Schlagwort: retro games
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Bringing Quake to Arduino: a game-changing project by Nicola Wrachien
Reading Time: 2 minutesFollowing up on his successful Doom port last year, engineer Nicola Wrachien – who works at Silicon Labs, a leader in secure, intelligent wireless technology for a more connected world and long-time Arduino partner – has now tackled an even bigger challenge: porting Quake, the iconic 1990s’ first-person shooter, to an Arduino…
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Two NEW Arduino Plug and Make Kit projects recreate iconic vintage games
Reading Time: 4 minutesThe Plug and Make Kit is a toolbox you can use for infinite ideas. So what happens if you ask a mix of Arduino designers, engineers, and managers to sit down and brainstorm new projects to have fun with it? Well, at least one of them is guaranteed to come up with…
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Code your own pinball game | Wireframe #53
Reading Time: 4 minutesGet flappers flapping and balls bouncing off bumpers. Mark Vanstone has the code in the new issue of Wireframe magazine, available now. There are so many pinball video games that it’s become a genre in its own right. For the few of you who haven’t encountered pinball for some reason, it originated…
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Recreate Gradius’ rock-spewing volcanoes | Wireframe #52
Reading Time: 4 minutesCode an homage to Konami’s classic shoot-’em-up, Gradius. Mark Vanstone has the code in the new edition of Wireframe magazine, available now. Released by Konami in 1985, Gradius – also known as Nemesis outside Japan – brought a new breed of power-up system to arcades. One of the keys to its success…
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Recreate Exerion’s pseudo-3D landscape | Wireframe #51
Reading Time: 4 minutesSwoop over mountains in our homage to Jaleco’s shooter. Mark Vanstone has the code in the latest issue of Wireframe magazine, out now. Taking the shooting action of Galaxian from a few years earlier, Japanese developer Jaleco released Exerion in 1983. What helped Exerion stand out from other shoot-’em-ups of the period,…
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Recreate Galaxian’s iconic attack patterns | Wireframe #50
Reading Time: 4 minutesBlast dive-bombing aliens in our salute to Namco’s classic. Mark Vanstone has the code Aliens swoop down towards the player, bombing as they go. Back in 1979, this was a big step forward from Taito’s Space Invaders. Hot on the heels of the original Space Invaders, Galaxian emerged as a rival space…
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Remake Manic Miner’s collapsing platforms | Wireframe #49
Reading Time: 4 minutesTraverse a crumbly cavern in our homage to a Spectrum classic. Mark Vanstone has the code One of the most iconic games on the Sinclair ZX Spectrum featured a little man called Miner Willy, who spent his days walking and jumping from platform to platform collecting the items needed to unlock the…
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Swing into action with an homage to Pitfall! | Wireframe #48
Reading Time: 4 minutesGrab onto ropes and swing across chasms in our Python rendition of an Atari 2600 classic. Mark Vanstone has the code Whether it was because of the design brilliance of the game itself or because Raiders of the Lost Ark had just hit the box office, Pitfall Harry became a popular character…
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Code a Light Cycle arcade minigame | Wireframe #47
Reading Time: 4 minutesSpeed around an arena, avoiding walls and deadly trails in this Light Cycle minigame. Mark Vanstone has the code. Battle against AI enemies in the original arcade classic. At the beginning of the 1980s, Disney made plans for an entirely new kind of animated movie that used cutting-edge computer graphics. The resulting…
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Code your own Pipe Mania puzzler | Wireframe #46
Reading Time: 4 minutesCreate a network of pipes before the water starts to flow in our re-creation of a classic puzzler. Jordi Santonja shows you how. Pipe Mania’s design is so effective, it’s appeared in various guises elsewhere – even as a minigame in BioShock. Pipe Mania, also called Pipe Dream in the US, is…
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Recreate Tiger-Heli’s bomb mechanic | Wireframe #45
Reading Time: 4 minutesCode an explosive homage to Toaplan’s classic blaster. Mark Vanstone has the details Tiger-Heli was developed by Toaplan and published in Japan by Taito and by Romstar in North America. Released in 1985, Tiger-Heli was one of the earliest games from Japanese developer Toaplan: a top-down shoot-’em-up that pitted a lone helicopter…
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Code your own Artillery-style tank game | Wireframe #44
Reading Time: 4 minutesFire artillery shells to blow up the enemy with Mark Vanstone’s take on a classic two-player artillery game Artillery Duel was an early example of the genre, and appeared on such systems as the Bally Astrocade and Commodore 64 (pictured). To pick just one artillery game is difficult since it’s a genre…
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Code a Rally-X-style mini-map | Wireframe #43
Reading Time: 4 minutesRace around using a mini-map for navigation, just like the arcade classic, Rally-X. Mark Vanstone has the code In Namco’s original arcade game, the red cars chased the player relentlessly around each level. Note the handy mini-map on the right. The original Rally-X arcade game blasted onto the market in 1980, at…
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Recreate Q*bert’s cube-hopping action | Wireframe #42
Reading Time: 4 minutesCode the mechanics of an eighties arcade hit in Python and Pygame Zero. Mark Vanstone shows you how Players must change the colour of every cube to complete the level. Late in 1982, a funny little orange character with a big nose landed in arcades. The titular Q*bert’s task was to jump…
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Recreate Time Pilot’s free-scrolling action | Wireframe #41
Reading Time: 4 minutesFly through the clouds in our re-creation of Konami’s classic 1980s shooter. Mark Vanstone has the code Designed by Yoshiki Okamoto, Konami’s Time Pilot saw an arcade release in 1982. Arguably one of Konami’s most successful titles, Time Pilot burst into arcades in 1982. Yoshiki Okamoto worked on it secretly, and it…
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Code retro games with Digital Making at Home
Reading Time: < 1 minute[youtube https://www.youtube.com/watch?v=r–6fucA4ds?feature=oembed&w=500&h=281] Join us for Digital Making at Home: this week, young people can recreate classic* video games with us! Through Digital Making at Home, we invite kids all over the world to code along with us and our new videos every week. So get ready to code some classic retro…
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Code Jetpac’s rocket building action | Wireframe #40
Reading Time: 4 minutesPick up parts of a spaceship, fuel it up, and take off in Mark Vanstone’s Python and Pygame Zero rendition of a ZX Spectrum classic The original Jetpac, in all its 8-bit ZX Spectrum glory For ZX Spectrum owners, there was something special about waiting for a game to load, with the…
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(Raspberry) Pi Commander | The MagPi 95
Reading Time: 4 minutesAdrien Castel’s idea of converting an old electronic toy into a retro games machine was no flight of fancy, as David Crookes discovers The 1980s was a golden era for imaginative electronic toys. Children would pester their parents for a Tomytronic 3D or a Nintendo Game & Watch. And they would enviously…
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Code Gauntlet’s four-player co-op mode | Wireframe #39
Reading Time: 4 minutesFour players dungeon crawling at once? Mark Vanstone shows you how to recreate Gauntlet’s co-op mode in Python and Pygame Zero. Players collected items while battling their way through dungeons. Shooting food was a definite faux pas. Atari’s Gauntlet was an eye-catching game, not least because it allowed four people to explore…
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Code Robotron: 2084’s twin-stick action | Wireframe #38
Reading Time: 5 minutesNews flash! Before we get into our Robotron: 2084 code, we have some important news to share about Wireframe: as of issue 39, the magazine will be going monthly. The new 116-page issue will be packed with more in-depth features, more previews and reviews, and more of the guides to game development…
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Code a homage to Lunar Lander | Wireframe #37
Reading Time: 4 minutesShoot for the moon in our Python version of the Atari hit, Lunar Lander. Mark Vanstone has the code. Atari’s cabinet featured a thrust control, two buttons for rotating, and an abort button in case it all went horribly wrong. Lunar Lander First released in 1979 by Atari, Lunar Lander was based…
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Make a Side Pocket-esque pool game | Wireframe #36
Reading Time: 7 minutesRecreate the arcade pool action of Data East’s Side Pocket. Raspberry Pi’s own Mac Bowley has the code. In the original Side Pocket, the dotted line helped the player line up shots, while additional functions on the UI showed where and how hard you were striking the cue ball. Created by Data…