Schlagwort: Scratch

  • Support for new computing teachers: A tool to find Scratch programming errors

    Support for new computing teachers: A tool to find Scratch programming errors

    Reading Time: 5 minutes

    We all know that learning to program, and specifically learning how to debug or fix code, can be frustrating and leave beginners overwhelmed and disheartened. In a recent blog article, our PhD student Lauria at the Raspberry Pi Computing Education Research Centre highlighted the pivotal role that teachers play in shaping students’ attitudes towards debugging. But what about teachers who are coding novices themselves?

    Two adults learn about computing at desktop computers.

    In many countries, primary school teachers are holistic educators and often find themselves teaching computing despite having little or no experience in the field. In a recent seminar of our series on computing education for primary-aged children, Luisa Greifenstein told attendees that struggling with debugging and negative attitudes towards programming were among the top ten challenges mentioned by teachers.

    Luisa Greifenstein.

    Luisa is a researcher at the University of Passau, Germany, and has been working closely with both teacher trainees and experienced primary school teachers in Germany. She’s found that giving feedback to students can be difficult for primary school teachers, and especially for teacher trainees, as programming is still new to them. Luisa’s seminar introduced a tool to help.

    A unique approach: Visualising debugging with LitterBox

    To address this issue, the University of Passau has initiated the primary::programming project. One of its flagship tools, LitterBox, offers a unique solution to debugging and is specifically designed for Scratch, a beginners’ programming language widely used in primary schools.

    A screenshot from the LitterBox tool.
    You can upload Scratch program files to LitterBox to analyse them. Click to enlarge.

    LitterBox serves as a static code debugging tool that transforms code examination into an engaging experience. With a nod to the Scratch cat, the tool visualises the debugging of Scratch code as checking the ‘litterbox’, categorising issues into ‘bugs’ and ‘smells’:

    • Bugs represent code patterns that have gone wrong, such as missing loops or specific blocks
    • Smells indicate that the code couldn’t be processed correctly because of duplications or unnecessary elements
    A screenshot from the LitterBox tool.
    The code patterns LitterBox recognises. Click to enlarge.

    What sets LitterBox apart is that it also rewards correct code by displaying ‘perfumes’. For instance, it will praise correct broadcasting or the use of custom blocks. For every identified problem or achievement, the tool provides short and direct feedback.

    A screenshot from the LitterBox tool.
    LitterBox also identifies good programming practice. Click to enlarge.

    Luisa and her team conducted a study to gauge the effectiveness of LitterBox. In the study, teachers were given fictitious student code with bugs and were asked to first debug the code themselves and then explain in a manner appropriate to a student how to do the debugging.

    The results were promising: teachers using LitterBox outperformed a control group with no access to the tool. However, the team also found that not all hints proved equally helpful. When hints lacked direct relevance to the code at hand, teachers found them confusing, which highlighted the importance of refining the tool’s feedback mechanisms.

    A bar chart showing that LitterBox helps computing teachers.

    Despite its limitations, LitterBox proved helpful in another important aspect of the teachers’ work: coding task creation. Novice students require structured tasks and help sheets when learning to code, and teachers often invest substantial time in developing these resources. While LitterBox does not guide educators in generating new tasks or adapting them to their students’ needs, in a second study conducted by Luisa’s team, teachers who had access to LitterBox not only received support in debugging their own code but also provided more scaffolding in task instructions they created for their students compared to teachers without LitterBox.

    How to maximise the impact of new tools: use existing frameworks and materials

    One important realisation that we had in the Q&A phase of Luisa’s seminar was that many different research teams are working on solutions for similar challenges, and that the impact of this research can be maximised by integrating new findings and resources. For instance, what the LitterBox tool cannot offer could be filled by:

    • Pedagogical frameworks to enhance teachers’ lessons and feedback structures. Frameworks such as PRIMM (Predict, Run, Investigate, Modify, and Make) or TIPP&SEE for Scratch projects (Title, Instructions, Purpose, Play & Sprites, Events, Explore) can serve as valuable resources. These frameworks provide a structured approach to lesson design and teaching methodologies, making it easier for teachers to create engaging and effective programming tasks. Additionally, by adopting semantic waves in the feedback for teachers and students, a deeper understanding of programming concepts can be fostered. 
    • Existing courses and materials to aid task creation and adaptation. Our expert educators at the Raspberry Pi Foundation have not only created free lesson plans and courses for teachers and educators, but also dedicated non-formal learning paths for Scratch, Python, Unity, web design, and physical computing that can serve as a starting point for classroom tasks.

    Exploring innovative ideas in computing education

    As we navigate the evolving landscape of programming education, it’s clear that innovative tools like LitterBox can make a significant difference in the journey of both educators and students. By equipping educators with effective debugging and task creation solutions, we can create a more positive and engaging learning experience for students.

    If you’re an educator, consider exploring how such tools can enhance your teaching and empower your students in their coding endeavours.

    You can watch the recording of Luisa’s seminar here:

    [youtube https://www.youtube.com/watch?v=ITbIVUc2Rxc?feature=oembed&w=500&h=281]

    Sign up now to join our next seminar

    If you’re interested in the latest developments in computing education, join us at one of our free, monthly seminars. In these sessions, researchers from all over the world share their innovative ideas and are eager to discuss them with educators and students. In our December seminar, Anaclara Gerosa (University of Edinburgh) will share her findings about how to design and structure early-years computing activities.

    This will be the final seminar in our series about primary computing education. Look out for news about the theme of our 2024 seminar series, which are coming soon.

    Website: LINK

  • Kids’ coding languages

    Kids’ coding languages

    Reading Time: 5 minutes

    Programming is becoming an increasingly useful skill in today’s society. As we continue to rely more and more on software and digital technology, knowing how to code is also more and more valuable. That’s why many parents are looking for ways to introduce their children to programming. You might find it difficult to know where to begin, with so many different kids’ coding languages and platforms available. In this blog post, we explore how children can progress through different programming languages to realise their potential as proficient coders and creators of digital technology.

    Two kids share their Scratch coding project on a laptop.

    ScratchJr

    Everyone needs to start somewhere, and one great option for children aged 5–7 is ScratchJr (Scratch Junior), a visual programming language with drag-and-drop blocks for creating simple programs. ScratchJr is available for free on Android and iOS mobile devices. It’s great for introducing young children to the basics of programming, and they can use it to create interactive stories and games.

    Scratch

    Moving on from ScratchJr, there’s its web-based sibling Scratch. Scratch offers drag-and-drop blocks for creating programs and comes with an assortment of graphics, sounds, and music for your child to bring their programs to life. This visual programming language is designed specifically for children to learn programming fundamentals. Scratch is available in multiple spoken languages and is perfect for beginners. It allows kids to create interactive stories, animations, and games with ease.

    The Raspberry Pi Foundation has a wealth of free Scratch resources we have created specifically for young people who are beginners, such as the ‘Introduction to Scratch’ project path. And if your child is interested in physical computing to interact with the real world using code, they can also learn how to use electronic components, such as buzzers and LEDs, with Scratch and a Raspberry Pi computer.  

    Young person using a laptop to code in Scratch, our favourite of all kids' coding languages.

    MakeCode

    Another fun option for children who want to explore coding and physical computing is the micro:bit. This is a small programmable device with an LED display, buttons, and sensors, and it can be used to create games, animations, interactive projects, and lots more. To control a micro:bit, a visual programming language called MakeCode can be used. The micro:bit can also be programmed using Scratch or text-based languages such as Python, offering an easy transition for children as their coding skills progress. Have a look at our free collection of micro:bit resources to learn more.

    HTML

    Everyone is familiar with websites, but fewer people know how they are coded. HTML is a markup language that is used to create the webpages we use every day. It’s a great language for children to learn because they can see the results of their code in real time, in their web browser. They can use HTML and CSS to create simple webpages that include links, videos, pictures, and interactive elements, all the while learning how websites are structured and designed. We have many free web design resources for your child, including a basic ‘Introduction to web development’ project path.

    Three kids coding at laptops.

    Python 

    If your child is becoming confident with Scratch and HTML, then using Python is the recommended next stage in their learning. Python is a high-level text-based programming language that is easy to read and learn. It is a popular choice for beginners as it has a simple syntax that often reads like plain English. Many free Python projects for young people are available on our website, including the ‘Introduction to Python’ path.

    A kid coding in Python on a laptop.

    The Python community is also really welcoming and has produced a myriad of online tutorials and videos to help learners explore this language. Python can be used to do some very powerful things with ease, which is why it is so popular. For example, it is relatively simple to create Python programs to engage in machine learning and data analysis. If you wanted to explore large language models such as GPT, on which the ChatGPT chatbot is based, then Python would be the language of choice.

    JavaScript 

    JavaScript is the language of the web, and if your child has become proficient in HTML, then this is the next language for them. JavaScript is used to create interactive websites and web applications. As young people become more comfortable with programming, JavaScript is a useful language to progress to, given how ubiquitous the web is today. It can be tricky to learn, but like Python, it has a vast number of libraries of functions that people have already created for it to achieve things more quickly. These libraries make JavaScript a very powerful language to use.

    Try out kids’ coding languages

    There are many different programming languages, and each one has its own strengths and weaknesses. Some are easy to learn and use, some are really fast, and some are very secure.

    Two kids coding together on Code Club World.

    Starting with visual languages such as Scratch or MakeCode allows your child to begin to understand the basic concepts of programming without needing any developed reading and keyboard skills. Once their understanding and skills have improved, they can try out text-based languages, find the one that they are comfortable with, and then continue to learn. It’s fairly common for people who are proficient in one programming language to learn other languages quite quickly, so don’t worry about which programming language your child starts with.

    Whether your child is interested in working in software development or just wants to learn a valuable — and creative — skill, helping them learn to code and try out different kids’ coding languages is a great way for you to open up new opportunities for them.

    Website: LINK

  • Code to the beat of your own drum during Black History Month 2023

    Code to the beat of your own drum during Black History Month 2023

    Reading Time: 5 minutes

    When we think about a celebration, we also think about how important it is to be intentional about sound. And with this month of February being a celebration of Black history in the USA, we want to help you make some noise to amplify the voices, experiences, and achievements of the Black community.

    Two young people using laptops at a Code Club session.

    From the past and present, to those still to come in the future, countless remarkable achievements have been made by Black individuals who have chosen to move to the beat of their own drum. Music and sound can be tools to tell stories, to express ourselves, to promote change, to celebrate, and so much more. So take some time this month to make your own music with your young coders and start dancing.                

    Of course, choosing to dance is not the same as choosing to devote your life to the equality and freedom of all people. But it reminds us that you can incite change by choosing to do what is right, even when you feel like you’re the only one moving to the music. It won’t be long before you see change and meet people you resonate with, and a new sound will develop in which everyone can find their rhythm.

    So join us this month as we explore the power of code and music to celebrate Black History Month.

    Projects to help you find your rhythm

    We’ve selected three of our favourite music-related projects to help you bring a joyful atmosphere to your coding sessions this month. All of the projects are in Scratch, a programming language that uses blocks to help young people develop their confidence in computer programming while they experiment with colours and sounds to make their own projects.  

    Drum star | Scratch

    Find your rhythm with this clicker game where you earn points by playing the drums in different venues. The project is one of our Explore projects and it includes step-by-step instructions to help young creators develop their skills, confidence, and interest in programming. This makes it a great option for beginners who want to get started with Scratch and programming.

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    Music maker | Scratch

    Code to the beat of your own drum — or any instrument you like. Use this project to create your own virtual musical instrument and celebrate a Black musician you admire. For young people who have some experience with Scratch, they may enjoy expressing themselves with this Design project. Our Design projects give young people support to build on their experience to gain more independence coding their own ideas.

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    Binary hero | Scratch

    Can you keep up with the beat? Prove it in this game where you play the notes of a song while they scroll down the screen. You could choose to include a song associated with a moment in Black history that is meaningful to you. This project is a great opportunity for young people to expand their programming knowledge to create lists, while they also test their reaction skills with a fun game.

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    For young creators who want to create projects that don’t involve music or sound, check out these projects which can help you to:

    Let us know how you’re celebrating Black History Month in your community on Twitter, LinkedIn, Facebook, or Instagram all month long!

    Black stories to inspire you to move

    Learn about our partnership with Team4Tech and Kenya Connect, with whom we are empowering educators and students in rural Kenya to use the power of coding and computing to benefit their communities.

    A young person uses a computer.
    • I Belong in Computer Science: Salome Tirado Okeze

    Meet Salome, a computer science student from the UK who shares her experiences and advice for young people interested in finding out where computer science can lead them. Salome was one of the first people we interviewed for our ‘I belong’ campaign to celebrate young role models in computer science.

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    Research to help set the tone  

    We believe that creating inclusive and equitable learning environments is essential to supporting all young people to see computer science as an opportunity for them. To help engage young people, especially those who are underrepresented in computer science classrooms, we are carrying out research with teachers to make computing culturally relevant. Our work promoting culturally relevant pedagogy in educational settings in England has been impacted by projects of many US researchers who have already contributed heavily to this area. You can learn about two of these projects in this blog post.

    Educators who want to find out how they can use culturally relevant pedagogy with their learners can download our free guidelines today.

    An educator explains a computing concept to a learner.

    We would also like to invite you to our monthly research seminar on 7 February 2023, when we will be joined by Dr Jean Salac who will be sharing their research on Moving from equity to justice in computing instruction for youth. Dr Salac’s session is part of our current series of seminars that centres on primary school (K–5) teaching and learning of computing. The seminars are free and open to everyone interested in computing education. We hope to see you there! 

    Website: LINK

  • Introduce young people to coding with our updated projects

    Introduce young people to coding with our updated projects

    Reading Time: 6 minutes

    A year ago we launched our Introduction to Scratch path of six new coding projects. This was the first path to use our new 3…2…1…Make! approach for prioritising fun and engagement whilst enabling creators to make the things that matter to them. Creators learn how to add code, costumes, and sounds to sprites as they make animations, a game, an app, and a book.

    Young person using Scratch.

    As the first birthday of the Introduction to Scratch path approached, we decided to review and refresh each project. We used input from the community, looked at remixes of the projects, and analysed visitor data to guide us in our review.

    We would like to say a massive thank you to everyone who engaged in focus groups, provided input via social channels, or clicked the project feedback buttons. We really appreciate you taking the time to reach out and we hope you will be pleased with the changes.

    An illustration of the 3-2-1 structure of the new Raspberry Pi Foundation coding project paths.
    Our project paths have a 3-2-1 structure (click the image to enlarge)

    The updates are split into two parts, those we made specifically to the Introduction to Scratch path, and changes made across all of the 3…2…1…Make! projects.

    3…2…1…Make! projects

    The first thing you might notice is the revamp of our Introduction step, now called ‘You will make’. This simplified step focuses on setting the scene and encourages creators to play with a completed project example.

    Young person using a computer.
    Picture Conor McCabe Photography

    Also changed is the Reflection step, replaced by ‘Quick quiz’ — a much neater page that guides creators through three questions before awarding a project badge.

    Introduction to Scratch

    Here is an overview of the Scratch path to tell you more about the projects and the changes we’ve made to the content.

    Creators can start using the updated Scratch projects right away!

    Three Explore projects

    Our first three projects in the path introduce creators to a set of skills and provide step-by-step instructions to help them develop initial confidence.

    Explore 1: Space talk 

    In this project, creators design a space scene with characters that emote to share their thoughts or feelings. We received some amazing feedback from a member of the Deaf community to enhance the Nano uses sign language task and include a great new boxout to prompt discussion amongst our creators.

    We also heard from a couple of club leaders that the Text to Speech extension in Scratch was a great addition to this project so we added an optional Text to Speech information card to the Upgrade your project step.

    Three alien characters stood still on a planet. One alien has a speech bubble that says, "Hello!". Another has a thinking bubble that reads, "Hmm...".

    Explore 2: Catch the bus

    The bus in the Catch the bus project is a tour bus, but we originally used the school backdrop as a departure point. We liked how the backdrop looked but now recognise that doing a project about a school bus whilst in a club was probably not the most popular choice. Please forgive us! The project now uses a nighttime city scene.

    We also removed the use of the ‘Timer hat block’ from this project — it isn’t needed for the rest of the path and has behaviour that complicates things. The ‘timer hat block’ has been replaced by a ‘wait block’.

    A bus drives along a cityscape at night. Scratch cat is faced towards the bus. A hippo with wings flies alongside the bus and towards Scratch cat.

    Explore 3: Find the bug

    We have loved engaging with the community submissions of this project and really enjoyed seeing how quickly we can find the small bugs on each level of the games that have been created. With replicating that enthusiasm in mind, our changes to this project focused on young creators sharing their project and playing projects created by others.

    Our new Share and play step has a number of options, including sharing in a club, submitting your project to a shared studio, and experiencing remixes as a user. We have also embedded some community projects into the step to provide upgrade ideas and inspiration.

    An insect is on a blackboard. Next to the insect is a speech bubble that contains "13.10". A parrot is below the blackboard.

    Two Design projects

    The next two projects in the path encourage creators to practise the skills they learned in the previous ‘Explore’ projects, and to express themselves creatively while they grow in independence.

    The revamped Get ideas task on the first step of each Design project now has a featured community project that will be regularly updated. You may also notice that the inspirational examples have been reordered or changed using analysis from interactions with them.

    Additional community submissions can be found in the Share and play steps to provide upgrade ideas and creators are encouraged to look at remixes of the starter project for even more inspiration.

    Design 1: Silly eyes

    Interacting with remixes of the Silly eyes project is one of our favourite things to do! The project involves creating a character whose eyes follow the mouse pointer. We love seeing how design decisions have shaped each project and how various upgrades have been used.

    For this project, we decided to remove the ‘Add stage effects’ step as it was largely a repeat of the earlier ‘Add sprite effects’ step. Stage effects is now an optional upgrade which means creators can get through to the ‘Share and play’ step to look at the design decisions made by others, then use those to choose which ideas to include in their project.

    A sea creature with large eyes.

    Design 2: Surprise animation

    This project consists of creating an animation of a story. We looked at the remixes so far and realised the main steps of the surprise animations were:

    1. Create your scene
    2. Show curiosity
    3. Add a surprise

    Sometimes projects had a reaction in them but others relied on creating a reaction in the user watching the animation. With this in mind we moved the Reaction step and added it as an optional upgrade. We also added graphics to each step to explain the step position in the animation timeline.

    A new option to remix one of the example projects was added to this project as a starting point if creators were short of time, needed help with ideas, or had perhaps already thought of an extension to the example animations.

    A filmstrip that contains three images.

    One Invent project

    Our final project in the path is where creators use their skills to meet a project brief for a particular audience.

    The project brief has been revamped to make it more concise with the Reflection step becoming a checklist to keep track of how the project is meeting the brief.

    Invent: I made you a book

    This project consists of creating a book with multiple pages to tell a story or share facts. The major change to this project is a reorganisation of the steps. The original planning step has now split in two — the first step to decide the high-level purpose and audience for the book and the second step to plan the book in more detail using either the starter Scratch project or our new planning sheet.

    A storyboard with images that have been drawn by hand.
    Creators can use the new planning sheet to sketch their ideas on paper

    The build and test step has also been restructured to break up the skills into categories and make the tasks clearer. At the end of the step, creators are encouraged to ask for feedback then repeat the process to work on their book until it is ready to share.

    What next?

    We will start refreshing another path soon but in the meantime, we hope you and your creators enjoy using the revamped Introduction to Scratch path. We would love to hear your feedback on any of our projects via the feedback button on the bottom of each project page.

    Two learners working together at a computer.

    We look forward to seeing what your creators make.

    Website: LINK

  • Take part in the Hour of Code

    Take part in the Hour of Code

    Reading Time: 5 minutes

    Launched in 2013, Hour of Code is an initiative to introduce young people to computer science using fun one-hour tutorials. To date, over 100 million young people have completed an hour of code with it.

    A girl doing a physical computing project.

    Although the Hour of Code website is accessible all year round, every December for Computer Science Education Week people worldwide run their own Hour of Code events. Each year we love seeing many Code Clubs, CoderDojos, and young people at home across the community complete their Hour of Code. You can register your 2022 Hour of Code event now to run between 5 and 11 December.

    To support your event, we have pulled together a bumper set of our free coding projects, which can each be completed in just one hour. You will find these activities on the Hour of Code website.

    Two young digital makers using Raspberry Pi

    There’s something for all ages and levels of experience, so put an hour aside and help young people make something fabulous with code:

    Ages 7–11

    Beginner

    For younger creators new to coding, a Scratch project is a great place to start.

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    With our Space talk project, they can create a space scene with characters that ‘emote’ to share their thoughts or feelings using sounds, colours, and actions. Creators program the character emotes using Scratch blocks to control graphic effects, costume animation, and sound effects.

    Alternatively, our Stress ball project lets them code an onscreen stress ball that reacts to user clicks. Creators use the Paint and Sound editors in Scratch to personalise a clickable stress ball, and they add Scratch blocks to control graphic effects, costume animation, and sound effects.

    We love this fun stress ball example sent to us recently by young creator April from the United States:

    Another great option is to use Code Club World, which is a free tool to help children who are new to coding.

    Creators can develop a character avatar, design a T-shirt, make some music, and more.

    Comfortable

    For 7- to 11-year-olds who are more comfortable with block-based coding, our project Broadcasting spells is ideal to choose. With the project, they connect Scratch blocks to code a wand that casts spells turning sprites into toads, and growing and shrinking them. Creators use broadcast blocks to transform multiple sprites at once, and they create sound effects with the Sound editor in Scratch.

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    Ages 11–14

    Beginner

    We have three exciting projects for trying text-based coding during Hour of Code in this category. The first, Anime expressions, is one of our brand-new ‘Introduction to web development’ projects. With this project, young people create a responsive webpage with text and images for an anime drawing tutorial. They write HTML to structure the webpage and CSS styles to apply layout, colour palettes, and fonts.

    For a great introduction to coding with Python, we have the project Hello world from our ‘Introduction to Python’ path. With this project, creators write Python text-based code to create an interactive program that shows text and emojis based on user input. They learn about variables as they use them to store text and numbers, and they learn about writing functions to organise code and do calculations, retrieve the current date and time, and make a customisable dice.

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    LED firefly is a fantastic physical making project in which young people use a Raspberry Pi Pico microcontroller and basic electronic components to create a blinking LED firefly. They program the LED’s light patterns with MicroPython code and activate it via a switch they make themselves using jumper wires.

    A blinking LED with paper wings.

    Comfortable

    For 11- to 14-year-olds who are already comfortable with HTML, the Flip treat webcards project is a fun option. With this, they create a webpage showing a set of cards that flip when a visitor’s mouse pointer hovers over them. Creators use CSS styling and animations to add interactivity, then they customise the cards with fancy fonts and colour gradients.

    Young people who have already done some Python coding can try out our project Target practice. With this project they create a game, using the p5 graphics library to draw a colourful target, and writing code so that the player scores points by hitting the target’s rings with arrows. While they create the project, they learn about RGB colours, shape positioning with x and y coordinates, and decisions using if, else-if, and else code statements.

    Ages 14+

    Beginner

    Our project Charting champions is a great introduction to data visualisation and analysis for coders aged 15 and older. With the project, they will discover the power of the Python programming language as they store Olympic medal data in lists and use the pygal library to create an interactive chart.

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    Comfortable

    Teenage coders who feel comfortable with Python programming can use our project Solar system simulator to code an animated, interactive solar system model using the Python p5 graphics library. Their model will be interactive, as they’ll use dictionaries to store planet facts that display when a user clicks on an orbiting planet.

    Coding for Hour of Code and beyond

    Now is the time to register your Hour of Code event, then decide which project you’d like to support young people to create. You can download certificates for each of the creators from the Hour of Code certificates page.

    And make sure to check out our project paths so you know what projects you can help the young people you support to code beyond this one hour of code.

    We don’t just create activities so that other people can experience coding and digital making — we also get involved ourselves!

    Two members of the Code Club working at computers.

    Recently, our teams who support the Code Club and CoderDojo networks got together to make LED fireflies. We are excited to get coding again as part of Hour of Code and Computer Science Education Week.

    Website: LINK

  • At what age can a child start coding?

    At what age can a child start coding?

    Reading Time: 5 minutes

    Coding, or computer programming, is a way of writing instructions so that computers can complete tasks. Those instructions can be as simple as ‘move a toy robot forwards for three seconds and then make a beep’, or more complicated instructions, such as ‘check the weather in my local area and then adjust the heating in my house accordingly’.

    A boy types code at a CoderDojo coding club.

    Why should kids learn to code?

    Even if your child never writes computer programs, it is likely they already use software that coders have created, and in the future they may work with, manage, or hire people who write code. This is why it is important that everyone has an understanding of what coding is all about, and why we at the Raspberry Pi Foundation are passionate about inspiring and supporting children to learn to code for free.

    When young people are given opportunities to create with code, they can do incredible things — from expressing themselves, to addressing real-world issues, to trying out the newest technologies. Learning to code also helps them develop resilience and problem-solving skills.

    But at what age should you start your child on their journey to learn about coding? Is there a too young age? Will they miss out on opportunities if they start too late?

    No matter at what age you introduce children to coding, one key element is empowering them to create things that are relevant to them. Above all else, coding should be a fun activity for kids.

    Learning programming

    You might be surprised how young you can start children on their coding adventure. My own child started to learn when they were about six years old. And you can never be too old to learn to code. I didn’t start learning to program until I was in my late thirties, and I know many learners who decided to take up coding after their retirement.

    Acquiring new skills and knowledge is often best accomplished when you are young. Learning a programming language is a little like learning a new spoken or written language. There are strict rules, special words to be used in specific orders and in different contexts, and even different ways of thinking depending on the languages you already know.

    Two children code together on Code Club World.

    When people first introduced computer programming into the world, there were big barriers to entry. People had to pay thousands of dollars for a computer and program it using punch cards. It was very unlikely that any child had access to the money or the skills required to create computer programs. Today’s world is very different, with computers costing as little as $35, companies creating tools and toys aimed at coding for children, and organisations such as ours, the Raspberry Pi Foundation and our children’s coding club networks Code Club and CoderDojo, that have the mission to introduce children to the world of coding for free.

    Getting hands-on with coding

    By the age of about four, a child is likely to have the motor skills and understanding to begin to interact with simple toys that introduce the very basics of coding. Bee-Bot and Cubelets are both excellent examples of child-friendly toy robots that can be programmed.

    Bee-Bot is a small floor robot that children program by pressing simple combinations of direction buttons so that it moves following the instructions provided. This is a great way of introducing children to the concept of sequencing. Sequencing is the way computers follow instructions one after the other, executing each command in turn.

    A woman and child follow instructions to build a digital making project at South London Raspberry Jam.

    Cubelets can be used to introduce physical computing to children. With Cubelets, children can snap together physical blocks to create their own unique robots. These robots will perform actions such as moving or lighting up, depending on their surroundings, such as the distance your hand is from the robot or the brightness of light in the room. These are a good example of teaching how inputs to a program can affect the outputs — another key concept in coding.

    Visual programming

    As your child gets older and becomes more used to using technology, and their eye-hand coordination improves, they might want to try out tools for visual programming. They can use free online programming platforms, such as ScratchJr on a tablet or phone or Scratch or Code Club World in a computer’s web browser. To learn more about these visual programming tools and what your child can create with them, read our blog post How do I start my child coding.

    a sighted boy using Scratch on a laptop at home

    Children can begin to explore Scratch or Code Club World from about the age of six, although it is important to understand that all young people develop at different speeds. We offer many free resources to help learners get started with visual, block-based programming languages, and the easiest places to start are our Introduction to Scratch path and the home island on Code Club World. Children and adults of all ages can learn a lot from Scratch, develop their own engaging activities, and most importantly, have fun doing so.

    Text-based coding

    At around the ages of nine or ten, children’s typing skills are often sufficient for them to start using text-based languages. Again, it is important that they are allowed to have fun and express themselves, especially if they are moving on from Scratch. Our Introduction to Python path allows children to continue creating graphics while they program, as they are used to doing in Scratch; our Introduction to Web path will let them build their own simple websites to allow them to express their creative selves.

    Two girls code at a laptop.
    Picture: Conor McCabe Photography

    There is no correct age to start learning

    In my time at the Raspberry Pi Foundation, I have taught children as young as five and adults as old as seventy. There is no correct age at which a child can begin coding, and there are opportunities to begin at almost any age. The key to introducing coding to anyone is to make it engaging, relevant, and most of all fun!

    Website: LINK

  • How do I start my child coding?

    How do I start my child coding?

    Reading Time: 6 minutes

    You may have heard a lot about coding and how important it is for children to start learning about coding as early as possible. Computers have become part of our lives, and we’re not just talking about the laptop or desktop computer you might have in your home or on your desk at work. Your phone, your microwave, and your car are all controlled by computers, and those computers need instructions to tell them what to do. Coding, or computer programming, involves writing those instructions.

    A boy types code at a CoderDojo coding club.

    If children discover a love for coding, they will have an avenue to make the things they want to make; to write programs and build projects that they find useful, fun, or interesting. So how do you give your child the opportunity to learn about coding? We’ve listed some free resources and suggested activities below.

    Scratch Junior 

    If you have a young child under about 7 years of age, then a great place to begin is with ScratchJr. This is an app available on Android and iOS phones and tablets, that lets children learn the basics of programming, without having to worry about making mistakes.

    ScratchJr programming interface.

    Code Club World

    The Raspberry Pi Foundation has developed a series of activities for young learners, on their journey to developing their computing skills. Code Club World provides a platform for children to play with code to design their own avatar, make it dance, and play music. Plus they can share their creations with other learners. 

    “You could have a go too and discover Scratch together. The platform is designed for complete beginners and it is great fun to play with.”

    Carol Thornhill, Engineering Science MA, Mathematics teacher

    [youtube https://www.youtube.com/watch?v=FUNucqFmd28?feature=oembed&w=500&h=281]

    Scratch

    For 7- to 11-year-old children, Scratch is a good way to begin their journey in coding, or to progress from ScratchJr. Like ScratchJr, Scratch is a block-based language, allowing children to assemble code to produce games, animations, stories, or even use some of the add-ons to interact with electronic devices and explore physical computing.

    A girl with her Scratch project
    A girl with a Scratch project she has coded.

    The Raspberry Pi Foundation has hundreds of Scratch projects that your child can try out, but the best place to begin is with our Introduction to Scratch path, which will provide your child with the basic skills they need, and then encourage them to build projects that are relevant to them, culminating in their creation of their own interactive ebook.

    Your child may never tire of Scratch, and that is absolutely fine — it is a fully functioning programming language that is surprisingly powerful, when you learn to understand everything it can do. Another advantage of Scratch is that it provides easy access to graphics, sounds, and interactivity that can be trickier to achieve in other programming languages.

    Python 

    If you’re looking for more traditional programming languages for your child to progress on to, especially when they reach 12 years of age or beyond, then we like to direct our young learners to the Python programming language and to the languages that the World Wide Web is built on, particularly HTML, CSS, and JavaScript.

    Animation coded in Python of an archery target disk.
    An animation coded using Python.

    Our Python resources cover the basics of using the language, and then progress from there. Python is one of the most widely used languages when it comes to the fields of artificial intelligence and data science, and we have resources to support your child in learning about these fascinating aspects of technology. Our projects can even introduce your child to the world of electronics and physical computing with activities that use the inexpensive Raspberry Pi Pico, and a handful of electronic components, enabling your kids to create a wide variety of art installations and useful gadgets.

    “Trying Python doesn’t mean you can’t go back to Scratch or switch between Scratch and Python for different purposes. I still use Scratch for some projects myself!”

    Tracy Gardner, Computer Science PhD, former IBM Software Architect and currently a project writer at the Raspberry Pi Foundation

    A young person codes at a Raspberry Pi computer.
    Python is a great text-based programming language for young people to learn.

    Coding projects

    On our coding tutorials website we have many different projects to help your child learn coding and digital making. These range from beginner resources like the Introduction to Scratch path to more advanced activities such as the Introduction to Unity path, where children can learn how to make 3D worlds and games. 

    “Our new project paths can be tackled by young creators on their own, without adult intervention. Paths are structured so that they build skills and confidence in the early stages, and then provide more open-ended tasks and inspirational ideas that creators can adapt or work from.”

    Rik Cross, BSc (Hons), PGCE, former teacher and Director of Informal Learning at the Raspberry Pi Foundation

    Web development 

    The Web is integral to many of our lives, and we believe that it is important for children to have an understanding of the technology that drives it. That is why we have an Introduction to the Web path that allows children to develop their own web pages, focusing on the kinds of webpages that they want to build, be that sending a greeting card, telling a story, or creating a showcase of their projects.

    A girl has fun learning to code at home on a tablet sitting on a sofa.
    It’s empowering for children to learn to how the websites they visit are created with code.

    Coding clubs 

    Coding clubs are a great place for children to have fun and become more confident with coding, where they can learn through making and share their creations with each other. The Raspberry Pi Foundation operates the world’s largest network of coding clubs — CoderDojo and Code Club

    “I have a new group of creators at my Code Club every year and my favourite part is when they realise they really can let their imagination run wild. You want to make an animation where a talking pineapple chases a snowman — absolutely. You want to make a piece of scalable art out of 1000 pixelated cartoon musical instruments — go right ahead. If you can code it, you can make it ”

    Liz Smart, Code Club and CoderDojo mentor, former Solutions Architect and project writer for the Raspberry Pi Foundation

    Three teenage girls at a laptop.
    At Code Club and CoderDojo, many young people enjoy teaming up to code projects together.

    Coding challenges 

    Once your child has learnt some of the basics, they may enjoy entering a coding challenge! The European Astro Pi Challenge programme allows young people to write code and actually have it run on the International Space Station, and Coolest Projects gives children a chance to showcase their projects from across the globe.

    A Coolest Projects participant
    A girl with her coded creation at an in-person Coolest Projects showcase.

    Free resources 

    No matter what technology your child wants to engage with, there is a wealth of free resources and materials available from organisations such as the Raspberry Pi Foundation and Scratch Foundation, that prepare young people for 21st century life. Whether they want to become professional software engineers, tinker with some electronics, or just have a play around … encourage them to explore some coding projects, and see what they can learn, make, and do!


    Author: Marc Scott, BSc (Hons) is a former Science, Computer Science, and Engineering teacher and the Content Lead for Projects at the Raspberry Pi Foundation.

    Website: LINK

  • Celebrate Scratch Week with us

    Celebrate Scratch Week with us

    Reading Time: 3 minutes

    Scratch Week is a global celebration of Scratch that takes place from 15 to 21 May this year. Below, we’ve put together some free resources to help get kids coding with this easy-to-use, block-based programming language. If you’re not sure what Scratch is, check out our introduction video for parents.

    ""

    Visit Scratch Island on Code Club World

    Code Club World is a great place to start coding for children who have never done any coding or programming before. The Code Club World online platform lets them begin their coding journey with fun activities, starting by creating their own personal avatar.

    The islands on Code Club World.

    Then on Scratch Island, kids can code a game to find a hidden bug, design a fun ‘silly eyes’ app, or animate a story. No experience necessary! We’ve just added a parents’ guide to explain how Code Club World works.

    Explore Scratch projects 

    For kids who feel ready to move beyond the basics of Scratch this Scratch Week, our Projects site offers a catalogue of projects that further enhance kids’ coding skills as they earn badges and explore, design, and invent.

    A platform game your kids can code in Scratch with our project path.

    With the More Scratch path, they will create six projects to make apps, games, and simulations using message broadcasting, if..then and if..then..else decisions, and variables. Then with the Further Scratch path, they can explore the advanced features of Scratch in another six projects to use boolean logic, functions, and clones while creating apps, games, computer-generated art, and simulations.

    Discover young people’s Scratch creations

    Be inspired by the amazing things young tech creators worldwide code in Scratch by visiting the Coolest Projects Global 2022 showcase. Young people are showing off Scratch games, stories, art, and more. In our Coolest Projects online gallery, these creations are displayed amongst hundreds of others from around the world — it’s the ideal place to get inspired.

    A young coder shows off her tech project for Coolest Projects to two other young tech creators.

    Learn something new with our Introduction to Scratch course 

    Are you curious about coding too? If you would like to start learning so you can better help young people with their creative projects, our online course Introduction to Programming with Scratch is perfect for you. It’s available on-demand, so you can join at any time and receive four weeks’ free access (select the ‘limited access’ option when you register). This course is a fun, inspiring, and colourful starting point if you have never tried coding before. 

    If you’re a parent looking for more coding activities to share with your kids, you can sign up to our parent-focused newsletter.

    We hope you enjoy exploring these resources during Scratch Week. 

    Website: LINK

  • Get an easy start to coding with our new free online course

    Get an easy start to coding with our new free online course

    Reading Time: 4 minutes

    Are you curious about coding and computer programming but don’t know how to begin? Do you want to help your children at home, or learners in your school, with their digital skills, but you’re not very confident yet? Then our new, free, and on-demand online course Introduction to Programming with Scratch course is a fun, creative, and colourful starting point for you.

    An illustration of Scratch coding.

    Being able to code can help you do lots of things — from expressing yourself to helping others practice their skills, and from highlighting real-world issues to controlling a robot. Whether you want to get a taste of what coding is about, or you want to learn so that you can support young people, our Introduction to Programming with Scratch course is the perfect place to start if you’ve never tried any coding before.

    Scratch course presenters Vasu and Mark.
    Your course presenters, Vasu and Mark.

    On this on-demand course, Mark and Vasu from our team will help you take your very first steps on your programming journey. 

    You can code — we’ll show you how

    On the course, you’ll use the programming language Scratch, a beginner-friendly, visual programming language particularly suitable for creating animations and games. All you need is our course and a computer or tablet with a web browser and internet connection that can access the online Scratch editor.

    You can code in Scratch without having to memorise and type in commands. Instead, by snapping blocks together, you’ll take control of ‘sprites’, which are characters and objects on the screen that you can move around with the code you create.

    A video of what Scratch coding looks like.
    This is how you build Scratch programs.

    As well as learning what you can do with Scratch, you’ll be learning basic programming concepts that are the same for all programming languages. You’ll see how the order of commands is important (sequencing), you’ll make the computer repeat actions (repetition), and you’ll write programs that do different things in different circumstances, for example responding to your user’s actions (selection). Later on, you’ll also make your own reusable code blocks (abstraction).

    You can create your own programs and share them

    Throughout the course you’ll learn to make your own programs step by step. In the final week, Mark and Vasu will show you how you can create musical projects and interact with your program using a webcam.

    A Scratch coding project.
    By the end of the course, you will create a program to control a Scratch character using your live webcam video.

    Vasu and Mark will encourage you to share your programs and join the Scratch online community. You will discover how you can explore other people’s Scratch programs for inspiration and support, and how to build on the code they’ve created.

    A Scratch coding project.
    Thousands of people share their projects in the Scratch online community — you could be one of them.

    Sign up for the course now!

    The course starts for the first time on Monday 14 February, but it is available on demand, so you can join it at any time. You’ll get four weeks’ access to the course no matter when you sign up.

    For the first four weeks that the course is available, and every three months after that, people from our team will join in to support you and help answer your questions in the comments sections.

    If you’re a teacher in England, get free extended access by signing up through Teach Computing here.

    And if you want to do more Scratch coding…

    You can find more free resources here! These are the newest Scratch pathways on our project site, which you can also share with the young people in your life:

    Website: LINK

  • Introducing Code Club World: a new way for young people to learn to code at home

    Introducing Code Club World: a new way for young people to learn to code at home

    Reading Time: 3 minutes

    Today we are introducing you to Code Club World — a free online platform where young people aged 9 to 13 can learn to make stuff with code.

    Images from Code Club World, a free online platform for children who want to learn to code

    In Code Club World, young people can:

    • Start out by creating their personal robot avatar
    • Make music, design a t-shirt, and teach their robot avatar to dance!
    • Learn to code on islands with structured activities
    • Discover block-based and text-based coding in Scratch and Python
    • Earn badges for their progress 
    • Share their coding creations with family, friends, and the Code Club World community

    Learning to code at home with Code Club World: meaningful, fun, flexible

    When we spoke to parents and children about learning at home during the pandemic, it became clear to us that they were looking for educational tools that the children can enjoy and master independently, and that are as fun and social as the computer games and other apps the children love.

    A girl has fun learning to code at home, sitting with a laptop on a sofa, with a dog sleeping next to her and her father writing code too.
    Code Club World is educational, and as fun as the games and apps young people love.

    What’s more, a free tool for learning to code at home is particularly important for young people who are unable to attend coding clubs in person. We believe every child should have access to a high-quality coding and digital making education. And with this in mind, we set out to create Code Club World, an online environment as rich and engaging as a face-to-face extracurricular learning experience, where all young people can learn to code.

    The Code Club World activities are mapped to our research-informed Digital Making Framework — a coding and digital making curriculum for non-formal settings. That means when children are in the Code Club World environment, they are learning to code and use digital making to independently create their ideas and address challenges that matter to them.

    Islands in the Code Club World online platform for children who want to learn to code for free.
    Welcome to Code Club World — so many islands to explore!

    By providing a structured pathway through the coding activities, a reward system of badges to engage and motivate learners, and a broad range of projects covering different topics, Code Club World supports learners at every stage, while making the activities meaningful, fun, and flexible.

    A girl has fun learning to code at home on a tablet sitting on a sofa.
    Code Club World’s home island works as well on mobile phones and tablets as on computers.

    We’ve also designed Code Club World to be mobile-friendly, so if a young person uses a phone or tablet to visit the platform, they can still code cool things they will be proud of.

    Created with the community

    Since we started developing Code Club World, we have been working with a community of more than 1000 parents, educators, and children who are giving us valuable input to shape the direction of the platform. We’ve had some fantastic feedback from them:

    “I’ve not coded before, but found this really fun! … I LOVED making the dance. It was so much fun and made me laugh!”

    Learner, aged 11

    “I love the concept of having islands to explore in making the journey through learning coding, it is fabulous and eye-catching.”

    Parent

    The platform is still in beta status — this means we’d love you to share it with young people in your family, school, or community so they can give their feedback and help make Code Club World even better.

    Together, we will ensure every child has an equal opportunity to learn to code and make things that change their world.

    Website: LINK

  • Digital making projects about protecting our planet

    Digital making projects about protecting our planet

    Reading Time: 4 minutes

    Explore our new free pathway of environmental digital making projects for young people! These new step-by-step projects teach learners Scratch coding and include real-world data — from data about the impact of deforestation on wildlife to sea turtle tracking information.

    By following along with the digital making projects online, young people will discover how they can use technology to protect our planet, all while improving their computing skills.

    Photo of a young woman holding an origami bird up to the camera
    One of the new projects is an automatic creature counter based on colour recognition with Scratch

    The projects help young people affect change

    In the projects, learners are introduced to 5 of the United Nations’ 17 Sustainable Development Goals (SDGs) with an environment focus:

    • Affordable and Clean Energy
    • Responsible Consumption and Production
    • Climate Action
    • Life Below Water
    • Life on Land
    Screenshot of a Scratch project showing a panda and the Earth
    The first project in the new pathway is an animation about the UN’s five SDGs focused on the environment.

    Technology, science, maths, geography, and design all play a part in the projects. Following along with the digital making projects, young people learn coding and computing skills while drawing on a range of data from across the world. In this way they will discover how computing can be harnessed to collect environmental data, to explore causes of environmental degradation, to see how humans influence the environment, and ultimately to mitigate negative effects.

    Where does the real-world data come from?

    To help us develop these environmental digital making projects, we reached out to a number of organisations with green credentials:

    Green Sea Turtle Alasdair Davies Raspberry Pi
    A sea turtle is being tagged so its movements can be tracked

    Inspiring young people about coding with real-world data

    The digital making projects, created with 9- to 11-year-old learners in mind, support young people on a step-by-step pathway to develop their skills gradually. Using the block-based visual programming language Scratch, learners build on programming foundations such as sequencing, loops, variables, and selection. The project pathway is designed so that learners can apply what they learned in earlier projects when following along with later projects!

    The final project in the pathway, ‘Turtle tracker’, uses real-world data of migrating sea turtles!

    We’re really excited to help learners explore the relationship between technology and the environment with these new digital making projects. Connecting their learning to real-world scenarios not only allows young people to build their knowledge of computing, but also gives them the opportunity to affect change and make a difference to their world!

    Discover the new digital making projects yourself!

    With Green goals, learners create an animation to present the United Nations’ environment-focused Sustainable Development Goals.

    Through Save the shark, young people explore sharks’ favourite food source (fish, not humans!), as well as the impact of plastic in the sea, which harms sharks in their natural ocean habitat.

    Illustration of a shark with sunglasses

    With the Tree life simulator project guide, learners create a project that shows the impact of land management and deforestation on trees, wildlife, and the environment.

    Computers can be used to study wildlife in areas where it’s not practical to do so in person. In Count the creatures, learners create a wildlife camera using their computer’s camera and Scratch’s new video sensing extension!

    Electricity is important. After all, it powers the computer that learners are using! In Electricity generation, learners input real data about the type and amount of natural resources countries across the world use to generate electricity, and they then compare the results using an animated data visualisation.

    Understanding the movements of endangered turtles helps to protect these wonderful animals. In this new Turtle tracker project, learners use tracking data from real-life turtles to map their movements off the coast of West Africa.

    Code along wherever you are!

    All of our projects are free to access online at any time and include step-by-step instructions. They can be undertaken in a club, classroom, or at home. Young people can share the project they create with their peers, friends, family, and the wider Scratch community.

    Visit the Protect our planet pathway to experience the projects yourself.

    Website: LINK

  • Learn at home #4: All about Scratch

    Learn at home #4: All about Scratch

    Reading Time: 3 minutes

    There’s no question that families have faced disruptions and tough challenges over the last few months. For the parents and carers who’ve been supporting their children with learning at home, it can feel overwhelming, stressful, rewarding — or all three! As many children are still carrying on with learning at home, we are supporting them with extra resources, and parents with support tutorials.

    In our last blog post for parents, we talked to you about debugging — finding and fixing errors in code. This week we’re covering the amazing things young people can do and learn with Scratch — it’s not just for beginners!

    Getting the most out of Scratch

    Scratch is a block-based programming tool that lets you create lots of different projects. It’s often one of the first programming tools children use in primary school. We’ve made a video introduction to Scratch in case you’re less familiar with it.

    If your child at home is ready to try more challenging coding tasks, Scratch is still a great tool for them, as they can use it to build some truly epic projects.

    Joel Bayubasire CoderDojo

    In this video, Mark shows you examples from the Scratch community and signposts useful resources that will support you and your children as they develop their confidence in Scratch.

    [youtube https://www.youtube.com/watch?v=eSamIAFfHss?feature=oembed&w=500&h=281]

    Scratch is a great tool for building complex, unique, and challenging projects. For example, the Scratch game Fortnite Z involves 13,500 Scratch blocks and took more than four months to develop. People have also built astounding 3D graphic projects in Scratch!

    3D model of a glycine molecule
    A 3D model of a molecule, built in Scratch

    You can find other amazing examples if you explore the Coolest Projects online showcase. Our free annual tech showcase for young people has lots of great Scratch projects: plenty of inspiration for you and your young people at home.

    Exploring and learning in the Scratch community 

    The Scratch community is a great place for young people to safely share their projects with each other all year round, and to like and comment on them. It’s a real treasure trove they can explore to find inspiration and learning opportunities, and for young people who are spending more time at home, it offers a way to connect to peers around the world.

    [youtube https://www.youtube.com/watch?v=WeNixykz20E?feature=oembed&w=500&h=281]

    In this video, Katharine shows you how the team behind Scratch keeps the community safe, where you as a parent can find the information you need, and how your child will engage with the community.

    Code along with us! 

    To keep young people entertained and learning, we’re running a Digital Making at Home series. You’ll find new, free code-along videos every Monday, with different themes and projects for all levels of experience. We have lots of Scratch code-alongs on offer! We also live-stream a code-along session every Wednesday at 14:00 BST at rpf.io/home.

    Digital Making at Home from the Raspberry Pi Foundation V1

    We want your feedback

    We’ve been asking parents what they’d like to see as part of our initiative to support them and the young people they care for. They’ve sent us some great suggestions so far! If you’d like to share your thoughts too, email us at parents@raspberrypi.org.

    Sign up for our bi-weekly emails, tailored to your needs

    Sign up now to start receiving free activities suitable to your child’s age and experience level straight to your inbox. And let us know what you as a parent or guardian need help with, and what you’d like more or less of from us.


    PS All of our resources are completely free. This is made possible thanks to the generous donations of individuals and organisations. Learn how you can help too!

    Website: LINK

  • A new Raspbian update

    A new Raspbian update

    Reading Time: 7 minutes

    The last major release of Raspbian was the Buster version we launched alongside Raspberry Pi 4 last year. There was a minor release a couple of months later, which was mostly just bug-fixes for the first release (hence no blog post), but today’s release has a few changes that we thought it was worth bringing to your attention.

    File manager changes

    We previously made some significant changes to the PCmanFM file manager included as part of the Raspberry Pi Desktop; we added a cutdown mode which excludes a lot of the less commonly used functionalities, and we set this as the default mode.

    One of the things we removed for this mode is the Places view, an optional view for the left-hand pane of the window which provides direct access to a few specific locations in the file system. We felt that the directory browser was more useful, so we chose to show that instead. But one useful feature of Places is that it displays external devices, such as USB drives, and these are somewhat awkward to find in the file manager otherwise.

    So for this release, the Places view has been reinstated, but rather than being a separate switchable view, it is a small panel at the top of the directory browser. This hopefully gives the best of both worlds: easy access to USB drives, and a directory view. You can customise what is shown in the Places view on the Layout page of the file manager Preferences dialogue, or you can turn it off completely if you’d rather just have the directory browser.

    PCmanFM file manager on Raspbian

    There are a few other small changes to the file manager: there is now a new folder icon on the taskbar, and the expanders in the directory browser (the little triangles next to directory names) are now only shown when a directory has subdirectories.

    Finally, the folder and file icons used in the file manager have been replaced with some new, cleaner designs. These are designed to make it more obvious at a glance what sort of file an icon represents, and also to fit better with the slightly flatter GUI appearance we moved to for Buster.

    Orca screen reader

    One area of the desktop which we have been wanting to improve for some time is accessibility, particularly for those with visual impairments. To this end, we asked the accessibility charity AbilityNet to assess the Raspberry Pi Desktop to see how usable it was for those with disabilities, and where we could make improvements.

    They gave us a lot of very helpful feedback, and their number one suggestion was that we needed to make the Orca screen reader work with the desktop.

    Orca is an application which uses synthesised speech to read out menus, window titles, button labels, and the like. It’s a standard Linux application, but people who have tried it on Raspberry Pi found that it didn’t actually work with Raspbian. (When I first installed it, all it did was to make slightly alarming growling noises instead of speaking!)

    After quite a bit of fiddling and head-scratching, Orca now works as intended. It will read out many of the pre-installed applications, and should work with a lot of other Linux software packages as well.

    Unfortunately, there are a few areas where it won’t work. Orca hooks into various user interface toolkits — the software which is used to draw buttons, menus, etc. on the screen. It is fully compatible with the GTK toolkit (which is used for most of the desktop) and Qt (which is used for the VLC media player and the qpdfview PDF viewer). But many applications (such as Thonny, Sonic Pi, and Scratch) are built on toolkits which are not compatible with the screen reader. Also, the current release of Chromium is not compatible with Orca, but the forthcoming version 80 release, which should be available in a few months, will be Orca-compatible. In the meantime, if you want an Orca-compatible browser, you can install Firefox by entering the following into a terminal window:

    sudo apt install firefox-esr

    (Please note that we do not recommend using Firefox on Raspbian unless you need Orca compatibility, as it is not optimised for video playback on the Pi in the same way as Chromium.)

    Orca screen reader settings dialogue

    Orca doesn’t have a menu entry — the settings dialog shown above can be opened by holding down the Insert key and then pressing the space bar, or by typing orca -s into a terminal window.

    Please note that Orca currently doesn’t work with Bluetooth audio devices, so we recommend using it with either the Pi’s own HDMI output or headphone socket, or with a USB or HAT external audio device.

    Orca can either be installed from Recommended Software, in the Universal Access category, or by entering the following into a terminal window:

    sudo apt install orca

    This is hopefully just the start of making the Raspberry Pi Desktop more accessible for those with disabilities, as we are planning to do more work in this area in the future.

    New Scratch blocks

    Scratch 3 has added the ability to load a project from the command line at launch (scratch3 filename.sb3).

    There are also two new blocks in the Sense HAT extension, ‘display stage’ and ‘display sprite’. The first of these shows the current stage on the SenseHAT LED array; the second shows the current sprite on the LEDs.

    Example output of Sense HAT Scratch extension

    Thonny improvements

    A lot of work has been done on Thonny to improve performance, particularly when debugging. In previous releases, setting breakpoints caused performance to slow down significantly — this was particularly obvious when running PyGame Zero games, where the frame rate was very slow. The new version is substantially faster, as you can see if you set breakpoints in any of…

    Code the Classics

    …the Python games from Eben’s book Code the Classics – Volume 1, which are now installable from Recommended Software, and can be found in the Games menu.

    Example of Mynapod video game

    If you want to look at the code for the games, this can be found in /usr/share/code-the-classics.

    Volume control / mixer

    In previous releases, there was an Audio Device Preferences application in the main menu to enable device-specific settings to be made for external audio devices. This has now been removed; all these settings are now available directly from the volume plugin on the taskbar: with an external device selected as the output or input device, right-click the volume icon and choose the Output Device Settings… or Input Device Settings… option to open the configuration dialog.

    Example of Output Device Settings menu of Raspberry Pi Desktop

    Screen blanking

    The option to disable the timeout which blanks the screen after a few minutes has been added to Raspberry Pi Configuration. To try and reduce clutter in this application, the options from the System tab are now split across two tabs; all display-related options, including screen blanking, are now on the new Display tab.

    Example of Raspberry Pi Configuration menu of Raspberry Pi Desktop

    We’ve also been able to reinstate the pixel doubling option for Raspberry Pi 4; this was originally implemented in a manner incompatible with the KMS video driver used on Raspberry Pi 4, but we’ve now found a way to make it work with KMS. (The pixel doubling option is designed to make the Raspberry Pi’s screen easier to use for people with visual disabilities — it doubles the size of every pixel, scaling the entire screen by a factor of two.)

    We’ve made one minor change to key shortcuts: in previous versions of Raspbian, the combination Ctrl-Alt-Delete launched the task manager. We felt it might be better to be consistent with the behaviour of Windows PCs since the dawn of time, so now Ctrl-Alt-Delete launches the shutdown options dialog. If you want to access the task manager with a key shortcut, you can now do so using Ctrl-Shift-Escape — also consistent with the behaviour of Windows.

    There are also numerous other small bug fixes and robustness improvements across the board.

    How do I get it?

    The new image is available for download from the usual place: our Downloads page.

    To update an existing image, use the usual terminal command:

    sudo apt update sudo apt full-upgrade

    We hope you like the changes — as ever, all feedback is welcome, so please leave a comment below!

    Website: LINK

  • Try our new free machine learning projects for Scratch

    Try our new free machine learning projects for Scratch

    Reading Time: 3 minutes

    Machine learning is everywhere. It’s used for image and voice recognition, predictions, and even those pesky adverts that always seem to know what you’re thinking about!

    If you’ve ever wanted to know more about machine learning, or if you want to help you learners get started with machine learning, then our new free projects are for you!

    The Terminator saying "My CPU is a neural net processor. A learning computer."

    Spoiler alert: we won’t show you how to build your own Terminator. Trust us, it’s for the best.

    Machine learning in education

    When we hosted Scratch Conference Europe this summer, machine learning was the talk of the town: all of the machine learning talks and workshops were full with educators eager to learn more and find out how to teach machine learning. So this is the perfect time to bring some free machine learning resources to our projects site!

    Smart classroom assistant

    Smart classroom assistant is about creating your own virtual smart devices. You will create a machine learning model that recognises text commands, such as “fan on”, “Turn on my fan”, or my personal favourite, “It’s roasting in here!”.

    animation of a fan running and a desk lamp turning on and off

    In the project, you will be guided through setting up commands for a desk fan and lamp, but you could pick all sorts of virtual devices — and you can even try setting up a real one! What will you choose?

    Journey to school

    Journey to school lets you become a psychic! Well, not exactly — but you will be able to predict how your friends travel from A to B.

    illustration of kids in school uniforms in front of a large street map

    By doing a survey and collecting lots of information from your friends about how they travel around, you can train the computer to look for patterns in the numbers and predict how your friends travel between places. When you have perfected your machine learning model, you can try using it in Scratch too!

    Alien language

    Did you ever make up your own secret language that only you understood? Just me? Well, in the Alien language project you can teach your computer to understand your made-up words. You can record lots of examples to teach it to understand ‘left’ and ‘right’ and then use your model in Scratch to move a character with your voice!
    animation of a cute alien creature on the surface of distant planet

    Train your model to recognise as many sounds as you like, and then create games where the characters are voice-controlled!

    Did you like it?

    In the Did you like it? project, you create a character in Scratch that will recognise whether you enjoyed something or not, based on what you type. You will train your character by giving it some examples of positive and negative comments, then watch it determine how you are feeling. Once you have mastered that, you can train it to reply, or to recognise other types of messages too. Soon enough, you will have made your very own sentiment analysis tool!

    illustration of kids with a computer, robot, and erlenmeyer flask

    More machine learning resources

    We’d like to extend a massive thank you to Dale from Machine Learning for Kids for his help with bringing these projects to our projects site. Machine Learning for Kids is a fantastic website for finding out more about machine learning, and it has loads more great projects for you to try, so make sure you check it out!

    Website: LINK

  • Try our new free machine learning projects for Scratch

    Try our new free machine learning projects for Scratch

    Reading Time: 3 minutes

    Machine learning is everywhere. It’s used for image and voice recognition, predictions, and even those pesky adverts that always seem to know what you’re thinking about!

    If you’ve ever wanted to know more about machine learning, or if you want to help you learners get started with machine learning, then our new free projects are for you!

    The Terminator saying "My CPU is a neural net processor. A learning computer."

    Spoiler alert: we won’t show you how to build your own Terminator. Trust us, it’s for the best.

    Machine learning in education

    When we hosted Scratch Conference Europe this summer, machine learning was the talk of the town: all of the machine learning talks and workshops were full with educators eager to learn more and find out how to teach machine learning. So this is the perfect time to bring some free machine learning resources to our projects site!

    Smart classroom assistant

    Smart classroom assistant is about creating your own virtual smart devices. You will create a machine learning model that recognises text commands, such as “fan on”, “Turn on my fan”, or my personal favourite, “It’s roasting in here!”.

    animation of a fan running and a desk lamp turning on and off

    In the project, you will be guided through setting up commands for a desk fan and lamp, but you could pick all sorts of virtual devices — and you can even try setting up a real one! What will you choose?

    Journey to school

    Journey to school lets you become a psychic! Well, not exactly — but you will be able to predict how your friends travel from A to B.

    illustration of kids in school uniforms in front of a large street map

    By doing a survey and collecting lots of information from your friends about how they travel around, you can train the computer to look for patterns in the numbers and predict how your friends travel between places. When you have perfected your machine learning model, you can try using it in Scratch too!

    Alien language

    Did you ever make up your own secret language that only you understood? Just me? Well, in the Alien language project you can teach your computer to understand your made-up words. You can record lots of examples to teach it to understand ‘left’ and ‘right’ and then use your model in Scratch to move a character with your voice!
    animation of a cute alien creature on the surface of distant planet

    Train your model to recognise as many sounds as you like, and then create games where the characters are voice-controlled!

    Did you like it?

    In the Did you like it? project, you create a character in Scratch that will recognise whether you enjoyed something or not, based on what you type. You will train your character by giving it some examples of positive and negative comments, then watch it determine how you are feeling. Once you have mastered that, you can train it to reply, or to recognise other types of messages too. Soon enough, you will have made your very own sentiment analysis tool!

    illustration of kids with a computer, robot, and erlenmeyer flask

    More machine learning resources

    We’d like to extend a massive thank you to Dale from Machine Learning for Kids for his help with bringing these projects to our projects site. Machine Learning for Kids is a fantastic website for finding out more about machine learning, and it has loads more great projects for you to try, so make sure you check it out!

    Website: LINK

  • Keynote speeches from Scratch Conference Europe 2019

    Keynote speeches from Scratch Conference Europe 2019

    Reading Time: 2 minutes

    This weekend, the Raspberry Pi Foundation hosted Scratch Conference Europe 2019 at Churchill College in Cambridge, UK.

    Framing the busy weekend’s schedule were presentations from:

    • Massachusetts Institute of Technology (MIT) Media Lab’s Mitchel Resnick, co-inventor of Scratch himself
    • Science presenter Neil Monterio
    • Raspberry Pi favourite, the fire-loving Fran Scott

    Since not everyone was able to travel to Cambridge to attend the conference, we wanted to make sure you’re not missing out, so we filmed their presentations, for you to watch at your leisure.

    For the full Scratch Conference experience, we suggest gathering together a group of like-minded people to watch the videos and discuss your thoughts. Alternatively, use #ScratchEurope on Twitter to join in the conversation with the conference attendees online.

    Enjoy!

    Mitch Resnick presents at Scratch Conference Europe 2019

    Mitch Resnick addresses the attendees of Scratch Conference Europe, hosted by the Raspberry Pi Foundation at Churchill College, Cambridge, UK on 24 August 2019.

    Neil Monteiro presents at Scratch Conference Europe 2019

    Neil Monteiro closes the show on day two of Scratch Conference Europe, hosted by the Raspberry Pi Foundation at Churchill College, Cambridge, UK on 24 August 2019. In this show, Neil takes the audience on a journey into a dangerous labyrinth…in code!

    Fran Scott presents at Scratch Conference Europe 2019

    Fran Scott closes the show on day three of Scratch Conference Europe, hosted by the Raspberry Pi Foundation at Churchill College, Cambridge, UK on 25 August 2019.

    Website: LINK

  • We’re hosting the UK’s first-ever Scratch Conference Europe

    We’re hosting the UK’s first-ever Scratch Conference Europe

    Reading Time: 3 minutes

    We are excited to announce that we will host the first-ever Scratch Conference Europe in the UK this summer: from Friday 23 to Sunday 25 August at Churchill College, Cambridge!

    A graphic highlighting the Scratch Conference Europe 2019 - taking place at Friday 23 to Sunday 25 August at Churchill College, Cambridge

    Scratch Conference is a participatory event that gives hundreds of educators the chance to explore the creative ways in which people are programming and learning with Scratch. In even-numbered years, the conference is held at the MIT Media Lab, the birthplace of Scratch; in odd-numbered years, it takes place in other places around the globe.

    Another graphic highlighting the Scratch Conference Europe 2019

    Since 2019 is also the launch year of Scratch 3, we think it’s a fantastic opportunity for us to bring Scratch Conference Europe to the UK for the first time.

    What you can look forward to

    • Hands-on, easy-to-follow workshops across a range of topics, including the new Scratch 3
    • Interactive projects to play with
    • Thought-provoking talks and keynotes
    • Plenty of informal chats, meetups, and opportunities for you to connect with other educators

    Join us to become part of a growing community, discover how the Raspberry Pi Foundation can support you further, and develop your skills with Scratch as a creative tool for helping your students learn to code.

    Contribute to Scratch Conference Europe

    Would you like to contribute your own content at the event? We are looking for you in the community to share or host:

    • Project demos
    • Posters
    • Workshops
    • Discussion sessions
    • Presentations
    • Ignite talks

    We warmly welcome young people under 18 as content contributors; they must be supported by an adult. All content contributors will be able to attend the whole event for free.

    An over view of two people taking electronics pieces out of a box in order to try their hand at digital making using a Raspberry Pi and Scratch.

    Find more details and apply to participate in this short online form.

    Attend the conference

    Tickets for Scratch Conference Europe will go on sale in April.

    For updates, subscribe to Raspberry Pi LEARN, our monthly newsletter for educators, and keep an eye on @Raspberry_Pi on Twitter!

    An update on Raspberry Fields

    Since we’re hosting Scratch Conference Europe this year, our digital making festival Raspberry Fields will be back in 2020, even bigger and more packed with interactive family fun!

    A young girl tries out a digital project at the Raspberry Pi event, Raspberry Fields 2018

    Scratch is a project of the Lifelong Kindergarten group at the MIT Media Lab. It is available for free at scratch.mit.edu.

    Website: LINK

  • Scratch 3, and upgrading our free resources

    Scratch 3, and upgrading our free resources

    Reading Time: 3 minutes

    On 2 January, MIT released the latest version of their incredible visual programming language: Scratch 3!

    Screenshot of Scratch 3 interface

    Scratch 3 is here

    We love Scratch — it’s the perfect starting point for young people who want to try coding, and we’re offering a huge variety of free Scratch project guides for all interests and coding abilities.

    Scratch 3 introduces a brand-new look and feel. The most obvious change is that the stage is now on the right-hand side; there are new paint and sound editing tools; new types of code blocks; and the blocks are now larger and easier to read.

    To help you and your young learners navigate the new Scratch 3 interface, we’ve created a free, printable Scratch 3 poster:

    Scratch 3 interface with annotations

    Perhaps the biggest news is that Scratch 3 also works on tablets, opening up coding to many children who don’t have access to a computer.

    We’ve upgraded!

    We want to make this a smooth transition for all of you who rely on our free project resources, whether that be at a Code Club, CoderDojo, Raspberry Jam, or at home, so we’ve been busy upgrading our resources to work with Scratch 3.

    Scratch 3 versions of all projects in the Code Club Scratch Modules 1–3 and the CoderDojo Scratch Sushi Cards are already live!

    Screenshot of Scratch 3 project on Raspberry Pi projects site

    The upgrading process also was a chance for us to review our resources to make sure they are the best they can be; as part of this, we’ve introduced a number of improvements, such as simplified layouts, better hints, and better print-outs.

    And we know that for many people, starting to use Scratch 3 is not simple, or not even possible yet, so we are committed to providing support for both Scratch 2 and 3 for the next 12 months.

    We are really pleased with how our newly polished Scratch projects turned out, and we hope you are too!

    What’s to come

    Over the coming months, we’ll update the rest of our Scratch projects. Meanwhile, our amazing volunteer translators will begin the process of translating the upgraded projects.

    Raspberry Pi projects site

    Brand-new projects that take advantage of some of Scratch 3’s new features are also in the pipeline!

    Scratch 3 on Pi

    Another reason for ensuring we support both Scratch 2 and 3 is that, at the moment, there is no offline, installable version of Scratch 3 for Raspberry Pi. Rest assured that this is something we are working on!

    The creation of Scratch 3 for Raspberry Pi will be a two-step process: first we’ll support MIT with their optimisation of Scratch 3 to make sure it delivers the best performance possible on a range of devices; once that work is complete, we’ll create an offline build of Scratch 3 for Raspberry Pi, including new extensions for the GPIO pins and the Sense HAT.

    Make sure you’re following us on Twitter and Facebook, as we’ll be announcing more information on this in the coming months!

    Website: LINK

  • The Raspberry Pi Beginner’s Guide is out now (and it’s huge!)

    The Raspberry Pi Beginner’s Guide is out now (and it’s huge!)

    Reading Time: 2 minutes

    The Raspberry Pi Press has been hard at work of late, producing new issues of The MagPi, HackSpace magazine, and our latest publication, Wireframe. But that hasn’t slowed us down, and this week, we’re pleased to announce the release of The Official Raspberry Pi Beginner’s Guide, a 244-page book that will help get you well on your way to Raspberry Pi domination.

    The Official Raspberry Pi Beginner's Guide front cover

    The Official Raspberry Pi Beginner’s Guide

    We’ve roped in Gareth Halfacree, full-time technology journalist and technical author, and the wonderful Sam Alder, illustrator of our incredible cartoons and animations, to put together the only guide you need to help you get started with the Raspberry Pi.

    inside the Raspberry Pi Beginner's Guide

    From setting up your Raspberry Pi on day 1, to taking your first steps into writing coding, digital making, and computing, The Official Raspberry Beginner’s Guide is great for users from age 7 to 107! It’s available now in the Raspberry Pi Press store, with free international delivery.

    inside the Raspberry Pi Beginner's Guide

    As always, we have also released the guide as a free PDF, and you’ll soon be seeing physical copies on the shelves of Waterstones, Foyles, and other good bookshops.

    Code Club Book of Scratch

    And that’s not all! This week we also launched the brand-new Code Club Book of Scratch, the first-ever print publication from the team at Code Club.

    Code Club Book of Scratch Volume 1

    You can learn more about the book on the Code Club blog, and you’ll also find it in the Raspberry Pi Press store, and in bookstores alongside The Raspberry Pi Beginner’s Guide. You can download the free PDF here, but the print version of the Code Club Book of Scratch is rather special. As well as being stuffed full of amazing Scratch projects to try down at your local Code Club, it also comes with magic glasses that reveal secret hints in some of the guides. It’s spiral bound, so it always lays flat, and there are 24 exclusive Code Club stickers as well! The pictures here don’t really do it justice – it’s a wonderful book, even if I am a bit biased.

    Website: LINK

  • World Cup fever: Raspberry Pi football projects to try

    World Cup fever: Raspberry Pi football projects to try

    Reading Time: 2 minutes

    Rumour has it that there’s a worldwide football tournament on, and that England, surprisingly, are doing quite well. In celebration, here are some soccer-themed Raspberry Pi projects for you to try out at home between (or during) matches.

    FutureLearn Football

    Uploaded by Raspberry Pi on 2018-07-09.

    Beat the goalie

    Score as many goals as you can in 30 seconds with our code-it-yourself Beat the Goalie game for Scratch. You can access Scratch in any web browser, or offline with your Raspberry Pi.

    Beat the goalie scratch raspberry pi

    Start by coding a moving football in Scratch, and work through the project to build a game that tallies your successful attempts on goal within a time limit that you choose. Up the stakes by upgrading your game to include second-player control of the penguin goalie.

    Table football

    Once you’ve moved on from penalty practice, it’s time to recruit the whole team!

    Table football Scratch

    Our Table Football project – free, like all of our learning projects – comes with all the ingredients you need to recreate the classic game, including player sprites, graphics, and sounds.

    Instant replay!

    Scratch is all well and good, but it’s time we had some real-life table football, with all the snazzy upgrades you can add using a Raspberry Pi.

    Foosball Instant Replay

    Demo of Foosball Instant Replay system More info here: * https://github.com/swehner/foos * https://github.com/netsuso/foos-tournament Music: http://freemusicarchive.org/music/Jahzzar/Blinded_by_dust/Magic_Mountain_1877

    Stefan Wehner’s build is fully documented, so you can learn how to add automatic goal detection, slow-motion instant replay, scorekeeping, tallying, and more.

    Ball tracking with Marty

    Marty is a 3D-printable educational robot powered by a Raspberry Pi. With the capacity to add the Raspberry Pi camera module, Marty is a great tool for practising object tracking – in this case, ball tracking – for some football fun with robots!

    Teaching Marty the Robot to Play Football

    In this video we start to program Marty The Robot to play football, using a camera and Raspberry Pi on board to detect the ball and the goal. With the camera, Marty can spot a ball, and detect a pattern next to the goal.

    You can also check out Circuit Digest’s ball-tracking robot using a Raspberry Pi, and this ball tracking tutorial by amey_s on Instructables.

    What did we miss?

    Have you built a football-themed project using a Raspberry Pi? What projects did we miss in our roundup? Share them with us here in the comments, or on social media.

    Website: LINK

  • Transition from Scratch to Python with FutureLearn

    Transition from Scratch to Python with FutureLearn

    Reading Time: 3 minutes

    With the launch of our first new free online course of 2018 — Scratch to Python: Moving from Block- to Text-based Programming — two weeks away, I thought this would be a great opportunity to introduce you to the ins and outs of the course content so you know what to expect.

    FutureLearn: Moving from Scratch to Python

    Learn how to apply the thinking and programming skills you’ve learnt in Scratch to text-based programming languages like Python.

    Take the plunge into text-based programming

    The idea for this course arose from our conversations with educators who had set up a Code Club in their schools. Most people start a club by teaching Scratch, a block-based programming language, because it allows learners to drag and drop blocks of pre-written code into a window to create a program. The blocks automatically snap together, making it easy to build fun and educational projects that don’t require much troubleshooting. You can do almost anything a beginner could wish for with Scratch, even physical computing to control LEDs, buzzers, buttons, motors, and more!

    Scratch to Python FutureLearn Raspberry Pi

    However, on our face-to-face training programme Picademy, educators told us that they were finding it hard to engage children who had outgrown Scratch and needed a new challenge. It was easy for me to imagine: a young learner, who once felt confident about programming using Scratch, is now confused by the alien, seemingly awkward interface of Python. What used to take them minutes in Scratch now takes them hours to code, and they start to lose interest — not a good result, I’m sure you’ll agree. I wanted to help educators to navigate this period in their learners’ development, and so I’ve written a course that shows you how to take the programming and thinking skills you and your learners have developed in Scratch, and apply them to Python.

    Scratch to Python FutureLearn Raspberry Pi

    Who is the course for?

    Educators from all backgrounds who are working with secondary school-aged learners. It will also be interesting to anyone who has spent time working with Scratch and wants to understand how programming concepts translate between different languages.

    “It was great fun, and I thought that the ideas and resources would be great to use with Year 7 classes.”
    Sue Grey, Classroom Teacher

    What is covered?

    After showing you the similarities and differences of Scratch and Python, and how the skills learned using one can be applied to the other, we will look at turning more complex Scratch scripts into Python programs. Through creating a Mad Libs game and developing a username generator, you will see how programs can be simplified in a text-based language. We will give you our top tips for debugging Python code, and you’ll have the chance to share your ideas for introducing more complex programs to your students.

    Scratch to Python FutureLearn Raspberry Pi

    After that, we will look at different data types in Python and write a script to calculate how old you are in dog years. Finally, you’ll dive deeper into the possibilities of Python by installing and using external Python libraries to perform some amazing tasks.

    By the end of the course, you’ll be able to:

    • Transfer programming and thinking skills from Scratch to Python
    • Use fundamental Python programming skills
    • Identify errors in your Python code based on error messages, and debug your scripts
    • Produce tools to support students’ transition from block-based to text-based programming
    • Understand the power of text-based programming and what you can create with it

    Where can I sign up?

    The free four-week course starts on 12 March 2018, and you can sign up now on FutureLearn. While you’re there, be sure to check out our other free courses, such as Prepare to Run a Code Club, Teaching Physical Computing with a Raspberry Pi and Python, and our second new course Build a Makerspace for Young People — more information on it will follow in tomorrow’s blog post.

    Website: LINK