Schlagwort: guitar

  • On-body LEDs help this guitar rock harder

    On-body LEDs help this guitar rock harder

    Reading Time: 2 minutes

    You don’t go to watch a band play live for the audio quality — most venues are atrocious in that regard. No, you go to enjoy the show as a whole and that includes the visuals. The more a band can do to make the performance look exciting, the more you’re going to enjoy it. To that end, Luigi Morelli helped luthier (and fellow Italian) Gianluca of Nadar Guitars build this one-of-kind LED-lit electric guitar.

    This guitar’s body looks like a left-handed B.C. Rich Warlock merged into a teardrop. It is a very unique design made all the more special by the LED lighting. Several strips of LEDs on the body resemble the traces of a circuit board, while additional LEDs run the length of the fretboard. There are eight different effects/animation programs and it is possible to switch between them using an infrared remote — a well thought-out feature, because a tech can control that along with the stage lights. 

    These are WS2812B individually addressable RGB LEDs that operate under the control of two Arduino Nano boards. One controls the lights on the neck (which only follow a single program) and the other controls the lights on the body. Power comes from a 5000mAh lithium battery.

    In his writeup, Morelli mentions that the LED circuit produced a hum around 1kHz. We assume that the guitar’s pickups would amplify that, but Morelli says that they were able to solve the problem — they’re just keeping the solution “a little industrial secret.” Hum or not, the guitar looks fantastic.

    [youtube https://www.youtube.com/watch?v=0P6V78JBBKI?feature=oembed&w=500&h=281]

    The post On-body LEDs help this guitar rock harder appeared first on Arduino Blog.

    Website: LINK

  • Fine-tuning The Last of Us Part II’s interactive guitar

    Fine-tuning The Last of Us Part II’s interactive guitar

    Reading Time: 4 minutes

    Music has always been a cornerstone of Naughty Dog titles, but with The Last of Us: Part II we knew we wanted to take things a step further, and put the music directly into players’ hands.

    The idea sprung first from a narrative angle: between our first internal story pitch and our first external trailer, the guitar was always a story focus. And as designers, we wanted to make the guitar playable from the get go, to make the player feel that connection between Joel and Ellie.

    However, the world of The Last of Us is grounded and somber. A flashy guitar mini-game wouldn’t fit the tone of our post-apocalyptic environment. Moreover, Ellie playing guitar shouldn’t be about showing off your skills or fulfilling your dreams of being a rock star, it should be about remembering a loved one and expressing oneself through music to connect to them.

    We felt early on, then, that we should avoid rhythm-based games.  While those experiences are extremely fun, our tone was better-suited to introspection and expression, rather than high-skill riffs, combos, and the like. 

    But what are our alternatives? How could we craft a playable guitar that matched our expressive, melancholy tone? We started looking for inspiration not just from existing games, but from music-making apps – tools for people to create music of their own. Of particular note were smartphone music apps, whose touchscreen interfaces got our gears turning about harnessing the DualShock 4 touchpad.

    Thankfully, one of the earliest captured cinematics for the game was Ashley Johnson (Ellie) singing “Take on Me” by Aha. So even early on, we had a reference to use as our goal for the minigame. With that target, we asked ourselves how much of the song should the player play before we transition over to the cinematic? Should we try to layer Ashley’s singing over the player playing as we transition? Stepping back, how much freedom do we give the player before we consider it a failure? We saw that a good way to distinguish success from failure was by tracking chord progression but leaving the plucking of strings up to the player. This allows for more musical expression – including things like tempo, time signature, and style – to be determined by the player while still keeping the song recognizable.

    Once this “Take On Me” prototype felt solid, we started to consider the rest of the game, and the other songs we needed. We knew “Future Days” by Pearl Jam would be a critical one to figure out, but there were ideas kicking around for other songs as well. Knowing that either way we would need more chord wheels, we started to ask ourselves…how many chords might we need to cover any potential song we might want to include down the line?

    This was the origin of our Free Play (Practice) mode. This mode wasn’t our original intention, but rather an idea that emerged from expanding the system to multiple songs. Once we started down the Free Play rabbit hole, we got to lean even further into our goals of player expression. Our goal was to lay out the chord wheels so that they’d be intuitive to players with some musical knowledge, but also allow novices to still sound good even when strumming around randomly with a wheel.

    Then came time to actually make it! In classic Naughty Dog fashion, many departments put in tons of work in order to make this guitar mini-game truly sing. There was the mocap data from our awesome actors; our amazing animation team fine tuning finger positions and strumming gestures; our stellar sound and music teams recording different guitars and getting hundreds of individual notes; our fantastic foreground department who made guitars with rotating tuning pegs, vibrating strings, and unique finishes; our kick-butt QA for catching plenty of hairy edge-cases; other designers thoughtfully crafting spaces and placement for these moments; and of course our indispensable UI team who helped us create the chord wheels and visual feedback to help guide players through the process.

    Our hope was that this mini-game would work on two levels. First, the narrative beats would carry emotional weight, and players would resonate (eh?) with our characters and with their connections through these songs. Second, our extra special hope was that Practice mode would lead to original content; that players would start covering songs beyond those included in the game. Once the game launched, we were ecstatic to see exactly that! Within a few days, clips started cropping up on social media of players covering, singing along, or even making original music on the in-game guitar. The Naughty Dog team sent a ton of videos back and forth internally of our favorite renditions, so huge shoutout to everyone out there who made something like this! You have no idea how special that was to see.

    If you want a more in-depth look at this guitar system, check out our GDC talk if you’d like to learn more. And play on!

    The Last of Us Part II is available with the PlayStation Now library until Monday, January 3, 2022.

    Website: LINK

  • Spirit Animal: a guitar with a built-in synthesiser

    Spirit Animal: a guitar with a built-in synthesiser

    Reading Time: 2 minutes

    UK-based Lucem Custom Instruments has teamed up with Seattle’s Tracktion Corporation to create an electric guitar with a built-in Raspberry Pi synthesiser, which they call Spirit Animal.

    Raspberry Pi inside a guitar body - Spirit Animal

    The Spirit Animal concept guitar

    We love seeing the Raspberry Pi incorporated into old technology such as radios, games consoles and unwanted toys. And we also love Pi-based music projects. So can you imagine how happy we were to see an electric guitar with an onboard Raspberry Pi synthesiser?

    Raspberry Pi inside a guitar body - Spirit Animal

    Tracktion, responsible for synth software BioTek 2, ran their product on a Raspberry Pi, and Lucem fitted this Pi and associated tech inside the hollow body of a through-neck Visceral guitar. The concept guitar made its debut at NAMM 2019 last weekend, where attendees at the National Association of Music Merchants event had the chance to get hands-on with the new instrument.

    Raspberry Pi inside a guitar body - Spirit Animal

    The instrument boasts an onboard Li-ion battery granting about 8 hours of play time, and a standard 1/4″ audio jack for connecting to an amp. To permit screen-sharing, updates, and control via SSH, the guitar allows access to the Pi’s Ethernet port and wireless functionality.

    See more

    You can find more information about the design on the Gear News website, and see the instrument in action at NAMM on the Lucem Custom Instruments Facebook page. We look forward to seeing where this collaboration will lead!

    Music and Pi

    If you’re a guitarist and keen to incorporate a Raspberry Pi into your music, then also check out these other projects:

    • pisound — the Raspberry Pi–powered guitar pedal

    PiSound with hardware and peripherals

    • Pedalumi — the illuminated pedal board

    • Guitarboy — is it a Gameboy? Is it a guitar? Unclear, but it’s awesome!

    Guitar Boy video

    The Guitar Boy is a guitar. The Guitar Boy is a Game Boy. The Guitar Boy is the best of both worlds! Created for the BitFix Gaming 2015 Game Boy Classic build-off, this Game Boy guitar plays both Pokemon and rock and roll!

    Website: LINK

  • HackSpace magazine 8: Raspberry Pi <3 Arduino

    HackSpace magazine 8: Raspberry Pi <3 Arduino

    Reading Time: 3 minutes

    Arduino is officially brilliant. It’s the perfect companion for your Raspberry Pi, opening up new possibilities for robotics, drones and all sorts of physical computing projects. In HackSpace magazine issue 8  we’re taking a look at what’s going on on planet Arduino, and how it can make our world better.

    HackSpace magazine

    This little board and its ecosystem are hugely important to the world of digital making. It’s affordable, it’s powerful, and it’s open hardware so you know that if you embed one of these in a project and the company goes bust tomorrow, the hardware will always be viable.

    Arduino has helped power a new generation of digital makers, and now with a new team in charge, new boards and new software, it’s ready for the next generation.

    Noisy toys

    We get to speak to loads of fascinating people, but this month marks the first time we’ve ever met a science busker. Meet Stephen Summers, a former teacher who makes a mess with cornflour, water, and sound waves, all in the name of sharing the joy of physics.

    HackSpace magazine

    Glass-blowing

    While we love messing about with digital technologies, we’re also a big fan of good old-fashioned craft skills. And you can’t get much more old-fashioned than traditional glass-blowing. Join us as we attempt to turn red hot molten glass into a multicoloured object without burning ourselves or setting anything on fire.

    Guitar synth

    People are endlessly clever, inventive, and all-round brilliant. A fantastic example is Björk, the Icelandic musician whose work defies categorisation. Another is Matt Bradshaw, who has made a synthesiser that you play by strumming six metal strings with a plectrum to complete a circuit. Oh, and named it after Björk. Read all about it and get inspired to do something equally bonkers.

    HackSpace magazine

    Machine learning

    Do you have children? Do they leave the lights on all the time, causing you to shout, “THIS ISN’T BLACKPOOL FLAMING ILLUMINATIONS, YOU KNOW!” Well, now you can replace those children with an Arduino. With a bit of machine learning, the Arduino can train itself to turn the lights on and off at the right time, all the time. Plus they don’t cost as much as human children, so it’s a double win!

    Dry ice cream

    When the sun comes out in Blighty, it doesn’t hang around for long. So why wait for your domestic fridge to freeze your tasty dairy-based desserts, when you can add some solid carbon dioxide and freeze it in a flash? Follow our tutorial and you too can have tasty treats with the ironically warm glow that comes from using chemicals at -78°C.

    HackSpace magazine

    And there’s more

    We’ve filled the rest of the magazine with a robot orchestra, watch restoration, audio boards for Raspberry Pi, magical colour-changing wearables, and more. Get stuck in!

    Get your copy of HackSpace magazine

    If you like the sound of this month’s content, you can find HackSpace magazine in WHSmith, Tesco, Sainsbury’s, and independent newsagents in the UK. If you live in the US, check out your local Barnes & Noble, Fry’s, or Micro Center next week. We’re also shipping to stores in Australia, Hong Kong, Canada, Singapore, Belgium, and Brazil, so be sure to ask your local newsagent whether they’ll be getting HackSpace magazine.

    And if you can’t get to the shops, fear not: you can subscribe from £4 an issue from our online shop. And if you’d rather try before you buy, you can always download the free PDF. Happy reading, and happy making!

    Website: LINK