In 2018, we launched the Google Play Points rewards program to say thanks for choosing Google Play as your destination for apps, games and digital content. Today, over 220 million members use Play Points to earn points and rewards.
This year, we are leveling up Google Play Points with exciting new perks and rewards to connect you with experiences you’ll love. Plus, the higher your status, the more you’ll unlock. Here’s what to look forward to:
New ways to play and win, starting with Diamond Valley
Diamond Valley, a treasure hunt mini-game currently available for play in Korea and Japan, will launch in the U.S. on June 17. Search for diamonds and use them for a chance to win prizes like Pixel devices, exclusive merchandise from your favorite games, points bonuses, and more.
Pre-register for Diamond Valley today and get a headstart with bonus diamonds. The first 50,000 Diamond and Platinum members to pre-register will also receive an exclusive Diamond Valley t-shirt. To pre-register and play the game when it opens, visit the Perks tab of Play Points home.
Early access to new games, like Squad Busters
We’re teaming up with the developers of some of your favorite franchises to give top members early access to the hottest new mobile games. Starting today, Diamond, Platinum and Gold members get exclusive early access to play Squad Busters. To build your squad, visit the Perks tab of Play Points home. Be on the lookout for more exclusive Squad Busters rewards coming soon.
VIP experiences at gaming and entertainment events
We regularly offer exclusive perks for members. This summer, we’re partnering with some of the hottest events in gaming and entertainment to bring you VIP experiences. Be sure to check the Google Play Store soon for more information and get ready for a summer of Play.
To get started with Google Play Points, visit the Google Play Store. Tap your profile icon, then “Play Points” and “Join for free.” Then, Go Play!
Dragon Ball Xenoverse 2 Producer Jun Song shares new details on how they’re bringing the villainous Future Saga into the game.
Dragon Ball Xenoverse 2 – Future Saga Chapter 1 launches May 24, 2024, for Xbox One and Xbox Series X|S.
The Xbox Series X|S version will support Smart Delivery, allowing all progress and DLC to carry over from the Xbox One version.
Dragon Ball Xenoverse 2celebrated its 7th anniversary back in October 2023 with a big update featuring new modes and in-game events. Keeping to the development team’s determination and wish to keep Xenoverse 2’s content fresh and new for the players, Dragon Ball Xenoverse 2 takes a step towards the future by introducing an entirely new four-part saga for both Xenoverse 2 and Dragon Ball fans to enjoy with Dragon Ball Xenoverse 2 – Future Saga Chapter 1 coming on May 24, 2024, alongside the release of the Xbox Series X|S version of the game — fans who own the game digitally on Xbox One can enjoy a free upgrade thanks to Smart Delivery tech.
Producer Jun Song joined us recently to share new details on what players can look forward to when Future Saga arrives in Dragon Ball Xenoverse 2 later this week.
Bandai Namco Entertainment America: When did you start planning new chapter Future Saga?
Producer Jun Song: It was considered in conjunction with the plan for the major update that was implemented last October. To ensure that Dragon Ball Xenoverse 2 will continue to be enjoyed for a long time, we added new content and made various modifications in the October major update so that all users can enjoy it equally.
For similar reasons, we thought it was necessary to provide a fresh and exciting story for users equally by entering a new Saga. The message “Take a Step Towards the Future” expresses the meaning that with the October update and the upcoming new saga — Dragon Ball Xenoverse 2 will break from the past and move on to the next “future.”
Bandai: What is the concept of the “Future Saga”?
Song: There are two major points: To settle the battle against “Fu” and to depict the struggle for the “future” of the world. This concept is also expressed in the name of DLC.
Until now, Fu has often conducted experiments out of curiosity, causing trouble for the protagonists and other Time Patrollers. However, since Fu himself was not doing it out of malice, the protagonists ended up getting flabbergasted every time.
In Future Saga, however, Fu acts with a clear purpose. And as a result, the battle will develop into a battle for the “future” of not only the “Time Rift” but also that of the protagonists and the entire world.
Note for Readers: The Time Rift is a crack in history that has been created by repeated altered history. The inside is an alien space, but the events that take place there, for better or worse, do not affect the “history” of the world itself.
The Future Saga will be comprised of 4 chapters, each of them has its own story but would be most enjoyable to know the story of Fu if you play all the chapters.
What will happen to you and Fu as you throw yourself into the battle for the future? We hope you check out Chapter 1 of the “Fu”ture Saga to find out!
Bandai: Who is “Fu” anyway?
Song: Fu made its first appearance in the extra mission of the paid DLC Extra DLC Pack 2. He’s an experimental mutant created by Dabura, who utilized the cells of his sister Demon Queen, Towa, and Demon King, Mira, to revive the Demon Realm.
However, Fu only has interest in experimentation and research, and not in the revival of the Demon Realm. Due to this, he rebelled against Dabura, and since then, he has repeatedly conducted experiments (incidents) and research on “energy produced by altered history.” The protagonists have found themselves caught in the trenches in the process.
Bandai: What is the new form of “Ultra Supervillain” that has been newly introduced?
Song: Throughout the Xenoverse series, the “Villainous Mode” and “Supervillain” sorceries have been a source of trouble for the protagonists and Time Patrollers, but in Future Saga, the “Ultra Supervillain” sorceries are introduced.
While it can provide tremendous energy, it is also very dangerous because its impact on history is so great, but it seems that Fu intends to harness this power. This “Ultra Supervillain” will be an important key throughout the Saga, so we hope you will pay attention to it.
Also, the relationship between Fu and the protagonists is also of great interest. Fu and the protagonists have formed a strange friendship through past incidents, and this Saga will focus on the relationship between the two.
Bandai: Any additional comments you’d like to share?
Song: Future Saga will tell a story that Dragon Ball fans will be excited about, but the DLC is also designed to be enjoyable for those who have stopped playing after clearing the game.
We are also preparing a lot of additional content for the free update that will be delivered at the same time, so we hope that you will take this opportunity to play Dragon Ball Xenoverse 2.
The concept of the Xenoverse series, “enter the Dragon Ball world yourself,” is an important pillar of the Dragon Ball game franchise, so we will continue to work hard on with proper plans for future development.
Xenoverse will continue to run and there’s more to come!
Take a step into the future of Dragon Ball Xenoverse 2with Chapter 1 of the Future Saga on May 24, 2024, on Xbox One and Xbox Series X|S! Stay tuned for more updates from the Xenoverse 2 team with a 2nd Festival of Universes coming soon and the three additional Chapters of Future Saga coming next.
We hope to see you in Conton City!
DRAGON BALL XENOVERSE 2
BANDAI NAMCO Entertainment
☆☆☆☆☆888
★★★★★
$19.99
Free Trial
YOUR STORY, YOUR AVATAR, YOUR DRAGON BALL WORLD Dragon Ball Xenoverse 2 is the ultimate Dragon Ball gaming experience, packed with thrilling action, epic battles, and endless customization options. Create your own character, explore Conton City and team up with iconic characters from the series as a teacher to train and be ready to battle against formidable enemies to rescue the flow of History! As you progress through the game, you can customize your character’s appearance, abilities, and moveset, allowing you to create a truly unique and powerful fighter. The fun doesn’t stop there! Dragon Ball Xenoverse 2 also features online multiplayer modes, where you can battle against other players from around the world in epic showdowns or participate in Raid Battles to face gigantic foes with other players. With 7 years worth of DLC packs, there’s always something new to discover and experience in Conton City! THE FIGHTER YOU ALWAYS WANTED TO BE.
With a vast array of customization options, you can create a character that truly fits your style and personality. From race and appearance to abilities and moveset, you have complete control over your fighter. AN INFINITE ONLINE EXPERIENCE.
With several online multiplayer modes and in-game events, battles never stop! Face against other players from around the world in epic showdowns or team up with them against gigantic threats in Raid Battles. LET YOUR FIGHTING SPIRIT BURN!
Dive into the intense and action-packed battles typical of Dragon Ball. Whether it’s during one-on-one fights or massive battles against multiple enemies, let yourself go in the thrill of the fight! THE WHOLE DRAGON BALL UNIVERSE AWAITS.
Jump into different locations and timelines of Dragon Ball! Battle in iconic locations from the Dragon Ball universe and interact with famous characters to protect history. EVERYTHING DRAGON BALL, ALL HERE.
Dragon Ball Xenoverse 2 is packed with fan service, featuring all iconic characters, locations, and moments from the series that fans will love to see and experience in-game. 7 YEARS OF EXPANSIONS!
Dragon Ball Xenoverse 2 is bigger than ever! After 7 years of regular releases of new DLC content, discover more than 40 new characters, storylines, and much more from Dragon Ball Z, Dragon Ball Super and even Dragon Ball movies. Stay tuned and enjoy the free updates as well!
Senua’s Saga: Hellblade II has finally arrived – the next chapter of Senua’s riveting journey as she battles for survival through the myth and tyranny of Viking Iceland. At Hellblade developer Ninja Theory, the ultimate goal is to ‘Create Life Changing Art With Game Changing Tech’ – a mantra that has soaked into every single element of the game’s design.
To celebrate the launch of Senua’s Saga: Hellblade II, we’re thrilled to present our complete, four-part series that dives into four core elements of the game – Narrative, Combat, Audio, and Environment. With insight collected from inside the studio itself, as well as stories and lessons from Hellblade’s creative leads, you’ll get an exclusive look behind the curtain at Senua’s Saga: Hellblade II’s pursuit of true immersion.
All of these features are free of story spoilers and safe to read before you get stuck into Hellblade II. Alternatively, you can return after you’ve played for some extra insight into the design of this groundbreaking game. Enjoy!
Until Then ist ein beeindruckendes erzählerisches Abenteuer, das euch in eine Pixel-Welt bringt, die von den Philippinen inspiriert wurde. Ihr spielt als Mark, der zunächst die alltäglichen Unsicherheiten seines High-School-Lebens navigieren muss – bis er realisiert, dass etwas Seltsames passiert. Zwischen Hausaufgabendeadlines, Beziehungspflege, Klavierstunden und der Untersuchung der seltsamen Ereignisse gibt es für euch von den Entwicklern auch noch süße kleine Minigames, die dem Spiel mehr Tiefe verleihen und Freude in die alltäglichen Momente bringen.
Beispielsweise wird ein Weg zum Fischstand, um euren Hunger zu besiegen, zu einem verbitterten Wettkampf darum, wer seinen Fischball-Stock am schnellsten füllen kann. Und in einer Meta-Spiel-Situation spielt ihr ein Videospiel im Spiel, in dem ihr herausfindet ob Cathy oder Marc schneller sind. Und natürlich: was wäre ein Ausflug zum Jahrmarkt ohne klassische Spiele wie Whack-A-Mole?
Die Minigames in Until Then sind nicht nur unterhaltsam, sondern bringen auch ihre ganz eigene Stimmung mit. Auch die Entwickler haben ihre eigenen Ideen und Meinungen dazu, welche Minigames sich besonders auszeichnen.
Ein Minigame für interaktives Worldbuilding
Mickole Klein Nulud, Game Director von Polychroma Games, verbindet nostalgische Gefühle mit der Ticket-Maschine im ersten Kapitel des Spiels: „Ich habe die zu College-Zeiten ständig benutzt, also machen sie mich nostalgisch.“, erzählt Nulud. „Ich habe das Bedienfeld aus der echten Welt im Spiel detailliert nachgebaut und hatte da viel Spaß dran.“
Momente wie die Ticketmaschine gibt es, um das sehr dialoglastige Spiel aufzulockern und mit interaktiven Worldbuilding-Momenten anzureichern. „Die Spiele zeigen schon früh, was Spieler von der Erfahrung erwarten können: Minigames können total banal sein, aber eben auch ganz nah am echten Leben.“, ergänzt Nulud.
Ein Minigame für Charakterentwicklung
Senior Environment Artist Pia Demanawas Lieblings-Minigame ist das Geisterhaus in der Perya – ein Bezugspunkt zur philippinischen Kultur.“Perya“ ist ein Wort aus dem Tagalog für „Jahrmarkt“ oder „Kirmes“. Diese wochenlangen Events ziehen sich durchs ganze Jahr und sind ein einzigartiger Teil der philippinischen Feiern. Es gibt Spielautomaten, Fahrgeschäfte und Fressbuden – ein Perya ist ein Ort für Spaß und Unterhaltung für alle Altersklassen.
Until Then lässt euch das in Kapitel 10 erleben. Mark trifft eine der neuen Schülerinnen auf dem Jahrmarkt und – nach ein bisschen hin und her – wettet, dass er im Geisterhaus mehr Leute erschrecken kann als sie. Ihr habt dann zwei Minuten Zeit, NPCs im Grusellabyrinth zu jagen und Punkte für jede erfolgreich erschrockene Person zu sammeln.
„Oberflächlich betrachtet nutzen wir hier Elemente der philippinischen Mythologie wie Kiwig [ein Formwandler, der Menschen jagt] und Minokawa [ein riesiger, drachenartiger Vogel, der den Mond und die Sonne schlucken kann]“, sagt Demanawa. „Die Designerin des Minigames, Vanessa Sumo, zeigt wirklich wie ein philippinisch gestaltetes Geisterhaus (mit niedrigem Budget) aussehen könnte – mit den ganz typischen Bahay Kubo und den unerklärlichen Hühnern. Unser Art Director, Dominique Duran, lies sich dazu auch vom RPGMaker Horrorspiel lb aus 2012 inspirieren. So ist das Mini-Game auch eine großartige Hommage an ein Kultspiel.“
Ohne zu viel zu spoilern sei gesagt, dass dieses kämpferische, verspukte Minigame einen besonderen Moment für Mark bedeutet. Hier erzählt Until Then seine Geschichte nicht durch weitere Dialoge, sondern die Interaktion der Charaktere im Minispiel.
„Deswegen denke ich, dass dieses Kapitel ohne das Minigame nicht vollständig ist.“, fügt Demanawa hinzu. „Es ist nötig um zu sehen, wie sich die Charaktere entwickeln und ihr Charisma (miteinander) funktioniert. Man freut sich für die beiden und schlägt sich auf ihre Seite.“
Minigames als Ausblick auf die Geschichte
Einige Minspiele sind so subtil, dass man sie fast verpassen könnte. Joshua James San Juan, Programmierer, mag die Pinnwan der Schule: „Es macht einfach Spaß und ist befriedigend“, erzählt er, „wie das „Pop“-Geräusch, wenn man einen der Pin entfernt und alle Poster auf den Boden fallen.“
Für Spieler, die aufmerksam für die Details der Aushänge sind, gibt s vielleicht sogar ein paar erhellende Hinweise darauf, was später im Spiel passieren wird. „Ich glaube, dass es ein cleverer Weg ist, um zu zeigen oder anzudeuten, was passiert und was in Zukunft passieren wird, ohne das direkt zu sagen.“, ergänzt San Juan. „Es gibt uns auch ein bisschen mehr Hintergrundgeschichte zu den Ereignissen, die sie leichter zu verstehen machen.“
Mingames für eine Pause
Hier gibt es keine Überraschungen. Kyle Patrick Naval ist der Komponist des Spiels und mag besonders das Jeepney-Rhythmus-Spiel. „Ich mag Rhythmus-Spiele und die Musk für dieses spezifische Minigame zu schreiben, hat extrem viel Spaß gemacht“, teilt er mit uns.
Einige Minigames sind vielleicht nicht für den Fortschritt der Geschichte wichtig, aber geben uns mehr Varianz im Gameplay und lassen die Spieler Pause machen von den intensiveren Momenten im Spiel. „Ich glaube, dass der Charakter damit eine Pause von seinen Erfahrungen haben und sich mit den kleinen Dingen beschäftigen kann.“, sagt Naval. „Die Spieler bekommen neue Minigames, die sie erkunden und spielen können. Darauf und auf alles andere, was es im Spiel zu entdecken gibt, kann man sich freuen.
Es gibt keinen langweiligen Moment in Until Then. Von freundlichen Wettkämpfen und einnehmender Minigamesteuerung bis zu atemberaubenden Kulissen und hochemotionalen Momenten in der Geschichte könnt ihr ein Abenteuer voller Emotionen und Interaktionen erwarten. Until Then startet am 23. Mai auf PS5.
Eure PS5 besitzt viele geheime Funktionen, die euch das Leben noch einfacher machen. Die Kolleginnen und Kollegen von Inside PlayStation stellen euch in einem Video gewohnt kompetent und unterhaltsam gleich 13 Features vor, die ihr unbedingt kennen müsst. Die vollständige Liste stellen wir euch in diesem Blogpost vor und haben gleich noch ein paar weitere Tipps und Tricks hinzugefügt, von denen ihr vielleicht noch nichts wusstet. Kennt ihr noch mehr Features und Life-Hacks? Dann ab damit in die Kommentare.
1. PS5 mit TV-Fernbedienung steuern
Ihr wollt mal eine Pause vom Spielen einlegen und in Ruhe einen Film oder eine Serie schauen? Dann könnt ihr den DualSense Wireless-Controller beiseite legen und den PS5-Home-Bildschirm sowie die Seiten der Streaming-Dienste einfach mit der TV-Fernbedienung steuern: Geht in den [Einstellungen] eurer PS5 auf [System] – [HDMI] und nutzt dort die Option HDMI-Geräteverbindung aktivieren. Bei unterstützten Geräten erkennt eure PS5 die Fernbedienung und ihr könnt den Controller einfach in der Ladestation lassen.
Download the image
2. Ton über den DualSense Wireless-Controller ausschalten
Das eingebaute Mikrofon des DualSense Wireless Controllers lässt sich mit einem Druck auf die Mikro-Taste ein- und ausschalten. Gut zu wissen: Wenn das Licht leuchtet, ist das Mikrofon stumm. Wusstet ihr auch, dass ihr den kompletten Ton eurer PS5 ausschalten könnt, wenn ihr die Taste etwas länger drückt? Egal, ob es sich um die Lautsprecher eures Fernsehers, angeschlossene Boxen oder ein Headset handelt. Ihr müsst also nicht erst nach der Fernbedienung eures Fernsehers suchen oder das Headset abnehmen, sondern könnt euch mit einem kurzen Druck voll und ganz einem Anrufer oder Besucher widmen.
Download the image
3. Spieler-Anzeige auf dem DualSense-Controller
Wenn ihr mehrere DualSense-Controller verwendet, könnt ihr sofort erkennen, welcher Controller zu welchem Spieler gehört. Schaut einfach auf die kleinen weißen LEDs direkt unter dem Touchpad, dort leuchten ein bis vier Lichter, die die Spielernummer anzeigen.
Download the image
Bonus: Spiele-Disc über den DualSense-Controller auswerfen
Ihr möchtet eine Spiele-Disc auswerfen, habt aber gerade keine Lust aufzustehen und auf den Eject-Knopf an der Konsole zu drücken? Dann geht im Homescreen einfach auf das Symbol für das Spiel, drückt die Options-Taste am Controller und wählt den Befehl Disc auswerfen. Noch mehr Tipps zum DualSense-Controller findet ihr in unserem Blogpost.
4. Helligkeit der PS5-Lichtleiste einstellen
Besonders bei gruseligen Games kann es ja nicht dunkel genug im Raum sein, damit die Jumpscares richtig wirken. Unter [Einstellungen] – [System] – [Signalton und Helligkeit] stellt ihr die Helligkeit der Power-Kontrollleuchte ein. Nutzt die Einstellung Schwach, wenn ihr nicht durch das Licht abgelenkt werden wollt.
Download the image
Bonus: Piepton stummschalten
Und wenn ihr schon mal in dem Einstellungsmenü seid, dann könnt ihr hier auch gleich den Piepton stummschalten, dann hört euch auch keiner, wenn ihr euch mal nachts ins Spielzimmer schleicht und die PS5 startet.
5. Lieblingsspiele anpinnen
Euer Lieblingsgame soll immer auf dem Homescreen sichtbar bleiben, auch wenn ihr viele Spiele ausprobiert? Kein Problem, geht auf das Symbol des Spiels, drückt die Options-Taste auf dem Controller und aktiviert Auf der Startseite fixieren.
Download the image
6. DualSense-Controller einfach ausschalten
Wenn ihr eine Pause vom Spielen einlegt und vielleicht entspannt einen Film auf eurer PS5 schaut, dann schont den Akku eures DualSense-Controllers und schaltet ihn direkt aus. Drückt dazu einfach etwas länger auf die PS-Taste und freut euch über volle Leistung, wenn ihr wieder ein Spiel startet.
7. Screenshots und Videos teilen
Ihr habt im Fotomodus eures Lieblingsspiels tolle Bilder geschossen oder Videos von epischen Spielszenen erstellt? Dann teilt eure Meisterwerke mit euren Freunden und übertragt Screenshots und Videos automatisch über die PlayStation App auf euer Smartphone oder Tablet. Aktiviert dazu unter [Einstellungen] – [Aufnahmen und Übertragen] die Option Auto-Upload. Benötigt ihr nur einzelne Bilder oder Videos, dann geht in die Mediengalerie, drückt beim gewünschten Eintrag die Optionstaste auf dem DualSense-Controller und wählt den Befehl In PlayStation App hochladen.
Bonus-Tipp: Ihr könnt eure Screenshots und Videos auch direkt von eurer PS5 auf ein USB-Laufwerk, zum Beispiel einen USB-Stick, kopieren. Wie das geht, erfahrt ihr in diesem Blogpost.
8. MP3-Dateien abspielen
Wenn ihr beim Spielen gerne eure Lieblingssongs hört, könnt ihr Musikdateien, zum Beispiel im gängigen MP3-Format, problemlos auf eurer PS5 abspielen. Ein wenig Vorarbeit ist allerdings nötig, denn der USB-Datenträger muss zwingend als FAT32 oder exFAT formatiert sein und eure Songs müssen sich in einem Ordner mit dem Namen Music – mit einem c – befinden. Schließt nun den vorbereiteten USB-Datenträger an eure PS5 an und spielt den Inhalt über das Musik-Symbol im Control Center ab.
Download the image
Wenn euch das jetzt zu schnell ging: In diesem Blogpost zeigen wir euch, wie es genau funktioniert.
9. PS1-Games zurückspulen
Ein toller Tipp für Fans von PS1-Klassikern: Wusstet ihr schon, dass ihr in Spielen ganz einfach die Zeit zurückspulen könnt, wenn ihr einen Fehler gemacht habt? Einfach die Optionstaste auf dem Controller drücken, über das Touchpad streichen, Zurückspulen auswählen und es noch einmal versuchen. Als Abonnent von PlayStation Plus Premiumhabt ihr übrigens unter anderem auch Zugriff auf den Klassikerkatalog mit einer riesigen Auswahl an PS1-Spielen, die ihr alle ausprobieren könnt.
10. Tastenbelegung systemweit ändern
Und wo wir gerade bei PS1-Klassikern sind: Möchtet ihr gerne die Tastenbelegung ändern, ein Spiel lässt das aber nicht zu, dann nehmt die Anpassung systemweit in den [Einstellungen] eurer PS5 vor. Geht auf [Barrierefreiheit] – [Controller] – [Benutzerdefinierte Tastenbelegungen für DualSense Wireless-Controller] und [Benutzerdefinierte Tastenbelegung aktivieren].
Download the image
Jetzt könnt ihr einfach den rechten und linken Stick vertauschen und die Funktionen der Tasten beliebig zuweisen.
Download the image
11. Hilfscontroller einstellen
Wenn ihr bei einem Spiel Hilfe braucht, vielleicht weil ihr an einer Stelle einfach nicht weiterkommt, dann holt euch Unterstützung. Alles, was ihr dazu braucht, ist ein zweiter unterstützter PS5-Controller, zum Beispiel ein DualSense- oder DualSense Edge-Controller. Aktiviert die Hilfscontroller-Funktion unter [Einstellungen] – ]Barrierefreiheit] – [Controller] und Einen zweiten Controller als Hilfscontroller verwenden.
Download the image
Zuerst meldet ihr euch mit dem Hauptcontroller an, dann mit dem Hilfscontroller unter dem gleichen Benutzerkonto. Jetzt könnt ihr von beiden Controllern aus die gleiche Steuerung vornehmen und bei Bedarf schnell eine andere Person einspringen lassen. Alles über den Hilfscontroller und andere wichtige Barrierefreiheitsfunktionen findet ihr auch in diesem Blogpost.
12. DualSense-Controller ohne Kabel verbinden
Ihr wisst sicher, wie man den DualSense-Controller mit der PS5 verbindet: Einfach mit dem mitgelieferten Kabel verbinden und die PS-Taste drücken. Wenn ihr einen weiteren DualSense-Controller hinzufügen wollt, aber gerade kein Kabel findet, geht es auch ohne. Stellt sicher, dass der neue Controller ausgeschaltet ist und geht dann mit eurem ersten Controller unter [Einstellungen] auf [Zubehör] – [Allgemein] – [Bluetooth Zubehör]. Drückt nun auf dem neuen Controller die Tasten Create und PS gleichzeitig und schon wird er mit eurer PS5 verbunden.
Download the image
13. Alle versteckten Trophäen einblenden
Ihr möchtet wissen, welche Trophäen ihr in einem Spiel bekommen könnt und welche euch noch für die begehrte Platin-Auszeichnung fehlen? Damit ihr wirklich alle Trophäen, auch die versteckten, angezeigt bekommt, ruft ihr im laufenden Spiel die Karten auf, geht zu Trophäen und drückt dann die Optionstaste. Aktiviert die Option Alle einblenden und euch bleibt nichts mehr verborgen. Aber denkt dran: Meistens gibt es einen guten Grund, warum eine Trophäe nicht angezeigt wird und eventuell verstecken sich in der Beschreibung Story-Spoiler.
Download the image
Alles was ihr sonst noch zu Trophäen wissen müsst, findet ihr in diesem Blogpost.
Mehr Tipps und Tricks
Möchtet ihr wissen, wie ihr den Discord-Sprach-Chat auf eurer PS5 einrichtet, Spielelisten anlegt und verwaltet oder einen Passkey für PlayStation erstellt? In unseren Blogposts findet ihr immer die besten Tipps, Tricks und Tutorials.
Today we are proud and excited to launch Senua’s Saga: Hellblade II on Xbox Series X|S, PC, Xbox Cloud Gaming and Game Pass.
In Hellblade II, the sequel to Hellblade: Senua’s Sacrifice, we see the return of Senua in a brutal battle for survival through the myth and tyranny of Viking Iceland. It is a game from the heart, where our small team of around 80 developers have crafted an experience that aims to immerse you in Senua’s world and story. Our bold mission as a studio is to ‘Craft Life Changing Art with Game Changing Tech’, by which we mean we aim to push the boundaries of technology and techniques in order to create a game, and an experience, that leaves you thinking and feeling.
Immersion drives our work at Ninja Theory, with our belief being that if we can immerse you in Senua’s Saga, we can take you on an unforgettable journey. Our belief is also that believability is the route to this immersion, and so our team has painstakingly worked to bring our reality into Senua’s.
The game is set in real locations in Iceland, recreated through satellite data and photogrammetry. Our characters are digital doubles of real people and their costumes first made as real clothing through historically authentic techniques and materials. And all our character animations starts life as real movement from our incredible cast on our performance capture stage.
It is not only our presentation that is based in ground-truth reference, but so to are the narrative themes in Senua’s journey – in particular Senua’s experiences of psychosis. Senua is a person who lives in an unshared reality. She sees things that others don’t, hears things that others don’t and has unique beliefs about the world.
In order to realize Senua’s experiences of psychosis in a truthful way we have, as we did on Senua’s Sacrifice, worked closely with our friends and partners in the world of neuroscience and lived-experience. Their generosity, openness and support has given us the opportunity to understand what living with psychosis can be like, in the hope that Senua feels like a real person going through a very personal mental health journey.
I’d like to take this as an opportunity to thank our team and collaborators for devoting themselves to Senua’s Saga: Hellblade II as a true passion project. I’d also like to thank you, our fans, for your support throughout the development of Hellblade II. It has meant so much to us.
Now, it is time to turn down the lights, put your headphones on and join Senua for, what we hope is, an unforgettable journey into Senua’s Saga: Hellblade II.
Senua’s Saga: Hellblade II
Xbox Games Studios
☆☆☆☆☆
★★★★★
$49.99
The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without. Sink deep into the next chapter of Senua’s story, a crafted experience told through cinematic immersion, beautifully realised visuals and encapsulating sound.
2017’s Hellblade: Senua’s Sacrifice was an exceedingly special game. A bold, brash direction for Ninja Theory, the decision to craft a short, narrative experience revolving around mental health was a brave leap, but one that ultimately paid off. Now, seven years later, the studio is gearing up to reveal a sequel to Senua’s story, built with the same love and care, but expanding on the debut in every conceivable way.
In the run up to launch, we’ll be bringing you the story of Senua’s Saga: Hellblade II from inside the studio itself, as well as stories and lessons from Hellblade’s creative leads. This is Ninja Theory’s ultimate form, filled with industry-leading talent, groundbreaking technology, and one of the most unique approaches to game development you’ve ever seen to fulfil the ultimate goal – the pursuit of true immersion.
When it comes to the environments showcased in Senua’s Saga: Hellblade II, breathtaking doesn’t quite cover it. Despite its linear story, the game showcases a sense of scale that adventures like this don’t often offer, and everything you see is rooted in a familiar realism. Where most games of this kind would confine you to corridors, valleys, and other means of obscuring your view, Hellblade II’s vistas often stretch to the horizon, giving you a sense of the sheer size of Senua’s journey ahead. The idea is clear – this is literal worldbuilding, rooting your journey in a much, much, bigger story.
During our visit to Ninja Theory, we had the opportunity to speak to key creative leads about how the studio achieved this sense of place through location scouting and research, to bring an ethereal, yet believable recreation of medieval Iceland into Hellblade II.
One Fateful Night, Cypress Ridge Experiences a Nearly Endless Nightmare.
On the other side of the coin, Outbreak RPG represents yet another way we’ve challenged ourselves to do something different with the Outbreak series. This is a rogue-like, turn-based adventure where survival is far from guaranteed. While most of our games explore survival horror gameplay from an action-oriented perspective, Outbreak RPG instead approaches this from a slower-paced, cerebral point-of-view.
The premise is simple; embark on a quest to evacuate survivors out of Cypress Ridge as the city has fallen to a zombie apocalypse. In this game, though, you need to manage a four-character party, complete with character-specific strengths and weaknesses, to take out deadly foes strategically. Do you attack with Lydia’s handgun for a higher chance of critically injuring monsters, or do you use Hank’s shotgun to hurt multiple ghouls with a single blast? Do you spend a turn to search for supplies or heal, or do you attempt to run away from an encounter entirely? Is it best to use a precious grenade when you’re out of ammo, or should you try to whittle down your opponent with a melee attack? These are the types of questions you’ll constantly need to answer correctly if you’re going to emerge from the city victorious.
In between random battles, you will stumble into events that may aid you in your fight or even deal damage to your party. The timing of your choices in and out of combat will also impact your initiative, which affects your luck. As you rescue each Survivor scattered throughout Cypress Ridge, you’ll receive perks ranging from increased health to powered-up weapons. Once you find all ten civilians, endure a final boss encounter and victory is yours! No play-through of Outbreak RPG is the same, however, and with four difficulty settings, you can re-enter the hellscape for a fresh challenge.
As Minecraft turns 15 years old, we wanted to take a look back. As one of the most important (and best-selling) games of all time, Minecraft and Mojang’s journey has been incredible to witness – starting as a one-person creation and blossoming into a truly world-changing proposition.
With that in mind, we thought we’d take you back over the biggest moments in Minecraft’s history, year-by-year:
2009: Launching Classic Edition
Image credit: Jan Willem Nijman
On May 16, 2009, it all began. Inspired by the likes of Infiniminer and Dungeon Keeper, Markus ‘Notch’ Persson had begun work on what was initially known simply as “Cave Game” a week earlier, before settling on a catchier title: Minecraft: Order of the Stone. Then he was convinced to choose an even catchier title: Minecraft. What came to be known as the Java Classic Edition lacked much of what we’ve come to know from the game – but the building blocks (pun very much intended) were there.
Classic would generate a world, and allow you to dig and build freely, creating your own geometric slices of paradise in its technicolor world. Over the course of the year, Classic would split into Creative and Survival modes, ushering us closer and closer to the Minecraft we’ve known for a decade and a half.
2010: Minecraft Gets Its Crafting System – Plus Minecarts and Multiplayer
By January of 2010, Minecraft had already amassed over 100,000 players – but some of its most fundamental improvements were still to come – not least making good on that “Craft” part of the title. A crafting system was added late that month, introducing the familiar wood-iron-diamond ‘level’ system for items, and changing, well, everything about how we played the game. Dig-loot-craft-repeat was born.
But that was far from the only major change. By June, minecarts had appeared in the game, changing how players could travel through their worlds and, in August, the first version of multiplayer in Survival mode popped up. So much of Minecraft’s popularity is built on playing with your friends, and this was the first time we could see a glimpse of how huge that would be for the game.
2011: Minecraft 1.0 Released – and the First Port Arrives
If you want a sense of how fast Minecraft grew, consider this. By January of 2011, the game hit a million players. But July, that had jumped to 10 million. And, to top it all off – all of this came before the game had launched its full 1.0 version. That came on November 18, 2011. What came to be known as Minecraft: Java Edition was released during Minecon 2011, bringing everything millions of players were already loving to an even wider audience – even an “ending” to the game with the Ender Dragon boss fight.
And we can’t ignore that 2011 also saw the game’s first-ever non-PC ports. Minecraft: Pocket Edition launched exclusively for the Xperia Play smartphone in August, followed quickly by an iOS version – from these small beginnings, Minecraft would spread across practically every modern gaming device over the years, becoming the phenomenon it has been in the process.
2012: Minecraft Gets Lego-fied, Comes to Xbox 360, and Gets the Pretty Scary Update
If you wanted to pinpoint the moment where Minecraft became more than just a game, look no further than when Lego officially confirmed that Minecraft – in many ways the brick-building hobby’s digital cousin – would become an official set. Lego Minecraft Micro World allowed you to build four cubic vignettes from Minecraft in real-life, complete with Steve and Creeper mini-figs.
In the world of gaming itself, 2012 was no less important. This year marked the first meeting of Minecraft and Xbox, as Minecraft: Xbox 360 Edition launched in May, offering a console version of the game to millions of new players. This console edition became the basis for Minecraft’s off-PC future – from here, we’d see the game appear on almost every new Xbox, PlayStation and Nintendo console over the years.
We also saw a landmark new update: Pretty Scary brought a host of new mobs to fight off, and also brought one of the most important blocks in the game’s history – the Command Block became the basis for some of the most impressive creations in Minecraft, adding a level of programming that would allow magnificent ideas to spring forth.
2013: The Redstone Update Changes Everything and Horses Ride In
If 2012’s Command Block was the start of something special, 2013’s Redstone Update was when it got really special. Redstone, a block that allows players to power various elements of the game, had already been introduced, but this update opened up a host of new opportunities. Redstone could now be used to power pressure plates, change how rail blocks worked, detect daylight and much, much more. From here, players began to experiment with how far Redstone could take their creations – all the way up to creating working 8-bit computers inside the game.
On the less complicated side of things, we also got the Horse Update, which changed the game in a more adorable way, allowing you to tame and ride the majestic, blocky beasts and travel your world in a new way. Notably, this was a major moment for how Mojang worked with its community – the Horse Update was inspired by a mod, Mo’ Creatures, and shows how the game has been worked on with the fans themselves (many of whom went onto be Mojang developers, too).
2014: Microsoft Acquires Mojang and The Bountiful Update Blooms
I might not even be writing this article if it weren’t for 2014 – when Microsoft saw quite how earth-shaking Minecraft had become and acquired Mojang for $2.5 billion. After two years of working closely together, the two companies came together to shape the future of the game, which has only continued to grow in the decade since.
In the game itself, the Bountiful Update represented an enormous improvement. Built over a full 10 months, Bountiful saw massive changes to the codebase of the game, invisibly improving everything about the experience – but it also brought floating islands, underwater temples, killer rabbits, and much more.
2015: Minecon Breaks Records, and the HoloLens Demo Wows
Since humble beginnings in 2010, Minecon had been bringing fans of Minecraft together to celebrate the game – and had subsequently become the home of some of the game’s biggest releases. Come this year, it had become a truly enormous affair – record-breaking, even. Held in London, Minecon 2015 sold 10,000 tickets, earning a Guinness World Record for the largest convention in history for a single game.
2015 also saw Mojang showing just how creative it could get with its ideas – the Minecraft HoloLens demo became one of the most talked-about E3 presentations of recent years. The mixed-reality headset could effectively create parts of a Minecraft world amid the real world around you, offering a perspective on the game no one could have imagined. While it never became a full product, it’s a brilliant evocation of how restlessly creative Mojang is with its game.
2016: Hitting 100 Million Sales, and Minecraft: Education Edition Launches
There was no doubt that Minecraft was already a worldwide concern, but 2016 saw its biggest cultural landmark yet – passing 100 million copies sold. In 2016, 53,000 people were buying Minecraft every day – and four copies were even sold in Antarctica. The game has now passed triple that number, but it was here that Minecraft truly set out its stall as one of the most-loved, most important games of all time.
Its influence was so strong, in fact, that 2016 also saw the launch of Minecraft: Education Edition (now simply Minecraft Education). Developed alongside Xbox Game Studios, this version of the game was designed to be used in the classroom, and has allowed kids to build collaboratively, learn from educators inside the game itself, and been updated to include worlds that help learning on Cyber Safety, natural history, and much, much more.
2017: The Better Together Update Unites Players, Minecraft Marketplace Empowers Them
For years, players had been able to get Minecraft on their consoles, but 2017’s Better Together helped make that all the more significant. This was the moment that Mojang began to bring platforms together, allowing anyone with the Bedrock Edition of the game to play together, no matter what device they were playing on. It was a gigantic step, and a true piece of Minecraft magic.
In the same year, Mojang doubled down on its commitment to its community with Minecraft Marketplace – a store that sells curated creator-made skins, texture packs, and maps. Effectively, it offered modders – a huge part of Minecraft’s success over the years – to make money from their creations, and opened the door to literally millions of more people to access their hard work.
2018: Update Aquatic Opens Up New Worlds
70% of Earth is covered with water, and while that ratio may differ in your Minecraft world, that’s still a lot of space you might otherwise not see. Not so after Update Aquatic – the biggest update to Minecraft’s oceans saw new mobs, blocks, and mysteries added to the game’s underwater realms.
From dolphins and turtles to the only-slightly-horrifying Drowned enemies, there was a lot to play with under the sea, not to mention buried treasure, shipwrecks, and reefs to explore.
2019: 10 Years of Minecraft, and the Village & Pillage Update Storms In
A decade is a very long time in gaming, but it was just the start for Minecraft. The 10-year anniversary of the game went hard, not least with a beautiful map that acted as an interactive museum about the game itself – and a re-release of the Classic Edition of the game to show you just how far the game had come.
Looking forward, we also saw the Village & Pillage update, which populated your world in new ways. Revamped villages (and their villagers) now sprung up across the biomes, offering trading, jobs, and more ways to interact. But to combat all this loveliness, we also saw the addition of Pillagers, a new faction of bandit mobs who’d roam the map looking to spoil your good time. Also, pandas were added, which is only ever a good thing.
2020: Nether Update Takes Us Deeper Underground, and Minecraft Dungeons Arrives
The Nether had long been an object of fascination and terror for Minecraft players, offering a whole other dimension to the game. But the Nether Update changed this world of danger forever, adding new biomes and mobs that turned it from a curious, dangerous place into a true realm to explore in itself.
Meanwhile, Mojang also saw fit to release the biggest Minecraft spin-off yet – Minecraft Dungeons twisted the original game’s basics into an all-new action experience. In partnership with Double Eleven, this game offers a new story-driven approach to the Minecraft universe, transforming familiar items, mobs, and blocks into dungeon crawling essentials.
2021: Minecraft Passes 1 Trillion Views on YouTube, While Caves and Cliffs Emerges
YouTube has been an incredibly important part of Minecraft’s history, with creators across the globe enjoying and sharing the game, and becoming famous in their own right as a result. If you want a sense of quite how intertwined the two became, Minecraft became the first entertainment franchise to break through the 1 trillion views mark on YouTube. As YouTube itself put it: “If each of those one trillion views were just one second long, that would add up to over 30,000 years.” Please, take it from me, don’t try and catch up on all of it.
Inside the game, we saw an update so massive it had to be split into two parts. Caves & Cliffs was the most ambitious update Mojang had ever put together to this point, not only adding the expected new mobs, items, and blocks, but adding entire new biomes and overhauling how Minecraft worlds themselves were generated.
2022: New Default Skins Added and The Wild Update Bursts Forth
Skin-swapping had been easy for a long time, but good old default skins Steve and Alex were probably a little lonely come 2022. Enter Noor, Sunny, Ari, Zuri, Makena, Kai, and Efe – new default skins that let players express themselves more easily than ever while jumping into their world.
Meanwhile, the Wild Update included even more new biomes on top of 2021’s Caves & Cliffs, including the Deep Dark, a biome only found underground, replete with ancient cities to discover, and the terrifying, blind Warden enemy. Also: frogs!
2023: Minecraft Legends Offers Another New Adventure, and Trails & Tales Launches
Minecraft Dungeons was only the start. Last year, Minecraft Legends arrived to offer another new look at how Minecraft could be adapted. This action strategy game zoomed way out to offer you a bird’s eye view of the Overworld – and an army of mobs to help you protect it from Piglin hordes.
In Minecraft itself, the Trails & Tales update offered new means of self-expression in your world, not to mention added new stories underground with the addition of archeology in desert biomes. Count yourself lucky if you find the new, rare Cherry Blossom biome – and maybe find your way there on the new camel mob, which has space for you and a friend on its back.
2024: Looking to the Future
And so we reach 2024, asMinecraftturns 15. You might think Mojang might want a bit of a break, but not so – they’ve already released the Armored Paws drop, and announced a massive birthday sale, but there’s so much more still to come. From the upcoming Tricky Trials update to secrets yet to be revealed, this 15th year is, somehow, only the beginning.
Minecraft
Microsoft Studios
☆☆☆☆☆2017
★★★★★
$19.99$9.99
Xbox One X Enhanced
Xbox Game Pass
Explore randomly generated worlds and build amazing things from the simplest of homes to the grandest of castles. Play in creative mode with unlimited resources or mine deep into the world in survival mode, crafting weapons and armor to fend off the dangerous mobs. Scale craggy mountains, unearth elaborate caves and mine large ore veins. Discover lush cave and dripstone cave biomes. Light up your world with candles to show what a savvy spelunker and master mountaineer you are! FEATURES: If you can dream it, you can build it. Put your imagination and limitless resources to work with Creative Mode.
Battle mobs, construct shelters and explore the landscape – it’s all in a day’s work when you try to survive and thrive in Survival Mode.
New tools, locations and spaces are yours to explore, thanks to our regular updates. Cross-platform play for up to eight players across Windows, PlayStation, Nintendo, Xbox and mobile devices.
Discover skin, texture and mash-up packs from the community! Find out more at minecraft.net/marketplace. REALMS PLUS:
Play with up to 10 friends cross-platform in worlds that exist any time, anywhere – and get access to over 150 pieces of Marketplace content. Try a free 30-day trial in-app and learn more at minecraft.net/realms/bedrock. You can also play Minecraft with Xbox Game Pass – check it out at xbox.com/gamepass.
Add an 11th team to the grid and make them your own with F1 Manager 2024’s new Create A Team mode
Deeper management tools and new broadcast options bring the world of F1 to life like never before
Discover the real F1 data powering your every decision
Do you have what it takes to write your own legacy in Formula 1? F1 Manager 2024 accelerates onto Xbox consoles on July 23, placing you in the hotseat of a team competing in the world’s most prestigious motorsports championship. This year, for the first time ever, you will be able to add your own 11th team to the grid, designing your own route to the podium as you customise the look of your team and seek sponsorship to support your lofty goals.
F1 Manager 2024 utilizes hundreds of real-world data points taken from the sport in the most authentic and immersive experience to date. But just how does that data affect how you’ll be managing your team?
New to the series this year is the Mentality System, which gives you a greater understanding than ever before into the personal ambitions and characters of your team. To do this we wanted each driver and staff member to react in a more human way, for them to have ambition, opinions, and expectations about how you and your team are performing. To do this we looked at real-world data regarding their careers. How many wins do they have? How many races have they competed in? Did they compete in F2 or F3? Have they developed a championship winning car?
We use this type of data to make each individual’s history and experience drive how they react and respond to the world they live in. This also allows our drivers and staff to develop and change over time just like in real life as the data points we use are constantly updating and changing, which in turn changes how they perceive the world. Putting two previous World Championship winners in the same car won’t guarantee results, as they’re still hungry for race wins. Likewise, someone who’s new to the F1 paddock will be happy to see their experience build. Fail to keep your stars happy, and rival teams can take advantage of this to poach them to their own teams.
Authenticity is at the core of the F1® Manager series, so this commitment to real-world data forms the foundations of our driver and staff ratings. From the individual Driver attributes to each staff member’s abilities in building a car or operating at a race track, everything is balanced according to real life results and historic data. For example, a 1st – 20th ranking of the number of laps done on each compound of tyre in every Grand Prix since 2020, how efficient those strategies were at those races, plus car performance weightings to ensure fairness in the results, allows us to indicate an initial smoothness rating for a driver.
Revamped UI in F1 Manager 2024 shows you how important each area of the car is, in anticipation of the next few races. This information is generated using calculations that amalgamate real tyre, lap time and performance data directly from our partners at F1, such as best sector times in Qualifying, or speed differential between using or not using DRS through a Speed Trap. This level of commitment to the real-world data spreads throughout every part of the game, from the strategies you’ll use on track to the development of future talent through the new Affiliates system, allowing you to recruit the stars of the future from F2, F3 and beyond.
Once you’ve got your team set up, our race simulation brings the action to life with broadcast-like cameras, including the strategic new Heli-cam. How each car performs across each of the 24 circuits is informed by more real-world data which we work on with the F1 Motorsport team. Our engineering team run thousands of simulated scenarios on every lap and every corner to produce a wealth of information, identifying each car’s opportunities to overtake and how they perform. These simulations are fed by data such as overall lap times from previous Grand Prix, weather conditions and the rate of tyre wear, ensuring every race in F1 Manager 2024 feels authentic and realistic to F1 fans.
You can dive into the data yourself and create a legacy with your own team when F1 Manager 2024 releases on July 23 for Xbox Series X|S and Xbox One.
Pre-order ahead of launch to receive an additional exclusive Create A Team preset livery replicating the F1 2024 Show Car, or choose to enhance your experience with 10% off the suggested retail price of F1 Manager 2024: Deluxe Edition, which adds five classically inspired patterns to Create A Team mode, whilst an additional five fictional Race Replay scenarios offer unique single-race challenges.
F1® Manager 2024 Deluxe Edition
Frontier Developments
☆☆☆☆☆
★★★★★
$44.99$40.49
Preorder the F1® Manager 2024 Deluxe Edition now to receive:
Create A Team F1® 2024 Show Car preset
5 Create A Team Classically Inspired Livery Patterns
5 Custom Race Replay Scenarios
A 10% Prepurchase Discount The F1® Manager 2024 Deluxe Upgrade Pack contains 5 classically inspired livery patterns for use in Create A Team and 5 custom race replay scenarios that will push even the most strategic Team Principal to the limit. Lead your team to glory in F1® Manager 2024. A new Formula 1® season has arrived, and with it, the most comprehensive F1® management experience to date. Build a legacy with one of 10 official F1® constructors or create your own team for the very first time. Plan and direct your team’s strategy and watch as your driver’s execute your commands in thrilling F1 races, brought to life with a broadcast-quality presentation. Manage your drivers, staff, car development and facilities throughout multiple seasons to give your team the best chance to claim a spot on the Formula 1 podium. NEW FOR 2024 CREATE A TEAM
For the first time in the series, create your own team to challenge the grid and forge a new legacy. Customise every element of your team from your origin and livery design to logo and racing suits. Recruit the right staff and drivers and negotiate with sponsors for placement on your car. DEEPER MANAGEMENT
The dramatic world of F1 comes to life on and off the track with the brand-new Mentality System. Manage the personalities and needs of your staff and drivers in the pursuit of success. Keep your stars happy to avoid allowing rivals from poaching your talent, disrupting your team’s trajectory towards the top. Build a legacy by fostering talents from F2 & F3 to add to your own affiliate pool. Access the stars of the future and ensure their success is your success. F1 RACES BROUGHT TO LIFE
Circuits visuals have been refreshed for the official 2024 season, including the returning Shanghai International Circuit. Improved track marbling and enhanced use of real-world data mean racing lines are clearer than ever, with enhanced trackside detailing providing the best-looking visual presentation to date. Helicam provides a strategic bird’s eye view on the action, giving you a new perspective when executing and evolving your race day plans Races present ever-evolving challenges and opportunities with the introduction of Mechanical Failures. Can you mitigate these issues as they arise to stay on track? Ensure you are in position to capitalise on rivals‘ issues and claim unexpected results. MORE TO DISCOVER
· 2024 F1® Sprint race format
· 2024 driver and staff roster, including drivers from development and team academies
· Improved approachability including refreshed data visualisations, the option to simulate the full race weekend, and enhanced tutorials
· Race Replay returns for another thrilling season, allowing you to relive and redefine moments from the 2024 FIA Formula One World Championship™
This is represented in action as I watch Senua engage in a conversation with several new characters across her journey. The Furies are in conflict each time, debating Senua’s reactions, running through potential responses and justifications with a mind-bending pace. But Senua is no longer a prisoner to this cacophony, she can see past the influence of the voices and decide for herself how to proceed in that moment. Does this person need my help? Will they hurt me? Senua can find her own answers through the noise just as the player does, and we can feel her emotions and considerations reflected in the style, tenacity and placement of the sound, similar to a score for a movie.
“We are representing abstract concepts with sound,” Garcia Diaz adds. “What does guilt sound like, and what is our vision of guilt for Senua? How do we interpret sadness, or euphoria, or rage?”
“We are not just recreating a sound, we are creating a character’s reality, and this is our way of interpretating these emotions [for Senua] with sound and music and voices, all tied together to create one moment.”
“We are not just recreating a sound, we are creating a character’s reality, and this is our way of interpretating these emotions.”
David Garcia Diaz
Three’s A Crowd
While Hellblade: Senua’s Sacrifice is an insular journey that follows Senua alone with the accompaniment of the Furies representing how her psychosis manifests, Hellblade II will see Senua encounters new characters in the world for the first time. She’ll engage in dialogue with these strangers, and face the trials of navigating relationships while handling the overwhelming, unrelenting narration of her condition.
In one Hellblade II scene, Senua meets a stranger that is being held captive by Viking slavers. In this moment, she’s conversing with him directly, but the voices are at odds with what both parties are saying out loud.
“You have to consider – what happens if there is a conversation between three people? What does that sound like to everyone involved?” Garcia Diaz adds.
While I’m at the studio I’m shown a snippet of the Furies in action. Performers Abbi Greenland and Helen Goalan take part in an unscripted performance depicting Senua moving through a cave. Through headphones, I hear a haunting narration of the surroundings, their thoughts seamlessly falling into a flow state. But what I see is the two actors circling both sides of the head-shaped Neumann microphone sitting between them like vultures picking at a carcass – allowing their voices to feel as though they’re moving through your head, as they would do for Senua Even in this brightly-lit room, I’m on edge after 30 seconds of this experience, the unpredictable hisses and snarky giggles picking at my brain. Garcia Diaz likens the experience to jazz – it’s atmospheric, moving and some of its best parts are created out of improvisation, not a pre-agreed script.
In Diablo IV ist die Saison Frische Beute angebrochen und ihr müsst erneut Sanktuario gegen die Höllenfluten verteidigen. Neben vielen neuen Gegnern, einem neuen Bedrohungssystem und den Herausforderungen in der Grube des Werkmeisters, könnt ihr unter anderem auch eure Ausrüstung durch Härtung und Vollendung weiterentwickeln und so das optimale Arsenal für euren eigenen Spielstil zusammenstellen.
Gewinnt einen Battle Pass für die Saison Frische Beute
Wenn ihr von den vielen Vorteilen des Premium-Battle Pass profitieren möchtet, dann macht unbedingt mit und gewinnt mit etwas Glück einen von insgesamt 15 Codes, den hier hier einlösen könnt: www.battle.net/redeem.
Um am Gewinnspiel teilzunehmen, müsst ihr die folgende Frage beantworten und eure Email-Adresse mit der richtigen Antwort hier eintragen:
Beware, citizens… A three-headed shadow looms above the sky while acidic mist suffocates the air below. What doom has crossed over to the GigaBashworld? Introducing the latest additions to the GigaBash roster from the Godzilla universe, King Ghidorah and Hedorah! Let’s take a closer look at what they are capable of.
King Ghidorah
As seen in “Godzilla vs. King Ghidorah (1991)”, you play as Godzilla’s most formidable rival. Your supersonic wings allow you to fly and rain destructive Gravity Beams from above. You can also wind up your wings to produce a powerful shockwave that sends buildings hurling towards the enemy with a single flap. Each of your colossal, horned heads can blast destructive lightning bolt-like Gravity Beams capable of tearing through entire skyscrapers.
Hedorah
As Hedorah, you play as the smog monster that stands taller than Godzilla and can match the King of the Monsters blow for blow. As seen in “Godzilla vs. Hedorah (1971)”, you can spit Acidic Sludge, pollute the air with Acidic Sulfuric Mist, throw deadly mud balls, and even shoot a Hedrium Ray from one of your eyes. You can also dodge oncoming attacks by shifting into your Flying Stage, leaving behind a pool of Acidic Sludge that damages and slows the enemy.
Battle against the OGs
Don’t you have that Kaiju battle matchup idea in mind that has yet to be realized on film? With the additional purchase of the Godzilla 4 Kaiju Pack DLC, you can pit Godzilla, Gigan, Mechagodzilla, and Destoroyah against King Ghidorah and Hedorah to recreate your ultimate Kaiju fantasy.
Check out the new GigaBash Godzilla DLCs All-in-One Showcase video.
Godzilla
Play as the superstar and the OG of the Tokusatsu genre. This version from the 1990s Godzilla movies , features a more predatory-looking head with a sleeker and more powerful body. As Godzilla, you can grab hold of your enemies and ram them toward skyscrapers for big damage. You can fire its iconic heat ray from across the map, incinerating anyone in your way with additional burn damage to enemies when performed as an S-Class!
Gigan
As Gigan, your razor-sharp claws can dice up enemies in a jiffy. They also apply a deadly Bleeding Status that deals additional damage if your victim tries to move around. You can rev up the buzz saw on its abdomen to devastate anything and anyone who comes too close. You can also fire a destructive laser beam that explodes into multiple clusters, keeping enemies at bay while you scheme your next approach.
Mechagodzilla
This version is Nicknamed Kiryu, an anti-Godzilla weapon as seen in the film “Godzilla Against Mechagodzilla (2002)”. Its Weapon Control System allows it to wield a wide arsenal of weapons such as wrist blade, rockets, homing missiles, and railguns, Hyper Maser Cannon and Absolute Zero Cannon. Unique to Mechagodzilla, each of its weapons consumes one of two different types of energy, making it one of the more difficult characters to master. However, in the right hands, it can swiftly annihilate its foes with a merciless display of firepower.
Destoroyah
As seen in “Godzilla vs. Destoroyah (1995),” these microcellular organisms evolve into larger and more destructive stages, ultimately reforming into a single terrible but awesome creature. As Destoroyah, you use your pincer tail to snag and drag enemies across the battlefield. Also your Micro-Oxygen beam can , easily vaporize anything caught in its path.
Beam Clash
The hallmark of any epic Kaiju film is definitely… Beam Clash! That’s right, you can trigger one whenever two beam attacks collide. Mash the attack button to increase your power before this tug-of-war ends in a massive explosion, just like in the movies.
With two of Godzilla’s most fearsome nemeses crossing over into GigaBash along with the characters from the Godzilla 4 Kaiju DLC, that’s a total of six kaijus from the Godzilla universe, along with ten original GigaBash characters from the base game for fans to enjoy. So, will you sow terror as the Nemeses of Godzilla? Or will you team up with old adversaries out of sheer survival instinct to fight off these formidable foes? We await your answer in the arena!
GigaBash
Passion Republic Games
☆☆☆☆☆183
★★★★★
$24.49
GigaBash combines the chaos and creativity of titles like Power Stone, Super Smash Bros Ultimate and War of Monsters with the jaw-dropping scale of the classic kaiju movies. Play as either a rampaging Titan or a Titan-hunting mecha; summon lightning from the heavens, use a radio tower as a baton, or roll a whole district (and your enemies) into a single massive snowball. Wreak enough havoc and you’ll evolve into your final form, the terrifyingly titanic S-Class.
The single-player, first-person magic shooter from Ascendant Studios, in partnership with EA Originals, is now on the Play List for all EA Play members (Conditions, limitations and exclusions apply. See https://tos.ea.com/legalapp/eaplay/US/en/PC/ for details). PC Game Pass and Ultimate Game Pass subscribers can now experience the story of Jak, set in the Immortals of Aveum’s original fantasy universe.
Powered by the groundbreaking Unreal Engine 5.1 technology, Immortals of Aveum puts players in a visceral and cinematic fantasy universe that combines modern characters and a story-driven campaign with intense magic-based action, world exploration and puzzle-solving. The game tells the story of Jak (played by actor Darren Barnet) who discovers that he is a magically-imbued ‘Unforeseen’ and finds himself reluctantly caught in the middle of the raging Everwar. Members will find themselves thrusted into action-packed gameplay, testing their skills in fast, fluid combat that is easy to learn and satisfying to master.
In addition to Immortals of Aveum, EA Play members also get unlimited access to an expansive catalog of EA games, including Star Wars Jedi: Fallen Order, EA SPORTS NHL 24 and more, as well as a 10% discount on EA digital content (including game downloads, Season Passes, point packs, and DLC).
EA Play also offers members regular in-game rewards! This month’s rewards include:
Apex Legends Golden Syringe Weapon Charm – Now to June 3
Battlefield 2042 Offshore Protector – Now to May 28
EA SPORTS FC 24 Clubs Nike What The FC Tn Shark – Now to June 6
EA SPORTS FC 24 VOLTA Nike What The FC T-Shirt and COINS – Now to June 6
EA SPORTS FC 24 Ultimate Team™ Draft Token – Now to June 14
F1 23 5000 XP Boost – Now to May 31
Madden NFL 24 MUT May Pack – Now to May 31
EA SPORTS WRCSeason 4 Rewards – Now to June 3
NHL 24 Super Hero Set – Now to May 22
NHL 24 WOC Coins – Now to May 22
NHL 24 WOC Battle Pass XP Modifier – Now to May 22
Xbox Game Pass Ultimate and Xbox Game Pass PC members receive EA Play with their Game Pass subscription. Members enjoy great player benefits, including in-game challenges and rewards, special member-only content, trials of select new games such as EA SPORTS FC 24 and access to a collection of EA’s best-loved series and top titles, including the recently added EA SPORTS PGA Tour.
Visit the EA Play page for more details, and to stay up to date on the latest from EA Play, follow EA Play on, Instagram, or X. Please see EA.com/EA-Play/Terms for terms and conditions.
Disney Dreamlight Valley’s Dreamlight Parks Fest In-Game Event is available from May 15 – June 5
Complete daily and weekly Disney Parks-inspired duties to earn exclusive free rewards
Collect replicas inspired by iconic Disney Parks popcorn buckets!
The entire Disney Dreamlight Valleyteam is grateful for players checking out the latest update, Thrills & Frills! Starting today, we’re thrilled to present even more reasons to play with the launch of a new in-game event, the Dreamlight Parks Fest, and the introduction of iconic Disney Parks popcorn buckets! Here’s everything you need to know.
Players can talk with Scrooge McDuck to kick off the event by unlocking new Disney Parks-inspired cupcake recipes. However, Scrooge McDuck isn’t the only Villager who’s getting into the spirit of the event. All the Villagers are excited to try out some special cupcake recipes inspired by real treats players can get at Disney Parks! By making cupcakes for the Villagers and completing other tasks around the Valley, players will be able to craft popcorn buckets based on beloved Disney characters like Stitch and Figment. That’s right – now players can have some of their favorite Disney Parks-inspired popcorn buckets in their Valleys too!
We know how much avid Park goers love collecting popcorn buckets, we’ve got a few collectors on the team, too! The Disney Parks popcorn buckets are not just simple snack containers but popular collectibles that carry memories of adventure-filled days. Celebrating cherished Parks memories in-game or aiding in creating new ones, they are the perfect addition to the Dreamlight Parks Fest.
With so many incredible designs featured over the years, we took inspiration from our own memorable trips to the Parks to recreate some of our favorite popcorn buckets – from a big jar of “Hunny” from Disney’s Winnie the Pooh to the enchanted carriage from Disney’s Cinderella.
It was important to us to be accurate with the 1-to-1 recreations of these memorable Parks popcorn buckets. To add a little surprise and delight for players, we made every popcorn bucket interactable – players can open them and see all that buttery popcorn inside!
The Dreamlight Parks Fest event will run from May 15 to June 5, giving players three weeks to complete the event and collect all the rewards, and don’t worry – players will still be able to keep and display your popcorn buckets long after the event has ended. We would appreciate seeing how players are displaying the buckets in their Valleys and learning about their favorite popcorn buckets. Everyone can join the event now and collect them all, then share pictures with us by tagging Disney Dreamlight Valley on social media!
Disney Dreamlight Valley
Gameloft SE
☆☆☆☆☆337
★★★★★
$39.99$31.99
PC Game Pass
Xbox Game Pass
INCLUDES 8,000 MOONSTONES* Disney Dreamlight Valley is a hybrid between a life-sim and an adventure game rich with quests, exploration, and engaging activities featuring Disney and Pixar friends, both old and new. Once an idyllic land, Dreamlight Valley was a place where Disney and Pixar characters lived in harmony—until the Forgetting. Night Thorns grew across the land and severed the wonderful memories tied to this magical place. With nowhere else to go, the hopeless inhabitants of Dreamlight Valley retreated behind locked doors in the Dream Castle. Now it’s up to you to discover the stories of this world and bring the magic back to Dreamlight Valley! Discover the Secrets of Dreamlight Valley
Free the Dream Castle from the insidious grip of the Forgetting, and unlock the unique Realms of well-loved Disney and Pixar characters, including great queens and kings such as Anna and Simba. Each Realm contains unique challenges with puzzles to solve in the quest to bring friendship back to the Valley. You’ll start your adventure in the Valley, but your journey will take you to infinity… and beyond! Explore what lurks in the Forest of Valor and brave the deepest caverns as you take on challenges from iconic Disney and Pixar heroes and villains. Who knows who—or what—you might discover. Forge Friendships with Disney & Pixar Characters Garden with WALL•E, cook with Remy or kick back and fish with Goofy. What better way to collect, craft, and rebuild the Valley than with a friend! From beautiful princesses to nefarious villains, every Dreamlight Valley resident brings their own story arc, quests, and rewards. Meet up in daily hangouts and make friends with some of your favorite Disney and Pixar characters. Restore the Valley to Its Former Glory Free the Valley from the grip of the Forgetting and return Dreamlight Valley to its former greatness by making it your own. In Dreamlight Valley, you can build the perfect neighborhood that is just for you with a fully customizable layout, creative landscaping, and thousands of decorative items. Will you settle on the Beach next to Moana, or call Buzz Lightyear your next-door neighbor in the Plaza? Express Your Disney Style Bring out your inner princess, villain, or Disney bounder! Assemble unique outfits and decorate your home with thousands of fantastic items. Using the Touch of Magic tool, you can even create your own designs with Disney- and Pixar-inspired decals! With the in-game Camera, get ready to snap a sunset selfie with Mirabel, capture a culinary creation with Remy, or simply cherish a moment. A Game in Constant Evolution New content means that there’s always something fresh to explore. Meet new characters in the Valley, check out the latest clothing and furniture collections in Scrooge’s Store, and complete challenging in-game events! Be sure to dream your way back to Dreamlight Valley regularly to discover new adventures! *Moonstones are an in-game currency that can be collected for free by performing tasks in the game or be purchased using real money. They are used to unlock the premium track of the Star Path (a battle-pass-inspired system that grants in-game cosmetic items as a player completes various tasks and missions). Moonstones can also be used to accelerate progress in the Star Path. Additionally, Moonstones can be used to purchase cosmetic items from the in-game store.
Monströse Giganten lauern in den unfassbaren Tiefen des Blue Hole und ihre fürchterliche Präsenz ist furchteinflößend für jeden, der sich in die Gegend wagt. Sie stören also Daves entspannten Anglerausflug – und werden verstehentlich zur Hauptzutat in seinem Sushi-Restaurant. Ihre kolossalen Formen verleihen den kulinarischen Kreationen einen aufregenden Touch.
Godzilla, der mächtige König der Monster, dessen legendäre Herrschaft dieses Jahr die 70 vollmacht, taucht nun auf für eine historische Begegnung in den Tiefen des Blue Holes. Macht euch bereit für einen überwältigenden Godzilla, der am 23. Mai auftauchen wird.*
G-Force, die militärische Organisation aus der Godzilla-Serie
G-Force, eine internationale Militärorganisation der Vereinten Nationen und der JDSF, hat die Aufgabe bekommen, die Menschheit zu beschützen und den globalen Frieden aufrecht zu halten. Sie folgen Godzillas Spur und das führt auch sie in die Tiefen des Blue Holes.
„Godzilla ist verletzt. Wir haben seine Gehirnwellen bis hierhin verfolgt und sie haben uns hierher geführt …“
Kaiju im Abgrund entdeckt
Während er in den schattenhaften Tiefen des Blue Holes auf der Suche nach Fischen ist, trifft Dave auf Godzilla – verletzt und dabei, sich von den Wunden zu erholen. Er wittert Gefahr, als Dave sich nähert, aber es sieht dann doch aus, als wenn er einfach nur Unterstützung von einem unerwarteten Verbündeten bekommt.
Achtung vor dem unnachgiebigen Kaiju auf Verfolgungsjagd
Macht euch auf ein aufregendes Abenteuer im Godzilla DLC bereit, in dem ihr mit Herzrasen eine Verfolgungsjagd mit Ebirah erleben werdet, dem Kult-Tiefsee-Kaiju aus dem 1966-Film „Frankenstein und die Ungeheuer aus dem Meer“. Taucht ein in die Tiefen des Ozeans, um Ebirahs Angriffen auszuweichen, während die Kreatur unnachgiebig Dave und Miki in ihrem U-Boot verfolgt.
Epischer Kampf mit Ebirah
Harpunen erweisen sich als ineffektiv gegen den undurchdringbaren Panzer des Kaiju. Bei einem gewagten Maneuver lässt Dave seine gewohnte Ausrüstung zurück für einen formidablen Ansatz. Er besteigt das U-Boot der G-Force, um Ebirah direkt zu konfrontieren. Trotz seiner fehlenden Erfahrung im Steuern von U-Booten muss Dave hier fokussiert darauf bleiben, Ebirahs Panzer zu durchdringen.
Auf welcher Seite steht Godizilla …?
Godzilla ist berüchtigt für seine Städte-zerstörenden Tumulte, aber unter diesem fürchterlichen Äußeren liegt seine wahre Natur: die eines Verteidigers des Planeten gegen drohende Gefahren. Wenn ein böser Kaiju auftaucht, kann Godzilla sich unerwartet auf eure Seite schlagen.
Unter der ruhigen Oberfläche der Welt von Dave the Diver liegt eine Vielzahl von Gefahren in der Tiefe auf der Lauer.
Neben der riesigen Präsenz von Godzilla müsst ihr euch bereit machen, in die immer gefährlicheren Tiefen des Blue Hole einzutauchen.
*Das Dave the Diver— Godzilla Content Pack ist ein zeitlich begrenzt verfügbares, kostenloses DLC, das nur vom 23. März bis zum 23. November verfügbar sein wird.
Experience intense combat and imaginative world building this weekend with Free Play Days! Killing Floor 2 and Planet Coaster: Console Edition are available this weekend for Xbox Game Pass Core and Xbox Game Pass Ultimate members to play from Thursday May 16 at 12:01 a.m. PDT until Sunday, May 19 at 11:59 p.m. PDT.
Game Pass Core will give players access to our advanced multiplayer network, a select collection of over 25 games to play with friends around the world, and exclusive member deals! Read more about Game Pass Core at Xbox Wire.
How To Start Playing
Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Core or Xbox Game Pass Ultimate membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One and Xbox Series X|S.
Keep The Fun Going
Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.
Free Play Days (Game Pass Core or Game Pass Ultimate Required)
Killing Floor 2
Tripwire Interactive
☆☆☆☆☆352
★★★★★
$29.99$1.49
Xbox One X Enhanced
Killing Floor 2 In Killing Floor 2, players descend into continental Europe after it has been overrun by horrific, murderous clones called Zeds that were created by rogue elements of the Horzine Corporation. Civilization is in disarray, governments have collapsed, and military forces have been systematically eradicated. But not all have given up hope; a motley group of civilians, soldiers, and mercenaries have banded together to fight the Zed outbreaks. Welcome to the Killing Floor.
Planet Coaster: Console Edition
Frontier Developments
☆☆☆☆☆222
★★★★★
$49.99$12.49
Xbox One X Enhanced
Planet Coaster: Console Edition Surprise, delight and thrill crowds as you create the theme park of your dreams! Build and design incredible coaster parks in Planet Coaster with unparalleled attention to detail and manage your park in a truly living world. Bring your ideas to life with easy-to-use tools, manage all aspects of your expanding empire, and harness the world’s best creations from an endlessly creative community in the Frontier Workshop. Enjoy up to 75% off discount during Free Play Days.
Don’t miss out on these exciting Free Play Days for Xbox Game Pass Core and Xbox Game Pass Ultimate members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news.
Da Nightdive Studios Remake von System Shock am 21. Mai auf PS5 und PS4 erscheinen wird, ist das unsere perfekte Gelegenheit, auf das Original-PC-Spiel zurückzublicken und zu sehen, wie es damals alles veränderte.
Das Original System Shock wurde von Looking Glass Studios entwickelt und von Origin Systems 1994 für den PC veröffentlicht. Es war ein bahnbrechendes First-Person-Adventure, das von vielen als eins der einflussreichsten Spiele aller Zeiten betrachtet wird. Moderne Klassiker wie BioShock, Dishonored, Dead Space, die Deus Ex-Serie und viele mehr haben sich davon für ihr Gameplay inspirieren lassen.
Alle Gameplay-Screenshots in diesem Artikel sind vom System-Shock-Remake von Nightdive.
System Shocks einzigartige Merkmale wurden zu Markern eines Genres, das heute „immersive Sims“ genannt wird: Spiele mit großen, nichtlinearen Umgebungen, die Spielern mehr Freiheit darin lassen, wie sie ihre Hindernisse überwinden – ob durch Kämpfen, Stealth oder auf anderen Wegen.
Um den Anlass der Veröffentlichung des Remakes von System Shock für PS5 und PS4 nächste Woche mit Nightdive zu feiern, haben wir uns an einige der bekanntesten Entwickler der Spieleindustrie gewandt und mit ihnen den Einfluss des 1994er System Shocks auf das First-Person-Shooter-Genre bis in die heutige Zeit hinein zu diskutieren.
„System Shock wurde zu den Pionieren eines Genres, das wir heute „immersive Sims“ nennen, die Gameplay-Elemente aus unterschiedlichen Genres kombinieren, um Spieler in eine simulierte Erfahrung eintauchen zu lassen, in der ihre Entscheidungen einen Unterschied machen und sie die Flexibilität haben, mit der Spielwelt zu interagieren und sie aufzulösen.”
Stephen Kick, CEO, Nightdive Studios
System Shock hat nicht nur mehr Komplexität ins Gameplay gebracht, sondern hatte auch einen nachhallenden Einfluss auf die Erzählweise in Videospielen.
„Der größte Einfluss vom Original System Shock auf BioShock (und natürlich die Fortsetzung, die wir gemacht haben, System Shock 2) war das Gefühl einer Welt, die von normalen Leuten in unnormalen Situationen belebt war. Wir fanden die Vielfalt von Werkzeugen, die das Spiel Spielern gegeben hat und – natürlich – eine der großartigsten Videospielerfindunden aller Zeiten, das Audio-Log, einfach genial. Ich erinnere mich noch daran, wie aufregend es war, echte menschliche Stimmen aus meinen Boxen zu hören, die mir von ihren unglaublichen Umständen berichteten, die sich dadurch real und nah anfühlten. Ich habe danach nie wieder ein First-Person-Spiel ohne gemacht und ich glaube nicht, dass ich mal eins machen werde.“
Ken Levine, Creative Director, Ghost Story Games
System Shock hat auch in der Hinsicht Innovationen gebracht, dass hier Physik die Bewegungen der Spieler und ihre Interaktion mit der Welt steuert. Spieler können hoch und runter gucken, sich bücken, springen und sich um Ecken beugen – das wird 2024 banal, aber 1994 war es revolutionär.
„Wie tief das Kampsystem entwickelt ist, sorgt dafür, dass selbst gewöhnliche Begegnungen im Spiel auf Entscheidungen angewiesen sind und Konsequenzen haben – die Physik hinter Gewicht und Beschleunigung hat alles angetrieben, von Waffen-Rückstoß bis zur Kurve von geworfenen Gegenständen und Treffereffekten am Spielercharakter. Selbst Kopfbewegungen wenn man rennt und anhält waren physikbedingt. Weil der Fokus auff der Physik und einem systembasierten Ansatz lag, statt auf dem Scripten, war System Shock eins der ersten Spiele, das Entwicklung im Gameplay versprechen und liefern konnte. Deswegen haben keine zwei Spieler das gleiche Erlebnis gehabt.“
Warren Spector, Chief Creative Officer, Otherside Entertainment. & Producer, System Shock (1994), Looking Glass Studios, Inc.
Heute – ganze 30 Jahre später – baut Nightdive Studios auf diesem Klassiker mit einem komplett neu konstruierten Remake für PS5 und PS4 auf, das aktualisierte Grafiken, neue Musik und moderne Steuerung mitbringt. Auch Terri Brosius, die Originalstimme vom AI-Mastermind SHODAN (einer der Kultbösewichte der Videospielwelt) ist im Remake dabei.
Ihr könnt einen Kultklassiker (wieder-)entdecken, wenn das Remake von Nightdive Studios von System Shock am 21. Mai auf PS4 und PS4 erscheint.
2017’s Hellblade: Senua’s Sacrifice was an exceedingly special game. A bold, brash direction for Ninja Theory, the decision to craft a short, narrative experience revolving around mental health was a brave leap, but one that ultimately paid off. Now, seven years later, the studio is gearing up to reveal a sequel to Senua’s story, built with the same love and care, but expanding on the debut in every conceivable way.
In the run up to launch, we’ll be bringing you the story of Senua’s Saga: Hellblade II from inside the studio itself, as well as stories and lessons from Hellblade’s creative leads. This is Ninja Theory’s ultimate form, filled with industry-leading talent, groundbreaking technology, and one of the most unique approaches to game development you’ve ever seen to fulfil the ultimate goal – the pursuit of true immersion.
Motion capture has been part of Ninja Theory’s heritage for a long time, and for good reason. The studio established itself as a pioneer in performance capture for games with 2007’s Heavenly Sword and has continued to innovate since. Now, with greater access to state-of-the-art technology – including its very own performance capture studio nestled within the walls of its Cambridge HQ – Ninja Theory is once again primed to break its own barriers within Senua’s Saga: Hellblade II.
Ninja Theory utilised performance capture in the first Hellblade for its cinematic moments, but in Hellblade II, almost every in-game movement is performed by real-world actors and scanned in, to ensure the most realistic, human experience possible in-game. According to Studio Head Dom Matthews, capture for the combat sequences alone took almost 70 full days to complete.
“We see performance capture as a tool to deliver character performance in the purest way possible,” Matthews says. “We took that opportunity because it ties into our goal of doing everything we can to achieve immersion and keep it.”
You’ll never feel that more than in Hellblade II’s unique approach to combat – which stands simultaneously as a testament to Ninja Theory’s deep belief in their way of doing things, but also as a brand-new experiment for the restlessly creative studio.
Gamer nehmen viele einzigartige und interessante Namen als gegeben hin, es gibt jedoch so gut wie immer eine aufschlussreiche Geschichte zum Ursprung. Wir haben mit Johan Pilestedt, dem CEO des Arrowhead Game Studios, darüber gesprochen, wie die Namen des Studios und der Helldivers-Reihe entstanden sind. Lest weiter, um zu erfahren, wie ein übersetzter Nachname, ein Flugzeug aus dem Zweiten Weltkrieg und Humor mit Augenzwinkern zu diesen Titeln beigetragen haben.
Die Geschichte hinter dem Namen „Arrowhead Games“
PlayStation Blog: Wie ist euer Team auf den Namen Arrowhead Game Studios gekommen?
Johan Pilestedt: Als wir nach einem Studionamen suchten, haben wir einen ganzen Tag lang mit Ideen herumgewürfelt, aber am Ende ist nur Arrowhead geblieben, und das ohne große Konkurrenz.
Der Name „Arrowhead“ ist im Wesentlichen aus zwei Ideen entstanden. Erstens, mein Nachname ist Pilestedt, was mit „arrow stead“ (Pfeilstatt) übersetzt werden kann. Uns hat auch gefallen, dass „Arrowhead“ wie ein ernst zu nehmendes Unternehmen klingt. Pfeilspitze. Innovativ. Dann sieht man das Logo [eine Person mit einem Pfeil, der sich komisch durch den Kopf bohrt] und die Bedeutung ändert sich zu etwas Albernen.
Wir haben, etwas frech, beschlossen, unser Studio im Plural „Arrowhead Game Studios“ zu nennen, nur für den Fall, dass wir eines Tages mehr als nur ein Studio umfassen sollten. Heute erinnert der Name an unsere Anfänge während des Studiums, als wir noch fünf Leute in einem kleinen Raum auf dem LTU-Campus waren. Selbst das Logo hat sich seitdem kaum verändert. Wir verfolgen immer noch denselben Traum: die Games-Branche mit der Macht von Fantasy-Koop-Spielen zu verändern.
Wie der Spieltitel „Helldivers“ entstanden ist
Auf den ersten Blick ist „Helldivers“ der perfekte Titel für ein Spiel, in dem Soldaten auf feindlichen Planeten voller Gegner landen. Was gibt es sonst noch über die Ursprünge des Titels zu sagen?
Pilestedt: „Helldivers“ war eine Assoziation zu Ausdrücken wie „Krieg ist die Hölle“ und „In den Krieg eintauchen“. Deshalb ist „Helldivers“ der Titel, für den wir uns entschieden haben. Außerdem wollten wir einen Namen, der die Aktivität widerspiegelt, die man im Spiel ausführen würde. Ich hatte „Helldivers“ bereits im Hinterkopf, seit mir der Name des Sturzkampfbombers Curtiss SB2C „Helldiver“ aus dem Zweiten Weltkrieg begegnet ist. Ich wollte schon immer etwas daraus machen.
Der Name „Helldivers“ passte so gut, dass er von den Anfängen bis zum fertigen Produkt gleich geblieben ist. Auf einer emotionalen Ebene wollten wir, dass der Name „Helldivers“ das Gefühl vermittelt, dass man gegen eine unüberwindbare Gefahr antritt und wahrscheinlich stirbt.
Für alle, die bereit sind, sich in den unüberwindbaren Widerstand von Helldivers 2 zu stürzen, ist der Sci-Fi-Koop-Shooter von Arrowhead Game Studios jetzt für PS5 und PC erhältlich. Erfahrt in Kürze mehr über die neueste Premium-Kriegsanleihe in Helldivers 2.
For the launch of Senua’s Saga: Hellblade II, Xbox and Ninja Theory have teamed up with Icelandic jeweler Aurum on a limited-edition jewelry collection that is rooted in both the world of the game and its real-life inspiration in Iceland. The sequel to 2017’s acclaimed Hellblade: Senua’s Sacrifice, Senua’s Saga: Hellblade II follows the warrior Senua as she journeys to 10th Century Iceland and battles through myth and torment in a brutal saga of survival. Drawing upon the same raw and majestic landscapes, Aurum is Iceland’s leading jewelry brand and the perfect partner to create a necklace and headpiece that reflect Senua’s world by blending intensity, beauty, and femininity.
The Aurum collaboration features a made-to-measure headpiece for Melina Juergens, the BAFTA-winning performer who plays Senua in both Hellblade games. Developed in collaboration between Aurum head designer Guðbjörg Kristín Ingvarsdótir and Ninja Theory’s Character Art Director Dan Crossland, the custom headpiece is inspired by the one Senua wears in-game. The piece is made from hammered oxidized silver, assembled through layers of Sea Eagle wings, in reference the mythological Norse guardian spirits; who warriors of the time believed a symbol of protection.
In addition to the headpiece, Aurum created handcrafted bronze necklaces that combine authentic Icelandic inspiration with the dark fantasy influences of Hellblade. Fans can enter to win these necklaces through a global sweepstakes hosted by Xbox on X (formerly Twitter). For more information and to enter, please visit the post.
In the true spirit of honoring the Icelandic environment, the Aurum pieces will be housed in their signature sustainable packaging, which is modelled on an actual Icelandic pebble from Djúpalónssandur beach in the Snæfellsnes peninsula. The paper box is made from mulberry tree fibers, which are collected from the leaves without cutting down a single tree. Aurum always sources only recycled and re-refined precious metals and only buys certified and conflict-free precious stones and diamonds.
Senua’s Saga: Hellblade II will be released on May 21, 2024, for Xbox Series X|S, PC, and Steam, and will be available to play on day one on Xbox Game Pass.
Um dir ein optimales Erlebnis zu bieten, verwenden wir Technologien wie Cookies, um Geräteinformationen zu speichern und/oder darauf zuzugreifen. Wenn du diesen Technologien zustimmst, können wir Daten wie das Surfverhalten oder eindeutige IDs auf dieser Website verarbeiten. Wenn du deine Einwillligung nicht erteilst oder zurückziehst, können bestimmte Merkmale und Funktionen beeinträchtigt werden.
Funktional
Immer aktiv
Die technische Speicherung oder der Zugang ist unbedingt erforderlich für den rechtmäßigen Zweck, die Nutzung eines bestimmten Dienstes zu ermöglichen, der vom Teilnehmer oder Nutzer ausdrücklich gewünscht wird, oder für den alleinigen Zweck, die Übertragung einer Nachricht über ein elektronisches Kommunikationsnetz durchzuführen.
Vorlieben
Die technische Speicherung oder der Zugriff ist für den rechtmäßigen Zweck der Speicherung von Präferenzen erforderlich, die nicht vom Abonnenten oder Benutzer angefordert wurden.
Statistiken
Die technische Speicherung oder der Zugriff, der ausschließlich zu statistischen Zwecken erfolgt.Die technische Speicherung oder der Zugriff, der ausschließlich zu anonymen statistischen Zwecken verwendet wird. Ohne eine Vorladung, die freiwillige Zustimmung deines Internetdienstanbieters oder zusätzliche Aufzeichnungen von Dritten können die zu diesem Zweck gespeicherten oder abgerufenen Informationen allein in der Regel nicht dazu verwendet werden, dich zu identifizieren.
Marketing
Die technische Speicherung oder der Zugriff ist erforderlich, um Nutzerprofile zu erstellen, um Werbung zu versenden oder um den Nutzer auf einer Website oder über mehrere Websites hinweg zu ähnlichen Marketingzwecken zu verfolgen.