Schlagwort: Season

  • Diablo IV: Limited-Time Events Bring the Holiday Fear in Midwinter Blight

    Diablo IV: Limited-Time Events Bring the Holiday Fear in Midwinter Blight

    Reading Time: 4 minutes

    A chill descends from the frozen depths of the mountains in Midwinter Blight, giving the Diablo IV team the chance to get into the holiday spirit… and try something new.

    From December 12 to January 2, cull savage Blightfiends and defend yourself from the Red-Cloaked Horror as your try to preserve any semblance of hope for the denizens of the Fractured Peaks. Midwinter Blight is our first limited-time event in Diablo IV, bringing something special to Sanctuary.

    Chance to Experiment

    Diablo IV Screenshot

    In Diablo IV, players can enter Sanctuary through either the Seasonal or the Eternal realm. The Eternal realm is where evergreen challenges and core gameplay endures in Sanctuary. Many sweeping changes to the game affect and influence this world state.

    Our Seasonal realm is where we introduce new Seasonal content, such as Midwinter Blight. The Seasonal realm gives us a chance to tinker and introduce new and exciting types of gameplay. Since the majority of seasonal specific gameplay doesn’t persist once the season is over—save for mechanics we may re-introduce in interesting ways—it gives us a broader reign to try new things without affecting the Eternal realm.

    And now introducing: limited-time events. Similar to the Seasonal realm, these Events typically only affect a specific region for a much shorter duration of time relative to Seasons. This gives us even more free room to tinker and try new things.

    The Magic of the Holidays in Midwinter Blight

    Diablo IV Screenshot

    Midwinter Blight introduces Gileon the bard, sadistic Blightfiends, macabre Frigid Husks, and the diabolical monstrous Goat fiend known as the Red-Cloaked Horror. These colorful and frightening aspects of Sanctuary only persist until the end of Midwinter Blight.

    A Midwinter Blight gameplay-specific wrinkle lies in the Aspect of Dawn. This offensive Aspect is exclusive to the limited-time event; it increases your attack and movement speed for 12 seconds, and when empowered by the Midwinter Ward, reduces its cooldown by 1 second for every demon slain.

    Diablo IV Screenshot

    Additionally, the special Gileon’s Brew Elixir provides an additional XP boost (10% more than typical Elixirs) and works across Sanctuary, not just in the Fractured Peaks. These unique elements provide an extra boon to players…perhaps even a little magic of the Holidays?

    Despite Gileon’s Brew and the Aspect of Dawn persisting past Midwinter Blight’s end, they have specific mechanics that rely on the location and gameplay elements in this limited-time event. 

    Demons Just Want to Have Fun

    While content like Abattoir of Zir is directed at the most intense of Diablo IV fans, limited-time events are available for players looking to explore Sanctuary for the first time and try something new. The overall gameplay loop is tighter, you can come away with some sweet cosmetics, and it’s not meant to be nearly as trying as a Level 100 Nightmare Dungeon.

    Diablo IV Screenshot

    Midwinter Blight arrives at a time in Season of Blood where players may be chasing after Uber Uniques or trying their hand at the Echo of Lilith. By scouring the land for Frigid Husks to dismantle and Blightfiends to slay, chasing after some holiday exclusives should be a great way to enjoy the season.

    The Holidays are meant to be enjoyed, and what better way to do it than restoring the Hibernal Square in Kyovashad. We’ll share a flagon of Gileon’s Brew in Midwinter Square soon. Happy slaying!

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    Diablo® IV

    Blizzard Entertainment

    634

    Diablo® IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Embark on the campaign solo or with friends, meeting memorable characters through beautifully dark settings and a gripping story, or go rogue through an expansive End Game and shared world where players will meet in towns to trade, team up to battle World Bosses, or descend into PVP zones to test their skills against other players – no lobbies necessary – with cross-play and cross-progression on all available platforms. This is only the beginning for Diablo® IV, with new events, stories, seasons, rewards, and more looming on the horizon. Battle.net account required. Internet connection required. For more information, please visit Diablo.com. © 2023 Blizzard Entertainment, Inc. Diablo, Diablo Immortal, World of Warcraft, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries. All rights reserved.

    Website: LINK

  • Introducing Season, a game about capturing that fleeting moment

    Introducing Season, a game about capturing that fleeting moment

    Reading Time: 3 minutes

    Close your eyes, take a deep breath and let yourself be carried away by the journey of Season, a third-person atmospheric adventure bicycle road trip game. The premise of Season is that you play a traveller recording the last moments of different cultures before they’re washed away. Through the eyes of a young woman from a faraway village, you explore the world for the first time. 

    Introducing Season, a game about capturing that fleeting moment

    The gameplay is centered around biking, exploring, recording photographs or audio, and encountering local people. The player character is there in the critical moment, just as everything is about to change. You are not there to stop the change but to bear witness to it, to make recordings and attempt to understand what is being lost before it’s gone. 

    The mission is similar to making a time capsule, deciding what would capture the spirit of the time period and carry it onwards. It’s a strong action to perform in the face of an uncertain future. The feeling that the good times are over is even more pervasive now than it was when we started working on Season many years ago.

    The world of Season is a unique mix of past and present, where the mundane blends with the surreal, creating something that feels otherworldly yet relatable, strange yet familiar.

    Season’s art direction is inspired by illustrators, painters, and natural light cinematographers. It has been specially developed from the ground up to fit the feeling of the world we are building. It is inspired by the early Japanese woodblock print artists, as well as mid-20th century poster artists such as Norman Wilkinson. It is a minimalist approach to realism. This simplification mindset, getting rid of rather than adding details, set the guidelines we kept in mind while developing the overall look for the game.

    In Season, the mood is warm and melancholic. It’s a world at the end of a golden age, where you take a bittersweet last look before it becomes a distant, faded memory.

    Website: LINK

  • Wir stellen vor: Season, ein Spiel, bei dem es darum geht, flüchtige Momente einzufangen

    Wir stellen vor: Season, ein Spiel, bei dem es darum geht, flüchtige Momente einzufangen

    Reading Time: 3 minutes

    Schließt eure Augen, atmet tief durch und begebt euch in Season auf eine besondere Reise. Season ist ein atmosphärisches Roadtrip-Abenteuerspiel im Third-Person-Modus, bei dem ihr auf dem Fahrrad unterwegs seid. Ihr spielt eine Reisende, die die letzten Momente untergehender Kulturen aufzeichnet. Durch die Augen dieser jungen Frau aus einem abgeschiedenen Dorf entdeckt ihr den Rest der Welt zum ersten Mal.

    Wir stellen vor: Season, ein Spiel, bei dem es darum geht, flüchtige Momente einzufangen

    Im Mittelpunkt des Gameplays steht Radfahren, Erkunden, das Aufnehmen von Fotos und Ton sowie die Begegnung mit Einheimischen. Die Spielfigur ist in dem entscheidenden Moment dabei, in dem sich alles verändert. Eure Aufgabe ist es jedoch nicht, diese Veränderung zu stoppen – ihr werdet nur beobachten, Aufzeichnungen machen und versuchen, zu verstehen, was verloren geht, bevor es verschwunden ist.

    Die Mission ist wie die Herstellung einer Zeitkapsel. Ihr entscheidet, was den Geist der Zeitperiode einfängt und fortbestehen soll. Hier ist entschiedenes Handeln im Angesicht einer ungewissen Zukunft gefragt. Das Gefühl, dass die guten Zeiten vorbei sind, ist heute sogar noch stärker ausgeprägt als zu dem Zeitpunkt, an dem wir vor vielen Jahren mit der Arbeit an Season begonnen haben.

    Die Welt von Season ist eine einzigartige Mischung aus Vergangenheit und Gegenwart, in der das Alltägliche mit dem Surrealen verschmilzt. So entsteht etwas, das sich anders und doch verwandt, fremd und doch vertraut anfühlt.

    Der Look von Season wurde von Illustratoren, Malern und Kameraleuten, die mit natürlichem Licht arbeiten, inspiriert. Er wurde von Grund auf speziell konzipiert, um dem Gefühl der Welt, die wir erschaffen wollten, gerecht zu werden. Diese Welt ist von den frühen japanischen Holzschnittkünstlern und Plakatkünstlern aus der Mitte des 20. Jahrhunderts wie Norman Wilkinson inspiriert. Wir haben uns für eine minimalistische Herangehensweise an Realismus entschieden. Diese Methode der Vereinfachung, bei der man Details eher weglässt als hinzufügt, gab die Richtlinien vor, die wir bei der Entwicklung des Looks im Auge hatten.

    Die Atmosphäre in Season ist warm und melancholisch. Es ist eine Welt am Ende eines goldenen Zeitalters, auf die ihr ein letztes Mal wehleidig zurückblickt, bevor sie zu einer fernen, verblassten Erinnerung wird.

    Website: LINK