Schlagwort: medievil

  • PlayStation Plus-Spielekatalog für Januar 2025

    PlayStation Plus-Spielekatalog für Januar 2025

    Reading Time: 7 minutes

    Erkundet die mythischen, schneebedeckten Landschaften in God of War Ragnarök, die gefährliche Unterwelt von Osaka in Like a Dragon Gaiden: The Man Who Erased His Name, die weitläufigen Sandwüsten von Atlas Fallen: Reign of Sand und die futuristischen Schlachtfelder von SD Gundam Battle Alliance. Diese und weitere Spiele aus dem PlayStation Plus-Spielekatalog für Januar* sind ab 21. Januar spielbar.

    Darüber hinaus kommen zwei zeitlose Klassiker zu PlayStation Plus Premium: das legendäre PlayStation-Abenteuer Indiana Jones und der Stab der Könige und der schaurige PS2-Hit MediEvil II.

    Und falls ihr noch nicht davon gehört habt, für PlayStation Portal wurde ein Systemupdate veröffentlicht, mit dem PlayStation Plus Premium-Mitglieder Cloud Streaming (Beta) für ausgewählte PS5-Spiele im Spielekatalog testen können. Hier erfahrt ihr mehr.

    God of War Ragnarök | PS4, PS5

    Santa Monica Studio präsentiert die Fortsetzung des von den Kritikern gefeierten Spiels God of War (2018). Begebt euch auf eine epische und emotionale Reise, auf der Kratos und Atreus mit dem Festhalten und Loslassen kämpfen. Der Fimbulwinter ist in vollem Gange. Auf der Suche nach Antworten reist ihr mit Kratos und Atreus in jede der neun Welten, während sich die Streitkräfte von Asgard auf die große Schlacht vorbereiten, die den Prophezeiungen zufolge das Ende der Welt einläuten wird. Unterwegs erkundet ihr atemberaubende mythische Landschaften und nehmt es mit furchteinflößenden Feinden, nordischen Göttern und gefährlichen Monstern auf. Während die Bedrohung durch die Ragnarök immer näher rückt, müssen Kratos und Atreus alles riskieren, um die Zukunft der Welten zu bewahren.

    Like a Dragon Gaiden: The Man Who Erased His Name | PS4, PS5

    Kazuma Kiryu, einst ein legendärer Yakuza, hat seinen eigenen Tod vorgetäuscht und seinen Namen aufgegeben, um seine Familie zu beschützen. Nun bekommt er es plötzlich mit einem mysteriösen Widersacher zu tun, der alles daran setzt, ihn aus der Deckung zu locken. Unter dem Codenamen “Joryu” begibt sich Kiryu auf ein fesselndes Action-Abenteuer mit halsbrecherischen Kämpfen an dynamischen Orten voller aufregender Charaktere und Aktivitäten.

    Atlas Fallen: Reign Of Sand | PS5

    In diesem Action-Rollenspiel könnt ihr allein oder zu zweit im Online-Koop eine einzigartige Welt voller fantastischer Gefahren und Geheimnisse entdecken. Lernt, den Sand zu kontrollieren, und besiegt kolossale Kreaturen in spektakulären Kämpfen. Reign of Sand ist die ultimative Version von Atlas Fallen: eine erweiterte Welt, neue Feinde und Herausforderungen, überarbeitetes Vorankommen, neue Aufträge, neue Synchronisationen, ein zusätzlicher Schwierigkeitsmodus und ‘Neues Spiel +’-Modi.

    SD Gundam Battle Alliance | PS4, PS5

    Im brandneuen Action-RPG SD Gundam Battle Alliance stehen Mobile Suits und Charaktere aus der Geschichte von Mobile Suit Gundam im Mittelpunkt. Die Geschichte spielt im G-Universum – eine Welt, in der sich der Gundam-Kanon auf unvorhersehbare Weise dreht und wendet. Um die verzerrte Geschichte dieser Welt zu korrigieren, führt ihr ein 3er-Geschwader an, das aus Mobile Suits und Piloten aus der gesamten Gundam-Geschichte besteht – eine echte Kampfallianz. Erlebt die berühmtesten Szenen der Gundam-Geschichte, während ihr neue Mobile Suits entwickelt, um euer Arsenal zu erweitern. Im Mehrspielermodus könnt ihr das Spiel mit bis zu zwei anderen Spielern in einem 3er-Team durchspielen. Egal ob allein oder mit Freunden: Dieses neue SD Gundam Action-RPG verspricht jede Menge Spaß!

    Sayonara Wild Hearts | PS4

    Sayonara Wild Hearts ist ein verträumtes Arcade-Spiel, in dem ihr Motorrad und Skateboard fahrt, an Tanzduellen teilnehmt, Laser abfeuert, Schwerter schwingt und Herzen brecht – und das alles bei über 300 km/h. Als das Herz einer jungen Frau zerbricht, gerät das Gleichgewicht des Universums ins Wanken. Da erscheint in ihren Träumen ein Diamantschmetterling, der sie eine himmlische Autobahn entlangführt, auf der sie ihr anderes Selbst findet: die maskierte Bikerin namens The Fool. Reist durch einen eigens geschriebenen Pop-Soundtrack, jagt Partituren hinterher und versucht, die Harmonie des Universums zu finden, die in den Herzen von Little Death und ihren unglückseligen Verbündeten verborgen liegt: Dancing Devils, Howling Moons, Stereo Lovers und Hermit 64. Los gehts!

    ANNO: Mutationem | PS4, PS5

    Willkommen in der neonverhangenen, 2D-meets-3D-Cyberpunk-Welt von ANNO: Mutationem. In diesem Action-Adventure mit RPG-Elementen schlüpft ihr in die Rolle von Ann, einer hochqualifizierten, kampferprobten Einzelkämpferin auf einer persönlichen Mission in einer gigantischen Metropole voller düsterer Megakonzerne, mysteriöser Randgruppen und Kreaturen, die bizarrer sind, als Worte es ausdrücken können.

    Orcs Must Die 3 | PS4, PS5

    Orcs Must Die! 3 bietet Orkgemetzel in einem noch nie dagewesenen Ausmaß. Bewaffnet euch allein oder mit Freunden mit vielerlei Fallen und Waffen. Zerstückelt, verbrennt, schleudert und elektrisiert in diesem lang erwarteten Nachfolger der preisgekrönten Serie Horden abscheulicher Orks. Das Spiel bietet alles, was die Fans an den beiden Vorgängerversionen geliebt haben, und noch mehr. Mehr Orks, mehr Fallen, mehr Waffen, mehr Verbesserungen – und alles sieht besser aus als je zuvor. Kurz gesagt, mehr geht fast nicht.

    Citizen Sleeper | PS4, PS5

    Ihr seid ein Sleeper, ein digitalisiertes menschliches Bewusstsein in einem künstlichen Körper, und befindet euch im Besitz einer Firma, die euch zurückhaben will. Beim von Tabletop-Rollenspielen inspirierten Citizen Sleeper kommen Würfel, Uhren und Antriebe zum Einsatz, während ihr euren eigenen Weg durch eine vielfältige und lebendige Welt sucht. Es hat euch unter die fremden und schillernden Bewohner des Eye verschlagen und nun müsst ihr Freundschaften knüpfen, euch euren Lebensunterhalt verdienen und euch mit den Fraktionen dieser eigenartigen Metropole abgeben, um bis zum nächsten Zyklus zu überleben.

    Poker Club | PS4

    Willkommen bei Poker Club. Führt das Leben eines professionellen Pokerspielers in der immersivsten Pokersimulation, die je erschaffen wurde und bei der Ultra-HD-4K-Grafik sowie atemberaubendes Raytracing zum Einsatz kommen. Schließt euch einer Gemeinschaft von Online-Spielern an, die sich auf dem Weg an die Spitze befinden, und verfolgt euren Fortschritt in mehr als 10 “Texas Hold’em”-Turniermodi, die Freezeouts, Shooutouts, Superturbos, Bounties und vieles mehr umfassen. Egal, ob ihr erfahrene Profis oder blutige Anfänger am Pokertisch seid, perfektioniert euren eigenen Spielstil, um euch die Chance auf gewaltige Gewinne zu sichern.

    Indiana Jones und der Stab der Könige | PS4, PS5

    In Indiana Jones und der Stab der Könige, das ursprünglich 2009 für die PlayStation 2 veröffentlicht wurde, macht ihr euch auf die gefährliche Suche nach dem Stab des Moses, die euch rund um die Welt führt. Diese aktualisierte Version des klassischen Third-Person-Action-Abenteuers glänzt mit optimiertem Rendering, Rücklauf, Schnellspeicherung und benutzerdefinierten Videofiltern. Schnappt euch eure Peitsche und macht euch bereit für eine aufregende Reise in bester Indiana-Jones-Tradition.

    MediEvil II | PS4, PS5

    Die Fortsetzung von MediEvil, das ursprünglich im Jahr 2000 für die PlayStation veröffentlicht wurde. In dieser neuen und verbesserten Version des Spiels, die mit optimiertem Rendering, Rücklauf, Schnellspeicherung und benutzerdefinierten Videofiltern ausgestattet wurde, kehrt Sir Daniel Fortesque aus dem Grab zurück, um sich den Mächten der Finsternis und der Magie zu stellen und einen bösen Zauberer zu besiegen. Dafür steht euch ein beeindruckendes Waffenarsenal zur Verfügung, von Schwert und Dolch über Armbrust und Hammer bis hin zur gelegentlichen Hähnchenkeule. Euch erwarten teuflische Rätsel, monströse Gegner, bei denen auch dem tapfersten Helden die Knie zittern, und ein mitreißender Soundtrack.

    * Der PlayStation Plus-Spielkatalog und die PlayStation Plus Premium/Deluxe-Spiele können je nach Region variieren. Bitte seht am Veröffentlichungstag im PlayStation Store nach.

    Website: LINK

  • MediEvil – Glanzvolle Auferstehung des PlayStation-Klassikers

    MediEvil – Glanzvolle Auferstehung des PlayStation-Klassikers

    Reading Time: 5 minutes

    Ihr mögt herrlich schräge Charaktere, rabenschwarzen Humor und eine spielerische Herausforderung, die euer Können am Controller bis zum Äußersten austestet? Dann ist das geniale PS4-Remake des PlayStation-Klassikers MediEvil genau das richtige Game für euch! Und das Beste: Im aktuellen Halloween-Angebot im PlayStation Store bekommt ihr das Ausnahme-Hack and Slay bis zum 3.November ganz besonders günstig.

    29,99 Euro 14,99 Euro

    MediEvil – Neu in der PS NOW-Spielebibliothek

    Habt ihr den„All you can play“-Service PS Now abonniert, stehen euch hunderte Spiele jederzeit zur freien Verfügung. MediEvil ist neu im üppigen Angebot und ihr könnt sofort loslegen, nicht nur auf der PS4, sondern auch ganz einfach auf eurem PC.

    PS Now

    Die Fans sind begeistert

    Kenner des Klassikers aus dem Jahr 1998 und die zahlreichen neuen Fans des liebenswerten Antihelden Sir Dan Fortesque sind von dem schön schaurigen Abenteuer begeistert. Das lässt sich deutlich an dem beachtlichen User Score von 8.1 auf Metacritic erkennen.

    Metascore: 67 / User Score 8.1

    Und was meinen die bekanntesten Spielemagazine Deutschlands zu MediEvil? Lest selber!

    Was (k)ein Held!

    Die Legende besagt, dass der tapfere Ritter Sir Dan Fortesque einst das Land Gallowmere im Alleingang aus den Klauen des bösen Zauberers Zarok befreite. Ruhm und Ehre seinem Namen! Aber wie das so mit Legenden oftmals ist, in Wahrheit hat sich alles ein wenig anders zugetragen. Und so ist Dan gar nicht der heldenhafte Retter, sondern gleich zu Beginn der großen Schlacht als Allererster im Pfeilhagel der anrückenden Dämonenhorden gefallen. 

    Aber der unverdiente Erfolg wird ihm weiter zugeschrieben und als der fiese Zarok ein Jahrhundert später erneut die Freiheit des Landes bedroht und die Bewohner in blutrünstige Monster verwandelt, wird der vermeintliche Held versehentlich zum Leben erweckt. Wenn das Schicksal einem schon mal eine zweite Chance spendiert, dann sollte man diese auch tunlichst nutzen und diesmal die Welt wirklich im Alleingang retten. 

    Von wegen klapprig

    Allerdings haben die hundert Jahre Zwangsruhe in der Krypta dem guten Dan optisch gar nicht so gut getan und er steht als Skelett mit heftigem Überbiss und fehlendem Unterkiefer wieder auf. Von solchen Kleinigkeiten lässt sich ein Fortesque natürlich nicht beirren und ihr macht euch auf den beschwerlichen Weg Gallowmere von der Bedrohung zu befreien. 

    Ausgerüstet mit Schwert, Schild und einer Rüstung für eure klapprigen Knochen, legt ihr euch nun mit ganzen Horden an Zombies, Dämonen, lebendigen Vogelscheuchen und Kobolden an, die den Weg zum Endboss versperren. Und diesmal zeigt ihr euch wirklich als edler Ritter ohne Furcht und Tadel, der vor keiner Herausforderung zurück schreckt und die Höllenkreaturen im Dutzend plättet. 

    Garantiert kein Spaziergang

    Lasst euch aber von der komplett neu gestalteten und in 4K erstrahlenden Cartoon-Optik, dem makabren Humor und dem spaßigen Skelett-Helden nicht täuschen: MediEvil ist kein Spaziergang mit Kanonenfutter-Gegnern, die schon bei einem bösen Blick umfallen, sondern eine echte Herausforderung für eure virtuellen Kampffähigkeiten. Pariert ihr nicht rechtzeitig Angriffe und teile ordentlich aus, sinkt eure Lebenslinie dramatisch gen Null und ihr findet euch schneller in der Krypta wieder, als euch lieb ist. Besonders die einzigartigen Zwischenbosse werden euch das untote Leben ganz schön schwer machen, nutzt ihr nicht die richtige Strategie heißt es „Game Over“ und ihr beginnt wieder ganz am Anfang eines Levels, die ohne Checkpoints auskommen.  

    Bedenkt ihr zusätzlich, dass einige Waffen und Ausrüstungsgegenstände sich abnutzen und mit der Zeit ihre Wirkung verlieren, dann bekommt ihr ein echtes Souls-like. Und das gut ein Jahrzehnt bevor das „Sterben als Spielprinzip“-Meisterwerk Dark Souls erst erschienen ist. Konzentriert euch auf das Herstellen von Heiltränken, stockt euer Arsenal mit Waffen, wie einem verzauberten Schwert oder einem besonders effektiven Brand-Langbogen, auf und findet die oftmals gut versteckten Abkürzungen, die den Weg durch die umfangreichen Level erleichtern. So kommt ihr stetig dem Ziel näher, Zarok endlich persönlich gegenüber zu stehen.  

    Abwechslungsreiches Gameplay

    Wenn ihr jetzt ein einfaches Haudrauf-Spiel erwartet, liegt ihr komplett daneben. Klar, die taktisch geprägten Kämpfe sind ein zentralen Punkt und machen richtig Laune, aber ihr sollt auch Umgebungs-Puzzles lösen, knifflige Sprungpassagen meistern und euch wertvolle Goldstücke bei Nebenaufgaben verdienen. Helft einem Geister-Pianisten auf der Suche nach einer Partitur, schnappt euch die Eier eines riesigen Adlers aus seinem Nest oder sucht nach den überall in der Spielwelt verstreuten Büchern, die wichtige Tipps enthalten. Es gibt reichlich zu tun und die Aufgaben sind angenehm abwechslungsreich.

    Fazit

    Die Wiederauferstehung des sympathischen Möchtegern-Helden Sir Dan Fortesque brilliert mit einer zeitgemäß aufpolierten Edeloptik der Fantasy-Welt von Gallowmere und einer tollen Gruselatmosphäre, die sofort an die Filme von Regisseur Tim Burton erinnert. Dazu passend bekommt ihr einen mächtigen Soundtrack, der so auch von Danny Elfman stammen könnte  und von einem ganzen Symphonieorchester eingespielt wurde. Fans des PS1-Klassikers wird es freuen, dass die Entwickler von Other Ocean die Levelstruktur und das fordernde Spielprinzip nicht angetastet haben und euch so ein zeitgemäßes Remake präsentieren, dass euch garantiert lange an die Konsole fesselt. Klasse: Es gibt es schickes Easter-Egg, mit dem ihr das Original aus dem Jahr 1998 freischalten könnt.

    Komplettlösung und Trophäenliste

    Ihr habt an einer Stelle arge Probleme weiter zu kommen oder euch fehlt noch eine Trophäe in der Sammlung? Kein Problem, hier findet ihr Guides und Informationen, die ihr benötigt, um MediEvil zu komplettieren.

    Trophäen-Guide:

    Komplettlösung:

    MediEvil – Glanzvolle Auferstehung des PlayStation-Klassikers

    Gameplay Walkthrough von YouTuber MKIceAndFire.

    Halloween im PlayStation Store

    Versetzt euch mit unserer Playlist schon jetzt in Gruselstimmung und seht euch die Halloween-Angebote im PlayStation Store an.

    Website: LINK

  • Days Gone, MediEvil, Friday the 13th headline PS Now’s October lineup

    Days Gone, MediEvil, Friday the 13th headline PS Now’s October lineup

    Reading Time: 3 minutes

    Just in time for Halloween, all manner of horror descends onto PS Now today. Fight for your life in the post-apocalyptic open world frontier of Days Gone. Embody the undead hero of Sir Dan Fortesque as you fight to bring peace back to your village. Outwit one of cinema’s most iconic boogeymen in multiplayer Friday the 13th. Buddy up for some medieval puzzle platforming work in Trine 4: The Nightmare Prince and tackle Double Fine Productions’ own brand of roguelike in the wastelands of Rad.

    With the games launching today, let’s take a look at what awaits you. Not a PS Now subscriber? Find out more here.

    Days Gone

    Days Gone, MediEvil, Friday the 13th headline PS Now’s October lineup

    Step into the dirt flecked shoes of former outlaw biker Deacon St. John, a bounty hunter trying to find a reason to live in a land surrounded by death. Scavenge through abandoned settlements for equipment to craft valuable items and weapons, or take your chances with other survivors trying to eke out a living through fair trade… or more violent means. With humanity ravaged by feral creatures known as Freakers, any mistake could be your last in your attempt to carve out a new life in the hostile Pacific Northwest high-desert.

    Days Gone is available until January 5, 2021

    MediEvil

    Days Gone, MediEvil, Friday the 13th headline PS Now’s October lineup

    Sword swinging, perilous puzzles and enchanting environments are brought back to life in this full remake of the original PlayStation action-adventure. Step into the bones of Sir Daniel Fortesque, an inept — and long-dead — knight accidentally resurrected by the evil sorcerer Zarok, 100 years after his embarrassing demise. With the kingdom of Gallowmere under threat by Zarok’s demon hordes, only the skeletal Sir Dan stands in his way. A second chance for the toothy grinned, undead adventurer is at hand — can you defeat Zarok and grant Sir Dan the honour he lost in the flesh?

    Friday the 13th

    This asymmetrical multiplayer title captures the heart-pounding terror of the iconic film franchise from which it takes its inspiration. Play hunter or hunted as up to seven Camp Crystal Lake counselors strive to use the tools to survive, escape or even try to take down Jason Voorhees, the man who cannot be killed. If you are randomly selected to play the killer instead, use unique abilities to track down and terrify those unfortunate enough to cross your path!

    Trine 4: The Nightmare Prince

    Days Gone, MediEvil, Friday the 13th headline PS Now’s October lineup

    Lush, fantasy-themed 2.5D puzzle platforming awaits as three heroes must pursue a wayward prince whose nightmares are becoming monstrous reality and terrorising the lands. To overcome the very real forces of darkness, you must juggle the abilities of each hero: conjure platforms with Amadeus the Wizard, strike distance targets with thief Zoya and fend off attackers at closer range as the knight Pontius. With cooperative multiplayer available both offline and online, team up to take on the challenge ahead and save the realm.

    Rad

    Days Gone, MediEvil, Friday the 13th headline PS Now’s October lineup

    Developed by Double Fine Productions, Rad is a 3D action rogue-like set in a post-post-apocalyptic world, where humanity has faced Armageddon not once, but twice. Playing as a teenage protagonist, you must venture into the Fallow — an ever-changing, radioactive wasteland filled with unknown and unspeakable creatures. Go grab that sweet bat and help save the world… or what’s remaining of it anyway!

    Website: LINK

  • Days Gone, MediEvil und Friday the 13th erscheinen im Oktober für PS Now

    Days Gone, MediEvil und Friday the 13th erscheinen im Oktober für PS Now

    Reading Time: 4 minutes

    Gerade rechtzeitig zu Halloween wird PS Now von Schrecken in allen Farben und Formen heimgesucht. Kämpft in der offenen Welt des postapokalyptischen Grenzlands von Days Gone um euer Leben. Schlüpft in die Rolle des untoten Helden Sir Dan Fortesque und kämpft für die Rückkehr des Friedens in euer Dorf. Überlistet einen der bekanntesten Bösewichte der Filmgeschichte in der Multiplayer-Version von Friday the 13th. Vereint eure Kräfte, um das mittelalterliche Puzzle-Plattform-Abenteuer von Trine 4: A Nightmare Prince zu bestehen, und entdeckt in der Ödnis von Rad, wie Double Fine Productions das Roguelike-Genre erobert.

    Die neuen Spiele erscheinen schon heute. Lasst uns einen Blick darauf werfen, was euch dort erwartet. Ihr habt noch kein PS Now-Abonnement? Hier erfahrt ihr mehr dazu.

    Days Gone

    Days Gone, MediEvil und Friday the 13th erscheinen im Oktober für PS Now

    Schlüpft in die schmutzigen Schuhe des ehemaligen Outlaw-Bikers Deacon St. John, einem Kopfgeldjäger, der in einem Land des Todes nach einem Grund zum Leben sucht. Durchsucht verlassene Siedlungen nach Ausrüstung, um wertvolle Objekte und Waffen herzustellen, oder riskiert euer Glück mit anderen Überlebenden, die versuchen, ihren Lebensunterhalt durch fairen Handel zu verdienen … oder durch finstere Machenschaften. An jeder Ecke lauern Freaker auf euch – wilde und gefährliche Kreaturen. Jeder Fehler könnte euer Ende bedeuten bei eurem Versuch, euch in der feindseligen Hochwüste des pazifischen Nordwestens ein neues Leben aufzubauen.

    • Days Gone ist bis zum 5. Januar 2021 verfügbar

    MediEvil

    Days Gone, MediEvil und Friday the 13th erscheinen im Oktober für PS Now

    Schwertkämpfe, gefährliche Rätsel und eine zauberhafte Spielwelt hauchen diesem Remake des PlayStation-Originals neues Leben ein. Tretet in die Fußstapfen von Sir Daniel Fortesque, einem unfähigen und schon lange toten Ritter, den der böse Zauberer Zarok fast 100 Jahre nach seinem blamablen Ableben aus Versehen wieder auferstehen ließ. Nur der knochige Sir Dan steht noch zwischen den Dämonenhorden Zaroks und dem Königreich Gallowmere. Endlich bekommt der untote Abenteurer mit dem markanten Grinsen eine zweite Chance – könnt ihr Zarok besiegen und die Ehre von Sir Dan wiederherstellen?

    Friday the 13th

    Dieser asymmetrische Multiplayer-Titel lässt euch den Gruselfaktor der kultigen Filmserie, die dem Spiel zugrunde liegt, am eigenen Leibe spüren. Spielt als Jäger oder Gejagte und erlebt, wie bis zu sieben Betreuer des Camp Crystal Lake versuchen, ihre Werkzeuge zu nutzen, um zu überleben, zu entkommen oder sogar Jason Voorhees zu töten – den Mann, der nicht getötet werden kann. Wenn ihr zufällig die Rolle des Mörders zugeteilt bekommt, setzt eure einzigartigen Fähigkeiten ein, um all die armen Seelen, die euch in die Quere kommen, aufzuspüren und in Angst und Schrecken zu versetzen.

    Trine 4: A Nightmare Prince

    Days Gone, MediEvil und Friday the 13th erscheinen im Oktober für PS Now

    Es erwartet euch ein 2,5D-Puzzle-Plattformer in einer Fantasy-Welt voller Ideenreichtum. Drei Helden verfolgen einen eigensinnigen Prinzen, dessen Albträume monströse Realität werden und ganze Landstriche terrorisieren. Um die allzu realen Kräfte der Dunkelheit zu besiegen, benötigt ihr die Fähigkeiten all eurer Helden. Beschwört Plattformen mit Amadeus dem Zauberer, trefft Ziele in weiter Entfernung mit der Diebin Zoya und streckt als Ritter Pontius Angreifer im Nahkampf nieder. Mit kooperativen Multiplayer-Modi, die sowohl offline als auch online verfügbar sind, könnt ihr euch zu Teams zusammenschließen, um euch der Herausforderung zu stellen und eure Welt zu retten.

    Rad

    Days Gone, MediEvil und Friday the 13th erscheinen im Oktober für PS Now

    RAD ist ein 3D-Roguelike, das von Double Fine Productions entwickelt wurde. Es spielt in einer postapokalyptischen Welt, in der die Menschheit nicht nur einmal, sondern gleich zweimal von einer Apokalypse heimgesucht wurde. Als Protagonist im Teenageralter müsst ihr euch ins Brachland wagen, einem sich ständig wandelnden, radioaktiven Ödland, in dem entsetzliche, unbekannte Kreaturen leben. Schnappt euch eure Keulen und rettet die Welt! Oder was davon noch übrig ist …

    PS Now

    Website: LINK

  • MediEvil’s Short-Lived Demo Returns Today With New Content

    MediEvil’s Short-Lived Demo Returns Today With New Content

    Reading Time: 7 minutes

    Merry citizens of Gallowmere,

    Tis the season of comfort, joy and second chances! I bring you the jolly news that the MediEvil Short-Lived Demo is being resurrected at PlayStation Store today with additional content! Get your hands on this free download to claim the Sir Dan’s Helmet item, traverse the Graveyard and Hilltop Mausoleum and fight your way to the Stained Glass Demon. Are you up to restoring some cheer to the kingdom this holiday?

    And in the spirit of our 25th anniversary, the development team at Other Ocean has provided us with an in-depth look at how they meticulously updated Sir Dan’s model for the PlayStation 4. Please take a look, and share the spirit of Sir Dan this holiday season!

    Nick Bruty, Art Director (Other Ocean)

    Sir Daniel’s look is so central to the game that if we didn’t get it exactly right it wouldn’t feel like Medievil at all. With the original PS1 model being so lo-res we knew we needed to add much more detail and shape. It was going to be a whole new Dan but had to feel exactly like the old Dan.

    We knew it would take many iterations to get it right so we made sure to give Dan as much production time as possible with our only deadline being the first video release for marketing, about midway through production.

    However, the process wasn’t as grueling as we thought. The concept artists had already been at work on many areas of the game and we had really dialed in the style. But there was one thing that bothered us from the original. Dan had surprisingly short arms. He got away with it more being so lo-res but now it just looked wrong. We made some adjustments, so that they were more proportional to Dan’s lanky legs. This felt right and the animation looked better for it.

    It was a great feeling to read the first feedback on Dan’s new look. Seeing fans put up comparisons between the old and new. Everyone seemed to really feel we kept the spirit of Dan and enjoyed the new additions. What really brought Dan to life was the extra polygons and bones in Dan’s skull, allowing our animators to get far more expression from Sir Dan’s bony face.

    Alyssa Fernandez, Concept Art (Secret 6)

    When we started our redesigns of Dan, our first steps were to definitely go back and learn as much as we can about his story and the original creator’s intentions. We wanted to keep true to his iconic look and silhouette.

    Dan’s armor pieces were concepted to highly consider function — allowing Dan’s mannerisms, quirks (skeleton in armor!), and attacks to be animated fluidly while still being grounded in design.

    Dan’s skull underwent many iterations, referencing designs from the past MediEvil games — striking a balance between the grit of the PS1, to the humorous and modernized shapes from Resurrection.

    Joel Codorniz, Rigging (Secret 6)

    Dan is a very unique character to rig, since he is basically a skeleton that wears armor. We had a number of revisions just to get the feeling right on his armor, and his face. Dan doesn’t have a jaw like other characters so we had to do different experiments and testing. We did the approach of separating the bone and armor, so that we can be flexible in capturing his goofy personality and showcasing the weight of his armor.

    Jem Bernaldez, 3D Modeling (Secret 6)

    For Dan’s materials, we initially started with something more “pristine and clean” with his armor, given he is the “hero” of the story. As we developed a deeper understanding for Dan, we shifted to a more tattered look and feel to his armor, but decided to keep his skull a bit cleaner, to support his iconic look.

    Julie Almoneda, 3D Modeling (Secret 6)

    We made sure to model and sculpt Sir Dan as close to the concept art provided as possible. Especially his skull since it had to support a lot of stylized emotions. So we provided enough polygon density to carry the various emotions, but also balanced it with optimization so the model would render clean inside the engine.

    We had to constantly think between the physics of a hard skeleton/skull of a human body paired with the animated,cartoony and goofy skull of Sir Dan. To be able to support complex animations and expressions, we added controls in almost every part of his body including the parts of his armor for the supporting body language.

    Justin Rosenthal-Kambic, Animation (Other Ocean)

    Looking back to the limitations of the PS1 era in the late 90’s, the original team at SCE Cambridge Studio did an admirable job with the barest of bones to give Dan a few quirks that conveyed just enough of his personality.

    When it came time to build our rig and animate Sir Dan ourselves, we explored and expanded upon those broad-strokes of the original and developed a facial rig that gave us the flexibility to serve both our in-game and cinematic needs. Thanks to a much increased poly count, (60 vs 1,734) and far more joint support, we were able to create a wide variety of emotions to flesh out our interpretation of who Dan was and how he should act in his unique resurrected situation. I was particularly excited to set up the ability to squash/stretch Dan’s skull which helped in exaggerating some of his more emotional actions, most notably when he tears off his arm or when he munches on that chicken drumstick.

    Emily Chen, Animation (Other Ocean)

    There were a lot of moments where you can see what the original game wanted to do, but couldn’t convey because of limitations. Discussing these scenes with our cinematic artist was especially fun because we got the chance to make the shots clearer and yet we still stayed true to the original content. It was especially fun to play around with Dan’s facial expressions even without a jaw to work with.

    Overall, the complexity of our rig gave us the ability to max out his poses. For example, separating his head from his neck or stretch out his body for exaggerated poses.

    Norm Badillo, Art Production (Other Ocean)

    With the advancements in technology and the power of the PS4, bringing Sir Dan up to modern standards and expectations took a lot of thought and care from the team to make it happen.

    The process from investigation, concept, experimentation, collaboration, and animation resulted into the embodiment of something special for the fans and the franchise. All the pieces together took Sir Dan to the next level and is definitely something we are all very proud of.


    From all of us on the development team, thank you very much to all of our wonderful MediEvil fans out there – your support has been invaluable, and we hope we met your expectations with our latest MediEvil adventure.

    Happy Holidays!

    Website: LINK

  • MediEvil’s Short-Lived Demo Returns Today With New Content

    MediEvil’s Short-Lived Demo Returns Today With New Content

    Reading Time: 7 minutes

    Merry citizens of Gallowmere,

    Tis the season of comfort, joy and second chances! I bring you the jolly news that the MediEvil Short-Lived Demo is being resurrected at PlayStation Store today with additional content! Get your hands on this free download to claim the Sir Dan’s Helmet item, traverse the Graveyard and Hilltop Mausoleum and fight your way to the Stained Glass Demon. Are you up to restoring some cheer to the kingdom this holiday?

    And in the spirit of our 25th anniversary, the development team at Other Ocean has provided us with an in-depth look at how they meticulously updated Sir Dan’s model for the PlayStation 4. Please take a look, and share the spirit of Sir Dan this holiday season!

    Nick Bruty, Art Director (Other Ocean)

    Sir Daniel’s look is so central to the game that if we didn’t get it exactly right it wouldn’t feel like Medievil at all. With the original PS1 model being so lo-res we knew we needed to add much more detail and shape. It was going to be a whole new Dan but had to feel exactly like the old Dan.

    We knew it would take many iterations to get it right so we made sure to give Dan as much production time as possible with our only deadline being the first video release for marketing, about midway through production.

    However, the process wasn’t as grueling as we thought. The concept artists had already been at work on many areas of the game and we had really dialed in the style. But there was one thing that bothered us from the original. Dan had surprisingly short arms. He got away with it more being so lo-res but now it just looked wrong. We made some adjustments, so that they were more proportional to Dan’s lanky legs. This felt right and the animation looked better for it.

    It was a great feeling to read the first feedback on Dan’s new look. Seeing fans put up comparisons between the old and new. Everyone seemed to really feel we kept the spirit of Dan and enjoyed the new additions. What really brought Dan to life was the extra polygons and bones in Dan’s skull, allowing our animators to get far more expression from Sir Dan’s bony face.

    Alyssa Fernandez, Concept Art (Secret 6)

    When we started our redesigns of Dan, our first steps were to definitely go back and learn as much as we can about his story and the original creator’s intentions. We wanted to keep true to his iconic look and silhouette.

    Dan’s armor pieces were concepted to highly consider function — allowing Dan’s mannerisms, quirks (skeleton in armor!), and attacks to be animated fluidly while still being grounded in design.

    Dan’s skull underwent many iterations, referencing designs from the past MediEvil games — striking a balance between the grit of the PS1, to the humorous and modernized shapes from Resurrection.

    Joel Codorniz, Rigging (Secret 6)

    Dan is a very unique character to rig, since he is basically a skeleton that wears armor. We had a number of revisions just to get the feeling right on his armor, and his face. Dan doesn’t have a jaw like other characters so we had to do different experiments and testing. We did the approach of separating the bone and armor, so that we can be flexible in capturing his goofy personality and showcasing the weight of his armor.

    Jem Bernaldez, 3D Modeling (Secret 6)

    For Dan’s materials, we initially started with something more “pristine and clean” with his armor, given he is the “hero” of the story. As we developed a deeper understanding for Dan, we shifted to a more tattered look and feel to his armor, but decided to keep his skull a bit cleaner, to support his iconic look.

    Julie Almoneda, 3D Modeling (Secret 6)

    We made sure to model and sculpt Sir Dan as close to the concept art provided as possible. Especially his skull since it had to support a lot of stylized emotions. So we provided enough polygon density to carry the various emotions, but also balanced it with optimization so the model would render clean inside the engine.

    We had to constantly think between the physics of a hard skeleton/skull of a human body paired with the animated,cartoony and goofy skull of Sir Dan. To be able to support complex animations and expressions, we added controls in almost every part of his body including the parts of his armor for the supporting body language.

    Justin Rosenthal-Kambic, Animation (Other Ocean)

    Looking back to the limitations of the PS1 era in the late 90’s, the original team at SCE Cambridge Studio did an admirable job with the barest of bones to give Dan a few quirks that conveyed just enough of his personality.

    When it came time to build our rig and animate Sir Dan ourselves, we explored and expanded upon those broad-strokes of the original and developed a facial rig that gave us the flexibility to serve both our in-game and cinematic needs. Thanks to a much increased poly count, (60 vs 1,734) and far more joint support, we were able to create a wide variety of emotions to flesh out our interpretation of who Dan was and how he should act in his unique resurrected situation. I was particularly excited to set up the ability to squash/stretch Dan’s skull which helped in exaggerating some of his more emotional actions, most notably when he tears off his arm or when he munches on that chicken drumstick.

    Emily Chen, Animation (Other Ocean)

    There were a lot of moments where you can see what the original game wanted to do, but couldn’t convey because of limitations. Discussing these scenes with our cinematic artist was especially fun because we got the chance to make the shots clearer and yet we still stayed true to the original content. It was especially fun to play around with Dan’s facial expressions even without a jaw to work with.

    Overall, the complexity of our rig gave us the ability to max out his poses. For example, separating his head from his neck or stretch out his body for exaggerated poses.

    Norm Badillo, Art Production (Other Ocean)

    With the advancements in technology and the power of the PS4, bringing Sir Dan up to modern standards and expectations took a lot of thought and care from the team to make it happen.

    The process from investigation, concept, experimentation, collaboration, and animation resulted into the embodiment of something special for the fans and the franchise. All the pieces together took Sir Dan to the next level and is definitely something we are all very proud of.


    From all of us on the development team, thank you very much to all of our wonderful MediEvil fans out there – your support has been invaluable, and we hope we met your expectations with our latest MediEvil adventure.

    Happy Holidays!

    Website: LINK

  • PlayStation Blogcast 347: Spooktacular ’19

    PlayStation Blogcast 347: Spooktacular ’19

    Reading Time: 2 minutes

    Email us at blogcast@sony.com!

    Subscribe via iTunes, Spotify, Google or RSS, or download here


    Lock your doors, bolt your windows, and tune into a spooktacular episode of the Blogcast! On this horror-themed episode we chat about the upcoming MediEvil remake with producer Nick Accordino. We also share our favorite horror games, scariest gaming moments, and swap spooky recommendations. Embrace the ghoulish fun with open arms… and ears.

    Stuff We Talked About

    • MediEvil
    • Favorite horror games
    • Games that terrified us
    • Non-game horror favorites
    • Return of the Obra Dinn
    • The huge releases coming October 25

    The Cast

    Official PlayStation Blogcast: Sid ShumanOfficial PlayStation Blogcast: Sid ShumanOfficial PlayStation Blogcast: Kristen ZitaniOfficial PlayStation Blogcast: Kristen ZitaniOfficial PlayStation Blogcast: Tim TuriOfficial PlayStation Blogcast: Tim Turi

    Sid Shuman – Director of Social Media, SIEA
    Kristen Zitani – Social Media Specialist, SIEA
    Tim Turi – Senior Social Media Specialist, SIEA


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • MediEvil: A Bonehead’s Guide to Gallowmere

    MediEvil: A Bonehead’s Guide to Gallowmere

    Reading Time: < 1 minute

    Brave soldiers of Gallowmere,

    Every kingdom has its share of threats, and the ones you’re about to face seem to have a bone to pick with you! If you think you might have trouble parsing through zombie parts, demolishing demons and mashing these monsters, we’ve got just the trick.

    For those slightly fuzzy on the ways of the land (and who wouldn’t be after a few decades?) I present to you the Bonehead’s Guide to Gallowmere – four episodes of a new weekly video series to remind every loyal knight, new or old, of the essential skills needed to defend the kingdom. No more skulking in the shadows for you!

    So pay close attention – the lessons within might just be what you need to win the day. We’ll update this post with the latest info as we rattle closer to launch, so stay tuned!

    MediEvil launches on October 25, 2019

    Website: LINK

  • MediEvil PS4 Demo Launches Today at PlayStation Store

    MediEvil PS4 Demo Launches Today at PlayStation Store

    Reading Time: < 1 minute

    Brave knights of Gallowmere, rejoice! Shamble your way through the graveyard as you slice through Zarok’s resurrected zombie horde – just don’t forget to grab your sword from the crypt!

    And make sure to keep your single eye out for the Dan’s Helmet item – an elusive piece of armor that appeared in the Japanese version of the original PS1 title. Picking up Dan’s Helmet early within the demo will reward players with an extra challenge when equipped in the full game, so don’t miss out!



    is only available until October 7th at 12:00am Pacific, so don’t miss this chance to re-live a piece of Sir Dan’s legend!

    Sir Daniel will be revived in glorious native 4K* when this classic PlayStation game, remade from the grave up, launches on October 25, 2019.

    *PS4 Pro and 4K display device required to view in 4K


    State of Play September 2019: All the Announcements

    Website: LINK

  • MediEvil: New Hands-on Impressions, PS1 to PS4 Comparison Gallery

    MediEvil: New Hands-on Impressions, PS1 to PS4 Comparison Gallery

    Reading Time: 6 minutes

    I’m fresh from an enjoyable hands-on session with MediEvil, the 1998 PlayStation classic that’s been given a new lease on life with a full PS4 remake.

    The Gamescom demo had me battle my way through the remake’s opening levels, tackling the undead across cemeteries and exploring the Hilltop Mausoleum. My time resulted in a few surprising discoveries that will please newcomers and veteran adventurers.

    Here’s what you need to know about this new-look MediEvil.

    Left: Original game // Right: PS4 remaster


    1. It’s got a hint of Dark Souls in its design

    One of the biggest surprises is how MediEvil feels like Dark Souls… despite it releasing over a decade before From Software’s challenging fantasy epic.

    Realization dawns once you’re past the tutorial-like crypt and its surrounding graveyard. For one, MediEvil’s levels are compact labyrinths packed with secrets and shortcuts.Secondly,the game is tough. This is no brainless hack and slash romp: single enemies can do considerable damage, while mobs can quickly send the unwary back to the grave.

    Comparisons continue the further you explore. You need to discover or unlock new weapons first to expand your arsenal. Some of these will degrade and break in time (such as shields and clubs) or be in limited supply (throwing daggers, crossbow arrows). Combine that with some seriously challenging level design, such as a taxing climb up to Hilltop Mausoleum dodging mammoth boulders (or blocking them with a shield) and elaborate, oversized boss fights and you can’t help but be reminded of Dark Souls. Though Dark Souls was never this irreverent.

    For From Software fans or even anyone curious about gaming’s often knotted genealogy, MediEvil presents a unique opportunity to experience an early, alternative take on a now-revered game design style.

    Left: Original game // Right: PS4 remaster

    2. You play a resurrected legendary knight with a score to settle…

    The game’s backstory is the same in 2019 as it was in 1998. You play as the newly-resurrected Sir Dan Fortesque, formerly a noble knight who, after 100 years resting in his crypt, is little more than a skeleton in a suit of armour. But with a strong sword arm and a growing arsenal of weapons, he sets forth to battle evil and save his kingdom once more.

    Left: Original game // Right: PS4 remaster

    3. …but you’re not the hero your legend makes you out to be

    History remembers Sir Dan Fortesque as the legendary knight who defeated the evil sorcerer Lord Zarok a hundred years ago. The reality is less impressive: Dan was arrow fodder, the first slain during a charge across the battlefield.

    As a result, Dan was never able to ascend to the Hall of Heroes (MediEvil’s version of Vahalla). His surprise resurrection is a chance to live up to his legend and secure a spot amongst Gallowmere’s greats.

    Left: Original game // Right: PS4 remaster

    1. Much of the original game remains intact

    The rebuild leaves the undead heart of the 1998 original – with its melee-heavy combat, secret-packed levels and macabre humor – intact.

    Instead, the focus for Other Ocean, the studio charged with resurrecting the third person action adventure for modern day audiences, has been mostly cosmetic.

    This PS4 remake overhauls the horror-themed visual style but retains its Tim Burton-esque personality. It rightly refuses to tinker with the original level design, yet isn’t afraid to add the occasional, but welcome, flourish. The world map has a new look, for example, while the Hall of Heroes, a hub world in which Sir Dan is bequeathed weapon upgrades from Gallowmere’s other legendary warriors, has been furnished with additional lore.

    Left: Original game // Right: PS4 remaster

    2. The voice work is a mix of returning heroes, classic takes and new voices

    It’s tough to chinwag when you’ve no jaw. But Jason Wilson (who also penned MediEvil’s story) admirably managed to capture the ragged rasps of a mouthless Sir Dan Forteseque, making it fun rather than horrible. So there is no-one better to capture Dan’s personality for this PS4 remake, with Wilson re-recording all his dialogue.

    Elsewhere, the game retains the original high-res audio of its supporting cast. For example, the numerous stone gargoyles creakingly intone advice to the curious just as they did back in 1998. But there are also fresh additions to the voice cast, such as the game’s new narrator, portrayed by voice actress Lani Minella. (Soul Calibur VI, God of War, XCOM 2)

    Left: Original game // Right: PS4 remaster

    3. The original soundtrack has been lovingly re-recorded

    Rightly, the classic score hasn’t been tampered with. Instead, it’s been enriched. The PS4 remake replaces the orchestral synth sound of the original with the real thing, with the Danny Elfman-inspired score re-recorded by the Prague Symphony Orchestra. Overseeing its production? Composer duo Bob&Barn, who wrote and produced the original soundtrack.


    Regardless of whether you missed MediEvil when it first released on the original PlayStation, or you’ve fond memories of playing hero saving Gallowmere from the clutches of an evil sorcerer, there are plenty of reasons to pick up your controller and enjoy the upcoming PS4 remake of the returning action adventure this Halloween.

    Want more? Don’t miss this at how the game was created!

    Website: LINK

  • MediEvil: New Hands-on Impressions, PS1 to PS4 Comparison Gallery

    MediEvil: New Hands-on Impressions, PS1 to PS4 Comparison Gallery

    Reading Time: 6 minutes

    I’m fresh from an enjoyable hands-on session with MediEvil, the 1998 PlayStation classic that’s been given a new lease on life with a full PS4 remake.

    The Gamescom demo had me battle my way through the remake’s opening levels, tackling the undead across cemeteries and exploring the Hilltop Mausoleum. My time resulted in a few surprising discoveries that will please newcomers and veteran adventurers.

    Here’s what you need to know about this new-look MediEvil.

    Left: Original game // Right: PS4 remaster


    1. It’s got a hint of Dark Souls in its design

    One of the biggest surprises is how MediEvil feels like Dark Souls… despite it releasing over a decade before From Software’s challenging fantasy epic.

    Realization dawns once you’re past the tutorial-like crypt and its surrounding graveyard. For one, MediEvil’s levels are compact labyrinths packed with secrets and shortcuts.Secondly,the game is tough. This is no brainless hack and slash romp: single enemies can do considerable damage, while mobs can quickly send the unwary back to the grave.

    Comparisons continue the further you explore. You need to discover or unlock new weapons first to expand your arsenal. Some of these will degrade and break in time (such as shields and clubs) or be in limited supply (throwing daggers, crossbow arrows). Combine that with some seriously challenging level design, such as a taxing climb up to Hilltop Mausoleum dodging mammoth boulders (or blocking them with a shield) and elaborate, oversized boss fights and you can’t help but be reminded of Dark Souls. Though Dark Souls was never this irreverent.

    For From Software fans or even anyone curious about gaming’s often knotted genealogy, MediEvil presents a unique opportunity to experience an early, alternative take on a now-revered game design style.

    Left: Original game // Right: PS4 remaster

    2. You play a resurrected legendary knight with a score to settle…

    The game’s backstory is the same in 2019 as it was in 1998. You play as the newly-resurrected Sir Dan Fortesque, formerly a noble knight who, after 100 years resting in his crypt, is little more than a skeleton in a suit of armour. But with a strong sword arm and a growing arsenal of weapons, he sets forth to battle evil and save his kingdom once more.

    Left: Original game // Right: PS4 remaster

    3. …but you’re not the hero your legend makes you out to be

    History remembers Sir Dan Fortesque as the legendary knight who defeated the evil sorcerer Lord Zarok a hundred years ago. The reality is less impressive: Dan was arrow fodder, the first slain during a charge across the battlefield.

    As a result, Dan was never able to ascend to the Hall of Heroes (MediEvil’s version of Vahalla). His surprise resurrection is a chance to live up to his legend and secure a spot amongst Gallowmere’s greats.

    Left: Original game // Right: PS4 remaster

    1. Much of the original game remains intact

    The rebuild leaves the undead heart of the 1998 original – with its melee-heavy combat, secret-packed levels and macabre humor – intact.

    Instead, the focus for Other Ocean, the studio charged with resurrecting the third person action adventure for modern day audiences, has been mostly cosmetic.

    This PS4 remake overhauls the horror-themed visual style but retains its Tim Burton-esque personality. It rightly refuses to tinker with the original level design, yet isn’t afraid to add the occasional, but welcome, flourish. The world map has a new look, for example, while the Hall of Heroes, a hub world in which Sir Dan is bequeathed weapon upgrades from Gallowmere’s other legendary warriors, has been furnished with additional lore.

    Left: Original game // Right: PS4 remaster

    2. The voice work is a mix of returning heroes, classic takes and new voices

    It’s tough to chinwag when you’ve no jaw. But Jason Wilson (who also penned MediEvil’s story) admirably managed to capture the ragged rasps of a mouthless Sir Dan Forteseque, making it fun rather than horrible. So there is no-one better to capture Dan’s personality for this PS4 remake, with Wilson re-recording all his dialogue.

    Elsewhere, the game retains the original high-res audio of its supporting cast. For example, the numerous stone gargoyles creakingly intone advice to the curious just as they did back in 1998. But there are also fresh additions to the voice cast, such as the game’s new narrator, portrayed by voice actress Lani Minella. (Soul Calibur VI, God of War, XCOM 2)

    Left: Original game // Right: PS4 remaster

    3. The original soundtrack has been lovingly re-recorded

    Rightly, the classic score hasn’t been tampered with. Instead, it’s been enriched. The PS4 remake replaces the orchestral synth sound of the original with the real thing, with the Danny Elfman-inspired score re-recorded by the Prague Symphony Orchestra. Overseeing its production? Composer duo Bob&Barn, who wrote and produced the original soundtrack.


    Regardless of whether you missed MediEvil when it first released on the original PlayStation, or you’ve fond memories of playing hero saving Gallowmere from the clutches of an evil sorcerer, there are plenty of reasons to pick up your controller and enjoy the upcoming PS4 remake of the returning action adventure this Halloween.

    Want more? Don’t miss this at how the game was created!

    Website: LINK

  • Behind the Scenes of MediEvil’s Upcoming PS4 Resurrection

    Behind the Scenes of MediEvil’s Upcoming PS4 Resurrection

    Reading Time: 3 minutes

    Citizens of Gallowmere, can you sense it?

    The hint of a cool breeze, the leaves starting to shift colors, the faint smell of pumpkin spice… that’s right, we’re less than three months away from October 25 and the launch of MediEvil on PlayStation 4!

    The team at Other Ocean has worked extra hard to make sure your favorite haunted kingdom has just the perfect amount of spook and shine, so please take a look at this behind the scenes video to get a glimpse of how they’re bringing Sir Dan back to HD glory.

    One of the key aspects of remaking a 20-year old PlayStation classic such as MediEvil was getting into the heads of the original development team.

    “Our credo was: Do what they did, and don’t change anything unless you have a good reason to change it.” said Jeff Nachbauer, Executive Producer on the project. “Often times you’d go in the code, see a strange design decision and think ‘Why did they do that? It doesn’t make a lot of sense.’ And then you go on the journey of trying to solve challenges further in the game and ultimately release — ‘That’s exactly why they did it. I get it now.’

    The team even went so far as to research the music the original developers were listening to in the days of the original PlayStation. According to Jeff, “There’s comments in the original source code of what music the developers were listening to at the time they were first making the game, which helped us understand what they were getting at when they first coded that area.”

    And if you’re interested in knowing more about the development of MediEvil, additional interviews, concept art and making-of content can be found in the Art of MediEvil digital art book, and the MediEvil Soundtrack app, available exclusively with the Digital Deluxe version of the game.

    MediEvil is out on October 25 for $29.99, so make sure to preorder at PlayStation Store, and we’ll be back with more news in the upcoming weeks!

    I’m also pleased to announce that Gamescom attendees will have an opportunity to go hands-on with MediEvil starting on August 20. Think you have what it takes to climb Cemetery Hill and shatter the Stained Glass Demon? Stop by and show us what you’ve got — there’s life in the old bones yet!

    Website: LINK

  • State of Play May 2019: The Complete Recap

    State of Play May 2019: The Complete Recap

    Reading Time: < 1 minute

    Today’s State of Play broadcast was short but sweet! Watch the full show here if you didn’t see it live, then read the stories linked below for more details on each new reveal.

    What was your favorite announcement?

    [youtube https://www.youtube.com/watch?v=4gWK9-2pdXQ&w=1032&h=581]


    State of Play: All the Announcements

    Website: LINK

  • MediEvil is Unearthed October 25, 2019

    MediEvil is Unearthed October 25, 2019

    Reading Time: 3 minutes
    MediEvilMediEvil

    Citizens of Gallowmere, rejoice! Sir Daniel Fortesque, the legendary knight with the toothy grin makes his return to the land of the living (and dead) when MediEvil launches on PS4 October 25, 2019!

    Take a look at our new story trailer, revealed during today’s State of Play, to get an updated glimpse at what awaits you this Halloween.

    Whether you’re avoiding the boulder-spitting gargoyles of the Hilltop Mausoleum, outrunning the menacing famers of the Scarecrow Fields, or fending off giant worker ants in the Ant Caves, Sir Dan’s certainly got his work cut out for him.

    But fear not! Although the journey will bring you face to face with hordes of unspeakable enemies, a whole host of heroes will be there to help guide you on your way and provide Sir Dan with an ever-expanding repertoire of weapons and shields to aid him in his quest. Everything from enchanted swords to gigantic hammers, crossbows, throwing knives and axes are at your disposal, but you’ll need to use them wisely, lest you lose your head. (Again.)

    MediEvilMediEvilMediEvilMediEvil

    MediEvilMediEvil

    MediEvilMediEvilMediEvilMediEvil

    And make no bones about it, even if you’re familiar with Dan’s first outing, everything you remember (and a lot that you don’t!) is back in ways that will make your head spin. In addition to a complete graphical overhaul, an improved camera system, and a brand-new narrator (brought to life by veteran voice actress Lani Minella) we’re adding a whole casket full of secrets to this PlayStation classic that we can’t wait for you to dig up.

    We’ll scare up some more details for you leading up to launch, but in the meantime, feel free to crawl on over to PlayStation Store and preorder the game!

    Website: LINK