Schlagwort: strategy

  • Age of Mythology: Retold – Explore New Gameplay, Graphics and God Powers With the Official Xbox Podcast

    Age of Mythology: Retold – Explore New Gameplay, Graphics and God Powers With the Official Xbox Podcast

    Reading Time: 5 minutes

    Last weekend, Age of Mythology: Retold made an appearance at the Xbox Games Showcase 2024, revealing in-game footage for the very first time, as well as a launch date of September 4, 2024. As part of the Official Xbox Podcast’s deep-dive series, hosts Malik Prince and Jenn Panattoni sat down with Emma Bridle and Earnest Yuen from World’s Edge to share some insight into this exciting, modern reimaging of the 2002 strategy classic. 

    Watch the full podcast below – the Age of Mythology: Retold section begins at 25:40:

    [youtube https://www.youtube.com/watch?v=Pi6WEWn51H4?feature=oembed&w=500&h=281]

    For those unfamiliar, Age of Mythology: Retold is a faithful retelling of the original title, a real-time strategy game where humans live and fight alongside monsters and gods. “It’s a fantastical, magical, chaotic world that you get to control,” says Bridle. 

    During the trailer, we got a first look at one of the campaign missions, set in the Egyptian Pantheon (the name for the playable factions). Playing as Amanra, your primary goal is to destroy the Migdol Stronghold, and to do that, you’ll need to amass an army. Here, we see Amanra collecting units from temples scattered around the surroundings, but they’re not your typical sword and bow wielding soldiers. We see units of monsters that are directly inspired by Egyptian mythology – Petsuchos (or ‘laser crocs as Bridle jovially refers to them), large, bejeweled crocodiles that fire devastating long-range beams of sunlight at their enemies, as well as what Yuen calls “Kaiju Scarabs,” dealing close-range damage to structures.  

    Theoretically, you’d expect a humongous crocodile with a radiant sniper to outwit any little human charging at it with a sword, but Age of Mythology is finely balanced to ensure humans, monsters and gods all share an equal shot at victory. According to Yuen, there’s a triangle of ability – the mythological units are often very good against human units, but then you have the Hero units, which are especially good against mythological enemies. 

    “As a player, it really makes you think about where to place your units as you move through the levels,” Yuen adds. 

    The backdrop of this action is also draped in gorgeous environmental design that matches the setting. Bridle explains that each Pantheon (the name given to playable factions) has its own distinct biome and architecture – golden sands and light, angular buildings grace the Egyptian campaign, while a blanket of snow settles on the mountains and thatched huts of the Norse setting. This is a game that weaves in elements of magic, but everything looks and feels authentic to the period your Pantheon is playing in.

    Bridle adds that all of the original game’s art has been completely remade, in line with creating this modern, fantastic looking recreation of the original title. During the podcast, this was showcased with images and animations comparing 2002’s Age of Mythology to the upcoming Retold. A screenshot from one of the campaign missions comes to life in incredible detail, and Bridle adds that “the whole world has been redone.” This included seeing original models for two Heroes, Arkantos and Athena, both now super-refined and realistic, and the Atlantean Titan, now with blazing lava veins woven between scorching rock – quite literally a “glow-up” for the creature, Bridle adds. 

    “When we compare these units, they’re showing more definition, you can see the particle effects, they’re really coming to life more,” Bridle says.  

    One core goal for Age of Mythology: Retold is that it’s going beyond the already impressive blueprint set by the recent ‘Definitive Edition’ Age of Empires titles. “The goal for the Definitive Editions is to build the awesome game that people remember in your head, but not necessarily how it really was,” Yuen explains.  

    “With Age of Mythology: Retold, we’re going beyond that to add new features and mechanics to the game. It’s not just about preservation, we also now have the technology to do this concept the justice it deserves.” 

    Yuen details one new feature coming to the game, which is that God Powers are now rechargeable, meaning that they can be used multiple times during a game. In the original Age of Mythology, most of the God Powers could only be used once, but Yuen shares insight on why that might not have been the optimal approach for Retold

    “Because you could only use that God Power once, people would try to save it for the right moment, but what actually ends up happening is that the match would end before they get to use it,” Yuen explains. “God Powers are the coolest thing you can do in the game, so we’re making it so they can be used multiple times, and you can think about how to do it strategically.” 

    Even better, Age of Mythology: Retold includes an additional age at the end of the game – the Wonder age. Here, God Powers are cheaper to use, so the option to use them even more is available during this in-game period. “It’s just chaos,” Bridle adds. “You can just unleash everything you’ve got, and it’s so much fun.” 

    The pair delved into loads more topics in the podcast, including where to get started in Retold as a brand-new player, and how Age of Mythology and Age of Empires’ long-running fanbases have been instrumental to the development of new entries. Be sure to check it out! 

    Age of Mythology: Retold launches on September 4, and is available day one across PC, Xbox Series X|S and Game Pass.  

    Website: LINK

  • Breaking Down the New Kunitsu-Gami: Path of the Goddess Trailer – Arriving July 19, Pre-Orders Open Now

    Breaking Down the New Kunitsu-Gami: Path of the Goddess Trailer – Arriving July 19, Pre-Orders Open Now

    Reading Time: 6 minutes

    Summary

    • The release date for Kunitsu-Gami: Path of the Goddess has been set for July 19, 2024, and pre-orders are available today.
    • In addition to Xbox Game Pass, Xbox Series X|S, and Windows PC, the game will also be available on Xbox One.
    • The newly released trailer further explains the game’s unique fusion of action and strategy.

    Kunitsu-gami: Path of the Goddess is a single player game that combines action and strategy in a unique Japanese-inspired setting. The latest trailer for the game was revealed today during Summer Game Fest, and the release date has been set for Friday, July 19, 2024!

    [youtube https://www.youtube.com/watch?v=tuSCelICm1A?feature=oembed&w=500&h=281]

    In addition to the previously announced support for Xbox Series X|S and Windows PC, additional support for Xbox One has also been announced. Pre-orders for all platforms are available today, and Xbox Game Pass members will be able to play the game on day one on July 19, 2024.

    A Dramatic Action Strategy with Dancing Swords and Strategic Commands

    Kunitsu-Gami: Path of the Goddess is a completely new title that combines the exhilarating action of “sword dance” with strategy. Set on a mountain that has been covered by defilement, the game repeats the cycle of preparing for battle during the day and protecting the Maiden Yoshiro from the evil spirits called the Seethe during the night. We hope players look forward to the action-strategy gameplay that allows each player to enjoy the freedom of strategizing in a unique Japanese aesthetic.

    Kunitsu-Gami: Path of the Goddess Screenshot

    This screenshot shows an action scene featuring the protagonist Soh, a guardian who wields a sword and commands the villagers. In this game, players can enjoy exhilarating “sword dance” action, which combines sword slashes with dancing techniques based on real-life traditional Kagura ceremonies to purge the Seethe.

    Kunitsu-Gami: Path of the Goddess Screenshot

    Before we get into the new information about what occurs during the night, let’s take a moment to review what happens during the day:

    During the day, players will explore the mountain, prepare for battle, and lead the Maiden to the sealed Torii Gates. The mountain is covered in defilement, so you will have to purify the Torii Gates as you progress through, but there will also be villagers who can be rescued. The rescued villagers will be able to aid you during the battle at night by assigning them roles.

    One thing that cannot be forgotten during the day is to position the villagers for the battle at nightfall. Players must carefully consider the characteristics of each role and position them accordingly.

    Kunitsu-Gami: Path of the Goddess Screenshot

    During the night, you will have to fight against the horde of Seethe that emerge from the Torii Gates, coming for Yoshiro, the Maiden. The positioned villagers will be able to fight alongside Soh, and their roles and position can be changed during the battle in real-time, so make sure to keep an eye out on the battleground and strategize wisely to protect Yoshiro until sunrise.

    Kunitsu-Gami: Path of the Goddess Screenshot

    Your key goal each night is to protect the Maiden Yoshiro – and it’s game over if you don’t – but even if Soh runs out of health, you can return to the frontline after being held in a “spirit state” for a set period of time. This is a tense moment in which the player must keep an eye on the ever-changing battlefield and make the most effective calls to survive the difficult situations you’re placed in.

    Kunitsu-Gami: Path of the Goddess Screenshot

    In the trailer, you can also catch a glimpse of a battle against the more powerful Festering Seethe. The Festering Seethe alone are formidable, but they also call forth a swarm of other Seethe to aid them. How will you lead the villagers to protect the Maiden and purge the Festering Seethe? Players will be able to experience a unique combination of action and strategy to take them down

    The Seethe and the Festering Seethe Strike

    When the sun sets, the Seethe appear from the gate to another world. The creators’ detailed designs have been incorporated into each Seethe, who hunt down Soh and Yoshiro with a wide variety of attacks. Let us introduce some of the Seethe and Festering Seethe that symbolize the unique Japanese setting of this title.

    Kunitsu-Gami: Path of the Goddess Screenshot

    Seethe: Rosokuro

    The Rosokuro is an old man who was spirited away in the other world. His cursed flame can empower the surrounding Seethe. 

    Kunitsu-Gami: Path of the Goddess Screenshot

    Seethe: Gotaimen

    The Gotaimen have the appearance of upturned human faces. They drag themselves across the ground as they vomit defilement from a gaping maw.

    Kunitsu-Gami: Path of the Goddess Screenshot

    Seethe: Shokera

    The Shokera assaults humans from higher ground. Their sharp claws can easily slice through even the strongest armor. 

    Kunitsu-Gami: Path of the Goddess Screenshot

    Seethe: Gakinyudo

    The ravenous Gakinyudo are born from the corpses of lecherous monks who fell to defilement from their debauchery while alive. They prefer to dig up their meals from graveyards.

    Kunitsu-Gami: Path of the Goddess Screenshot

    Seethe: Tsurube-otoshi

    The Tsurube-otoshi aims to relentlessly crush humans from above. Some say it looks like a tadpole, while others say it is a human mouth.

    Kunitsu-Gami: Path of the Goddess Screenshot

    Festering Seethe: Batsu

    This Festering Seethe holds the power of a curse powerful enough to dry up a mountain. They appear in front of Soh and Yoshiro and hinder the purification ritual.

    In addition to the Seethe introduced here, there are many other unique Seethe and Festering Seethe awaiting you in the game, so please look forward to its release!

    Kunitsu-Gami: Path of the Goddess Arrives on July 19 – Pre-orders Begin Today

    Kunitsu-Gami: Path of the Goddess Screenshot

    Kunitsu-Gami: Path of the Goddess will be available only in digital format, and those who pre-order will receive the Mazo Talisman “Walking Basket” and “Astral Projection,” equipment for Soh. You’ll also receive a digital art book “Kunitsu-Gami: Path of the Goddess – Artbook of Kunitsu-Gami” which contains concept art for the title.

    Kunitsu-Gami: Path of the Goddess Screenshot

    Kunitsu-Gami: Path of the Goddess will be available on July 19 for Xbox Series X|S, Xbox One and Windows PC, and Xbox Game Pass subscribers will be able to play the game from day one. In addition, this title is compatible with Xbox Play Anywhere, allowing cross-play and transfer of saved data between Xbox and Windows 10/11.

    The release date for Kunitsu-Gami: Path of the Goddess is finally set and is just around the corner. We will continue to release more information about this title, so please be sure to check our official X account (@Kunitsu_Gami).

    Xbox Live

    Kunitsu-Gami: Path of the Goddess

    CAPCOM CO., LTD.

    $49.99

    Pre-order Bonus
    – Mazo Talisman: Walking Basket (Equipment for the main character, Soh)
    – Mazo Talisman: Astral Projection (Equipment for the main character, Soh)
    – Artbook of Kunitsu-Gami *The pre-order bonus may be available separately at a later date. A new tale of the Kami awaits… Kunitsu-Gami: Path of the Goddess is a unique Japanese-inspired, single player Kagura Action Strategy game. The game takes place on a mountain covered by defilement.
    During the day, purify the villages and prepare yourself for sundown. During the night, protect the Maiden against the hordes of the Seethe. Repeat the day and night cycle until you cleanse the mountain of defilement and return peace to the land. ©CAPCOM
    KUNITSU-GAMI: PATH OF THE GODDESS is a trademark and/or registered trademark of CAPCOM CO., LTD. and/or its subsidiaries in the U.S. and/or other countries.

    Website: LINK

  • Manor Lords: How to Survive Your First Harsh Winter

    Manor Lords: How to Survive Your First Harsh Winter

    Reading Time: 9 minutes

    Manor Lords, out today, is a city-building and strategy game that focuses on sandbox gameplay and intimate historical details. Yes, this means authentic building designs, workplaces, and even fashion. However, Manor Lords, goes several steps further with its authenticity – your people will starve if you don’t adequately prepare for the colder months too.

    Your first year in game will be the hardest – luckily, we’ve collected some top-tier advice from other wizened barons and traveling merchants to help new players with their early settlements and ensure stability in the years to come.

    Location, Location, Location

    Each start in Manor Lords is unique – every time you begin a new game, you could end up in any one of eight regions that make up the game’s fictionalized slice of medieval Germany. The resources around you will also change. Even if you roll the same region several times in a row, the nearby resources will always spawn differently so you may start with rich sources of Iron or Clay in one game, and another may see you awash in berries or fertile fields, which are paramount to keeping your villagers fed.

    Planning around what you have is key, and will affect everything from what industries you should focus on first, to what development branches you invest in. If you have a rich source of iron, building a Bloomery and Smithy will let you create lucrative trade items like Tools, and you’ll want to choose a Charcoal Kiln, and the Deep Mining upgrades. The latter ensures you never run out of raw materials. Other resources have their own strategies as well so make sure you look at all your options.

    Location also has a more grounded meaning – the time a citizen takes to travel between their house and place of work, or the time it takes oxen to lug that heavy log from the pile to the building site can have a profound effect on the game’s pacing and logistics.

    Food & Fire(wood)

    Manor Lords works on a system of “needs”- access to water, food variety, and so on. If you meet the needs of one tier of “Burgage Plot” (Manor Lords’ name for a house), then you can upgrade it to a higher tier, which will have more complex needs. Meeting these needs keeps your citizens happy and stops them from leaving. But regardless of tier, two things are universal – access to food and firewood. 

    While higher-tier housing likes to see a variety of food at the market, as long as they have enough to feed themselves (and access to water), they’ll be happy.

    There are a number of ways of meeting your initial food requirements:

    • You will likely start with a deposit of berries and/or a deer herd nearby. Build the Forager’s Hut or a Hunting Lodge respectively to start harvesting. 
    • You will start with some initial funds in your village’s coffers—these can be spent on backyard extensions like a Chicken Coop or a Vegetable Garden. We suggest choosing the Chicken Coop first, as it starts generating eggs right away and is not dependant on free labour.
    • Micro-management can be your friend if you’re short on spare families. As berry deposits are seasonal, consider having the same family harvest berries in the summer, and hunting deer in the winter.

    After your first year, you’ll want to think about farming – there is an overlay to see how fertile the surrounding land is, the more ‘+’ symbols the better. It might be worth looking at this when you first start the game, and pick a spot nearby to come back to later. You can border it with roads (or just put down a field) and then spin-up farming when you have the population and capacity to go down this route.

    Firewood is a lot simpler to sort out. Your citizens need to light their fires and stay warm, with firewood consumption doubling in winter. You will need a Woodcutter’s Lodge with a family assigned to it so they can generate firewood for the village. Excess firewood will get stored in your Storehouse, and the Market will hand out firewood to the citizens.

    At any point you can check out how much food and firewood you have in reserve by looking for the handy barrel symbol along the top info panel — it shows you the how many months your citizens can survive if everything grinds to a halt. Hover over it with the mouse, and it will break things down separately into fuel and food reserves.

    In This Economy?

    Trading is crucial in Manor Lords. You’ll need to import goods to meet any shortcomings; perhaps you need more Hides, or you need to import Iron because there are no deposits near your starting settlement. You’ll also need funds to hire more work animals or build backyard extensions.

    Luckily, you exist within a vast civilized polity, and wandering traders feel safe enough to travel up and down the King’s Road peddling wares and looking for opportunities to turn a profit.

    Once you’ve met your initial needs and identified your starting industry, it’s time to start making some money! You’ll want to build a Trading Post and then assign a family to work there. By this point, you’ll have probably expanded beyond the initial five families you started the game with and have enough provisions to keep them happy.

    Identify what you have in excess, or at least what you can afford to sell to gain some short-term funds. Hides, while needed to promote Burgage plots to tier 2, are not an essential requirement, so you could sell early harvests of Hides. Certain “high-tier” goods require you to pay a large sum of money to establish a trade route, so selling lower-tiered items is easier provided you have enough excess to earn what you need. There is also a development tree upgrade that helps with trading.

    Law & Order

    Your lands are not completely safe – a powerful rival lord will try and stake his claim across the other regions, and roaming bandits will be a constant nuisance. Once you’ve survived your first year, you’ll want to turn your eyes towards the surrounding countryside and establish your right to rule. Some final tips to keep in mind:

    • The default scenario includes a bandit attack that, depending on the settings, will not kick in for at least two years, which gives you time to prepare.
    • Other bandit camps dotted around the map won’t attack you directly, but while they exist they will periodically steal things from you.
    • You will see the rival lord marching around with his armies. You don’t need to worry about them until you’re ready to challenge him for real.

    Your first year in Manor Lords will be the hardest, but once you’ve survived there is plenty more to do and see. You can explore farming, other industries, and start arming your militia to take on the threats around you. These lands are yours to claim, my Lord – good luck!

    Manor Lords is available on the Microsoft Store (Game Preview) and day one in PC Game Pass.

    Xbox Live

    Manor Lords (Game Preview)

    Hooded Horse

    This game is a work in progress. It may or may not change over time or release as a final product. Purchase only if you are comfortable with the current state of the unfinished game. Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest. Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy, in order to make the world feel more authentic, colorful, and believable. ORGANIC CITY BUILDING
    Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are motivated by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements shaped and developed. – Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
    – Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each region will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
    – Build extensions behind larger homes to generate income and resources that would not otherwise be available. Homeowners don’t just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
    – Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter. RESOURCE MANAGEMENT
    From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests. – Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing population.
    – Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
    – Sell surplus goods to traveling merchants or establish trade routes of your own. Manufacturing and exporting quality goods will provide wealth to upgrade your city, pay taxes to your liege, hire mercenaries, and unlock technologies for new industries, products, and tools. MEDIEVAL WARFARE
    Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and neighboring lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering. – Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to crush rebellions or suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks.
    – A robust diplomacy system will allow you to communicate with other lords, using influence or threats to sway their actions. These competing lords have their own goals and will seek you out as well, and your response to their offers or insults can mean the difference between war and peace.
    – Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
    – Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city. A pyrrhic victory can spell economic doom, or a winter of rationing food and firewood.

    Website: LINK

  • Deep Board Game Strategy in the World of Dune

    Deep Board Game Strategy in the World of Dune

    Reading Time: 5 minutes

    I saw the original “Dune” movie in 1984; I didn’t know anything about “Dune” at the time, and to be honest, afterwards I didn’t really understand what I’d just seen. But it piqued my interest enough that I read the book and fell in love with Frank Herbert’s tale of grand conflict, interwoven plots and prophecies, and – of course! – massive sand worms.

    Forty years later, with a new “Dune” film in theaters from Denis Villeneuve and Legendary Entertainment, tabletop strategy gamers around the world have given Dire Wolf’s board game, Dune: Imperium, a tremendous reception since its release, with numerous awards and recognitions. And now we’re expanding the conflict on Arrakis to a whole new world of gamers in a crossplay digital adaptation on Xbox.

    Dune screensghoty

    Dune: Imperium combines deck-building and worker placement to deliver a highly thematic board game experience, where leaders plot and scheme to maneuver their pieces into appropriate positions in a complex world of intrigue. Our game welcomes each player to portray a leader of a Great House of the Landsraad, fighting over control of Arrakis and the spice trade.

    Each player is not only waging a land war for precious territory and resources, however. They must also court the key pillars of the Imperium – the Emperor, the Landsraad Council, the Spacing Guild, the Bene Gesserit, CHOAM, even the Fremen – all NPC factions offering strategic advantages to any House who earns their favor. In one game, you might play as Duke Leto Atreides and befriend the Fremen and make an alliance with the Spacing Guild. In another, you might be Baron Harkonnen, exploiting your opponent’s weaknesses with the Bene Gesserit’s secrets and schemes, while tying your destiny to the Emperor.

    Dune screenhot

    We take a “what if?” approach to gameplay, staying true to what each faction should feel like within the context of the game, but allowing players to divert from the specific political alliances and events in the book allowing a new, yet authentic, “Dune”narrative to emerge in every playthrough.

    This “what if” approach goes even further. In the book, one of the reasons that Duke Leto becomes a target is that the Atreides family has attracted some of the best allies in the Imperium. Thufir Hawat is a celebrated Mentat, Gurney Halleck is an inspirational military leader, while Duncan Idaho is an unrivaled swordsmaster. In Dune: Imperium, all of these powerful figures who loyally served House Atreides in the books are now available to any House to recruit. What if the Beast Rabban rose to power with Duncan at his side? Or if House Richese aligned with Lady Jessica? You get the idea.

    Dune screenshot

    Finally, the story of “Dune” is not only about politics. Why would you be recruiting swordmasters and military geniuses if there weren’t wars to be waged? So, we obviously had to inject a healthy dose of military conflict into the game. Every round, there is a conflict that players can engage with, a skirmish or battle to be won. You’ll have to decide whether to use your cards to send your agents into battle or toward other endeavors. Keeping a watchful eye on your opponents is key; if a battle is heating up between two of your rivals, perhaps it’s better to sit it out and instead muster some troops for future conflicts. Much like the films, we’ve made a game where the fate of the Imperium is determined by the choices you make. What strings will you pull? Who will you trust or betray? How much will you claim, destroy, or sacrifice? With every card comes another choice and challenge that takes the story in a new direction, making each game an epic and memorable adventure.

    Dune: Imperium launches today on Xbox!

    Xbox Live

    Dune: Imperium

    Dire Wolf Digital

    $24.99

    Experience the ultimate blend of strategy and intrigue as you navigate the treacherous landscapes of Arrakis in the award-winning board game Dune: Imperium! * Battle online, locally with AI, or against the formidable House Hagal.
    * Earn Achievements that showcase your prowess as a leader.
    * Embark on more than a dozen Challenges that will test your wit and cunning.
    * Compete for badges in the rotating Skirmish Mode where no two games are the same! Arrakis. Dune. Desert Planet. Raise your banner above the vast wasteland before you. As the Great Houses of the Landsraad marshal their forces and their spies, whom will you influence, and whom will you betray? A tyrannical Emperor. The secretive Bene Gesserit. The shrewd Spacing Guild. The ferocious Fremen of the Deep Desert. The power of the Imperium can be yours, but war is not the only way to claim it. Dune: Imperium blends deck-building and worker placement in a deeply thematic new strategy game where the fate of the Empire hangs on your decisions. Will you seek political allies or rely upon military might? Economic strength or subtle intrigues? A council seat… or a sharpened blade? The cards are dealt. The choice is yours. The Imperium awaits. In Dune: Imperium, you’ll step into the role of one of the leaders of the Great Houses of the Imperium in a struggle to control the planet Arrakis and the invaluable Spice it provides. The game plays out in a series of ten rounds, each of which is defined by a new Conflict on the surface of the planet; some award critical resources, and some provide Victory Points that will propel you to dominance. But choose your battles wisely: spread your forces too thin, and you’ll find your enemies growing too strong to oppose. Each round, you’ll draw a hand of five cards from your deck, which will get stronger over the course of the game as you acquire new cards. Each card can be played in one of two ways: To send an Agent out into the Imperium to gather resources, or to Reveal at the end of the round to purchase new powerful cards. You must maintain a careful balance to get the most of the resources available to you. How will you find your path? As your game progresses, you’ll vie for Influence with four factions of the Imperium: The Emperor, the economically powerful Spacing Guild, the mysterious Bene Gesserit, and the ferocious Fremen of the deep deserts. Earning Influence among the various groups helps you to earn the Victory Points you need…but will you compete with your rivals for their favor, or abandon alliances to pursue other opportunities? Many strategies are at your disposal, and many paths to victory. The cards are dealt. The choice is yours. The Imperium awaits.

    Website: LINK

  • Go Goblin Mode in Tenderfoot Tactics on Xbox

    Go Goblin Mode in Tenderfoot Tactics on Xbox

    Reading Time: 5 minutes
    • Chaotic intensity from complex natural systems and wild magic: ice meteors, volcanic craters, electrified lakes, and more.
    • Explore a vast, beautiful archipelago by boat, wing, and paw in this open world adventure.
    • Available for preorder now on Xbox Series X|S, Xbox One, and the Windows Store.

    Hello Gamers and Goblin Enthusiasts,

    I’m Badru, Tenderfoot Tactics‘ director, and I’m writing this post to introduce you to the game which we just announced as coming to Xbox platforms and is available to preorder today ahead of its full release on February 21st.

    Tenderfoot Tactics takes advantage of both Play Anywhere and Smart Delivery so you’ll be able to carry your squad of goblins across a variety of platforms, such as the Xbox Series S|X where you’ll be exploring the archipelago at 60fps with a native 1440p and 4k resolution (respectively).

    I’ve been playing it again on my Series S and it’s such a joy to be reminded what a curious, distinctive, and gripping game it is. So, what is it?

    TT grid

    A Rowdy, Chaotic Tactics Game with No Random Chance

    Before everything else, Tenderfoot Tactics is a game about strategic thinking in small scale grid-and-turn-based combats. The battles are fast, tricky, and wild. One mistake can spiral out into a huge number of consequences, but clever play can recover a seemingly impossible battle and turn it into a win. In line with its goblin-brained ethos, it encourages risky, aggressive tactics.

    Unlike most games of this type, in Tenderfoot Tactics, skills always do exactly what they say: there are no damage ranges or hit chances. You’ll never have to restart a combat because of a random number generator. Nevertheless, the battles are anything but predictable.

    TT screenshot

    Chaos rom Complexity: Natural Systems

    Water flows downhill, pools in valleys, and soaks into soil.

    Plants propagate and draw moisture out of the soil.

    Fire spreads through dry plants (and goblins).

    Like in the real world, Tenderfoot Tactics’ natural systems are deterministic, but so richly interdependent that the results of an action are impossible to really know, and beautiful to watch unfold.

    At the start of the game, your goblins will be relative outsiders to magic, but as you grow in power you’ll be able to evolve them into advanced breeds: Wizards and Woods Witches, Liches, Elementalists, and other strange creatures. Before long you’ll be calling down meteors, raising mountains, electrifying lakes, opening volcanic chasms, and much, much more.

    TT boat

    Exploring the Archipelago

    Again unlike most games of this type, Tenderfoot Tactics takes place in a tremendously large world, and has a lightweight, exploratory, nonlinear story.

    Very early in the game, you’ll find yourself with an objective that is both distant and vague, and you’ll have to set your own route towards it. Don’t worry if you feel lost. Take some time to sail around, looking for landmarks or interesting features. Gather birds and use them to soar higher and further afield.

    As you roam, your goblins will express their impulsive desires: to follow their nose to a nearby herb, or maybe to visit that town on the horizon. Take whatever cues seem interesting to you. There’s no wrong way to spend your time in the archipelago.

    TT terrain fjords

    Tips for New Players

    The tutorials are all available in your pause menu at any time. Don’t be nervous about skipping them if they’re too much to read at first, but do go read them eventually! The game is much more enjoyable with a full understanding of its systems, which are fairly simple.

    You can change your goblins’ skills at any time out of combat, and for the starting breed, the base ‘goblin’, doing so is completely free.

    The game features dynamic difficulty adjustment, and very few consequences for fleeing a battle, so if a fight is too hard for you, just run!

    TT mountains

    Okay thanks! Have fun with Tenderfoot Tactics! I think it looks, sounds, and plays beautifully on my Xbox Series S. It’s a strange game, and one I’m very proud of. I hope it gets its nasty little hooks in your brain like it does mine.

    Xbox Live
    Xbox Play Anywhere

    Tenderfoot Tactics

    Ice Water Games

    $14.99

    MODERN TACTICAL RPG, INSPIRED BY THE CLASSICS
    A novel, deterministic combat system, with easy to grasp rules and astonishing depth. No random miss chances. No damage ranges. Manipulate the elements to turn the battlefield to your advantage, but beware the consequences, as nature is complex and fickle. Open chasms, raise mountains, boil lakes, drain rivers. Start fires you later regret. VAST OPEN-WORLD EXPLORATION
    Unearth ancient ruins, discover strange artefacts, and meet new friends, in a lush, painterly world. Explore the reaches of the archipelago by boat. Take to the skies as a bird to survey the landscape and plan the best route forward. For a generation, the terrible Fog – one vast, voiceless, and cruel spirit – has been eating the once-thick forests of the mainland. Now, with nowhere left to call home, and granted magic by the friendly spirits of the archipelago, one small party of would-be adventurers sets out. Find a way to save the many goblin towns of the rocky coast, discover the truth of the Fog, and, if possible, put an end to it.

    Website: LINK

  • Wonders of Oceania Birdlife Ready to be Discovered

    Wonders of Oceania Birdlife Ready to be Discovered

    Reading Time: 4 minutes

    Hi, this is Krzysiek, one of the founders of the Monster Couch studio. I would like to tell you about the just released Wingspan: Oceania Expansion. A continuation of the Wingspan game, which we hope you will love as much as we do.

    However, let’s start with what is Wingspan. It’s a digital board game full of birds for one-to-five players. You get to play with your nature reserve composed of three habitats – forest, grassland, and wetland. Your task is to attract the most interesting birds with unusual powers, which will help you score points, achieve various goals, and, consequently, win. You can play solo against AI, with friends on your couch, or with strangers online. All is done to the accompaniment of serene, tranquil music to give you a calming experience.

    WSO screenshot

    We wanted to combine the competitive side of the game with a relaxing experience, and an opportunity to learn about birds. To give you access to the colorful birdlife world we’ve implemented recordings of real bird sounds. Each card is accompanied by an interesting fact that will expand your knowledge of these remarkable creatures. We have also divided the entire board according to habitats. You can experience your gameplay on three layers created with eye-pleasing backgrounds hand-painted by our artists.

    Wingspan: Oceania Expansion develops all these features of the base version of the game and takes the gameplay to a new level. Look what you will encounter in the enchanting world of Oceania birds.

    Welcome New Feathered Friends

    So far, in Wingspan and its European Expansion DLC, we have been able to experience birds from the North American and European regions. The next addition will introduce nearly a hundred new birds from Oceania. Many of them have a completely new type of power, changing the balance of gameplay.

    WSO screenshot

    Try Nectar to Sweeten Your Day

    A brand new type of food will diversify the diet of Wingspan birds. Nectar becomes a resource useful for playing bird cards, and spending it earns you extra points at the end of each round. In Oceania, sweet snacks are worth having.

    WSO screenshot

    Varied Player Boards

    Wingspan: Oceania Expansion introduces new mechanics to the game, which requires adapting the player board to new decisions and challenges. We introduced a feature that enables you to reset some of your resources. Refresh the card tray or roll your bird feeder dice whenever you need. With a revamped player board you can also get more food dice and bird cards than before. You don’t have to focus on laying eggs as before. All these changes diversify available strategies and take the metagame in new directions.

    WSO screenshot

    Immerse Yourself in the Relaxing, Picturesque Landscapes of Oceania

    Wingspan: Oceania Expansion stays true to its commitment to being a relaxing, aesthetically pleasing experience. Hear a new soundtrack in the game that will put you in a state of bliss. New backgrounds will take you to paradise places such as green jungle, or a sandy beach.

    WSO screenshot

    Finally, I would like to invite you to join our flock of players on Discord. There you can learn a lot about the game and strategies, and find friends to play together. discord.gg/wingspan

    If you want to know what we’re up to, you can also follow our social media platforms: Twitter, Facebook, and Instagram Thank you for your time and see you in the skies!

    Xbox Live

    WINGSPAN

    Monster Couch

    66

    $19.99

    Xbox One X Enhanced

    You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats. Each habitat focuses on a key aspect of the growth of your preserves. In Wingspan up to 5 players compete to build up their nature preserves in a limited number of turns. Each beautiful bird that you add to your preserve makes you better at laying eggs, drawing cards, or gathering food. Many of the 170 unique birds have powers that echo real life: your hawks will hunt, your pelicans will fish, and your geese will form a flock.

    Website: LINK