Schlagwort: origin

  • NBA Live 14 producer addresses ‚disappointed‘ fans

    NBA Live 14 producer addresses ‚disappointed‘ fans

    Reading Time: 3 minutes

    NBA Live 14 executive producer Sean O’Brien wants players to know that the development team has „heard the feedback“ and has a plan to make it „a better game as quickly as we can“.

    According to him, NBA Live 14 hasn’t “gotten the kind of early feedback we had hoped for,” but said that updates are coming. The game is trending at a 45 Metacritic rating on PlayStation 4 right now.

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    Here’s the full Open Letter from O’Brien posted at the EA Sports site:

    I’m not going to lie; it’s been a rough week. As you can imagine, this isn’t exactly the NBA LIVE comeback story we were hoping for this year.

    We hear loud and clear that some of you are disappointed in various aspects of NBA LIVE 14, and I’m sorry if the game doesn’t live up to your expectations. Looking at your feedback, we have laid out a plan to make NBA LIVE 14 a better game as quickly as we can.

    First, you’ve told us that the game is too hard to learn, and that the only way to figure it out is through frustrating trial-and-error. As a result, we are working on improving the way the game teaches the controls and on-boards new users. We realize that every single one of you is a new user and know we need to make the game easier to understand and simpler to pick up and play.

    We’re also conducting an ongoing series of Twitch Live Streams to teach the skills that will help make your game experience a better one. We have our producers and designers online seven days a week to answer your questions and to offer other helpful game advice. Additionally, we’ve posted Controller Guide, Perfecting Your Style and Levels of the Dribble blogs on the NBA LIVE website which we hope will help you with basic offense, defense, play calling and more.

    We’re not going to stop there. You’ve also let us know that you’re disappointed by the graphics and animations, and I can tell you that we are committed to making drastic and immediate improvements. In order to get gameplay up and running this year we had to prioritize. We felt authentic gameplay, control and the connected experience would provide the best foundation for the future. As a result, game visuals and animation polish suffered. Improvements on these fronts are also in development now for NBA LIVE 14. You will notice in the coming weeks and months that the game’s visuals and animation will improve significantly.

    A goal from the start was to stay relevant to the ongoing NBA season and evolve your gaming experience. We’ve been hearing that you love LIVE Season, and many of you are having a lot of fun with BIG Moments. We’re really glad to hear you’re enjoying the mode, and rest assured we will continue updating LIVE Season with new BIG Moments and NBA Rewind games every single day of the season. We’ve also gotten a lot of great feedback on LIVE Ultimate Team, and we’ve still got some big announcements and major additions coming down the road, so stick around for that.

    Let me wrap up with this; for those of you who have supported us throughout this development cycle and continue to have our backs now, thank you. We’ve got a lot of work to do; I’ve got a lot of work to do. It started 12 months ago, and continues until we build this franchise bigger and better than it ever was. This is just the first chapter in the NBA LIVE comeback story.

    Official Source: http://www.gameinformer.com/b/news/archive/2013/11/22/ea-issues-open-letter-to-fans-following-abysmal-nba-live-reception.aspx

    http://www.easports.com/nba-live/news-updates-gameplay/article/nba-live-14-open-letter

  • SimCity: Cities of Tomorrow out now

    SimCity: Cities of Tomorrow out now

    Reading Time: < 1 minute

    This video showcases both The Academy and OmegaCo specialisations. After unlocking the relevant research, players transform their cities using MagLevs, Drone factories, Garbage Atomizers Wave Generators and more. These brand new features are set against the backdrop of the multi-zoned structures called MegaTowers that dwarf the city skyline.

    Built upon the foundation of the ultimate city building simulation that has more than two million players worldwide, SimCity Cities of Tomorrow gives players the ability to evolve their cities as they take them on a journey into the future. Every future technology players place into their city transforms the surrounding area, bringing their city into the future.

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    SimCity Cities of Tomorrow is rated PEGI 7 and will be available for pre-order on http://bit.ly/HtJFOZ and at retailers in the UK on the 15th November. For more information and to hear latest news, please visit: http://bit.ly/17JW2AD

     

    Official Source: https://www.origin.com/de-de/store/buy/182095/mac-pc-download/addon-ANW.html?__utma=119042845.1787143267.1381832480.1383134059.1384510381.3&__utmb=119042845.2.10.1384510381&__utmc=119042845&__utmx=-&__utmz=119042845.1384510381.3.3.utmcsr=t.co|utmccn=(referral)|utmcmd=referral|utmcct=/VH5nS7oQBG&__utmv=-&__utmk=126842957&referringsite=ea

  • Battlefield 4 Flood Zone map showed in unofficial video

    Battlefield 4 Flood Zone map showed in unofficial video

    Reading Time: < 1 minute

    Do you want to see more of Battlefield 4 gameplay? What about a new map that was never showcased before?

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    Thanks to a DSOGaming reader called ‘Ghost Rider LSOV’ we have a footage of the Flood Zone map taken from the PC version of the title.

    Battlefield 4 – Flood Zone (Gameplay) > Video

    http://media.everyeye.it/2013/ottobre/deefuse_hd.mp4

     

    Official Source: http://www.dsogaming.com/interstitial.php?oldurl=http://www.dsogaming.com/videotrailer-news/battlefield-4-new-footage-emerge-from-a-brand-new-map/

    http://www.everyeye.it/interstitial.asp?dest=/video/pc/battlefield-4_gameplay-6_12286

  • SimCity Offline Mode being explored

    SimCity Offline Mode being explored

    Reading Time: 5 minutes

    Maxis is finally „exploring“ an offline mode for SimCity, nearly seven months after the online-only simulation game launched to widespread server congestion and connectivity problems.

    However, according to the company, larger cities won’t be coming to the game at any point.

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    Here’s the lengthy post at Maxis‘ official blog:

    It’s been seven months since we released SimCity and I wanted to take stock of where we are, respond to some questions and talk about the future.

    We’re Listening

    First, I want you to know that we are listening to your feedback. We dig deep into the forums, Facebook posts, and Twitter feeds every day to see what players are talking about. There is a lot of feedback and there is a clear passion for SimCity. That’s great to see. And while we appreciate positive feedback, we take very seriously the players who have criticisms. Players have high expectations of what goes into our games and we have an obligation to deliver.

    We continuously review this feedback alongside in-game telemetry to help us decide where to focus our game tuning and development efforts. We’ve formed dedicated teams to explore specific features. Some player requests, such as a tool to raise and lower roads, were straightforward challenges. Some of the larger asks, such as bigger city maps and an offline mode, have required more thought and exploratory work.

    Seven Months, Seven Major Updates

    We’ve released seven major updates in the last seven months, which have evolved the gameplay experience and the core of our simulation. GlassBox powered our first agent based simulation and this system created depth and complexity like we’ve never had before. This opened up a whole new world of tuning and we’ve spent our time making sure that all players, whatever track they take their cities through, are getting a challenging experience. I encourage you to watch Dan’s great talk from GDC 2013 to give you an idea of just how complex SimCity’s system really is.

    Traffic was always meant to be a challenge; in fact, many of our team considered traffic to be a strategy game all on its own. But, in reality, traffic was behaving irrationally. We got the player feedback and fixed it. Cars are smarter, buses are more intelligent in their routing, and the new raise/lower tool brought new ways to route traffic throughout the city. Tuning is the life blood of the simulation and we continue to monitor and make enhancements to the way GlassBox responds to our players. Stability and performance increases are also a constant area of focus for us; servers are stable and performance continues to improve on lower spec machines.

    We’ve also heard feedback on our strategy and pricing for DLC. My commitment on DLC for SimCity is that we do not force players to purchase game elements that are essentially helping to tune the simulation or fix specific issues. And for that optional content, we always want players to feel like it’s valuable. Along with paid DLC, we’ve also been providing free content. The first two million players received the Launch Park, we recently released new hotels and houses of worship, and we’re planning to release additional free content soon – more region maps, more free buildings and more.

    User Generated Content (UGC) Discussions Underway

    Maxis has a long tradition of supporting User Generated Content (UGC) and the UGC community. We have begun a discussion with our players with the ultimate goal of giving you space to mod while assuring all our players that the multiplayer gameplay experience is safe and has integrity. It’s difficult to determine what makes a “good” or safe mod and what mods cross the line. Clarifying guidelines for UGC will help players understand where that line is. We want to have an open discussion with our community about what you want out of SimCity and hear your thoughts about UGC guidelines. To join the discussion go here.

    Exploration for Offline Mode is Happening

    Right now we have a team specifically focused on exploring the possibility of an offline mode. I can’t make any promises on when we will have more information, but we know this is something that many of our players have been asking for. While the server connectivity issues are behind us, we would like to give our players the ability to play even if they choose not to connect. An offline mode would have the additional benefit of providing room to the modding community to experiment without interfering or breaking the multiplayer experience.

    Bigger Cities

    City sizes have been a constant point of conversation among our players since we released the game. The game’s original design focused on the density of an intimate urban environment. It was about intercity connectivity and the challenge of managing a region of cities instead of one metropolis in isolation. However, we recognize that many players have expressed the desire to build up one big city rather than manage the interrelationship of multiple smaller cities.

    We’ve put months of investigation into making larger city sizes, reworking the terrain maps, changing the routing algorithms of our agent-based system and altering the way that GlassBox processes the data in a larger space.

    After months of testing, I confirm that we will not be providing bigger city sizes. The system performance challenges we encountered would mean that the vast majority of our players wouldn’t be able to load, much less play with bigger cities. We’ve tried a number of different approaches to bring performance into an acceptable range, but we just couldn’t achieve it within the confines of the engine. We’ve chosen to cease work on bigger city sizes and put that effort into continuing to evolve the core game and explore an offline mode. Some of the experiments we conducted to improve performance on bigger cities will be rolled into future updates to improve overall game performance.

    Cities of Tomorrow

    Two weeks ago we announced SimCity Cities of Tomorrow expansion pack. You can read more about that here, but what I want to make clear is that we have a separate team working on Cities of Tomorrow. It does not divert attention away from enhancing the core game and finding a way to bring our game offline.

    Thank You

    Our launch wasn’t what anyone on the team hoped for. We think about this every single day, but we’re proud of how far we’ve come over the past few months.

    Like you, I’m a SimCity fan and a passionate gamer. That passion for the original SimCity was one of the influences that led me to study Government in college and to work on Capitol Hill. But my love of gaming drove me from Washington DC to California to join Will Wright’s studio 17 years ago. SimCity is in my blood and if there’s one thing I know about Maxis is that it attracts a certain kind of game maker, those who love simulations and take personal joy in bringing these worlds to life. We’re all passionate about SimCity and we want to make it better.

    So that’s the state of SimCity right now and we feel that it’s improving every day. Agree or disagree, tweet me at @EAGamer and let’s get the conversation going.

    Official Source: http://www.simcity.com/en_US/blog/article/state-of-simcity

    http://www.theverge.com/2013/10/4/4802548/simcity-may-finally-add-offline-mode-says-maxis

  • Battlefield 4 beta bug list released

    Battlefield 4 beta bug list released

    Reading Time: 3 minutes

    Yesterday the open beta for Battlefield 4 was released and, as expected, the game has some bugs. DICE has used the official forum to make a list of known issues so they can fix them all before the game gets released.

    The full list below:

    PC

    – We have received reports of Freezes and Crashes affecting the BF4 Beta client. Our team is currently investigating this matter and we will update you here as soon as we know more.
    – If you are affected by a Freeze or a Crash upon joining a game, and the error message “BF4 Beta has stopped working” appears, please make sure your Windows is fully updated and your Graphic card is running on its latest driver. Alternatively, some players using GeForce drivers were able to fix this by downgrading their driver to an earlier version.
    – We received report of unusually low performances, and are currently looking into that as well.
    – Please note that the Battlefield 4 Beta does not support Win32 and 32 Bit operating systems.
    – Video settings may not be saved after rebooting the game.
    – The tooltip “E” to enter the Venom is visible at a 400 meter distance.

    Xbox 360

    – Player stats in Battledash may not match the stats displayed on Battlelog.
    – You may experience an 8 seconds non-interactive pause, when leaving a Multiplayer session or after pressing Start when booting the game.
    – You may be floating if you jump on the bollards.
    – Cruise Missiles may not destroy any vehicle dropped by Vehicle Drop.
    – The requirements for unlock criteria may not be displayed.
    – Two flag icons may appear overlapping on each other at each flag point.
    – The first attachment of any weapon that is not unlocked, will be the only attachment shown for the first unlocked weapon.

    PlayStation 3

    – When you choose to quit during the EOR, you may be able to see “underworld” for 1 second.
    – The camera transition before the EOR screen is under water.
    – If you destroy an enemy tank near the Flag A, it may trigger the map’s Mini-Levolution event.
    – If you quit from the XMB™ menu after the “Press Start” screen, you may experience a forced shutdown.
    – The background screen for the losing team during EOR, is placed “under the game world” for Domination and Obliteration game modes.
    – The Hit Indicator is not present when shooting at enemies.
    – The EOD Bot can’t arm or disarm MCOMs on Rush mode.
    – If you disconnect and reconnect your Ethernet cable while playing, the Game may remain in an endless loading loop.
    – You may not be able to perform a knife takedown on an enemy using the TAW Launcher.
    – If you sign out from PSN while loading into a MultiPlayer server, you may experience an infinite loading screen.
    – In the Soldier Progression menu, you may be able to see upcoming vehicle unlocks that will not be available in the Beta.
    – You may be able to see several Medals, Ribbons, and Dog Tags in the “My Soldier” menu.

    PlayStation 3 and Xbox 360

    – If you’re disconnected from the EA Servers, the Main Menu tiles remains fixed in the front end.

    Official Source: http://www.eurogamer.net/articles/2013-10-02-dice-releases-battlefield-4-beta-bug-list