Schlagwort: path of exile

  • New Pinnacle Bosses in Path of Exile: Secrets of the Atlas, and Tips To Take Them On

    New Pinnacle Bosses in Path of Exile: Secrets of the Atlas, and Tips To Take Them On

    Reading Time: 6 minutes

    New Pinnacle Bosses in Path of Exile: Secrets of the Atlas, and Tips To Take Them On

    Summary

    • Path of Exile: Secrets of the Atlas is available on Xbox Series X|S and Xbox One on June 13.
    • Secrets of the Atlas sets Path of Exile up for a new series of Endgame Bosses, Crafting Systems, Unique Items and much more as the game also steps into a new storyline to prepare for many future expansions.
    • The expansion brings back a fan-favourite character and introduces three new Pinnacle Endgame Bosses that will truly put your skills to the test.

    The new Path of Exile expansion, Secrets of the Atlas, arrives on Xbox Series X|S and Xbox One today. Explore a new additive Atlas storyline, face three new Pinnacle Endgame Bosses, and find a perfect companion in a new Mercenaries of Trarthus challenge league. Here, we’ll also share some tips on how to approach these powerful new foes.

    Secrets of The Atlas

    With one of Path of Exile’s most iconic characters, Zana, returning after many years from a mysterious disappearance, you will search for her and begin a new saga of the Endgame.

    Bringing back Zana sets Path of Exile up for a new series of Endgame Bosses, Crafting Systems, Unique Items and much more as we also step into a new storyline to prepare for many future expansions.

    The Secrets of the Atlas expansion comes with three very unique, very distinct bosses that now act as the Endgame Pinnacle content for this expansion.We wanted to have Zana be integral to these and have her memories be the source of their design. Specifically, very potent memories coming from places of either trauma or even admiration.

    We took some concepts of Memories she had and translated them into new bosses.

    The first memory sees Zana trying to get her father’s attention while he’s working and accidentally tipping over a candle, burning some of his books.

    The books burn, he douses the flames and then angrily retaliates, yelling at her, at this moment she truly felt fear and that acts as a potent memory which has now malformed into her father turning into a boss named The Incarnation of Fear. The boss is strong, scary and physically powerful, depicting how she saw him in this moment.

    The Incarnation of Fear is a physically powerful being capable of taking you down just using his fists. On top of that he is infused with intense flames that he can channel into powerful beams and spheres to block your movement and restrict your positioning.

    This fight relies on you to intelligently consider where you are standing at all times, and make sure you aren’t restricting your playspace in a way that would result in your demise. All while trying to avoid his powerful physical attacks.

    The second and third memories are similar, one is an Incarnation of Neglect, where he was lost in his work and thus ignoring Zana and refusing to give her attention.

    The Incarnation of Neglect uses devices and machinery to his advantage. He summons powerful laser beams that will sweep through the arena, causing you to perform almost a dance to avoid dying.

    Every so often he uses a number of puzzle boxes to do an advanced version of this skill, testing your reaction times and making sure you’re able to maneuver with precision.

    If you’re able to survive these, he will channel powerful explosions and beams from his staff using shocking lightning and arctic ice magic, get hit by these and you will be slowed, or even frozen, and that will surely cause you to be eviscerated by the lasers.

    Another is the Incarnation of Dread, a more positive memory, but one where she saw her father getting praise and being idolized by others. She was happy for him, but was afraid she would never achieve his standards and forever be in his shadow.

    The Incarnation of Dread is a tactically complicated fight but one that is befitting of its role as a Pinnacle Boss. It uses a combination of all of the Elements and Chaos to try to defeat you.

    Using its large limbs to slam you, tear you apart, all the way to using its neck which can literally split in two to create portals to summon magical homing projectiles it will prove formidable. Its most terrifying ability however is its bullet-hells, which will truly test the skill of the player as they must dodge and weave through waves of projectiles in order to stay alive, while trying to kill him and interrupt his abilities.

    Each of these requires a well-designed, well-built and thought out endgame character to have the best chance. However, the world is your oyster, either invest heavily in defence to protect yourself from their disastrous abilities, or stack offence to try to burn them down quicker, or take something well-balanced in the middle and get the best of both worlds!

    Step into the Memories

    In this Endgame storyline, you will meet a mysterious new character named Eagon, who is trying to discover his own origins. Using a gauntlet of his own creation, Eagon is able to link to memory threads and open portals to new areas for you to investigate. These areas are influenced by the same memories which created the pinnacle bosses, who wait for you at the end of each memory thread. Defeating them will grant you new unique items, memory-influenced maps, and new crafting currencies you can use to manipulate the influence these memories have on items.

    Path of Exile: Secrets of the Atlas is available today on Xbox Series X|S and Xbox One.

    Path of Exile

    Grinding Gear Games

    451

    Xbox One X Enhanced

    Earn devastating skills and valuable items as you fight your way through the dark continent of Wraeclast. With unrivaled character customization, Path of Exile is an award-winning online Action RPG created by hardcore gamers, for hardcore gamers.

    The post New Pinnacle Bosses in Path of Exile: Secrets of the Atlas, and Tips To Take Them On appeared first on Xbox Wire.

    Website: LINK

  • Embark on an Expedition in Path of Exile’s latest expansion, out today

    Embark on an Expedition in Path of Exile’s latest expansion, out today

    Reading Time: 4 minutes

    Oh, yes! An Expedition awaits. What a joyous time to embark on an adventure, detonate explosives, and fight off hordes of undead Kalguur. To what end, you ask? Riches, glory, and power. Of course. Path of Exile’s latest expansion can be played today and includes all the hallmarks of the best games in the action RPG genre – powerful items, intense combat and, of course, terrifying, everpresent death. 

    In Expedition, you’ll assist Kalguuran traders in their efforts to recover the artifacts lost by their ancestors. Unable to fight the dangers of Wraeclast alone, they enlist your violent services to clear out their Expedition sites so that they may plunder the treasures buried below. You must strategically lay a series of explosives, detonate them, and then cull the deadly horde that rises from the earth. If you can manage this, ancient Kalguuran artifacts will be yours for the taking. Each of the Kalguuran traders provides a unique style of trade, offering the opportunity to deal, barter or gamble the artifacts in exchange for their tempting wares. 

    You may also discover Logbooks which chronicle the whereabouts of many hidden treasures from their past. These Logbooks can be crafted to maximise their danger and level of rewards. Take them to Dannig, the Kalguuran leader, and he’ll give passage to these far-off locations. These sprawling Expedition sites expose an unfathomable horde of monsters once unearthed. These areas can also contain secret passages which lead to exotic treasures and formidable bosses. 

    In addition to the tempting lure of hidden treasure in the Expedition League, you’ll also uncover 19 new ways to build your character. Path of Exile is all about customising your gameplay to your heart’s desire and one of the fundamental building blocks of doing so is through skill and support gems. In this expansion, we wanted to really shake up Path of Exile’s metagame by providing a swathe of new options for character building. As such, we designed 19 new gems that are each themed around our Ascendancy Classes. 

    One of our favourite gems from this lineup is the new Summon Reaper skill, it was designed for Necromancers and summons a powerful minion which performs powerful attacks that cause enemies to bleed, can be commanded to attack specific locations, and literally feeds off of your other minions. There’s also the Spectral Helix gem which was designed for the Ascendant. It throws out a ghostly copy of your weapon which spirals outward from your location, harming any enemies it passes through.

    As an extension of our desire to shake up Path of Exile’s metagame, we’ve also made some massive balance changes. Expedition is Path of Exile’s 30th expansion since its Closed Beta, and because every expansion introduces powerful new options for character building, players are now more powerful than ever. The balance changes in Expedition will help to restore the challenge that Path of Exile is known for. We’ve also reworked our flask system to encourage more thoughtful, interactive gameplay and provide interesting new ways for players to mitigate incoming damage. 

    If you haven’t played before, if it’s been a while since you have, or you’re a regular pro, now is the perfect time to play Path of Exile. Not only is it free to play but right now the entire community is taking up the challenge of finding the new best gameplay strategies and you can be right there with them. In a game where knowledge is power, having a shakeup of this scale really levels the playing field. Each expansion introduces a fresh economy and competitive ladder for you to make your mark in. You can also complete challenges in exchange for exclusive cosmetic rewards! Did we mention it’s free? (No, really – no demo version, no pay to win. Just cosmetics, if you want.)

    If you find yourself absorbed in the world of Wraeclast, you’ll be happy to know that we put out expansions every thirteen weeks. We hope to see you there.

    Website: LINK

  • Begebt euch in der neuesten Erweiterung von Path of Exile, die ab heute erhältlich ist, auf eine Expedition

    Begebt euch in der neuesten Erweiterung von Path of Exile, die ab heute erhältlich ist, auf eine Expedition

    Reading Time: 5 minutes

    Jawohl! Eine Expedition steht an. Was für eine herrliche Zeit, um auf ein Abenteuer zu gehen, Sprengkörper hochzujagen und gegen Horden an untoten Kalguur anzukämpfen. Zu welchem Zweck, fragt ihr euch? Für Reichtümer, Ruhm und Macht! Ist doch klar. Die neueste Erweiterung von Path of Exile kann ab heute gespielt werden und enthält alles, was die besten Spiele im Action-RPG-Genre ausmacht: mächtige Gegenstände, fesselnde Kämpfe und – selbstverständlich – ein furchterregender, allgegenwärtiger Tod.

    In Expedition unterstützt ihr die Kalguuranischen Händler bei ihrem Versuch, Artefakte zurückzuerlangen, die ihren Vorfahren abhandenkamen. Da sie den Gefahren in Wraeclast nicht alleine entgegentreten können, heuern sie euren Schwertarm an, um die Schätze, die unter den Expeditionsplätzen ruhen, plündern zu können. Ihr müsst eine Reihe an Sprengkörpern strategisch platzieren, hochjagen und anschließend die tödliche Horde erlegen, die sich aus der Erde erhebt. Wenn ihr das hinbekommt, steht nichts mehr zwischen euch und den Kalguuranischen Artefakten. Jeder Kalguuranische Händler bietet einzigartige Geschäfte an, durch die ihr die Möglichkeit habt, mithilfe der Artefakte um ihre verlockenden Waren zu feilschen.

    Ihr werdet auch auf Aufzeichnungen stoßen, in denen die Fundorte zahlreicher versteckter Schätze aus ihrer Vergangenheit festgehalten wurden. Diese Aufzeichnungen können so hergestellt werden, dass sowohl Gefahrengrad als auch Belohnungswert auf die Spitze getrieben werden. Bringt sie zu Dannig, dem Anführer der Kalguuraner, damit er euch den Zugang zu diesen entfernt liegenden Schauplätzen gewährt. Diese auswuchernden Expeditionsplätze setzen nach ihrer Ausgrabung eine unergründliche Horde an Monstern frei. Diese Orte beherbergen auch Geheimgänge zu exotischen Schätzen und eindrucksvollen Bossen.

    Neben der verführerischen Versuchung auf verborgene Schätzen in der Expedition-Liga werdet ihr außerdem noch neunzehn neue Optionen zum Erstellen eurer Charaktere freischalten können. Bei Path of Exile geht es vor allem darum, dass ihr euer Gameplay euren Wünschen entsprechend anpassen könnt. Als Grundpfeiler gehören dazu die Anpassung der Fähigkeiten und die Unterstützer-Juwelen. Mit dieser Erweiterung möchten wir das Metagame von Path of Exile grundlegend verändern, daher bieten wir euch scharenweise neue Optionen für die Charakter-Erstellung an. Aus diesem Grund haben wir neunzehn neue Juwelen ins Spiel gebracht, die jeweils an unsere Aszendenzklassen angepasst sind.

    Zu unseren Lieblingsjuwelen aus dieser Aufstellung gehört die neue „Schnitter beschwören“-Fähigkeit. Sie wurde speziell für die Nekromantin entwickelt und beschwört eine mächtige Einheit herbei, die kraftvolle Angriffe durchführt, um Gegner ordentlich bluten zu lassen. Ihr kann auch befohlen werden, bestimmte Orte anzugreifen, und sie stärkt sich – buchstäblich – an anderen Einheiten. Daneben gibt es noch ein Spektralhelix-Juwel, das speziell für die Aszendentin entwickelt wurde. Damit wird eine Geisterkopie eurer Waffe erstellt, die sich spiralförmig von eurem Standort wegdreht und dabei alle Gegner auf ihrer Wurfbahn verletzt.

    Wir haben auch Änderungen an der Spiel-Balance vorgenommen, um das Metagame von Path of Exile noch tiefgreifender zu verändern. Mit Expedition steigt die Zahl der Erweiterungen seit der geschlossenen Beta von Path of Exile auf mittlerweile 30. Mit jeder neuen Erweiterung haben wir immer neue, mächtige Optionen für die Charakter-Erstellung ins Spiel gebracht – damit sind die Spieler von heute mächtiger als jemals zuvor. Die Änderungen an der Balance in Expedition sollen dabei helfen, Path of Exile wieder zu der Herausforderung zu machen, für die das Spiel eigentlich bekannt ist. Außerdem haben wir an unserem Fläschchen-System gearbeitet, um ein umsichtigeres, interaktives Gameplay zu fördern und den Spielern neue interessante Wege zu ermöglichen, eingehenden Schaden zu minimieren.

    Egal ob ihr es bis jetzt noch nicht gespielt habt, es schon eine Weile her ist oder ihr ein regelrechter Profi-Spieler seid – jetzt ist der perfekte Zeitpunkt gekommen, Path of Exile zu spielen. Es ist nicht nur vollständig kostenlos spielbar, sondern gerade jetzt, in diesem Moment, befindet sich die gesamte Community auf der Suche nach den bestmöglichen Spielstrategien – und da könnt ihr mitmischen. In einem Spiel, in dem Wissen Macht ist, kann eine Veränderung dieses Wissens für völlig neue Verhältnisse sorgen. Jede Erweiterung führt neue frische Wirtschaftszweige und kompetitive Ranglisten ein, in denen ihr ein Zeichen setzen könnt. Zusätzlich könnt ihr noch Herausforderungen abschließen, um exklusive kosmetische Belohnungen zu ergattern! Haben wir schon erwähnt, dass es kostenlos ist? (Nein, ernsthaft – keine Demo-Version, kein Pay-to-Win-System. Es gibt nur kosmetische Gegenstände zu kaufen, wenn ihr welche möchtet.)

    Und wenn ihr in der Welt von Wraeclast versunken seid, wird es euch bestimmt freuen zu hören, dass wir alle dreizehn Wochen eine neue Erweiterung veröffentlichen! Hoffentlich sehen wir uns dort.

    Website: LINK

  • Inside the Insanity of Path of Exile’s “Delirium” Update, Out Today on PS4

    Inside the Insanity of Path of Exile’s “Delirium” Update, Out Today on PS4

    Reading Time: 4 minutes

    Hey guys! Nick here, a game designer from Grinding Gear Games. We’ve just launched Delirium, our latest expansion and challenge league for Path of Exile. In the Delirium challenge league, players encounter shimmering illusions throughout the world which, when approached, release a rush of flowing mist. The mist moves outwards, and if you can keep up with it, you’ll face horrifying new foes that drop rich rewards when bested.

    My job at Grinding Gear is often to take a set of game mechanics and rewards and find a story or theme that will unify them. Delirium has been one of the most interesting projects to work on, because the theme — inexorable, creeping madness — opens up a lot of possibilities.

    We’ve touched on madness a few times throughout Path of Exile’s history. Characters like Niko the Mad (if the name didn’t give it away) and the antagonists in the Atlas of Worlds have displayed varying degrees of paranoia and delusion. Items like the sword Innsbury Edge play with the player’s perception of the game world by causing unusual behavior to occur (such as your character keeling over dead from seemingly nothing, only to suddenly spring back up… yet leaving your corpse on the ground at the same time!). But we’ve never tackled madness on this broad a scale, and so intimately tied to the player’s behavior. We’ve also never really used madness as part of actual gameplay. Usually, it’s just a little bit of flavor. We needed to ensure that a league centred on madness set itself apart.

    So for Delirium, we approached this theme in a few ways:

    The Fog

    As a visual representation of the effects of Delirium, the flowing fog simply looks fantastic. It makes the world feel like it’s shifting, and obscures the ground just enough that you might not be sure if you just saw that giant, glaring eyeball emerging from the dirt or not.

    The Monsters

    Besides new monsters springing up while you travel through the fog, the monsters that were already there may behave… differently. And by ‘differently’, I mean they may tear themselves in half and have a terrifying entity emerge and attack you, before retreating back into the original monster’s body. Or maybe you just imagined it.

    The Sound

    Early on, you’ll hear whispers and phrases as you approach and activate the Delirium mechanic. It’s quite unsettling. But not nearly as unsettling as what you’ll hear later, when the Delirium begins to really manifest itself. You may start hearing voices. And what those voices say won’t always be helpful… or true. It’s up to you, the player, to determine what is real, what is madness, and what is caught in between.

    The Rewards

    Path of Exile’s passive tree is notorious for its size and complexity. Several years ago we added jewels, allowing players to customize the passive tree. Delirium is adding new jewels that not only customize the tree, but add to it. Some of those jewels even let you add to the additions. And even those might be expandable… You might even say the choices are… maddening.


    Of course, the Delirium league doesn’t launch in a vacuum. Like all our updates, Delirium comes with new skills, items, and myriad other improvements and additions.

    Now that Delirium is out, I hope you’ll join us, because it’s sure to be a lot of fun. I know I’ll be playing, and watching other players react to all the strange manifestations they’re going to see and hear!

    Website: LINK

  • Path of Exile: Conquerors of the Atlas is Now Live on PS4

    Path of Exile: Conquerors of the Atlas is Now Live on PS4

    Reading Time: 4 minutes

    Even by Grinding Gear Games’ standards, the newly released Conquerors of the Atlas expansion for Path of Exile is huge and turns the Atlas endgame inside out. In the previous endgame storyline, players discover an ancient, primordial force that roams the Atlas of Worlds, pursue it to the center of the Atlas, and, if they’re skilled enough, defeat it, sealing it away. But what if another group of Exiles were the ones who managed to rid the Atlas of the Elder? What if those Exiles threatened your world?

    And, most importantly, how on earth do we make this canon? The initial idea for this storyline was an attempt to work actual player behavior into the storyline. Namely, that once the big, bad evil of the current Endgame content (the Elder) was defeated, players would… just keep playing. There’s only so many times you can run a Shore map before you lose your mind.

    In Conquerors of the Atlas, you’ll discover what the consequences of long-term exposure to the maddening, twisted worlds of the Atlas can do to the unwary, and you’ll mount a last defense against new foes.

    Introducing five incredibly difficult boss encounters, socketable Atlas “Watchstones” which allow you to reveal once-hidden maps and control the difficulty of the maps you challenge, and a slew of new rewards to unlock, Conquerors of the Atlas will provide dozens, if not hundreds, of hours of new challenges for even the best Path of Exile players, and at least an hour of confusion for returning players who didn’t pay attention to the announcement.

    Also included in this expansion are new currency items and powerful new ways to augment your equipment, unlocking countless new character builds.

    All of this is coming alongside the Metamorph Challenge League. In the Metamorph Challenge League, you can take samples from any monster in Path of Exile and assemble them into a potent boss enemy, capable of using skills from the monsters whose samples you’ve used. That’s right — you can build your own boss! The boss you create shifts forms between all the sampled monsters, making for a fight that is dynamic both in gameplay and visuals. And if players die because the boss is too hard, they only have themselves to blame! The balance team is finally off the hook. Just kidding! The balance team is never off the hook.

    Once you reach the Atlas (and start exploring the vast changes), you’ll even be able to take samples from the powerful map bosses. The tougher the enemy you create, the more richly you’ll be rewarded. If you’re lucky, you’ll even get some Catalysts, a new type of currency that enhances certain properties on your rings, amulet and belt.

    We’re incredibly excited to see how players fare against all the new challenges, and even what challenges they give themselves through the Metamorph system. And, as always, it’s all 100% free to play. We hope you’ll join us!

    Website: LINK