of the game.
    • Fixed Duel ending early if Berserker’s Call was on the target.
    • Fixed Invoker & Hoodwink not getting access to the talents when they drafted their own spells.
    • Fixed talents missing from Wraith King, Omniknight & Beastmaster.
    • Fixed being unable to click anything for the first few seconds of the game.
    • Fixed Coaches crashing during drafting stage.
    • Fixed private lobbies crashing after the draft if there wasn’t 10 players.
    • Fixed various inaccurate scepter/shard markers on draft screen as well as missing or wrong Aghanim’s tooltips. Website: LINK

  • Dota 2 Update #2 – December 22nd, 2020

    Dota 2 Update #2 – December 22nd, 2020

    Reading Time: < 1 minute

    – Updated the overhead heal display values to show the amplified values rather than just the base values. Website: LINK

  • Dota 2 Update – December 22nd, 2020

    Dota 2 Update – December 22nd, 2020

    Reading Time: < 1 minute

    – Diretide has ended. Diretide Point rewards will no longer be available.
    – There will be opportunities to obtain The Hallowed Chest of the Diretide through playtime starting sometime in January.
    – Fixed Orb of Venom slow stacking with Orb of Corrosion
    – Fixed Cloak of Flames not doing less damage when carried by Illusions (now does 30) Website: LINK

  • Dota 2 Update – December 18th 2020

    Dota 2 Update – December 18th 2020

    Reading Time: < 1 minute

    – Fixed an unintended inclusion of damage reduction on Wrath of Nature Website: LINK

  • New DLC Available – ROMANCE OF THE THREE KINGDOMS XIV: Diplomacy and Strategy Expansion Pack, 10% off!

    New DLC Available – ROMANCE OF THE THREE KINGDOMS XIV: Diplomacy and Strategy Expansion Pack, 10% off!

    Reading Time: < 1 minute

    ROMANCE OF THE THREE KINGDOMS XIV: Diplomacy and Strategy Expansion Pack, all new content for ROMANCE OF THE THREE KINGDOMS XIV is Now Available on Steam and is 10% off!*

    The Diplomacy and Strategy Expansion Pack for the series‘ latest title "ROMANCE OF THE THREE KINGDOMS XIV" is available at last!An all new world of strategy awaits you.Make a display of your strategies on an increasingly worldly stage!

    *Offer ends December 16 at 10AM Pacific Time

    Website: LINK

  • Now Available on Steam – Dreadlands, 20% off!

    Now Available on Steam – Dreadlands, 20% off!

    Reading Time: < 1 minute

    Dreadlands is Now Available on Steam and is 20% off!*

    Welcome to Dreadlands! A perilous landscape brimming with potential in the form of Glow. Command one of 3 unique factions in this turn-based tactical RPG and play through their campaigns, be it solo or Co-Op, or battle it out in PvP. So far no one has tamed the Dreadlands. Will you be the first?

    *Offer ends November 16 at 10AM Pacific Time
    Website: LINK

  • Now Available on Steam – Kine, 34% off!

    Now Available on Steam – Kine, 34% off!

    Reading Time: < 1 minute

    Kine is Now Available on Steam and is 34% off!*

    A quirky 3D puzzle game about three musicians forming a band and trying to score their breakout hit.

    *Offer ends October 26 at 10AM Pacific Time
    Website: LINK

  • Now Available on Steam – Noita, 20% off!

    Now Available on Steam – Noita, 20% off!

    Reading Time: < 1 minute

    Noita is Now Available on Steam and is 20% off!*

    Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you’ve created yourself.

    *Offer ends October 22 at 10AM Pacific Time
    Website: LINK

  • Dota 2 Update – October 14th, 2020

    Dota 2 Update – October 14th, 2020

    Reading Time: < 1 minute

    – Fixed some notifications appearing on top of the in-game item shop
    – Added 15 min delay option for DotaTV for tournament games so community streams can broadcast without delay on their end. Website: LINK

  • Dota 2 Update – October 13th, 2020

    Dota 2 Update – October 13th, 2020

    Reading Time: < 1 minute

    – Fixed a bug that could cause cast-attack spells to malfunction (like Silencer’s Glaives of Wisdom)
    – Fixed the limit behavior of Templar Assassin’s traps. There was a short period where a triggered trap continued to count against the trap limit. Website: LINK

  • Left 4 Dead 2 „Last Stand“ Update

    Left 4 Dead 2 „Last Stand“ Update

    Reading Time: 7 minutes

    The Last Stand Community Update has been released!
    Visit https://www.l4d.com/laststand/ for all of the details.

    Summary of the more than 1000 changes across the entire game:

    – Fixed an exploit that could lag or crash a server by spawning infinite pistols.
    – Rate-limit commands to prevent client command DOS attacks against servers.
    – Fixed the ability to bypass the damage filter on the gas station’s rolling door by going idle.
    – Fixed avoiding damage from the charger by toggling in/out of idle while being body slammed.
    – Fixed clearing the boomer screenspace effect by taking a break.
    – Fix griefing exploit where a survivor would fire the grenade launcher and then switch to spectator to skip the friendly-fire check
    – Record the team of a vote caller at the time the vote is called, so if the caller disconnects the other players can still have their votes checked against the caller’s team. Fixes team-based votes locking out new voters if the caller disconnects.
    – Build a map load command on the server instead of directly executing the command that’s received as part of the server reservation packet. Fixed potential server takeover exploit.
    – Fixed SI ghosts playing jump landing sounds
    – Prevent players from joining the survivor team as a character already occupied by a human player.
    – Marked „voice_all_icons“ (used for testing) as a cheat command. Clear the voice state whenever the value changes so voice bubbles don’t stay visible when switching between cheat enabled/disabled games.
    – Marked cl_survivor_light_* cvars as cheats.
    – Made survivor_teammatefocus_* convars replicated, so they can still be used as a legitimate way to play but are forced to be consistent for all clients.
    – Removed a three-second window where an infected player could force a faster transition from the observer state to the ghost state by pressing a key.
    – Don’t spam open/close door client commands while the door is in the process of opening or closing.

    – Fixed spawn areas permanently excluded from spawn set when a survivor dies, idles, or changes character.
    – Fixed mobs unable to spawn if survivors stand in specific areas during a finale.
    – Always restore the default pain pills decay rate when the director resets.
    – Fixed the L4D1 survivor gestures not playing on dedicated servers.
    – Allow SI to destroy breakables in finale areas during survival and scavenge modes once the round begins.
    – Fixed breakables sometimes failing to unblock the nav when they break.
    – Don’t stumble the charger if the charge attack starts while already in contact with the victim.
    – Fixed L4D1 survivors not selecting their canonical preferred weapons when scavenging.
    – Allow survivors to pick up ammo while fighting a tank or in close combat if they are less than 40% full.
    – Bots will use pills only if health < 50
    – Bots consider health to be critical at < 30 (was 40). This means real health must be < 5 before a bot will use first-aid over a full temp health buffer.
    – Fixed a few cases where specials may choose to wait in an ambush position when the game mode says they should be assaulting the survivors
    – If a chase path that’s trying to lead the target fails, fall back to a non-leading path. Leading paths that run off a cliff aren’t always handled properly and can cause the target to be treated as unreachable.
    – Revised the logic for fitting both tank and witch spawn locations into the flow. Previously they would frequently collide and the witch would get culled; now they should always find some combination of spawn locations that fit the within the map constraints.
    – Fixed the director’s „arc value“ not always handling campaigns shorter than five maps correctly.

    – Allow competitive achievements (versus, scavenge) to also be earned in Versus Survival.
    – Incapped survivors are counted as escaped if they’re in the rescue vehicle.
    – Enabled CS weapons for all players
    – Viewmodels use the skin value of the world pickup model, same as gas cans.
    – When a weapon is holstered, transfer the current skin to the addon model.
    – Clear the viewmodel fire layer when performing a melee attack to fix the stuck helping hand bug.
    – Fixed the mp5’s melee shove canceling its reload animation.
    – Turned on boomer gibs by default, except in low violence mode.
    – Restored burn skins for infected
    – Fixed witch kills getting recorded as common zombie kills in the stats.
    – Increased „ammo_shotgun_max“ from 56 to 72

    – Removed „Single Player“ option from the main menu carousel.
    – Enabled the „Private Game“ option in lobby permissions.
    – Added a rematch vote to the end of versus survival matches.
    – Fixed voice chat not working in lobbies.
    – No vote cooldown in singleplayer modes
    – Allow „Change all-talk“ vote in versus survival mode.
    – cl_downloadfilter defaults to „none“
    – Fixed genericpanellist not drawing panels when they extended beyond both the top and bottom of the frame.
    – Suppress warnings about func_orator not having a model

    AND MORE
    – Hundreds of fixes and tweaks to animations, models, dialog, map layouts and exploits.

    SCRIPTING AND MODDING

    – CHANGES
    – Run mapspawn_addon.nut for all active addons after the base version runs.
    – Run scriptedmode_addon.nut and director_base_addon.nut for all active addons after the base version runs.
    – Support for new population file overrides for the base game mode. So the load order is now „population.txt“, „population_.txt“, „population_.txt“, which each script optionally overriding place definitions from the previous files.
    – Any time the addon load order changes, both the director and the nav mesh immediately refresh their population data. Fixes campaigns using the wrong populations and errors from precaching the wrong models.
    – Func_nav_attribute_region and point_nav_attribute_region will remove attributes if the spawn key „remove_attributes“ is set to true.
    – Allow scripts to force the witch bride spawn, regardless of the variant setting
    – „InterceptChat“ can return false to prevent sending the message to other clients.
    – „DamageType“ field of „ScriptAllowDamage“ is now read/write, so it can be used to change the damage type.
    – Fixed being unable to create subdirectories in /left4dead2/ems
    – New game event „player_left_safe_area“, called every time the first survivor leaves the start area regardless of map number, restarts, etc.
    – Added the userid of the offending player to „triggered_car_alarm“ game event.
    – Fixed script funcs SetContext and SetContextNum not recognizing that a duration of zero means ‚forever‘. To avoid breaking existing scripts, the ‚forever‘ parameter is now -1.
    – Track convars set from script so they can be reverted when the session ends.
    – New gender „police“, can spawn & drop tonfas like the riot control commons, but doesn’t have the protective gear.
    – Added a new keyfield „weaponskin“ to item and weapon spawners to set the skin of the spawned item or weapon. Supported by „weapon_item_spawn“, „weapon_melee_spawn“, „weapon_scavenge_item_spawn“.
    – Removed spurious parenthesis from „ToKVString“ and „_tostring“ script functions
    – Director now calls into an optional script function „GetCustomScriptedStageProgress“ during FINALE_CUSTOM_SCRIPTED stages. The function should return a value from 0-1 to indicate the completion percentage of the stage. The default time-based completion percentage is passed in as a parameter.
    – Added weapon spawners and configurable spawner entries for CS weapons.

    – NEW FUNCTIONS
    CBaseEntity
    GetMaxHealth
    SetMaxHealth
    GetModelName
    SetModel( modelname )

    CBaseAnimating
    GetAttachmentBone, Get the named attachement’s parent bone index
    GetAttachmentOrigin, Get the attachment id’s origin as vector
    GetAttachmentAngles, Get the attachment id’s angles as p,y,r vector
    GetBoneOrigin, Get the bone id’s origin vector
    GetBoneAngles, Get the bone id’s angles as a p,y,r vector
    LookupActivity, Get the named activity index
    LookupBone, Get the named bone index
    LookupSequence, Looks up a sequence by sequence name or activity name
    SetSequence, Set a sequence by id
    ResetSequence, Reset a sequence by id. If the id is different than the current sequence, switch to the new sequence
    GetSequence, Get the current sequence id
    GetSequenceActivityName, Get the activity name for a sequence by id
    GetSequenceName, Get a sequence name by id
    GetSequenceDuration, Get a sequence duration by id
    GetBodygroup, Get a bodygroup by id
    GetBodygroupName, Get the bodygroup id’s name
    FindBodygroupByName, Find a bodygroup id by name
    GetBodygroupPartName, Get name by group and part
    SetBodygroup
    GetModelScale
    SetModelScale, (scale, change_duration) Changes a model’s scale over time
    SetPoseParameter, (id, value) Sets a pose parameter value

    CBaseFlex
    GetCurrentScene, Returns the instance of the oldest active scene entity (if any).
    GetSceneByIndex, Returns the instance of the scene entity at the specified index.
    PlayScene, Play the specified .vcd file.
    LookupAttachment
    IsSequenceFinished

    CTerrorPlayer
    DropItem, Make the player drop an item/weapon
    SwitchToItem, Make the player switch to an item/weapon
    SnapEyeAngles, Sets the view angles
    GiveItemWithSkin( itemname, skin )

    CTerrorWeapon
    GetMaxClip1
    GetMaxClip2
    GetDefaultClip1
    GetDefaultClip2
    Clip1
    Clip2
    SetClip1
    SetClip2
    GiveDefaultAmmo
    Reload

    CDirector
    GetGameModeBase
    GetMapName
    GetSurvivorSet

    ResponseCriteria
    GetValue, ( entity, criteriaName ) – returns a string
    GetTable, ( entity, table ) – returns a table of all criteria
    HasCriterion, ( entity, criteriaName ) – returns true if the criterion exists

    CBaseTrigger
    Disable
    Enable
    IsTouching, ( entity )

    Global
    DebugDrawBoxAngles, Draw a debug oriented box (cent, min, max, angles(p,y,r), vRgb, a, duration)
    ClientPrint, Print a client message
    PrecacheSound
    EmitAmbientSoundOn, Play named ambient sound on an entity.
    StopAmbientSoundOn, Stop named ambient sound on an entity.
    GetSoundDuration, Returns float duration of the sound. Takes soundname and optional actormodelname.
    SetFakeClientConVarValue, Sets a USERINFO client ConVar for a fakeclient
    ScreenShake, Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake
    ScreenFade, Start a screenfade with the following parameters. player, red, green, blue, alpha, flFadeTime, flFadeHold, flags
    PrecacheModel
    IsModelPrecached
    IsSoundPrecached
    IsDedicatedServer
    GetListenServerHost
    HasPlayerControlledZombies
    „AllowFallenSurvivorItem“, optionally reject items from spawning on the fallen survivor.
    ShouldPlayBossMusic

    – SCRIPT ENTITIES
    „script_func_button“ – spawn a func_button from script via extents.
    „script_clip_vphysics“ – structured the same as other script-based trigger entities.
    „script_nav_attribute_region“ – uses extents instead of brushes.

    – RESPONSE RULES
    – Added survivor criteria „InRescueVehicle“, set to 1 when the vehicle has arrived and the survivor is inside.
    – Added „NumberOfTeamAlive“, „NumberOfTeamIncapacitated“, and „NumberOfTeamDead“ to the set of response rules global criteria.

    – MISSION KEYS
    – Added a mission key „allow_boss_mix“ to the „versus_boss_spawning“ block to bypass a restriction on having both a tank and a witch in the first and last maps of a campaign.
    – Created variant keys to set a different character model
    HunterVariant
    SmokerVariant
    BoomerVariant
    BoometteVariant
    SpitterVariant
    JockeyVariant
    ChargerVariant
    WitchVariant Website: LINK

  • Dota 2 Update – September 23rd 2020

    Dota 2 Update – September 23rd 2020

    Reading Time: < 1 minute

    – Fixed a bug with Wukong’s Command against invisible heroes Website: LINK

  • Now Available on Steam – Squad

    Now Available on Steam – Squad

    Reading Time: < 1 minute

    Squad is Now Available on Steam!

    Squad is a tactical FPS that provides authentic combat experiences through teamwork, constant communication, and gameplay. It bridges the large gap between arcade shooter and military simulation with 100 player battles, combined arms combat, base building, and a great integrated VoIP system
    Website: LINK

  • Now Available on Steam – Stay Silent

    Now Available on Steam – Stay Silent

    Reading Time: < 1 minute

    Stay Silent is Now Available on Steam!

    Stay Silent is a western-themed multiplayer online FPS game for VR. Step into a Wild West town in the aftermath of an alien incursion. Playing as either the Marauders or the Guardians, fight against stealthy opponents on silent nights using both traditional guns and powerful alien weapons!
    Website: LINK

  • Dota 2 – Aghanim’s Labyrinth Update – August 27, 2020

    Dota 2 – Aghanim’s Labyrinth Update – August 27, 2020

    Reading Time: < 1 minute

    General
    – Added three new playable heroes: Queen of Pain, Slark, and Templar Assassin
    – Added a fifth ascension level: Apex Mage
    – Added four new ascension modifiers: Glutton, Clumsy, Glimmer, Meteoric
    – Bristleback now sells a variety of minor upgrade shards for the chosen heroes in the game
    – The rate of earning Battle Points during the game has been increased

    Aghanim’s Trials
    – The next Trial will be on the Grand Magus ascension level Website: LINK

  • Dota 2 – Aghanim’s Labyrinth Update – August 14, 2020

    Dota 2 – Aghanim’s Labyrinth Update – August 14, 2020

    Reading Time: < 1 minute

    Aghanim’s Trials
    – For this week’s Trial the ascension level will be Sorcerer, and the monsters from beyond dimensions are extra resistant to physical attacks, including bosses.

    General
    – Fixed a bug that could cause Kinetic Field’s Formation Time to become negative.
    – Fixed Static Storm’s cooldown reduction upgrade applying as a flat value instead of a percentage reduction.
    – Fixed some cases where ability values would not update after taking a shard.
    – Fixed Rend lifestealing from reflected damage. Website: LINK

  • Now Available on Steam – Risk of Rain 2

    Now Available on Steam – Risk of Rain 2

    Reading Time: < 1 minute

    Risk of Rain 2 is Now Available on Steam!

    Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.
    Website: LINK

  • Dota 2 – Aghanim’s Labyrinth Update – July 30, 2020

    Dota 2 – Aghanim’s Labyrinth Update – July 30, 2020

    Reading Time: < 1 minute

    General
    – The next of Aghanim’s Trials will be set to Grand Magus ascension level
    – Fixed a bug where passives would sometimes not update their values from upgrades immediately

    Ursa
    – Earthshock bonus damage upgrade increased from 75 to 100
    – Fixed Relentless stacks getting wiped by re-casting Overpower
    – Relentless: stacks gained increased from 1 to 2
    – Ursa Minor: Cubs‘ Fury Swipes damage increased from 20% to 25%
    – Fixed Ursa being able to get permanent Concealed

    Weaver
    – Fixed Weaver being able to reduce Swarm’s attack interval to near zero

    Several Encounters have had their difficulty adjusted down
    – The Malorkian Hammers
    – An Unwinnable Standoff
    – The Soothing Sounds of Sirens

    Several Encounters have had their difficulty adjusted up
    – The Beastly Babies
    – Rizzrick the Razorsaw
    – A Bad Trading Post Website: LINK

  • Dota 2 – Aghanim’s Labyrinth Update – July 24, 2020

    Dota 2 – Aghanim’s Labyrinth Update – July 24, 2020

    Reading Time: 4 minutes

    General
    – The next of Aghanim’s Trials will take place on Sorcerer.
    – The damage and health of enemies in Sorcerer and Grand Magus Act 1 / 2 now ramp up more slowly, better matching the curve in Apprentice and Magician (Act 3 unchanged).
    – Many common and elite shards with low selection or efficacy rates have had their values increased or been removed (i.e. Witch Doctor 5% evasion, many mana cost shards)
    – Fixed a bug where Viper and Magnus could get multiple ultimate ability upgrade options in the starting room
    – Trap room treasure chests and the items they drop are removed if they are not picked up when the encounter completes
    – Improved behavior when units like grumpy ogre seals bounce out of the level
    – Boots of Travel: increased bonus move speed 32 -> 90
    – Fixed several cases where enemies would not aggro on damage.
    – Gary’s armor now increases per ascension level.
    – Time before creatures detect invisible players increased from 2.5 to 5 minutes
    – Time before providing vision of remaining creatures to players increased from 4 to 5 minutes

    Several Encounters have had their difficulty adjusted down
    – Splitsville
    – The Silent Killer
    – Jungle Hijinx
    – Blind Bombardiers and their Brethren
    – A Strange Morphology
    – Al, the Chemist
    – The Last of the Corpulent Killers
    – Toothy Toothums
    – The Malorkian Hammers
    – An Unwinnable Standoff
    – A Mind-Tingling Offer
    – Mister Cleaver
    – A Bad Trading Post
    – The Soothing Sound of Sirens

    Several Encounters have had their difficulty adjusted up
    – Hoppy Bats
    – The Beastly Babies
    – The Scarabs of Scuttletown
    – Urn Your Keep

    Ursa
    – Fury Swipes are no longer affected by creature status resistance.
    – Base max Fury Swipes stack count from 5 -> 6
    – Added two new Earthshock Legendary Shards: Digging In and Relentless
    – Digging In: Earthshock applies and has its damage increased by Fury Swipes.
    – Relentless: Enemies that die under Earthshock’s debuff give Ursa 1 stack of Overpower.
    – Added two new Fury Swipes Legendary Shards: Rend and Ursa Minor
    – Rend: Each stack of Fury Swipes grants Ursa 3% lifesteal/spell lifesteal.
    – Ursa Minor: Fury Swipes gains an active component that summons 3 invulnerable, uncontrollable Ursa Cubs. The cubs deal 0 base damage, but randomly attack and apply Fury Swipes to nearby enemies, dealing 20% of the Fury Swipes bonus damage.
    – Added a new Enrage Legendary Shard: Rampage
    – Rampage: An Earthshock is triggered at Ursa’s position every second while Enrage is active.
    – Removed Blunt Their Claws Legendary Shard
    – Removed Anger Legendary Shard
    – Removed Tough Skin Legendary Shard

    Snapfire
    – Raisin Firesnaps now create the current level of Mortimer Kisses blob impact at the end position.
    – When taking the „Lil‘ Shredder Uses Your Attack“ talent, the fixed damage from Lil‘ Shredder is now applied to those attacks as bonus damage (such that taking bonus Lil‘ Shredder damage is no longer wasted)
    – Stopping Power now additionally has the effect of Longer Barrels (deals the point blank damage to all targets) in addition to its knockback, and Longer Barrels has been removed.
    – Autocannon shotgun interval shortened from 2.0 to 1.0
    – Explosive Shells now also applies the Lil‘ Shredder debuff in the area instead of just the damage.
    – Fixed Raisin Firesnaps not being targetable on enemy channeling targets.

    Magnus
    – Blast Off has been reworked. It now deals an attack on each Skewered enemy as it is passed through.
    – Fixed Reverse Polarity and Reverse Reverse Polarity instantly killing Aghanim’s Spell Shards.

    Mars
    – Added new Bulwark Legendary Scepter Shard: Retort
    – Retort: During Active Bulwark, Mars has a 17% chance to counter attack with God’s Rebuke if attacked from the front

    Sniper
    – Assassinate: cast point reduced from 2.0 to 1.5
    – Added a common / elite shard to reduce Assassinate aim duration
    – Hipshot now reduces aim duration by 50% rather than to a fixed duration
    – Big Game Hunter: no longer provides bonus agility per Captain kill
    – Big Game Hunter: provides +100 Assassinate damage per Captain kill, once per encounter
    – Buckshot: fixed it failing to chain Assassinate projectiles to units that were beyond a certain range from the caster

    Weaver
    – Give Some, Take Some now additionally has the effect of Stay Back (knocking back the target of geminate attack hit), and Stay Back has been removed.
    – Changed beetle attack rate reduction upgrade from -0.15 to -15%

    Winter Wyvern
    – Cool and Collected now also applies your current level of Arctic Burn debuff to the vacuumed targets.
    – Arctic Burn: cooldown rescaled from 20/18/16/14 to 19/18/17/16
    – Arctic Burn: duration reduced from 8 to 7
    – Winter’s Breath: number of additional attacks reduced from 4 to 3, damage to secondary targets reduced from 65% to 50%

    Echo Slam Potion
    – Initial damage increased 180 -> 300
    – Echo damage increased 110 -> 130
    – Cost reduced 750 -> 650

    Ravage Potion
    – Damage increased 600 -> 800

    Explosive Barrel
    – Now also applies 0.75 second stun

    Map Changes:
    – Nav fixes for The Long And Winding Path, The Hallway of Pain, The Cliffs of Sacrifice, Corridors of Chaos, No Time To Brood, Badland Bandits, The Bomb Squad, Battle Squawks, The King Returns and The Apex Mage.
    – Added trees to the west entrance of Rizzrick the Razorsaw. Website: LINK

  • Dota 2 – Aghanim’s Labyrinth Update – July 20, 2020

    Dota 2 – Aghanim’s Labyrinth Update – July 20, 2020

    Reading Time: < 1 minute

    Bug Fixes:
    – Fixed being able to use abilities and items in the Rolling In Riches Bonus Room.
    – Flight is now disabled upon entering Trap rooms.
    – Fixed Voodoo Restoration’s Mana Cost upgrade increasing the mana cost.
    – Fixed a case where players could die to Astral Step after The Shadow of Inai was defeated.
    – Fixed players being able to die in the Aghanim victory sequence by dodging the invulnerability period with Eul’s Scepter.
    – The Tusk Walrus Wallop upgrade can no longer move Rizzrick.
    – Fixed Witch Doctor’s Death Ward being killable in some cases.
    – Fixed Witch Doctor’s Max Health Voodoo Restoration talent affecting Aghanim with Hocus Pocus.
    – Fixed a case where Aghanim could be instantly killed by Winter’s Curse.
    – Fixed a server crash with Raisin Firesnaps.

    Map Changes:
    – Nav fixes for A Mind-Tingling Offer, Arrows Of The Moon, The Pugilist Pixies of Plague Wood, Manipulators of Time and Space, Mister Cleaver, The Soothing Sound of Sirens, They Speak in Spectral Tongues, Bogdugg the Bad-Bringer, The Fowl Feast, Al, the Chemist, My Rock Collection, Storegga The Ample, and Angry stuff with wings. Website: LINK

  • Now Available on Steam – Soviet Jump Game

    Now Available on Steam – Soviet Jump Game

    Reading Time: < 1 minute

    Soviet Jump Game is Now Available on Steam!

    Snag powerups, collect coins, and battle against 49 other comrades in this 2D sidescrolling free-for-all. Together, we are one–but will you be the one who is held above all others?
    Website: LINK

  • Dota 2 Update – July 16th 2020

    Dota 2 Update – July 16th 2020

    Reading Time: < 1 minute

    – Fixed a bug with Bloodrage that caused it to do more damage to yourself than intended Website: LINK