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Code your own pinball game | Wireframe #53

Reading Time: 4 minutes Get flappers flapping and balls bouncing off bumpers. Mark Vanstone has the code in the new issue of Wireframe magazine, available now. There are so many pinball video games that it’s become a genre in its own right. For the few of you who haven’t encountered pinball for some reason, it originated as an analogue […]

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Recreate Gradius’ rock-spewing volcanoes | Wireframe #52

Reading Time: 4 minutes Code an homage to Konami’s classic shoot-’em-up, Gradius. Mark Vanstone has the code in the new edition of Wireframe magazine, available now. Released by Konami in 1985, Gradius – also known as Nemesis outside Japan – brought a new breed of power-up system to arcades. One of the keys to its success was the way […]

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Recreate Exerion’s pseudo-3D landscape | Wireframe #51

Reading Time: 4 minutes Swoop over mountains in our homage to Jaleco’s shooter. Mark Vanstone has the code in the latest issue of Wireframe magazine, out now. Taking the shooting action of Galaxian from a few years earlier, Japanese developer Jaleco released Exerion in 1983. What helped Exerion stand out from other shoot-’em-ups of the period, though, was its […]

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Recreate Galaxian’s iconic attack patterns | Wireframe #50

Reading Time: 4 minutes Blast dive-bombing aliens in our salute to Namco’s classic. Mark Vanstone has the code Aliens swoop down towards the player, bombing as they go. Back in 1979, this was a big step forward from Taito’s Space Invaders. Hot on the heels of the original Space Invaders, Galaxian emerged as a rival space shooter in 1979. […]

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Remake Manic Miner’s collapsing platforms | Wireframe #49

Reading Time: 4 minutes Traverse a crumbly cavern in our homage to a Spectrum classic. Mark Vanstone has the code One of the most iconic games on the Sinclair ZX Spectrum featured a little man called Miner Willy, who spent his days walking and jumping from platform to platform collecting the items needed to unlock the door on each […]

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Swing into action with an homage to Pitfall! | Wireframe #48

Reading Time: 4 minutes Grab onto ropes and swing across chasms in our Python rendition of an Atari 2600 classic. Mark Vanstone has the code Whether it was because of the design brilliance of the game itself or because Raiders of the Lost Ark had just hit the box office, Pitfall Harry became a popular character on the Atari […]

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Code a Light Cycle arcade minigame | Wireframe #47

Reading Time: 4 minutes Speed around an arena, avoiding walls and deadly trails in this Light Cycle minigame. Mark Vanstone has the code. Battle against AI enemies in the original arcade classic. At the beginning of the 1980s, Disney made plans for an entirely new kind of animated movie that used cutting-edge computer graphics. The resulting film was 1982’s […]

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Code your own Pipe Mania puzzler | Wireframe #46

Reading Time: 4 minutes Create a network of pipes before the water starts to flow in our re-creation of a classic puzzler. Jordi Santonja shows you how. Pipe Mania’s design is so effective, it’s appeared in various guises elsewhere – even as a minigame in BioShock. Pipe Mania, also called Pipe Dream in the US, is a puzzle game […]

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Recreate Tiger-Heli’s bomb mechanic | Wireframe #45

Reading Time: 4 minutes Code an explosive homage to Toaplan’s classic blaster. Mark Vanstone has the details Tiger-Heli was developed by Toaplan and published in Japan by Taito and by Romstar in North America. Released in 1985, Tiger-Heli was one of the earliest games from Japanese developer Toaplan: a top-down shoot-’em-up that pitted a lone helicopter against relentless waves […]

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Code your own Artillery-style tank game | Wireframe #44

Reading Time: 4 minutes Fire artillery shells to blow up the enemy with Mark Vanstone’s take on a classic two-player artillery game Artillery Duel was an early example of the genre, and appeared on such systems as the Bally Astrocade and Commodore 64 (pictured). To pick just one artillery game is difficult since it’s a genre in its own […]

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Code a Rally-X-style mini-map | Wireframe #43

Reading Time: 4 minutes Race around using a mini-map for navigation, just like the arcade classic, Rally-X. Mark Vanstone has the code In Namco’s original arcade game, the red cars chased the player relentlessly around each level. Note the handy mini-map on the right. The original Rally-X arcade game blasted onto the market in 1980, at the same time […]

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Recreate Q*bert’s cube-hopping action | Wireframe #42

Reading Time: 4 minutes Code the mechanics of an eighties arcade hit in Python and Pygame Zero. Mark Vanstone shows you how Players must change the colour of every cube to complete the level. Late in 1982, a funny little orange character with a big nose landed in arcades. The titular Q*bert’s task was to jump around a network […]

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Recreate Time Pilot’s free-scrolling action | Wireframe #41

Reading Time: 4 minutes Fly through the clouds in our re-creation of Konami’s classic 1980s shooter. Mark Vanstone has the code Designed by Yoshiki Okamoto, Konami’s Time Pilot saw an arcade release in 1982. Arguably one of Konami’s most successful titles, Time Pilot burst into arcades in 1982. Yoshiki Okamoto worked on it secretly, and it proved so successful […]

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Code Jetpac’s rocket building action | Wireframe #40

Reading Time: 4 minutes Pick up parts of a spaceship, fuel it up, and take off in Mark Vanstone’s Python and Pygame Zero rendition of a ZX Spectrum classic The original Jetpac, in all its 8-bit ZX Spectrum glory For ZX Spectrum owners, there was something special about waiting for a game to load, with the sound of zeros […]