Schlagwort: Eiyuden Chronicle: Hundred Heroes

  • Preparing for Adventure – Talking to the Creative Minds Behind Eiyuden Chronicle: Hundred Heroes

    Preparing for Adventure – Talking to the Creative Minds Behind Eiyuden Chronicle: Hundred Heroes

    Reading Time: 15 minutes

    Summary

    • Xbox Wire Japan recently had a chance to speak with Studio Head and Illustrator Junko Kawano, Producer and Art Director Junichi Murakami, and Director Osamu Komuta at Rabbit & Bear Studios.
    • Eiyuden Chronicle: Hundred Heroes was funded via Kickstarter with a total of 46,307 backers that were eager for a new game from the creator of the Suikoden series, the late Yoshitaka Murayama.
    • Eiyuden Chronicle: Hundred Heroes is available now for Xbox Series X|S, Xbox One, Windows, and with Game Pass.

    Starting today, players can immerse themselves in the world of Eiyuden Chronicle: Hundred Heroes, which continues a rich legacy of memorable JRPGs guided by the stewardship of the late Yoshitaka Murayama and his team at Rabbit & Bear Studios.

    Funded via Kickstarter back in 2020, with a total of 46,307 backers that were hungry for more Murayama-esque game experiences like Suikoden, Eiyuden Chroncole: Hundred Heroes is now available for players on Xbox Series X|S, Xbox One, Windows, as well as with Game Pass.

    Producer and Art Director Junichi Murakami

    Producer and Art Director Junichi Murakami

    Studio Head and Illustrator Junko Kawano

    Studio Head and Illustrator Junko Kawano

    Director Osamu Komuta

    Director Osamu Komuta

    To commemorate its launch, Xbox Wire Japan recently had a chance to speak with Studio Head and Illustrator Junko Kawano, Producer and Art Director Junichi Murakami, and Director Osamu Komuta at Rabbit & Bear Studios, where the team’s sincere responses conveyed how much Hundred Heroes embodies the vision of Murayama, with a team that was built around the desire to make “the most interesting game of [their] lives”.


    The Kickstarter launched back in July 2020, and now Hundred Heroes is nearly here. How are you feeling?

    Producer and Art Director Junichi Murakami: Actually, I haven’t settled down emotionally at all yet. There is a sense of relief that we can finally deliver the product to everyone, but there are still some things that we won’t know until it goes on sale. Although I am anxious in some ways, there is a sense of accomplishment in knowing that we have finally come this far after working hard together for a long period of time.

    Director Osamu Komuta : We have been working on this game for about three and a half years now, so we are all exhausted (laughs). We have been working hard as a team to patch the game, but now we are closing into the release of the game. On one hand, I am a bit relieved, but on the other hand, as Murakami mentioned, I am also excitedly waiting to hear the reactions of the players as the game goes on sale in two weeks’ time.

    Eiyuden Chronicle: Hundred Heroes Screenshot

    Studio Head and Illustrator Junko Kawano: I feel pretty much the same way as those two do, so they’ve done most of the talking. It’s been too long since I’ve worked on a consumer title, and I feel like, “Well, nowadays pretty much everyone is already working on patches”, so I really have to keep going until the very last minute… I wonder if I’ll feel done once it’s released and everyone has played it.

    What are the highlights of Hundred Heroes, from your perspective, especially the parts you would like people to pay attention to?

    Komuta: As the title suggests, there are a lot of characters. We want players to go on adventures with their favorite party and prepare for battles with them. We also want them to try using characters they meet along the way, and hopefully enjoy switching characters around. In most RPGs, you would train the skills of, or you explore the power of individual characters, but in HH, the fun is rooted in the variety of characters. The depth of the game becomes based on the number of characters that you have trained and brought up.

    Murakami: In terms of design, we have put a lot of thought into each of the characters and made sure that each had a distinct personality. Even for a single mini game, the characters have different looks prepared just for that game. Basically, I don’t think we have cut any corners, so if you play through the game thoroughly, I think you will see many good things that you expected when starting to play the game.

    Eiyuden Chronicle: Hundred Heroes Screenshot

    What are some of the aspects of Hundred Heroes that you focused on from a JRPG standpoint?

    Murakami: I’m sure each of us has our own thoughts on various things and what we were particular about, but I believe JRPGs are unique in the way they portray the nature of the story and the characters. There is always an added element where “anything goes in a JRPG.” RPGs from overseas pursue reality, but in the case of JRPGs, after an intense battle, the players are suddenly spending time in a hot spring (laughs). I think the beauty of JRPGs is that they contain a flexible mindset where fun is hybrid, allowing players to start playing with cards regardless of location. I feel that Hundred Heroes has been able to bring that essence out very well.

    Komuta: Murayama always talked about the makunouchi bento when explaining RPGs. He would say that “RPGs had a variety of side dishes, and every one of them is delicious”. Surely, there is a storyline that runs through the richness of variation and variety like a makunouchi bento. But if you take a side trip for a break, you can soak in a hot spring, play a card game, get into the theater…… and have fun. There are many variations in the story.

    We were particularly careful about making sure that when the player goes off on a tangent, the game will have a proper reaction to whatever he or she does. Even a single line of dialogue may change depending on the party you have formed, so I believe that players will enjoy the abundance of options and the development the game provides in response to their choices.

    Eiyuden Chronicle: Hundred Heroes Screenshot

    The pixel art of the characters in Hundred Heroes is extremely detailed, which seems to be a rare direction to take these days. How did you decide on this?

    Murakami: When we first started planning the game, we had already decided to make it an evolution of pixel art, or dots. When we began to consider what kind of resolution we wanted to use, we started with a size that was familiar from old games, but we realized that if we continued in this manner, it would be difficult to distinguish the individuality of the more than 100 characters Kawano had created, and it would also be difficult to express the individuality of the characters themselves.

    In addition, the expressions themselves seemed a bit old-fashioned, so we decided to increase the resolution. However, increasing the resolution would inevitably increase the number of dots, so the amount of work increased. Furthermore, if the resolution is increased too far, the pixel art may end up becoming more like an illustration.

    After trying various methods, we decided that the current size would require more technique, but would allow us to properly express the detailed design and accessories that adorn the characters Kawano has created. The size and feel of the design matched the sense of expression that we were looking for.

    Eiyuden Chronicle: Hundred Heroes Screenshot

    There are several battles available: normal battles (with a party of 6), boss battles, duels (1 vs. 1), and wars. What are the highlights and key points of each?Also, was the decision to use random encounters based on the feel of old JRPGs?

    Komuta: The adoption of random encounters was based on the premise that this game was a JRPG. In addition to this, Murayama’s idea of RPGs was to make it possible for anyone to complete the game, even if may the first time in their lives that they have played such game. So long as you know the basic rules, anyone can advance and complete the story in HH.

    At first, we considered using symbolic encounters, but we decided to use random encounters for this game, as we thought it would be easier for players to understand (the game). We also wanted to respect the initial concept of clearly separating between the scenes, namely when the games switch between normality and battle.

    In the very early stages of planning, we had two ideas, and one of them was to have the battle transition occur on the spot, which is very common these days. The idea also came up during the planning stage, but since we wanted to express the transition properly, we decided to use random encounters with clear transitions, that would set the tone and mood and prepare the player for battle. The battles themselves are rather simple command battles; even if you are new to the JPRG genre, once you get used to it and start leveling up, you will be able to move on within the story.

    Eiyuden Chronicle: Hundred Heroes Screenshot

    Of course, there is an element of challenge in the game. The higher you set the difficulty within the game, the more you will have to play around the attributes and the order of actions. There are plenty of challenging battles waiting for you, and we hope players will have a great time strategizing and overcoming.

    The system of strongholds, one-on-one battles, wars, etc. were also seen in Gensou Suikoden. Did you intend to include these systems from the beginning of the project? Is there a reason why you decided to use it again in “Hyaku Eiyouden”?Also, what did you change from the past games to better suit today’s game experience?

    Murakami: All of these elements were included in the Kickstarter stretch goal, including war, single combat, and the Fortress Town.

    Kawano: Including the cook-offs, too.

    Murakami: The backers are fans of Murayama’s games, so it seems that those elements were required. All of them were realistic targets if we got the budget and time frame right, so we included them as items, but we’ve already accomplished all of them. We started from the point where we had to aim to include all the elements we promised in the Kickstarter program.

    Eiyuden Chronicle: Hundred Heroes Screenshot

    Komuta: From the very beginning of the project, we wanted to develop the Fortress Town aspect of the game. We were not talking about a castle where everyone could gather, but rather a town where people could build their own town, as if we were putting in a whole other game where people could build their own town.

    Murakami: It was borderline crazy to think of such thing (laughs).

    Komuta: It is true that when we started imagining the Fortress Town, it was not an easy task. It may have been better if it was just an automatic progression of elements, such as the city growing as it levels up, but this time, we wanted to includes elements such as building structures of your own choosing, and calling in the people needed to build and maintain them. Some people told me that I was making another game within the game (laughs).

    Murakami: Once you get into that phase, HH gets more and more interesting. In the beginning, you don’t even have the Fortress Town.

    What kind of response did you receive from overseas players (after Kickstarter)? Were there any regions where the response was particularly strong?

    Murakami: Originally, HH started with the fact that Murayama had many fans overseas, since Kickstarter and crowdfunding in general has not been too familiar within Japan. That’s why we didn’t include Japan in our crowdfunding activities at first. When the crowdfunding started, we came to think, “No, there are definitely Murayama fans in Japan as well,” so we decided to approach them too, and thus the order was first overseas and then domestic. The game itself is developed by Japanese people with Japanese sensibilities, so it will have a JRPG-like finish. We have been trying to create something that is uniquely Japanese, rather than focusing on foreign countries.

    Eiyuden Chronicle: Hundred Heroes Screenshot

    Kawano: In terms of the response from people overseas, we received support for “making a game that Murayama likes,” and we expected that there would be many fans around the world. In fact, when we launched the crowdfunding, the largest number of support came from the U.S., and the second largest was from Japan. Besides that, we also have received support from France and the Asian region, but also from Brazil, and really from all over the world. We didn’t really prepare anything special for any one place, but unlike Japanese fans, we received requests from American fans that are a bit more hardcore, such as wanting a mode with a higher level of difficulty.

    Eiyden Chronicle: Hundred Heroes will be available on day one with Game Pass. What is your impression of the subscription service?

    Murakami: When the idea of distributing Hundred Heroes through Game Pass first came up, It got me thinking since I was yet to consider it as an option. I thought it over very well and decided that our priority should be to spread awareness of Hundred Heroes rather than to aim for the stars with the first game.

    When we settled on this direction, we realized that our core fans had already turned their attention to us. The backers of Hundred Heroes are the most important, and we will produce the work they wish, but I felt that their support alone would not be enough to continue the series — if that was the only way to continue the series, it would not last.

    Eiyuden Chronicle: Hundred Heroes Screenshot

    What I had to do as a producer was to increase the number of people who could play Hundred Heroes and broaden the base of the fan community. I thought that Xbox Game Pass would be the best way to increase opportunities for people who have never played this genre to pick up the game and see it. After considering these ideas, we decided that we should go for it.

    Can you tell us about some of the memorable events in the development of Hundred Heroes?

    Murakami: Memories abound (laughs). One of the things that was unprecedented was the (COVID) lockdown during development. I have very fond memories of that special environment, where we had to team up with people we didn’t know and had never met face-to-face from the beginning of development to create the game.

    Komuta: About half of the people on my team have never met me face-to-face.

    Kawano: Everything was done online, mostly from home.

    Murakami: There are many such episodes. But the most memorable one was when Murayama and I launched the Kickstarter project.

    Komuta: After we launched the Kickstarter, we reached our goal in an instant. We all went a little crazy at that moment.

    Eiyuden Chronicle: Hundred Heroes Screenshot

    Murakami: If it were a lottery ticket or something, I would simply be happy, but in the case of crowdfunding, the more it goes up, the more I got worried.

    Kawano: Yes, you feel the sense of responsibility building up (laughs).

    Komuta: I couldn’t believe our dream would gather so much support.

    Murakami: I got the feeling that the expectations were being taken on board in a new way.

    Komuta: I felt like I was taking on something great.

    Kawano: While I felt grateful, it also came with a feeling of heavy commitments being placed on my shoulders.

    Murakami: I had the feeling that there was no way I could escape from this (laughs).

    Komuta: I had a lot of mixed feelings running through me, but above all, I was happy. Even now, I can’t forget what Murayama said at that moment. He said something along the lines of, “I can’t stop my hands from shaking”.

    Kawano: It was like that from the beginning, and it was a special kind of game production right up to the end.

    Eiyuden Chronicle: Hundred Heroes Screenshot

    Lastly, what is your message to Xbox players who are new to the JRPG genre?

    Kawano: We have created a place where people can play in a variety of ways. We hope you will enjoy the game, because we have created a game that can be played in any way you like and can be fun no matter where you pick up the pieces.

    Komuta: If you play the game normally, you may get the feeling that “It’s just a regular JRPG”, but if you enjoy the deep variations, such as taking side trips, going off to the side, gathering your friends and changing to a different party, I think you will find HH very interesting. If you enjoy these side contents, I can guarantee you will feel the fun of HH.

    Murakami: It is difficult to imagine what kind of person might experience a JRPG for the first time. But one thing I am sure of is that whoever experiences JRPGs through HH for the first time will find everything new and fresh. I think they will be able to enjoy a game they have never played before, a type of worldview they have never traveled in, and a feeling they have never had before. We have used different voice actors for all the characters. All characters have their movements and effects changed in detail, and there are also scenarios for each of them. Overall, I think you can enjoy the game without thinking too hard about it. There is not a single difficult thing to do, so in that sense, I hope that newcomers will feel free to give it a try.


    Eiyuden Chronicle: Hundred Heroes is available now for Xbox Series X|S, Xbox One, Windows, and with Game Pass.

    Xbox Live

    Eiyuden Chronicle: Hundred Heroes – Digital Deluxe Edition

    505 Games

    69

    $79.99

    Get the most out of your adventure with the Digital Deluxe Edition, which includes the following content: • Eiyuden Chronicle: Hundred Heroes full game
    • 1x Easy Journey Pack: (6x Healing Herb, 4x Healing Incense, 2x Revive Medicine. 3x Runeshard of Return, 1x Gold Coin)
    • 1x Headquarters Custom Object • Season Pass: [3x Original Wallpapers by Junko Kawano, Story Expansion: The Chapter of Seign, Story Expansion: The Chapter of Marisa, Story Expansion: The Chapter of Markus and HQ Makeover Pack (Golden & Pink Headquarters Exterior Paint)]
    • Digital Mini Artbook • Digital Soundtrack Our story begins in one corner of Allraan, a tapestry of nations with diverse cultures and values. By dint of sword, and by way of magical objects known as “rune-lenses,” the land’s history has been shaped by the alliances and aggressions of the humans, beastmen, elves, and desert people who live there. The Galdean Empire has edged out other nations and discovered a technology that amplifies the rune-lenses’ magic. Now, the Empire is scouring the continent for an artifact that will expand their power even further. It is on one such expedition that Seign Kesling, a young and gifted imperial officer, and Nowa, a boy from a remote village, meet each other and become friends. However, a twist of fate will soon drag them into the fires of war, and force them both to reexamine everything they believe to be right and true. Eiyuden Chronicle: Hundred Heroes became the #1 funded Kickstarter video game of 2020 thanks to phenomenal support from the community. 505 Games is truly honored to publish Eiyuden Chronicle and work with Rabbit & Bear to help deliver a memorable gaming experience to fans. The goal of Rabbit & Bear and 505 Games is to make sure Eiyuden Chronicle reaches its true potential and delivers a worthwhile JRPG the community will enjoy.

    Xbox Live

    Eiyuden Chronicle: Hundred Heroes

    505 Games

    68

    $49.99

    PC Game Pass

    Xbox Game Pass

    Our story begins in one corner of Allraan, a tapestry of nations with diverse cultures and values. By dint of sword, and by way of magical objects known as “rune-lenses,” the land’s history has been shaped by the alliances and aggressions of the humans, beastmen, elves, and desert people who live there. The Galdean Empire has edged out other nations and discovered a technology that amplifies the rune-lenses’ magic. Now, the Empire is scouring the continent for an artifact that will expand their power even further. It is on one such expedition that Seign Kesling, a young and gifted imperial officer, and Nowa, a boy from a remote village, meet each other and become friends. However, a twist of fate will soon drag them into the fires of war, and force them both to reexamine everything they believe to be right and true. Eiyuden Chronicle: Hundred Heroes became the #1 funded Kickstarter video game of 2020 thanks to phenomenal support from the community. 505 Games is truly honored to publish Eiyuden Chronicle and work with Rabbit & Bear to help deliver a memorable gaming experience to fans. The goal of Rabbit & Bear and 505 Games is to make sure Eiyuden Chronicle reaches its true potential and delivers a worthwhile JRPG the community will enjoy.

    Website: LINK

  • Coming to Game Pass: Manor Lords, Another Crab’s Treasure, Eiyuden Chronicle: Hundred Heroes, and More

    Coming to Game Pass: Manor Lords, Another Crab’s Treasure, Eiyuden Chronicle: Hundred Heroes, and More

    Reading Time: 5 minutes

    It’s nice to see you’re willing to take a break from watching “Fallout” on Prime Video, because I have the next round of amazing games for you to check out! We have new games coming to the Game Pass Core library, your PC, and even one you can download and start playing today! Let’s dive in.

    Available Today

    Harold Halibut (Cloud, PC, and Xbox Series X|S)
    Available on day one with Game Pass! Harold Halibut is a handmade narrative game about friendship and life on a city-sized spaceship submerged in an alien ocean. Join Harold as he explores a vibrant retro-future world in his quest to find the true meaning of ‘home’. You can learn more about Harold Halibut in Xbox Wire’s recent hands-on preview here.

    Coming Soon

    Orcs Must Die! 3 (Cloud, Console, and PC) – April 17
    Orcs Must Die! 3 ushers orc-slaying mayhem to a previously unimaginable scale. Solo, or 2-player co-op, arm yourself with a massive arsenal of traps and weapons. Slice, burn, toss, and zap hordes of repugnant orcs in this long-awaited successor to the award-winning tower defense series.

    EA Sports NHL 24 (Console) EA Play – April 18
    Just in time for the Stanley Cup Playoffs, NHL 24 is coming to Game Pass Ultimate via EA Play! Members can experience authentic on-ice action and give their Ultimate Team a boost with the EA Play Mega Players Pack until May 9, containing 30 items, all Gold Players, with at least five 80+ OVR Players for Ultimate Team mode in the game.

    Eiyuden Chronicle: Hundred Heroes (Cloud, Console, and PC) – April 23
    Available on day one with Game Pass! Gather your allies for Eiyuden Chronicle: Hundred Heroes, the grand JRPG adventure. Assemble your 6-party team from a cast of over a hundred heroes and shape your destiny in this lush, hand-crafted 2.5D world brimming with war, intrigue, and magic. Manage your town of vibrant characters, play delightful mini-games, and prepare for an unforgettable narrative of boundless charm.

    Another Crab’s Treasure (Cloud, Console, and PC) – April 25
    Available on day one with Game Pass! A soulslike adventure set in a crumbling underwater world. As Kril the hermit crab, you’ll need to wear the trash around you as shells to withstand attacks from enemies many times your size. Embark on an epic treasure hunt to buy back your repossessed shell and discover the dark secrets behind the polluted ocean.

    Manor Lords (Game Preview) (PC) – April 26
    Available on day one with Game Pass! Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles and complex economic and social simulations. Rule your lands as a medieval lord — the seasons pass, the weather changes and cities rise and fall.

    Have A Nice Death (Cloud, Console, and PC) – April 30
    In this darkly charming 2D action roguelike, play as an overworked Death, whose employees have run rampant, completely throwing off the balance of souls – and his vacation plans. Grab your trusty scythe and show your employees who’s boss.

    More Games Coming to Game Pass Core on April 23

    For Game Pass Core members, there are three more games coming to the library on April 23! Become a badass space Dwarf in Deep Rock Galactic, dance the slow-motion ballet of destruction in Superhot: Mind Control Delete, and face total demolition derby madness in Wreckfest.

    DLC / Game Updates

    Ark: Survival Ascended – Scorched Earth – Available now
    Saddle up and stake your claim on the Scorched Earth! Build new Western-style structures like your own rootin’ tootin’ saloon, then tickle the ivories on your own piano for an authentic frontier experience. Hunt for buried treasure with your trusty shovel, tame hardy new creatures to pull your configurable wagon and even hop aboard your own chugging steam train to explore those harsh badlands!

    Conan Exiles: Age of War Chapter 4 – Available now
     In the new Sacred Hunt, embark on a quest to fell the champions of Jhebbal Sag, Lord of Beasts. Discover a new hub area and uncover a new mystery. Unleash brutality with fatalities. Daze enemies by bringing their health low and then finish them off with a range of savagely animated finishing moves, depending on the weapon you have equipped. If there is glory in gore, you will find it.

    Grounded: Fully Yoked EditionAvailable now
    The ultimate Grounded experience is now bulging with new content that’s sure to get you pumped! Experience new ant queens, new game + mode and an exciting array of new gear. Are you ready to get Fully Yoked?

    Xbox Game Pass Ultimate Perks

    Fallout 76 Vault 33 Survivor Kit – Available now
    Vault-Tec is happy to offer Vault Dwellers a handy bundle of Wasteland survival and a sturdy Vault 33 Backpack to use in this vast open-world multiplayer entry in the Fallout universe.

    The Elder Scrolls Online 10th Anniversary Pack #1 – Available now
    Celebrate 10 years of The Elder Scrolls Online with a Perks bundle that includes three Grand Gold Coast Experience Scrolls and 500 Seals of Endeavor.  Explore and quest solo or with friends in the award-winning fantasy RPG today. 

    Leaving April 30

    The following games are leaving the Game Pass library soon. Jump back in before they go or save 20% on your purchase to keep them in your library!

    • 7 Days to Die (Cloud, Console, and PC)
    • Besiege (Cloud, Console, and PC)
    • EA Sports NHL 22 (Console)
    • Loot River (Cloud, Console, and PC)
    • Pikuniku (Cloud, Console, and PC)
    • Ravenlok (Cloud, Console, and PC)

    That wraps us up! Keep up with the coming games on social at @Xbox, @XboxGamePass or @XboxGamePassPC. Catch you next time!

    Website: LINK

  • Xbox Digital Broadcast at Tokyo Game Show 2023: Every Announcement and Game Reveal

    Xbox Digital Broadcast at Tokyo Game Show 2023: Every Announcement and Game Reveal

    Reading Time: 9 minutes

    Xbox is back at Tokyo Game Show, and players were at the center of our just-concluded our Xbox Digital Broadcast. The Showcase featured new gameplay, news, and reveals for Japanese and Japan-inspired games coming to your Xbox console and PC, and appearances from Head of Xbox Phil Spencer and Head of Xbox Creator Experience Sarah Bond.

    “Japan will always have a special place in my heart for pioneering innovative ways to play, from the Game Boy, to PSP, to the Switch”, said Phil Spencer in his opening address, and the show certainly brought that pioneering spirit to the fore. From the gameplay reveal of Hotel Barcelona – a landmark collaboration between game design legends Swery65 and Suda51 – to an announcement of a Day One Game Pass release for Like a Dragon: The Man Who Erased His Name, our show included some of Japanese development’s biggest, most important names.

    The broadcast also revealed some of the latest content being built by Japanese creators for Xbox. Square Enix announced Octopath Traveler II on Xbox, and we showed off the latest on upcoming titles like Palworld, Eiyuden Chronicle: Hundred Heroes, and more. And for racing fans, we were able to show off the new, Japan-set Hakone track and more for the upcoming Forza Motorsport.

    Read on to learn about every single game included in the show:

    Titles from Xbox Game Studios and Bethesda

    Forza Motorsport

    Fresh from its hands-on previews, the upcoming Forza Motorsport gave us a closer look at its gorgeous Japanese Hakone track, with beautiful cherry blossom trees masking a tricky turnpike – and driving on that track was one of the cars available in the game, a 2020 Toyota GR Supra. Forza Motorsport will be released for Xbox Series X|S (with Xbox Game Pass), Windows PC (with PC Game Pass) and Steam on October 10, with early access players getting access from October 5. Buying the game will also offer you the 2024 Chevrolet Corvette E-Ray in your garage inside Forza Horizon 5.

    Fallout 76: Atlantic City

    Fallout 76 Image

    Fallout 76 Art Director Jonathan Rush made an appearance to introduce Atlantic City, a brand new location coming to the game on December 5. “Since we announced Atlantic City at the Xbox Showcase last June, we’ve upped the ante with so much great content that we’re splitting it into two releases, said Rush. “Atlantic City has stacked the deck with new content including new locations, new factions, new creatures, new missions, and new rewards. Plus, a flush casino where our Wastelanders can test their luck.” Steam players who already own the game can join the fun early, with Atlantic City available on the Public Test Server from October 3.

    The Elder Scrolls Online

    Elder Scrolls Online Image

    ZeniMax Online Studios is excited to share that The Elder Scrolls Online will launch in Japan on Xbox consoles, along with full localization in Japanese on November 15, 2023. During the segment, ESO Creative Director Rich Lambert also highlighted the new content recently released in the Necrom Chapter, which console players will be able to play locally this November.

    Games from Our Partners

    Ace Attorney

    Ace Attorney Image

    The Ace Attorney series is one of the most beloved visual novel series of all time, and the original Phoenix Wright: Ace Attorney Trilogy is now coming to Xbox Game Pass and PC Game Pass on September 26. And that’s not all! Apollo Justice: Ace Attorney Trilogy – comprising three more games featuring a new protagonist – will also arrive for Xbox Series X|S, Xbox One, and Windows PC in early 2024.

    Altheia: The Wrath of Aferi

    Altheia Image

    This new action-adventure odyssey was created by two brothers, and showed off never-before-seen gameplay. We got a good look at its characters – the warrior Lili and mysterious monk Sadi – puzzles, and combat, all set within mysterious and dangerous ruined temples inspired by the work of Hayao Miyazaki and Mamoru Hosoda. Both combat and puzzling are created with the two characters in mind, asking you to use both of their powers’ to proceed. Altheia: The Wrath of Aferi is coming soon for Xbox and Windows PC.

    Eiyuden Chronicle: Hundred Heroes

    Eiyuden Chronicle Image

    This spiritual successor to the beloved Suikoden series will arrive on Xbox consoles (with Xbox Game Pass) on April 23, 2024 – and pre-orders are now live. A new trailer gave us a look at its incredible mix of pixel art and 3D visuals, multi-hero turn-based combat, and a story told on a truly epic scale.

    Exoprimal

    Exoprimal Image

    Capcom’s madcap dinosaur-slaying online multiplayer game gave us a taste of what’s to come in Season 2. A new trailer showed off the new Ocean Platform map, the new ‘Escape’ final mission, new Drone and Edge Strike rigs, some truly outlandish new costumes, and more. We also got a look at the game’s much-anticipated crossover with Street Fighter 6, with Exosuit skins and animations based on Ryu, Guile, and Chun-Li. Exoprimal Season 2 will arrive on October 18.

    Hotel Barcelona

    Hotel Barcelona Image

    Hotel Barcelona is the long-awaited collaboration between game design legends Swery65 and Suda51, and our Xbox Digital Broadcast brought us a never-before-seen gameplay trailer from the self-styled “2.5D slasher film parodic action” game. Drawing influences from across horror’s history, you’ll be pitted against everything from alien entities to AI-enhanced sharks, all while stuck in an endless time loop filled with serial killers – and only your deceased past selves to help you.

    Both Swery and Suda appeared in the show to discuss the game. Swery discussed the game’s unusual beginnings – with Suda asking him to announce a collaboration on the fly, with no prior discussion – and his inspirations from Stanley Kubrick’s ‘The Shining’.  Suda explained that he and Swery worked on the initial concept together – “Then, all of a sudden, Swery completed tons of work on the development, and Hotel Barcelona materialized. Most of the time, when someone does lip service like that, the project never materializes… But Swery made this project a reality in order to deliver something to the fans.”

    Make sure to watch the show to learn much more about this truly unique collaboration! Hotel Barcelona comes to Xbox Series X|S in 2024.

    Infinity Strash: Dragon Quest The Adventure of Dai

    Infinity Strash Image

    Infinity Strash is a new Dragon Quest adventure inspired by the popular manga and anime series, and we saw a new story trailer that introduced many of its characters. Infinity Strash: Dragon Quest The Adventure of Dai comes to Xbox Series X|S and Windows PC on September 28.

    Like a Dragon Gaiden: The Man Who Erased His Name and Like a Dragon: Ishin!

    Like a Dragon Image

    Head of Ryu Ga Gotoku, Masayoshi Yokoyama made a special appearance with some exciting news – Like a Dragon Gaiden: The Man Who Erased His Name and Like a Dragon: Ishin! will be joining Xbox Game Pass, with the former joining on its day of release. 

    Like a Dragon Gaiden: The Man Who Erased His Name tells the story of the once legendary yakuza, Kazuma Kiryu, a man who faked his own death and abandoned his name for the sake of protecting his family. Under the codename “Joryu”, Kiryu embarks on a gripping action narrative with bone-shattering combat that sets the stage for the next instalment of the series, Like a Dragon: Infinite Wealth, launching January 26, 2024. Like a Dragon Gaiden: The Man Who Erased His Name will come to Xbox Game Pass on release day, November 9.

    Like a Dragon: Ishin! is a Samurai epic that launched on Xbox earlier this year. Take up the sword of Sakamoto Ryoma and explore feudal Japan to find your father’s killer, clear yourself of a framed murder, and restore your honor. It will arrive for Xbox Game Pass this year.

    Mineko’s Night Market

    Mineko's Night Market Image

    This adorable social simulation is coming to Xbox Series X|S, Xbox One, and Windows PC (with Xbox Game Pass and PC Game Pass) on October 26. New gameplay showed off how the game will allow you to scavenge for materials, craft them, and sell them at your market stall – all while building relationships with the characters around you.

    My Lovely Empress

    My Lovely Empress Image

    The third in the My Lovely series (following My Lovely Daughter and My Lovely Wife), My Lovely Empress is a new outing for small Indonesian studio, GameChanger Studio. Each game in the series is a management sim that explores the darker impulses in human relationships, and this new entry pushes that to a new level of scale. Playing as the emperor of the Crimson Kingdom, you’ll need to balance the needs of your subjects with your more personal quest to either resurrect your own deceased empress, or a new relationship with the leaders of neighboring kingdoms. My Lovely Empress will come to Xbox consoles and Windows PC in 2024.

    Octopath Traveler II

    [youtube https://www.youtube.com/watch?v=5E-BqssreVQ?feature=oembed&w=500&h=281]

    Xbox’s Sarah Bond appeared on stage to help introduce the upcoming Xbox release of Square Enix’s Octopath Traveler II. Sarah revealed that, in the last five years, Xbox has more than doubled the number of Japanese games released on our platforms, and introduced a special message from Square Enix Vice President of Creative Business Unit II, Yu Miyake. Miyake announced that its beautiful HD-2D RPG, Octopath Traveler II will arrive on Xbox platforms in early 2024. 

    Palworld

    Palworld Image

    This monster-collecting RPG got a new gameplay trailer during the show, showing off new monsters, character customization, multiplayer, base building, crafting, weapons, faction leaders, and more in its gorgeous 3D world. Palworld will arrive for Xbox and Windows in 2024.

    Party Animals

    Party Animals Ori Image

    Party Animals, the raucous co-op-competitive brawler from Recreate Games announced a partnership with the Ori series (Ori and The Blind Forest, Ori and the Will of the Wisps), which will bring playable versions of both Ori and their adoptive mother Naru to the game.

    Persona 3 Reload

    Persona 3 Reload Image

    Ahead of this epic remake’s release on Xbox Series X|S, Xbox One and Windows PC (with Xbox Game Pass and PC Game Pass) on February 2, 2024, producer Ryota Niitsuma introduced the game and revealed a brand-new skill that is original to Persona 3 Reload. Theurgy is a flashy, ultimate attack that Niitsuma calls “a trump card for your battles” – meaning there is plenty that’s new and exciting for past players and newcomers alike.

    Persona 5 Tactica

    Persona 5 Tactica Image

    The upcoming turn-based tactical take on the critically acclaimed Persona 5 showed off new gameplay, and revealed its new Quest system. Producer Atsushi Nomura explained that Quests are special stages – set aside from the main story – that come with unique clear conditions, but offer sizeable rewards. Taking on a Quest might mean having to beat an enemy in a single turn, or puzzle-style levels involving manoeuvring bombs around a stage – but in return you can earn entirely new personas to use, or high-level skills. Persona 5 Tactica will be released for Xbox Series X|S, Xbox One, and Windows PC (with Xbox Game Pass and PC Game Pass) on November 17, 2023.

    PUBG Battlegrounds

    [youtube https://www.youtube.com/watch?v=zLtsfTJhtNA?feature=oembed&w=500&h=281]

    In a new trailer, we got a tease of some curious developments to PUBG Battlegrounds’ Erangel map coming this October. The trailer promises more dynamic and mysterious gameplay – and we got a quick look at a hidden, subterranean doorway opening before the teaser ended. Make sure to stay tuned for more details.

    Wo Long: Fallen Dynasty – Conqueror of Jiangdong

    Wo Long DLC Image

    Arriving on September 27, Conqueror of Jiangdong is the second of three DLC expansions coming to Wo Long: Fallen Dynasty. A new trailer teased its action-packed storyline, and also gave us a glimpse of new weapon types, enemies, and bosses. We also learned that a crossover with Lies of P will bring 2 new weapons to Wo Long on September 27 as well.

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