Schlagwort: sdk

  • HTC VIVE at GDC 2019

    HTC VIVE at GDC 2019

    Reading Time: 2 minutes

    GDC’s annual State of the Games Industry survey revealed HTC VIVE as the most popular platform among developers for the third year in a row. We’re proud of our standing in the developer community and strive to be the number one advocate for VR developers. To that end, we’ve got an exciting lineup of activities planned for developers attending GDC 2019:

    Developer Day – March 18th @ Moscone West Hall, Room #2024

    VIVE will be holding a developer day on Monday, March 18th. Filled with visionary and technical sessions directly from the VIVE team and partners, we’ll delve into the topics most meaningful to VR developers.

    To start, we’ll walk developers through our platform roadmap for 2019 to share the new opportunities ahead and how they can take advantage of them. Next, our engineers will provide in-depth demonstrations on our SDKs to provide the tools and knowledge necessary to accelerate VR development.

    Check out our full schedule below:

    10:00AM – 11:00AM: Developer Day Keynote: Platform Strategy for 2019

    11:20AM – 12:20PM: Developer Success in the Era of New Competing Digital Platforms

    1:20PM – 2:20PM: Getting Started, Publishing and Beyond: Viveport SDKs + VIVE Input Utility

    2:40PM – 3:40PM: Building for the Standalone Ecosystem: Wave Platform SDKs

    4:00PM – 5:00PM: Creating More Immersive Experiences: 3DSP Audio SDK + Hand Tracking SDK

    5:30PM – 6:30PM: The Future of XR Development: SRWorks SDK + SRANIPAL SDK

    VR Play – March 20th-22nd @ Moscone Center Hall

    This year, the VR Play area is sponsored by VIVEPORT. GDC attendees can see the new technologies from our technical talks in action on the latest VIVE hardware. VIVE will be showcasing innovative content that demonstrates the power of our developer tools such as eye and hand tracking, 6DoF input for the WAVE platform and more. Stop by the Moscone Center Hall from March 20th – 22nd try out some of our favorite VR experiences.

    Viveport Developer Awards Mixer – March 18th

    On March 18th, we’ll announce the winners of the 3rd annual Viveport Developer Awards at a private mixer for developers. The Viveport Developer Awards is an opportunity to celebrate and reward the exceptional studios and content that have contributed to Viveport Subscription’s success. This year’s batch will have one winner and one finalist from four PC-VR categories and one winner from three VIVE Wave categories. Winners in each category can walk away with up to $50,000 in cash and prizes to support their current and future development objectives.

    We hope to see you at GDC and be sure to add our developer day sessions to your schedules!

    Website: LINK

  • Introducing the Logitech BRIDGE SDK

    Introducing the Logitech BRIDGE SDK

    Reading Time: 5 minutes

    This is a guest blog post by Vincent Tucker, Director Of Innovations & Strategy at Logitech.

    Logitech BRIDGE

    I am excited to introduce the BRIDGE developers kit, an SDK aimed at helping App makers and SW developers solve the problem of text entry in virtual reality.

    The kit consists of a Logitech G gaming keyboard, an accessory that positions a Vive Tracker correctly on the keyboard, and the associated software (MSRP U.S. $150). Logitech will be seeding 50 of these kits to select developers with the goal of partnering to create compelling new experiences centered around a VR keyboard.

    “Whether you’re doing work or surfing the web you sometimes need the ability to enter text, and Logitech has made it easier to use your keyboard in VR. With Bridge, you can see your physical keyboard, your hands and type without having to take your headset off.”

    – Guy Godin, Virtual Desktop

    We will be accepting applications from today through November 16, 2017 for the initial 50 slots in our developers program. If there is sufficient interest we may build additional kits for purchase after the initial batch is distributed.

    Logitech has a small team focused on understanding and exploring experiences in the Virtual and Augmented Reality ecosystems, and how Logitech might improve those experiences. As part of that exploration, we’ve worked closely with the HTC Vive team and we are ready to share this Beta Experience with the development community.

    During our initial explorations of VR, we were struck by the fact that keyboard use and text entry were necessary but not natural — and we’ve heard similar complaints from others. Our motivation comes from the research-backed understanding that in certain situations the user still needs a keyboard to interact with applications, particularly in productivity-driven or desktop scenarios, but also in games, social applications and content browsing.

    “We’ve been working with Logitech over the past year and think what they’ve created is the solution we all need. Virtual keyboards are great for simple interactivity, but for productivity and collaboration there’s nothing quite like the tactile feel of typing on an actual physical keyboard. Being able to see your keyboard in VR makes it significantly easier to type and interact with our computers.”

    – Darshan Shankar, Founder and CEO, Bigscreen, Inc.

    We believe that a physical keyboard should be present, as it delivers essential tactile feedback and a universal experience that people value. Whether you are using a keyboard for gaming, communication or productivity, it is an effective and efficient tool. Besides letters, numbers and symbols, keyboards provide a range of modifier keys for more complex actions, all learned, perhaps painfully, and stored in your memory over years of use.

    “Enabling the Web is critical to the expansion of VR and having a keyboard is essential to making that happen. That’s why we’re excited about the work Logitech is doing on this front. We are so impressed with what they’ve created and know that it will only get better with time.”
    – Diego Marcos, A-Frame API designer from Mozilla

    Logitech BRIDGE in action

    But VR can transform and augment that trusty keyboard – so easy to disregard – into a contextually aware companion for whatever application you use, becoming a palette for your creative workflow, dynamically providing you with any commands and shortcuts you need.

    The customization can range from simple to complex. Ever wanted to change the font on your keys? Make the font bigger? Highlight keys that work in a given app, or make the ones that don’t invisible? How about changing the color of your keyboard or keys?

    The possibilities are limited only by your imagination.

    Logitech BRIDGE skins

    We had a challenging problem to solve within the constraints of the existing system. Early on, we worked with some key development partners like Virtual Desktop, BigScreen and Autodesk, among others and surveyed the community to ask about their experiences and built toward this day based on what we’d learned.

    “We met with Logitech in August and were really keen to see the latest in VR peripherals because it’s a natural fit for many of our professional customer workflows.”
    Joel Pennington, AR and VR strategy and development, Autodesk

    The result? We’ve created a way for the HTC Vive Tracker to represent a keyboard across the Steam VR system. It is this software piece that presents the user with an overlaid virtual representation of their keyboard in any VR application, complete with animations when keys are pressed. It’s compatible with all apps that are developed based on SteamVR. The developer’s application does not need to manage anything, the overlay appears automatically as soon as the associated Vive Tracker is turned on. It also affords the opportunity to skin the keyboard in a variety of ways, as mentioned above, allowing developers to create unique experiences for their communities.

    Our work didn’t stop there, we know that for a true typing experience you need to see your hands, and we’ve created a way to use the Vive’s existing tracking to do that. We’ve put in a lot of hard work to develop this experience so far and we know it can go much further with the creativity of the developer community.

    We’re accepting applications for participation in the developer program beginning today.  Participation is open to developers based in the U.S. and you can find the application here.  The submission period ends November 16.

    Please be aware that this is a BETA version of this SDK and in this current iteration it is purely a Proof of Concept to spark discussion and feedback from you, the development community. You can expect to see bugs and robustness issues, but we are working continuously to fix them.

    I invite you to submit an application for your project and how a system like the one we are offering would enhance your application or the user experience.

    I am excited to see where this journey will go!

    Vincent Tucker

    Director of Innovations and Strategy at Logitech


    Developer? Discuss the Logitech Bridge SDK with Logitech staff, on our Community Forums

    Logitech will be accepting applications from today through November 16, 2017 for the initial 50 slots in the developers program.

    Website: LINK