Schlagwort: PlayStation System Software Update

  • Variable Refresh Rate support for PS5 is rolling out this week

    Variable Refresh Rate support for PS5 is rolling out this week

    Reading Time: 3 minutes

    Today, we’re excited to announce that Variable Refresh Rate (VRR) support will start rolling out globally to PS5 players this week. On HDMI 2.1 VRR-compatible TVs and PC monitors, VRR dynamically syncs the refresh rate of the display to the PS5 console’s graphical output. This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing. Gameplay in many PS5 titles feels smoother as scenes render seamlessly, graphics look crisper, and input lag is reduced.* Previously released PS5 games can be fully optimized for VRR through a game patch and future games may include VRR support at launch.

    In the coming weeks, the PS5 versions of these titles will receive game patches enabling VRR support:

    • Astro’s Playroom
    • Call of Duty: Vanguard
    • Call of Duty: Black Ops Cold War
    • Destiny 2
    • Devil May Cry 5 Special Edition
    • DIRT 5
    • Godfall
    • Marvel’s Spider-Man Remastered
    • Marvel’s Spider-Man: Miles Morales
    • Ratchet & Clank: Rift Apart
    • Resident Evil Village
    • Tiny Tina’s Wonderlands
    • Tom Clancy’s Rainbow Six Siege
    • Tribes of Midgard

    These are just a few of the PS5 titles receiving VRR support and we’d like to thank their talented development teams. Please stay tuned to their channels for updates as you’ll have the best experience with VRR once their game patches are live.

    Getting Started

    VRR will arrive globally through a PS5 console update over the next few days (make sure you are connected to the internet to receive the update). Once you’ve received the update, VRR will automatically be enabled for supported games if your PS5 console is connected to an HDMI 2.1 VRR-compatible TV or PC monitor. You can also turn it off under “Screen and Video” in system settings.

    As an added option, you can also choose to apply VRR to PS5 games that don’t support it. This feature may improve video quality for some games. If this results in any unexpected visual effects, you can turn off this option at any time. Please note that results may vary depending on the TV you’re using, the game you’re playing, and the visual mode you’ve selected for a particular game (if it supports multiple modes). For more details on VRR settings, check out this page: https://www.playstation.com/support/hardware/ps5-4k-resolution-guide.

    We’re always listening to your feedback and excited to bring you new fan-requested features. Let us know what you think in the comments!

    *Results may vary by game, the TV you’re using, and the visual mode you’ve selected for a specific game.

    Website: LINK

  • New PS5 and PS4 System Software Betas Roll Out Tomorrow

    New PS5 and PS4 System Software Betas Roll Out Tomorrow

    Reading Time: 7 minutes

    Our second PS5 system software beta is kicking off tomorrow with new ways to personalize your console experience across party chat, Game Base and accessibility settings. We’re also rolling out a PS4 system software beta tomorrow for players to try out the community-requested Open Parties feature, which is also coming in the PS5 beta. 

    In addition, for PS5 beta participants in the U.S. and U.K, we’re previewing a feature that enables voice commands for finding and opening games and apps, as well as controlling media playback (English language setting only).

    While access to the PS5 and PS4 betas will be open to selected participants in applicable countries*, the final system software updates will be available globally later this year. If you’re selected to participate in the betas, you’ll receive an email invitation when the updates are available to download tomorrow. As with previous system software betas, some features available during this phase may not make it into the final version or may see significant changes. Here’s a sneak peek:

    New Party Chat Options 

    In response to community feedback, we’ve made some updates to the Parties system:

    • Open and Closed Parties (PS5 and PS4 betas)
      • When you start a party, you can now select either an open party or a closed party:
        • An open party lets your friends see and join the party without an invite. Friends of party members can also join.
        • A closed party is only for players you invite.
      • Note: in Game Base on PS5 and Party on PS4, if you select [Open Party] when starting a party, only players using the beta version of the PS5 or PS4 system software will be able to join. To start a party that players who aren’t using the beta version can also join, select [Closed Party].
    • Voice chat reporting feature update (PS5 beta)
      • If you want to report something that someone in a party said, there are now visual indicators for you to identify who was speaking. This will help PlayStation Safety take appropriate action based on your report. You can learn more about this feature here.
    • Share Play update (PS5 beta)
      • Start Share Play directly from the voice chat card. You no longer need to start Share Screen first to use Share Play.
    • Voice chat volume (PS4 beta)
      • You can now individually adjust the voice chat volume of each player in a party on PS4, just like on PS5.

    PS5 Game Base Enhancements

    • Voice chats are now called parties. For easier access, we’ve divided the Game Base menu into three tabs: Friends, Parties and Messages.
    • From the Game Base control menu and cards, you can now:
      • View all your friends under the [Friends] tab in the control menu, or access the player search feature and friend requests through links on this tab. 
      • Add a player to a group or create a new group directly from Game Base in the Control Center. You can also send text messages, quick messages, images, video clips, and view a group’s shared media from this card.
    • When someone in a party is sharing their screen, you’ll now see the (on air) icon.
    • We’ve made it easier to decline friend requests by adding a [Decline] button to your friend request list.

    New PS5 UI Features

    • Filter by genre
      • We’ve added an option to filter your game collection by genre, letting you quickly find specific types of game experiences.
    • Keep in Home
      • You can now keep the games or apps you choose on your home screen by selecting “Keep in Home” with the (options) button.
      • You can keep a maximum of five games and apps on each home screen with this feature.
    • Increased apps on the home screen
      • You can now have a total of 14 games and apps appear on your home screen.
    • Trophies UI update
      • We’ve updated the visual design of trophy cards and the trophy list. You can also see suggestions for which trophies to earn on the trophy tracker and access it from the Control Center whenever you’re playing a game.
    • Start Share Screen from the Create menu
      • From the Create menu, you can now start a Share Screen and stream your gameplay to an open party.

    New Accessibility Features

    • More Screen Reader languages
      • Screen Reader, which reads aloud on-screen text and provides spoken guidance for operating the console, is now supported in six additional languages: Russian, Arabic, Dutch, Brazilian Portuguese, Polish, and Korean.
      • This expands Screen Reader support to 15 languages, including the current ones (United States English, United Kingdom English, Japanese, Italian, German, Spanish, Latin American Spanish, French and Canadian French).
    • Mono audio for headphones
      • You can now enable mono audio for headphones so the same audio is played from both the left and right headphones, instead of a stereo or 3D audio sound mix. This feature provides an added option to enhance the PS5 audio experience, particularly for players with unilateral hearing loss.**
    • Check marks for enabled settings
      • You can now show a check mark on enabled settings so you can easily see that they’re turned on.

    Voice Command (Preview): U.S. and U.K. limited release

    • We’re also testing a feature that enables voice commands for finding and opening games, apps, and settings, as well as controlling media playback on the PS5 console.
    • This feature is currently available in English for beta participants with accounts registered to the U.S. and U.K. 
    • To get started, enable Voice Command (Preview) from the Settings menu. Then, call out “Hey, PlayStation!” and ask your PS5 console to find a game, open an app or setting, or control playback while enjoying a movie, TV show or song.
    • You can help us improve the feature through our feedback program, which will sometimes record your voice commands (in accordance with our Privacy Policy) and let you provide instant feedback from time to time. You can turn this feature off at any time within system settings (see above). This feature never records audio for child accounts. 
    • We’re in an early testing phase for this feature and will be closely assessing it and listening to your feedback throughout the beta. For more details, check out this page.

    Thanks to our beta community for helping us test these new features. Which ones are you most excited for?

    *PS5 and PS4 beta access will be available to selected participants in the U.S., Canada, Japan, U.K., Germany and France (same countries as our last system software beta).

    **Players can enjoy the mono audio feature through headphones or headsets connected via USB or the headphone jack (Bluetooth is not supported). Mono audio for PS5 is not supported when playing PS VR games.

    Website: LINK

  • Hideaki Nishino Q&A: Developing PlayStation System Software Updates

    Hideaki Nishino Q&A: Developing PlayStation System Software Updates

    Reading Time: 6 minutes

    Last Wednesday, PlayStation’s product development teams introduced new system software updates for PS5, PS4 and the PS Remote Play App. 

    I sat down with Hideaki Nishino, SVP of Platform Experience, to get the scoop behind some of the new features, including 3D audio for built-in TV speakers and M.2 SSD storage expansion on PS5. We also discussed mobile app updates like Share Screen on PS App. (Note: this feature has started rolling out as a phased release on Android devices. We are coordinating closely with Apple on rollout timing for the iOS update and will share an update with players when it’s live.)

    Listen to our full interview on the Official PlayStation Podcast here for insights on how the features came together, or read on for some key excerpts, edited for brevity and clarity. 

    PlayStation.Blog: Can you give us a little sense of what you do as SVP of Platform Experience?

    Nishino-san: Here at SIE, I work for hardware, system software, and network platform products and services. I don’t contribute to the games or studio teams, but everything other than the games side of things. 

    PlayStation.Blog: Congrats on the launch of the September system update on PS5. Are there a couple features you found particularly important?

    Nishino-san: We launched many features with the September Update, but one I’m personally enjoying is the trophy tracker. Of course, I want to get more trophies and show them off. The trophy tracker allows me to easily pin the trophies I’m tracking down.

    PlayStation.Blog: A lot of people have been asking, when are we going to get an update on 3D audio coming through the TV speakers (in addition to headsets).

    Nishino-san: Yeah, absolutely. 3D audio has been a key part of our vision for PS5: delivering a really immersive experience not just through visuals but audio as well. When I turn on 3D audio for TV speakers, it sounds different. It’s difficult to describe, but I hope everybody will try it and experience it. 

    It feels like the sound is coming from around my ears and from the front as well. So, it’s definitely giving you a different experience. I’m really proud of the team that delivered this 3D audio experience.

    PlayStation.Blog: I think a big feature for many people is the ability to expand PS5 storage [through M.2 SSD]…What does adding a new feature of this magnitude represent for the team?

    Nishino-san: As we have many PS4 users today, we saw various console usage patterns. We launched PS5 in two forms: one comes with the disc drive and one comes without. We really wanted to provide customer choice — that was the concept.

    We knew any capacity we put into the machine as storage, one day you’ll hit the capacity. We wanted to provide options. It was important for us to enable upgrade capability for users. We designed the M.2 SSD feature back in 2018. At that time, we were not sure if Gen4 SSDs were coming up or not, but we believed they were. 

    With [lead system architect Mark Cerny], we debated and discussed. We finally decided, ‘yeah, let’s do this.’ This will open the door for users to expand and improve the capability of the PS5. So, that’s the behind-the-scenes conversation we had internally, and I’m glad we can deliver this now for the holiday season.

    Hideaki Nishino Q&A: Developing PlayStation System Software Updates

    PlayStation.Blog: What is the design process like for a system update? How do you put it all together?

    Nishino-san: This is just the second major update for PS5. Just to wind back the time here. With the PS4, I think it’s already been eight years. We learned a lot through PS4 and continue to learn about how players are using the system and how games are behaving. We know what is most accepted and most popular; what features are not used. So, we had a gigantic list of things before PS5 launch that we wanted to do. Actually, we dreamed of doing everything.

    Did I digest the whole list? I don’t think so, yet. But, there are interesting, exciting, fantastic ideas on the list. At the same time, we launched PS5. So, we are receiving a bunch of feedback from the community through social networks or system telemetry, as well as the media, my family, my friends. We have tons of lists of the feedback.

    Our updates aren’t just about the [major] firmware updates. If you carefully look at the PS5 system, over the network we are changing the UX behavior quite often. Sometimes we do some customization for a certain group of people to see how these features are used. So, it’s dynamic now. 

    PlayStation.Blog: Accessing Share Screen through the PlayStation App is a big upgrade. PS Remote Play is also now playable over mobile networks. Was it a conscious thing to focus on the mobile experience?

    Nishino-san: PS Remote Play is more coming from a utility point of view: the best use of the PS5 and PS4 systems when you’re not in front of your TV.

    During the pandemic, I work from home. I don’t have a PS5 in my office; it’s sitting in the living room. But, I need to check the PS5 UI for work and sometimes for play. So, I do PS Remote Play from my desktop PC. And when I want to play PS5 in my backyard on a sunny day, I bring my iPad outside. Even when you’re not in front of your TV, with PS Remote Play, the experience is ubiquitous. Now with mobile data, you can bring it outside the home as well. I just want to make sure users can enjoy their games in more ways.

    On the flip side, there’s Share Screen. I love single-player games. Because of the pandemic, I tried to play Bloodborne. It’s a challenging game to me. I was speaking to my friends about how I can’t go through this [particular] stage. People said, ‘how is that difficult, you can do it.’

    So on a Friday night, we had five people in a party chat. I could Share Screen from my PS5. People were laughing when I failed or died and respawned. [Through Share Play], I tried to hand over the controller to the guy who said he already went through the level easily. He died there. I said, ‘what are you doing here, you’re not the best.’ The other three people continued to laugh and chat – it was like a connected couch moment through Share Screen.

    PlayStation.Blog: It reminds me of the days, 20 years ago, when couch co-op was so big. It kind of brings some of that feeling back.

    Nishino-san: The exciting thing is, before the September Update, you needed to be in front of the PS5 to see the visuals. Now with your mobile phone, you can join these sessions from anywhere. So, recreating the ‘old days’ moments with your friends in front of the TV playing together – that moment is coming back.

    PlayStation.Blog: So, what are you folks working on next? Can you give us the scoop?

    Nishino-san: As I said, when I look back at the list of things we need to do, there’s a lot. There’s a lot the community is asking for as well. I want to say in the Japanese way, I’m diligently working on these lists and there will be more coming out in the future.

    I also want to say thank you to the community. We are not just whiteboarding our desired features. We work for customer needs. We really want to solve the problem in a delightful manner. That’s our core passion. We are here for the PlayStation [fans]. I’m always amazed by the feedback, how much the community loves PlayStation. It’s really great to hear player feedback, and at the same time, we get great feedback from creators as well.

    I believe this firmware update is not just about us doing it; it’s the whole community doing things. So, I’m really excited to hear more from the community. And I [and my team] will diligently deliver the new features in an exciting way.

    * The Android version of Share Screen on PS App is a phased release and may take one week until the update is available on your mobile device.

    Website: LINK

  • PS4 system software update 8.00 launching today

    PS4 system software update 8.00 launching today

    Reading Time: 3 minutes

    Our latest system software update for PlayStation 4, version 8.00, is launching today globally. This update includes changes to the existing Party and Messages features, new avatars, updated parental controls and more.

    Here are some of the key features in this update:

    Updates to Party and Messages

    Following this update, Party and Messages will be more tightly linked together and you will see changes to the UI. Both apps will now use the same ‘Groups’ of players for Party voice chats and message exchanges, instead of having different groups setup across the two apps. So now you can start a Party chat or send a message to the group you’ve previously chatted with across PS4, as well as PS5 when it launches.

    New Avatars

    We’re expanding the collection of pre-set avatars for players to showcase on their Profile. An array of new avatars from your favorite games will be available, including Bloodborne, Journey, Ghost of Tsushima, God of War, The Last of Us Part II, The Last of Us Remastered, Uncharted 4: A Thief’s End and many more.

    Mute all Mics from Quick Menu

    We’ve added an option to “Mute all Microphones” in the Quick Menu, so you can easily mute your mics while gaming.

    Simplified and more flexible Parental Controls

    Under Parental Controls, we’re combining the ‘Communicating with Other Players’ and ‘Viewing Content Created by other Players’ into one setting – ‘Communication and User Generated Content’-  to cover both areas of communication and UGC sharing. This offers a simpler setting that’s easier for parents to understand and apply to their children.

     In addition, children can send a request to their parents to use communications features in specific games. When a child sends this request, the parent will receive an email notification and can choose to make an exception for that game and allow the child to use its communications and UGC features. This will provide more flexibility to both parents and children.

    Enhanced 2-Step Verification

    The 2-Step Verification (2SV) feature on PS4 will be enhanced to support third party authenticator apps as an option during the activation flow and 2SV sign-in across PS4, mobile and web.

    Removal of Event Creation and Private Community Creation

    After 8.00, you will no longer be able to create Events or access existing Events created by other users.

    We’re also removing the ability to create private Communities under the Community app on PS4. If you already have existing private Communities, you can continue to access them.

    Updates to Remote Play App on Mobile and PC

    At the same time as 8.00, the existing PS4 Remote Play app on mobile (iOS/Android), Windows PC and Mac, will change its name to PS Remote Play, and the option to connect to PS5 will be added. You’ll need to sign in to PSN from your PS5 to be able to access the feature, so sit tight until PS5 launches this November!

     As a reminder, a PS4 system with a wired connection via a LAN cable is recommended to download the update.

    Website: LINK

  • PS4 System Software Update 7.00 Launches This Week

    PS4 System Software Update 7.00 Launches This Week

    Reading Time: 2 minutes

    Our latest software update for PlayStation 4, version 7.00, is launching this week worldwide. This update includes new functionality to key system features including Party and Remote Play features.

    We revealed a number of features included in the newly enhanced Party prior to its beta earlier this summer, and here are all of the details that PS4 players can look forward to experiencing.

    Party Feature Update

    For PS4 fans who love to play alongside their friends or other community members, the Party feature has been rebuilt to include new features and services including:

    • Maximum number of Party users increased from 8 to 16
    • Network connectivity improved
    • Audio quality improved
    • Accessibility support with Chat Transcription has been added (US Only)

    Within the Party feature, you will experience better network connectivity and audio quality. The improved back-end now improves network connectivity and allows users to overcome connectivity issues previously experienced when connecting with other users.

    Lastly, the Party App will also offer a new Chat Transcription feature for US users via the PS4 Second Screen App on your smartphone or other mobile devices. The new feature supports US English and converts party voice chat to text, or enables you to enter text that is read aloud to other party members. If using your mobile device to connect to your PS4 during a Party, you will now see a new Party tab has been added where the new functionality is available.

    Remote Play

    For those who want to stream select PS4 games on mobile devices, Remote Play can now be used on smartphones and tablets running Android 5.0 or higher. Just download the PS4 Remote Play App from the Google Play store to use the feature.

    Meanwhile, for iPhone or iPad users, the Remote Play App has been updated so you can now display the controller at all times and lock the screen orientation.

    Also, players will be able to use their DualShock 4 wireless controllers via Bluetooth for Remote Play on an Android, iPhone, iPad, and Mac. All you need to do is update to Android 10, iOS 13, iPadOS 13, or macOS Catalina (releasing in October) to use this feature.

    As a reminder, a PS4 system with a wired connection via a LAN cable is recommended.

    What are looking forward to most? Let us know in the comments below!

    Website: LINK