Schlagwort: resident evil 3 remake

  • Nemesis Invades Resident Evil Resistance in New Update, Live Now

    Nemesis Invades Resident Evil Resistance in New Update, Live Now

    Reading Time: 9 minutes

    One of the defining aspects of Resident Evil 3 is, without a doubt, the hulking stalker that trails Jill throughout the game. Nemesis is not only one of the most memorable enemies from Resident Evil history, but perhaps one of the most recognizable monsters in all of video game history. I’m pleased to announce that, starting today, you’ll be able to play as Nemesis in Resident Evil Resistance via today’s update that introduces Nicholai Ginovaef as a Mastermind! Alongside Nicholai’s powerful skills, he’ll also be able to summon Nemesis, complete with its own suite of deadly tools to unleash upon hapless Survivors – the first time Nemesis has been playable in a Resident Evil game.

    To commemorate this occasion, PlayStation’s Tim Turi asked the development staff behind Resident Evil 3 and Resident Evil Resistance to share additional insight on one of gaming’s greatest monsters, including how they updated Nemesis’ design for a new generation in Resident Evil 3 and created a playable version of it for Resident Evil Resistance. (Quick heads up, there are some minor spoilers for Resident Evil 3 below.)

    Nemesis takes aim on Jill in Resident Evil Resistance

    Where does Nemesis project research fit into Umbrella’s overall company plans at the time of RE3? Is it their crowning achievement at the time, a side project, etc.?

    Umbrella Corporations’ bioweapon research was split between Europe and America. The European branch handled project Nemesis, while the American branch handled T-virus research in tandem.

    The Nemesis project was to artificially create the Plagas parasite (first introduced in Resident Evil 4), thus giving birth to NE-α. The idea was to find an appropriate live host that could contain NE-α, which in turn would physically change and transform its host into a bioweapon. However, the reality was no host could contain the power of NE-α, nor was there any means of regulating it. As a result, the project was inevitably put on ice.

    In the meantime, the American branch had finished their creation of the Tyrant bioweapon utilizing the T-virus, to the point that they were able to send it into actual field tests. Feeling the pressure, Umbrella Europe decided to utilize Tyrant as a base for creating Nemesis.

    The Nemesis project was very aggressively pushed forward and managed to achieve results, but NE-α needed to be regulated through a fitted chest piece on the host, as well as equipped with restraining gear to stop it from going rogue while in the field.

    Nemesis still utters the classic “STARS” line while pursuing Jill. Was there any consideration to remove Nemesis’ speech altogether, or give it even more lines?

    In the early development stages, we definitely considered adding more dialogue to showcase its heightened intelligence. Halfway through, there was also a phase where we thought too much dialogue would make Nemesis less scary, so we had considered the option of having it not speak at all. At the end of the day, part of Nemesis’s fear factor is its relentless pursuit in eliminating all S.T.A.R.S. members, so we left the “S.T.A.R.S.” phrase in there as a means of conveying that to the player.

    A little fire won’t hold back Nemesis in RE Resistance

    Nemesis begins the game almost entirely covered in black material, almost like a body bag. Can you please offer insight into this aesthetic change, the decision behind it, and how that material is damaged throughout the game?

    Nemesis is not a completed model, but a prototype. The black material is not Nemesis’ official attire and was restrictive gear that was haphazardly, quickly created to contain it, which is why it has such visuals. We were hoping to create an aesthetic contrast between Nemesis and Tyrant from Resident Evil 2, who has a more completed and finished look.

    Nemesis can now infect zombies with parasites. What was the Capcom dev team hoping to achieve with this change, both from a narrative and gameplay perspective?

    This was implemented as a means of differentiating Nemesis from Tyrant in Resident Evil 2. We wanted Nemesis to come across as an even more formidable opponent, so we started considering alternate abilities aside from its heavy weapon artillery.

    We inevitably decided on this final ability due to the presence of Ganado in Resident Evil 4. Ganado are humanoid enemies that are created through being infected with the Plagas parasite, the original basis for NE-α. When the Plagas activates, it spawns from the neck of its host in the form of a tentacle. NE-α was created to imitate this parasitic quality. We wanted NE-α infected enemies to be visually similar to the Plagas-infected Ganados as a means for fans to piece together how Nemesis fits within the whole Resident Evil franchise.

    Survivors should keep their distance from Nemesis

    Nemesis undergoes an even more dramatic transformation with Type 2 in the RE3 remake compared to the original game. Please discuss the goals and inspirations behind its Type 2 design.

    In the original game, Nemesis’s second form is simply the restrictions coming off, allowing it to utilize its tentacle attacks. The differentiation from its first form was not as dramatic, both from a visual and gameplay standpoint. Our goal was to make a transformation more dramatic, not only from a visual standpoint, but also from a gameplay standpoint as well.

    Nemesis’ transformation into Type 2 occurs when it’s badly burned and falls into the water. Is there something specific about this combination of events, from a RE pseudo-science perspective, that leads to the form of Type 2?

    The trigger for the transformation is a combination of taking damage from Mikhail’s attack and the restrictive gear burning off combined with the regulation device breaking. As a result, the NE-α regenerative capabilities went wild. The transformation is a result of no longer being able to maintain humanoid form through the regenerative process.

    What are the best strategies you’ve seen for fighting Nemesis Type 1 and Type 2? Are there any player strategies you’ve seen online that have surprised you?

    There are so many good players online! You tend to see players utilizing the dodge mechanic to fight both Type 1 and Type 2. However, the concept of Type 1 was very much all about running away, rather than fighting. Type 2 was designed with higher speed, so fast that the player would not be capable of escaping it. The intention was to have the player switch from running to fighting in this stage. Even though Nemesis’s speed has increased, it lost some intelligence, so we wanted Type 2 to be a fight where players would better understand Nemesis’ movements and have a fighting chance of defeating it.

    The nefarious U.B.C.S. operative, Nicholai, from Resident Evil 3 

    What makes Nicholai a good fit as a Mastermind in Resident Evil Resistance?

    As the mastermind behind the incidents in Resident Evil 3, Nicholai’s cunning personality and willingness to do anything for the right price makes him a perfect fit for a Resident Evil Resistance Mastermind. Nicholai has been on the list of potential Masterminds since the very early stages of development.

    What tools does Nicholai have at his disposal as a Mastermind?

    Nicholai is good at using firearms and tracking his prey. In Resistance, this translates into useful skills with camera-mounted firearms and abilities that allow him to track the Survivors around the map. He can also control Nemesis to hunt down Survivors, complete with an array of signature skills to use to hunt down his targets. 

    How does Nicholai distinguish himself as a Mastermind when compared to the rest of the roster?

    Compared to the other Masterminds, Nicholai has more firearm and tracking skills. He’s different from Spencer in how Nicholai’s Exclusive Cards gives him a wider variety of firearms to choose from, and how he’s able to track Survivors and see their actions behind walls. Nicholai’s biggest unique selling point is of course how players can control Nemesis and experience its terrifying power for themselves. 

    Key info on Nicholai and Nemesis from the RE Resistance Mastermind menu

    How does Nemesis stand out from other Mastermind bioweapons in Resident Evil Resistance?

    Nemesis moves at a surprisingly fast speed, can deal multiple attacks using its tentacles, and emits a blood-curdling roar that stops Survivors in their tracks for a set period of time. Compared to G-Birkin and the Tyrant, Nemesis has more ranged attacks.

    How did the Resident Evil Resistance version of Nemesis draw inspiration from its Resident Evil 3 iteration?

    Nemesis takes on many forms in Resident Evil 3 which changes both its appearance and actions. In Resident Evil Resistance, we choose to use the most widely-known humanoid form and tried to design its skills in a way that will best resonate with people who have played Resident Evil 3.

    Nemesis has many weapons and tools at his disposal. How did the team land on this specific loadout for Resident Evil Resistance?

    The team evaluated all the attacks Nemesis has in Resident Evil 3, and derived its Resistance skills from the ones we think would feel the most satisfying for players to use when controlling Nemesis. It has a tentacle attack, a dash, and, of course, an ultra-powerful Rocket Launcher. Lots to look forward to!

    Nemesis packs some heavy artillery in RE Resistance

    What tips do you have for succeeding with Nicholai and Nemesis as a Mastermind?

    Try shooting your opponents when they are not paying attention. (Laugh) After the game’s been released for some time, Survivors will become very aware of where the cameras are placed, so defeating Survivors with firearms will no longer be easy. Even though Nicholai is a firearms expert, equipping only firearm cards might not be the best strategy. We suggest including fast creatures to distract Survivors, use skills that hold them in place, equip automated firearms to draw their attention, then ambush them from behind for optimal efficiency. In addition, if the Survivors are gathered together, the adrenaline rush players can get from wiping out an entire team of Survivors using Nemesis’s Rocket Launcher is definitely a Nicholai-exclusive experience.

    What tips do you have for Survivors trying to survive against Nicholai?

    Don’t wander off alone, communicate with each other and stay alert and agile. The Mastermind’s cameras rotate at a fixed speed, so we recommend players practice how to move around while firing weapons when targeted by camera-mounted firearms. We also strongly suggest melee-focused characters like Tyrone and Sam buy at least one firearm to use against cameras. Nicholai’s firearms can deal a considerable amount of damage, making him very hard to defend against when alone and without support. Cameras also have a shield that prevents them from being disabled again for a period of time after they recover. When players see cameras protected by an Electromagnetic Shield, the best strategy would be to retreat or find cover!


    Thanks to the development staff for providing such amazing insight into Nemesis in Resident Evil 3, as well as Nicholai and Nemesis’ tag-team combo in Resident Evil Resistance! You can begin your desperate escape from Nemesis yourself with Resident Evil 3, out now for PlayStation 4, and take control of the bioweapon itself with Resident Evil Resistance, included with Resident Evil 3.

    Website: LINK

  • Intense Action Elevates the Horror in Resident Evil 3 Remake

    Intense Action Elevates the Horror in Resident Evil 3 Remake

    Reading Time: 4 minutes

    The more I try to escape Raccoon City, the more it pulls me back in. Capcom recently invited the PlayStation team to go hands-on with the hotly anticipated Resident Evil 3 remake. We spent several intense hours with former S.T.A.R.S. Alpha Team member, Jill Valentine, and the hulking Nemesis dogging her attempt to flee Raccoon City. The action-packed preview left us bloodied, singed, rattled, and ready for more.

    Resident Evil 3: Nemesis was originally released on PlayStation in 1999, just a year after RE2. Similar to the 1999 original, Capcom’s RE3 remake ups the action on the chaotic city streets, which reflects in the core gameplay.

    Prepare for the ordeal with key takeaways from our time with the RE3 remake (no story spoilers here):

    • Capcom’s photo-realistic visuals bring Raccoon City to life with stunning detail. Blazing infernos cast zombie shadows down long alleyways. Faux movie posters adorn corridors. Dirt and abrasions show on Jill as she struggles to survive. The cumulative effect is striking.
    • The RE3 remake dramatically reinvents the sprawling streets of Raccoon City — this is much grander than a one-to-one remaster. Expect larger areas and some reimagined sequences that dwarf those in the original game.

    • New shops and locations flesh out the collapsing city, including an expanded subway station, new labyrinthine sewer section, and a richly detailed donut shop (yum!).
    • City streets are wider and more open, unlike the relatively narrow corridors of the 1999 original. More room to dodge enemies! Speaking of…
    • Jill has a new evade move (R1 + left stick) that lets you dodge lunging zombies and other foes. It works a bit like a parry, and is much easier to execute than in the 1999 original. Careful you don’t juke into the arms of a waiting enemy, though…
    • The seasoned supercop can now perform a Perfect Dodge by precisely pressing X while in an enemy’s clutches. Success scores you a slow-motion counter window to open fire.
    • Jill’s knife doesn’t degrade like the blades of RE2 remake, and it’s no longer used as a self-defense item (practice that Perfect Dodge).
    • Similar to the RE2 remake and RE7, ammo crafting is key to survival in RE3. (Fun fact: RE3 introduced ammo crafting to the series in 1999!)
    • Outwit your enemies with environmental traps. Blast red barrels to topple groups of zombies, and shoot electrical boxes to stun nearby threats.
    • Jill, a known Master of Unlocking, can eventually pick numerous yellow padlocks scattered around the environment. This gives you more reason to canvas areas you’ve already explored as you hunt for extra supplies.
    • Nemesis is bigger, stronger, and more persistent than ever. The brutish bio-weapon packs a heavy punch, ensnares Jill with a tentacle grab, and can cut off her escape routes with a flying leap. Your experience fleeing from RE2’s Tyrant (a.k.a. Mr. X) isn’t enough… When in doubt, run from Nemesis. Especially when fighting in confined spaces or around other enemies.
    • If you must fight, do it on your terms. Lure Nemesis near electrical boxes or explosive barrels to deal damage while saving ammo.
    • Sometimes, Nemesis drops valuable supply cases when you (temporarily) defeat him. Nab these for high-powered ammo and coveted weapon upgrades…
    • Similar to the RE2 remake, there are numerous weapon mods to find. I souped up Jill’s pistol with an extended magazine, laser-dot sight, and silencer.
    • The Hunter Gamma lurks within the bowels of Raccoon City. Stay away from its gaping maw to stay alive. Pack flame grenade rounds and look the devil in the mouth.
    • The skittering, bug-like Drain Deimos creatures return, and can now inject Jill with an unsettling status effect. Pack an extra green herb…
    • Fanny packs are still in style! These inventory-expanding pick-ups are worth their weight in gold.
    • A little overwhelmed? Activate Assist Mode for regenerating health, weaker enemies, more ammo, and a powerful assault rifle (similar to the 1999 original’s Easy Mode).
    • The preview concluded with a boss battle against a flamethrower-wielding Nemesis. The monster swept fire across the construction site battleground, dashed at Jill, and blasted flaming mortar shots everywhere in the epic confrontation.
    • Dismantling Nemesis’ flamethrower with precise shots to its cooling vents and fuel tank isn’t enough to keep the pursuer down. Prepare for a resilient foe…

    My time with the Resident Evil 3 remake reassured me that Capcom is faithfully enhancing what made the 1999 original unforgettable. While expanding the scope of Raccoon City, it also ratchets up the action and tension. Enemies are more plentiful and ferocious than ever, but Jill also has more skills at her disposal. I can’t wait to plunge back into the madness and outwit the imposing Nemesis when it hits PS4 April 3.

    about the online, asymmetrical multiplayer game, Resident Evil Resistance, which is included with Resident Evil 3.

    Website: LINK