Schlagwort: resident evil resistance

  • Nemesis Invades Resident Evil Resistance in New Update, Live Now

    Nemesis Invades Resident Evil Resistance in New Update, Live Now

    Reading Time: 9 minutes

    One of the defining aspects of Resident Evil 3 is, without a doubt, the hulking stalker that trails Jill throughout the game. Nemesis is not only one of the most memorable enemies from Resident Evil history, but perhaps one of the most recognizable monsters in all of video game history. I’m pleased to announce that, starting today, you’ll be able to play as Nemesis in Resident Evil Resistance via today’s update that introduces Nicholai Ginovaef as a Mastermind! Alongside Nicholai’s powerful skills, he’ll also be able to summon Nemesis, complete with its own suite of deadly tools to unleash upon hapless Survivors – the first time Nemesis has been playable in a Resident Evil game.

    To commemorate this occasion, PlayStation’s Tim Turi asked the development staff behind Resident Evil 3 and Resident Evil Resistance to share additional insight on one of gaming’s greatest monsters, including how they updated Nemesis’ design for a new generation in Resident Evil 3 and created a playable version of it for Resident Evil Resistance. (Quick heads up, there are some minor spoilers for Resident Evil 3 below.)

    Nemesis takes aim on Jill in Resident Evil Resistance

    Where does Nemesis project research fit into Umbrella’s overall company plans at the time of RE3? Is it their crowning achievement at the time, a side project, etc.?

    Umbrella Corporations’ bioweapon research was split between Europe and America. The European branch handled project Nemesis, while the American branch handled T-virus research in tandem.

    The Nemesis project was to artificially create the Plagas parasite (first introduced in Resident Evil 4), thus giving birth to NE-α. The idea was to find an appropriate live host that could contain NE-α, which in turn would physically change and transform its host into a bioweapon. However, the reality was no host could contain the power of NE-α, nor was there any means of regulating it. As a result, the project was inevitably put on ice.

    In the meantime, the American branch had finished their creation of the Tyrant bioweapon utilizing the T-virus, to the point that they were able to send it into actual field tests. Feeling the pressure, Umbrella Europe decided to utilize Tyrant as a base for creating Nemesis.

    The Nemesis project was very aggressively pushed forward and managed to achieve results, but NE-α needed to be regulated through a fitted chest piece on the host, as well as equipped with restraining gear to stop it from going rogue while in the field.

    Nemesis still utters the classic “STARS” line while pursuing Jill. Was there any consideration to remove Nemesis’ speech altogether, or give it even more lines?

    In the early development stages, we definitely considered adding more dialogue to showcase its heightened intelligence. Halfway through, there was also a phase where we thought too much dialogue would make Nemesis less scary, so we had considered the option of having it not speak at all. At the end of the day, part of Nemesis’s fear factor is its relentless pursuit in eliminating all S.T.A.R.S. members, so we left the “S.T.A.R.S.” phrase in there as a means of conveying that to the player.

    A little fire won’t hold back Nemesis in RE Resistance

    Nemesis begins the game almost entirely covered in black material, almost like a body bag. Can you please offer insight into this aesthetic change, the decision behind it, and how that material is damaged throughout the game?

    Nemesis is not a completed model, but a prototype. The black material is not Nemesis’ official attire and was restrictive gear that was haphazardly, quickly created to contain it, which is why it has such visuals. We were hoping to create an aesthetic contrast between Nemesis and Tyrant from Resident Evil 2, who has a more completed and finished look.

    Nemesis can now infect zombies with parasites. What was the Capcom dev team hoping to achieve with this change, both from a narrative and gameplay perspective?

    This was implemented as a means of differentiating Nemesis from Tyrant in Resident Evil 2. We wanted Nemesis to come across as an even more formidable opponent, so we started considering alternate abilities aside from its heavy weapon artillery.

    We inevitably decided on this final ability due to the presence of Ganado in Resident Evil 4. Ganado are humanoid enemies that are created through being infected with the Plagas parasite, the original basis for NE-α. When the Plagas activates, it spawns from the neck of its host in the form of a tentacle. NE-α was created to imitate this parasitic quality. We wanted NE-α infected enemies to be visually similar to the Plagas-infected Ganados as a means for fans to piece together how Nemesis fits within the whole Resident Evil franchise.

    Survivors should keep their distance from Nemesis

    Nemesis undergoes an even more dramatic transformation with Type 2 in the RE3 remake compared to the original game. Please discuss the goals and inspirations behind its Type 2 design.

    In the original game, Nemesis’s second form is simply the restrictions coming off, allowing it to utilize its tentacle attacks. The differentiation from its first form was not as dramatic, both from a visual and gameplay standpoint. Our goal was to make a transformation more dramatic, not only from a visual standpoint, but also from a gameplay standpoint as well.

    Nemesis’ transformation into Type 2 occurs when it’s badly burned and falls into the water. Is there something specific about this combination of events, from a RE pseudo-science perspective, that leads to the form of Type 2?

    The trigger for the transformation is a combination of taking damage from Mikhail’s attack and the restrictive gear burning off combined with the regulation device breaking. As a result, the NE-α regenerative capabilities went wild. The transformation is a result of no longer being able to maintain humanoid form through the regenerative process.

    What are the best strategies you’ve seen for fighting Nemesis Type 1 and Type 2? Are there any player strategies you’ve seen online that have surprised you?

    There are so many good players online! You tend to see players utilizing the dodge mechanic to fight both Type 1 and Type 2. However, the concept of Type 1 was very much all about running away, rather than fighting. Type 2 was designed with higher speed, so fast that the player would not be capable of escaping it. The intention was to have the player switch from running to fighting in this stage. Even though Nemesis’s speed has increased, it lost some intelligence, so we wanted Type 2 to be a fight where players would better understand Nemesis’ movements and have a fighting chance of defeating it.

    The nefarious U.B.C.S. operative, Nicholai, from Resident Evil 3 

    What makes Nicholai a good fit as a Mastermind in Resident Evil Resistance?

    As the mastermind behind the incidents in Resident Evil 3, Nicholai’s cunning personality and willingness to do anything for the right price makes him a perfect fit for a Resident Evil Resistance Mastermind. Nicholai has been on the list of potential Masterminds since the very early stages of development.

    What tools does Nicholai have at his disposal as a Mastermind?

    Nicholai is good at using firearms and tracking his prey. In Resistance, this translates into useful skills with camera-mounted firearms and abilities that allow him to track the Survivors around the map. He can also control Nemesis to hunt down Survivors, complete with an array of signature skills to use to hunt down his targets. 

    How does Nicholai distinguish himself as a Mastermind when compared to the rest of the roster?

    Compared to the other Masterminds, Nicholai has more firearm and tracking skills. He’s different from Spencer in how Nicholai’s Exclusive Cards gives him a wider variety of firearms to choose from, and how he’s able to track Survivors and see their actions behind walls. Nicholai’s biggest unique selling point is of course how players can control Nemesis and experience its terrifying power for themselves. 

    Key info on Nicholai and Nemesis from the RE Resistance Mastermind menu

    How does Nemesis stand out from other Mastermind bioweapons in Resident Evil Resistance?

    Nemesis moves at a surprisingly fast speed, can deal multiple attacks using its tentacles, and emits a blood-curdling roar that stops Survivors in their tracks for a set period of time. Compared to G-Birkin and the Tyrant, Nemesis has more ranged attacks.

    How did the Resident Evil Resistance version of Nemesis draw inspiration from its Resident Evil 3 iteration?

    Nemesis takes on many forms in Resident Evil 3 which changes both its appearance and actions. In Resident Evil Resistance, we choose to use the most widely-known humanoid form and tried to design its skills in a way that will best resonate with people who have played Resident Evil 3.

    Nemesis has many weapons and tools at his disposal. How did the team land on this specific loadout for Resident Evil Resistance?

    The team evaluated all the attacks Nemesis has in Resident Evil 3, and derived its Resistance skills from the ones we think would feel the most satisfying for players to use when controlling Nemesis. It has a tentacle attack, a dash, and, of course, an ultra-powerful Rocket Launcher. Lots to look forward to!

    Nemesis packs some heavy artillery in RE Resistance

    What tips do you have for succeeding with Nicholai and Nemesis as a Mastermind?

    Try shooting your opponents when they are not paying attention. (Laugh) After the game’s been released for some time, Survivors will become very aware of where the cameras are placed, so defeating Survivors with firearms will no longer be easy. Even though Nicholai is a firearms expert, equipping only firearm cards might not be the best strategy. We suggest including fast creatures to distract Survivors, use skills that hold them in place, equip automated firearms to draw their attention, then ambush them from behind for optimal efficiency. In addition, if the Survivors are gathered together, the adrenaline rush players can get from wiping out an entire team of Survivors using Nemesis’s Rocket Launcher is definitely a Nicholai-exclusive experience.

    What tips do you have for Survivors trying to survive against Nicholai?

    Don’t wander off alone, communicate with each other and stay alert and agile. The Mastermind’s cameras rotate at a fixed speed, so we recommend players practice how to move around while firing weapons when targeted by camera-mounted firearms. We also strongly suggest melee-focused characters like Tyrone and Sam buy at least one firearm to use against cameras. Nicholai’s firearms can deal a considerable amount of damage, making him very hard to defend against when alone and without support. Cameras also have a shield that prevents them from being disabled again for a period of time after they recover. When players see cameras protected by an Electromagnetic Shield, the best strategy would be to retreat or find cover!


    Thanks to the development staff for providing such amazing insight into Nemesis in Resident Evil 3, as well as Nicholai and Nemesis’ tag-team combo in Resident Evil Resistance! You can begin your desperate escape from Nemesis yourself with Resident Evil 3, out now for PlayStation 4, and take control of the bioweapon itself with Resident Evil Resistance, included with Resident Evil 3.

    Website: LINK

  • Editors’ Choice: Top-Tier Terror with Resident Evil 3 & RE Resistance

    Editors’ Choice: Top-Tier Terror with Resident Evil 3 & RE Resistance

    Reading Time: 3 minutes

    Tension and release. Chase and escape. Blasting my last precious shotgun shell, then discovering a hidden ammo cache around the corner. The greatest Resident Evil games deliver an intoxicating ebb and flow of survival, and Capcom’s relentless RE3 remake delivers on this pedigree at a ruthless pace. The solo horror adventure is coupled with RE Resistance, a refreshing asymmetrical online multiplayer game where you play as one of four Survivors or a singular sadistic Mastermind.

    Resident Evil 3 is an intense horror gauntlet of razor-thin escapes, built upon the rock-solid foundation of last year’s RE2 remake (one of my all-time favorites). The new thrills come from not knowing when the faster, stronger, and less forgiving Nemesis will burst through a wall to dunk on Jill. 

    I adore the invaluable new dodge maneuvers Jill has for shaking off her pursuer. Tapping R1 to quickly dodge lunging zombies or Nemesis’ swinging fist is responsive and satisfying. Perfect timing scores you a satisfying slow-mo window to blast enemies in retaliation. 

    This remake holds true to the 1999 original’s action-movie pace and key story beats, while injecting intriguing new locations, revamped enemy types, and other twists. I loved returning to the role of heavily armed mercenary Carlos Oliveira and exploring the RPD station. And now, Nemesis can  attach parasites to zombies’ heads, arming them with a long-range tentacle attack and beefed-up defenses. These delectable deviations kept me guessing throughout — the best horror is always unexpected.

    RE3 carries forward one of my favorite elements from RE2 – permanent weapon upgrades. Attachments like bigger magazines, suppressors, accuracy-boosting stocks, and more are the ultimate rewards for backtracking or confronting Nemesis himself. Be sure to unlock every sealed container, as most weapon upgrades make your precious ammo even more potent (and way cooler looking). Expanding your inventory with stylish RPD fanny packs is also spaciously cathartic.

    Need a break from the harrowing pursuit of monsters? Resident Evil Resistance, a 4v1 asymmetrical online multiplayer game included with RE3, lets you control them. I love taking the Mastermind helm and summoning RE2’s hulking Tyrant (a.k.a. Mr. X) or G-Birkin for a brute-force rampage against human-controlled Survivors. Becoming some of these iconic monsters is an RE fan’s evil dream come true. Also satisfying is spying on enemies via security cameras and foiling their escape with carefully placed zombies, bear traps, and other hazards. Entering the mindspace of an RE villain is alarmingly intoxicating.

    Teaming up with other Survivors for a more traditional RE experience is also a blast. Navigating devious stages and Mastermind traps together brings me waves of nostalgia from hours spent online playing RE Outbreak back on PS2. My favorite Survivor is January with her handy camera-hacking ability — perfect for reducing the Mastermind’s control. Escaping through that final door is a gratifying thrill I intend to repeat many times (hopefully as a team).

    Capcom’s two-for-one of terror delivers on all fronts, whether you prefer to survive alone or with friends… or dish out the mayhem yourself. Next stop, Raccoon City!

    Website: LINK

  • Prevail in Resident Evil 3 and Resident Evil Resistance With These Tips

    Prevail in Resident Evil 3 and Resident Evil Resistance With These Tips

    Reading Time: 5 minutes

    Resident Evil 3 hits PS4 today, and it’s bringing a few friends with it — both the hulking Nemesis that will be chasing Jill through the city streets as well as the 4v1 survival horror game, Resident Evil Resistance. In this new experience, four Survivors must outwit a sinister Mastermind determined to prevent their escape throughout a series of gruesome experiments. Resident Evil Resistance is included alongside Resident Evil 3, so you’ll have two horror experiences to dive into.

    You may have already caught up on Tim’s blog with some excellent Resident Evil Resistance tips for Survivors and Masterminds alike, so today we’ve put together a little guide on how to make the most of your time in Resident Evil 3’s Raccoon City.

    Bright Lights, Big City

    Jill will be spending some time on the streets of the city she once called home, and fortunately for you, a map of Raccoon City is readily available to navigate your way around. Make good use of it, as your map can tell you if you’ve missed items in an area, and even keep track of locked doors.

    Sharp-eyed fans of the original Resident Evil 3: Nemesis might recognize familiar stores like Eagle’s Pet Shop, while new locations, such as Moon’s Donuts, are a great place to stop and take a moment to rest. Keep your eyes and ears open, too. Rattling doors or distant groans mean that there are likely enemies approaching — though zombies may soon be the least of your worries as you venture through the streets and buildings of Raccoon City.

    Mix It Up

    Stop me if you’ve heard this one before: One green herb mixed with one red herb is a recipe for full health. Resident Evil 3 continues this long tradition, making for an easy way to restore your health in a pinch. Red herbs are less common, but they don’t have any useful properties on their own. Make sure you have some spare green herbs to mix with them to create powerful healing items!

    Speaking of mixing, ammo mixing from the original Resident Evil 3: Nemesis (and re-introduced in last year’s Resident Evil 2) makes a return. There are different kinds of gunpowder, and different mixes yield different types of ammunition. Craft the type of ammo that fits your playstyle, and what you’ll need for the trials ahead – but make sure to plan ahead! A single bottle of gunpowder doesn’t do anything on its own.

    Tall, Dark, and Deadly

    If you’ve already played the Resident Evil 3 Raccoon City Demo — and if you haven’t, go download it after reading this! — you already know that Nemesis is a towering force to be reckoned with. It won’t go down without a fight, but you can knock Nemesis down… for a short while. What you do after that is your call, but sticking around won’t do you much good. If you want to stand your ground, bring your strongest weaponry, and make sure to practice your perfect dodges (R1 when an attack is about to hit) to maneuver out of the way and mount a counterattack by holding L2 to aim and slow things down for a moment right after a perfect dodge.

    Dear Diary…

    This is an easy one — remember to save your game at typewriters regularly, especially if you just did something cool, saved a bunch of ammo, or made a flawless escape from a hungry horde. You never know what’s lurking around the next corner, so locking in your progress is always a good idea. Saving is free, so safe often!

    Before wrapping things up, how about a couple of extra tips for Resident Evil Resistance? You’ll want to make the most of your first few matches, so here’s a couple of recommendations for new Survivors and Masterminds:

    Did You Hear That?

    Tim mentioned this already in his article the other day, but voice communication can make a huge difference for the Survivors. No matter if you squad up with a trusty group of allies, or make some new friends as you play, being respectful and supportive of your allies while talking through matches will help you make it to the end.

    There’s a flip side to voice chat, though; crafty Masterminds can choose to use their own mic to taunt the Survivors and listen in on their conversations, adding a psychological layer to the proceedings. A keen Mastermind can listen in, and play mind games by selectively responding to their test subjects. Sometimes silence is the most terrifying sound of all.

    Know Your Limits

    Both Survivors and Masterminds have a suite of abilities at their disposal, so don’t be afraid to take the time to learn the ins and outs of each as you play a few matches. For Survivors, that means figuring out the best time to use your powerful Fever Skills. Tyrone’s Rally can lessen damage when a Tyrant shows up, for example, while Becca’s Bullet Storm is great for clearing out rooms of enemies with the right weapon in hand.

    Masterminds, on the other hand, should keep track of how much energy they have and how many creatures they’ve placed. It might be tempting to fill a room full of enemies, but a well-placed grenade can ruin all of that effort in a flash (and a bang). Keep some energy on hand, and plan ahead — try to wear down the Survivors and run down the clock instead of going for an all-out attack.


    That’s all we’ve got, now go brave the streets of Raccoon City in Resident Evil 3, available now. And don’t forget — Resident Evil 3 includes the 4v1 survival horror game Resident Evil Resistance, so get a few friends together online and try to escape as Survivors, or take on the role of a Mastermind to crush their attempts. I’ll be seeing you from behind the Mastermind’s cameras!

    Website: LINK

  • Tips for Surviving and Masterminding in Resident Evil Resistance

    Tips for Surviving and Masterminding in Resident Evil Resistance

    Reading Time: 3 minutes

    The world of survival horror has two sides – the Survivors, and the evil forces pulling the strings. Resident Evil Resistance’s online 4v1 asymmetrical multiplayer lets horror fans experience both sides of the nightmare.

    Ahead of the game’s April 3 launch (it comes with Resident Evil 3), I’ve collected some tips to help you succeed as both a plucky Survivor and malevolent Mastermind.

    Survivors

    Four players team up to find key items, collect life-saving resources, and outlast the monsters (and a ticking clock). It’s the classic survival-horror player experience, but with a multiplayer twist: Each Survivor can wield standard firearms and melee weapons, but character specializations, from hacking to brute force melee, set them apart.

    • Stick together to survive. Don’t become a horror movie stereotype.
    • Connect your mic and communicate as a team.
    • Experiment with your Survivor’s unique skills. Use ‘em when you got ‘em. You may not live long if you wait for the perfect moment.
    • Keep moving! Every wasted second is more time the Mastermind can use to lay traps. When time expires, so do the Survivors – you’ve got to escape to win.
    • Tap into January’s hacking skills to disable the Mastermind’s technology, restricting their surveillance and control.
    • Tank it up with Tyrone. Manage single enemies with his powerful kick and buff teammates’ defense with his rallying yell.
    • Becca’s firearm skills let her take a knee for powerful (stationary) potshots, and unload infinite ammo. Use the latter on Mastermind’s boss-type monsters.
    • Martin Sandwich’s robust support skills let him craft proximity mines and wield a stunning Flash Baton to stop enemies.
    • Pummel threats with ex-boxer Samuel’s flying fists. Use his Dash Punch to close the gap on enemies and deal damage.
    • Valerie can heal fellow players with her Modified First Aid Spray, which leaves a lasting buff. She can also highlight nearby pickups and enemies.
    • Love inventory space? Valeries’ backpack gives her 10 slots instead of the standard 8.
    • Melee weapons are useful. Bats and sledgehammers are great for taking out single targets and dismantling key objectives.
    • All ammo is general use for all weapons. No worrying about separate pistol or shotgun ammo.
    • Stock up for the final escape. Save ammo, grenade-type weapons, and healing items for the end. The Mastermind will likely throw powerful monsters at you while you wait for the final door to open.
    • Try out all the survivors until you find the one that suits your playstyle.

    Mastermind

    The bad guys hold all the cards – literally. Control the battlefield by observing the Survivors’ progress through security cameras. Spend energy points to activate trap and monster cards in your hand to run down the clock and wipe them out.

    • Think ahead when setting traps and monsters for Survivors. Plan for the next two or three rooms they’ll be exploring.
    • Mastermind newcomers should consider starting with the straightforward power of Daniel or Annette. Once you’ve got the basics, Alex and Ozwell offer more specialized tactics.
    • Pulverize Survivors with Daniel Fabron’s high-powered monsters, including RE2’s bruiser Tyrant (a.k.a. Mr. X). Be wary of his cards’ high energy costs.
    • RE2’s Annette Birkin specializes in buffing her monsters’ potency, and can call in the hulking G-Birkin form of her mutated husband to devastate Survivors.
    • Alex Wesker specializes in setting traps and manipulating the battlefield. Drop her deadly, stationary plant monster, Yateveo, in front of an important objective to disrupt the Survivor’s escape.
    • Ozwell Spencer’s obstructing Disintegration Field is on a short cooldown. Use it frequently to slow Survivor progress, and place it near monsters, which can pass right through it.
    • Identify every map’s choke points and drop boss monsters like Mr. X and William Birkin there when the Survivors approach.
    • Corner Survivors in a single, tight room when summoning boss monsters. Area-of-effect attacks dominate in tight spaces.
    • Build a defense of traps and monsters around the Supply Zombie – a special monster Survivors can take out to earn valuable items. If this special zombie survives, the Mastermind is rewarded a powerful card.
    • Close the dang doors! Even this minor bit of housekeeping adds up to slow Survivor progress. You can also lock doors and turn off lights to throw off Survivors.

    Reading this after getting hands on with the game post-Beta or after launch? Share your own tips in the comments below. Resident Evil Resistance drops on PS4 April 3, bundled together with the stunning Resident Evil 3 remake.

    Website: LINK

  • New Resident Evil Resistance Masterminds Revealed

    New Resident Evil Resistance Masterminds Revealed

    Reading Time: 5 minutes

    Two new Masterminds are joining the cast of Resident Evil Resistance, bringing their own unique brand of fear to the asymmetrical survival horror experience as they attempt to stop the Survivors from making their escape. We’ve got fresh new details on Alex Wesker and Ozwell Spencer, joining series newcomer Daniel Fabron and the infamous Annette Birkin.

    Alex Wesker

    For those of you who have played Resident Evil Revelations 2, you’ll likely recognize the name Alex Wesker, not to be confused with Albert Wesker. The two share a last name, but the way they carry out their objectives couldn’t be more different. Alex tends to prefer more indirect means to achieve her goals, putting her subjects through psychological horrors and experiments that make her well suited to her role as a Mastermind. In fact, the PlayStation Blog’s very own Tim Turi asked the team behind the game why they decided to add Alex.

    Peter Fabiano, Producer for Resident Evil Resistance and Resident Evil 3, explains:

    “Considering the way Alex is portrayed in-lore and in Resident Evil Revelations 2, it only made sense to include her as a Mastermind. She was the first character we thought of when coming up with Masterminds. In fact, in Revelations 2, she conducted her own experiments where she taunted her subjects over loudspeakers in a similar vein to the Masterminds in Resistance, making her a perfect fit.”

    As you might have guessed, Alex’s playstyle is all about manipulation, making her a great choice for those who prefer a slightly more indirect approach over brute force. With a greater focus on traps than other Masterminds, Alex can influence the layout of a stage to catch Survivors off-guard or force them to deal with roadblocks as she enhances zombies and other creatures. Playing into these themes, she has a particularly vicious bioweapon at her disposal: Yateveo.

    We’ll kick it back to Tim for a moment, who asked the team how they decided on a plant-based monster for Alex, given the long history of plant-themed creatures in past games. Peter has this to say about Yateveo:

    “You’ve got a few plant-based enemies in the Resident Evil series. Plant 42, Ivy, and the Huge Plant from the Outbreak games, for example. Yateveo doesn’t take direct influence from any of them – or maybe it indirectly does from all of them – but we thought it would be interesting to have a Mastermind use a creature that’s fixed in one spot. This could add a layer of strategy to how Masterminds could play.”

    It may seem strange to have a powerful bioweapon that stays firmly in place, but if you look up the root of Yateveo, you’ll understand just how deadly a stationary plant can be – particularly if it’s blocking an important objective for the Survivors.

    Let’s move on to our next Mastermind….

    Ozwell E. Spencer

    Synonymous with Umbrella itself, Ozwell is one of the company’s founders who refuses to face his own mortality while forcing others to face theirs. Since Resistance is a non-canon entry in the Resident Evil series, the team behind the game was able to have a bit of fun with who they included as a Mastermind. They decided to turn to the series’ long history and characters who haven’t had much time in the limelight. Here’s Peter on the matter:

    “Ozwell has been a shadowy antagonist throughout most of the Resident Evil series, so we thought it would be fun to bring the father of all bioweapons and Umbrella itself to the forefront. We didn’t really see him before Resident Evil 5, and this gave us a chance to have some fun and make him a playable character – even if he’s only playable via the Mastermind’s cameras.”
    Deeply intrigued by Alex’s reports of a virus mutation that grants superhuman abilities without altering the subject’s physical appearance, Ozwell decides to take a more direct approach to the experiments. With the help of the latest and greatest in Umbrella technology, the founder of Umbrella is ready to unleash untold horrors upon the Survivors.

    If you’re familiar with the other Masterminds that have been revealed previously, then you’ll know that Annette Birkin can summon the mutated G-Birkin to unleash his fury, while newcomer Daniel Fabron calls in a mighty Tyrant to crush the Survivors into paste. Unlike the other Masterminds, however, Ozwell doesn’t have a controllable bioweapon. Rather, he uses Umbrella’s cutting edge technology to create a Disintegration Field that causes severe damage to any Survivors foolish enough to pass through it. Tim asked about this unique ability in comparison to the other Masterminds.

    Here’s what Peter had to say on behalf of the dev team:

    “Spencer is the type of Mastermind who is always lurking in the shadows, and letting others do his dirty work. We decided that instead of directly controlling a bioweapon as his signature skill, we wanted to do something a bit more indirect. Since a big part of his toolkit focuses on ways to delay and redirect Survivors as well as reduce their remaining time, we thought the Disintegration Field would be perfect for him.

    “The cooldown is much shorter than other bioweapons, and only does damage to the Survivors – the creatures he places are unaffected. He’s able to constantly redirect Survivor movement to his advantage by changing the stage’s layout, and it also changes the pacing of gameplay with Spencer compared to other Masterminds. Instead of one big game changing moment, he slowly but steadily wears out the Survivors.”

    And there you have it! You’ll be able to take charge of your own experiments from the Mastermind’s chair in just a few weeks with Resident Evil Resistance, included with Resident Evil 3 when it comes to PlayStation 4 on April 3, 2020.

    Website: LINK