Schlagwort: Prince of Persia: The Lost Crown

  • How Prince of Persia: The Lost Crown Builds on Rayman’s Platforming Legacy 

    How Prince of Persia: The Lost Crown Builds on Rayman’s Platforming Legacy 

    Reading Time: 9 minutes

    Prince of Persia: The Lost Crown launches tomorrow, January 18, for Xbox One, Xbox Series X|S, and PC, and is available now with a Ubisoft+ subscription or for purchasers of the Digital Deluxe Edition. Prince of Persia: The Lost Crown is an adventure inspired by Persian mythology and the Metroidvania genre, in which players step into the boots of Sargon – the youngest member of Persia’s most elite warriors, the Immortals – and brave the dangers of the mysterious Mount Qaf on a journey to save the kidnapped Prince Ghassan. Wielding acrobatic parkour abilities, mystical time powers, and fluid, combo-driven sword skills, Sargon discovers a world shattered by a time curse, where he’ll battle sand zombies, screen-filling monsters, and even alternate versions of himself. 

    Prince of Persia: The Lost Crown was developed by Ubisoft Montpellier, the studio behind Rayman Origins and Rayman Legends – and some of those games’ DNA persists in Sargon’s adventure, particularly when it comes to platforming. Like Rayman and crew, Sargon has a certain rhythm and bounce to his movements that helps make exploration a blast, and a lot of his time is spent navigating deviously designed platforming sequences that dare players to thread their way through gauntlets of spikes and traps with increasingly less room for error. To find out more about this connection, and how Ubisoft Montpellier’s experience on the Rayman games helped shape Prince of Persia: The Lost Crown, we spoke with Game Director Mounir Radi. 

    Rayman Origins, Rayman Legends, and Prince of Persia: The Lost Crown are obviously very different games, but is it fair to say the Rayman games were a starting point or reference for The Lost Crown? 

    For the platforming aspect, yes; not for the combat. Those two things are quite different, but for the platforming aspect, the flow, we are talking about how to convey the weight of your character and the musicality. When we are talking about level design and the way you progress through levels, I like to compare Rayman and Prince of Persia to musical partitions, and this is where we used our expertise the most in mastering the flow of progression. 

    Some developers tend to build a game before a toy, and we took a lot of time to make a toy first. Before having Sargon and his animation, we worked with just a capsule. Sargon was, for one year, a capsule – and yes, it was super weird! But if you establish a good weight, a good flow, and a good feel with the capsule first – and then bring the animation, the VFX, and the background, you can upgrade this feel in phases. If it’s the other way, you might miss something.  

    We took a lot of time after that to try to figure out how to convey Sargon’s weight, and to think about his physicality. The weight, for me, is the whole thing, and we took a lot of time figuring out the lengths of specific animations to convey it – sometimes it was just about one frame. One frame, I swear it! We were like, “One frame! No, remove this frame!” We were jumping, bouncing. And it was super-important, because while this approach is super-demanding, it pays off in the end. 

    Speaking of weight – what do you need to do differently to communicate the weight of a cartoon character like Rayman, versus a more anime-inspired hero like Sargon? What needs to be different about how they move? 

    You know, when you deal with a character who has no arms and no legs, you are not exposed to the uncanny valley. Your brain can accept everything; Rayman is using his hair to fly, and that’s OK. But when you are playing with Sargon, you are in semi-reality. You are expecting specific things from his movements. Sometimes you can trick players, but you have to do it step by step, and use specific references that players may know, so they can accept new things.  

    Sargon is an Immortal; he’s part of a specific world-building logic. Even if it’s mythological, people have weight, so when we were working with our animators and VFX team, and even with the 3D models, we took a lot of time to find the right balance. It’s during special abilities, like when you parry, when you are using fancy executions, and when you use your Athra Surge abilities, that you reach the highest point of spectacularity, of superheroic capacity. During this, we bring in these flashy colors, which is our way to indicate that you just unleashed a super ability, and you performed it the right way – because these are not something you can perform without a challenge. To perform an execution, you have to parry; to perform an Athra Surge, you have to build up your gauge. 

    So we used fighting games as a reference, like Super Smash Bros. or Street Fighter, because in those games, there’s purity in the balance between each attack; one attack, one function. That’s why there’s one button in Prince of Persia: The Lost Crown for attacking. 

    Musicality in the Rayman games and Prince of Persia: The Lost Crown is something you’ve spoken about previously, with the idea that platforming has a clear rhythm. How does that affect the shape the level design takes? How do you find a beat that works consistently?  

    It’s about foreshadowing the path for the players. We used the camera to ensure that the path is super-readable, and made sure that the blocking elements of level design present a specific variety. Imagine that you’re on the ground and you have to go upward; in some games, you’d jump three times to rise three levels, so it’s hitting the same button three times – pam, pam, pam! The same button triggers the same sound, the same animation, the same VFX. That can cause fatigue, and we tried to manage this fatigue – to bring short notes, long notes, and to be sure that players have the ability to create a partition.  

    Level design offers different ways to create different partitions, and it involves a lot of iteration, because sometimes you have friction.  Wwhen you see people being exposed to a challenge for the first time, and you know that they are in the zone, and they are able to pass the challenge, that means that you got it right. That means that you took enough time to train them before, so that they could absorb the mechanics – and that now, with their reflexes, they can predict the path. They have the ability to stay in the flow. 

    One clear callback to the Rayman games is the Xerxes Coins, which echo the Skull Coins in Rayman Origins and Legends. They float in midair close to hazards that can often be very challenging to navigate, and players need not only to grab the coins, but to land safely in order to claim them. Have the developers always had that affinity for this kind of very tight “splatforming,” or is it something that developed over time? 

    It was right from the beginning. When you’re talking about exploration, people are free to experiment with different abilities in this world. So sometimes, when you have a specific path and you give players some tools, you cannot control how they beat that path, even if there’s a specific challenge. By offering them Xerxes challenges, we were more in control. We were saying, “you have to beat it like this, to play it like this, in order to play as intended.” That was our way to get players to play specific notes in a place where they’re aware of the composition. They can use the same attacks, they can use the same amulets, they can use the same abilities to progress, but when we use Xerxes challenges, we are telling our players to play with these specific conditions or elements. 

    Prince of Persia: The Lost Crown has a few superficial similarities with Rayman in terms of combat – the feel of the aerial slam attacks, for example – but The Lost Crown’s combat is much more elaborate and responsive, in a way that’s rare even for Metroidvanias. How did that new approach take shape? 

    First and foremost, before even going into the Metroidvania genre, we wanted it to be a Prince of Persia game. In Prince of Persia, when you venture into the world and fight against enemies, colliding with enemies is not a danger. In a lot of Metroidvanias, enemies are obstacles: if you touch them, you’ll take a hit. But that was not what we wanted to achieve here, because for me, Prince of Persia is about experimentation.  

    In the previous games, and even in the Sands of Time trilogy, the choreographic aspect of the combat was animation-driven: You press a button, you execute an animation. Sometimes it’s a flowy animation and an execution, but there’s a balance between execution and spectacle. To make sure that this new choreography is in the hands of the player, we wanted to be sure that the game is super-responsive. So the choreographic aspect is back, but now it’s the player doing their own choreography with the toolsets we give them. 

    This is a new approach, and one intended for fairness – but also because if a player uses a defensive mechanic like a parry, dodge, or even a jump, it could cancel any animation. And that was the beginning, because this is less a vertical approach to game design, and much more of a horizontal approach to game design: Give them toolsets, amulets, and special abilities, and they can compose their own playstyle. I think that’s part of the legacy of Prince of Persia, of respecting players’ cleverness. This is authored gameplay, and players are free to compose, to create, to build their own choreography.  

    Prince of Persia: The Lost Crown launches on January 18 for Xbox One, Xbox Series X|S, and PC – and players with a Ubisoft+ subscription, or who purchase the Digital Deluxe Edition, can start playing Sargon’s adventure right away. Secrets and danger abound throughout Mount Qaf – along with plenty of opportunities to push your combat and platforming skills to the limit – so get ready to explore, battle, and see just how warped a time-cursed mountain citadel can become. 

    Xbox Live

    Prince of Persia The Lost Crown

    UBISOFT

    34

    $49.99

    Pre-order to get an exclusive in-game Warrior Within outfit! Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate. Play as Sargon and evolve from sword-wielding prodigy to extraordinary legend as you master acrobatic combat and unlock new Time Powers and unique super abilities. UNLEASH YOUR INNER WARRIOR
    Use your Time Powers, combat, and platforming skills to perform deadly combos and defeat time-corrupted enemies and mythological creatures. LOSE YOURSELF IN THE PRODIGIOUS MOUNT QAF
    Discover a cursed Persian-inspired world filled with larger-than-life landmarks and explore a variety of highly detailed biomes, each with their own identity, wonder, and danger. LIVE AN EPIC ADVENTURE
    Immerse yourself in a Persian mythological​ fantasy through an intriguing and original story as you use your wits to solve puzzles, find hidden treasures, and complete quests to learn more about this corrupted place. This game leverages Smart Delivery allowing access to both the Xbox One title and the Xbox Series X|S title.

    Website: LINK

  • Next Week on Xbox: New Games for January 15 – 19

    Next Week on Xbox: New Games for January 15 – 19

    Reading Time: 5 minutes

    Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Xbox Live

    Food Truck Simulator

    UltimateGames

    Food Truck Simulator – January 16

    Renovate your very own food truck with a wide range of customization options with a large catalogue of equipment options to choose from. Create your own recipes with a detailed cooking system and encounter different locations across an entire city with different types of customers within a living city with dynamic day and night cycle.


    Xbox Live

    Argonauts Agency 3: Chair of Hephaestus

    8floor ltd

    Argonauts Agency 3 – January 17

    Join the Argonaut team in a new time management game, free Pelias from the trap, and crack the case of Hephaestus’ chair! Construct buildings, remove obstacles, repair damaged bridges, and more. Over 40 beautiful levels await you, along with a multitude of varied quests, increasing difficulty, an upbeat plot, an extraordinary magical world, and exciting gameplay for all ages.


    Xbox Live

    Nephenthesys

    Eastasiasoft Limited

    Nephenthesys – January 17
    Optimized for Xbox Series X|S / Smart Delivery

    Nephenthesys is a vertical scrolling shoot’em up presented in widescreen top-down 3D style. Blast through a huge variety of enemy ships, collect power-ups for wider shot spreads and special bombs, then face off against screen-filling bosses. This mission will take you through caverns, waterways, cityscapes and more. Do you have the skills to see it through?


    Xbox Live

    Bahnsen Knights

    Chorus Worldwide Games

    Bahnsen Knights – January 18

    In a world of religious fanaticism, F5 tornadoes and Ford Sierras you are Boulder, an undercover agent. Your assignment sees you infiltrate the Bahnsen Knights, a deadly, supercharged cult with an enigmatic leader. In this murky and dangerous world, you must keep your wits about you and stay alive to unravel the mystery behind an old friend’s disappearance in this interactive adventure.


    Xbox Live

    Prince of Persia The Lost Crown

    UBISOFT

    9

    $49.99

    Prince of Persia: The Lost Crown – January 18
    Optimized for Xbox Series X|S / Smart Delivery

    Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate. Play as Sargon and evolve from sword-wielding prodigy to extraordinary legend as you master acrobatic combat and unlock new Time Powers and unique super abilities.


    Xbox Live

    Resetail

    Weakfish Studio Publishing

    Resetail – January 18
    Optimized for Xbox Series X|S / Smart Delivery

    In this 2D platformer you must watch out for spikes, obstacles and enemies and make the right moves to find the key to the right door! You can also use the enemies you see around to your advantage to beat the level. Speedrun mode allows players to race against the clock and beat their own records.


    Xbox Live

    Rising Lords

    Deck13 Spotlight

    Rising Lords – January 18

    Collect taxes and resources. Dictate rations and field work. Forge weapons, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the humblest peasants will revolt eventually, and an unlucky event card can change the fate of your realm quickly…


    Xbox Live
    Xbox Play Anywhere

    Turnip Boy Robs a Bank

    Graffiti Games

    $14.99

    Turnip Boy Robs a Bank – January 18
    Game Pass / Xbox Play Anywhere

    Turnip Boy is ready to commit more felonies in this comedic action-adventure game with roguelite elements. This time the career criminal is teaming up with the fearsome Pickled Gang to plan and execute the weirdest heist of all time! Shake down hostages, steal precious valuables, and explore the deep, dark depths and history of the Botanical Bank.


    Xbox Live

    Kubics

    RAFAEL V.F

    Kubics – January 19

    Kubics is a platform puzzle game, focused on switching between 2 characters, You have control of two players using one of the players as a shield or platform to achieve your objective.


    Xbox Live

    Palworld (Game Preview)

    POCKET PAIR, Inc.

    Palworld (Game Preview) – January 19
    Game Pass

    Available day one with Game Pass! Collect all kinds of exciting Pals to fight, farm, build, and work for you in this completely new multiplayer, open world survival and crafting game!


    Xbox Live

    Witch Rise

    Ratalaika Games S.L.

    Witch Rise – January 19

    Witch Rise tells the tale of a sweet, innocent young girl who was turned into a piglet by the cruel Fallen Witch. Now, our heroine must embark on a quest to overcome the curse and change back into to her old self again. During your journey you’ll need to find the four magic staffs in order defeat the Fallen Witch, and thus recover your human body.


    Website: LINK

  • PlayStation-Neuheiten im Januar: Diese Spiele erwarten euch zum Jahresstart

    PlayStation-Neuheiten im Januar: Diese Spiele erwarten euch zum Jahresstart

    Reading Time: 6 minutes

    Auch im neuen Jahr dürfen wir uns alle selbstverständlich wieder auf neue Spiele freuen, die Entwicklerstudios aus aller Welt veröffentlichen werden. Und auf die ersten Highlights müssen wir nicht lange warten! Bereits zum Jahresstart im Januar 2024 bekommen wir so einige Titel geboten, auf die ihr definitiv einen Blick werfen solltet. Was bald auf euch zukommt, erfahrt ihr in unserer Monatsvorschau.

    Prince of Persia: The Lost Crown – 18. Januar 2024

    Den Auftakt macht die Rückkehr der legendären Prince-of-Persia-Reihe von Ubisoft. Fast 14 Jahre nach dem Release von The Forgotten Sands – damals noch für PlayStation 3 – steht mit Prince of Persia: The Lost Crown ein brandneuer Action-Adventure-Plattformer in den Startlöchern. In der Geschichte, die im mythologischen Persien angesiedelt ist, übernehmt ihr die Rolle von Sargon, der sich – mit eurer Hilfe – von einem talentierten Schwertkämpfer zu einer wahren Legende entwickelt.

    PlayStation-Neuheiten im Januar: Diese Spiele erwarten euch zum Jahresstart

    Die Spiele von Prince of Persia sind mitunter für Fähigkeiten bekannt, mit denen ihr die Grenzen von Raum und Zeit beeinflussen könnt. Und die dürfen natürlich auch in The Lost Crown nicht fehlen. Führt mächtige Kombinationen aus, besiegt die Kreaturen der persisch angehauchten Spielwelt, löst knifflige Rätsel und erfahrt mehr über die Vergangenheit dieses verfluchten Ortes. Vorbesteller der Deluxe Edition können übrigens schon drei Tage früher mit dem Spiel loslegen!

    Prince of Persia The Lost Crown Deluxe Edition

    59,99 Euro 

    Bulletstorm VR – 18. Januar 2024

    Erinnert ihr euch noch an Bulletstorm? Der Shooter von Entwickler People Can Fly ist erstmals im Jahr 2011 erschienen und sorgte damals vor allem wegen seineskreativen Gemetzels mit rasanten Schießereien für Aufsehen. Ab dem 18. Januar 2024 könnt ihr das Spiel nun auf völlig neue Art und Weise erleben – und zwar in der virtuellen Realität! Alle Besitzer eines PlayStation VR2-Headsets dürfen sich mit Bulletstorm VR also auf spektakulären Nachschub vorbereiten.

    PlayStation-Neuheiten im Januar: Diese Spiele erwarten euch zum Jahresstart

    Bulletstorm VR bietet allerdings nicht nur die Geschichte des hitzköpfigen Weltraumsöldners Grayson Hunt aus dem Hauptspiel, mit dem ihr auf einen brutalen Rachefeldzug über den verlassenen Ressortplaneten Stygia ziehen werdet, sondern auch exklusive Inhalte, die nur in der VR-Version zu finden ist. Hier steht Trishka Novak im Mittelpunkt, mit der ihr mutierte Horden in zwei neuen Levels bekämpft. Alle PlayStation-Plus-Mitglieder sparen bei einer Vorbestellung im PlayStation Store übrigens 10%.

    Bulletstorm VR

    39,99 Euro 

    The Last of Us Part II Remastered – 19. Januar 2024

    Kurz nach dem Jahreswechsel hat auch Naughty Dog ein echtes Highlight für euch! Denn mitThe Last of Us Part II Remastered erscheint die preisgekrönte und emotionale Geschichte von Ellie und Abby nun auch für PlayStation 5. Und es gibt zahlreiche Gründe, warum ihr dieseNeuauflage nicht verpassen dürft. Neben grafischen Verbesserungen, 4K-Auflösung, kürzeren Ladezeiten und DualSense-Support, hat das Team mehrere brandneue Inhalte in das Spiel gepackt.

    PlayStation-Neuheiten im Januar: Diese Spiele erwarten euch zum Jahresstart

    Eine Herausforderung erwartet euch unter anderem inNo Return – einem Roguelike-Survival-Modus, der exklusiv in der Remastered-Version spielbar sein wird. Wählt einen der unterschiedlichen Charaktere aus dem The-Last-Of-Us-Universum aus und kämpft in jedem Durchgang erneut ums Überleben. Verschiedene Schauplätze, Gameplay-Fähigkeiten und Bosskämpfe sorgen dabei für Abwechslung.

    Das war aber noch nicht alles. Mit den „Verlorenen Levels“ stellt Naughty Dog noch weitere Inhalte zur Verfügung, die aus dem damaligen Originalspiel herausgeschnitten wurden. Dank der Entwickler-Kommentare erhaltet ihr außerdem einen Blick hinter die Kulissen der Entwicklung. Ein Vorteil für alle Besitzer der PS4-Version von The Last of Us Part II: Ihr könnt euch das PS5-Upgrade schon für 10 Euro holen!

    The Last of Us Part II Remastered

    49,99 Euro 

    Apollo Justice: Ace Attorney Trilogy – 25. Januar 2024

    Zurück in den Gerichtssaal geht es mit der Apollo Justice: Ace Attorney Trilogy von Capcom. In der umfangreichen Sammlung schlüpft ihr diesmal nicht nur in die Rolle des legendären Phoenix Wright, sondern auch in die Rolle von Apollo Justice, der als junger Anwalt in die Fußstapfen seines Mentors treten möchte. Und es gibt wieder einige knallharte Fälle im Text-Adventure zu lösen.

    PlayStation-Neuheiten im Januar: Diese Spiele erwarten euch zum Jahresstart

    Die Trilogie bietet insgesamt 14 Episoden, die bisher in den Spielen von „Apollo Justice: Ace Attorney“, „Phoenix Wright: Ace Attorney – Dual Destinies“ und „Phoenix Wright: Ace Attorney – Spirit of Justice” zu finden waren. Zwei Spezialepisoden, die lediglich als DLC erhältlich waren, sind ebenfalls dabei. Damit warten also 16 Geschichten auf euch! In den Extras könnt ihr euch zudem die Musik der Spiele anhören oder Illustrationen und einen Prolog-Anime ansehen.

    Apollo Justice: Ace Attorney Trilogy

    Tekken 8 – 26. Januar 2024

    Passend zum 30. Jubiläum der Tekken-Reihe dürfen sich Fans ab dem 26. Januar 2024 mitTekken 8 über das nächste Kapitel des Kampfspiels freuen! Und an Inhalten wird es definitiv nicht mangeln. In der Kampagne sowie den Charakter-Episoden erfahrt ihr mehr über die Geschichte und Hintergründe des Tekken-Universums. Insgesamt 32 Kämpfer stehen zum Launch im Roster bereit. Neben bekannten Veteranen wie Jin, Lili, Paul, Asuka, Hwoarang oder Nina, sind auch die Neulinge Reina, Victor Chevalier und Azucena Ortiz bereit für den Kampf. 

    PlayStation-Neuheiten im Januar: Diese Spiele erwarten euch zum Jahresstart

    [Link: https://blog.de.playstation.com/2023/12/12/tekken-8-angespielt-die-kampfspiel-legende-kehrt-zurueck/]

    Wenn ihr noch mehr zum Gameplay und den Spielmodi von Tekken 8 wissen möchtet, dann schaut mal bei unsererVorschau im PlayStation Blog vorbei. Wir hatten nämlich bereits vorab die Gelegenheit, ein paar Neuerungen des Kampfspiels unter die Lupe zu nehmen. Allerdings könnt ihr auch schon selbst einen Blick auf Tekken 8 werfen. Im PlayStation Store findet ihr ab sofort nämlich eine Demo, die euch einen kleinen Vorgeschmack auf die Vollversion liefert.

    Tekken 8 Ultimate Edition

    119,99 Euro 

    Like a Dragon: Infinite Wealth – 26. Januar 2024

    Auch Rollenspiel-Fans kommen zum Jahresstart voll auf ihre Kosten. Das Entwicklerteam von Ryu Ga Gotoku Studio wird mit Like a Dragon: Infinite Wealth den bereits neunten Hauptteil der RPG-Reihe herausbringen. Die Geschichte ist nach den Ereignissen vonYakuza: Like a Dragon und dem zuletzt veröffentlichten Like a Dragon Gaiden: The Man Who Erased His Name angesiedelt. In den Hauptrollen werden Ichiban Kasuga und Kazuma Kiryu zu sehen sein, die als Protagonisten vorheriger Spiele bei allen Anhängern vermutlich bestens bekannt sind.

    PlayStation-Neuheiten im Januar: Diese Spiele erwarten euch zum Jahresstart

    Eine Besonderheit von Like a Dragon: Infinite Wealth sind diesmal auch die Schauplätze des Titels. Wir werden uns nämlich nicht nur an verschiedenen Orten in Japan wiederfinden, sondern können zum ersten Mal auch Honolulu auf Hawaii erkunden! Natürlich dürfen dabei die Nebenaktivitäten nicht fehlen, für die die „Like a Dragon“-Saga berühmt ist. Abseits der Hauptmissionen stehen zahlreiche verrückte Minispiele und Jobs bereit, mit denen ihr sehr viel Zeit verbringen könnt.

    Like a Dragon: Infinite Wealth

    69,99 Euro 

    Wenn ihr noch mehr zu den Neuerscheinungen im Januar wissen möchtet, dann checkt mal denPlayStation Store aus. Dort findet ihr alle Highlights, die wir euch gerade vorgestellt haben, und noch weitere Titel, die in den kommenden Wochen erscheinen. Mit welchem Spiel werdet ihr im Jahr 2024 starten? Schreibt es uns in den Kommentaren!

    Website: LINK