Schlagwort: RED ART GAMES

  • Ufouria: The Saga 2 Reinvents an 8-Bit Classic

    Ufouria: The Saga 2 Reinvents an 8-Bit Classic

    Reading Time: 6 minutes
    • Ufouria: The Saga 2 is the brand new sequel to a 33 year old cult classic.
    • This sequel keeps the original game’s humorous tone while giving it a brand new art style.
    • The developers used real versions of characters and objects to create the in-game models.

    Ufouria: The Saga 2 is coming to Xbox Series X|S and for long-time gamers, this release is quite the event. It is not everyday that a game gets a sequel 33 years after its release after all. When our friends over at Sunsoft in Japan first showed us an early version of Ufouria: The Saga 2, we knew then and there that we had to bring it over to the West and allow Xbox gamers to play it. But before we get more in depth about this brand new sequel, allow us to give you a quick history lesson.

    Ufouria 2 landscape

    Sunsoft is a legendary Japanese games publisher that has been in operation since the 1970s. In the late 1970s, it began developing Arcade games, which led to the creation of some hits such as Arabian, Ikki, and Kangaroo. In the late 1980s, it expanded into home gaming with products for consoles like the Famicom (known in the West as the Nintendo Entertainment System). Following the growth of the home console market, Sunsoft went on to produce iconic titles such as Blaster Master, Batman, Battle Formula, Ufouria: The Saga (known in Japan as Hebereke), and Gimmick!. Despite facing various challenges along the way, Sunsoft has continued to develop games with passion and creativity thanks to a small but dedicated team that cherishes its commitment to quality and playfulness.

    Ufouria 2 underground setting

    After making itself more discreet for a few years, Sunsoft has embarked on its « Sunsoft is back! » campaign with the goal of coming back to the forefront of the gaming world. And as part of said campaign, it decided to give a sequel to one of its most famous 8-bit titles. The original Ufouria: The Saga came out in Japan on September 20 1991 as a Famicom title. Now described as a Metroidvania, it was so ahead of its time that the word didn’t exist back it when was first released. Ufouria: The Saga features a comical and surreal world where a crew of very unique characters embark on a humorous adventure to save the planet from an alien invasion. Thirty-three years later, it’s once again up to Hebe (a mysterious snowman-like creature), O-Chan (a girl wearing a cat costume), Sukezaemon (a ghost) and Jennifer (an anglerfish) to join their very specific forces to get rid of those nasty aliens.

    Ufouria 2 sky environment

    As old school gaming fans ourselves, we at Red Art Games wanted to support Sunsoft’s initiative and bring this new title to as many players as possible. That’s why our very own Red Art Studios created the Xbox Series X|S version of Ufouria: The Saga 2 in collaboration with the Sunsoft team. While this sequel keeps the same cast of protagonists, basic premise (the comically evil alien Utsujin has landed on Earth with ambitions to take over the planet) and open world platformer gameplay style, it also features new story, dialogue, character and even areas. But most of all, Ufouria: The Saga 2 features a brand new, and quite striking, art style.

    Ufouria 2 screenshot

    For this sequel more than 30 years in the making, Sunsoft chose to give the world of Ufouria a stop motion, hand-made feltwork style. To get the idea of what they wanted the game to look like, the developers created real versions of the characters, ennemies and levels to use as reference pictures. First, they took the fabric used for needle felting and physically recreated a certain well-known stop motion character by hand to experience the texture and feel. With that information in mind, they then began the computer generated graphics (CG) creation with the mock-up as reference. 

    Ufouria 2 concept art
    A Kerasu bird made out of chocolate was created to be used as a reference by the CG artists

    The developers really tried to express the warmth and softness that wool brings to mind when creating the CG. They especially emphasized the impression that the wool seen in-game had multiple layers and to give it that fuzzy silhouette of wool. They also purposely made some parts, such as the platforms, uneven to give them that imperfect hand-made feel. And when it comes to the enemies, the development team had a very specific idea in mind: small enemy characters are all made from snack materials. 

    Ufouria 2 screenshot

    Multiple enemies are made of things like chocolate or grape jelly for example. The design was born from the idea that people wouldn’t want such snacks to stick to felt as the stains would be hard to wash off. Taking all those creative ideas and combining them with the wacky and humorous world of Ufouria made for a truly special game. We are thrilled that Xbox gamers get to experience Ufouria: The Ufouria : the Saga 2 now and we hope that they will enjoy their time with Hebe and his motley crew.

    Ported to consoles by Red Art Studios, Ufouria: The Saga 2 is available now on Xbox Series X|S and Xbox One.

    Xbox Live

    Ufouria: The Saga 2

    Red Art Games

    $24.99

    Upyo! How’s everyone been?
    SUNSOFT’s Ufouria is back! – An authentic evolution of the original „“Ufouria““!
    Rampage through the fluffy feltwork arts-and-crafts recreation of the world of Ufouria, with your trusty crew from the original game in this exploration-based action side-scroller. Of course, newcomers to Ufouria are welcome too! – Adventure in the lovingly crafted wacky world of Ufouria!
    Familar characters and stages of the original game are back, transformed from their formal pixel art to charming handmade feltwork. Iron bead artwork also plays homage to the nostalgic pixelated look of the original. Look for all the similarities and differences if you’ve played the original! – Different courses each time you play!
    The various stages from the original game now change randomly every time your enter, making for a fresh new challenge each time! New characters joining your crew let you reach more areas, even ones that weren’t in the original game at all! – Popoons are now a super powerful cleaning agent!
    A new threat…the icky Bumyon makes an appearance! The troublesome Bumyon sticks to everything and everyone and is quite the annoyance, but Hebe and crews can counteract them perfectly with their Popoons. Clean up the Bumyons that litter the planet and thwart the Utsujin’s evil plans! *Visit the never before seen Hebe’s house!
    *Meet rare characters that were only ever seen before in Ufouria art books!
    *A Collection feature lets you read up on enemies and their backgrounds!

    Website: LINK

  • Promenade Showcases its Gameplay in a Brand New Demo

    Promenade Showcases its Gameplay in a Brand New Demo

    Reading Time: 5 minutes
    • Promenade is a brand new and ambitious collectathon coming to Xbox consoles.
    • Download the Promenade demo and try four different gameplay sequences.
    • Play as Nemo as he goes on a beautiful coming-of-age adventure.

    Promenade is coming to Xbox Series S|X and Xbox One on February 23. And we at Red Art Games are so excited that we wanted to give everybody the opportunity to try out the game before it comes out. That’s why we put together a playable demo that give players a taste of what we believe makes Promenade so good.  That demo is available right now! But before we get into the demo’s content, let us tell you a bit more about Promenade.

    In Promenade, you play as Nemo, a kid who finds himself dropped into a world that is as mysterious as it is colorful. Luckily for him, he won’t have to make his way through this magical place alone. When things look like they couldn’t get any worse for him, a cute, and very skilled, octopus swoops in to save the day.  Joined by his new cephalopod sidekick, Nemo is tasked with the mission to repair the Great Elevator whose cogs have been scattered all around the world by a scary character. Why did that mean looking guy break everything you ask? You will have to play Promenade to find out!

    What we can tell you is that to put the all important elevator back in working condition, the brave duo will have to go on a life-changing trip across a mysterious world full of challenges, puzzle, races and funny looking creatures. In order to collect the 180 cogs needed to fully repair the elevator, Nemo and the octopus will have to face many challenges. But it will be worth it in the end.

    Promenade is a charming 2D Collectathon full of gameplay ideas and memorable scenes. Its story, told through environmental storytelling, is one of growth. Throughout his journey, Nemo will learn to overcome his fears and self doubt. Promenade’s creators were inspired by numerous and varied pieces of work such as  “Alice in Wonderland” ,  “Little Nemo”  – after which the protagonist too his name –  “Adventure Time” ,  “Peter Pan” ,   “Gravity Falls”  and   “Over the Garden Wall” . And even though it is a 2D game, Promenade has also been inspired by 3D gaming classics such as Banjo-Kazooie and Spyro the Dragon. The game’s creators worked tirelessly to reinvent as a 2D title a genre that is closely associated with 3D games.

    In the Promenade demo, players get the opportunity to try out four different gameplay sequences, as many times as they like. We carefully selected those sections of the game as we believe that they show what Promenade has to offer without spoiling the latter levels. The first sequence, called ”Cavern of Awakening” starts off with the opening cutscene and leads into the tutorial level. When they reach the end of the level, players have a good grasp of the game’s controls.

    The second sequence, “Sandy Stroll”, is Promenade’s first full level. On this sunny level, players will get to pick ups some of the game’s very first cogs. Some are easy to spot, others are well hidden… Sandy Stroll gives players an idea of the various types of situations they will find themselves in during Nemo’s journey.

    The third sequence, titled “Slinghops”, is a trial-type level. The trials are skills-based levels and tend to be the most difficult levels of Promenade. Once they’ve managed to get to the end of trial levels, players can do it all over again. But this time, with a time limit…

    The fourth and final sequence, “Masked Demon’s Lair”, leads to a boss fight. In order to complete their cogs collection, and gain access to some very special mini-games, Nemo and his companion will have to face a collection of bosses. Each boss fight is different and the heroic duo will have to use their skills and reflexes to defeat them.

    While Promenade’s creators developed it with speedrunners and fans of challenging games in mind, more casual players will also be able their time with Nemo and his octopus friend. It is  possible, and absolutely fine, to focus on less difficult cogs to get to Promenade’s ending. That being said, players who manage to collect all 180 cogs will get to see something truly special…

    Promenade invites players to find out on their own what makes each part of the world and object unique. In Holy Cap’s debut title, trying things can lead to surprising results. But as we said previously, don’t let its pastel graphics and funny looking characters fool you. Promenade has been carefully crafted with experienced players and completionists in mind. Achievement hunters who want to get the 1,000 GS on Promenade will have their hands full for a while. We can promise you that!

    Ported to Xbox consoles by Red Art Studios, Promenade is coming to Xbox Series X|S and Xbox One on February 23. Its playable demo is available now.

    Xbox Live

    Promenade – Demo

    Red Art Games

    Oh no! The Great Elevator has been broken and its cogs have been scattered all around the world! Travel the world with your poulp using a dynamic moveset to find all the cogs! Interact with colorful characters and solve puzzles! Explore dungeons and face the bosses that dwell there! Use different objects and their properties to your advantage! Collect the lost cogs, repair the Great Elevator and unlock new levels in this collectathon directly inspired by 3D platformers!

    Website: LINK