Schlagwort: escape room

  • This escape room-in-a-box looks like a blast

    This escape room-in-a-box looks like a blast

    Reading Time: 2 minutes

    Keep Talking and Nobody Explodes is a fun party game for iOS and Android that presents players with the challenge of cooperatively defusing a virtual bomb. It is a bit like those “no, cut the blue wire!” scenes in movies, because only one player can see the bomb. The other player(s) has access to information about the bomb and good communication is necessary to guide the first player through the disarming process. Inspired by that game, Heath Paddock built this physical escape room-in-a-box for his friends that looks like a blast to play.

    This self-contained escape room works almost exactly like Keep Talking and Nobody Explodes, but lets the player in charge of defusing interact with a physical “bomb.” If they wait too long or mess up the disarming process three times, the bomb explodes and the players lose.

    As with Keep Talking and Nobody Explodes, this device has several modules that each act as distinct puzzles. For example, one module has an LED matrix “maze” that the defuser must guide a dot through. But they can’t see the walls of the maze, so they have to rely on instructions from the “expert” player that has access to the documentation.

    One Arduino oversees the whole game, tallying failed attempts and counting down until detonation. And each module also has its own dedicated Arduino to read the inputs and set the outputs (such as LEDs and displays) for that specific puzzle.

    To keep everything in sync, Paddock developed his own communication protocol. It allows any Arduino to send a message to the central Arduino by passing it along a serial chain that goes through every Arduino in the box. That chain forms a big loop, so every message will eventually reach its destination.

    [youtube https://www.youtube.com/watch?v=scMQZVPicUo?feature=oembed&w=500&h=281]

    This project is a delight to see in action and looks like a lot of fun. It takes the proven gameplay of Keep Talking and Nobody Explodes and adds tactility to enhance the experience.

    The post This escape room-in-a-box looks like a blast appeared first on Arduino Blog.

    Website: LINK

  • A gorgeous escape room puzzle with an Alien theme

    A gorgeous escape room puzzle with an Alien theme

    Reading Time: 2 minutes

    Alien is an icon of the sci-fi horror genre and it owes its status to the legendary design work of H. R. Giger. He was responsible for the very original xenomorph and much of the set design throughout franchise. Alien and its sequels have a distinct visual aesthetic that inspired Redditor Wired_Workshop to build this escape room puzzle.

    Wired_Workshop attended the Maker Alliance Summer Camp event in Kentucky and was tasked with contributing a puzzle to that event’s ’80s-themed escape room. Being a massive Alien fan, Wired_Workshop chose to borrow the design aesthetic and some of the effects from that franchise. The puzzle itself takes sequences from the films and even has a Predator Easter egg, since both franchises exist within the same cinematic universe.

    This project required several different fabrication techniques, including 3D printing, CNC routing, and welding. An Arduino Mega 2560 board controls LEDs and monitors user input through a keypad, a huge switch lever, and glowing canisters that the player must lift. There’s also a fog machine to produce a smoke effect, driven by an Arduino Nano. Because this is a puzzle, the player has to complete those in the right order by following the available clues. And because this is just one part of an escape room, solving this puzzle provides a clue for the next puzzle developed by another attendee.

    Be sure to watch Wired_Workshop’s full video on this project to learn about all the details and to see the various Alien references. Eagle-eyed viewers should be able to spot some homages to specific scenes and props from the films.

    [youtube https://www.youtube.com/watch?v=lu4frV1Wf_0?feature=oembed&w=500&h=281]

    The post A gorgeous escape room puzzle with an Alien theme appeared first on Arduino Blog.

    Website: LINK

  • Spacecase is an escape room in a suitcase

    Spacecase is an escape room in a suitcase

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    Spacecase is an escape room in a suitcase

    Arduino TeamMarch 11th, 2021

    Escape rooms can be a lot of fun, though with today’s conditions, you may instead be staying at home. As seen in the video below, the Spacecase gives you the best of both worlds as an entirely portable escape “room” in a box.

    The Spacecase consists of only a hard suitcase, along with a NASA tote bag. Each of these contain different elements that allow you to “repair your spaceship and escape before you and your crew run out of oxygen.”

    Inside the bag is an emergency power module, which must be opened to reveal the key to the suitcase, and plugged in to power it. Hidden within the suitcase is about 20 puzzles that are solved interactively via the Arduino Mega-based electronics under the control panel.

    The build features voice feedback, as well as a variety of knobs, LEDs, switches, and more, providing what looks like a fun and challenging puzzle to get your spaceship off the ground!

    [youtube https://www.youtube.com/watch?v=MaIkZp6OjG4?feature=oembed&w=500&h=281]

    Website: LINK

  • This suitcase game lets you bring the escape room experience anywhere

    This suitcase game lets you bring the escape room experience anywhere

    Reading Time: 2 minutes

    This suitcase game lets you bring the escape room experience anywhere

    Arduino TeamNovember 12th, 2019

    To experience an escape room, you normally need a rather large dedicated space. This project, however, by creator Jason R, takes this physical clue-solving concept and shrinks it down to fit within a small suitcase!

    To play, participants have to work their way through a series of problems, supplied in the ‘TOP SECRET’ documentation attached to and inside the device, connecting jumpers, flipping switches, and turning knobs as needed. 

    A computerized voice guides you along the way, with LEDs and an LCD panel providing visual output as you save the day. The game is controlled via an Arduino Mega, while power supplied by a rechargeable USB power bank.

    I created an “escape room-esque” game that is contained within a small suitcase. In total, there are about 15-20 puzzles and sub-puzzles that need to be solved in order to disarm the “explosives”. Players are given 60 minutes to arrange puzzles, decipher clues hidden in QR codes, connect cities in maps to form numbers, decode morse signals, and other similar things. 

    [youtube https://www.youtube.com/watch?v=WK6nwx5pwIw?feature=oembed&w=500&h=281]

    Website: LINK

  • A semi-autonomous circular robot for escape rooms

    A semi-autonomous circular robot for escape rooms

    Reading Time: 2 minutes

    A semi-autonomous circular robot for escape rooms

    Arduino TeamJanuary 11th, 2019

    If you’ve ever been to an escape room, you’ve undoubtedly had to deal with a wide variety of puzzles that you have to solve in order to get out of the “prison” that you’ve willingly thrown yourself into. Beyond the puzzle that you’re trying to decode, the mechanisms used can be extremely clever, and coming up with a new device to use in these scenarios was a perfect challenge for this team of Belgian college students.

    Based on the project requirements, they created a Roomba-like circular robot controlled by an Arduino Uno and motor shield that drives a pair of DC motors. The idea, while not fully implemented due to time constraints, is that it can be remotely operated only after solving a riddle and within a certain time period, then drive itself back to a designated spot once the game is over. 

    Here is a summary of what happens in the robot:

    – The non-autonomous part: a remote controller is linked to Arduino through a receiver. Players control the remote and therefore control the Arduino which controls the motors. The Arduino is turned on before the game starts, but it enters the main function when players solve a riddle on the remote controller. An IR wireless camera is already turned on (turned on at the same time as the “whole” (controlled by the Arduino) when switch on/off turned on). Players guide the car with remote controller: they control the speed and the direction. When the timer that starts when the main function is entered is equal to 30 minutes, the control from the controller is disabled.

    – The autonomous part: the control is then managed by the Arduino. After 30 minutes, the IR line tracker sensor starts following a line on the ground to finish the parcours.

    For inspiration on building your own, check out the team’s write-up (including code) and a clip of the prototype below.

    [youtube https://www.youtube.com/watch?v=MFrxjl-ja58?feature=oembed&w=500&h=281]

    Website: LINK

  • Raspberry Pi vs a Raspberry Pi–powered escape room

    Raspberry Pi vs a Raspberry Pi–powered escape room

    Reading Time: 3 minutes

    A few Mondays ago, the Raspberry Pi North America team visited a very special, Raspberry Pi–powered Escape Room in San Francisco. Run by Palace Games, the Edison Escape Room is an immersive experience full of lights, sensors, and plenty of surprises. This is the team’s story of how they entered, explored, and ultimately escaped this room.

    At World Maker Faire this year, our very own social media star Alex Bate met Jordan Bunker, one of the Production Artists at Palace Games. Emails were sent, dates arranges, and boom, the Raspberry Pi North America team had to face the Edison Escape Room!

    Escape rooms

    In case you’re not familiar, an escape room is a physical adventure game in which players solve a series of puzzles and riddles using clues, logic, and strategy to complete the game’s objectives. Many escape room designers use physical computing to control the many sensors and triggers involved in the player experience.

    Palace Games Edison Escape Room

    The team vs Edison

    Upon entering the Edison Escape Room, my team and I quickly realized that we were within a complex system built like a giant computer! So even though it was our first-ever time in an escape room, that would not be a disadvantage for us.

    Palace Games Edison Escape Room

    Our goal was to accomplish a variety of tasks, including solving many puzzles, looking for hidden clues when anything could be a clue, completing circuits, moving with the floor, and getting a bit of a workout.

    The true test, however, was how well we communicated and worked with each other — which we did an awesome job at: at times we split up the work to effectively figure out the many different puzzles and clues; there was a lot “try it this way”, “maybe it means this”, and “what if it’s supposed to go that way” being yelled across the room. Everyone had their Edison thinking hat on that day, and we were so ecstatic when we completed the last challenge and finally escaped!

    Palace Games Edison Escape Room

    The inner workings

    After escaping the room, we got the chance to explore behind the scenes. We found a local network of many Raspberry Pis that are coordinated by a central Raspberry Pi server. The Python Banyan framework is the connective tissue between the Raspberry Pis and their attached components.

    Palace Games Edison Escape Room

    The framework facilitates the communication between the Pis and the central server via Ethernet. The Raspberry Pis are used to read various types of sensors and to drive actuators that control lights, open doors, or play back media. And Raspberry Pis also drive the control panels that employees use to enter settings and keep tabs on the game.

    “Raspberry Pi keeps us going. It’s the heart and soul of our rooms.”  – Elizabeth Sonder, Design Engineer & Production Manager

    We highly recommend heading over to Palace Games and exploring one of their many escape rooms. It’s a great team-building exercise and definitely allows you to learn a lot about the people you work with. Thank you to the Palace Games team for hosting us, and we hope to return and escape one of their rooms again soon!

    Website: LINK