Schlagwort: funktronic labs

  • Fujii Celebrates the Magic and Magnificence of Nature in PS VR, Out Tomorrow

    Fujii Celebrates the Magic and Magnificence of Nature in PS VR, Out Tomorrow

    Reading Time: 3 minutes

    At its heart, Fujii is a game about exploring and gardening in equal parts. It revolves around a loop that lets players discover varied forms of plant life across three unique biomes, and then return to their home garden to plant various seeds they’ve discovered along the way. The experience takes players on a serene adventure through a series of lush, natural biomes; it’s designed as a consistently calm, musical experience, making it accessible for players of all types.

    We have a strong interest in the cathartic and healing powers of immersive experiences, and to that end one of our core aims for Fujii was to create a sense of place that engenders these kinds of feelings. Fujii’s environments are based heavily on the art of aquascaping — essentially, gardening underwater. The graceful, free-flowing aesthetic of underwater plant life became an inspirational touchstone, and over time the world of Fujii came to exist somewhere between land, sea, and space, with plants that grow and flowers that bloom in unearthly, fantastical ways.

    Fujii is set in an organic world that’s initially bathed in darkness, nearly devoid of life and energy. As the player ventures forth they’ll find their way through this darkness, bringing light and color to the world as they do so. Light gems, which are harvested from plants, allow the user to progress through and explore its three unique biomes.

    One feature we’re particularly proud of in Fujii is the game’s locomotion. While VR experiences can often make users feel confused — or, worse, motion sick — our intent was to build a locomotion system that empowered players, while still very much grounding them in the world. The system we came up with uses a physics-based teleportation system, using the parabola of a ball-like cursor to highlight the user’s intended destination. It’s something the team spent a lot of time perfecting, and we think it makes the core action of moving through Fujii’s world both elegant and fun.

    The game also builds on the connection between music and the natural world, with a soundscape that’s deeply enmeshed with the experience itself. Plants emit musical sounds and notes as they grow, and often require a sort of “musical gardening” to fully bloom. Compositions respond to player actions, and themselves bloom as the player progresses through each biome.

    Finally, Fujii’s home garden is a highly customizable space for players to make their own, primarily by planting and growing seeds from plants they’ve discovered throughout the world. These exotic seeds can be planted nearly anywhere in the user’s home area to create unique gardenscapes, which can be modified and revisited at any time.

    Fujii will be available tomorrow at PlayStation Store for $14.99.

    Website: LINK

  • Getting your green thumb with the serene art experience Fujii

    Getting your green thumb with the serene art experience Fujii

    Reading Time: 4 minutes

    Intro paragraph

    Interview by Nathan Allen Ortega, Viveport Staff

    [youtube https://www.youtube.com/watch?v=5InNQr3rFgo?feature=oembed&wmode=opaque&w=730&h=411]

    Tell us a bit about yourself and the team at Funktronic Labs

    Funktronic Labs is a small studio based in Pasadena, California. We focus on forming playful connections between humans and technology.

    What were some of your main influences on the design concepts and world of Fujii?

    On a fundamental level, Fujii is inspired by the idea that we’re interconnected through nature — everything flows from that. In terms of visual design, we looked at a lot of aquaculture designs when coming up with the aesthetic feel of Fujii’s world; we were interested in creating a world that felt like it was somewhere between outer space and underwater.

    Fujii is a dreamlike, artful experience that is equal parts art installation as much as it is an atmospheric puzzler. Was striking a balance between experiential interactivity and more gamified moments a goal from the outset or did it evolve over the course of development?

    We decided pretty early on to go in this direction, developing a relaxing, transportive experience that allowed users to move through the world at their own pace. We wanted to capture something of the essence of gardening — being immersed in nature, directly caring for and interacting with plants. The state of VR right now isn’t particularly conducive to spending long hours grinding away at traditional game mechanics, so we scoped our vision to accommodate this.

    Funktronic Labs has predominantly developed for VR lately, with a few titles in the more traditional games space. Share with us your thoughts on the state of VR and what you’d like to see from the technology or the community going forward.

    We’re interested in developing experiences across all kinds of hardware and platforms, but we’ve definitely been drawn towards mixed reality in recent years. While getting the hardware into people’s homes is a challenge, we believe the barrier to entry is actually much lower than traditional games. Controlling the camera comes very naturally to people, since it’s as simple as turning your heads, and the ability to fully immerse people in a world — away from their phones and computers — is a powerful thing in this age of distraction.

    What has the reception been like so far for Fujii? Have there been any particular bits of feedback that has surprised you?

    We’ve been really happy with the response! We’ve had quite a few folks tell us that it’s one of their favorite VR experiences to date, which has been wonderful to hear. While it wasn’t a total surprise, it’s also been fun seeing all of the users who have had out-of-body experiences with the game in altered states of consciousness.

    This game is adorable! Every bit of it is oozing with cuteness and charm. Were there any concepts, designs, sequences or so on that you had to cut from the final version of the game? I imagine that would be heartbreaking if so!

    There was so much! Our initial design for the game was much more involved than what we were ultimately able to build in such a short dev cycle. We wanted to go much deeper on the creature interactions, and we had a lot more narrative elements that ultimately didn’t make it into the final experience.

    How big was the dev team throughout and how long did Fujii take to make?

    We were a team of roughly 9 people (give or take, depending on the phase), and we worked on the project for about 14 months, including pre-production.

    Are there any plans for additional content to be brought to this artful experience that you’d like to tell our readers about?

    Nothing at the moment, but we just released the ability to have multiple save files, as well as enabled free locomotion.

    What do you ultimately want players to take away from their time in Fujii?

    We hope players will feel enriched, relaxed, and rejuvenated through their time in Fujii.

    What’s next for Funktronic?

    We definitely want to explore more in VR and AR, as well as more traditional “pancake” experiences. And pancakes. Lots of pancakes.

    The perfect way to celebrate a launch! Though a little bit goes a long way.

    Thanks for taking the time to chat with us, and congrats on launching another amazing Viveport experience!

    Fujii is now available on Viveport and as part of your Viveport Infinity membership. Not a member? Begin your free trial today and start poking at weird and beautiful flora and fauna!

    Come talk about your journey through the beautiful worlds of Fujii with your fellow VR adventurers over on our Community Forums!

    Website: LINK