Schlagwort: games

  • Doom Switch Review In Progress

    Doom Switch Review In Progress

    Reading Time: 6 minutes

    There was a time when the thought of playing a game like 2016’s Doom on Nintendo Switch seemed too good to be true. Yet here we are, playing Doom on Switch. While it’s impressive to see it running on a portable system at all, Nintendo’s convertible console obviously can’t stand up to the performance of other consoles or PCs. Doom has endured a few compromises during its transition to a more modest platform, and depending on your tolerance for blurry visuals and fiddly controls, these cut corners may be a deal breaker no matter how fascinating the experience is at first blush.

    One thing is certain, however: Doom’s campaign is all here, accompanied by the leaderboard-centric arcade mode. Just like before, you push through hordes of demons with bullets and gut-wrenching melee takedowns while a heavy metal soundtrack encourages you to go faster and hit harder. As enemies scale, your weaponry follows, offering a gratifying escalation of excitement befitting Doom’s reputation.

    This is not to say that Doom’s campaign was perfect to begin with, and the same issues it had in the past persist on Switch. There’s a fair amount of repetition to deal with, some of which diminishes what should be a monumental milestone: landing on the ground in Hell. You wind up going to and fro multiple times, and despite the feverish action that carries you along the way, there is an amount of deja vu to contend with that saps your enthusiasm, if ever so slightly.

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    Ultimately, Doom’s fast-paced combat makes the occasionally repetitive journey worth taking, and the addition of arcade mode allows you to focus on action alone if you have little interest in the game’s so-so narrative or mission structure. The mode was introduced on other platforms in a post-release update and is designed for people who want to either practice their speedrunning skills or rank on internet leaderboards. Multipliers and other score-boosting elements have been introduced to encourage different tactics, and in some cases, to create an unlikely path around a map for optimal scores and efficiency.

    Every stage of the campaign is unlocked in arcade mode from the start, and you’re allowed to pick and choose from the weapons that would normally be available to you, in addition to every rune perk (regardless of mission), when choosing your loadout. The freedom to hop back and forth throughout the game is a boon as a returning player, though it’s constructed in such a way that you might want to dip your toes in the campaign from the start to get your bearings if you haven’t played Doom since 2016. Unless you’re able to find the rare extra lives amidst all the chaos, one death is all it takes for your run to end in arcade mode.

    One of the unfortunate realities of playing such a demanding game with Switch Joycons is that you’re bound by the limitations of small analog sticks. Doom offers sensitivity and camera smoothing adjustments that do help to a degree, but compared to playing on the full-sized Pro Controller, Joycons feel notably less reliable. And despite the options menu hinting at motion controls when docked, they don’t apply to aiming–you just waggle the right joycon to melee enemies, which isn’t as responsive or effective as simply pressing in the right analog stick.

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    Switch’s screen can also prove problematic when facing a room of sprinting demons. It may just be too small to provide the encompassing experience the game’s toughest challenges demand. It’s also strange to see the UI as it is, with a font size so small that you’ll be hard-pressed to quickly read menus when playing undocked. None of this is to say that Doom is unplayable or unenjoyable on the go, it’s just the least optimal way to play.

    No matter how you approach playing Doom on Switch, you will undoubtedly have to contend with blurry visuals. Bethesda has promised the game will run at 720p regardless of whether your Switch is docked or not. In practice, even if Doom is outputting a 720p signal, It frequently shifts into lower gear, presenting not only low-res textures and models, but an overall muddied image that indicates dynamic resolution switching and stretching. There are rare moments when Doom appears sharp and clear, but you regularly see drastic swings in quality.

    There’s nothing else like it on a portable system, but be prepared to face a handful of compromises, especially if you’re used to playing on other platforms.

    If you can stand to look at a lesser version of Doom’s once captivating world, you’ll find that the game plays well enough on Switch so long as you’ve got a TV in front of you and a Pro Controller in hand. There’s nothing else like it on a portable system, but be prepared to face a handful of compromises, especially if you’re used to playing on other platforms.

    For a more in-depth look at Doom, be sure to check out our original review of the PS4, Xbox One, and PC versions from 2016. Come back in a couple days for our final review after we’ve put Doom’s multiplayer modes to the test on Switch.

    For more information on GameSpot’s approach to reviews in progress, please have a look at our Review Guidelines.

    Website: LINK

  • Now Available on Steam – Space Pirates And Zombies 2

    Now Available on Steam – Space Pirates And Zombies 2

    Reading Time: < 1 minute

    Space Pirates And Zombies 2 is Now Available on Steam!

    Design and then improve the ultimate mothership. Explore a persistent living galaxy populated by 200 unique captains that can do everything you can do. Survive the zombie infection and then fight them back. Make allies and start your own faction. Build your empire. Also includes Sandbox Mode.

    Website: LINK

  • Show Love to streamers all season long

    Show Love to streamers all season long

    Reading Time: 4 minutes

    Launching today: buying Bits in our mobile apps. Coming Soon: Subscription Gifting and Bits purchase with PayPal.

    Hey, Twitch community. I don’t think we say it enough: we love all the streamers out there who make Twitch the amazing place that it is. We know you do too. Many of us show that love by subscribing to support our favorite streamers month after month. Others Cheer with Bits to show love when we feel inspired in the moment. Lots of you do both!

    Some of you haven’t joined the party, and we totally get it. Maybe you’re watching Twitch on your mobile phone where buying Bits is hard. Maybe you want to Cheer but you don’t have a credit card. Maybe you want to welcome friends into your favorite community but you’re not sure how.

    Starting today, all of that changes.

    Over the next couple of months, we’re making it easier for you to support your favorite streamers by launching three new features that build bridges, give you more freedom, and allow you to extend a hand to your fellow community members. So, what are they?

    Launching today: buying Bits in our mobile apps. Coming Soon: Subscription Gifting and Bits purchase with PayPal.

    Over the next couple of weeks, in-app Bits purchase will roll out gradually to our iOS and Android mobile app users in about 40 countries across the globe (check the FAQ for the full list). If you don’t see the purchase option right away, do not despair. It may take a couple of weeks to reach everyone. Also, make sure you have the latest version of our mobile app installed.

    Once you have this feature, you can tap the Bits gem at the bottom of chat to see a new “Buy Bits” button. Tap it to see the Bits bundles and select one.

    Next you’ll go through your iOS or Android purchase flow to buy the bundle you choose. Bits pricing in our mobile apps is higher to account for the fees associated with in-app purchases, but desktop pricing will still be available on mobile devices at bits.twitch.tv.

    We’re excited to offer you the freedom to choose where, when, and how you buy your Bits in order to celebrate great moments on Twitch and show love to your favorite streamers.

    Remember, this is the only the first of three features we’re launching. Still coming soon are Bits purchase with PayPal and Subscription Gifting!

    FAQ

    Why do Bits cost more in the mobile apps?

    A. There are costs associated with selling items on mobile platforms. We want to offer you the option to buy Bits in our apps, while preserving the same 1 cent per Bit that is paid out to streamers when you Cheer with Bits in their channels, and in order to do that, the price has to reflect the added costs. You always have the option to buy Bits at desktop prices on your mobile device by going to bits.twitch.tv in your mobile web browser.

    I was already able to buy Bits on my Android device for the past few months. What changed?

    A. Once we launched bits.twitch.tv, we connected Android app users to that page, but it was not a native mobile app purchase. We wanted to provide our Android users the same seamless experience we are offering our iOS users, so we’ve updated the Android app to include native in-app purchase. Unfortunately, due to tax reasons, some countries like Canada are not supported with this new integration. If your country is not supported with our new in-app purchase flow, you can still buy Bits at bits.twitch.tv by using a mobile web browser.

    In which countries will we be able to purchase Bits using Twitch’s mobile apps?

    A. iOS —Albania, Australia, Austria, Belgium, Bulgaria, Canada, China, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, Netherlands, New Zealand, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, United Kingdom, United States.

    A. Android —Albania, Australia, Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, India, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, Morocco, Netherlands, New Zealand, Norway, Poland, Portugal, Romania, Russia, Serbia, Slovakia, Slovenia, South Korea, Spain, Sweden, Taiwan, United Kingdom, United States.

    Website: LINK

  • Twitch Prime members, get a Golden Classic Card pack in Hearthstone!

    Twitch Prime members, get a Golden Classic Card pack in Hearthstone!

    Reading Time: 2 minutes

    There’s more precious plunder coming for Prime members! Starting now, Twitch Prime members will find a gleaming Golden Classic Card Pack* waiting for them in Prime Loot. Every card in this special card pack will be golden! Harth’s gonna lose his mind when you open this one! If you’re not a Twitch Prime member, you can sign up for a free trial at twitch.amazon.com/hearthstone.

    If you don’t have Twitch Prime yet, you can link your Amazon Prime account to your Twitch account. No Amazon Prime account? No worries, just sign up for a free trial!

    Of course, you’ll also get all the other benefits that come with Prime — including special Prime Loot for Hearthstone and other Blizzard games!

    Offer valid only in regions where Twitch Prime is available. Must own Hearthstone to redeem. Golden Card pack contains Classic cards. These packs use the new pack opening rules regarding duplication protection, but will otherwise have an independent chance of containing Common, Rare, Epic, and Legendary cards unrelated to any special rules (such as a guaranteed Legendary within 10 packs) nor other Hearthstone Sets, including Classic. Each Blizzard account may only redeem one code per promotional item.

    What is Twitch Prime?

    Twitch Prime is a new premium experience on Twitch that is included with Amazon Prime. Benefits include monthly in-game loot, ad-free viewing on Twitch, a channel subscription every 30 days AND all the benefits of being a prime member. See all the Twitch Prime benefits here.

    Check out the full list of Amazon Prime benefits in: US, UK, Canada, Germany, France, Austria, Belgium, Italy and Spain. You can try it for free for 30 days right here, and when you do, you get all the Twitch Prime benefits instantly just by linking your Twitch account to your Amazon account.

    Prime Now
    One and two-hour delivery on tens of thousands of items from Amazon and local stores. Check out Prime Now.

    Website: LINK

  • Battlerite exclusive “Stormbringer Bundle” now available on Twitch

    Battlerite exclusive “Stormbringer Bundle” now available on Twitch

    Reading Time: < 1 minute

    Calling all Battlerite fans, we’ve got a treat for you! Starting today, you can get Battlerite Gems and an exclusive in-game content bundle on Twitch. For those of you that are not familiar, Battlerite is a team arena brawler packed with pvp combat. Choose your champion and team up with friends and jump into combat. Starting today you can buy gem packs ranging from 500X to 10,000x easily on Twitch, but that’s not all. You can also buy the exclusive Stormbringer Bundle, available only on Twitch.

    Stormbringer Bundle

    Show off your Twitch pride in the battle arena with the Stormbringer Bundle which unlocks an exclusive Ashka outfit and weapon skin, a custom pose allowing you to turn the dark sorcerer into a gamer at your command, and last but not least — 400 gems to power up your experience!

    Extra bonuses with Twitch Crates

    If that’s not enough for you, any purchase of Battlerite gems or the Stormbringer Bundle pack will unlock a Twitch Crate and the ability to win not just bits, badges and emotes, but also awesome Battlerite in-game items like the “Message Deleted” title, a custom avatar to help you stand out from the crowd, or the thundering purple Stormy Cloud mount for any of your champions to ride into battle.

    Website: LINK

  • Daily Deal – 20XX, 34% Off

    Daily Deal – 20XX, 34% Off

    Reading Time: < 1 minute

    Today’s Deal: Save 34% on 20XX!*

    Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

    *Offer ends Friday at 10AM Pacific Time
    Website: LINK

  • Free for 48 Hours – Idle Champions of the Forgotten Realms Starter Pack

    Free for 48 Hours – Idle Champions of the Forgotten Realms Starter Pack

    Reading Time: < 1 minute

    Idle Champions Starter Pack, DLC for Idle Champions of the Forgotten Realms is free for 48 hours!

    The starter pack provides an entry-level boost to start your Idle Champions adventure with a piece of gear for Bruenor and two Gold Chests.

    This pack includes:

    Bruenor’s Shiny Level 1 Strong Shield
    2 Gold Chests

    Available for free until 9am Pacific on November 10th.

    Website: LINK

  • Now Available on Steam – Battlerite

    Now Available on Steam – Battlerite

    Reading Time: < 1 minute

    Battlerite is Now Available on Steam!

    BATTLERITE​ ​is​ ​an​ ​action-packed​ ​team​ ​arena​ ​brawler.​ ​Experience​ ​the​ ​unique​ ​combination​ ​of​ top-down​ ​shooter​ meets​ ​fast-paced​ ​fighting​ ​game and challenge ​friends​ ​and​ foes​ ​in​ ​a​ ​battle​ ​of reaction. The Arena awaits!
    Website: LINK

  • Oure Review

    Oure Review

    Reading Time: 4 minutes

    Sometimes it’s not clear what a game is trying to do, exactly, or what you were meant to get out of playing it. Sometimes a game just exists, and you finish it feeling neither richer nor poorer for having played. Oure is one such game; it’s pleasant in parts, but it lacks a clear vision and sense of purpose.

    In Oure you play as a young boy or girl who, in the game’s opening moments, is pushed through a glowing door of light and finds themselves suddenly able to transform into a long and slender dragon, one obviously inspired by Chinese mythology. This type of dragon is a traditional sign of prosperity, and the game implies throughout that the actions you take may be repairing a broken world. Of course. There’s a personal cost–there usually is in this sort of narrative–but there’s not much in the way of pathos in this plot.

    After a brief tutorial you’re unleashed into an open expanse of clouds and invited to fly around the game’s hub, following glowing markers to your next objective and collecting scattered blue orbs to progress. The dragon is simple to control, because there’s not actually a lot it can do–you can climb up or dive down while flying through the air, and speed up if your stamina has recharged. The dragon is pleasantly zippy, and snaking through the skies at fast speeds is inherently satisfying. Gliding through the air, dipping into clouds, chasing orbs, and simply existing peacefully as the dragon is the most enjoyable part of the game. Unfortunately, the appeal of flying around wanes fairly quickly–the sky holds few surprises, and there’s never a major change of pace or scenery. Wherever you go, it’s just clouds as far as the eye can see, and the few collectables and additional pieces of lore you can scavenge aren’t going to amount to anything significant beyond a few PlayStation Trophies. The novelty of flying around as a dragon wears thin because the game gives you little sense of purpose outside of your primary objective.

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    Your ultimate goal is to tame eight Titans, and to do so you need to collect the aforementioned orbs (although you can finish the game having collected less than a quarter of them) and activate pillars scattered around the map. Doing so is as simple as flying to them and finding their nearby activation point, at which point a Titan sequence will kick off. Most of these encounters are over within a few minutes, and combined they don’t add up to much. The Titans might be epic in scale but taking them down is either very simple or annoyingly fiddly, with the game never quite finding the right balance in between.

    The relaxing tone of flying through the clouds is at odds with these Titan sequences, and it’s hard to identify a coherent link between the two parts of the game. The goal in each sequence is to grab every one of the glowing spires attached to a Titan, flying over them and figuring out the best way to approach the Titan’s weak points. Each one requires a different method, but there’s nothing here that feels particularly distinct–if you’ve played games with boss fights in them you’ll be familiar with many of the approaches. After you grab a spire you’ll have to solve a quick line-drawing puzzle, a la The Witness, to pull it out. Once all of them are pulled out the Titan will be tamed.

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    Among these sections there are quite a few good ideas, like scouring a creature’s back for puzzle clues or one sequence that resembles a simplistic arcade shooter (albeit one where you don’t shoot back), but these sequences aren’t rich enough to elicit a strong response or make them memorable. I never felt a sense of achievement beating any of them, and by the time I’d defeated all eight I was surprised that the game had so little to offer. The difficulty curve is all over the place, too. The second Titan, which will occasionally knock you back with gusts of wind unless you grab onto pegs scattered along its enormous back, took me the longest to complete out of any of them. It was frustrating rather than feeling like a fair challenge–there’s no indication of when the big gust is about to hit, and losing all your progress along the beast’s back every time the wind came felt unfair. Only one Titan encounter felt particularly unique in how it was designed, forcing you to switch between dragon and child forms to progress (and even that one has some frustrating structural issues).

    There just isn’t very much to Oure beyond aimless exploring, since the battles are unsatisfying and brief and the collectables feel arbitrary. Lazily soaring through the clouds collecting orbs and finding secrets can be momentarily relaxing, but there’s no compelling reason to keep exploring the clouds once you’ve wrapped up the Titan fights. The plot doesn’t go anywhere, and the main action sequences feel like a small batch of concept proofs. Oure is the gaming equivalent of a daydream–it’s pleasant and light, but it feels like a distraction rather than something worth latching on to.

    Website: LINK

  • Now Available on Steam – SUPERHYPERCUBE

    Now Available on Steam – SUPERHYPERCUBE

    Reading Time: < 1 minute

    SUPERHYPERCUBE is Now Available on Steam!

    SUPERHYPERCUBE is a retro-futuristic spatial reasoning puzzle game. Control a cluster of cubes, rotating it as it approaches a wall in front of you – fit your cluster through the hole in the wall to increase your score and advance to the next wall!
    Website: LINK

  • Midweek Madness – Expeditions: Viking, 33% Off

    Midweek Madness – Expeditions: Viking, 33% Off

    Reading Time: < 1 minute

    Save 33% on Expeditions: Viking during this week’s Midweek Madness*!

    *Offer ends Thursday at 4PM Pacific Time
    Website: LINK

  • Now streaming 24/7: CONtv, IGN, and more

    Now streaming 24/7: CONtv, IGN, and more

    Reading Time: 2 minutes

    Have you ever discovered a cool show and thought…I could watch this all night if it had Twitch chat? Dumb question, of course you have.

    We have too. That’s why we’re psyched to share a few new channels on Twitch that feature non-stop programming 24/7. We recently announced FailArmy and The Pet Collective’s channels, and now IGN and CONtv are among the latest brands to offer shows around the clock.

    When you need a quick video game and pop culture fix, IGN1 will bring you Let’s Plays, previews, industry news, and more. And CONtv has you covered with nonstop cult classics like He-Man and Death Race 2000.

    If you’ve been a part of any of our previous marathons like Power Rangers, Yu-Gi-Oh, or Bob Ross, you don’t need us to tell you that it’s way more fun to watch something when you’re sharing the experience through chat and not watching the clock. No matter what’s on, from cooking shows to cat videos, you all have a way of making it even better by viewing it together.

    That’s why we’re excited these brands are bringing the 24/7 shared viewing experience to more of your favorite shows and clips, as well as some potential new favorites. These channels, plus others like Rifftrax and Baeble, are located under the “Always On” category on the directory page. They’re all live right now and, of course, we saved you a seat.

    See you in chat.

    Website: LINK

  • Now Available on Steam – Hand of Fate 2, 10% off!

    Now Available on Steam – Hand of Fate 2, 10% off!

    Reading Time: < 1 minute

    Hand of Fate 2 is Now Available on Steam and is 10% off!*

    A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests – unlock new cards, build your adventure, then defeat your foes in brutal real-time combat!

    Draw your cards, play your hand and discover your fate!

    *Offer ends November 14 at 10AM Pacific Time
    Website: LINK

  • Now Available on Steam – Sonic Forces

    Now Available on Steam – Sonic Forces

    Reading Time: < 1 minute

    Sonic Forces is Now Available on Steam!

    The fate of Sonic the Hedgehog’s world is in your hands – Join the Uprising.
    Website: LINK

  • Vom Weberknecht ins Palais Eschenbach. Nächster Halt Vienna Comic Con – Viennality 2017

    Vom Weberknecht ins Palais Eschenbach. Nächster Halt Vienna Comic Con – Viennality 2017

    Reading Time: < 1 minute

    Wie schnell der Erfolg in der eSport Szene, bei gut geplanten und umgesetzten, Turnieren eintritt kann man am Veranstalter Viennality sehen.

    Hier wird die Szene der Fighting Game Spieler angesprochen, die sich durch Spiele wie Mortal Kombat, Injustice2, Tekken und vielen mehr, immer größer Beliebtheit erfreut.

    Bestes Beispiel ist hier das Spiel Mortal Kombat. Es feierte erst vor wenigen Tagen seinen 25 Geburtstag.

    Warum Viennality zu den aktuell besten Veranstaltung der Fighting Game Szene in Österreich und auf europäischem Parkett zu den Pflichtveranstaltungen gehört sieht man alleine schon an den Zahlen des Events.

    Ein internationales Teilnehmerfeld mit knapp 100 Teilnehmern aus 17 Nationen, den besten Spielern der Szene so wie der Injustice2 Pro Tour mit einem Preisgeld von 20.000 US Dollar.

    Das Team um Viennality ist auch nicht untätig und präsentierte vor kurzem seinen Teilnehmern auch eine Doku zum Event im Palais Eschenbach.

    Viennality – The Tournament 2k17
    https://youtu.be/mFqnIfpjNWo

    Nächster Halt ist ein Turnier auf der Vienna Comic Con die heuer wieder auf der Messe Wien stattfinden wird.

    Man kann darauf gespannt sein, was das Team um Viennality bringen wird, da dieses Turnier exklusiv für Besucher der Vienna Comic Con veranstaltet wird.

    FB Event: https://www.facebook.com/events/157754821478286??ti=ia

  • Now Available on Steam – Nioh: Complete Edition / 仁王 Complete Edition

    Now Available on Steam – Nioh: Complete Edition / 仁王 Complete Edition

    Reading Time: < 1 minute

    Nioh: Complete Edition / 仁王 Complete Edition is Now Available on Steam!

    Ready to die? Experience the newest brutal action game from Team NINJA and Koei Tecmo Games. In the age of samurai, a lone traveler lands on the shores of Japan. He must fight his way through the vicious warriors and supernatural Yokai that infest the land in order to find that which he seeks.
    Website: LINK

  • Need For Speed Payback Review

    Need For Speed Payback Review

    Reading Time: 7 minutes

    Need for Speed Payback is the kind of arcade racer that never requires you to lift your foot off the accelerator. Its brazen drifting is effortlessly achieved with aggressive cornering and feathering the brakes, and judicious bursts of nitrous are your best friend down any stretch of open road. There are few games of its ilk nowadays, but perhaps Payback points to a reason why. Despite its impressive visuals and contemporary trappings, Payback’s pick-up-and-play driving model harkens back to Need for Speed Underground and its Fast and the Furious-inspired street racing. Yet, unlike the series‘ heyday, Payback’s arcade sensibilities aren’t enough to save the game surrounding it from wallowing in mundanity.

    Where Need for Speed was once heavily influenced by Vin Diesel and co.’s predilection for tuner cars and Japanese imports, it’s now taking cues from the more recent Dwayne Johnson-centric entries, with heists and over-the-top action as the order of the day. Set in the fictional US state of Fortune Valley, Payback’s derivative tale of betrayal and vengeance takes place against the backdrop of an expansive open world that surprises with its range and variety. The faux-Las Vegas of Silver Rock is a glistening urban jungle of glitz and greed that gradually broadens out into sun-kissed deserts, precarious mountain ranges, and the twisting turns that skirt through its forest wilderness. With a steady framerate and impressive draw distance, Fortune Valley’s slice of diverse countryside is picturesque at times, yet its locales are never distinct or memorable enough to make a lasting impression, and speaks to an open world that fulfills its role without ever standing out.

    And the same can be said of Payback’s story. After our three plucky protagonists are double-crossed during a heist gone awry at the game’s outset, they set a plan in motion to exact revenge on their conniving defector and the ominous criminal syndicate she represents. It’s a simple enough conceit that gives purpose to the game’s structure, as you’re tasked with defeating various archetypal racing crews in order to earn a shot at your nemesis.

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    It’s the type of clichéd story you’d ideally want to turn your brain off for; yet there’s not a noticeable shred of self-awareness involved, and its earnesty does it no favours. The dialogue is hammy, but not in a fun B-movie way, and it frequently goes out of its way to reference everything from The Matrix to Dragon Ball Z, with some cringe-inducing millennial slang shoehorned in for good measure. There’s also the kind of forced banter that’s become commonplace in video games and is dutifully featured here–where, for example, calling someone „Lil‘ Ty“ is absolutely hilarious to anyone within earshot. All of this might have been bearable if the story was confined to intermittent cutscenes, but the narrative is so prevalent in everything you do that there’s little respite from its hackneyed storytelling.

    Infrequent story missions do at least latch onto the pomp and spectacle of Payback’s Fast and the Furious inspiration, but it falters here, too. While these moments of vehicle-based histrionics feature its most visually arresting set pieces, they’re frequently spoiled when the game rips control away from you just as things are getting interesting. Whether it’s launching an 18-wheeler off a bridge, perilously driving alongside a truck on the wrong side of the road so your partner can hop aboard, or something as simple as using a car transporter as a ramp; as soon as the game deviates from the simple act of driving from point to point, control is wrestled away in favour of canned cutscenes. This might look more cinematic, but being forced to watch a scene you could feasibly control from behind the wheel is incredibly disheartening, and feeds into Payback’s inherent dullness.

    This all combines to make a game that’s bland and unfulfilling, and is only exacerbated by the sheer amount of grinding you’re required to do.

    Like previous Need for Speed games, you’ll pull up to checkpoints within the open-world, with race, off-road, drift, drag, and runner events providing plenty of variety. There are also Forza Horizon-esque speed traps and drift challenges spread out across the open-world, and these provide minor distractions on the way to each checkpoint. Race and off-road events speak for themselves, and drift competitions offer an anomalous thrill. Getting your car sideways is so easy that there’s a singular pleasure in simply seeing how long you can maintain a drift for, while drag events are short and sweet but soon grow repetitive as you’re essentially just staring at a meter to time your gear shifts. Races and time trials are occasionally interspersed between the traditional drag events in an attempt to break up the monotony, but having to heave these cumbersome vehicles around the twisting turns of a race track isn’t a great alternative. Meanwhile, runner events focus on police chases and timed dashes between various points on the map.

    The problem is, outside of drift events where it’s a non-factor, the sense of speed in Payback is startlingly lacking. The speedometer may say so, but there’s no tangible sense that you’re hurtling down the road at 160 miles per hour in a fuel-guzzling death trap. Motion blur attempts to sell a fast pace, but never captures the sensation that the world’s rushing by. It’s all surprisingly pedestrian, with passive AI racers and police chases that are elementary. The cops might be aggressive but you never have to outthink or outmaneuver them; escaping is as simple as reaching a specific checkpoint. Pursuits are just glorified time trials, and even the damage model lacks steel-crumpling detail, so takedowns are underwhelming.

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    This all combines to make a game that’s bland and unfulfilling, and is only exacerbated by the sheer amount of grinding you’re required to do. Each event in Payback is gated by your car’s level in the most egregious case of caRPG mechanics in recent memory. Each vehicle you own has six slots for Speed Cards that represent various parts under the hood (like the gearbox and ECU) and come with perks that will increase particular stats and your car’s overall level. Each event has a recommended level, and since there’s no scaling this means you’ll usually have to spend upwards of 40 minutes or so collecting Speed Cards to upgrade your car. It’s possible to win races if you’re a smidgen below the recommended level, but any more than that and the AI is likely to leave you in the dust. The AI might be lacklustre, but there’s no way to compete when they’re in significantly faster cars.

    You can purchase these Speed Cards with in-game currency at tune-up shops, but whether they have useful parts or not is down to timing, with stores refreshing their stock every 30 minutes. But you also need this cash to buy new cars. You can trade in unwanted Speed Cards for part tokens, with every three able to be exchanged for a new card, and you also earn a single card for each event you win. But this means you’re constantly reaching these frustrating choke points, where the only way to progress through the story is by going back and replaying old events in order to earn enough Speed Cards to bump up your level. There’s even a Trophy / Achievement for replaying races that literally mentions grinding in the description. And when you factor in the ability to expedite the process with microtransaction loot boxes, it feels geared towards encouraging you to part with real money unless you want to spend time replaying lukewarm parts of the game over again. There’s nothing fun about repeating events, especially against opponents that are now at a significantly lower level than you are. But the alternative solution of spending real money doesn’t bear thinking about.

    Need for Speed Payback’s banal racing is only magnified by this focus on grinding. The simple, almost retro, handling model provides occasional bouts of fun, but it’s never enough to escape Payback’s flaws, with an unwillingness to let you partake in its most hair-raising moments, and a general drabness that seeps into every layer of the game. Fast and Furious, this is not; and that’s a disappointing outcome.

    Website: LINK

  • Celebrate Veterans all week on Twitch!

    Celebrate Veterans all week on Twitch!

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    This week, in honor of Veterans Day (Nov 11), we’re showing love and appreciation to veterans and their communities all week! We’ll be highlighting a variety of Partners on the front page, and engaging with our community on social media. Further below in this blog, we’ve also provided a list of awesome charities that support vets!

    Congrats to the amazing team over at #TheRace for raising over $250,000 for the Call of Duty Endowment, which helps veterans find great jobs over the past weekend!

    Featured Veterans

    To kick things off, here’s a list of entertaining vets you should watch and follow this week. And what the heck, throw them a sub! (Let me go ahead and torpedo your submarine jokes right here.)

    MiltonTPike1 — Monday, November 6 at 10am PT

    N3WB_ — Tuesday, November 7 at 8am PT

    ImSiccWidit — Tuesday, November 7 at 10am PT

    GamrEnchantment — Tuesday, November 7 at 4pm PT

    DeeJayKnight — Wednesday, November 8 at 10am PT

    Idiot_Machine — Wednesday, November 8 at 5pm PT

    Trobsmonkey — Wednesday, November 8 at 5pm PT

    Spaitogaming — Saturday, November 11 at 8pm PT

    Veterans Charities

    Operation Supply Drop identifies and addresses the underlying needs of veterans and their families.

    Stack-Up.Org brings both veterans and civilian supporters together through a shared love of video gaming.

    Team Rubicon is an international disaster response nonprofit that unites the skills and experiences of military veterans with first responders to rapidly provide relief to communities in need.

    The Mission Continues empowers veterans who are adjusting to life at home to find purpose through community impact. They deploy veterans on new missions in their communities, so that their actions will inspire future generations to serve.

    For more information you can reach out to Charity@Twitch.tv.

    Website: LINK

  • Now Available on Steam – Armistice Bundle

    Now Available on Steam – Armistice Bundle

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    Warchild Armistice Bundle is Now Available on Steam!*

    In partnership with War Child charity, the Armistice bundle is a collection of best-selling titles that promote or have non-violent playthrough options and are donating up to 100%* of developer proceeds towards children affected by conflict.

    Supporting games include:

    • Styx: Shards of Darkness (Focus Home Interactive) – Donating 30% of developer proceeds to War Child UK
    • Styx: Master of Shadows (Focus Home Interactive) – Donating 30% of developer proceeds to War Child UK
    • This War of Mine (11 bit studios) – Donating 50% of developer proceeds to War Child UK
    • Democracy 3 (Positech Games) – Donating 100% of developer proceeds to War Child UK
    • Verdun (BlackMill/GameDrive) – Donating 50% of developer proceeds to War Child UK

    *Discounts ends November 13 at 10AM Pacific Time
    Website: LINK

  • Shazam Movie Finds Its Billy Batson In Disney Channel Star

    Shazam Movie Finds Its Billy Batson In Disney Channel Star

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    Shazam has found its Billy Batson. After Zachary Levi joined the movie in the titular role of the superhero, New Line has now cast an actor to play the young boy who utters the magic word „Shazam“ to transform into him.

    Asher Angel will portray Billy in the film, according to The Hollywood Reporter. The 15-year-old actor is currently best known for his role as Jonah Beck on Disney Channel’s Andi Mack, playing the titular character’s love interest. He previously appeared as a guest star on an episode of Criminal Minds: Beyond Borders in 2016.

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    As Shazam gears up to start production in early 2018, Angel joins a growing cast that includes Levi and Annabelle: Creation star Grace Fulton, who will play a friend of Batson’s. Additionally, Kingsman: The Golden Circle star Mark Strong is reported to be in talks to play the film’s villain, Doctor Sivana.

    The movie will be directed by David F. Sandberg, whose previous feature credits include Annabelle: Creation and Lights out. Sandberg confirmed the casting himself on Instagram, where he has been documenting Shazam’s pre-production process–and all of the Coke Zero he’s been drinking while working on the film.

    Shazam is scheduled to arrive in theaters in April 2019. Before that, the DC universe will be expanding with the release of Justice League on November 17, uniting Batman (Ben Affleck), Wonder Woman (Gal Gadot), The Flash (Ezra Miller), Cyborg (Ray Fisher), and Aquaman (Jason Momoa). Momoa will then return to the big screen to team with Amber Heard in a standalone Aquaman film, releasing in December 2018.

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    Website: LINK

  • Xbox One X Review: A More Future-Proof Xbox For 4K And HDR

    Xbox One X Review: A More Future-Proof Xbox For 4K And HDR

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    Like Sony’s PlayStation 4 Pro before it, the Xbox One X represents a mid-generational upgrade that offers a significant boost in performance over its predecessor. Microsoft says the console will allow developers to render games natively at 4K, offer high-dynamic range for more accurate colors, improve load times, and bolster framerates. While we encountered issues with some of these enhancements, the Xbox One X has the potential to really soar when its power is leveraged effectively.

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    What’s in the Box?

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    The Xbox One X retails for $500 / £449 / AU $649. For that, you get the console, a 60-inch long power cable, a six-foot high-speed HDMI cable (needed for 4K HDR), Xbox One controller, two AA batteries, a 14-day free trial for Xbox Live Gold, and a one-month subscription to Xbox Game Pass.

    Design

    The console measures 30 x 24 x 6 cm (11.8 x 9.5 x 2.4 inches), which technically makes it the smallest Xbox console yet. This is really impressive when you consider the fact that it has an integrated power supply unit, like the Xbox One S before it. This means that you don’t have to deal with an obnoxiously large external power brick like with the original Xbox One. Despite its small size, however, it’s the heaviest Xbox One at 8.4 pounds.

    Aesthetically, it looks a lot like a matte black Xbox One S. Like the S before it, it has a physical power button, which strays away from the original Xbox One’s capacitive touch equivalent. This is a welcome tweak considering it was often prone to accidental shutoffs. The front of the console also sports a 4K HDR Blu-Ray drive, one USB 3.0 port, and a controller pairing button. The ports on the back remain identical to the S; from left to right it offers: HDMI out, HDMI in, two USB 3.0 ports, IR out, S/PDIF, and Ethernet. The X is backwards compatible with the existing Xbox One accessories, though you’ll need a Kinect dongle if you want to use Microsoft’s recently discontinued camera system.

    Overall, the design is simple and clean. It has plenty of ventilation through the back and when you couple this with its compact size, you get a sense that Microsoft prioritized function over a flashy design here. Luckily, it still has an unassuming aesthetic that should fit right in with most personal entertainment centers.

    Specs

    • CPU: x86-64 2.3GHz 8-core AMD custom CPU

    • GPU: 6 TFLOPS, AMD Radeon-based graphics clocked at 1172MHz with 40 compute units

    • Memory: 12GB GDDR5

    • Storage size: 1TB HDD

    • External dimensions: 30x24x6 cm/11.8×9.4×2.3 in

    • Weight: 8.4 lbs/3.8 kg

    • Optical drive: 4K UHD Blu-ray

    • Input/Output: Power, HDMI 2.0b out, HDMI 1.4b in, three USB 3.0 ports, IR out, S/PDIF, gigabit Ethernet

    • Networking: IEEE 802.11ac dual band (5GHz and 2.4Ghz), 2×2 wireless Wi-Fi with Wi-Fi Direct

    • Power consumption: 245W

    Underneath the hood, there’s been a lot of talk about the Scorpio Engine fueling the system. At the heart of it is AMD’s x86-based 2.3GHz 8-core CPU, which is clocked 550MHz faster than the original Xbox One’s octa-core equivalent.

    Arguably bigger gains come from the integrated graphics processor, which uses a custom AMD Radeon-based solution that features 40 compute units clocked at 1172MHz. This provides six teraflops of graphics performance, which is over 4.5 times that of the original Xbox One and over 1.4 times that of the PS4 Pro, its nearest console competitor. This gives it enough horsepower to run certain games at 4K (2160p) with high-dynamic range colors enabled.

    The Scorpio Engine is cooled via a vapor chamber cooler, which houses a small amount of water that evaporates into steam when it gets too hot. It then reverts back to liquid when the system cools back down. You typically only see vapor chambers in high-end graphics cards, but they’ve been known to work effectively, and it’s nice to see Microsoft implement it here.

    While the original Xbox One and PS4 Pro both use 8GB of shared memory across their respective CPUs and GPUs, the Xbox One X features 12GB of GDDR5 RAM that’s capable of delivering 326GB/s of memory bandwidth. This is unprecedented for a console. Microsoft says that games will be able to leverage up to 9GB of it, with the rest going to operating system-related tasks.

    While we would have preferred an SSD, Microsoft says that the Xbox One X’s 1TB hard drive is 50 percent faster than the original’s 5,400rpm solution; though we weren’t able to validate this claim in our testing, which we’ll discuss below. Like the original Xbox One before it, the X supports external USB drives for added storage.

    Graphical Enhancements

    The main reason to get excited about the Xbox One X is for the prospect of graphical enhancements. Rather than dictate a certain set of graphical targets for developers to hit, Microsoft lets developers use the console’s extra processing power as they see fit. Games that are tuned to take advantage of the Xbox One X will carry an „Xbox One X Enhanced“ label.

    From what we’ve seen so far, many developers are opting to render games at 4K, which is four times the 1080p resolution of the vanilla Xbox One. Some are also adding HDR support to provide a wider color gamut and higher contrast ratio between white and black levels.

    While the Xbox One X is geared towards users with 4K HDR displays, traditional 1080p TVs aren’t entirely left in the dust as some developers may choose to use the extra processing power to improve lighting or to add dynamic shadows. Some games will also run more smoothly on the X. Standard HDTVs will also get supersampling, which renders games at higher resolutions and then down samples or „shrinks“ them to a lower resolution display. This acts as an effective form of anti-aliasing that reduces undesirable jaggy effects.

    While only Xbox One X-enhanced games will reap some of the aforementioned graphical tweaks, Microsoft says that the Xbox One X has tweaks at the hardware level to implement anisotropic filtering to every game in existence. This can help textures off in the distance look clearer.

    Visual Analysis

    To analyze the visual enhancements that the Xbox One X offers, I compared it against the original Xbox One, a high-end gaming PC, and Sony’s PlayStation 4 Pro with multiple copies of games whenever possible.

    I hooked up all the systems to the same TV: a 55-inch 4K HDR Samsung UN55KS8000 and then swapped between the HDMI inputs to conduct visual A/B tests. Because the Xbox One X can also bolster 1080p graphics, I also connected both systems to a 55-inch 1080p TV and similarly analyzed the visual differences there.

    While a wide variety of Xbox One X-enhanced games are on the way, unfortunately, at the time of this writing, only a handful of games were patched to take advantage of the new hardware. The available games that we tested include Gears of War 4, Killer Instinct, Super Lucky’s Tale, FIFA 18, Rush: A Disney-Pixar Adventure, and Disneyland Adventures. You can expect us to do more graphics comparisons in the future as the Xbox One X enhancement patches are released.

    Gears of War 4

    Testing the third-person shooter on the 4K HDR TV, the resolution bump is immediately apparent from the initial menu screen, which showcases a real-time rendering of protagonist JD Fenix’s face. With the Xbox One X, the pores on his cheeks provide a real sense of depth, almost like you could fall into them…if you were tiny enough. On the original Xbox One, they comparatively look more like fuzzy dust particles.

    You really get much better detail overall with less jagged aliasing issues running on the X. This is especially evident around characters‘ hair or distant items with straight lines. Overall, it amounts to a cleaner, sharper image.

    Gears of War 4 also sports arguably the best implementation of HDR we’ve seen in a game yet. The high-dynamic range allows colors to appear more realistic. The original Xbox One looks much more washed out and muted in comparison. The X’s high-contrast implementation also provides really dark black levels, which, again, contributes to a more realistic image that pulls you into the scene.

    In terms of pure image fidelity, it surprisingly looked better than our high-end gaming PC equipped with a GTX 1080 running the game maxed out, as it offered extra dynamic shadows that don’t seem to be available on the PC. Unfortunately, the game doesn’t run at 60 FPS here on the Xbox One X, so a high-end PC will be able to beat it in terms of framerate.

    Fortunately, Gears of War 4 also offers a performance mode that eschews the native 4K rendering in favor of a smoother experience. Here, it looks visually closer to its orignal Xbox One counterpart, but often felt like it was running at 60 FPS.

    Hooking everything up to the 1080p TV, the Xbox One X does a good job making the display punch above its standard HD resolution. While there are still some jaggies, supersampling effects provide a very potent form of anti-aliasing. While the difference between the Xbox One X and the original Xbox One isn’t as prominent on a standard HDTV, the overall image still looks noticeably clearer with less noise. The Xbox One X can effectively make your 1080p TV look as good as it possibly can.

    Super Lucky’s Tale

    When it comes to Playful’s platformer, there’s much less to analyze. Super Lucky’s Tale supports 4K 60FPS with the Xbox One X and 1080p 30 FPS on the original Xbox.

    Whether playing on the 4K TV or 1080p display, the frame rate increase with the X is noticeably smoother. The game looks very crisp running on the 4K TV with the Xbox One X. When hooked up to the 1080p TV, the X’s supersampling does make it look slightly sharper than its Xbox One counterpart, but it’s not super prominent unless you’re really looking for it up close.

    Killer Instinct

    Killer Instinct already runs at a locked 60 FPS on the original Xbox One. The X simply bumps up the resolution to 4K, which mitigates most of the jaggies.

    The game doesn’t support HDR, and the Xbox One X makes shadows look too dark on our HDR display. We didn’t encounter this issue running the game on our traditional (non HDR) 1080p display, however. Here, the original Xbox One looked washed out in comparison to the X. We also noticed improved anti-aliasing and better anisotropic filtering that made details in the background a little more clear.

    FIFA 18

    FIFA 18 is the only Xbox One X-enhanced game available at the moment that’s also enhanced on the PS4 Pro. When we pitted the Xbox One X and PS4 Pro head to head here, it was honestly hard to tell the difference. Both platforms render the game at 4K, but neither system is able to achieve a stable 60 FPS.

    The biggest visual difference we could tell between the two consoles was that color on the Xbox One X looked more realistic on our 4K HDR TV. On the PS4 Pro, the grass looked a bit too „nuclear green“ in comparison, which gave it a more „videogamey“ aesthetic.

    Beyond that, if you’re looking for more graphical comparisons between the two consoles, you’ll have to wait until we have access to more Xbox One X enhanced games post launch.

    Rush: A Disney Pixar Adventure

    This family-friendly mini-game compilation supports 4K and HDR through the Xbox One X. The enhancements allow the game to feature vibrant colors and look sharp, but it clearly isn’t able to run at a smooth 60 FPS, as we encountered the odd, occasional hiccup. This is disappointing considering Rush doesn’t look very graphically demanding, especially not compared to something like Gears of War 4. This could be due to how the game was originally designed or may speak to the quality of the update.

    Disneyland Adventures

    Like Rush, Disneyland Adventures supports 4K and HDR through the Xbox One X’s enhancements, but, again, the frame rate didn’t see an improvement with it running below 60 FPS. Despite the official HDR support, the game ended up looking a little dim on our 4K HDR television.

    4K HDR Video Support

    To test out the Xbox One X’s 4K HDR video playback capabilities, Microsoft provided us with a 4K HDR copy of BBC’s Planet Earth II series.

    On our 4K HDR TV, the nature documentary looked stunning. The visuals were sharp and crisp, and it was easy to make out every strand of hair on a sloth and every texture of each tree branch.

    The color reproduction is equally amazing. The blues of the ocean and the greens of the forest are realistically portrayed. The bright rays from the sun pierced down through tree canopies very convincingly. This is about as good as it gets as far as home theater setups go.

    User Interface

    Microsoft released its overhauled Xbox One dashboard last month. While there is a small learning curve to new user interface, it’s snappier than past iterations. We did encounter some menu slowdown while we were downloading a bunch of games and quickly flipping through all the tabs, but it’s certainly not as sluggish as past updates.

    The new dashboard also allows you to filter games that are Xbox One X Enhanced, though it doesn’t tell you what specific graphical enhancements the console offers.

    Noise, Heat, Power Consumption, and Boot Times

    Sitting in the dashboard, the Xbox One X runs silently. When we fired up Gears of War 4, a slight hum from the cooler arose, but it’s impressively whisper-quiet.

    Using Flir One's heat camera, we measured the Xbox One X's temperature.
    Using Flir One’s heat camera, we measured the Xbox One X’s temperature.

    The console does get a bit warm, however. Just sitting in the OS, we clocked it at 54.3 degrees Celsius. When we fired up Gears of War, it rose to 61.7 degrees C. It’s not scorching hot to the touch by any means, but it is significantly hotter than the PS4 Pro we tested last year, which we saw hit 46.1 degrees Celsius when we were gaming on it. Interestingly, the temperature dropped to 57 degrees C when we switched over to Gears of War 4’s Performance mode, which optimizes frame rate over visual fidelity.

    We also saw this mirrored when we measured the system’s power draw. The Xbox One X consumed 144 watts of power under Gears of War 4’s Performance mode, but 174 watts in the higher fidelity Visual mode.

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    In terms of boot times, Microsoft asserts that the Xbox One X’s hard drive is 50 percent faster than the original Xbox before it, and while we did see improvements here, they weren’t as good as the company’s claims. From a cold boot, the X took 7.5 second to turn on. This is just 0.6 seconds faster than the original Xbox One. Loading up Gears of War 4, the X took 50.8 seconds to boot to the main menu, which was roughly seven faster than the Xbox One. When I loaded up the same Act 1 mission, both consoles took 31 seconds.

    When I fired up Killer Instinct, the X launched the game in 37.7 seconds, whereas the original Xbox One did so in 44.1 seconds. While there’s generally a measurable performance gain when it comes to load times, it’s not as significant as Microsoft is claiming thus far.

    Conclusion

    As Xbox head Phil Spencer has suggested, the Xbox One X shares a lot in common with the company’s high-end Xbox One Elite controller. Both devices are designed for enthusiasts through and through, and are priced accordingly. This makes the less cost-prohibitive Xbox One S a better fit for most people.

    While the Xbox One X is an expensive box, from a hardware standpoint, you’re getting a very powerful and capable machine. You’ll be hard pressed to build a comparably powerful PC for $500. On top of that, you get a 4K HDR Blu-ray player, which can cost several hundred dollars on its own.

    The Xbox One X isn’t perfect. From what I can tell so far, its load times don’t live up to Microsoft’s claims, and I noticed some poor HDR implementation, but when a developer is able to take advantage of the hardware, you can get sharper visuals, more vibrant colors, better performance, and added graphical bells and whistles. Playing Gears of War 4 on the Xbox One X really feels like it’s the way it’s meant to be played.

    Should you get an Xbox One X? That answer should largely depend on whether you’d be happy with the console’s library of games. You can check out a list of all the Xbox One X-enhanced games here. If you’re happy with the lineup and are thinking about jumping in, allow me to outline three different scenarios for you. If you game on a 1080p TV and don’t have any plans to upgrade to a 4K one, the Xbox One S is going to be a better fit for you. While you will get some graphical enhancements with the X, you don’t really get your money’s worth if you don’t have a 4K HDR TV. But what if you already own a 4K HDR TV and an Xbox One? In this case, I’d only recommend getting the X if you have the disposable cash to spare for the increased visual fidelity and performance benefits. If you have a 4K HDR TV, don’t have a current gen console, and are looking to purchase one, however, the Xbox One X is a great choice.

    Website: LINK

  • Daily Deal – Wargame: Red Dragon, 60% Off

    Daily Deal – Wargame: Red Dragon, 60% Off

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    Today’s Deal: Save 60% on Wargame: Red Dragon!*

    Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

    *Offer ends Wednesday at 10AM Pacific Time
    Website: LINK