Schlagwort: mega man

  • Mega Man Legacy Collection – PS4 Gameplay Retro Arcade

    Mega Man Legacy Collection – PS4 Gameplay Retro Arcade

    Reading Time: 2 minutes

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    MEGAMAN_LegacyCollection_Logo_EU_1433838818

    «Mega Man Legacy Collection»
    Mehr Informationen: http://store.steampowered.com/app/363440/

    Mega Man Legacy Collection ist eine liebevolle Zeitreise zurück zu den pixeligen 8-Bit-Wurzeln des berühmten blauen Bombers, die Plattformveteranen und Jump-n-Run-Neulingen gleichzeitig deutlich machen wird, wieso Mega Man eine ebenso populäre wie ikonische Figur ist. Mega Man Legacy Collection beinhaltet alle sechs ursprünglichen Spiele der Serie und mehr zum Preis von 14.99 Euro, und wird ab dem 25. August auf PlayStation 4, Xbox One und PC erhältlich sein. Eine zusätzliche Fassung für Nintendo 3DS wird Anfang 2016 folgen.


    Zusätzlich zu den Spielen enthält die Mega Man Legacy Collection noch Modi, welche die Spielerfahrung erweitern: Der „Herausforderungs-Modus“ vermischt Elemente aus allen sechs Teilen, was zusammen mit immer schwerer werdenden Herausforderungen selbst die härtesten Fans zum Schwitzen bringen wird, während weniger erfahrene Spieler hier einen guten Startpunkt finden. Der „Museums-Modus“ ist eine umfassende Sammlung aus Informationen, hochauflösenden Bildern und frühen Artworks – ein Mega-Schmankerl für Mega-Fans im Allgemeinen und Spielhistoriker im Speziellen.

    «MEGA MAN LEGACY COLLECTION»
    Gameplay von BLOGDOTTV (2015)
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  • First early footage of Mighty No 9

    First early footage of Mighty No 9

    Reading Time: 3 minutes

    GRAPHICS ENGINE!

    The team has settled on the engine that will power Mighty No. 9, and it isunreal…no, we mean literally, it’s the Unreal Engine from Epic! 

    For those of you who might not know, this is the engine that built its reputation pushing the cutting-edge graphics in AAA blockbusters like Mass Effect, Bioshock Infinite, Infinity Blade and of course Gears of War — no slouches in the looks department, any of them, right?

    Of course, just choosing an engine doesn’t mean our game will look like any of those — and in fact, it won’t, because we will have our own, unique graphical style we are going for with Mighty No. 9 — but it does mean our developers will have access to tools that can push the fidelity, lighting, and overall look of Mighty No. 9 to among the best gaming has to offer!

    It also means our team can spend less time worrying about technical mumbo-jumbo, and more time focused on things that really matter to a game like this — like the feel of the controls, the style of a character’s animation, the atmosphere of a level, the balance of Beck’s transformations — the important stuff!

    In fact, check out this super-short, super-rough engine test Inti Creates made in just seven days to see if Unreal would be viable for Mighty No. 9. Let’s be 100% clear (caps lock on!): THE GAME WILL NOT NECESSARILY LOOK LIKE THIS VIDEO, MOVE LIKE THIS VIDEO, OR ACT LIKE THIS VIDEO — THIS IS A COMPLETELY ROUGH TEST ONLY, MADE IN LITERALLY ONE WEEK, USING ALL PLACEHOLDER ASSETS AND ANIMATION just to test how parts of the engine work. With no shaders, filters, or even models and key art in place yet, normally we would never show anything like this since it’s not representative of the final game at all, but in the spirit of this Kickstarter in showing how the game is made, even from the very earliest steps, we thought it would still be pretty cool to see a glimpse of Beck moving around in the engine (even if it is a placeholder Beck, moving through a placeholder level with placeholder enemies and animations!).

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    From: http://MightyNo9.com ! A super-short, super-rough engine test Inti Creates made in just seven days to see if Unreal would be viable for Mighty No. 9. To be 100% clear (caps lock on!): THE GAME WILL NOT NECESSARILY LOOK LIKE THIS VIDEO, MOVE LIKE THIS VIDEO, OR ACT LIKE THIS VIDEO — THIS IS A COMPLETELY ROUGH TEST ONLY, MADE IN LITERALLY ONE WEEK, USING ALL PLACEHOLDER ASSETS AND ANIMATION just to test how parts of the engine work. With no shaders, filters, or even models and key art in place yet, normally we would never show anything like this since it’s not representative of the final game at all, but in the spirit of this Kickstarter in showing how the game is made, even from the very earliest steps, we thought it would still be pretty cool to see a glimpse of Beck moving around in the engine (even if it is a placeholder Beck, moving through a placeholder level with placeholder enemies and animations!).

     

    Official Source: http://www.youtube.com/watch?v=5UXDiQrgI6M&feature=player_embedded#t=0