Schlagwort: playstation games

  • Game of the Year 2019: The Winners

    Game of the Year 2019: The Winners

    Reading Time: 6 minutes

    We did it! We picked the best games of 2019! Good job, everybody!

    Despite this year’s significantly shorter voting period — about a week, compared to the 2-3 weeks we usually give you — we actually got a similar turnout at the polls. Across all of this year’s categories, we ended up with nearly a million votes!

    Death Stranding walked away with the most Platinum Trophies this year, but we saw strong support for crowd favorites like Sekiro, FFXIV Shadowbringers, Kingdom Hearts III, No Man’s Sky Beyond, and Resident Evil 2 as well. What a year!

    I feel like I’ve been saying this a lot over the past few months, but thank you. We weren’t sure about trying to get these results live before we all head out for the holiday break, but your enthusiastic response at the polls tells me we made the right call.

    Now then, without further ado: the winners!

    Oh, PS: Game of the Decade. Polls open tomorrow.

    Best Narrative
    Death Stranding

    Death Stranding captured voters’ hearts and minds with its introspective analysis of connectedness amidst a ravaged civilization. Days Gone scored big with voters, too – its gritty, heartfelt performances and life-or-death stakes likely playing a key reason. Fans also showed up to support Modern Warfare’s murky worldview, and the Kingdom Hearts III’s long-awaited reunion of old friends.


    Honorable Mentions:FFXIV: Shadowbringers, The Outer Worlds, A Plague Tale: Innocence

    Best Graphical Showcase
    Death Stranding

    Cutting-edge mo-cap, palpable weather effects, and the stunning beauty of a world ravaged by Timefall comfortably propelled Death Stranding to the top spot. Meanwhile, the grotesque creatures of Resident Evil 2, bone-rattling realism of Modern Warfare, and sssmokin fury of DMC5 made Gold, Silver, and Bronze a close race (and hard decision) for fans.


    Honorable Mentions:Days Gone, MHW: Iceborne, Mortal Kombat 11

    Best Art Direction
    Sekiro: Shadows Die Twice

    The striking, historical Japan locales of Sekiro: Shadows Die Twice captivated enough PlayStation fans to score Best Art Direction in 2019. Devil May Cry’s cool factor secured second place with voters thanks to its flashy weaponry and outlandish demon designs. Pulling up in third place is Control, which won over players with its brutalist architecture, shifting surreal environments, and Jesse’s transforming Service Weapons.


    Honorable Mentions:The Outer Worlds, CTR: Nitro-Fueled, MHW: Iceborne

    Best Soundtrack
    Death Stranding

    Music is sparse when making deliveries in Death Stranding’s cratered wilderness, but Low Roar’s somber tunes and Ludvig Forssell’s moving, synth-laced score resonated with fans to the tune of a Platinum trophy. Kingdom Hearts III benefitted from yet another rich, varied soundtrack, with Devil May Cry 5 and Days Gone also receiving honors from PS Blog readers.


    Honorable Mentions:FFXIV: Shadowbringers, Ace Combat 7: Skies Unknown, MHW: Iceborne

    Best Multiplayer
    Call of Duty: Modern Warfare

    FPS fans showed up in numbers to vote for Modern Warfare is this year’s Best Multiplayer category. Infinity Ward’s latest netted the most votes thanks to its intense and buttery smooth gameplay. Apex Legends captured a sizable portion of players’ imaginations with its colorful first-person spin on the battle royale genre. Following closely in third and fourth place are MMORPG Final Fantasy XIV: Shadowbringers and Death Stranding with its unique asynchronous multiplayer.


    Honorable Mentions:Borderlands 3, MHW: Iceborne, CTR: Nitro-Fueled

    Best Role-Playing Game
    Kingdom Hearts III

    A nailbiter, with voters backing Kingdom Hearts III and The Outer Worlds in nearly equal measure – a true clash between the RPG genre’s Eastern and Western interpretations. Voters also strongly supported the team play-centric Monster Hunter World: Iceborne and MMO juggernaut FFXIV: Shadowbringers, demonstrating the genre’s unmatched diversity.


    Honorable Mentions:The Legend of Heroes: Trails of Cold Steel III, Path of Exile, Dragon Quest Builders 2

    Best Action Game
    Sekiro: Shadows Die Twice

    Every vote counts, and in this competitive category the One-Armed Wolf narrowly walked away the victor, while Devil May Cry 5’s over-the-top action and iconic cast of characters rocketed it up the charts. Capcom also nabbed the Bronze trophy for its heart-pounding update to RE2’s Raccoon City outbreak.


    Honorable Mentions:CoD: Modern Warfare, Days Gone, Death Stranding

    Best Sports Game
    Crash Team Racing: Nitro-Fueled

    Voters’ nostalgia revved into high gear for this whimsical remake of the beloved Crash Team Racing, totaling more than double the votes of second place. The silver goes to global football phenomenon FIFA 20, while NBA 2K20 and MLB The Show 20 follow up in third and fourth position.


    Honorable Mentions:eFootball PES 2020, Madden NFL 20, F1 2019

    Best Ongoing Game
    Final Fantasy XIV

    The long-running Final Fantasy XIV took home this year’s Platinum Trophy for “Best Ongoing Game,” fueled by this year’s excellent Shadowbringers expansion and the consistent stream of content updates and developer communication the team behind this beloved MMORPG has become known for. Monster Hunter World, Rainbow Six Siege, and No Man’s Sky are taking home Trophies today as well, thanks to muscular support from their respective communities.


    Honorable Mentions:Fortnite, Destiny 2, Apex Legends

    Best Independent Game
    A Plague Tale: Innocence

    Voters swarmed to vote for Asobo Studio’s artful adventure, A Plague Tale: Innocence, earning it the most votes by over double the next runner up. The wondrous space exploration of Outer Wilds plants a flag in second place, while action RPT Indivisible and challenging platformer The Messenger grab third and fourth place.


    Honorable Mentions:Slay the Spire, Sayonara Wild Hearts, Frostpunk

    Best PlayStation Console Exclusive
    Death Stranding

    Voters showed commanding support for Kojima Productions’ unconventional epic Death Stranding, though Bend Studios’ made a strong showing with the gritty Days Gone.


    Honorable Mentions:Concrete Genie, MLB The Show 19, Blood & Truth

    Best Performance
    Norman Reedus (Sam Porter Bridges) // Death Stranding

    Norman Reedus literally embodies Sam Porter Bridges with loads of custom facial animations and a gruff, understandably hesitant attitude towards the insane world around him. When he feels exhausted by the weight of the world on his shoulders, we feel it too. Mads Mikkelsen, Sam Witwer and Claudia Doumit also gave strong performances that made this year’s winners especially notable.


    Honorable Mentions:Melissa Hutchinson, Ashly Burch, Tommie Earl Jenkins

    Gaming Moment of the Year
    Resident Evil 2: Mr. X encounters

    Tyrant. Mr. X. Strong fedora man. Whatever you call him, encountering RE2’s unrelenting monster captured the imagination of voters and secured Gaming Moments of the Year. Death Stranding nipped at RE2’s heels in second place with its harrowing BT attacks. The climactic final moments of Star Wars Jedi: Fallen Order rallied enough intergalactic fan votes to follow in third place by fewer than 100 votes. Trailing in fourth position was the surreal, nightmarish battle with Sekiro’s persistent Guardian Ape.


    Honorable Mentions:CoD Modern Warfare: The flashback sequence, Days Gone: Taking down your first horde, Control: Ashtray Maze

    Best PS VR Experience
    No Man’s Sky Beyond

    Something of an upset here, with the spacefaring No Man’s Sky Beyond and the daredevil Ace Combat 7 taking top honors thanks to meticulously realized, immersive virtual experiences. Blood & Truth and LA Noire also racked up strong showings from PS VR players.


    Honorable Mentions:Concrete Genie, Trover Saves the Universe, Everybody’s Golf VR

    Best PS4 Game
    Death Stranding

    Another big win for Death Stranding, an unconventional open-world epic that captured players’ imaginations with its stark world and relatable themes of connection and relationships. After that, it was a four-way shootout for second place, with RE2, Kingdom Hearts III, Sekiro, and Days Gone coming within a percentage point or two.


    Honorable Mentions:Days Gone, Star Wars Jedi: Fallen Order, FFXIV: Shadowbringers

    Most Anticipated Game
    Cyberpunk 2077

    A big finish for the hotly anticipated Cyberpunk 2077, which managed to squeak out a lead against Final Fantasy VII Remake and Ghost of Tsushima for the win. No pressure, CD PROJEKT RED!


    Honorable Mentions:Persona 5: Royal, Elden Ring, Dragon Ball Z: Kakarot

    Studio of the Year
    Kojima Productions

    No surprises here – Kojima Productions’ Death Stranding was the 2019 game that got everybody talking. Whether you loved or hated the methodical, meditative gameplay, you couldn’t ignore it. Capcom scores big kudos in a close second place showing for a banner year that included Resident Evil 2 and Monster Hunter Iceborne, while Square Enix and Respawn earned respect for strong multi-release showings.


    Honorable Mentions:Bend Studio, Obsidian, Infinity Ward

    Website: LINK

  • Santa Monica Studio Celebrates 20 Years with Concept Art from God of War

    Santa Monica Studio Celebrates 20 Years with Concept Art from God of War

    Reading Time: 11 minutes

    As we celebrate the 20th anniversary of Santa Monica Studio, we’re turning back the clock on some of the most memorable art from God of War — art that helped define the franchise that built our studio. From in-house concept artists still with us today to numerous legendary artists of our past, we asked each to select their most inspired God of War art piece that made a significant impact on them or the franchise. Many of these contain never before shared behind-the-scenes sdetails… and certainly some perhaps you never knew.

    Charlie Wen – Former Concept Artist

    (“Kratos Legendary Napkin Design” – God of War)

    It has to be the napkin sketches I did when I first captured who Kratos was going to be.

    After going through several iterations of the main character, I was having a bit more clarity of who Kratos was, and came prepared for a lunch/design session — armed with multiple pens, even a brush pen. Then, as ideas started to flow, I realized I had no sketchbook — good thing the restaurant had napkins. A vision of Kratos came to me that needed to get out of my head and onto paper (or napkin) — he had wide double blades attached to his forearms by chains that he would fling around. The napkins soon filled with Kratos flying through the air with double blades. I remember going through several napkins to the point that 90% of Kratos’s finished design came out in that lunch session. As for the napkin sketches, most of them probably got crumpled in some jean pocket and eaten by the wash… but thankfully, not all of them.

    Cecil Kim – Former Concept Artist

    (“Suicide Bluffs – God of War”)

    I did this piece early in the God of War 1 production, which means we knew Kratos will jump off the cliff at the beginning of the game. What a depressing start of a game! I also remember we tried to emphasize how emotionally beaten he is leading up to this point. I remember they (probably design team, David Jaffe) were telling me Kratos could barely drag himself up to the top which was the original plan. (I did not know what event took place before this. Which was the final Zeus battle at the end of the game!) That’s why you see a narrow trail leading up to the top on the left side of the cliff in my artwork.

    Also, we were a fairly small art team back then; Ken Feldman, who was in charge of the level, also sat with me and shared his challenge to build all the areas with the graphical limitations we had. So no trees! I needed a perfect angle to show everything, so I made all the rocks in a stylized way, rather focus on a dark, chill tone of the area. Unfortunately, you do not see this view in the opening scene but you can feel and smell the same air if you know what I mean!

    Scott Seeto – Former Concept Artist

    (“Icarus” – God of War II)

    Ultimately I’ll have to go with Icarus. One: it is always fun to design a crazy character and show it in their features and pose. It may not have been a big character but he was fun to do! Two: I was satisfied with the outcome of the illustration. For sure, some things could have been done better on it, but for time I had on it, I was pleased. Three: it is hard to see and it did not make it into the game I do not think. As part of his craziness, I originally thought of him holding a deceased cat all the time as a pet (it must have been a late night when I thought of it)! I would like to add, my time as a concept artist on God of War was a blast!

    Andy Park – Former Concept Artist

    (“Kratos vs Poseidon” – God of War III)

    I would have to say the concept design illustration I did of the first main boss of God of War 3, Poseidon, was pretty special for me. I remember getting the prompt of a water-based behemoth that the Poseidon god would transform into and thinking what a fun challenge that was going to be to tackle. However, as I was letting my imagination run wild with the possibilities of this kind of creature that would attack Kratos in several simply massive ways I caught myself thinking, “How the heck are they going to pull off any of these things?” It’s one thing to design it but a totally another thing to make come alive in a 3D gameplay environment, and with the limitations of the PS3 platform engine.

    Well, it was a pleasure to design a crazy boss character like this that has never been seen in the God of War franchise, if not even the entire PS3 line of games, but it might have been an even bigger pleasure to see the amazing team execute this in reality for the game. A special shout out goes to Max Ancar making a character made of water come alive! Poseidon was definitely my favorite design I got to do during my long run on the God of War franchise.

    Erik San Juan – Former Concept Artist

    (“Amazonian Warrior” – God of War Ascension)

    During pre-production for God of War: Ascension, the concept team had a month of “blue-sky” design time where we would toss around crazy ideas. With the mysterious fate of Kratos at the end of God of War 3, we knew we wanted to give him a successor — a new hero who would go looking for him. Not unlike the most recent entry in the series, we imagined that he had a hidden daughter and began sketching ideas of what she would look like. Other ideas we tossed around were using Artemis as the focus with similar rage and vengeance as Kratos — even concepting her to be a Centaur with magical powers!

    Shown here was my only contribution to the team with a tattoo design on her face. Once we knew we were bringing back Kratos in a Prequel these designs would later evolve into the Amazonian Warrior that we see in Ascension. Santa Monica Studio is an incredible environment for creativity and I will always carry fond memories like these of my time working with such amazing artists.

    Luke Berliner – Present, Lead Concept Artist

    (“Canyon Bull” – God of War: Ascension)

    I did this concept eight years ago when I first joined Santa Monica Studio on God of War: Ascension, I was so proud of it and felt like I was finally starting to understand what makes something work in a God of War game. Flash forward to today and this image is hung on the wall as you enter our internal space. I walk by it every day. When I look at it now years later I see how much I have grown as an artist at Santa Monica Studio and it’s fun to see how our games have changed too.

    Joe Kennedy – Present, Senior Concept Artist

    (“The Hunt” – God of War 2018)

    The team chose the comic medium for “The Hunt” since it was an ideal tool that could simultaneously visualize components of gameplay and storytelling. The scene is a vertical slice of God of War that I had the creative freedom to visualize how Kratos and his son, Atreus, would begin this new journey. It was great to see the concepts illustrated in The Hunt maintain integrity throughout the development process and the team helped see it into the final game.

    Yefim Kligerman – Present, Concept Artist

    (“The Ancient” – God of War 2018)

    I chose this concept of the Ancient because it shows a different take on the very common rock monster. I was able to integrate some curves to break up the solid rock shapes, as well as explore the humanity of this old magical being. The Ancient was always a great prompt to work off of because it’s supposed to be one of the oldest things in this world, a living being powered by magic and created as monument for prayer.

    Annis Naeem – Former Concept Artist

    (“Helheim” – God of War 2018)

    I had been struggling to get a look and feel for Helheim until this pivotal piece. The brief was that it would be extremely cold and icy but it wouldn’t be a frozen wonderland. The walking dead that were infused together on the bridge, the stormy look, the towering columns/gates. Some of the elements in the painting were inspired by Zdzislaw Beksinkski and how he paints bony super structures.

    Jin Kim – Former Concept Artist

    (“Helheim Hræsvelg” – God of War 2018)

    My portion of contribution to the project was mainly on the realm of Helheim. For that reason, I chose the artwork with the eagle chained up on top of the Helheim monolith because the eagle is such an iconic creature to the realm. Things shown in this shot can represent almost everything happening in Helheim from the Sea of Knives to the cold weather that the eagle is creating by its giant wings, giant monoliths connected with the bridges that the dead walk on and so on. I personally grew fond of this one because of how long I was working on this place and how I thought it was so cool to have a cold version of Hell was back then.

    The team back then was struggling with the decision on how to have the eagle’s appearance in the realm, and I remember when they finally brought the task of concepting the scene to me to have the eagle in the very center of the Helheim, I was very excited to paint the shot. It was really nice to see everyone’s reaction when we showed the concept to people too. It also felt like a good collaboration with other artists because of some of the elements in the painting that were designed by other concept artists, and it was really nice to orchestrate them in one illustration. This was a good finale to the whole Helheim-concepting act to me.

    Dela Longfish – Present, Lead Concept Artist

    (“Draugr” – God of War 2018)

    The Draugr were one of the earliest characters I worked on. Knowing this was a character we would see in almost every area in the game we explored a wide range of looks for what they could be. I eventually explored an idea of a character whose body is dead but was unnaturally being brought back to life by the pure will of its spirit. To further complement that, I made their bodies broken and fractured, to sell the idea that they were no longer from the land of the living.

    Abe Taraky – Present, Senior Concept Artist

    (“Týr” – God of War 2018)

    When Kratos and Atreus discover the flooded area, they are amazed at the opulence and destruction of the temple. In support of these two themes, I ensured that every design choice added to this duality. A good example of this is the monolithic statue of Tyr that sits on the temple entrance. Its jewel encrusted shield, weapon and armor plating, stands in stark contrast to large hole at its chest and flames that engulf its helmet. Early on, this helps the player question the environment and wonder, what manner of god built such a temple and why was it was destroyed?

    Vance Kovacs

    (“A Call From The Wilds” – God of War 2018)

    The set of images for PlayStation Experience were special for me. Specifically, this one, as it aimed to capture the boy in a fading moment of solemn beauty and inevitable death.

    Jose Cabrera

    (“Faye’s Funeral” – God of War 2018)

    The reason is just that it somewhat helped me reconnect with the loss of my own mother, which is something that happened when I was a teen, and I had encapsulated that memory to have it as something that wouldn’t affect me at all. Working on this piece made me remember her. I can guess most developers had their little personal moments during the development because the game touches some very primal fibers here and there.


    Make sure to hit up the PlayStation Store where we have a very special Santa Monica Studio showcase, featuring sales on many of our PlayStation 4 games, and a journey through our history. You can also now watch our full-length feature documentary, Raising Kratos, on your PlayStation console free, through the PlayStation Store as well.

    Thank you once again, your unwavering support these past 20 years has truly transformed us.

    Website: LINK

  • Editors’ Choice: The Outer Worlds’ Sci-Fi Humor is Out of This Galaxy

    Editors’ Choice: The Outer Worlds’ Sci-Fi Humor is Out of This Galaxy

    Reading Time: 4 minutes

    Stepping foot into The Outer Worlds, I was ready to tread some familiar RPG ground. A newcomer ventures forth into an unexplored world, only to meet companions, treasure, and danger at every turn. After Fallout: New Vegas and Pillars of Eternity, I thought I had Obsidian all figured out. That is, until I traipsed into the canning town of Edgewater and experienced the deranged locals and their capitalist nightmare society firsthand. The Outer Worlds scratches a delightfully familiar itch for RPG adventure lovers, but truly knocks it out of this galaxy with its morbidly hilarious sci-fi world-building.

    Unfrozen from 70 years of cryosleep on a lost ship, I dropped headfirst into a colony system founded on good ol’ fashioned capitalism. From the moment I stepped foot on Terra 2, townsfolk couldn’t wait to pitch me on how wonderful life is, how they can’t get enough of Spacer’s Choice saltuna, and how working is what gives their lives great meaning. That’s all well and good, if it weren’t coming out of the mouths of sickly malnourished factory workers who will gladly inform you suicide is a crime (for stealing from the workforce, of course!). Every planet and community I encountered was passionate about a different facet of this philosophy, sometimes rationally but often to the point of idiocy. But their conviction completely sells it, making every character incredibly authentic despite the absurdity of their beliefs.

    And boy are some of them absurd. A distress signal might lead to a scientific community where extreme lengths are being taken to retrieve all-important research for…toothpaste. I held an entire conversation with a Spacer’s Choice salesmen wearing their moon-faced logo as a mask who will only respond with corporate approved slogans with increasing distress (TASTE THE FREEDOM!). More than one settlement involves run-ins with folks secretly hoarding freakishly large vermin-like sprats. Even NPCs are worth eavesdropping on for the laughs, as player actions shift the balance across the colony. I delighted in the option to match the absurdity by docking my character’s Intelligence points, unlocking the endlessly entertaining Dumb dialogue options and opening up a whole new can of chuckles.

    The Outer Worlds’ companions provide sharp commentary about this world on the brink. Each unlocked a new perspective on the madness unfolding around our adventures, to the point that I’d agonize over which two to recruit. Do I mix Parvati’s earnest and thoughtful consideration with Felix’s daydreaming idealism? Let Vicar Max and Ellie go toe-to-toe on philosophy? Companions’ attitudes towards Halcyon’s decaying society bring added insight to every quest, often reacting to my choices throughout the campaign. Nothing had me in stitches more than the interactions between in-ship A.I. ADA and janitor robot companion S.A.M. Ultimately, the companions’ humor in the face of Halcyon’s bleak reality elevates the entire Outer Worlds experience, and justifies multiple playthroughs.

    The irony of being cogs in a soul-crushing machine is that at its center is a lush, flourishing landscape. Halcyon’s planets are beautiful, filled with plants and terrain that are a feast for the eyes. The dangerous creatures stalking around each environment are exceptionally realized, down to down to specific and detailed anatomical drawings shown during load screens. I reveled in the chance to root out a Primal nest or confront vicious Mantiqueens on Monarch. Every location has personality, from the ramshackled Iconoclast settlement to the glittering upper class city of Byzantium. Halcyon’s open world is varied but not so expansive that it feels exhausting, allowing me to explore every corner of the colony to my heart’s content.

    The Outer Worlds blasts into the stratosphere of topnotch RPG adventures and solidified itself as a favorite with its inventive and quirky worldbuilding, intergalactic capitalism hijinks, and hilarious dialogue. Obsidian has built a bonkers world that’s just begging to be played in again and again.

    Website: LINK

  • ReadySet Heroes Adds ‘Survival’ Mode, New Multiplayer Options

    ReadySet Heroes Adds ‘Survival’ Mode, New Multiplayer Options

    Reading Time: 4 minutes

    Hi PlayStation Fans! The ReadySet Heroes team has been hard at work on an all-new “Survival” mode that I’m excited to finally tell you all about. “Survival” is a cooperative PvE mode with game-to-game progression and unlocks. And for the first time in ReadySet Heroes, four players can fight together on the same team! Best of all, the update is out now and to celebrate we’ve reduced the price by 30% to just $13.99 (CAN $20.99) for a limited time during the holidays!*

    “Survival” takes place in new, larger dungeon rooms created specifically for this mode. Players fight waves of enemies in each room until reaching Treasure Time where they can equip new weapons and armor before moving deeper into the dungeon. The goal is to clear as many rooms as you can of enemies. The game ends when an entire team falls before Treasure Time. It only takes one teammate to survive and revive everyone in the next room. So be careful when timing your attacks and dodges. Go too slow though, and you’ll feel the pain. The more time you spend in a game of “Survival,” the more difficult the enemies become, scaling in both health and damage.

    Gameplay required to unlock some characters and skins

    To take on these stronger enemies, you’ll have to make use of the new perks and character levels. Perks are bonuses that you equip before each game. They can increase your chances of finding epic and legendary treasure, letting you deal more damage with certain types of weapons, reviving your teammates, or even dealing a critical hit. The number of perks you can equip depends on the level of your character. The more you play with certain characters and perks, the stronger they’ll become. Higher level characters begin with more shards, so higher stats. Each character has their own strengths and weaknesses in their shard distribution. And higher level perks increase the power of the bonus they apply. Level up your characters and perks to make it deeper and deeper into the dungeon. You also unlock new perks as you play, with over 50 in all.

    Gameplay required to unlock some characters

    There is one more thing standing between you and Treasure Time: legendary enemies. We’ve added new tough variations of enemies that are bigger and stronger than their common counterparts. The deeper you go, the more likely you are to run into some of these guys. And watch out when you do. They can’t be knocked back and their attacks can’t be interrupted. You’ll have to master your arsenal to take them down.

    “Survival” can be played solo, split screen, and online.** And this mode has a new Friends Only feature, which allows you to launch a private online game with your friends without needing to launch matchmaking.

    Gameplay required to unlock some characters

    Finally, if you’re playing ReadySet Heroes in split screen, you can turn on the character levels and perks from “Survival” mode and use them in “Crawl n’ Brawl” mode!

    We’ve got some more plans for ReadySet Heroes in December, including a weekend to play ReadySet Heroes for free from December 19 to December 23 (PlayStation Plus won’t be required to play online multiplayer as a part of the free trial) and a sale so your friends can join in the fun over the holiday period, taking the price down by 30% until December 23.

    As always, see you in the dungeons!

    *30% reduced from $19.99 (CAN $29.99), valid from December 12 to December 23.
    **Internet connection and PlayStation Plus membership (sold separately) required for online multiplayer.

    Website: LINK

  • BoxVR Gets its Biggest Update Ever Today

    BoxVR Gets its Biggest Update Ever Today

    Reading Time: 3 minutes

    We’re thrilled to announce a massive new content update for BoxVR out today, adding 12 new workouts and over 140 minutes of brand new music. BoxVR is a boxing-inspired virtual reality game, that turns your PlayStation VR into a fat-burning personal trainer, challenging players to jab, weave, dodge, squat and uppercut during high-intensity workout routines.

    Based on popular player requests, BoxVR will receive over 40 new music tracks spanning across a wealth of genres, including 80s Electro, Rock and Metal. Opening up voting to the game’s community, we asked our players what new types of music they wanted to work up a sweat to, and after a tremendous response on social media, the top picks are now being added in this major update.

    These tracks will be introduced with 12 new, adrenaline-pumping workouts utilizing the music to create electrifying routines to burn it up. The workouts have been choreographed by professional fitness instructors to deliver a true workout from the convenience of your home

    Ianthe, our Head of Fitness, has also crafted a fitness challenge for January. We will feature a new class each day — progressively getting harder and longer throughout the month. Keep an eye on our social channels to take part!

    Designed to be used by players of a variety of fitness levels, BoxVR provides users the opportunity to workout from home, tackling an array of choreographed routines of varying lengths and intensity in single-player and with up to five other people in real-time challenges. Players can also create custom workouts, to further push their own limits and adding endless content to the game.

    “BoxVR has made a powerful impact in virtual reality, expanding the horizons of the industry far beyond what many may have anticipated from the hardware. We have proven that not only is there a dedicated and vast community of players who are passionate about alternative fitness, but that VR’s potential is endless.” said Sameer Baroova, Co-founder of FitXR. “We are extremely excited to be working directly with the community and enhancing the core experience with new content, and we are eager to see how our players engage and train with it.”

    BoxVR has been awarded Best VR Fitness Game of the Year by VR Fitness Insider and has grown to a community of over 100,000 customers looking to revolutionize their workout with VR.

    Website: LINK

  • Gran Turismo Sport Adds Laguna Seca Raceway and 7 New Cars

    Gran Turismo Sport Adds Laguna Seca Raceway and 7 New Cars

    Reading Time: 3 minutes

    December’s content update for Gran Turismo (Patch 1.53) will be available Tuesday, December 17th at 8:00PM PST (Internet connection required)

    The Legendary WeatherTech Raceway Laguna Seca Returns to Gran Turismo Sport

    WeatherTech Raceway Laguna Seca is a race circuit situated 100 kilometers south of San Jose in the heart of Silicon Valley in Northern California, United States. A technical circuit made up of mid-low speed corners, it is encircled by desert so grip can be an issue as the surrounding sand often blows onto the track. Therefore, drivers need to be able to maintain precise control over their speed at all times as any errors in estimation will result in them going off track or crashing. Its dynamic elevation changes are shaped by the landscape and are a signature of the circuit, with the famed 15-meter downhill-plunging “Corkscrew” its highlight. Laguna Seca is a circuit that offers thrilling racing not seen elsewhere.

    New Vehicles

    • Ford GT ‘17
    • Porsche 911 Carrera RS Club Sport (993) ‘95
    • Toyota Crown Athlete G ‘13
    • Volkswagen Golf GTI ‘83
    • Toyota Crown Athlete G Safety Car
    • Rennault Sport Megane R.S. Trophy Safety Car
    • Dodge Charger SRT Hellcast Safety Car

    Featured Car – Ford GT ‘17

    From 2005 to 2006, Ford produced the Ford GT, a remake of the GT40 which saw success in the Le Mans 24 hour race in the 1960s. At the 2015 Detroit Motor Show, they announced a 2nd generation model with further advancements.

    The body was also a structure combining aluminum front and rear sub-frames, and the body panels were made of carbon for thorough weight reduction. The power unit was not the traditional V8, but a twin turbocharged 3.5L V6. Producing 646 BHP and 76 kgf m combined with a 7 speed DCT transmission, the car marked a top speed of 216.2 mph.

    GT League

    • Beginner League – two new rounds added to the Z Heritage
    • Amateur League – two new rounds added to the Super Formula Championships
    • Professional League – two new rounds added to the Midship Challenge
    • Endurance League – one new round added to the Gr.1 Prototype Endurance Series

    Remember, you can find all the latest GT info here at PlayStation.Blog and on the official Gran Turismo website. Until next time, drivers, we’ll see you out on the track.

    Website: LINK

  • Horizon Zero Dawn, Uncharted: The Lost Legacy, and More Join PS Now in January

    Horizon Zero Dawn, Uncharted: The Lost Legacy, and More Join PS Now in January

    Reading Time: 3 minutes

    PlayStation Now fans, as we head into the new year, we wanted to give you an early look at the PS Now games lineup for January. Starting January 2, PS Now subscribers can enjoy Horizon Zero Dawn, Uncharted: The Lost Legacy, and Overcooked! 2, which will be available to stream and download on PS Now for a limited time. These titles will join the PlayStation Now library of more than 800 PS4, PS3, and PS2 games in all.

    [youtube https://www.youtube.com/watch?v=wzx96gYA8ek&w=560&h=315]

    Take on the role of skilled hunter Aloy as you explore a lush world inhabited by mysterious mechanized creatures in this exhilarating blockbuster action-RPG. Nature has reclaimed the ruins of a forgotten civilization, and pockets of humanity live on in primitive hunter-gatherer tribes. Their dominion over the new wilderness has been usurped by the Machines – fearsome mechanical creatures of unknown origin. Horizon Zero Dawn includes the original game, The Frozen Wilds expansion, and additional in-game bonus content. (Available to download (PS4 system only) and stream through April 7, 2020)

    [youtube https://www.youtube.com/watch?v=-PhhiKPHTWM&w=560&h=315]

    Uncharted: The Lost Legacy follows fan-favorite treasure hunter Chloe Frazer on her journey to recover an ancient artifact and keep it out of the hands of a ruthless warmonger. Enlisting the aid of renowned mercenary Nadine Ross, they venture to India’s Western Ghats to locate the Golden Tusk of Ganesh. In her greatest journey yet, Chloe must confront her past and decide what she’s willing to sacrifice to forge her own legacy. Includes access to Uncharted 4: A Thief’s End Multiplayer and Survival modes. (Available to download (PS4 system only) and stream through April 7, 2020)

    [youtube https://www.youtube.com/watch?v=uKLb8D36YKk&w=560&h=315]

    You’ve saved the world from the Ever Peckish. Now a new threat has arisen and it’s time to get back in the kitchen to stave off the hunger of The Unbread! Journey back to the Onion Kingdom and assemble your team of chefs in classic couch co-op or online play for up to four players in Overcooked! 2.

    Don’t forget to check out December’s lineup of games including PUBG, Wolfenstein: The Old Blood, and Formula 1 2019, which are available until March 2, 2020. You can also catch up on Persona 5 and Middle-Earth: Shadow of War through February 3, 2020.

    If you haven’t tried PlayStation Now yet, now’s the perfect time to give it a spin with the seven-day free trial* for PS4 and PC. Download the more than 300 PS4 (and PS2) games in the service to play on your PS4 or PS4 Pro system, or stream any of the 800+ PS2, PS3, and PS4 games to your PS4 or PC. And with our new low prices, you can jump into the action for just $9.99 monthly** or $59.99 yearly***.

    Stay tuned for more updates on PS Now. Happy gaming!

    *Terms apply. New Subscribers only. Credit card or PayPal required. See here for details.
    **Ongoing subscription with a $9.99 (+applicable tax) recurring fee charged every month until canceled. Other terms apply. See here for details.
    ***Ongoing subscription with a $59.99 (+applicable tax) recurring fee charged every 12 months until canceled. Other terms apply. See here for details.

    Website: LINK

  • Path of Exile: Conquerors of the Atlas is Now Live on PS4

    Path of Exile: Conquerors of the Atlas is Now Live on PS4

    Reading Time: 4 minutes

    Even by Grinding Gear Games’ standards, the newly released Conquerors of the Atlas expansion for Path of Exile is huge and turns the Atlas endgame inside out. In the previous endgame storyline, players discover an ancient, primordial force that roams the Atlas of Worlds, pursue it to the center of the Atlas, and, if they’re skilled enough, defeat it, sealing it away. But what if another group of Exiles were the ones who managed to rid the Atlas of the Elder? What if those Exiles threatened your world?

    And, most importantly, how on earth do we make this canon? The initial idea for this storyline was an attempt to work actual player behavior into the storyline. Namely, that once the big, bad evil of the current Endgame content (the Elder) was defeated, players would… just keep playing. There’s only so many times you can run a Shore map before you lose your mind.

    In Conquerors of the Atlas, you’ll discover what the consequences of long-term exposure to the maddening, twisted worlds of the Atlas can do to the unwary, and you’ll mount a last defense against new foes.

    Introducing five incredibly difficult boss encounters, socketable Atlas “Watchstones” which allow you to reveal once-hidden maps and control the difficulty of the maps you challenge, and a slew of new rewards to unlock, Conquerors of the Atlas will provide dozens, if not hundreds, of hours of new challenges for even the best Path of Exile players, and at least an hour of confusion for returning players who didn’t pay attention to the announcement.

    Also included in this expansion are new currency items and powerful new ways to augment your equipment, unlocking countless new character builds.

    All of this is coming alongside the Metamorph Challenge League. In the Metamorph Challenge League, you can take samples from any monster in Path of Exile and assemble them into a potent boss enemy, capable of using skills from the monsters whose samples you’ve used. That’s right — you can build your own boss! The boss you create shifts forms between all the sampled monsters, making for a fight that is dynamic both in gameplay and visuals. And if players die because the boss is too hard, they only have themselves to blame! The balance team is finally off the hook. Just kidding! The balance team is never off the hook.

    Once you reach the Atlas (and start exploring the vast changes), you’ll even be able to take samples from the powerful map bosses. The tougher the enemy you create, the more richly you’ll be rewarded. If you’re lucky, you’ll even get some Catalysts, a new type of currency that enhances certain properties on your rings, amulet and belt.

    We’re incredibly excited to see how players fare against all the new challenges, and even what challenges they give themselves through the Metamorph system. And, as always, it’s all 100% free to play. We hope you’ll join us!

    Website: LINK

  • World War Z’s Horde Mode Z Launches Tomorrow

    World War Z’s Horde Mode Z Launches Tomorrow

    Reading Time: 4 minutes

    With World War Z, our popular four-player co-op zombie shooter, we’ve added several free updates after launch, including new modes, missions, weapons, Special Zombies, cosmetics, and more. The most player-requested feature by far however, is coming out tomorrow: Horde Mode Z.

    With this big milestone, it’s a great time to step back and see what makes World War Z stand out from the crowd as a unique and thrilling experience, and how this will extend to the new mode. In this article, we’ll share development insights into how we distinguished ourselves and the challenges that came with it.

    World War Z throws a crazy number of zombies at players. Up to 500 on-screen at a time, sprinting full speed at you. The game was created from the ground up with this goal in mind, and having our own Swarm Engine was a big reason why we succeeded, since it allowed us to adapt and tailor it to what we needed.

    We had one very simple and effective rule: The more screen space the swarm fills, the more impressive it looks. The hordes needed to be huge and dangerous, while maintaining excellent performance and graphical quality. When we started testing the game, players often didn’t shoot at the swarms because they thought they were decorative background scenery until it was too late. The pyramids that zombies create – climbing over each other to create a growing pile-up of undead flesh – are also not there because it looks cool; if you don’t topple them, they’ll pile high enough to reach any high ground you’ve managed to secure.

    The main technical challenge of having so many zombies was making the game perform smoothly over a typical internet connection. When the swarms are distant their AI is simplified but, as they get close, each individual zombie can emerge from the swarm to become independent in its actions. It took a lot of work to make this transition as seamless and unnoticeable as possible.

    To combat the zombie hordes, players are given extremely powerful tools: heavy weapons, explosives, and environmental features such as cars that can be blown up. Many of these defenses will be accentuated in the upcoming Horde Mode, since there is a more distinct preparation phase in between each increasingly more difficult wave. Players will make use of mortars, electrified fences, barbed wire, claymores, and more.

    The six classes allow players to split into roles with different strengths. The Exterminator excels at killing swarms, but is weak to special zombies, the stand-out enemies with special behaviors. The Slasher is good at covering teammates, especially from up-close special zombies. We originally had doubts about the Slasher, since the melee combat isn’t a focus of the game, but it turns out the class is fun and viable due in part to its other complementary features, such as the Stun Gun. With Horde Mode Z, these roles will be pushed to their limits, and we’re excited to see which combinations come out on top.

    In terms of the stories we wanted to tell, we were excited to create original character stories within the World War Z lore and worked with our writers from the start of the process. We decided to be closer to the original book by telling the story of regular people caught in these extreme situations. For this reason we tried to limit the amount of military characters. Since we would be telling stories from various corners of the earth, we got a diverse cast of characters with completely different backgrounds. In the game, we show their personalities in two ways: how they look (the way they dress, their expressions and features), and what they say during missions (what we call “battle chatter”).

    Having a unique universe like World War Z definitely helped in setting us apart from other zombie shooters, but we believe our dedication to create compelling stories with a diverse cast of characters has gone a long way. The huge swarms and technology that went into creating World War Z’s massive swarms made us visually stand out, and we can’t wait to show off how well this translates into tomorrow’s Horde Mode Z.

    Website: LINK

  • Farming Simulator 19 Adds Seasons Mod to PS4, December 17

    Farming Simulator 19 Adds Seasons Mod to PS4, December 17

    Reading Time: 3 minutes

    Working in collaboration with the Realismus Modding group, our team here at Giants is delighted to bring the Seasons mod to PlayStation 4 tomorrow, giving a fresh twist to the Farming Simulator 19 experience.

    This mod overhauls several core systems, with an emphasis on realism and making winter, spring, summer, and fall come alive, both visually and in terms of gameplay. Below you can get a brief overview of what the mod changes.

    • Visuals and audio that reflect the season
    • Enhanced weather system
    • Improved growth system
    • Rebalanced economy
    • New animal system
    • Detailed weather forecast
    • Rotation planner for crops

    Just like in real life, farmers will have to adapt to seasonal changes as well as predict the weather. With three distinct phases for each season, and several new kinds of weather events, every year will bring unique challenges and rewards, due to the way it impacts crop growth. You will need to keep your eye on the new and improved weather forecast and plan accordingly, but as you know, predicting the weather is an uncertain science, so you should be wary of putting all your eggs in one basket.

    Several new animal breeds have been introduced, adding more complexity and choice to how you manage your animals. As age, weight, and gender are simulated, the type of feed you give them has a huge impact. Animal health is imperative to a well-run and profitable farm.

    Knowing that mods have traditionally been a mainly PC thing, we’re super excited to be working with Realismus Modding and others to bring mods like this to PS4. So far, Farming Simulator has seen 1200 mod uploads and more than 268 million mod downloads across all platforms, and with access to modding tutorials, the future of Farming Simulator community content just keeps improving. Starting tomorrow, expect snowy winters and warm summers!

    Before jumping into the Seasons mod, we advise you to start a new game to avoid any errors or corrupting your current progress.

    Website: LINK

  • The Polygonal Evolution of 5 Iconic PlayStation Characters

    The Polygonal Evolution of 5 Iconic PlayStation Characters

    Reading Time: 5 minutes

    Aging gracefully isn’t an option for everyone, but talented game developers have the power to guide the evolution of their iconic characters. Heroes who first appeared on previous PlayStation console generations are now packed with far more detail on PlayStation 4. With PS4 now in its seventh year, and the recent 25th Anniversary of PlayStation overall, we invited creative developers to showcase how far their characters have come. Discover how many polygons beloved characters boast on PS4 compared to their humble PlayStation origins.

    Kazuya Mishima, Tekken Series

    Facial Polygon Count Comparison

    PlayStation: ~100 (estimated)
    PlayStation 4: 2,800 for the head (6,000 including hair and inside mouth)

    “You can see a stark difference between the model for Kazuya in Tekken 1 and that of Tekken 7,” says Michael Murray, producer of Tekken at Bandai Namco “As a character, Kazuya Mishima doesn’t really speak a lot in the game, and much of the character is portrayed in his eyes and facial expression. Not only that, but the added detail in the Tekken 7 model lets us more accurately portray the character by giving a sense of age, and also the scars on his face that help tell the story of the character.”

    Kratos, God of War

    Facial Polygon Count Comparison

    PlayStation 2: 1,200
    PlayStation 3: 5,700
    PlayStation 4: 32,000

    “The Kratos model for the new God of War was created from scratch with the intent of pushing the technology of what we have done before at Santa Monica Studio,” says Rafael Grassetti, art director at Santa Monica Studios. “The geometry was made with a higher density from most of the games because we were going to explore things like muscle deformation systems underneath the skin and we needed enough geometry to drive that information.

    “Kratos from God of War 2 (PS2) had 5,700 polygons for his entire body, 1,200 of those for the face and used five textures. Kratos from God of War 3 (PS3) had 64,000 polygons for his entire body, 5,700 for the face, which was already a big improvement. But compared to what we can do with the PS4 system, it is still not enough for what we wanted to accomplish. The Kratos for God of War (PS4) has 80,000 polygons in total, with 32,000 for the face – 30x what we had for the PS2 models.

    “That allowed us to create systems that could deform that geometry and achieve a level of detail for the muscles that we couldn’t do before. On top of that, we used a combination of layers of normal maps for smaller wrinkles and pores that we weren’t able to use in past generations because of the limitation of textures. Kratos (PS4) uses over 140 textures.”

    Rathalos, Monster Hunter Series

    Facial Polygon Count Comparison

    PlayStation 2: 1,390
    PlayStation 4: 11,274

    Palico, Monster Hunter Series

    Facial Polygon Count Comparison

    PlayStation 2: 144
    PlayStation 4: 11,274

    “From the very first Monster Hunter on PS2, our goal was to show if something is hard or solid, how do we convey that quality in the game and if something’s alive, how can we make it feel as alive as possible,” says Kaname Fujioka, MHW: Iceborne executive director and art director at Capcom. “At that time, it was difficult to dynamically process fine textures and details, complex light reflections, and colors of light had to be baked into the texture.

    “However, in recent years, lighting technology has improved significantly due to advancements in hardware specifications and CG technology. So the glossy look of skin surfaces and monster hides, the soft texture of fur, and the light of the eyeball can all be processed in real time, which is very important for more realistic facial expressions. In addition, I think that the finer detail such as minor changes in facial expressions can also be shown thanks to this technology.”

    Sir Daniel Fortesque, MediEvil

    Facial Polygon Count Comparison

    PlayStation: 60
    PlayStation 4: 1,734

    “Thanks to a much increased poly count, (60 vs 1,734) and far more joint support, we were able to create a wide variety of emotions to flesh out our interpretation of who Dan was and how he should act in his unique resurrected situation,” said Justin Rosenthal-Kambric, animator at Other Ocean Interactive. “I was particularly excited to set up the ability to squash/stretch Dan’s skull which helped in exaggerating some of his more emotional actions, most notably when he tears off his arm or when he munches on that chicken drumstick.”

    Has reflecting on the polygonal progression of these iconic PlayStation characters inspired you to think about how your favorite hero (or villain!) has aesthetically evolved? Share in the comments below.

    Website: LINK

  • Meet the Cast of Treasure Rangers, Out Monday on PS4

    Meet the Cast of Treasure Rangers, Out Monday on PS4

    Reading Time: 4 minutes

    Treasure Rangers is a single-player 3D puzzle-solving action platformer launching on PS4 next Monday, in which the player switches between different characters with unique powers.

    In addition to being a game developer, I am a father of three, my eldest being an eleven-year-old kid with autism. That’s why I always wanted to face the challenge of creating a fun game that includes a character with ASD (autism spectrum disorder). If you embrace the differences and value diversity, then you are ready to join the Treasure Rangers!

    Something strange is happening in the neighborhood — big holes are appearing everywhere. This is a mystery for the Treasure Rangers to solve! Surprisingly enough, when they go through the holes and into the caves, they obtain superpowers thanks to an ancient energy beneath!

    Now it’s time to introduce the heroes of the gang.

    Lucy

    Lucy’s biggest hobby is geology. When she enters the caves beneath the neighborhood, she channels the power of stones which she can use to turn any member of the crew into a stone statue. She can also push heavy stone blocks to open new paths or solve puzzles.

    Eric

    Eric’s powers are all about nature and plants. He can swim really well and is the only one in the gang that can dive, allowing him to find secret passages underwater. But his most powerful skill is dashing, thanks to a wave of leaves he can create.

    Roxy

    When Roxy enters the caves, she obtains the power of rock and roll! Now she can use her spirit guitar for a variety of actions such as playing a mid-air riff, allowing her to double-jump and reach higher platforms.

    Randy

    Randy enjoys listening to music and playing videogames, but the things he loves most are eating chicken nuggets with fries and going on adventures with his sister Lucy! He is also a non-verbal child with autism. Thanks to his great memory, when Randy walks near symbols or different patterns, he can remember them and use them later to solve puzzles or open doors. Also, if he uses a huge bouncing mushroom as a trampoline, he jumps higher than others, allowing him to reach places others can’t.

    On the other hand, he refuses to enter zones with loud noises so they must be cleared out first. Light blue butterflies make him lose focus and stand still watching them, so the other members of the crew will need to withdraw these stimuli to proceed.

    This single player game is all about teamwork and taking decisions on when to use a particular character in order to reach each level’s exit. Also, expect enemies to block your way and don’t be surprised if you encounter big bosses in your mission to save the neighborhood.

    Join the gang now and be prepared to save the day as Treasure Rangers launches exclusively on PS4 on December 16.

    Website: LINK

  • PlayStation Blogcast 353: 25 Years of Yay!

    PlayStation Blogcast 353: 25 Years of Yay!

    Reading Time: 2 minutes

    Email us at blogcast@sony.com!

    Subscribe via iTunes, Spotify, Google or RSS, or download here


    What a year we’ve had on the Blogcast! Kristen, Sid, and Tim wrap up 2019 and celebrate PlayStation’s 25th anniversary by running down their top three PS games of all time. Plus, the talented devs from Dontnod stop by for an insightful (and spoilery!) chat about the recently concluded Life is Strange 2. See you in 2020!

    Stuff We Talked About

    • 25th Anniversary
    • State of Play
    • Resident Evil 3
    • Top three PlayStation games
    • Life is Strange Season 2

    The Cast

    Official PlayStation Blogcast: Sid ShumanOfficial PlayStation Blogcast: Sid ShumanOfficial PlayStation Blogcast: Kristen ZitaniOfficial PlayStation Blogcast: Kristen ZitaniOfficial PlayStation Blogcast: Tim TuriOfficial PlayStation Blogcast: Tim Turi

    Sid Shuman – Senior Director of Social Media, SIEA
    Kristen Zitani – Social Media Specialist, SIEA
    Tim Turi – Senior Social Media Specialist, SIEA


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • The Drop: New PlayStation Games for December 17, 2019

    The Drop: New PlayStation Games for December 17, 2019

    Reading Time: 9 minutes

    Welcome! Next week’s new games lineup features Wattam, a charming new experience from the mind of Katamari Damacy creator Keita Takahashi.

    HONK.

    Not to be overlooked, everyone’s favorite waterfowl waddles to PS4 next week in House House’s breakthrough hit, Untitled Goose Game. Go cause some mischief.

    For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop!

    The Drop Logo

    The Drop Logo

    3M Spain Foundation – Stem+VR
    PS VR — Digital (Out 12/18)
    An educational project of ‘Scientific dissemination’ to encourage STEM vocation in children. Includes four individual experiences of virtual reality (Science, math, technology and engineering block) to be lived in groups of three players, where they learn specific content and meet challenges in a collaborative way.
    PS VR — Digital
    ArtPulse offers an artistic VR sandbox to play and express your creativity. Spawn and combine shapes, colors, and freehand painting to sync them seamlessly into the background music. You don’t need to be an experienced artist or musician to make cool stuff; you can just create and let the game elevate it!
    Bayala – The Game
    PS4 — Digital (Out 12/19)
    Plunge into the magical world of elves! A spellbinding elfin adventure: Accompany Surah on the magical journey across bayala. When the dragons disappear, the power of magic might vanish, too. Together with Surah, set off on an adventure-packed journey through forests, into caves and across bayala’s Dragon Mountains.
    PS4 — Digital
    Arise Demon Hunter. It is time. The years you spent slaughtering demon-kind in the mortal world did little to cleanse your soul. Your sins have been laid bare and you have been judged. You are damned for eternity. The pit awaits!
    Demons with Shotguns
    PS4 — Digital
    The ultimate couch fragger gibfest! Armed with a powerful boomstick and bullet deflecting shield, up to four players wage unholy war against each other as they compete for souls in nine different local multiplayer game modes across four realms and 40 arenas. This is demonic local multiplayer action at its bloodiest!
    PS4 — Digital (Out 12/20)
    DreamBall is a fun sports game with Ragdoll physics set in dreams with one clear objective: try to score more than your opponent before time’s up. Play up in the space, under de sea, in a pirate island… Let your imagination fly or let be carried by ours. Ready to dream? Immerse yourself in this world of dreams.
    Hellmut: The Badass From Hell
    PS4 — Digital
    Hellmut: The Badass from Hell is a fast-paced bullet-storm dungeon crawler that cranks the nonsense up to 11 and puts you right in the thick of it. Take control of various Transformations and unlock new Transformations each time you complete the game.
    PS4 — Digital
    Iro Hero is a vertical shoot ’em up with beautiful pixel art graphics inspired by many old-school classics. Staged across nine action-packed levels, Iro Hero features a unique and fresh approach to the popular color polarity mechanic, with interactive level elements, color zones, reflective surfaces and much more.
    Mini Motor Racing X
    PS4, PS VR — Digital
    Grab your controller or VR headset and dive into the high-octane frenzy that is Mini Motor Racing X! The classic Mini Motor career mode is back, with hundreds of races, dozens of cars to unlock and upgrade, and four fiendish championships to master, but that’s not all. MMRX adds some firepower to the mix in the new Type-X mode!
    nDreams VR Bundle
    PS VR — Digital
    Four incredible VR titles at one low price: Shooty Fruity, The Assembly, Perfect, and Bloody Zombies. Defend your store from mutant fruit, discover a morally challenging organization from contrasting perspectives, slip away to beautiful and relaxing locations, or fight the undead plague in hand-to-hand combat.
    Party Trivia
    PS4 — Digital
    Jam packed with over 6,000 multiple choice trivia questions in four genre categories, no game will be the same. Party Trivia is party gaming at its very best in an easy, out of the box, pick-up-and-play way that keeps everyone at the edge of their seat.
    Regions of Ruin
    PS4 — Digital (Out 12/19)
    Ever wonder what would happen if Kingdom met a broad, skill based open world RPG? Welcome to Regions of Ruin. Regions of Ruin is a 2D side-scrolling RPG with town-building in an open world that progressively challenges your hero and settlement the further you delve into the vast continent.
    Sacralith: The Archer’s Tale
    PS VR — Digital (Out 12/17)
    Sacralith: The Archer’s Tale is a VR bow-shooter. With bow, arrow and magic, help your brothers overcome all threats in the way of the main goal: the magic stone called Sacralith that grants a power over dragons.
    Soccer Pinball
    PS4 — Digital (Out 12/20)
    Choose your team and beat your opponent! Have a soccer match with your friend or family member on the pinball field. You will try to score as much as possible within a match. Be the best and write your name on the leaderboard… and your mini audience will always cheer you on!
    Straimium Immortaly
    PS4 — Digital
    Bosses and beasties abound in this bizarre and vibrant rogue-lite/ shump/ dungeon crawler hybrid. Armed with a jetpack and a smorgasbord of weapons and power-ups, Straimium Immortaly pits your lone warrior against the forces of the Queeni Empress. Agility, precision, and loads of loot are your only means of surviving the Cubicus.
    PS4 — Digital
    Tamashii is a puzzle-platformer set in a distorted world of striking horror and unsettling imagery. A mysterious stranger is summoned to this twisted hell to discover the source of evil that emanates from within. Can you survive the devilish traps, tricky puzzles, and monstrous beings looming in its dark corridors?
    The Inner Friend
    PS4 — Digital (Out 12/20)
    Descend into an eerie world made of scattered memories and unresolved traumas and explore a nightmarish landscape where you will come face to face with childhood fears and nightmares. Led by a mysterious Shadow, face fears and nightmares inhabiting its materialized subconscious universe.
    Treasure Rangers
    PS4 — Digital (Out 12/16)
    Treasure Rangers is a fun puzzle and platforming challenge where you’ll need to combine the unique skills of all the characters to advance. Meet Lucy, Eric, Roxy & Randy, a kid with autism, and experience an incredible adventure in the magic filled underground caverns beneath the neighborhood: free your friends, join the squad and solve the mystery!
    PS4 — Digital (Out 12/20)
    An alien army has stolen the sacred artifact of our heroes’ tribe. Similar reports are coming from other planets. Problem: the solar system will decay without the power of these artifacts. Begin an epic journey to uncover the truth. Can you recover the artifacts before the universe collapses?
    Untitled Goose Game
    PS4 — Digital
    Maybe you’ve heard about Untitled Goose Game already, but in case you haven’t, we’ll catch you up: it’s a lovely morning in the village, and you are a horrible goose. That’s pretty much it.
    PS4 — Digital
    Immerse yourself in the creative mind of Keita Takahashi in Wattam. Explore a lonely world where everything has vanished and all seems lost. Play solo or same-screen co-op to help Mayor rediscover the joys of friendship, restore his lost memories, and reconnect with the world itself.
    Word Maze by Powgi
    PS4, PS Vita — Digital (Cross-Buy)
    Like a wiggly word search! Find the words to solve the maze! It’s a new and unique word search variation, exclusive to Powgi!
    Xenoraptor
    PS4 — Digital
    XenoRaptor is a frantic and frenzied twin-stick shooter, pitting ridiculously armed space dragons against an interstellar armada. Strip your defeated foes of their parts to assemble the ultimate weapon. XenoRaptor is bullet-hell action with countless tactical possibilities.
    PS4 — Digital
    Pure gameplay, pure fun! Xposed is a modern and challenging tribute to the arcade classics. Avoid opponents, be aware of your surroundings, expose the covered area and have lots of fun. Simple controls, demanding levels, but rewarding experience.

    PlayStation Music LogoPlayStation Music Logo

    PlayStation Video LogoPlayStation Video Logo

    The information above is subject to change without notice.

    Website: LINK

  • New PS4 Early Access Clothing, Emotes, and More Available Now in Red Dead Online

    New PS4 Early Access Clothing, Emotes, and More Available Now in Red Dead Online

    Reading Time: 3 minutes

    With the release of Moonshiners on December 13, Red Dead Online players on PlayStation 4 will also be receiving a new batch of early access content and bonuses available until January 21.

    Red Dead OnlineRed Dead Online

    Free Moonshiner Band Expansion

    Operating your own moonshining business comes with many perks, a constant stream of thirsty clientele in your underground bar is just one of them. Bar owners can start a band to help foster a pleasant and welcoming atmosphere while serving up your own shine with the Band Expansion, free to all PS4 players until January 21.

    New Hideout: Beaver Hollow

    Deep in the woods of Roanoke Ridge lies the ruthless Murfee Brood, a backwoods menace that can be found in Beaver Hollow. PS4 players have early access to this all new Hideout, and can clear out and pilfer their makeshift camp for rewards.

    New Apparel and Emotes

    Wheeler, Rawson and Co. has its own selection of special offerings coming to their catalogue specifically for PS4 players, which includes four new clothing items and five new emotes.

    Red Dead OnlineRed Dead Online

    Apparel:

    • Salizzo Double Bandolier: Many an outlaw prefers the double bandolier – because two bandoliers are twice as stylish. Naturally.
    • Starrett Hat: A fashionable hat with contrasting oval crown and upturned brim. Each hat is finished by hand with a woven leather buckled band.
    • Rulfo Boots: One of Wheeler, Rawson and Co.’s most attractive designs, featuring elaborate studding on the pull straps, shaft and vamp. Cut only from high-quality leather.
    • Gordillo Half-Chaps: Buckled half-chaps with studded panels and lavish fringes. Guaranteed to add grandeur to any outfit.

    Emotes:

    • Hat Flick: Greet passersby with a casual flick of the hat
    • Howl: Vocalize and advertise your acquisition of new territory, search for companionship, or utter loneliness in a primal, prolonged fashion.
    • Jovial Laugh: A jovial, good natured guffaw, grinning from ear to ear.
    • Subtle Wave: Politely acknowledge friend or foe with this subtle and relaxed wave of the hand.
    • You vs Me: An immediate and indignant offer to settle a situation immediately on site through pistol fire or fisticuffs.

    And more…

    Look for a selection of limited time festive-themed variations on Red Dead Online Showdown Modes coming to all platforms just in time for the holidays on December 19, with a few select variants only available to PS4 players.

    Red Dead OnlineRed Dead Online

    Alongside this new early access content, Photo Mode has been added on PS4, which lets you capture and share stunning images from the frontier with an array of features including free-form camera movement and the ability to add Filters, Stickers or Text and upload your shots directly to Social Club.

    In addition to Photo Mode, Red Dead Redemption 2 players on PS4 will also get:

    • Story Mode Bounty Hunter Missions: track down wanted criminals Herman Zizendorf, Camille de Millemont and Bart Cavanaugh
    • Story Mode Gang Hideouts: Take on the deadly Del Lobos gang at Gaptooth Breach and Solomon’s Folly
    • Story Mode Treasure Maps: Landmarks of Riches and The Elemental Trail
    • “To The Ends of The Earth” Story Mode Mission
    • Weapons added to Story Mode: M1899 Pistol, Evans Repeater, High Roller Revolver and LeMat Revolver
    • Horses Added to Story Mode: Warped Brindle Arabian, Few Spot Appaloosa, Perlino Andalusian and Red Chestnut Arabian
    • Hidden Trinkets Added to Story Mode: Hawk Talon, Cat Eye, Shark Tooth, Turtle Shell and Crow Beak

    Website: LINK

  • Last-Minute Holiday Deals for PlayStation Fans

    Last-Minute Holiday Deals for PlayStation Fans

    Reading Time: 2 minutes

    For those of you still looking for that perfect holiday gift, or to treat yourself, we’ve got you covered with another round of holiday discounts. From December 15 to December 28, save on a new PlayStation 4 system, or pick up a few new games that’ll be sure to keep you and your loved ones entertained during the holidays.

    Here’s a look at our latest deals available at select retailers in the U.S. Please check your local retailer for availability.

    • Only On PlayStation PS4 Bundle – $249.99 (MSRP), featuring a 1TB PS4 system and three of PlayStation’s greatest exclusives: The Last of Us Remastered, God of War, and Horizon Zero Dawn: Complete Edition
    • Days Gone – $19.99 (MSRP), regularly $39.99 (MSRP)
    • Death Stranding – $39.99 (MSRP), regularly $59.99 (MSRP)
    • Marvel’s Spider-Man Game of the Year Edition – $19.99 (MSRP), regularly $39.99 (MSRP)

    For additional game deals, head over to our online store at PSDirect.com. We have a special deal when you buy two or more select games on Blu-ray discs. The sale starts December 15 to December 28.

    • Buy 2 select games, save 30% on your purchase
    • Buy 3 select games, save 50% on your purchase

    Select games include:

    • PS4: Bloodborne, God of War, God of War III Remastered, Gran Turismo Sport, Horizon Zero Dawn: Complete Edition, Little Big Planet 3, MLB The Show 19, Quantic Dream Collection, Ratchet & Clank, The Last of Us Remastered, Uncharted 4: A Thief’s End, Uncharted: The Lost Legacy
    • PS VR: Astro Bot: Rescue Mission, Blood and Truth, Everybody’s Golf, Farpoint, PlayStation VR Worlds, Until Dawn: Rush of Blood

    PlayStation Plus members get free express shipping in the US when ordering from PlayStation Direct.

    From all of us at PlayStation, we wish you a wonderful holiday season, with lots of fun, cheer, and epic gaming memories. Happy holidays!

    Website: LINK

  • Share of the Week: Snowing

    Share of the Week: Snowing

    Reading Time: 3 minutes

    Last week, we asked you to bundle up and share some snow-filled moments from your favorite games. From glistening portraits to rough snow packed terrains, we sifted through #PS4share and #PSBlog to find this week’s highlights:


    Cal strikes a pose in this Star Wars Jedi: Fallen Order share from Annihivader.


    iRooby1 shared this moody portrait of Aloy in Horizon Zero Dawn.


    A harsh winter settles in Red Dead Redemption 2, shared by JohnM90GTA.


    Snow hits the streets in this Driveclub Bikes share by JRPyznar.


    Batman overlooks snowy Gotham City in Arkham Knight, shared by rohzarn.


    Sefwick shares a dark and snowy moment from Kara’s story in Detroit: Become Human.

    Search #PS4share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week?

    Theme: Star Wars Jedi: Fallen Order
    Share by: 9am Pacific on Wednesday, December 18

    Next week, use the Force…or Star Wars Jedi: Fallen Order’s newly released photo mode to take dazzling shots from a galaxy far, far away. Use #PS4share and #PSBlog for a chance to be featured.

    Website: LINK

  • Safi’jiiva Siege & Horizon Zero Dawn Quest Bring New Rewards to Monster Hunter World: Iceborne

    Safi’jiiva Siege & Horizon Zero Dawn Quest Bring New Rewards to Monster Hunter World: Iceborne

    Reading Time: 4 minutes

    While we pursued the mythical Velkhana and sought to undo the ecosystem unbalances caused by the Old Everwyrm, something much more dangerous was brewing in the background… the exotic Xeno’jiiva has fully matured into the cataclysmic Safi’jiiva.

    Awaken the Dragon within

    Little is known about this mysterious red dragon, but we do have some amazing insight on the Siege style quest and the potential rewards that are set to shake up the way you hunt in Iceborne.

    Your special assignment is to group up in Seliana’s Gathering Hub and take on the Safi’jiiva Siege. Work together as a team to complete as many Siege objectives as possible. There are some unique gameplay mechanics in this quest and you’ll need to get acquainted with them to maximize the rewards. We highly recommend taking on the Recon Assignment to learn the ropes and practice a bit before the real hunt.

    Successfully completing this mission will result in Siege rewards that have phenomenal potential: the “awakened” Safi’jiiva weapons!

    Each weapon comes with a preset distribution of stats (Attack, Elemental, Affinity, etc.), but take it to the Smithy, along with some Dracolites, and you can upgrade it to awaken its true potential! What we have here is one of the most customizable weapon systems in the history of Monster Hunter.

    Every time you upgrade a Safi’jiiva weapon—and it can be upgraded a lot—you are presented with the option to assign it an “awakened ability.” And these abilities can be mixed, matched and stacked to generate truly powerful creations. You can even unlock Set Bonus skills from other monsters’ armor sets, opening up even more diverse armor build customization. For example, upgrade a Safi’jiiva Great Sword to include Barioth’s Set Bonus, Punishing Draw, then pair it with one single Barioth armor piece (instead of the standard requirement of two) to activate that set bonus. This leaves four additional armor pieces open for you to equip and unlock… say Velkhana’s armor Set Bonus, Frostcraft!


    And if that wasn’t enough, you can even use the standard augment system to further amplify your power.

    On the other side of this powerful equation is the Safi’jiiva armor set. This sleek defensive gear offers a simple silhouette design at first glance… but draw your weapon, and it unfurls into a majestic and imposing visage. The set bonus, Dragonvein Awakening brings a devastating, but highly dangerous way to hunt. When you unsheathe your weapon, all your main stats (Attack, Elemental and Affinity) will be raised, but your health gets drained with each attack you perform. Don’t worry too much, though; after landing some hits on your enemy, the second part of Dragonvein Awakening will activate, giving you a surge of health recovery.

    Warning! You won’t get your health back if you whiff attacks, so be extra careful when donning this armor set.

    Speaking of gambling your health for power… the 2nd Event Quest crossover with Horizon Zero Dawn: The Frozen Wilds is now live for Iceborne players. By completing the quest “The Survivor,” you’ll be able to craft the new Aloy Shield-Weaver+ full armor set, the Frostclaw Palico gear and upgrade your Stormslinger Prototype into the Adept Stormslinger. If you recall our previous blog covering the first crossover quest, Roy Postma, Art Director of Horizon Zero Dawn, said this:

    For the feel, we wanted the Improved Stormslinger to behave temperamentally when using its charge-up mechanic. The ability to overcharge the weapon causes the capacitators to glow and spark, eventually resulting in blowback that can cause massive damage to its wielder.

    So… we actually implemented that gameplay mechanic in Iceborne! With the Adept Stormslinger, you can apply a mod called Power Source Mod that replicates the health recoil function in Horizon Zero Dawn: The Frozen Wilds. However, if you use the Shield-Weaver+ armor alongside this Light Bowgun, you’ll take on reduced damage; a highly recommended pairing.

    If you’re on the hunt for some really powerful gear in Iceborne, now’s the time to jump in. The Safi’jiiva Siege and the Horizon Zero Dawn crossover quests will be live until January 4, 2020. Happy hunting!

    Website: LINK

  • Control’s Free New “Expeditions” Mode Drops Tonight

    Control’s Free New “Expeditions” Mode Drops Tonight

    Reading Time: 4 minutes

    The holiday season is upon us, and, while we have nothing against cinnamon and cloves, the Control team has decided to spice it up with a different kind of flavor: the metallic taste of adrenaline. Expeditions, a challenging new game mode for Control, lands tonight on PS4. If you already own the game, all you need to do is turn on your console and download the latest update.

    Expeditions are a combat-focused, timed game mode that will test out your skill, character build, and loadout in a series of challenges in a far-out region that is a part of the Hiss-infested Black Rock Quarry Threshold.

    You may have noticed an old-timey jukebox placed in an isolated room close to Central Executive area in the game. If you thought that it might be another Object of Power, you guessed right. After completing the main mission My Brother’s Keeper and getting the Levitate ability, make sure to come back to Central Executive and find your first Jukebox Token. Pop it into the OOP, and you’re off to the races!

    And race you will, because, after the song starts playing and the Object of Power transports you into the Quarry Threshold, you will only have 25 minutes to complete the Expedition. Some of us at Remedy are claiming that it is impossible to finish on the highest difficulty — are you up for the challenge? Stream and show us!

    If you run out of time, you’re out. But don’t worry, you can get more Jukebox Tokens by completing Bureau Alerts, Board Countermeasures, or defeating named enemies. If you have some Source to spare, you can buy whole bundles of Jukebox Tokens in the Astral Constructs menu of every Control Point.

    There are three tiers of Expeditions, unlocked in a sequence. They are progressively more difficult, require more Jukebox Tokens, and yield better and better rewards. You’ll get a chance to earn unique Expedition mods for your Service Weapon and for Jesse, abundant crafting materials, and even a brand-new outfit. Completing each tier will also award you more Jukebox Tokens, so you can continue playing more Expeditions.

    Every time you go on an Expedition, you will get random gameplay parameters like “all weapons deal +100% damage” or “everyone has 75% less health.” The higher the tier — the more of these parameters come into play. They will encourage you to experiment with your loadout, and sometimes, completely change the way you approach combat.

    Parameters aren’t the only thing that keeps Expeditions fresh. Our Encounter Director system is in full swing in this game mode, spawning more or fewer enemies — and different kinds of them – depending on where you are and what you are doing. All of the types of Hiss you’ve encountered in Control are present here, so we encourage you to go in prepared: with all Service Weapon forms and abilities unlocked.

    Expeditions aren’t a game mode for the faint of heart, so if you manage to finish one, claim your bragging rights by posting a screenshot of your end stats with the #ControlRemedy hashtag.

    Got feedback? Strats? Favorite parameters? A particular Hiss monster you hate? Share in the comments below!

    Website: LINK

  • Godfall Announced for PlayStation 5, Bringing Looter-Slasher Action to Next Gen

    Godfall Announced for PlayStation 5, Bringing Looter-Slasher Action to Next Gen

    Reading Time: 2 minutes

    We founded Counterplay Games with the singular desire to create games focused on high levels of personal mastery, rewarding players for the time invested with our titles. We get to accomplish both with Godfall and the hugely exciting PlayStation 5 hardware.

    Our goal with Godfall is to reforge fantasy ARPG-style loot progression and third-person melee combat into a whole new genre: The Looter-Slasher. Namely, our game is uniquely one-part gear driven and one-part player-skill driven. Godfall retains the desire for offense-oriented, mastery-driven combat, rewarding you with head-turning, powerful loot that then inspires your next set of character builds.

    Godfall’s third-person melee combat is fluid, dynamic and interactive, embracing offense over defense. While many games these days create one-off cat-and-mouse challenges for players, we want to broaden combat encounters with enduring replayability. In Godfall you can expect satisfying one-against-many enemy encounters along with challenging head-to-head boss fights.

    Godfall’s designed from the ground up with co-op in mind. You can play the entire game in solo, duo or trio. Your enemies will respond dynamically, mutating their behavior and attack patterns based on your group size. Our goal for co-op is stronger together, and fun for all.

    You can expect to hear much more about Godfall next spring. We’re honored to bring Godfall to you on PlayStation 5 in holiday 2020.

    Website: LINK

  • Ghost of Tsushima Launches on PS4 Summer 2020

    Ghost of Tsushima Launches on PS4 Summer 2020

    Reading Time: 4 minutes

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    I am so excited to announce that Ghost of Tsushima is coming Summer 2020!

    I joined Sucker Punch as the new communications manager back in March (nice to meet you all!) and I’ve spent my entire time at the studio so far dying for the opportunity to show off more of the game. Today it’s my pleasure to finally do exactly that. I know it’s been a long wait for everyone looking forward to playing, so I want to start by thanking you for your patience. This is a big game for our studio (like…really big) and we’re taking our time to get it right.

    Today, we debuted a brand-new trailer that delves deeper into the identity our hero is forced to adopt in order to save his home: The Ghost. While Jin starts our game as a samurai, he’ll learn skills and adopt tactics that are decidedly not samurai-like, and you can get a small taste in the footage we revealed today. In the months ahead, we’ll share more about Jin, the threats he faces, the allies that help him along his journey, and what he’ll have to give up to become this new kind of warrior.

    As I mentioned, Ghost of Tsushima is huge – the biggest game Sucker Punch has ever made by a wide margin. Our trailer includes some quick glimpses of the vibrant, diverse open world you’ll get to explore, but we’ve barely scratched the surface.

    I’m also happy to reveal our box art today, featuring Jin in his Ghost armor as a growing storm looms behind him. You can also get a peek at some of the gear and upgrades Jin will acquire throughout his journey, which we’ll share many more details about next year.

    Beyond our new trailer and box art today, we also have some brand-new Ghost of Tsushima merchandise to reveal. At the PlayStation Gear store, you’ll find the first of many new pieces of merch that we’ll have as we get closer to launch. (Please note: unfortunately these new items will not be available for Christmas delivery.)

    It is so exciting that Ghost of Tsushima will be in your hands next year, and there is still plenty more to share! You can get the latest info by finding your way to Sucker Punch’s , , and accounts, or on .

    Website: LINK

  • Flash Sale! Save Up to 50% on The Game Awards Nominees

    Flash Sale! Save Up to 50% on The Game Awards Nominees

    Reading Time: 5 minutes

    Celebrate nominees from The Game Awards past and present with savings of up to 50% at PlayStation Store.

    Journey down the darkest pages of history in A Plague Tale: Innocence, stir up some mayhem with Borderland 3, explore the edges of the universe in The Outer Worlds, and more!

    Take a look at the full list below, but don’t delay! This accolade-laden lineup is only in town until Monday at 8am PT.

    PS4 Games
    Title $Sale $Original
    A PLAGUE TALE: INNOCENCE $24.99 $49.99
    ANTHEM $17.99 $59.99
    ANTHEM LEGION OF DAWN EDITION $23.99 $79.99
    APEX LEGENDS FOUNDERS PACK $23.99 $29.99
    ASSASSIN’S CREED ODYSSEY $17.99 $59.99
    ASSASSIN’S CREED ODYSSEY DELUXE EDITION $23.99 $79.99
    ASSASSIN’S CREED ODYSSEY GOLD EDITION $24.99 $99.99
    ASSASSIN’S CREED ODYSSEY LEGACY OF THE FIRST BLADE $12.49 $24.99
    ASSASSIN’S CREED ODYSSEY SEASON PASS $19.99 $39.99
    ASSASSIN’S CREED ODYSSEY ULTIMATE EDITION $29.99 $119.99
    ASSASSIN’S CREED ODYSSEYTHE FATE OF ATLANTIS $12.49 $24.99
    ASTRO BOT RESCUE MISSION $13.99 $19.99
    BATTLEFIELD V AND EA SPORTS UFC3 BUNDLE $23.99 $59.99
    BATTLEFIELD V YEAR 2 EDITION $29.99 $49.99
    BLACK DESERT: DELUXE EDITION $24.99 $49.99
    BLACK DESERT: STANDARD EDITION $14.99 $29.99
    BLACK DESERT: ULTIMATE EDITION $49.99 $99.99
    BORDERLANDS 3 $38.99 $59.99
    BORDERLANDS 3 DELUXE EDITION $51.99 $79.99
    BORDERLANDS 3 SUPER DELUXE EDITION $77.99 $119.99
    CALL OF DUTY: MODERN WARFARE $44.99 $59.99
    CONCRETE GENIE $20.09 $29.99
    CONTROL $38.99 $59.99
    CONTROL DIGITAL DELUXE EDITION $51.99 $79.99
    CONTROL SEASON PASS $16.24 $24.99
    CRASH TEAM RACING NITRO-FUELED $23.99 $39.99
    CRASH TEAM RACING NITRO-FUELED – NITROS OXIDE EDITION $35.99 $59.99
    DAUNTLESS – 1,000 (+150 BONUS) PLATINUM $8.49 $9.99
    DAUNTLESS – 10,000 (+4,000 BONUS) PLATINUM $74.99 $99.99
    DAUNTLESS – 2,500 (+650 BONUS) PLATINUM $21.24 $24.99
    DAUNTLESS – 5,000 (+1,700 BONUS) PLATINUM $39.99 $49.99
    DAUNTLESS – ARCSLAYER PACK $29.99 $39.99
    DAYS GONE $19.99 $39.99
    DAYS GONE DIGITAL DELUXE EDITION $24.99 $49.99
    DESTINY 2: FORSAKEN $14.99 $24.99
    DESTINY 2: SHADOWKEEP $20.99 $34.99
    DESTINY 2: UPGRADE EDITION $33.49 $49.99
    DETROIT: BECOME HUMAN $9.99 $19.99
    DETROIT: BECOME HUMAN DIGITAL DELUXE EDITION $14.99 $29.99
    DEVIL MAY CRY 5 (WITH RED ORBS) $19.79 $59.99
    DEVIL MAY CRY 5 DELUXE EDITION (WITH RED ORBS) $23.09 $69.99
    DEVIL MAY CRY 5 DELUXE UPGRADE $7.49 $14.99
    DRAGON BALL FIGHTERZ $14.99 $59.99
    DRAGON BALL FIGHTERZ – FIGHTERZ EDITION $28.49 $94.99
    DRAGON BALL FIGHTERZ – FIGHTERZ PASS $17.49 $34.99
    DRAGON BALL FIGHTERZ – FIGHTERZ PASS 2 $12.49 $24.99
    DRAGON BALL FIGHTERZ – ULTIMATE EDITION $32.99 $109.99
    EA SPORTS FIFA 20 $38.99 $59.99
    EA SPORTS FIFA 20 CHAMPIONS EDITION $51.99 $79.99
    EA SPORTS FIFA 20 ULTIMATE EDITION $64.99 $99.99
    ERICA $5.99 $9.99
    FALCON AGE (VR) $12.99 $19.99
    FALLOUT 4: GAME OF THE YEAR EDITION $19.79 $59.99
    FAR CRY 5 $14.99 $59.99
    FAR CRY 5 SEASON PASS $14.99 $29.99
    FAR CRY NEW DAWN $15.99 $39.99
    FAR CRY NEW DAWN COMPLETE EDITION $29.99 $99.99
    FAR CRY NEW DAWN DELUXE EDITION $19.99 $49.99
    FAR CRY NEW DAWN ULTIMATE EDITION $38.99 $129.99
    FINAL FANTASY XIV ONLINE COMPLETE EDITION $29.99 $59.99
    FINAL FANTASY XIV: SHADOWBRINGERS $19.99 $39.99
    FIREWALL ZERO HOUR $14.99 $19.99
    FORAGER $15.99 $19.99
    GRAND THEFT AUTO V: PREMIUM ONLINE EDITION $14.99 $29.99
    HORIZON ZERO DAWN: COMPLETE EDITION $9.99 $19.99
    HORIZON ZERO DAWN: THE FROZEN WILDS $4.99 $9.99
    JUMP FORCE $29.99 $59.99
    JUMP FORCE – CHARACTERS PASS $14.99 $29.99
    JUMP FORCE – DELUXE EDITION $44.99 $89.99
    JUMP FORCE – ULTIMATE EDITION $49.99 $99.99
    JUST CAUSE 4 – COMPLETE EDITION $24.49 $69.99
    JUST CAUSE 4 – EXPANSION PASS $14.99 $29.99
    JUST CAUSE 4 – GOLD EDITION $20.99 $59.99
    JUST CAUSE 4 – RELOADED $13.99 $39.99
    LIFE IS STRANGE 2 – EPISODE 1 $1.99 $7.99
    LIFE IS STRANGE 2 – EPISODE 2-5 BUNDLE $19.79 $32.99
    LIFE IS STRANGE 2: COMPLETE SEASON $19.99 $39.99
    MADDEN NFL 20 – SUPERSTAR EDITION $51.99 $79.99
    MADDEN NFL 20 – ULTIMATE SUPERSTAR EDITION $64.99 $99.99
    MARVEL VS CAPCOM: INFINITE – DELUXE EDITION $23.99 $59.99
    MARVEL VS CAPCOM: INFINITE – STANDARD EDITION $9.99 $39.99
    MARVEL’S SPIDER-MAN: GAME OF THE YEAR EDITION $19.99 $39.99
    MARVEL’S SPIDER-MAN: SILVER LINING $4.99 $9.99
    MARVEL’S SPIDER-MAN: THE CITY THAT NEVER SLEEPS $12.49 $24.99
    MARVEL’S SPIDER-MAN: THE HEIST $4.99 $9.99
    MARVEL’S SPIDER-MAN: TURF WARS $4.99 $9.99
    MEGAMAN 11 $14.99 $29.99
    METRO EXODUS $20.99 $59.99
    METRO EXODUS DELUX $29.74 $84.99
    METRO EXODUS EXPANSION PASS $12.49 $24.99
    MLB THE SHOW 19 ALL-STAR EDITION $26.79 $39.99
    MLB THE SHOW 19 DIGITAL DELUXE EDITION $46.89 $69.99
    MONSTER HUNTER WORLD: ICEBORNE $29.99 $39.99
    MONSTER HUNTER WORLD: ICEBORNE DIGITAL DELUXE $37.49 $49.99
    MONSTER HUNTER WORLD: ICEBORNE MASTER EDITION $40.19 $59.99
    MONSTER HUNTER WORLD: ICEBORNE MASTER EDITION DIGITAL DELUXE $46.89 $69.99
    MONSTER HUNTER: WORLD $14.99 $29.99
    MORTAL KOMBAT 11 $29.99 $59.99
    MORTAL KOMBAT 11 – PREMIUM EDITION $44.99 $89.99
    MORTAL KOMBAT 11 KOMBAT PACK $19.99 $39.99
    NBA 2K20 $29.99 $59.99
    NBA 2K20 DIGITAL DELUXE $39.99 $79.99
    NBA 2K20 LEGEND EDITION $49.99 $99.99
    NEED FOR SPEED HEAT $38.99 $59.99
    NEED FOR SPEED HEAT DELUXE EDITION $45.49 $69.99
    NI NO KUNI II: REVENANT KINGDOM $20.39 $59.99
    NI NO KUNI II: REVENANT KINGDOM DELUXE EDITION $27.19 $79.99
    NIDHOGG 2 $3.74 $14.99
    OUTER WILDS $19.99 $24.99
    OVERWATCH LEGENDARY EDITION $19.79 $59.99
    PLANTS VS ZOMBIES BATTLE FOR NEIGHBORVILLE $29.99 $39.99
    PLANTS VS. ZOMBIES: BFN SEASON’S EATINGZ EDITION $34.99 $49.99
    PROJECT CARS 2 $14.99 $59.99
    PROJECT CARS 2 DELUXE EDITION $22.49 $89.99
    RED DEAD REDEMPTION 2: ULTIMATE EDITION $39.99 $99.99
    RESIDENT EVIL 2 $19.79 $59.99
    RESIDENT EVIL 2 DELUXE EDITION $23.09 $69.99
    RESIDENT EVIL 2 EXTRA DLC PACK $11.24 $14.99
    RISK OF RAIN 2 $20.09 $29.99
    SAYONARA WILD HEARTS $9.09 $12.99
    SEA OF SOLITUDE $7.99 $19.99
    SHADOW OF THE TOMB RAIDER DEFINITIVE EDITION $23.99 $59.99
    SHADOW OF THE TOMB RAIDER DEFINITIVE EDITION EXTRA CONTENT $9.99 $19.99
    SLAY THE SPIRE $19.99 $24.99
    SOULCALIBUR VI $17.99 $59.99
    SOULCALIBUR VI DELUXE EDITION $26.99 $89.99
    SOULCALIBUR VI SEASON PASS $14.99 $29.99
    THE DARK PICTURES ANTHOLOGY – MAN OF MEDAN $20.99 $29.99
    THE OUTER WORLDS $44.99 $59.99
    THE SURGE 2 $35.99 $59.99
    TOM CLANCY’S RAINBOW SIX SIEGE DELUXE EDITION $11.99 $39.99
    TOM CLANCY’S RAINBOW SIX SIEGE GOLD EDITION $27.99 $69.99
    TOM CLANCY’S RAINBOW SIX SIEGE ULTIMATE EDITION $43.99 $109.99
    TOM CLANCY’S RAINBOW SIX SIEGE YEAR 4 PASS $20.99 $29.99
    TOM CLANCY’S THE DIVISION 2 $14.99 $59.99
    TOM CLANCY’S THE DIVISION 2 – YEAR 1 PASS $19.99 $39.99
    TOM CLANCY’S THE DIVISION 2 GOLD EDITION $24.99 $99.99
    TOM CLANCY’S THE DIVISION 2 ULTIMATE EDITION $29.99 $119.99
    TROVER SAVES THE UNIVERSE $23.99 $29.99
    UNCHARTED: THE LOST LEGACY $9.99 $19.99
    WOLFENSTEIN: YOUNGBLOOD DELUXE EDITION $19.99 $39.99
    WORLD WAR Z $17.99 $39.99

    Note: All pricing is for U.S. only and subject to change.

    Website: LINK