Schlagwort: online gaming

  • Blizzard defends always-online for ‚Diablo III: Reaper of Souls‘

    Blizzard defends always-online for ‚Diablo III: Reaper of Souls‘

    Reading Time: 2 minutes

    People don’t remember ‚how mad they were‘ that Diablo II had both an online and offline mode.

    In an interview with Rock, Paper, ShotgunDiablo III’s lead designer Kevin Martens defended the always-online requirement for the PC version of the game.

    According to him, people don’t remember „how mad they were“ that Diablo II had both an online and offline mode, adding that „if someone has no Internet access, then yeah, Diablo III is not the game for them“.

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    It’s interesting when you’re in the moment in gaming culture – when you’re playing the game right now – we see its flaws very well. When we look at the long history, it becomes sort of a rosy past. I don’t think people necessarily remember how mad they themselves were that they had an offline mode and online mode in Diablo II.

    This will probably be controversial for me to say. People will be like, “I wasn’t mad!” But I was there at the time, and then I studied this for a living. It sucks when your friend or brother is online and he wants to join this game, but you realize you’re an offline character and he’s an online character, and there’s no way to transfer over because offline characters can be hacked and hex-edited to hell and back, right?

    That was the wrong choice to allow people to play offline, and we still stand by that. And we think Internet access is widespread. If someone has no Internet access, then yeah, Diablo III is not the game for them.

    Official Source: http://www.escapistmagazine.com/news/view/129633-Blizzard-Defends-Always-Online-For-Diablo-III-Reaper-of-Souls

    http://www.rockpapershotgun.com/2013/11/13/blizzard-talks-diablo-iiis-new-path-defends-online-req/

  • Battlefield 4 Open BETA Gameplay XBOX 360 Geeky Helicopter Battle

    Battlefield 4 Open BETA Gameplay XBOX 360 Geeky Helicopter Battle

    Reading Time: < 1 minute

    Battlefield 4 features several changes compared to its predecessor. The game’s heads-up display is much the same, composed of two compact rectangles. The lower left-hand corner features a mini-map and compass for navigation, and a simplified objective notice above it; the lower right includes a compact ammo counter and health meter. The mini-map, as well as the main game screen, shows symbols marking three kinds of entities: blue for allies, green for squadmates, and red/orange for enemies.

     

    Players can now use dual-scoped weapons, including weapons with different firing modes (e.g. single shots, automatic fire). They can now „spot“ targets—marking their positions to the player’s squad— in the single player campaign (a first in the Battlefield franchise) as well as in multiplayer, allowing teammates to either suppress or eliminate them. In addition, players will have more survival capabilities, such as countering melee attacks from the front while standing or crouching, shooting with their sidearm while swimming, and diving underwater to avoid enemy detection. The single-player campaign will see the player using vehicles to quickly traverse mini-sandbox-style levels.

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    http://www.youtube.com/watch?v=Hq9cghgcIEs&feature=youtu.be