Schlagwort: next gen

  • Lightyear Frontier Is a Beautiful, Skewed Spin on the Mech and Farming Genres – and it Arrives on Game Pass in March

    Lightyear Frontier Is a Beautiful, Skewed Spin on the Mech and Farming Genres – and it Arrives on Game Pass in March

    Reading Time: 6 minutes

    Summary

    • Lightyear Frontier is available in early access on March 19
    • Lightyear Frontier is being released for Xbox Series X|S, PC, and via Game Pass, with a demo available today
    • Find out how Frame Break twisted the farming and mech genres to build something brand new

    Get ready to be the exofarmer you’ve always wanted to be, as Lightyear Frontier offers a wholesome adventure, either solo or with up to 3 friends online, when it touches down in Xbox Game Preview on Xbox Series X|S, Windows PC, and with Game Pass on March 19!

    Lightyear Frontier infuses an agricultural twist on mech-based gameplay – offering a new take on the farming sim genre –  allowing you to take on your wildest pastoral fantasies on a whole new world. Board your mech and embark away from your interstellar homestead, as you gather new materials, create a sustainable environment, and discover this new world’s ancient secrets. Here’s how we took two very different genres and combined them to create something unique.

    Explore A Brave New World, In A Whole New Way

    After landing on an alien planet, you’ll be left with nothing but your trusty mech and a gorgeous unknown world to explore. Starting from nothing, it won’t be long until you’re sawing down trees for wood, piercing boulders for rocks, and ploughing through your harvest to earn an abundance of resources to build your very own homestead and make the place your own.

    With a whole new twist on the farming genre, Lightyear Frontier puts you in the pilot seat of your very own mech. Use combat-focused tools in a violence-free way, such as a chainsaw and machine gun loaded with seeds, as instead of fighting the wildlife, you’ll use your arsenal to gather resources, shoot seeds into the ground, water crops, and clean up the environment, making it habitable for you and your friends.

    Harvest new plants and turn them into materials for buildings or upgrades for your very own mech, bolstering its base capabilities and giving you new tools in the process. You can even personalise your mech’s visual style in any way you see fit, without sacrificing any of your enhancements, ensuring the world and mech you create remain your own.

    Be The Pilot You’ve Always Wanted To Be

    The idea of Lightyear Frontier is to take the formula established in games such as Stardew Valley and offer players something entirely new. In the early days of development, it was clear a departure from the genre was needed, whilst still maintaining the cosy farming feeling that similar games embody. Our team at Frame Break tinkered around with the idea of using robotic characters in a previous project, and it soon became apparent that this was the hook needed.

    Taking inspiration from classic sci-fi movies such as Aliens, and games such as Starcraft 1 & 2, a running theme of mech suits became apparent, spawning the idea of becoming an exofarmer on an unknown world. Watching and experiencing these classic sci-fi stories showcased the satisfying nature of mechs performing everyday activities, which translated perfectly into what we wanted Lightyear Frontier to be.

    Whether you are cutting down trees or knocking down rocks to secure more resources, the feeling of piloting one of those mechs means players get the excitement previously seen in genre-defining works such as Aliens, without the stress of tackling deadly monsters, and instead embracing the fulfilling cosy farming duties that the game invites players to try.

    Become One With Your Mech

    A big emphasis in Lightyear Frontier is the encouragement to take your hulking mech suit into new pastures. You won’t just be harvesting and maintaining your farmstead, as there’s a wide, open frontier to explore from the comfort of your pilot seat. With your trusty mech, venture out into the great unknown, uncovering new mysteries and secrets around every corner.

    As you delve deeper into the wild, you’ll find the mech becomes an extension of yourself, with a romanticism seen in the movement, as it makes players feel both powerful and bulky with every hill climbed and valley conquered. The controls have been expertly designed to ensure the weight of the suit is felt but with the ability to still be able to scour the land with ease, living up to our ambition of creating a farming power fantasy.

    It took extensive trial and error to ensure newcomers and mech gameplay veterans, from titles such as Titanfall and Armored Core, felt at ease when it came to piloting the mech suit. Over the years, lessons were learnt in crafting an experience that married players from all genres and skill levels, meaning the controls feel natural both on-foot and in your mech. The end result is an adventure that delivers an approach to the farming genre never seen before and brings that child-like fantasy of piloting your very own mech suit to life.

    Get A Glimpse Of What Lightyear Frontier Has To Offer Today!

    As much as everyone loves reading about the mech suit and what it offers in Lightyear Frontier, we understand the community is eager to get their hands on with the game. With this in mind, we are also excited to announce that a free single-player demo for Lightyear Frontier is available today, alongside the option to pre-order the game!

    Begin your adventure in the stars and pilot the mech of your dreams across a beautiful new planet, filled with wondrous sights, sounds, and secrets to uncover. We hope you enjoy this small slice of Lightyear Frontier and join us for the Early Access launch when it lands on March 19!

    Xbox Live

    Lightyear Frontier Demo (Game Preview)

    FRAME BREAK, Amplifier Studios

    9

    This game is a work in progress. It may or may not change over time or release as a final product. Purchase only if you are comfortable with the current state of the unfinished game. Start your interstellar homestead in this peaceful open-world farming adventure!
    Build your sustainable exofarm, grow alien crops, customize your mech, and explore a new world full of mystery with up to three friends! RELAX ON A PEACEFUL WORLD
    Live the quiet life as you take in the sights and sounds of your new home. Enjoy a low-stress, combat-free experience without the need to manage things like thirst and hunger. Just focus on farming, exploration, and discovery! Relax to a chill, atmospheric cosmic country soundtrack PILOT AND UPGRADE YOUR MECH
    Farm, build, and explore in a customizable mech! Choose from an array of tools, unlock new upgrades, and personalize your mech with an assortment of paint choices and mech parts. TAKE CARE OF YOUR ENVIRONMENT
    Carefully manage your relationship with the ecosystem, restoring the surrounding regions by cleaning up the mysterious pollution, clearing out invasive weeds, and mitigating the effects of hazards. Plant new trees to replace the ones you harvest, and ensure a sustainable homestead! PLANT, GROW, HARVEST
    Get your new life started by sowing a diverse harvest! Collect seeds of numerous plants as you explore the planet, growing them into fully-fledged harvests. Care for your fields by watering them consistently while enhancing their growth with fertilizer. Trade the harvested crops for credits or turn them into materials for buildings and upgrades. CREATE YOUR NEW HOME
    Create the exofarm of your dreams as you turn resources into buildings! Grow your presence as you expand your homestead from basic structures to a fully-fledged, retro-futuristic farm. Make your place your own with alternative color palettes and decorations. EXPLORE A PLANET WITH A PAST
    Venture out into the wilderness to discover this new world’s ancient secrets. Team up with your friendly scanner satellite to decipher clues spread across the planet’s varied environments and uncover lost knowledge.

    Website: LINK

  • Get To Know Our Team: Joshua – Program Manager (OS Flighting)

    Get To Know Our Team: Joshua – Program Manager (OS Flighting)

    Reading Time: < 1 minute

    You know, it’s kinda interesting. I’ve basically worked my entire adult life with Xbox, except for a few brief places early on (classics like delivering pizza). I was hired as T1 Support in July 2011 out of an old call center in Beaverton, Oregon. I spent around five years in the support channels moving my way up the ranks.

    I started like anyone else at a new job, but I was pretty good at it and had some experience with Networking, so that’s where they put me. From there I was one of the original Xbox Rangers, and I’ve been a member of Tier 3 tech support, a Case Manager, and a Mentor Lead. Oh, I also moved to Washington during this time!

    Then, in 2016, Jon [Note For Readers: Jon is also on the Xbox Insider Team.] pings me and says he’s leaving the Rangers to come to XIP. He wanted to see if I was interested in being interviewed to be his replacement to join the Rangers again. I got that gig and worked for the Rangers for another five or so years before Jon tells me about an opening on this team. So, I started here in 2022 and have been working on OS Flighting ever since.

    Website: LINK

  • Xbox Insider Release Notes – Omega (2402.240129-2000)

    Xbox Insider Release Notes – Omega (2402.240129-2000)

    Reading Time: 4 minutes

    Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Omega ring today.

    It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

    Details can be found below!

    Xbox Insider Release Notes

    System Update Details:

    • OS Version: XB_FLT_2402ZN\25398.3465.240129-2000
    • Available: 4 p.m. PT – February 1, 2024
    • Mandatory: 4 p.m. PT – February 2, 2024

    Note: This update may not occur automatically before it has already become mandatory. You can always find the most current update as soon as it is available by opening the Guide > Profile & system > Settings > System > Updates.

    Remember: Newly enrolled users in this ring are not guaranteed to receive all early updates, but they’ll receive the update prior to the GA release. Additionally, a small subset of users may remain on their current GA build once they enroll until the next system update becomes mandatory for the public. Visit the Xbox Insider Program FAQ to learn more.

    New Features and Experiences

    We have exciting news! Omega users can expect something new coming to their Xbox Update Preview.

    Xbox Game Pass

    When launching an Xbox Game Pass title that is leaving the catalog soon, a random subset of users will see we have re-enabled a new dialog which will help clarify exactly when it is leaving and offer an easy path to purchase the game to keep playing even after it has left.

    Fixes Included

    Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

    Accessibility

    • Fixed an issue where the voice and keyboard indicators in party chat would not display as expected when using speech-to-text.

    Controllers

    • Fixed an unexpected error indicating there was a problem updating your controller, even when the update was successful.

    Guide

    • Fixes to address some areas of the guide appearing larger than expected.

    System

    • Various updates to properly reflect local languages across the console.

    Known Issues

    While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

    Audio

    • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
      • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
        • When did the issue start?
        • Did you lose audio just in the game/app or system audio as well?
        • Does changing the audio format resolve the issue? If yes, what was the format before and after?
        • Does rebooting resolve the issue?
        • What does your setup include? Equipment, layout, etc.
        • And any additional information you can provide to reproduce the problem.

    Game Card

    • Some users are reporting an unexpected black screen when opening the game card or selecting “Show in Microsoft Store” after it has opened, and we are investigating.

    Games

    • We are investigating user reports of some titles experiencing unexpected display or graphical issues.

    Networking

    • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

    As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

    What Happens to Your Feedback

    If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

    When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

    Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

    For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

    Website: LINK

  • Xbox Insider Release Notes – Delta (2402.240129-2000)

    Xbox Insider Release Notes – Delta (2402.240129-2000)

    Reading Time: 3 minutes

    Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Delta ring today.

    It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

    Details can be found below!

    Xbox Insider Release Notes

    System Update Details:

    • OS Version: XB_FLT_2402ZN\25398.3465.240129-2000
    • Available: 3 p.m. PT – February 1, 2024
    • Mandatory: 3 a.m. PT – February 2, 2024

    Fixes Included

    Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

    Accessibility

    • Fixed an issue where the voice and keyboard indicators in party chat would not display as expected when using speech-to-text.

    Controllers

    • Fixed an unexpected error indicating there was a problem updating your controller, even when the update was successful.

    Guide

    • Fixes to address some areas of the guide appearing larger than expected.

    System

    • Various updates to properly reflect local languages across the console.

    Known Issues

    While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

    Audio

    • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
      • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
        • When did the issue start?
        • Did you lose audio just in the game/app or system audio as well?
        • Does changing the audio format resolve the issue? If yes, what was the format before and after?
        • Does rebooting resolve the issue?
        • What does your setup include? Equipment, layout, etc.
        • And any additional information you can provide to reproduce the problem.

    Game Card

    • Some users are reporting an unexpected black screen when opening the game card or selecting “Show in Microsoft Store” after it has opened, and we are investigating.

    Games

    • We are investigating user reports of some titles experiencing unexpected display or graphical issues.

    Networking

    • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

    As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

    What Happens to Your Feedback

    If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

    When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

    Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

    For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

    Website: LINK

  • Xbox Insider Release Notes – Beta (2402.240129-2000)

    Xbox Insider Release Notes – Beta (2402.240129-2000)

    Reading Time: 3 minutes

    Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Beta ring today.

    It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

    Details can be found below!

    Xbox Insider Release Notes

    System Update Details:

    • OS Version: XB_FLT_2402ZN\25398.3465.240129-2000
    • Available: 2 p.m. PT – February 1, 2024
    • Mandatory: 3 a.m. PT – February 2, 2024

    Fixes Included

    Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

    Accessibility

    • Fixed an issue where the voice and keyboard indicators in party chat would not display as expected when using speech-to-text.

    Controllers

    • Fixed an unexpected error indicating there was a problem updating your controller, even when the update was successful.

    Guide

    • Fixes to address some areas of the guide appearing larger than expected.

    System

    • Various updates to properly reflect local languages across the console.

    Known Issues

    While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

    Audio

    • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
      • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
        • When did the issue start?
        • Did you lose audio just in the game/app or system audio as well?
        • Does changing the audio format resolve the issue? If yes, what was the format before and after?
        • Does rebooting resolve the issue?
        • What does your setup include? Equipment, layout, etc.
        • And any additional information you can provide to reproduce the problem.

    Game Card

    • Some users are reporting an unexpected black screen when opening the game card or selecting “Show in Microsoft Store” after it has opened, and we are investigating.

    Games

    • We are investigating user reports of some titles experiencing unexpected display or graphical issues.

    Networking

    • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

    As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

    What Happens to Your Feedback

    If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

    When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

    Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

    For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

    Website: LINK

  • Jujutsu Kaisen Cursed Clash: Building a New Game Based on Beloved Source Material

    Jujutsu Kaisen Cursed Clash: Building a New Game Based on Beloved Source Material

    Reading Time: < 1 minute

    How would you say the gameplay elements add to the game’s authenticity to the original work? Would you say that Jujutsu Kaisen fans would feel immersed in the character they are playing?

    Misaki Kai: In the previous answer about the characters’ characteristics, I mentioned that we have tried to reproduce as many of each character’s unique traits as much as possible.

    For example, Toge Inumaki’s “Cursed Speech” can damage his throat – and that can be particularly dangerous if he uses it against a strong opponent. If you use Cursed Speech, there is a gauge that will decrease. The stronger the opponent, the more significant the decrease. Once that gauge has been depleted, the player will take damage. However, you can recover the gauge by using throat medicine!

    Regarding Ryomen Sukuna, we have made it so that, despite the 2v2 combat, you blow up your partner as well as the opponents. This mechanic allows players to feel the actual presence of the King of Curses.

    These ideas are drawn directly from the source material, so the player can really experience Jujutsu Kaisen fighting by mastering the character’s Cursed Techniques.

    Website: LINK

  • Xbox and Gameheads are Amplifying Black Voices in Gaming

    Xbox and Gameheads are Amplifying Black Voices in Gaming

    Reading Time: 8 minutes

    Summary

    • Xbox partners with Gameheads to showcase Black-created games in recognition of Black History Month.
    • Explore a wide variety of games curated by Black communities at Microsoft.
    • This Black History Month, we’re sharing the importance of increased representation in gaming at Microsoft.

    Gaming is an incredible medium. It has the power to bring people from all walks of life together through the shared experience of play and common connection. I often enjoy mobile gaming as both a quick mini break in the day and a break in between commitments, and PC gaming for more immersive strategy and entertainment experiences. However, more than a medium for creating a fun escape or a way of connecting with friends, video games also have the potential to be an incredible platform to preserve our shared history and honor the stories of people of color in an engaging way that can disarm defenses and build empathy and understanding.

    As a corporate officer, a leader in the gaming space, and a woman of color, I am keenly aware that I stand on the shoulders of many trailblazers that came before me. Understanding this rich history as I navigate my day-to-day journey inspires me to pay forward the same mentorship and sponsorship to others that will someday blaze similar trails for those following them. In doing so, I hope this increases representation, further building upon an organization that represents the broad demographics of the gamers we serve.  

    Microsoft, Xbox, and gamers all benefit from increased representation on every level.

    Gamers from underrepresented communities will not only feel like their voices are heard, but have a greater opportunity to see themselves and their history in the characters they explore. As a more diverse population of employees and leaders assume a broader set of positions at all levels of the organization, employees from underrepresented groups will feel a greater sense of belonging and inclusion, such that they can bring their best and more authentic self to the workplace. Similarly, designing games that reflect the diversity of our world and incorporate authentic narratives based on our shared history can promote an understanding of different lived experiences and build unity through gaming. Overall, games are a powerful form of art and storytelling which can both preserve our rich history, especially those of people of color – and allow us to carry that into the future, as we look with hopeful expectation to a more inclusive world.


    Give


    Gameheads Logo with black text and a pixelated brain with multiple colors and the word “Gameheads”.

    Gameheads x Xbox Black History Games Showcase

    Gameheads helps to prepare student developers for a meaningful career in the games industry – this year we’re taking our partnership with them further than ever before. With our theme of “Louder,” we’re aiming to not only amplify these students’ stories, but to preserve them as well. The games we’re showcasing here are created by students and center around Black history, Black experiences, and Black talent. Xbox also provided a donation to Gameheads to support their commitment to diversifying the pipeline in the gaming industry and empowering the next generation of game developers. This partnership and campaign are a testament to a brighter and more inclusive future for the games industry.

    Learn more about these students, including how to play their games here.

    Gaming and Impact with Microsoft Rewards

    Microsoft Rewards members in the United States can earn and donate points to organizations supporting Black communities with Xbox. The organizations below will be featured on console throughout June:

    • Gameheads – A tech training program that uses video game design, development and DevOps to create diverse talent and bold new voices, train youth of color for the tech eco-system and prepare them for college, career and civic life. [US]
    • Cxmmunity – A nonprofit organization committed to increasing BIPOC representation within the gaming and esports industry through STEAM education and career development. [US]

    Xbox gamers can earn Rewards points in various ways, such as playing games and completing Game Pass Quests, and purchasing games and other eligible items at the Microsoft Store (exclusions apply). Earn points and redeem them for real rewards. Join us today and donate through Xbox. 


    Play


    Explore Games Curated by Black Communities at Microsoft

    A compilation image with game box art and the Xbox sphere stylized with bright patterned bursts for Black History Month.  The games are Redfall, ValiDate: Struggling Singles in Your Area, The Lamplighters’ League, Treachery in Beatdown City: Ultra Remix, and Halo: Infinite.

    Celebrate Black history through the power of play. During February and beyond, you can play a variety of game collections highlighting Black creators, lead characters, and character creation options that include a variety of skin tones and inclusive hairstyles.

    Available on the Microsoft Stores on Xbox and Windows, check out the Store’s community games collection that exists year-round as part of our ongoing work to create more inclusive gaming ecosystems and elevate content that resonates with communities. For Xbox Game Pass members, check out the Xbox Game Pass community collection on Xbox and the PC Game Pass community collection on Windows.

    A few highlights from these epic collections include:

    Redfall (Available with Xbox Game Pass on Console, PC, and Cloud) – Voiced by Queen Noveen, Layla is a Black woman with telekinetic powers and one of the playable heroes in Arkane Austin’s most recent release, Redfall. Not only is she a powerful fighter, but Layla’s story has a fun twist – she can summon her vampire ex-boyfriend to help in battle.

    ValiDate: Struggling Singles in Your Area (Available on Console) – Veritable Joy Studios is dedicated to making games that place people of color and LGBTQIA+ characters front and center. With a story written by people of underrepresented backgrounds, their debut game, ValiDate: Struggling Singles in Your Area, features 13 playable millennials, including Black, trans, and non-binary characters.

    The Lamplighters’ League (Available with Xbox Game Pass on Console, PC, and Cloud) – Recruit a team of misfits and chase the Banished Court to the ends of the earth in a character-driven story of adventure and intrigue. Playable character options include Lateef, a master of misdirection from Cairo, Egypt; Alexandrite, a Black woman who specializes as a glamour mage; and Judith, a Black engineer that acts as a powerful defensive tank.

    Treachery in Beatdown City: Ultra Remix (Available on Console) – Designed by Shawn Alexander Allen and programmed by Manuel Nico Marcano, this beat ’em up offers social commentary on racism through dialogue, action, humor, and brutal realism.

    Halo Infinite (Available with Xbox Game Pass on Console, PC, and Cloud) – Led by studio head Pierre Hintze – the first Black studio head in Halo franchise history – 343 Industries continues to celebrate diversity in the Halo Universe and beyond. Hintze was also featured in Project Amplify, a video series showcasing Black voices across Xbox with the goal of educating and inspiring youth interested in careers in the gaming industry.

    New Forza Horizon 5 Black History Month Decals

    Cover art for Forza Horizon 5: a red Mercedes-AMG appears to drive through Mexican jungles and beaches.

    This year’s Black History Month-themed Xbox art, designed by Dominique Ramsey, is now in Forza Horizon 5 as a vinyl: an in-game decal that you can use to customize any car. Show off this unique design on your car using #ForzaBHM on Instagram, X, YouTube, and Twitch for a chance to be featured!

    Halo Infinite Celebrates Black History Month with Spartan Customizations

    Image of a Spartan in Halo Infinite in Black History Month custom armor coating and visor.

    Halo infinite is celebrating Black History Month with a brand-new suite of Spartan customizations! Players logging in during the month of February will gain access to a special armor coating, visor, emblem and nameplate.


    Discover


    Artist Dominique Ramsey Redesigns the Xbox Logo for Black History Month

    Portrait of artist Dominique Ramsey wearing a mint green tee shirt, large cross-shaped earrings, and a green pendant necklace.

    Xbox commissioned artist Dominque Ramsey to redesign the Xbox logo in recognition of amplifying Black stories. Her art is heavily inspired by Ethiopian and Nigerian textiles and folk art. She also looked to the Ghanian fabric, the “Kente cloth,” which is known for its bright, striking colors, with each carrying special meaning. Similarly, Dominique thoughtfully chose the palette for this design to spread a message of hope and unity. In her words, “This piece, with its varied colors and textures, highlights that Black people may look different from each other in many ways, but acceptance for our fellow community members sets a wonderful example for everyone around us.”

    Xbox Ambassadors Community Spotlight

    White Xbox controller icon with white laurels surrounding it layers over a blurred rainbow background.

    This Black History Month, we reached out to the Black community of Xbox Ambassadors to ask them about the importance of feeling seen and heard within the gaming industry, and tips for staying safe when gaming. Hear what they had to say below, and at the Xbox Ambassadors blog.

    selenadeonx poses in a hoodie and Xbox wireless headset, looking at the camera.

     “I have a checklist that I go over before each stream. I ensure materials with personally identifiable information are stored somewhere safe and away from my camera. My line of thinking is ‘If I can see it, you can see it.’ If [I have] apps [turned on that] create on-screen notifications, I turn those to ‘Do Not Disturb’… Being a woman online, especially a Black woman tends to have its stressors… I’ve learned that people tend to just do things to get a reaction from you. The best method is honestly not to engage with people like that. Block and report!” – selenadeon5x

    “Gaming has helped me connect to other Black gamers in meaningful ways. Having a community of people that have similar experiences and upbringings who can support and encourage each other.” – BLACKB0MBER

    BLACKB0MBER looks at the camera, wearing a black jacket and t-shirt.

    Xbox Community Designs Now Available as Dynamic Backgrounds 

    You asked, we made it happen! All our community artwork is now available as dynamic backgrounds on console. Dominique Ramsey’s Black History Month 2024 Xbox Sphere is available today – follow these steps to apply it:

    • Press the Xbox button on your controller to open the guide.
    • Select Profile & system > Settings > General > Personalisation > My background > Dynamic backgrounds.

    You can choose between Games, Xbox, or Abstract dynamic backgrounds. Choose the background art that you want with the A button.


    Join Team Xbox as we elevate Black voices and games in celebration of Black History Month!

    Website: LINK

  • Free Play Days – One Piece Odyssey, Gord and Age of Empires IV: Anniversary Edition

    Free Play Days – One Piece Odyssey, Gord and Age of Empires IV: Anniversary Edition

    Reading Time: 3 minutes

    Get ready to embark on a thrilling adventure, explore a dark fantasy world, and test your strategy skills with Free Play Days! One Piece Odyssey and Gord are available this weekend for Xbox Game Pass Core and Xbox Game Pass Ultimate members to play from Thursday February 1 at 12:01 a.m. PDT until Sunday, February 4 at 11:59 p.m. PDT.

    Additionally, Age of Empires IV: Anniversary Edition is free for all Xbox members from Thursday February 1 at 12:01 a.m. PDT until Sunday, February 4 at 11:59 p.m. PDT (Xbox Game Pass Core and Xbox Game Pass Ultimate not required). 

    Game Pass Core will give players access to our advanced multiplayer network, a select collection of over 25 games to play with friends around the world, and exclusive member deals! Read more about Game Pass Core at Xbox Wire

    How To Start Playing


    Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Core or Xbox Game Pass Ultimate membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One and Xbox Series X|S.


    Keep The Fun Going


    Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


    Free Play Days (Game Pass Core or Game Pass Ultimate Required)


    Xbox Live

    ONE PIECE ODYSSEY

    Bandai Namco Entertainment America Inc.

    179

    $59.99 $23.99

    One Piece Odyssey 
    Optimized for Xbox Series X|S
    Enjoy the adventures of One Piece Oddysey for free during Xbox Free Play Days! Until February 4, join the Straw Hat Pirates on their adventures around the mysterious island of Waford! 


    Xbox Live

    Gord

    Team17

    34

    $34.99

    Gord
    Optimized for Xbox Series X|S
    Gord is a dark-fantasy, adventure-strategy game set in a hostile land inspired by Slavic mythology. Besieged by vile creatures, you must build to survive. But to prevail, you must conquer the darkness beyond the gates. Command the Tribe of the Dawn and lead the conquest that will shape the kingdom. 


    Xbox Live

    Age of Empires IV: Anniversary Edition

    Xbox Game Studios

    249

    $39.99 $31.99

    Xbox Game Pass

    Age of Empires IV: Anniversary Edition
    For years you’ve battled armies and made history your story. Now it’s time to make history once more with a new breakthrough in strategy gaming – introducing Age of Empires IV: Anniversary Edition, now available on Xbox consoles. * Includes native inputs for Xbox controller, console-specific user interface, and a new tutorial designed for first time players to help achieve easy setup and success. 


    Don’t miss out on these exciting Free Play Days for Xbox Game Pass Core and Xbox Game Pass Ultimate members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news.

    Website: LINK

  • 30 Under 30: Small Indie Teams Making Big Waves With ID@Xbox

    30 Under 30: Small Indie Teams Making Big Waves With ID@Xbox

    Reading Time: 71 minutes

    If you’re an indie fan, you should be watching Xbox closely. With ID@Xbox — an initiative helping independent developers self-publish on Microsoft’s console — offering opportunities like the empowering Developer Acceleration Program and recently announced spotlight Indie Selects, Team Green has been building an impressive ecosystem for gaming’s greatest smaller-scale gems. In its more than ten-year run, ID@Xbox has collaborated with a mind-boggling lineup of indie creators — some of the most astounding being developers making spectacular games with limited teams.

    To salute and highlight these mighty-but-tiny developers, I present Xbox’s take on a 30 under 30 list. It’s a celebration of thirty teams accomplishing a Herculean task: producing phenomenal experiences with less than thirty developers. Below, you’ll find some of the indie scene’s top-tier creators sharing their thoughts on the struggles, advantages, impactful reflections, and lessons learned while working with a small team to build something larger than life.

    There is no particular order to this list, but I have to start somewhere. And what better place to begin than Tunic’s creator, now taking the name Isometricorp Games? The leader of this studio, Andrew Shouldice, is mostly content to sidestep the spotlight. Whenever I’ve had the opportunity to talk to him, he’s extolled the efforts of his fellow developers. This go-around was no different.

    The Team

    Although we’re not actually a studio, the TUNIC team is made up of some world-class folks. Kevin Regamey was the Audio Director, crafting the game’s soundscape along with the rest of his team at Power Up Audio. Terence Lee (Lifeformed) and Janice Kwan wrote and performed the soundtrack. Eric Billingsley was brought on as a level artist, but ended up working on everything from coding fish behaviour to implementing keyboard controls. Beyond that core team, we also worked closely with our publisher, Finji, as well as Felix Kramer, who helped with early business development and production.

    Beginnings

    Challenges

    There’s a lot of problem-solving! Instead of there being an established way something is done (like there might be in a large studio), every task is a new puzzle to solve. That could be a piece of tech that you need to research or write, or it could be some sort of organizational method. How should you handle build distribution? Websites? Scheduling meetings? Going to a conference/show? A lot of this was helped by working with a publisher who had systems or wisdom for that sort of thing.

    Memories

    Advice

    Hard to say! TUNIC took a long time to make, and that was in large part due to repeated iteration – some of that iteration (most, I hope) was legitimate and served to make the game better. Some of it was just me second-guessing myself. I wish I was better at knowing the difference, but I don’t know if that counts as advice!

    More practically: Starting in 2017, I logged all of my development time. If I could go back to 2015, when I started working on the game, I might tell myself to start that logging right away. I might also suggest more rigorous note-taking. I used a combination of paper and digital notes during development, but never fully adopted the habit of a daily devlog. That might have been useful!

    Beginnings

    Imagine a rainy, grey, and overcast afternoon. Cold and struggling with an umbrella, you walk through a doorway to find a world of glittering sunlight, stately rooms, and blooming flowers. This was my most recent experience with Botany Manor and my first meeting with its creative director, Laure De Mey. I heard many of her answers for this article from her own lips and, happily, get to share them as Ballon Studios claims a spot on this list.

    The Team

    We haven’t launched Botany Manor just yet, but the main team we’ve had throughout production consists of 5 people. I started the game wearing many hats, though my primary job is programming and design, which then grew into the role of Creative Director once I assembled my team. I was really lucky to find some very talented people who wanted to join the project: Thomas Williams (Audio Designer), Tim Steer (3D Artist), Jim Bending (Animator), and Kitt Byrne (2D Artist and Designer).

    Challenges

    Because we don’t have a physical studio and we’re all living in different parts of the UK, I’d say a big challenge for me was learning how to efficiently work remotely. There’s a fine balance between trusting each other, communication, having meetings, and, at the same time, giving each other space.

    When you have limited time and limited budget, you want to make sure you’re all on the same page and check in with each other regularly, but you also want to allow people to do their own thing and decide their own schedules.

    One thing that really helped our team was having a call every morning where we didn’t talk about work. It allowed us to become friends and joke around with each other, and it made sure we always gave each other the benefit of the doubt. We also met up in person a few times, where we’d play through the whole game to see everyone’s work put together, and then we’d go out for a nice dinner together.

    Advice

    This may seem like an obvious one, but always trust your gut! There were times where the original vision of the game was slipping, and it took me a while to understand why I wasn’t happy with the current state. I was a little apprehensive to make big design decisions and change things, but eventually, I did, and I’m really happy how things worked out and wish I did it sooner. I guess that’s maybe another piece of advice, to not worry as much as I did and trust the process!

    Memories

    Beginnings

    Cococucumber, besides being one of the most fun names to say on this list, can boast of creating two titles with ID@Xbox that vary wildly from each other. So, I found it surprising when director and producer Vanessa Chia explained the projects’ productions were actually sandwiched between each other.

    The Team

    Hello! We’re Cococucumber, a definitely under thirty people studio based in Canada. Although our team size tends to vary during production, we shipped Ravenlok with ten people full-time, filling multiple roles. It’s a formula that has worked for us on our previous game, Echo Generation, and it allows some flexibility for the team to try different roles depending on the project’s needs. We hope to grow our team on future projects and would love to retain the special feeling that comes with being part of a tight-knit team.

    Challenges

    One of the most significant challenges for a small studio like Cococucumber is resource management. With a limited team size, each person often wears multiple hats, juggling between creative work and the logistical aspects of game development. This means balancing time between working on production and the administrative tasks that are essential to keep the studio running. For instance, while focusing on the creative aspects of Ravenlok, we also had to manage budgets, marketing strategies, and partnership negotiations.

    Another challenge is staying competitive in an industry dominated by larger studios with bigger budgets and teams. This requires us to be innovative, not just in our game designs but also in how we market our games. We have to be more strategic in our decisions, often taking calculated risks to ensure our games stand out.

    Advice

    My advice: “Finish one game before making another one!” It took over four years to complete Ravenlok because we made another game in between. We completed a prototype for Ravenlok in 2019 and started production later that year, but when the pandemic hit in early 2020, we put a hold to Ravenlok to make Echo Generation.

    It would have been much faster to just stay focused on Ravenlok and get it done before moving on to a new game. But then, if I had to listen to this advice, the game would not be what it is today! This break in production allowed us to gain more experience and a fresh perspective when we began Ravenlok the second time. We all love how the game turned out in the end, so perhaps this was what this project needed to find its identity.

    Celeste

    Extremely OK Games/

    Maddy Makes Games

    Noel Berry, in working with me for this list, gave his title as game developer. However, I suspect this is just about as understated as the studio’s name: Extremely OK Games. Its flagship title, Celeste, is widely acknowledged to be one of the best indie games of all time.

    The Team

    We’re a small tight-knit team of friends based in Vancouver, Canada, although during the development of Celeste a lot of the team was working remotely from Brazil and Seattle. After finishing Celeste in 2018, the rest of the team moved up to Vancouver to work in person full-time. The core team is under ten people!

    Challenges

    When you’re a small team every individual ends up taking on a lot of varied roles, which is both really fun but also can be very challenging. It’s a bit of a balancing act, where you need to learn a lot of different things to get a game out the door, but don’t want to stretch yourself too thin. One day you might be programming some cool-looking clouds, the next day fighting weird issues with the save system, and the day after, in a meeting trying to figure out how a trailer announcement might work.

    Advice

    Not to crunch!!! We worked too hard at the end, and I think we should have just given ourselves a little more time. At the time, it felt like there was an urgency to get the game out the door, but in retrospect, I think we could have taken more breathing room and been better off for it. When you work for yourself, it can be easy to accidentally be always working.

    Memories

    Bright Memory: Infinite hit the gaming scene like a tidal wave. The previously unknown studio, FYQD, blew away fans and critics alike with the first glimpse of the game’s vivid detail and frenetic action. That the game began its life as a solo project was even more startling.

    The Team

    When I was developing the Bright Memory games, the FYQD-Studio office was just me and myself. When I ran into problems during game development, I would sometimes outsource temporary staff to help me out.

    Challenges

    Usually, I’m in charge of writing the story, designing the gameplay, balancing in-game numbers, level design, background art, and all the gameplay-related programming in the game. Most of everything else was made using online commercial assets and/or outsourcing and then implemented into the game. This is a huge workload, but I really enjoy it because I can control the direction of game development however I want. Although it’s pretty time-consuming, I have a better grasp and control over the quality of the game.

    Advice

    I might tell myself that when I’m making my very first game, I don’t always need to make a game that’s so complicated and so grand in scale. The most important part in game development is how to use your limited time and resources to emphasize and strengthen the most interesting parts of the game.

    Memories

    Iron Gate Studio’s Valheim ignited players’ love of the survival genre by offering them the chance to sail into the world beyond death as a Viking and conquer its fantastical creatures and plentiful landscape. Richard Svensson, Iron Gate’s CEO, explains how the mega-hit kicked off with an initial group of four developers.

    The Team

    Today, there are thirteen people in our team, not counting external parties. When we launched Valheim as an early access title in 2021, we were just four people (one programmer, one designer, one artist, and one community manager). Most of the game, however, at that point was made by only one person (me).

    Challenges

    Well, the obvious one is to design our game in a way to enable us to actually complete it with a small team. The art style in Valheim was chosen to be unique and at the same time be something that I myself, as a non-3D-artist, could work with and create assets for.

    Another challenge was using free/open-source software wherever possible. For me being a Linux user for as long as I can remember, this was, however, not a hard choice to make.

    Advice

    Keep following your vision and your intuition.

    Memories

    I’ve never met anyone who has played Luis Antonio’s game, Twelve Minutes, who didn’t have an opinion on it, which made it interesting to be able to dive into the creator’s opinions in turn and see how the star-studded title came to be.

    The Team

    The team was organically built throughout the development process. Initially, it was just myself for about two years. At the peak of production, we had around ten people, and by the time of release, the team consisted of about six to seven members.

    Challenges

    Specifically for Twelve Minutes, the biggest challenge was role overlap. Being solo for a significant duration at the beginning meant that, later in development, I found myself wearing too many hats. I was responsible for all the game’s programming, which became a bottleneck as the team expanded.

    Advice

    I would tell myself that a project will always cost 2x or 3x more and take at least twice as long as you initially think it will.

    Memories

    Birth, like its developer Madison Karrh, is singular. There really isn’t anything else like the game, even in a scene known for its creative and unique titles. ID@Xbox’s horde of small indie creators is dazzling, in part because titles like this shine through the program.

    The Team

    I am a solo developer inspired by libraries, bones, and bugs.

    Challenges

    As someone who makes personal games, any negative reviews I get can feel especially hurtful. I have tried to build up a tough skin, but I am still very, very soft inside. Also, marketing a game is very hard, especially something niche like Birth. If I was to bring someone on in the future, it would for sure be someone that could handle the PR and marketing full-time.

    Advice

    I would go back and tell myself to use Monogame! I have switched from Unity to Monogame for my next game, and I am having so much fun with it. There are a lot of learning curves, but it is a very joyful way to work.

    An indie fan favorite, there’s no way to put together a list of Xbox’s biggest little teams without throwing Slime Rancher creators Monomi Park on it. Among the interesting tidbits co-founder and CEO Nick Popovich shared about the studio is the fact that the group grew from a duo of developers to nearly three score by the time the sequel was released.

    The Team

    We launched the original Slime Rancher with only two full-time staff (myself and Monomi Park’s other co-founder, Mike Thomas) with some additional help from a couple of our friends. This seems almost impossible in hindsight, and by the time we launched Slime Rancher 2 we had twenty-seven full-time staff at Monomi Park.

    Challenges

    Everyone wears a lot of hats. Almost everyone at the studio is responsible for multiple different aspects of the project or works across multiple departments. So much of this is because you often don’t have the specific discipline or sometimes even the right department yet for the task at hand, and you simply need to figure it out with what you’ve got. But that also leads to trying a bunch of new things all the time, and it can certainly keep the week exciting.

    Advice

    I think I would go back to the original Slime Rancher development and say, stop trying to make procedural generation work. We spent a bunch of time trying to get a randomly generated world working, and it was an early lesson in what I call “That’s the Whole Game,” where you don’t realize the single feature you’re developing could easily devour all the resources you have for the entire project. Avoid those features if you can.

    And then I would hand myself a 2023 Sports Almanac.

    The team’s latest release might be the last case of the titular protagonist, but this 30 under 30 studio is far from finished. However, they might have trouble making it on the list in the future, considering creative director Bartłomiej Lesiakowski was leading a group of a category-pushing twenty-nine people when the game was released.

    The Team

    Hi, we’re Plot Twist, a compact team based in Kraków, Poland. At the time of The Last Case of Benedict Fox’s launch, our team consisted of twenty-nine dedicated individuals that are pure game enthusiasts and love board games!

    Challenges

    Operating as a small studio presents a myriad of challenges, with multitasking being a significant hurdle. Team members often find themselves juggling roles, switching from writing to producing or quality assurance, level design to tool creation, game design to working with voice actors, and so on. The ability to contribute across various domains is both a challenge and a testament to our team’s versatility.

    Advice

    A valuable lesson we’ve learned is to “cut more, cut early.” Detach from specific solutions and actively seek the core essence of your game. By trimming early in the development process, you expedite the discovery of your game’s true nature. If you know exactly how your game will look at the end of the development process… guess again.

    While the game is not out yet, a demo for Psychroma is now available for those attracted to its mind-altering, cybernetic style. But while we can’t experience the full title, co-founder of Rocket Adrift, Lindsay Rollins, lifts the veil on what’s been happening at the studio behind the story.

    The Team

    We are Rocket Adrift, a three-person team made up of myself, Sloane Smith, and Titus McNally. We have been making games since 2018. Our Mission as a developer is to tell personal narratives that highlight the perspectives of LGBTQIA2S+ and BIPOC experiences while also showcasing an outsider lens to Canadian culture. We began development on Psychroma in 2021, a few months after the release of our first game, Raptor Boyfriend: A High School Romance.

    Challenges

    We all wear many hats. Along with being executive producers, founders, and managers, we also have to work within our own specializations, including programming, design, asset production, composing, and marketing. Another challenge is maintaining a flat structure, with all of us at the decision-making table, from the overall studio operations to the level design of Psychroma.

    Advice

    For one, I would tell myself not to sweat the small stuff and that it is our ability to collaborate and our determination that got us here today. I would also urge us to believe in our abilities as developers; even if we are new to this, we can still teach ourselves what we need to know in order to succeed. Lastly, we should understand that we have a lot on our shoulders and that we can reach out for and accept help outside of ourselves. Being a part of a larger community is hugely impactful to your ability to achieve your goals.

    Truly, this list holds a litany of my favorite developers of all time. However, there are a few names that touch my life personally. Shedwork’s Sable was one of the first games I had the privilege to review at Game Informer, making the chance to understand it better through director Daniel Fineberg all the more exciting.

    The Team

    Shedworks is a two-person company, run by myself and my business partner Gregorios Kythreotis. I was the lead programmer on Sable, and Greg was the art director and game designer. Though being a small team, we both wore many other hats as well. For the development of Sable, we brought on freelance contractors at different stages of development to help with the roles that we couldn’t handle between us, such as audio and animation. By the time Sable launched, the team was about a dozen people, including me and Greg.

    Challenges

    I think one of the biggest challenges is that because you have so few staff, every team member has to take care of multiple different jobs. Besides what you might think of as your regular day job, there’s always a million other things like managing production schedules, doing payroll, handling social media comms – the list goes on. You will always find yourself doing things you probably didn’t have in mind when you dreamt of starting your own studio.

    Advice

    I would tell myself to think carefully about an open-world game! I’m pretty proud of how Sable turned out, but it’s a hugely ambitious undertaking. Because of this, it’s rare to find indie games in the genre – instead, we’re going up against massive studios making games like Assassin’s Creed and The Legend of Zelda: Breath of the Wild. I guess that ambition is part of what made Sable stand out though – I wouldn’t want past me to get too disheartened.

    Murder, music, and magic blend together in last year’s melodic release, Stray Gods. But what was it like for the developers crafting this new take on the Greek pantheon’s tales? I turned to managing director Liam Esler to find out.

    The Team

    We had twenty-two excellent humans on our team when we launched Stray Gods with our publisher, Humble Games. Summerfall is a team of people from very different backgrounds and experience, many of whom have come from other industries, paired with some experienced senior talent and incredible junior talent! We’re very passionate about growing our team in the right ways and trying to give opportunities to the people who work for us whenever we can.

    Challenges

    Budgets and resourcing are always very difficult but often become constraints that force us to be creative in clever ways. So much of Stray Gods was born from the inherent challenges of being a small studio, and while those constraints are always very difficult to deal with, they often lead to the most interesting results.

    Ultimately, though, keeping a small team afloat, especially when we refuse to crunch and try to treat everyone the best we can, is tough! Money – and, therefore, stability – is always a huge factor.

    Advice

    Take the time to enjoy it more! You’re working with some of the most talented people you ever have on one of the most unique projects you’ll likely ever get to work on. Take a breath and enjoy that experience rather than being so stressed about making sure everything is running smoothly! Trust that the team can handle things, and you don’t need to fix every problem yourself.

    What is it like to reach for the skies as a development studio of one and make it onto Xbox’s 30 under 30? What does it take to make that kind of migration? How many bird references can I fit into one intro? Well, the answer to the last question is about two. But you’ll have to read Tomas Sala’s take below to quench your curiosity about the rest.

    The Team

    For the majority of development, just me, and legally, it’s a studio of one. But I work with Benedict Nichols, who’s an award-winning composer, for all things audio, and Wired Productions has teamed me up with Stefan Wijnker for porting during the final phases. Beyond the marketing and QA folks at Wired Productions, that’s all.

    Challenges

    Well, besides the regular challenges of getting any game out the door and finding sufficient success to make another one, my main challenges are maintaining a healthy mode of working, especially toward the release of a game. I found it easier to release a game with a team as some of the burden gets shared when things go wrong, which inevitably is the case. When you are by yourself, there is no one to share with, the good or the bad. I find myself working with my publisher to map out alternative launch strategies and roadmaps. For my new game, Bulwark: Falconeer Chronicles, this led to an “evolving demo,” basically shaping and updating the game while people play it – it’s an open development strategy intended to prevent some of the launch anxiety by giving folks a taste of the game at very early stages.

    Advice

    “You cannot please everyone.” I think the smaller your team, the closer you get to personal expression. I think it becomes inescapable that some form of anxiety around the opinion of your audience starts to form. For me, that becomes fairly extreme at times, and I find it isn’t a great basis for making good design decisions. You start to add features or make choices that are geared to alleviating your fear of failure. Choices that you consider safe but might turn off the audience that naturally fit what you are making. In a field where the player is king, it is also good to realize you cannot please everyone all of the time, and that’s perfectly fine.

    Another studio making an appearance on this list with a game set to release in the near future, Vivid Foundry’s CEO and creative director Allan Cudicio, saw his debut title hit early access in December of last year. While the team is still in the midst of development, Cudicio was able to slip away long enough to give me some insight into his studio.

    The Team

    We were just about five people, and we are now more than double that. Twin Drums, on top of being a black and queer owned studio, has always been a majority women and non-binary company.

    Challenges

    Fundraising can be very challenging, as well as finding the right balance between senior and junior folks (which is especially important if you want to hire more diverse teams)

    Advice

    Never ever compromise on your company values. Things will get tough, but eventually, they always get better. Trust me.

    Website: LINK

  • How to Build Your Bulwark – Demo out Now

    How to Build Your Bulwark – Demo out Now

    Reading Time: 5 minutes

    Hello there! I’m Tomas Sala – solo developer of Bulwark: Falconeer Chronicles.

    Way back in 2020, I launched my first game on Xbox in the form of The Falconeer, an Xbox Series S|X launch title that combined a hostile, flooded open world full of political intrigue, with supernatural and spiritual overtones all seen from the vantage point of Falconeers, skilled riders of giant building sized warbirds that fought each other with lances that charged from the stormy skies.

    Four years later I’m asking you to return to the Great Ursee with the next entry in the series, Bulwark: Falconeer Chronicles – set 40 years after the events of The Falconeer within the same flooded open world. But whilst The Falconeer focused on tight aerial combat and moment to moment thrills, Bulwark: Falconeer Chronicles is an open world builder with freedom and expression at its core. Build sprawling towns, spires, and fortresses as hubs for trade, or rallying grounds for conquests.

    The demo for Bulwark has just landed on Xbox consoles – here’s some useful tips that will help you make the most of your time with it as you reforge a shattered world.

    Demo Tips

    Experiment in Freebuild Mode

    The included opening tutorial gets you to grips with how you’ll grow from simple wooden outposts to sprawling cityscapes in the hostile world of The Great Ursee. There is also a freebuild mode, which allows you to build without the need to locate resources, and upgrade any of your towers at will. This mode is perfect for experimenting with how you build, or simply enjoying the art of painting the landscape and embracing chaotic creativity!

    Keep an Eye on Your Resources

    Bulwark treats resources a little differently than other builders, instead of collecting X amount of a resource to build a specific unit or building, you must locate each resource type and link its extractors to the buildings you want to upgrade. The number floating above an extractor will tell you exactly how many ‘building jumps’ that resource is effective for, so optimising the routes your resources take to get to your towers is important for creating huge sprawling citadels.

    Use the Right Captains

    Some resource nodes will be far from your initial settlement, scattered across the restless waters of the Ursee. You’ll need to set a pair of harbours (indicated by an anchor icon on your surveyor’s target reticule) for pick up and delivery of your resources.

    You’ll need to hire captains to transport these goods for you You’ll start with a set amount, unlock more in the soul tree or via random events. Each captain has vessels designed to carry certain types of cargo. Don’t forget to bring workers out to the resources to upgrade the extractors and increase their efficiency!

    Keep an Eye on Your Trade Routes

    Speaking of trade routes, you can see the path that each ship will take as it ferries your precious cargo across the Ursee, though be sure to install defences along the routes where possible and pay attention to updates from your advisor – there are opportunities that would rather raid your supply lines than scavenge for their own.

    Unlock and Use Commanders

    Commanders are powerful units that live within fully upgraded towers – converting them to their faction’s aesthetic and providing useful boosts to your economy, defences to your creations and trade routes, or units to escort your surveyor and act as a war band.

    More commanders can be recruited through random events (question marks in the world map) or by simply expanding your settlement and increasing your population (progress can be checked in the soul tree)

    Use the Photo Mode
    With Bulwark’s super flexible photo mode you can control the time of day, apply depth of field and camera positioning completely detached from any unit.

    Want to turn it from night to day and soar across the Ursee to capture a whale breaking the waters by your port whilst in the middle of a raid – go for it! You can also choose to pause the action when in photo mode, or allow events and time to play out, perfect for video capture or time lapse photography as you manipulate the time of day.

    Finally, Bulwark stores every single brick you build and commits the action to memory – just click the stick while in photo mode and watch your creation build itself brick by brick from where you started to really show off the scale of your achievement and progress!

    I hope you enjoy the Bulwark: Falconeer Chronicles demo, whether you’re a fan of The Falconeer returning to try your hand at creation rather than destruction, or this is your first adventure in the Great Ursee – there’s a restless world out there waiting to be tamed and built upon – and I can’t wait to see what you create.

    Thank you!

    Xbox Live

    Bulwark: Falconeer Chronicles Demo

    Wired Productions

    5

    A FRESH TAKE
    Paint the landscape with ever more complex and stunning fortifications simply by building up from humble wooden structures to colossal defensive ‚command towers‘. Connect your towers through a freeform network of walkways and battlements to supply resources and defences.
    Build a refuge for the scattered people of this broken world and they will build their houses and industries powering your ambitions, AN OPEN WORLD OF WAVES AND LORE
    Extend your empire across many islands in this open world through a network of trading ships, discover new locations to build or conquer, and learn about the ancient history of the Ursee and its people in this continuation of the Falconer Saga. A DIVIDED WORLD
    Who you invite into your home determines your political alignment, unlocking new commanders and their flying units, war or trade-ship captains, new building options and architecture. DEFEND YOUR BULWARK
    Some in this world will eye your progress with envy, and violence and conflict will come for your settlements, and it will do so from the air. Your defences need to be strong, your towers mighty and your commanders with their warbirds, dragons and mighty airships need to be ready!

    Website: LINK

  • 2024’s Games Lineup Is Going to Be Incredible for Xbox Players – Here’s Why

    2024’s Games Lineup Is Going to Be Incredible for Xbox Players – Here’s Why

    Reading Time: 11 minutes

    2024 is going to be a great year for Xbox players. Across Xbox consoles, PC, Cloud, and Game Pass, you’ll find a truly special line-up on the way. As you saw in the recent Developer_Direct broadcast, our teams and partners are bringing world-class experiences to Xbox platforms. With new ideas, long-awaited sequels, incredible exclusives, and more all on the way, no matter what kind of game you’re looking for, you’ll find it on Xbox.

    To try and cram it all into a single article would be impossible, but we’ve arranged a choice selection of just some of the upcoming games into categories, to give you a sense of what’s coming this year to Xbox and PC.

    The Choice is Yours in Avowed

    [youtube https://www.youtube.com/watch?v=yJFDLV9ov_U?feature=oembed&w=500&h=281]

    Avowed sees Obsidian taking us back to the world of Eora (the setting of the Pillars of Eternity franchise), and into the unexplored Living Lands, a fantastical, vibrant island filled with adventure and danger. As with all of Obsidian’s games, it’s going to be a journey to remember – this fantasy action RPG is built around the studio’s mantra of playing “your worlds, your way,” including opportunities to approach story and combat in multiple ways, as you ultimately uncover a mystery that affects not only you and your party, but the fate of the Living Lands themselves. Coming to Xbox Series X|S, PC and cloud (and available with Game Pass on day one) this fall.

    Advance into a New Age of Grand Strategy with Ara: History Untold

    [youtube https://www.youtube.com/watch?v=QS3qJXXu0Bk?feature=oembed&w=500&h=281]

    The team at Oxide Games is comprised of strategy gaming veterans – many who have worked on the acclaimed Civilization franchise together. Now they’re paving their own path to create a game they’ve always wanted to make, while finding new ways to build upon the framework of what makes the genre so great to begin with.

    With an innovative crafting and simultaneous turns system, unique leaders, and a pedigree of talent behind them, Ara: History Untold isn’t just shaping up to be the next great grand strategy game – it’s planning to usher in a whole new arena of innovation to the genre that has us excited to advance into this next age with them. Ara: History Untold arrives this fall on Windows and Steam, and will be available with PC Game Pass on day one. We recommend that you Wishlist the game on Steam for the latest breaking game news.

    Senua’s Saga: Hellblade II Makes Its Haunting Return

    [youtube https://www.youtube.com/watch?v=sVue2UHNAkE?feature=oembed&w=500&h=281]

    Ninja Theory reignites the journey of Senua in Senua’s Saga: Hellblade II, the long-awaited sequel to Hellblade: Senua’s Sacrifice. The story follows Senua’s next steps across a stunning 10th Century Iceland, taking you through dark and dangerous encounters, seen through the eyes of someone who experiences psychosis, and all intertwined in a truly unique audio-visual experience – rooted in staying true to its remarkable predecessor. We can’t wait to jump back into this unique gaming world, which tells an immersive, brutal story about facing the darkness within and without. Senua returns on May 21 for Xbox Series X|S, PC and Cloud, and will be available with Game Pass on day one.

    Join a New Adventure in Indiana Jones and the Great Circle

    [youtube https://www.youtube.com/watch?v=htGnW6YNPjs?feature=oembed&w=500&h=281]

    This new journey starring the legendary archaeologist comes from the award-winning team at MachineGames – the minds behind Wolfenstein: The New Order and Wolfenstein: The New Colossus – in collaboration with Lucasfilm Games and executive produced by Bethesda Game Studios’ Todd Howard.

    Set between “Raiders of the Lost Ark” and “The Last Crusade”, Indiana Jones and The Great Circle is a first-person, single-player adventure that will take you all over the world, uncovering clues and solving an ancient mystery. Become the adventurer in a race against sinister forces. Your journeys will take you from the hallowed halls of the Vatican and the arid deserts of Egypt to the lush and sunken temples of Sukhothai and the frigid peaks of the Himalayas.

    Indiana Jones and The Great Circle is coming later this year to Xbox Series X|S and PC, and will be available with Game Pass on day one.

    Soar to New Heights with Microsoft Flight Simulator 2024

    [youtube https://www.youtube.com/watch?v=p3xp-SnZDoY?feature=oembed&w=500&h=281]

    This brand-new simulator is designed to take advantage of the latest technologies in simulation, cloud, machine learning, graphics and gaming to create the most sophisticated, immersive and awe-inspiring flight simulator of all time. Microsoft Flight Simulator 2024 goes beyond letting us polish up those virtual pilot wings on our uniforms, it will allow us to pursue our dream of an aviation career.

    With features like aerial firefighting, search and rescue, commercial flights, remote cargo ops, VIP charter service, air racing, and more, we’ll not only be experiencing the joy of flight, but experience the pilot career we always dreamed of. The sky is calling – Microsoft Flight Simulator 2024 takes off on PC and Xbox Series X|S this year, and will be available with Game Pass on day one.

    Experience a Never-Ending Adventure in Towerborne

    [youtube https://www.youtube.com/watch?v=4RhVFeNIBi0?feature=oembed&w=500&h=281]

    Gear up and for a brand-new take on action-RPGs in Towerborne, a new adventure from Banner Saga developer Stoic and Xbox Games Publishing. A colorful tale of courage and heroism with a rich arsenal of weapons and combat abilities, Towerborne will offer a ton of replayability and charm, set in a gorgeous, dynamic world that evolves as players progress. Towerborne will make its grand debut for Xbox Series X|S and PC in 2024, and will be available with Game Pass on day one.

    Explore Enormous Open Worlds

    [youtube https://www.youtube.com/watch?v=pTcvtSfDkCM?feature=oembed&w=500&h=281]

    There’s a reason open worlds are among gaming’s most popular places – the scope they offer for freedom, discovery, and self-expression are unmatched by most. Thankfully, there are some very big hitters coming in 2024. Star Wars Outlaws is the first-ever open world Star Wars game, set between the events of Star Wars: The Empire Strikes Back and Star Wars: Return of the Jedi. Fight, steal, and outwit crime syndicates as you join the galaxy’s most wanted. Final Fantasy XIV Online arrives on Xbox for the first time this year, welcoming you into its huge, beautiful MMO world, and inviting you to explore every inch with your friends.

    2024 also sees the long-awaited return of two cult classic franchises with wide open worlds. Dragon’s Dogma 2 brings us another eldritch blast of Capcom’s unique action-RPG, mixing high fantasy with some truly outlandish combat – once you’ve taken down a cyclops with a meteor, you’ll know why people loved the first game quite so much. STALKER 2 (coming on day one to Game Pass) will reintroduce us to The Zone after many years away, asking you to explore a mutating world by way of intense, painstaking survival action.

    Strategize on an Epic Scale

    [youtube https://www.youtube.com/watch?v=o1I815PCKeE?feature=oembed&w=500&h=281]

    If turn-based role playing fans thought they were eating good last year, with celebrated entries such as Baldur’s Gate 3 and Sea of Stars, it’s time to loosen that belt another notch; a feast of massive adventures is on the menu in 2024. Following November’s more action-focused Like a Dragon Gaiden: The Man Who Erased His Name, RGG Studio shifts focus back to turn-based battle in Like a Dragon: Infinite Wealth, out now. This one’s as epic as it is wacky, with a full island-building game embedded as an optional diversion from Ichiban’s adventures in Hawaii – the first game in the series set outside of Japan.  This week, Atlus revisits one of the most beloved RPGs of all time with Persona 3 Reload (coming on day one to Game Pass), complete with overhauled visuals, new music and voice performances, and modernized gameplay features.

    Vaunted developer Vanillaware is known for its visually distinct RPGs, and it’s bringing its first-ever title to Xbox in March, the stunning tactical RPG Unicorn Overlord. The much-anticipated Eiyuden Chronicle: Hundred Heroes (coming on day one to Game Pass) promises an immersive JRPG experience with a focus on rich storytelling. Players can look forward to intricate town-upgrading mechanics and engaging combat, exploring a world brimming with diverse characters and compelling narratives. Finally, one of the most striking titles at last year’s Xbox Games Showcase, Metaphor: ReFantazio is a new fantasy RPG from some of the creative minds behind the Persona series.

    Prepare for More Fearful Encounters

    [youtube https://www.youtube.com/watch?v=OLWQDX5pbDM?feature=oembed&w=500&h=281]

    Horror is one of the most captivating genres in gaming. Designed to thrill while pulling you into a world of terror, these types of games have a way of staying with you even after the lights have come back on. 2024 might be upping this a notch with one of the masters of modern gaming horror, The Chinese Room, bringing us into their newest universe with Still Wakes the Deep (coming on day one to Game Pass). You’ll be stranded on a warping North Sea oil rig being seemingly consumed by a supernatural entity. Sounds fun; sign us up.

    Some of these fearful encounters in 2024 will be returns to the familiar. Supermassive Games is taking the reins from Tarsier Studios with Little Nightmares III, bringing their horror pedigree to this beloved puzzle-platform horror adventure series. We’ll also be taking a return trip into Red Barrels’ excellent survival horror series with The Outlast Trials. One of the newest features there will be the opportunity to play with friends within the walls of a corporate-controlled sanitorium.

    Speaking of returns, we’ll also be treated to a long-awaited arrival of a new Alone in the Dark, now with a reimagined take on a horror gaming classic starring David Harbour and Jodie Comer as playable protagonists.

    Traverse New Worlds

    [youtube https://www.youtube.com/watch?v=W7-3NsH82HA?feature=oembed&w=500&h=281]

    Perhaps one of the most exciting parts of gaming is finding a brand new series, and a brand new world, to explore, shape, and fall in love with. 2024 is going to offer many, many opportunities to do that, with multiple games marking the start of brand new journeys for players. From Xbox, Towerborne and Ara: History Untold are the beginning of brand-new series, but our partners are also bringing a bevy of new ideas to the table.

    Flintlock: The Siege of Dawn weaves together brutal melee, gunplay, and magic for a fantasy narrative that looks strikingly original. Meanwhile, Dungeons of Hinterberg (coming to Game Pass on day one) will take us to a fantastical version of the Alps, The Plucky Squire will jump between 2D and 3D in its storybook world, and 33 Immortals (coming to Game Pass on day one) turns the action-roguelike template into a never-before-seen 33-player co-op experience.

    Dive Into a Simulation

    [youtube https://www.youtube.com/watch?v=Sx8pehx8xvc?feature=oembed&w=500&h=281]

    Sometimes, the only thing better than getting lost in a new world is sculpting that world yourself – “simulator” can mean many things in gaming these days, and 2024 brings ample opportunity to sculpt an empire, or create peaceful hangouts along with friends.

    In Manor Lords (coming on day one to PC Game Pass), dynamic, medieval settings meet real history in a fresh take on city-building and real time strategy. For a quieter adventure, take your mech for a stroll through the cozy cosmic hills of Lightyear Frontier (coming day one to Xbox Game Pass), an open-world farming adventure that can be explored alone or with friends.

    And of course, as we mentioned above, Flight Simulator 2024 takes flight this year, so be sure to keep your eyes to the virtual skies (and Xbox Wire) for updates.

    Relive The Adventure

    [youtube https://www.youtube.com/watch?v=wGrYKr2MTMs?feature=oembed&w=500&h=281]

    Returning to a story you know and love can be the ultimate joy, and 2024 is packed with shiny new spins on some classic titles. Explore the depths in Tomb Raider I – III Remastered, which includes the first three games in the classic series complete with upgraded graphics. Star Wars: Dark Forces Remaster also promises a triumphant return to a classic tale of good vs. evil, complete with stunning new visuals that’ll entice old and new Star Wars fans alike. Plus, you can relive an Xbox indie gem with Braid: Anniversary Edition, a lovingly updated version of the time-bending platformer, complete with charming new graphics, improved sound, and developer commentary.

    Jump Into Long-Awaited Returns

    [youtube https://www.youtube.com/watch?v=MWLNS0xq1yE?feature=oembed&w=500&h=281]

    Many of the stories and worlds that we already love are making big comebacks this year. Tekken 8 – out now – is on top form, with cutting edge combat, stunning visuals and a bombastic new story – it’s the perfect instalment for new and returning fighting fans to jump into.

    Vampire: The Masquerade – Bloodlines 2 by The Chinese Room takes players to the dark underbelly of Seattle, where vampires struggle for survival and supremacy. As an Elder vampire, players meet compelling characters, navigate complex political relationships, stalk the streets for prey, and engage in intense combat to uncover the city’s secrets. Warhammer 40,000: Space Marine 2 launches later this year, ending our 13-year wait to step back into the boots of Captain Titus as he hacks, slashes and boltguns through hordes of vicious Tyranids in a glorious sequel.

    A fresh entry into the enchanting Mana series – and its first appearance on Xbox consoles – is also on the way. As we discovered during Developer_Direct, Visions of Mana promises a beautiful reimagining of the series’ vibrant worlds, breathtaking environments and heartwarming characters, all within an epic RPG.

    Immerse Yourself in Unexpected Art Styles

    [youtube https://www.youtube.com/watch?v=lAx5NN0u5b4?feature=oembed&w=500&h=281]

    First impressions are everything, and this year is bringing some games that will open your eyes as much as they expand your mind. In a true, ‘I never thought I’d see that in a game’ moment, Harold Halibut (coming to Game Pass on day one) is a handmade adventure built with traditional stop-motion techniques – imagine a playable Wes Anderson movie set on a submerged spaceship and you’re on the right track.

    Rise of the Golden Idol is a sequel to the beloved (and truly bizarre) detective game Case of the Golden Idol, and brings with it a style that somehow fuses the painterly and the grotesque while evoking classic ’90s point ’n’ clicks. Open Roads (coming to Game Pass on day one) on the other hand blends a 3D world with beautiful, graphic novel-style characters to striking effect, helping to tell the story of a mother and daughter embarking on a road trip and uncovering long-lost family secrets.

    Enjoy More From the Worlds You Love

    [youtube https://www.youtube.com/watch?v=yn6LlZSphpA?feature=oembed&w=500&h=281]

    Of course, a game doesn’t stop growing when it’s released, and many of your favorites will continue to get new content throughout 2024. From the Xbox family, you can expect Starfield’s DLC expansion, Shattered Space, later this year – not to mention new seasons and updates for the likes of Sea of Thieves, Microsoft Flight Simulator, Call of Duty: Modern Warfare III, Call of Duty: Warzone, Diablo IV, Halo Infinite, Overwatch 2, The Elder Scrolls Online, Fallout 76, Grounded, Minecraft, and more. That’s not to mention our games on other platforms, such as World of Warcraft, Hearthstone, and Call of Duty: Mobile.

    From our partners, you can of course expect Fortnite to continue to grow in truly unexpected ways, Destiny 2 will receive its epochal The Final Shape expansion, and Apex Legends will celebrate its fifth anniversary. That’s not to mention the likes of Grand Theft Auto Online, the EA Sports catalogue, Rainbow Six Siege, and many, many more.

    Keep Discovering With Game Pass

    [youtube https://www.youtube.com/watch?v=-rUEWRG8hp8?feature=oembed&w=500&h=281]

    With all of these new games on the way, don’t forget that Xbox Game Pass and PC Game Pass already contain hundreds of titles for you to try out – your new favorite game might already be waiting for you. Encompassing console, PC, and cloud (with Xbox Game Pass Ultimate), Game Pass offers new games, new genres, and new ideas, wherever you want to play.

    2023 saw some incredible games join the service, and 2024 will be no different. We’ve already started strong with the likes of Assassin’s Creed: Valhalla, Resident Evil 2, and many more joining Game Pass in January, and the year ahead is looking very good – Indiana Jones and the Great Circle, Senua’s Saga: Hellblade II, Persona 3 Reload, Manor Lords are just a few of the titles on their way. Make sure to check back with Xbox Wire to find out what’s coming, and when.

    Website: LINK

  • Xbox Insider Release Notes – Alpha (2402.240129-2000)

    Xbox Insider Release Notes – Alpha (2402.240129-2000)

    Reading Time: 3 minutes

    Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha ring today.

    It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

    Details can be found below!

    Xbox Insider Release Notes

    System Update Details:

    • OS Version: XB_FLT_2402ZN\25398.3465.240129-2000
    • Available: 2 p.m. PT – January 31, 2024
    • Mandatory: 3 a.m. PT – February 1, 2024

    Fixes Included

    Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

    Accessibility

    • Fixed an issue where the voice and keyboard indicators in party chat would not display as expected when using speech-to-text.

    Controllers

    • Fixed an unexpected error indicating there was a problem updating your controller, even when the update was successful.

    Guide

    • Fixes to address some areas of the guide appearing larger than expected.

    System

    • Various updates to properly reflect local languages across the console.

    Known Issues

    While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

    Audio

    • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
      • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
        • When did the issue start?
        • Did you lose audio just in the game/app or system audio as well?
        • Does changing the audio format resolve the issue? If yes, what was the format before and after?
        • Does rebooting resolve the issue?
        • What does your setup include? Equipment, layout, etc.
        • And any additional information you can provide to reproduce the problem.

    Game Card

    • Some users are reporting an unexpected black screen when opening the game card or selecting “Show in Microsoft Store” after it has opened, and we are investigating.

    Games

    • We are investigating user reports of some titles experiencing unexpected display or graphical issues.

    Networking

    • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

    As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

    What Happens to Your Feedback

    If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

    When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

    Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

    For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

    Website: LINK

  • A Journey of Spirit: Room of Depression

    A Journey of Spirit: Room of Depression

    Reading Time: 4 minutes

    Room of Depression portrays the story of Moon, a seemingly ordinary woman living with depression. Players can guide Moon through their life journey,, from resistance to acceptance, from inner conflict to liberation, in this heartfelt narrative.

    Room of Depression is available now. We sincerely invite you to join us and experience this journey together.

    Moon lies about being fine to avoid worrying her friends, struggles to sleep at night due to overwhelming thoughts, and faces difficulty concentrating on work. Through numerous details in the game, players can empathize with the challenges of depression and resonate with the protagonist.

    RoD screenshot

    Room of Depression employs soothing, almost nonexistent music, accompanied by long stretches of light dialogue, presenting you with a somewhat closed and oppressive inner world. As Moon, navigating the daily tunnel of life, will you ever feel a sense of loss? Repeating the same things every day, seeing the same scenes in the bright spots of the tunnel, hoping for a sudden disappearance. We all experience numerous people and events every day, but in your heart, these things leave no shadow, inexplicably melancholic, a daily weight…

    RoD tunnel of depression

    Room of Depression is filled with interactive details, focusing on portraying the impact of depression. For instance, during conversations with others, some words, though simple, are hard to say, like the straightforward ‘unhappy,’ which, out of consideration for others, turns into a hesitant ‘I’m fine.’ The game requires you to awkwardly drag these letter bubbles, depicting the inexpressible feeling, aiming to showcase the oppression that depression brings. There’s also the heavy feeling of tearing off the calendar, where every day is the same, and time helplessly slips away.

    RoD decision tree

    Playing this game gives you a sudden illusion of, “I might exhibit some mild signs of depression.” You’ll have difficulty concentrating on tasks, have restless sleep, a constant sense of chaotic thoughts, lacking both passion and joy—beautiful memories smoothed away by time, leaving only the helplessness of sadness. This is a day in Moon’s life, seemingly ordinary like ours but filled with various oppressive thoughts.

    RoD thought balloons

    The concept behind Room of Depression is from games like Florence, Hell Blade, which do not serve as entertainment but rather express some messages and want to raise the player’s feeling associated with issues like being lovelorn, psychosis and blindness.

    RoD Moon character

    As we immerse ourselves in Moon’s story, we may realize that there are countless Moons around us, individuals grappling with similar internal battles. Perhaps by understanding Moon’s story, we can extend our empathy and assistance to the countless Moons in this world, contributing to a collective effort to support those facing their own challenges.

    Xbox Live

    Room of Depression

    IndieArk

    7

    $9.99

    Is there anyone around you that suffers from depression? Do you really understand depression? This game allows you to enter a world of people who suffer from depression and understand how to deal with people with depression properly. „Room of Depression“ is an adventure game on Steam that focuses on the atmosphere and experience of depression. Players experience Moon’s daily life. Her encounters may be as ordinary as any passer-by but her world is very different from others. The big and small events in life affect her differently because she suffers from depression. Depression is a common mental illness around the world, especially in developed cities. The mission of this work is to not only explain depression, but to let players have a taste of depression themselves through the game experience. We will donate part of the game revenue to charity fundraising projects, and you are welcome to join us.

    Website: LINK

  • Age of Empires New Year, New Age Broadcast – Coming February 23

    Age of Empires New Year, New Age Broadcast – Coming February 23

    Reading Time: 3 minutes

    It’s a new year and a time to reset, reflect and think about what the next few months has in store. 
     
    Here on the Age of Empires team, we’ve got a LOT lined up for 2024. Instead of trying to summarize it in a lengthy blog post, we decided to make a show of it! We’re excited to announce the “New Year, New Agelivestream on February 23rd at 10:00 am PT (1:00 pm ET / 18:00 UTC). 

    With so much to come in 2024, we want to show our players around the world what to expect from the Age of Empires franchise this year. We’ll be revealing more information on some of our most anticipated titles for 2024 – so expect to see a sneak peek of Age of Mythology: Retold and a first look at Age of Empires Mobile. If you’re eager to know what’s next for our games already in your library, don’t worry, we’ll have updates for those titles too. 

    • Age of Empires II: Definitive Edition: We’ll reveal a brand-new campaign-focused expansion and an extended look at exclusive gameplay. 
    • Age of Empires III: Definitive Edition: After giving our players a new way to play for free in 2023, we are excited to reveal a new DLC with new civilizations.  
    • Age of Empires IV: Coming off our best-selling expansion ever with The Sultans Ascend, we will share updates on an upcoming brand-new season and a new in-game reward. 
    • Age of Empires Mobile: TiMi Studios, the award-winning developer, will share a first-time look at gameplay and give us a behind the scenes look into their studio. The team will share their passion for Age of Empires and their vision to bring the franchise to new and existing fans alike.  
    • Age of Mythology: Retold: The team will take us behind the curtain in the studio to show how they are developing this beloved game for a new, modern experience. Fans can expect a unique unveiling of a few mythological creatures that you won’t want to miss. 

    Lastly, making a return appearance after hosting our 25th anniversary show, Welyn, will be streaming the event on his Twitch channel. He’ll give his expert impressions and reactions to all the news, reveals, teases and gameplay.   

    Mark your calendars for February 23rd at 10:00 am PT to watch on the channels listed below: 

    We’re so grateful to get to spend another year bringing established and new players all over the world more Age of Empires content. We hope you’ll join us at New Year, New Age as we take a look at what’s to come. 

    Stay tuned to Age of Empires channels for more details about the show over the next coming weeks.  

    See you there! 

    For more Age of Empires information, visit www.ageofempires.com 


    Website: LINK

  • Palworld Becomes the Biggest 3rd Party Game Pass Launch Ever

    Palworld Becomes the Biggest 3rd Party Game Pass Launch Ever

    Reading Time: 4 minutes

    Summary

    • Palworld has been played by more than 7M players on Xbox, and is the biggest 3rd party launch in Game Pass history.
    • Palworld is the most-played 3rd party day one release via cloud gaming with Game Pass Ultimate.
    • Palworld (Game Preview) is out now for Xbox Series X|S, Xbox One and Windows PC, and is available with Xbox Game Pass and PC Game Pass.

    It’s no secret that Palworld has been sweeping the gaming world since its Early Access launch earlier this month – and we’re happy to announce that, in its first ten days as part of Xbox Game Preview, Xbox players have made it the biggest 3rd party Game Pass launch in history! You’ve also helped Palworld to become the most-played 3rd party day one launch on Xbox Cloud Gaming with Game Pass Ultimate. 

    Across console and Windows PC, Palworld has welcomed more than 7 million players, and has recently reached a peak of nearly 3 million daily active users on Xbox, making it the most-played game on our platforms at that time. 

    Speaking to Xbox Wire, CEO of developer Pocketpair, Takuro Mizobe, said: “The response from fans has been tremendous and it’s incredible to see the millions of players around the world enjoying Palworld. This is just the beginning for us and Palworld, and the feedback we’re gathering while in Game Preview will allow us to continue to improve the experience for Pal Tamers across all platforms.” 

    [youtube https://www.youtube.com/watch?v=uV0zfAwazcs?feature=oembed&w=500&h=281]

    For those yet to become a Pal Tamer themselves, Palworld is an online open world game that sees players dropped into a mysterious land and given the ability to capture over 100 Pals, monsters with a range of abilities – both in battle, and in surviving in a hostile world. Battling, crafting, building are all a part of the experience, and it’s proven a huge draw for players across the world. 

    Palworld is available in the Xbox Game Preview program, meaning there’s much more to come as Pocketpair refine the experience ahead of a full 1.0 release. Developers are listening to player feedback, and have started applying their learnings to the game already – and they know cross-play is one of the largest requests from fans, and are working quickly to address it. 

    On Xbox’s part, we’re working with Pocketpair to help provide support for Xbox versions of the game. We’re providing support to enable dedicated servers, offering engineering resources to help with GPU and memory optimization, speeding up the process to make Palworld updates available for players, and working with the team to optimize the title for our platform. 

    Palworld is available now for Xbox Series X|S, Xbox One and Windows PC through the Game Preview program. It’s available for Xbox Game Pass and PC Game Pass members, and can be played through Xbox Cloud Gaming (Beta) with an Xbox Game Pass Ultimate membership. 

    Xbox Live
    Xbox Play Anywhere

    Palworld (Game Preview)

    POCKET PAIR, Inc.

    981

    $29.99

    PC Game Pass

    Xbox Game Pass

    Free Trial

    This game is still under development. It is subject to change before its release as a finished product. Please purchase only if you are comfortable with the game in its current state. Q. What kind of game is this?
    A. In this game, you can peacefully live alongside mysterious creatures known as Pals or risk your life to drive off a ruthless poaching syndicate.
    Pals can be used to fight and breed, or they can be made to work on farms or factories.
    You can even sell them or eat them. ▼Survival
    In a harsh environment where food is scarce and vicious poachers roam, danger waits around every corner. To survive, you must tread carefully and make difficult choices…even if that means eating your own Pals when the time comes. ▼Mounts & Exploration
    Pals can be mounted to traverse the land, sea and sky—allowing you to traverse all kinds of environment as you explore the world. ▼Building Structures
    Want to build a pyramid? Put an army of Pals on the job. There are no labor laws for Pals, so exploit them to your heart’s content. ▼Production
    Find a variety of useful Pals to make fire, generate electricity, or mine ore so that you can live a life of comfort. ▼Farming
    Some Pals are good at planting seeds, while others are skilled at watering or harvesting crops. Work together with your Pals to create an idyllic farmstead. ▼Factories & Automation
    Letting Pals do the work is the key to automation. Build a factory, place a Pal in it, and they’ll keep working as long as they’re fed—until they’re dead, that is. ▼Dungeon Exploration
    With Pals on your side you can tackle even the most dangerous areas. When the time comes, you might have to sacrifice one to save your skin. They’ll protect your life—even if it costs their own. ▼Breeding & Genetics
    Breed a Pal and it will inherit the characteristics of its parents. Combine rare pals to create the strongest Pal of them all! ▼Poaching & Crime
    Endangered Pals live in wildlife sanctuaries. Sneak in and capture rare Pals to get rich quick! It’s not a crime if you don’t get caught, after all. ▼Multiplayer
    Multiplayer is supported, so invite a friend and go on an adventure together! And of course you can battle your friends and trade Pals, too.
    Note: PvP will be implemented in a future update Collect all kinds of exciting Pals to fight, farm, build, and work for you in this completely new multiplayer, open world survival and crafting game!

    Website: LINK

  • Brothers: A Tale of Two Sons Remake – How We Remade a Masterpiece

    Brothers: A Tale of Two Sons Remake – How We Remade a Masterpiece

    Reading Time: 5 minutes

    Released in 2013, and directed by the singular Josef Fares, Brothers: A Tale of Two Sons was a truly unique game. After their father falls ill, the game follows two, well, brothers as they set out into a strange and often dangerous world – with the twist being that a single player controls both characters simultaneously. They must cross dangerous lands, face deadly foes and rely on each other more than they ever have before to find a cure, leading players through a beautiful world by way of action-packed puzzles and obstacles. 

    Almost a decade after the original game’s release, nothing has quite replicated this game’s mixture of unique controls and emotive storytelling. So, with our remake, we’ve concentrated on not just how to bring a modern classic back to life, but to preserve and enhance this incredible, one-off experience.

    Remaking a Masterpiece

    Our philosophy throughout the Remake process was to enhance the original, not distort. As we began to study the game, we realized that everything in Brothers, each environment, the puzzle, and interaction, is there for a specific reason and has its own goal to help support the overall story. Our job then became to modernize the experience while keeping everything that made the original special and memorable.

    Gameplay in Brothers is designed primarily for a unique, single-player experience (though local co-op is also included). As you explore, one controller controls both brothers and their ability to interact with the world. Each brother has their own unique abilities that will be required to solve the various puzzles and enemies they encounter.

    For the remake, we put in a lot of effort on perfecting the character controls for a seamless, elevated experience. Controller inputs are more responsive than the original, and animations have been remade from scratch for precise movement and transition between actions. For example, when the older brother helps the younger brother climb a ledge, it’s seamless and smooth with each brother affecting the other. And that’s just one of hundreds of interactions we’ve worked to perfect.

    We’ve also remade the puzzle and enemy AI to ensure a fun and challenging experience that goes beyond what was possible in 2013. Being chased by dogs or avoiding a charging Troll is a more dynamic thrill now. We thought about making the puzzles more difficult, but felt that would defeat the narrative goals of each section. Because of this, we wanted to improve the look and feel and performance of each puzzle without needlessly making it more difficult just for the sake of making it more difficult.

    An Enchanting World Remade

    From icy rivers and soaring heights, to a giant’s castle and dangerous caves, there is just as much beauty as danger.

    Along with the controls and animations, we’ve paid particular attention to the amazing environments that the brothers must traverse. As the brothers begin their quest, you’ll roam though their enchanting home village full of thatched roofs and beautiful flower beds, sheep pens and flowing streams. Quickly, you’ll leave the safety of the village and begin to climb treacherous mountains and scale along cliff faces that drop off into nowhere. As the story and adventure moves further from their idyllic village, the tone and themes of the game grow darker.

    Throughout the game we worked to maintain proper balance between foreground and background elements as well as enhancing the overall look, especially in cutscenes. To accomplish this balance, we used extensive dynamic lighting, something the Unreal 5 engine is excellent at, along with foreground and background depth of field, and camera positioning to make all of the remade characters, structures and graphic elements as beautiful and impactful as possible.

    A Journey To Remember

    Brothers: A Tale of Two Sons Remake is a classic, remarkable game, one that we are not only honored to work on, but a game that we feel a responsibility to remake with the utmost care and attention to detail.

    If you’ve played the game before, we think you’ll discover new things to love about the Remake. If you’ve not played it before, this is your chance to experience a game unlike anything you’ve played before, and now it’s improved with the latest graphics improvements, music and more.

    It’s an experience you’ll always remember.

    Brothers: A Tale of Two Sons Remake launches on Xbox Series X|S February 28.

    Xbox Live

    Brothers: A Tale of Two Sons Remake

    505 Games

    Guide two brothers on an epic fairy tale filled with discovery, loss, adventure, and mystery. With their father suffering from a deadly illness, two brothers must bravely set out to find the “Water of Life,” the one cure that can save him. With no option for failure the brothers must rely on each other using their individual skills to protect one another and overcome the obstacles ahead in this unforgettable journey. A TIMELESS CLASSIC REMADE
    Hailed by critics when it was originally released, Brothers: A Tale of Two Sons is back! Faithful to the gameplay and touching story from 2013, Brothers: A Tale of Two Sons Remake features rebuilt characters and landscapes based on the original and has been updated to the latest generation of graphics, performance, and gameplay. Paired with a re-recorded soundtrack with a live orchestra, prepare for an emotional experience that will take your adventure to all new heights. EMBARK ON A FANTASTICAL EPIC Solve puzzles, discover hidden stories, traverse dangerous locations, and fight deadly bosses. In single-player mode, navigate this story as both brothers in tandem or play in local co-op with a friend, each controlling one of the brothers as you play together. GET IMMERSED IN THE EMOTIONAL WORLD OF BROTHERS
    Brothers: A Tale of Two Sons is full of hidden details that reward those who seek them out. In addition to the original hidden treats and rich storyline, the remake has added new secrets to be discovered.

    Website: LINK

  • A Little to the Left: Learn About the Beloved Puzzler Coming to Game Pass in February

    A Little to the Left: Learn About the Beloved Puzzler Coming to Game Pass in February

    Reading Time: 4 minutes

    Summary

    • A Little to the Left comes to Xbox Series X|S, Xbox One, and via Game Pass on February 15.
    • Play on mobile devices for the first time via Xbox Cloud Gaming.
    • Learn more about this peaceful puzzle game with our five reasons to check it out.

    Hey there, I’m Annie, co-founder of Max Inferno, a studio I started with my partner Lukas Steinman. Lukas and I have always loved making things together – Halloween costumes, scavenger hunts, dance moves, pun-induced groans, and poorly rhyming cooking songs. When the opportunity arose to make our first game, A Little to the Left, we never imagined it would sell over a million copies in its first year, and win the hearts of such a wide audience.

    This experience has allowed us to continue to do what we love, and our game’s journey is about to take another big leap, as it’s coming to Xbox on February 15 with Xbox Game Pass. Here’s why we think you’ll love our tidy little puzzler.

    Peaceful Puzzling

    A Little to the Left is all about tidying messes into pleasing arrangements, without worrying about timers or fail-states. It’s peaceful and accessible, with simple controls that anyone can quickly understand. We took a lot of inspiration from our own lives to make this game, which is why many of the objects you’ll be sorting are based on things in our home… like the clock my dad gave me that I mustn’t forget to wind every Wednesday, or a funny bird lamp from Lukas’s grandmother. Please be careful when handling the glassware, that was a gift as well…

    Cleanliness is in the Eye of the Beholder

    Some puzzles in A Little to the Left have multiple solutions, which offer players different ways of seeing. It’s fun to have to switch one’s method of observation, as everyone seems to have a different take at first glance. If you need any help, we implemented a fun hint system that lets you erase just as much of the hint that you want to see. You can also use the option to “Let It Be” and skip a puzzle entirely. Don’t worry, you won’t miss anything by choosing to move on from a level – you can skip every single puzzle in the game if you just want to see what comes next.

    Cat’s on the Table

    We know cats play by their own rules, and it’s precisely this irreverence to our imposed will that makes us love them even more. Throughout A Little to the Left, you’ll sometimes see your carefully cleaned puzzles ruined by a playful cat, who swipes away your hard work just when you think you’re finished. The cat is based on our own cat, Rookie – who continues to surprise us daily with new tactics, and who reminds us to not take ourselves too seriously.

    From the Sofa to Space

    The start of the game presents rather mundane items to sort. These are relatable situations, like that junk drawer a lot of people have, or the act of fixing a slightly crooked picture frame. As the game progresses, there is a sense of absurdity that grows, as to what things are to be tidied, and how. Later, you’re asked to fix the reflections in a mirror or fast-forward time to perfectly line up a shadow. These later levels may make you wonder about the nature of control… They’re also some of our favorite puzzles in the game – we hope you like them too!

    Touch to Tidy

    We’re very excited to be a part of Xbox Game Pass and to share our game with the massive audience of gaming fans on Xbox. Being part of Xbox Game Pass also allows us to bring A Little to the Left to mobile devices for the first time, thanks to Xbox Cloud Gaming’s Native Touch controls. You can grab and move objects with your hands, or use a compatible controller on the go if you prefer. From the beginning, we wanted every control scheme to feel great to use, so we hope you try them both out and see which you prefer.

    A Little to the Left comes to Xbox Series X|S and Xbox One with Xbox Game Pass on February 15. The main game will also launch alongside our DLC, Cupboards & Drawers (available separately for $5.99), which includes over 25 new levels and adds extra layers of complexity with tons of objects to tidy into tight spaces and secret compartments. We hope you have a great time discovering our game and experiencing the funny little moments throughout it – we had a lot of fun making it together and are so grateful to have had the opportunity.

    Website: LINK

  • Introducing the Vapor Xbox Wireless Controller Collection: Where Style Meets Victory

    Introducing the Vapor Xbox Wireless Controller Collection: Where Style Meets Victory

    Reading Time: 4 minutes

    Introducing the newest collection of Xbox Wireless Controllers: the Vapor series in Xbox Design Lab and the Xbox Wireless Controller – Dream Vapor Special Edition. In this collection, each top case features a dynamic pattern that is unique to every controller. If you are familiar with the Xbox Wireless Controller – Stormcloud Vapor Special Edition, you have seen how this misty pattern creates a subtle and textured look that only you can call yours.  

    The Vapor series with Xbox Design Lab brings some of the most unique controller designs available for your customization, offering six top case options with swirling color patterns. If green is your thing, the Electric Vapor top case merges the bold Electric Volt and the iconic Velocity Green, while the Nocturnal Vapor top case draws you in with its Dark Green and Grey swirl. Feel the heat with the Fire Vapor top case, featuring a fiery red and orange swirl, or opt for the cool and collected Stormcloud Vapor, with a sleek blue swirl design. If pink and purple are your power colors, look no further than the Cyber Vapor top case, showcasing a lively pink and purple swirl, or enter in the dreamy hues of the Dream Vapor top case with its soft pink and soft purple swirl. 

    Vapor Series Image

    Once you’ve selected one of these unique Vapor top cases, it’s time to personalize further by choosing from a variety of button and thumbstick styles. You can even enhance your design with metallic triggers and D-pads, rubberized side and back grips, and add a personalized engraving for the finishing touch. 

    Dream Vapor Image

    Alternatively, enter dreamland with our newest Special Edition design, the Xbox Wireless Controller – Dream Vapor. Using the pink and purple top case from the Vapor collection, we’ve dreamt up a Special Edition controller that highlights the best that this colorway has to offer. The subtle pink-purple swirl is extended to the rest of the design, featuring soft pink thumbsticks, bumpers, triggers, and hybrid D-pad. What you’ll find unique about this Special Edition controller is the inclusion of purple rubberized side grips, soft pink ABXY buttons with purple accents, and an exclusive Dynamic Background that brings this amazing design over to your Xbox Series X|S console.  

    All controllers within the Vapor Collection include all the incredible features fans can expect with our newest generation of controllers. This includes a battery life of up to 40* hours of gameplay, allowing you to stay immersed in the action for longer. Enter every reality of gaming via the Bluetooth and Xbox Wireless connection, enabling you to connect and play on Xbox Series X|S, Xbox One, PC, iOS and Android devices.

    You can chat with your friends using any compatible headset and share your most unbelievable gaming highlights using the dedicated Share button on your controller. Use the Xbox Accessories app to remap your controller buttons and create custom controller profiles for your favorite games, giving you endless potential to elevate your gaming experience. 

    The Vapor Series is available now with Xbox Design Lab, where you can choose from the six Vapor designs to create a completely customized controller. You can also pre-order the Xbox Wireless Controller Special Edition – Dream Vapor today in select Xbox markets worldwide for $69.99 USD ERP. Visit Xbox.com or your local retailer, including Microsoft Store, for more information. 

    Vapor Series Hoodies

    We’re also introducing the newest addition to the Xbox Icon Collection – The Vapor Hoodie. Inspired by the two-color swirl of the new Xbox Vapor wireless controllers, our Icon Collection Vapor Hoodie is available in 3 print colors each with its own unique swirl pattern: the orange and red Fire Vapor, the purple and pink Cyber Vapor, and the green and electric volt yellow Electric Vapor. Available only in the Xbox Gear Shop.

    *Battery life varies with usage and other factors. Testing conducted by Microsoft using standard AA batteries in preproduction units. Button mapping available via Xbox Accessories app for Xbox Series X|S, Xbox One, and Windows 10/11; app for Windows PC requires compatible USB-C cable (sold separately). 

    Website: LINK

  • Diablo IV: Luminant Prosperity Awaits in Lunar Awakening

    Diablo IV: Luminant Prosperity Awaits in Lunar Awakening

    Reading Time: 4 minutes

    From February 6, 10 a.m.-February 20, 10 a.m. PST players in both Seasonal and Eternal Realms can bask in the resplendency and joy of the Lunar Awakening limited-time event. A mysterious phenomenon is manifesting throughout the shrines of Sanctuary, enchanting them with immense and prosperous power. Celebrators believe this to be their Ancestors, blessing them from beyond the grave to celebrate this joyous occasion!

    [embedded content]

    Identify and activate Lunar Shrines throughout all areas and activities found within Sanctuary. While active you will earn 50% bonus XP (multiplicative) and have 30% increased movement speed, a plethora of buffs, all while earning Ancestors Favor reputation.

    Lunar Awakening has Dawned

    To fully enjoy the revelry of Lunar Awakening, travel to Ked Bardu and head to the Northern section of town. Once there you’ll meet Ying-Yue, the leader of the Lunar Night Market. This market is your central hub for Lunar Awakening, where you’ll redeem your Ancestor’s Favor reputation for extravagant Lunar Renewal themed rewards.

    Lunar Shrines are spread throughout Sanctuary. Fight your way through both dungeons and the overworld, activating Lunar Shrines and slaying monsters to earn copious amounts of Ancestors Favor reputation.

    Lunar Shrines can be identified by their appearance, adorned with a Dragon in celebration of Lunar Awakening. Lunar Shrines also have a unique Map icon, making them easy to identify from a distance.

    During Lunar Awakening, Nightmare Dungeon Sigils have a chance to have an Ancestor’s Favor dungeon affix which guarantees only Lunar Shrines spawn for that dungeon. In addition to the extra Shrines, you will also receive 10% bonus Glyph XP once the Dungeon is complete! All Nightmare Dungeon Sigils with the Ancestor’s Favor Affix will retain it once the event has ended, so feel free to stockpile away for days long after the Moon has set on Lunar Awakening.

    Lunar Shrines and Ancestors Favor

    Lunar Shrines are coursing with a mysterious and immense power. Celebrators of the Lunar Awakening believe this power to be the returning spirits of our ancestors, adorned to mark the special occasion. During the Lunar Awakening, some Shrines have been replaced with Lunar Shrines, with an updated appearance to match the festivities! Lunar Shrines function similarly to typical Shrines; but they have been augmented for an extra punch to celebrate this festive event.

    Lunar Shrines provide an exciting bonus effect on top of their regular Shrine power, the Lunar Shrine effects are listed below.

    Augmented Lunar Shrine Effects:

    • Artillery Shrine – Casts have a chance to summon a holy bomb.
    • Blast Wave Shrine – Each explosion summons a cluster bombardment.
    • Channeling Shrine- Increased attack speed and chance to reset cooldowns.
    • Conduit Shrine – Summon frequent, powerful, shocking strikes.
    • Greed Shrine – Chance to summon a Treasure Goblin. While the Shrine is active, 25 kills summons a Treasure Goblin, and 50 kills summons a second.
    • Lethal Shrine – Chance to instantly execute a struck monster, causing Fear on surrounding monsters. Note: this includes Elites, but excludes Bosses and other Players.
    • Protection Shrine – You reflect all incoming damage. Damage reflected scales with Level and World Tier.

    On top of these powerfully amplified effects, Miserly spirits spawn immediately when a Lunar Shrine is activated, allowing you to immediately capitalize on the Shrines’ specific gameplay augmentation.

    Additionally, Lunar Awakening themed Whisper bounties are available throughout the event making them an excellent place to earn Ancestors Favor reputation while appeasing the Tree of Whispers!

    Don Lunar Garments and Shine

    There are 10 Ancestor’s Favor reputation levels in total to earn, and 6 different Lunar themed cosmetic rewards to unlock. Lunar Awakening themed garments will also be available in Tejal’s shop, materializing to adorn your wanderer in threads befitting this joyous occasion.

    Celebrate with Ying-Yue and bask in the glow of Lunar Awakening when it arrives on February 6!
    -The Diablo IV Team

    Website: LINK

  • Xbox Insider Release Notes – Omega (2402.240125-2000)

    Xbox Insider Release Notes – Omega (2402.240125-2000)

    Reading Time: 5 minutes

    Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Omega ring today.

    It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

    Details can be found below!

    Xbox Insider Release Notes

    System Update Details:

    • OS Version: XB_FLT_2402ZN\25398.3453.240125-2000
    • Available: 4 p.m. PT – January 30, 2024
    • Mandatory: 4 p.m. PT – January 31, 2024

    Note: This update may not occur automatically before it has already become mandatory. You can always find the most current update as soon as it is available by opening the Guide > Profile & system > Settings > System > Updates.

    Remember: Newly enrolled users in this ring are not guaranteed to receive all early updates, but they’ll receive the update prior to the GA release. Additionally, a small subset of users may remain on their current GA build once they enroll until the next system update becomes mandatory for the public. Visit the Xbox Insider Program FAQ to learn more.

    New Features and Experiences

    We have exciting news! Omega users can expect something new coming to their Xbox Update Preview.

    My Games & Apps – Improved Filtering and Sorting

    We’ve added some new filters and sorts to My Games & Apps to help you find exactly what you’re looking for! You can now filter games by Accessibility Options, Supported Languages, and Technical Capabilities. Additionally, subscription tabs have been updated to sort by recently added making it easier to see what’s new. Of course, you can always change the sorting if you prefer something else. Just head to My Games & Apps then Full library where you can find all the new filtering and sorting options.

    Settings – Access Restrictions

    We have updated the Access restrictions page in Settings by moving the existing options under a new menu for Access restrictions options. Additionally, we have added new options to allow use of the Edge web browser, setting Home console, and to delete profiles on sign out. To view these new options, navigate to Settings > System > Access restrictions.

    Xbox Wireless Controller – Thumbstick Calibration

    For users in the US who have independently replaced the circuit board on their Xbox Wireless Controller and Xbox Elite Wireless Controller Series 2 or users in all regions experiencing minor thumbstick issues, we now offer a user-guided self-calibration tool for thumbsticks through the Xbox Accessories App.

    • Note: The support article linked at the end of the experience is currently unavailable. This will be available in the future.

    Experience Changes

    Please be aware this Xbox Update Preview includes the following experience or feature updates.

    Capture & Share

    • Screenshots captured on Xbox Series S consoles will now have a maximum resolution of 1080p, matching the maximum resolution for game clips.

    Fixes Included

    Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

    Capture & Share

    • Fixed an issue which could prevent uploading captures to OneDrive.

    Home

    • Fixes to improve unexpected errors loading Home during sign in.

    Installation

    • Various fixes to improve unexpected issues when installing or updating various games and apps.

    System

    • Various updates to properly reflect local languages across the console.

    Known Issues

    While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

    Audio

    • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
      • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
        • When did the issue start?
        • Did you lose audio just in the game/app or system audio as well?
        • Does changing the audio format resolve the issue? If yes, what was the format before and after?
        • Does rebooting resolve the issue?
        • What does your setup include? Equipment, layout, etc.
        • And any additional information you can provide to reproduce the problem.

    Game Card

    • Some users are reporting an unexpected black screen when opening the game card or selecting “Show in Microsoft Store” after it has opened, and we are investigating.

    Games

    • We are investigating user reports of some titles experiencing unexpected display or graphical issues.

    Networking

    • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

    As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

    What Happens to Your Feedback

    If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

    When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

    Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

    For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

    Website: LINK

  • Xbox Insider Release Notes – Delta (2402.240125-2000)

    Xbox Insider Release Notes – Delta (2402.240125-2000)

    Reading Time: 4 minutes

    Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Delta ring today.

    It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

    Details can be found below!

    Xbox Insider Release Notes

    System Update Details:

    • OS Version: XB_FLT_2402ZN\25398.3453.240125-2000
    • Available: 3 p.m. PT – January 30, 2024
    • Mandatory: 3 a.m. PT – January 31, 2024

    New Features and Experiences

    We have exciting news! Delta users can expect something new coming to their Xbox Update Preview.

    Xbox Game Pass

    When launching an Xbox Game Pass title that is leaving the catalog soon, a random subset of users will see we have re-enabled a new dialog which will help clarify exactly when it is leaving and offer an easy path to purchase the game to keep playing even after it has left.

    Fixes Included

    Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

    Capture & Share

    • Fixed an issue which could prevent uploading captures to OneDrive.

    System

    • Various updates to properly reflect local languages across the console.

    Known Issues

    While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

    Audio

    • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
      • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
        • When did the issue start?
        • Did you lose audio just in the game/app or system audio as well?
        • Does changing the audio format resolve the issue? If yes, what was the format before and after?
        • Does rebooting resolve the issue?
        • What does your setup include? Equipment, layout, etc.
        • And any additional information you can provide to reproduce the problem.

    Game Card

    • Some users are reporting an unexpected black screen when opening the game card or selecting “Show in Microsoft Store” after it has opened, and we are investigating.

    Games

    • We are investigating user reports of some titles experiencing unexpected display or graphical issues.

    Networking

    • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

    As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

    What Happens to Your Feedback

    If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

    When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

    Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

    For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

    Website: LINK

  • Xbox Insider Release Notes – Beta (2402.240125-2000)

    Xbox Insider Release Notes – Beta (2402.240125-2000)

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    Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Beta ring today.

    It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

    Details can be found below!

    Xbox Insider Release Notes

    System Update Details:

    • OS Version: XB_FLT_2402ZN\25398.3453.240125-2000
    • Available: 2 p.m. PT – January 30, 2024
    • Mandatory: 3 a.m. PT – January 31, 2024

    New Features and Experiences

    We have exciting news! Beta users can expect something new coming to their Xbox Update Preview.

    Xbox Game Pass

    When launching an Xbox Game Pass title that is leaving the catalog soon, a random subset of users will see we have re-enabled a new dialog which will help clarify exactly when it is leaving and offer an easy path to purchase the game to keep playing even after it has left.

    Fixes Included

    Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

    Capture & Share

    • Fixed an issue which could prevent uploading captures to OneDrive.

    System

    • Various updates to properly reflect local languages across the console.

    Known Issues

    While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

    Audio

    • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
      • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
        • When did the issue start?
        • Did you lose audio just in the game/app or system audio as well?
        • Does changing the audio format resolve the issue? If yes, what was the format before and after?
        • Does rebooting resolve the issue?
        • What does your setup include? Equipment, layout, etc.
        • And any additional information you can provide to reproduce the problem.

    Game Card

    • Some users are reporting an unexpected black screen when opening the game card or selecting “Show in Microsoft Store” after it has opened, and we are investigating.

    Games

    • We are investigating user reports of some titles experiencing unexpected display or graphical issues.

    Networking

    • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

    As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

    What Happens to Your Feedback

    If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

    When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

    Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

    For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

    Website: LINK