Schlagwort: official

  • VIECC Review Official Music Video | NAKAMA GOLD – Be Myself

    VIECC Review Official Music Video | NAKAMA GOLD – Be Myself

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    …a classy 80´esque electronic track with lots of synths and ducks! Shot in Santanyi Mallorca, post production by Dominik Krenn. ENJOY!^^ …and sorry, no ducks at all!…

    Thanks for the support for our official review!! 🙂

     

  • Alle Infos zu – Ubisoft’s Rainbow Six: Siege

    Alle Infos zu – Ubisoft’s Rainbow Six: Siege

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    Mit dem Zuschauermodus von Tom Clancy’s Rainbow Six Siege hat ein elfter Spieler die Möglichkeit, die 5 versus 5 Multiplayerschlachten zu beobachten und so das Match in Echtzeit zu erleben. Neben der traditionellen Ego-Perspektive führt der Zuschauermodus die taktische Übersicht ein. Diese interaktive Kamerasteuerung erlaubt es, individuelle Spieler auszuwählen und ihnen automatisch zu folgen. Außerdem ist es möglich, die Karte frei zu erkunden, um alle Spieler, Teams und Ziele zu observieren. Der Zuschauermodus sorgt dafür, dass Spieler in Echtzeit die Teamstrategien und Spielertaktiken verfolgen können, was die Mehrspielerpartien gleichermaßen unterhaltsam und informativ macht.

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    Eine Beta-Form des Zuschauermodus ist für LAN- und Online-Mehrspielerpartien ab dem 13. Oktober für den PC und im Frühjahr 2016 für Xbox One und PlayStation®4 verfügbar.

    GSG 9 Operator

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    Die deutsche GSG 9-Antiterror-Einheit verfügt über vier einzigartige Operator:
    • Bandit: Der Bandit ist einfallsreich und anpassungsfähig. Mit seinem elektrischen Schwergerät – bestehend aus einer Autobatterie, die mit einer Elektroschock-Waffe verbunden ist – elektrisiert er Stacheldraht und metallische Oberflächen.
    • Blitz: Mit seiner eindrucksvollen Statur ist er ein Experte für den direkten Kampf. Er führt ein ballistisches Schild mit sich, fungiert dadurch als mobile Deckung und desorientiert seine Gegner mit acht Blendgranaten, während sein Team in feindliches Territorium eindringt.
    • IQ: Sie ist ein brillanter Elektroingenieur. IQ hat einen Sensor an ihrem Handgelenk, der mobile und stationäre Elektrogeräte in einem Radius erkennt und visuelles- sowie Audio-Feedback liefert.
    • Jäger: Ein Techniker mit einer Affinität für komplexe Maschinen. Jäger ist mit einer ADS-MKIV „Elster“ ausgerüstet, die eintreffende feindliche Projektile im Flug neutralisieren kann.

    Kanal Map
    Angesiedelt in einer industriellen Umgebung in Hamburg verfügt die Karte Kanal über verschieden Gebäude, Brücken und Wasserwege mit erhöhten Aussichtspunkten und einzigartigen Sichtlinien.

    Source: Ubisoft Press Release

  • DER UNTERGRUND ERHEBT SICH   UND BEFREIT DAS VIKTORIANISCHE LONDON   IN ASSASSIN’S CREED® SYNDICATE  AUS DER UNTERDRÜCKUNG

    DER UNTERGRUND ERHEBT SICH UND BEFREIT DAS VIKTORIANISCHE LONDON IN ASSASSIN’S CREED® SYNDICATE AUS DER UNTERDRÜCKUNG

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    Ubisoft® kündigte heute an, dass Assassin’s Creed® Syndicate, das neueste Spiel der Blockbuster-Marke Assassin’s Creed, ab dem 23. Oktober weltweit für das PlayStation®4 Computer- und Entertainmentsystem und das Xbox One All-In-One Games- und Entertainmentsystem von Microsoft veröffentlicht wird. Die Windows PC-Version wird zu einem späteren Zeitpunkt im Herbst verfügbar sein.

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    Assassin’s Creed Syndicate wurde von Ubisoft Quebec in enger Zusammenarbeit mit acht anderen Ubisoft-Studios* entwickelt. Assassin’s Creed Syndicate bietet eine fesselnde Einzelspieler-Erfahrung im London der Industriellen Revolution, einem beeindruckenden Zeitalter der Erfindungen, das das Leben von Millionen Menschen veränderte. In dieser Epoche vergrößerte sich der Graben zwischen Arm und Reich exponentiell, sodass das Leben der Arbeiter wenig mehr als legaler Sklaverei glich. Die unterste Klasse kämpfte ums Überleben und bildete in Form von Gangs eine neue Art der Familie, mit der sie sich dem Leben in der Unterwelt anpasste.

  • Assassin’s Creed movie finally coming August 2015

    Assassin’s Creed movie finally coming August 2015

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    Fox has just confirmed that the upcoming and awaited Assassin’s Creed movie has been delayed from June 9, 2015 to August 7, 2015. Remember that this film is being developed by New Regency and Ubisoft together, with Michael Fassbender as main character.

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  • Dolphin v4.0 has been released!

    Dolphin v4.0 has been released!

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    olphin the best and most compatible GameCube and Wii emulator out there for the PC, just got an official major update.

    v4.0 features about ‚2500 changes‘ since Dolphin 3.5, like Beta support for the Wii official online multiplayer, new AX DSP HLE emulation code, Alpha support for ARM/Android, and a new look.

    Check out the full info for this release:

    On behalf of the Dolphin Emulator development team, I am pleased to announce the release of Dolphin 4.0, the newest major release of the most compatible and most performant GameCube and Wii emulator for PC. Dolphin 4.0 is a special release for all of us, since it also marks the 10 years anniversary of the project, first unveiled by Henryk Rydgård (ector) in September 2003.

    Dolphin 4.0 can be downloaded for Windows (x86 or x64), Mac OS X (>= 10.7) or Ubuntu 13.04 from our official website: dolphin-emu.org.

    Changelog

    With about 2500 changes since Dolphin 3.5, Dolphin 4.0 is a big release with the addition of several new major features:

    Beta support for the Wii official online multiplayer (Documentation)

    This is a feature that has been coming for a long time. More than two years ago, Matthew Parlane and Shawn Hoffman started working on emulating the Wii Wi-Fi networking API in order to run Wii online multiplayer games inside Dolphin. While it was not an easy change in itself, it also required a lot of modifications to core components of the emulator to be implemented properly (for example asynchronous IPC HLE) and a lot of debugging. It is now working well enough that we are releasing it to the public as a beta: don’t expect everything to work, but popular games like Mario Kart Wii or Super Smash Bros Brawl can be played online right now.

    Alpha support for ARM/Android

    About two years ago, Ryan Houdek began the implementation of an ARM port of Dolphin, designed to run on powerful mobile phones and other ARM devices in the future. After a long time spent making Dolphin work well on both ARM and x86, Dolphin can now emulate GameCube and Wii games on recent Android phones. This support is still in early alpha stages: crashes happen, it’s slow on Qualcomm hardware because of graphics drivers issues, and it is still missing a ton of features. Nowadays, Dolphin on Android is a two man project: Mathew Maidment is helping Ryan with the UI and making the Android version actually usable.

    Global User directory on Windows (Documentation)

    This is not exactly a major feature, but it is a big change in how Dolphin works on Windows, and requires user interaction to move from the old configuration system to the new one. Before 4.0, Dolphin configuration was stored next to Dolphin.exe, often causing issues when upgrading to a new version of Dolphin. New versions of Dolphin use a centralized location to store the configuration for all builds, usually My Documents\Dolphin Emulator. The documentation article linked above explains the details of this move, as well as what you need to do to migrate your old configuration to the new system (if you were using Dolphin before).

    New AX DSP HLE emulation code

    DSP HLE is the main audio emulation technique used in Dolphin. Before 4.0, it was extremely inaccurate and full of bugs, mostly due to how it was implemented. Dolphin 4.0 introduces a full rewrite of the audio emulation used in 99% of games, fixing hundreds of audio related bugs in Dolphin. On the flip side, it is now required to run a game at full speed to get full speed audio out of it, which is a direct consequence of fixing these bugs.

    A lot of more minor changes were also integrated in that new Dolphin release:

    New look

    A new look has been designed by MaJoR for Dolphin (new icon, new icon theme) and implemented on a new version of the Dolphin website by Pierre Bourdon.

    Wii Balance Board and GC Steering Wheel support

    Support for these two devices was added respectively by Matthew Parlane and skidau. The Wii Balance Board is not emulated and requires the real device to be used.

    Wii Remote support improvements

    Wii Remote background scanning was implemented to more closely match how a real Wii detects remotes, and support for -TR (Wii Motion Plus Inside) remotes was implemented for Mac OS X. A new documentation guide about Wii Remotes on Dolphin was also written by MaJoR to help Windows users with Wiimote issues.

    Fastmem support for Linux and OSX

    Fastmem is an optimization for Dolphin’s CPU emulation, which was previously only implemented on Windows. Adding Fastmem support on Linux and OSX boosted the performance by 15 to 20% on these platforms.

    New OpenAL audio backend

    This audio backend, written by skidau, supports three important features that are not implemented in other backends yet: configurable audio latency, surround sound using the information contained in the Dolby Pro Logic II encoding used by most GameCube and Wii games, and support for sound stretching to make audio slow down when a game does not run at full speed.

    OpenGL video backend rewrite

    The Dolphin OpenGL video backend was rewritten by Markus Wick in order to use newer features of OpenGL and be GLES3 compatible. As a result, the OpenGL backend is now the fastest Dolphin video backend on NVIDIA cards.

    NetPlay stability and usability improvements

    Before Dolphin 4.0, GameCube NetPlay was at best a curiosity. 4.0 added a lot of NetPlay related changes which makes it actually usable for most games, but sometimes with performance issues. Super Smash Bros Melee players are now using Dolphin for regular online NetPlay tournaments, and it just works. Read the official NetPlay guide for more information.

    Mac OS X support enhancements

    This release also adds a few small OS X improvements: the Dolphin DMG bundles are now signed by a valid developer ID and do not require you to disable Gatekeeper to be used. The emulator is also Retina Display aware and handles the logical scaling better on these screens.

    Icon themes support

    In addition to shipping with a new default icon theme, Dolphin now allows you to make your own themes and share them with other people.

    Official Source: https://de.dolphin-emu.org/download/?cr=de

    http://www.neogaf.com/forum/showthread.php?t=683801