Schlagwort: education

  • We’re hosting the UK’s first-ever Scratch Conference Europe

    We’re hosting the UK’s first-ever Scratch Conference Europe

    Reading Time: 3 minutes

    We are excited to announce that we will host the first-ever Scratch Conference Europe in the UK this summer: from Friday 23 to Sunday 25 August at Churchill College, Cambridge!

    A graphic highlighting the Scratch Conference Europe 2019 - taking place at Friday 23 to Sunday 25 August at Churchill College, Cambridge

    Scratch Conference is a participatory event that gives hundreds of educators the chance to explore the creative ways in which people are programming and learning with Scratch. In even-numbered years, the conference is held at the MIT Media Lab, the birthplace of Scratch; in odd-numbered years, it takes place in other places around the globe.

    Another graphic highlighting the Scratch Conference Europe 2019

    Since 2019 is also the launch year of Scratch 3, we think it’s a fantastic opportunity for us to bring Scratch Conference Europe to the UK for the first time.

    What you can look forward to

    • Hands-on, easy-to-follow workshops across a range of topics, including the new Scratch 3
    • Interactive projects to play with
    • Thought-provoking talks and keynotes
    • Plenty of informal chats, meetups, and opportunities for you to connect with other educators

    Join us to become part of a growing community, discover how the Raspberry Pi Foundation can support you further, and develop your skills with Scratch as a creative tool for helping your students learn to code.

    Contribute to Scratch Conference Europe

    Would you like to contribute your own content at the event? We are looking for you in the community to share or host:

    • Project demos
    • Posters
    • Workshops
    • Discussion sessions
    • Presentations
    • Ignite talks

    We warmly welcome young people under 18 as content contributors; they must be supported by an adult. All content contributors will be able to attend the whole event for free.

    An over view of two people taking electronics pieces out of a box in order to try their hand at digital making using a Raspberry Pi and Scratch.

    Find more details and apply to participate in this short online form.

    Attend the conference

    Tickets for Scratch Conference Europe will go on sale in April.

    For updates, subscribe to Raspberry Pi LEARN, our monthly newsletter for educators, and keep an eye on @Raspberry_Pi on Twitter!

    An update on Raspberry Fields

    Since we’re hosting Scratch Conference Europe this year, our digital making festival Raspberry Fields will be back in 2020, even bigger and more packed with interactive family fun!

    A young girl tries out a digital project at the Raspberry Pi event, Raspberry Fields 2018

    Scratch is a project of the Lifelong Kindergarten group at the MIT Media Lab. It is available for free at scratch.mit.edu.

    Website: LINK

  • Scratch 3, and upgrading our free resources

    Scratch 3, and upgrading our free resources

    Reading Time: 3 minutes

    On 2 January, MIT released the latest version of their incredible visual programming language: Scratch 3!

    Screenshot of Scratch 3 interface

    Scratch 3 is here

    We love Scratch — it’s the perfect starting point for young people who want to try coding, and we’re offering a huge variety of free Scratch project guides for all interests and coding abilities.

    Scratch 3 introduces a brand-new look and feel. The most obvious change is that the stage is now on the right-hand side; there are new paint and sound editing tools; new types of code blocks; and the blocks are now larger and easier to read.

    To help you and your young learners navigate the new Scratch 3 interface, we’ve created a free, printable Scratch 3 poster:

    Scratch 3 interface with annotations

    Perhaps the biggest news is that Scratch 3 also works on tablets, opening up coding to many children who don’t have access to a computer.

    We’ve upgraded!

    We want to make this a smooth transition for all of you who rely on our free project resources, whether that be at a Code Club, CoderDojo, Raspberry Jam, or at home, so we’ve been busy upgrading our resources to work with Scratch 3.

    Scratch 3 versions of all projects in the Code Club Scratch Modules 1–3 and the CoderDojo Scratch Sushi Cards are already live!

    Screenshot of Scratch 3 project on Raspberry Pi projects site

    The upgrading process also was a chance for us to review our resources to make sure they are the best they can be; as part of this, we’ve introduced a number of improvements, such as simplified layouts, better hints, and better print-outs.

    And we know that for many people, starting to use Scratch 3 is not simple, or not even possible yet, so we are committed to providing support for both Scratch 2 and 3 for the next 12 months.

    We are really pleased with how our newly polished Scratch projects turned out, and we hope you are too!

    What’s to come

    Over the coming months, we’ll update the rest of our Scratch projects. Meanwhile, our amazing volunteer translators will begin the process of translating the upgraded projects.

    Raspberry Pi projects site

    Brand-new projects that take advantage of some of Scratch 3’s new features are also in the pipeline!

    Scratch 3 on Pi

    Another reason for ensuring we support both Scratch 2 and 3 is that, at the moment, there is no offline, installable version of Scratch 3 for Raspberry Pi. Rest assured that this is something we are working on!

    The creation of Scratch 3 for Raspberry Pi will be a two-step process: first we’ll support MIT with their optimisation of Scratch 3 to make sure it delivers the best performance possible on a range of devices; once that work is complete, we’ll create an offline build of Scratch 3 for Raspberry Pi, including new extensions for the GPIO pins and the Sense HAT.

    Make sure you’re following us on Twitter and Facebook, as we’ll be announcing more information on this in the coming months!

    Website: LINK

  • Staff Picademy and the sacrificial Babbage

    Staff Picademy and the sacrificial Babbage

    Reading Time: 3 minutes

    Refill the coffee machine, unpack the sacrificial Babbages, and refresh the micro SD cards — it’s staff Picademy time!

    Raspberry Pi Staff Picademy

    Staff Picademy

    Once a year, when one of our all-staff meeting brings together members of the Raspberry Pi team from across the globe, we host staff Picademy at our office. It’s two days of making and breaking where the coding-uninitiated — as well as the more experienced people! — are put through their paces and rewarded with Raspberry Pi Certified Educator status at the end.

    Lest we forget the sacrificial Babbages and all they have done in the name of professional development

    What is Picademy?

    Picademy is our free two-day professional development programme where educators come together to gain knowledge and confidence in digital making and computing. On Day 1, you learn new skills; on Day 2, you put your learning to the test by finding some other participants and creating a project together, from scratch!

    Our Picademy events in the United Kingdom and in North America have hosted more than 2000 Raspberry Pi Certified Educators, who have gone on to create after-school coding clubs, makerspaces, school computing labs, and other amazing things to increasethe accessibility of computing and digital making for tens of thousands of young people.

    Why do we run staff Picademy?

    Because we stand by what we preach: we believe in learning through making, and we want our staff to be able to attend events, volunteer at Picademy, Code Clubs, CoderDojos, and Raspberry Jams, and feel confident in what they say and do.

    And also, because Picademy is really fun!

    Stuff and things, bits and bobs: staples of any good Picademy

    You don’t need to be techy to work at Raspberry Pi: we’re not all engineers. Our staff ranges from educators and web developers to researchers, programme managers, administrators, and accountants. And we think everyone should give coding a shot, so we love getting our staff together to allow them to explore a new skill — and have some fun in the process.

    I *think* this has something to do with The MagPi and a Christmas tree?

    At our staff Picademy events, we’ve made everything from automated rock bands out of tin foil to timelapse buggies, and it really is a wonderful experience to see people come together and, within two days, take a skillset that may be completely new to them and use it to create a fully working, imaginative project.

    Timelapse buggy is a thing of beauty…as is Brian

    Your turn

    If you’re an educator looking to try something new in your classroom, keep an eye on our channels, because we’ll be announcing dates for Picademy 2019 soon. You will find them on the Picademy page and see them pop up if you follow the #Picademy tag on Twitter. We’ll also announce the dates and locations in our Raspberry Pi LEARN newsletter, so be sure to sign up.

    And if you’d like to join the Raspberry Pi team and build something silly and/or amazing at next year’s staff Picademy, we have roles available in the UK, Ireland, and North America.

    Website: LINK

  • Race Around the World with Nellie Bly: The Virtual Reality Experience

    Race Around the World with Nellie Bly: The Virtual Reality Experience

    Reading Time: 2 minutes

    Nellie Bly, the pen name of Elizabeth Cochran, had an impressive resume, to say the least. Known for her pioneering journalism, Bly became famous for her support of women’s rights, undercover exposés and her world travels. Defying the status quo and challenging conventions, Bly became one of the most famous woman journalists of her time and founded the practice of investigative journalism with her hands-on approach to stories. Now, you can learn about her journey with Nellie Bly: The Virtual Reality Experience on Viveport.

    Developed in partnership with Vive Studios, the Newseum, and Immersion, Nellie Bly: The Virtual Reality Experience is an interactive journey following the inspiring historical figure as she takes her record-breaking trip around the world. Bly’s career as a journalist skyrocketed when she reported on her travels and attempted to break the fictitious record set in Jules Verne’s adventure novel, Around the World in Eighty Days. In this new immersive experience, you’ll join Nellie Bly as she sets off on November 14, 1889, and travels the world in record speed by any vehicle (or donkey) necessary.

    Nellie Bly: The Virtual Reality Experience is the third installment from Vive Studios’ partnership with the Newseum. Located in Washington, D.C., the Newseum’s mission is to increase public understanding of the importance of a free press and First Amendment rights. Along with the Nellie Bly experience, Newseum has also showcased VR experiences that educate audiences about the Unabomber investigation and the historical Berlin Wall in partnership with Vive Studios.

    Download Nellie Bly: The Virtual Reality Experience on Viveport today during the Winter Sale for a discounted price of $4.49.


    Website: LINK

  • Discover the First VR Experience for the Nobel Prize in Physiology or Medicine with the Launch of The Circadian Rhythm on Viveport

    Discover the First VR Experience for the Nobel Prize in Physiology or Medicine with the Launch of The Circadian Rhythm on Viveport

    Reading Time: 2 minutes

    Nobel Week has just begun and this year’s Nobel Laureates are headed to Stockholm and Oslo to take part in the festivities. The week is filled with press conferences and Nobel Lectures from the new Laureates with the Nobel Prize Award Ceremony taking place on December 10.  But if you haven’t scored a ticket to the prestigious awards event you can still learn a Nobel-worthy lesson with The Circadian Rhythm on Viveport.

    [youtube https://www.youtube.com/watch?v=4E7h2YqBARg]

    Developed by OneReality in partnership with HTC VIVE, The Circadian Rhythm is now available for Vive and Oculus Rift owners on Viveport. The VR experience The Circadian Rhythm takes viewers on a journey into the cellular level of the human body, where they are able to learn about and interact with our biological clock to gain a greater understanding of its inner workings. As you begin your journey inside the “virtual life” of a cell, the smallest building block of all living organisms, you will get a closer look at the cell membrane, the cytoplasm and the cell nucleus. The Circadian Rhythm will give you an in-depth look into the cell’s infrastructure that is only possible in VR.

    The Nobel Prize in Physiology or Medicine 2017 was awarded to Jeffrey C. Hall, Michael Rosbash and Michael W. Young, for their discoveries of molecular mechanisms controlling the circadian rhythm. According to the Nobel Prize Committee’s press release, “Their discoveries explain how plants, animals, and humans adapt their biological rhythm so that it is synchronized with the Earth’s revolutions.” By isolating a gene that controls the normal daily biological rhythm in fruit flies, the three American Laureates were able to discern that our inner “clock regulates critical functions such as behavior, hormone levels, sleep, body temperature and metabolism.” This truly unique VR experience showcases these contributions of the Nobel Laureates in an interesting and easy to understand way.

    This initiative with Nobel Media is the latest in HTC VIVE’s effort to expand the world’s understanding of the impact VR can have in educating and engaging the public on the world around us. Vive is furthering this goal with initiatives such as VR for Impact and VIVE Arts.

    The Circadian Rhythm can now be downloaded for free on Viveport.


    Website: LINK

  • Take part in Hour of Code 2018

    Take part in Hour of Code 2018

    Reading Time: 3 minutes

    Every year for the last five years, Hour of Code has encouraged school students to spend just one hour writing some code, in the hope that they get bitten by the bug rather than generating too many bugs! This year, you can find activities from the Raspberry Pi Foundation, Code Club, and CoderDojo on the official Hour of Code website.

    Boat race

    Boat race, a Code Club resource, is a one-hour project aimed at beginners. It guides students to use Scratch to create a game in which the player uses their mouse to navigate a boat to a desert island without bumping into obstacles.

    Scratch can run in any browser, or directly from a Raspberry Pi, making it on of the easiest ways for students to get into coding for the Hour of Code.

    The Boat race resource is available in many languages, including Arabic, Simplified Chinese, Czech, Greek, Hebrew, and Ukrainian.

    Beginner Scratch Sushi Cards

    Again using Scratch, this CoderDojo project walks students through how to create a fish-catching game where the player controls a shark sprite.

    Astro Pi Mission Zero

    In in the Mission Zero project, students write a short Python program that checks the ambient temperature onboard the International Space Station, and leaves a message for the astronauts there!

    Students complete this Hour of Code challenge using the Trinket online Astro Pi simulator, and those based in an ESA Member or Associate States can submit their code to run onboard the ISS. They’ll even receive an official certificate showing where the ISS was when their code ran.

    A full list of ESA Member and Associate States can be found here.

    Us too!

    We don’t just create activities for other people to experience digital making and learning — we also get involved ourselves! Every month we host a maker day for our staff, where everyone can try out our digital making projects or even work on their own project. Our December maker day is during Hour of Code week, and we are going to make an extra-special effort and try to get as many staff members as possible coding!

    The educators at Raspberry Pi are fans of Seymour Papert’s constructionist learning philosophy — you can read his Mindstorms book in this free PDF — and the joy of learning through making isn’t just a thing for kids; adults get just as much positivity out of creating digital fart noises or animating crazed chickens to chase the Scratch cat. With the right support from our wide range of projects, anyone can make their own ideas a reality through coding — Senior Learning Manager Lauren, for example, got very excited about her Morrissey haiku project!

    Being able to code is creative; it lets you bring your idea to life, whether that’s something that could help millions of people or simply something you think would be cool.

    So, whether you’re an absolute beginner to coding or you’ve fixed so many bugs that your nickname is ‘The Exterminator’, what will YOU code this week?

    Website: LINK

  • From inspiration to innovation: Hands-On Coding blocks

    From inspiration to innovation: Hands-On Coding blocks

    Reading Time: 5 minutes

    Marcos Navas is a Union City Technology Facilitator with Union City school district in New Jersey and an active member of the maker, STEM, and coding communities. He was part of the first cohort of Raspberry Pi Certified Educators in the United States. Recently, he completed a fellowship with IDEO’s Teachers Guild and launched Hands-on Coding, a company that makes physical coding blocks for learners. Hands-On Coding blocks allow students to physically build computer programs and act out their code in the real world. They turn the human into a computer and teach children not only how to solve problems, but also how to express themselves.

    In this blog post, Marcos shares how his experience at Picademy helped him successfully combine his skills as a teacher with an entrepreneurial drive.

    Marcos Navas — Hands-On Coding

    At Picademy North America

    The day before my flight to San Jose Airport to the Computer History Museum in Mountain View, I was busy in my garage makerspace. It’s strange when and how inspiration strikes, but it did — at 1am while I was preparing for Picademy. While looking at the Raspberry Pi and all the coding languages, I began thinking, “Wouldn’t it be cool if I could hold the code in my hands and manipulate it?” So I began tinkering with the 3D printer and created a repeat block — and that’s how the story of Hands-On Coding begins.

    A girl playing with hands-on coding blocks at a desk

    The following day, I was part of the first cohort of Raspberry Pi Certified Educators (RCEs) in America. I walked into a room full of innovative and creative teachers from all over the country. Over the next two days, we were introduced to the world of Raspberry Pi and the coding basics we needed to create our first project. It was here that I understood the power of coding and how it is the language of the future. I truly believed then — and now! — how impactful coding could be if integrated into schools.

    With so many talented people in attendance, I decided to share my 3D-printed coding blocks. After receiving many “oohs” and “aahs” from my peers along with several order requests, I realized that my idea could turn into something much bigger!

    Marcos Navas selfie — Hands-On Coding

    FAIL: First Attempt In Learning

    One of the major takeaways from Picademy was Carrie Anne Philbin’s intro slide titled “FAIL: First Attempt In Learning.” But, for me, the word ‘fail’ turned into ‘fear’: being new to coding and the Raspberry Pi was daunting. Through persistence, though, I embraced growth, and worked my way out of those fears; I began to gain more confidence, which led to new ideas and experiences. And I learned that changing my perspective on failure was the key to embracing it. Some time after Picademy, this same message was repeated to me by Reshma Suajani, founder and CEO of Girls Who Code, who saw my coding blocks and said: “Don’t let the fear of failure get in your way.” So I let failure drive me instead.

    kids playing with hands-on coding blocks

    Hands-On Coding blocks

    After Picademy, I met with Sam Patterson, another amazing RCE, at his local makerspace. During our conversation, I handed him one of my first coding block prototypes and asked for his thoughts. His words got me thinking about kinesthetic coding and the physical movements of acting out code to build understanding.

    Two years later, in July 2018, after developing partnerships, distribution channels, and a fantastic shipping department (me), we delivered our first Hands-On Coding blocks! Hands-On Coding now consists of me and my partners Laura Fleming and Joann Presby, and our goal is to revolutionize coding by making it a more physical and tangible educational idea open to various types of learners. We hope to teach the fundamentals of computational thinking and computer science through the use of blocks and the absence of any technological device; you don’t need to learn coding in front of a screen. Our endgame is to help humanity learn to design solutions to problems in our world.

    Kids playing with hands-on coding blocks

    After Picademy

    My experience at Picademy was just the start of my journey. I not only gained an understanding of the importance of coding in education and the versatility of the Raspberry Pi computer, but also grew out my shell and gained the confidence I needed to put ideas into actions. I became a TED Innovative Educator and an IDEO Teachers Guild Fellow, I launched Hands-on Coding, and I created numerous relationships and ambassadorships with an array of edtech companies. I understood that just because I am an educator or teacher that doesn’t mean I can’t follow my own dreams and aspirations and be a teacherpreneur! I do not have any secrets or magic to this process. Rather, a dream, action, and hard work can lead you to many worlds of possibilities.

    Picademy and online training

    Keep up to date with Picademy, including the release of 2019 dates, by following the #Picademy hashtag on Twitter. You’ll also find more information on our Picademy page.

    Our free online training courses offer another way to learn about introducing coding into the classroom, and much more. And you can discover more stories and support from educators like Marcos in Hello World, the computing and digital making magazine for educators, which is available for free.

    Website: LINK

  • The National Centre for Computing Education: your questions answered

    The National Centre for Computing Education: your questions answered

    Reading Time: 6 minutes

    Last week was a very exciting week for us, with the announcement of the National Centre for Computing Education: funded programmes for computing teachers and students for the next four years, to really support the growth and profile of our subject. For me and many others involved in this field over the last decade, it’s an amazing opportunity to have this level of financial support for Computing — something we could previously only dream of. Everybody at Raspberry Pi is very excited about being involved in this important work!

    Some background

    A new Computing curriculum was introduced in England in September 2014, and it comprises three strands: computer science, information technology, and digital literacy. The latter two have been taught in schools for many years, but the computer science strand had not been taught in schools to the pre-16 age group since the 1980s.

    Two Royal Society reports have been widely influential. Firstly, the Shut Down or Restart report (2012) instigated the curriculum change. To support teachers implementing the new curriculum, the CAS Network of Excellence received a modest amount of funding from 2013–2018; the network has had a great impact on the field already, but clearly more government input was needed. The second report, After the Reboot (2017), evaluated current computing education in schools in the UK. It highlighted the challenges faced by teachers who felt unprepared to deliver the Computing curriculum, and recommended that significant government funding be provided to support teachers — and this has now happened! The new programme gives us the opportunity to reach all computing teachers, and to make massive improvements to computing education around the country.

    What is the National Centre?

    The National Centre, together with specific support for GCSE and A-Level Computer Science, is a government-funded programme of training and support for computing education. It will lead to a great education in the subject for every child from the beginning of primary school to the end of secondary school, enabling them to develop the valuable skills they need, whether or not they choose computing-related careers.

    Since last week’s announcement, I’ve received lots of questions from teachers and others about exactly what will be happening and who will be doing the work, and I’ve gathered together answers to many of these questions here. Read on to learn more about our plans.

    Key Stages 1–3 and non-GCSE Key Stage 4

    If you are a primary teacher or a secondary teacher at Key Stage 3 or non-GCSE KS4, delivering Computing, either as a classroom teacher or as a specialist, you will be able to access professional learning opportunities (CPD) and resources in your region. Initially these will be available via partners working with us, and from September 2019, you will be able to access them via 40 Computing Hubs.

    You will be able to register for a certificate and work towards it through a range of activities, working with colleagues and in your region. There will also be a range of online courses to support you at your own pace. Some of these are available now, and many more are to be launched over the next two years.

    GCSE Computer Science

    If you teach GCSE Computer Science, or you’d like to, there is a unique programme just for you. Bursaries will be available to enable you to take a series of face-to-face and online courses that best suit your needs: these will range from courses aimed at the completely new-to-GCSE teacher to advanced courses for more experienced teachers who are aiming to stretch and challenge students and to hone their subject knowledge.

    two young people coding at a computer

    The online courses will be free for everyone, forever. There will be a diagnostic test to help you plan your journey, and a final assessment to measure your success. You’ll be able to sign up for this programme from January.

    A Level Computer Science

    If you teach A Level Computer Science, or would like to, you will have access to comprehensive resources for students and teachers. There will also be a range of face-to-face events for both students and teachers. These will be starting shortly, so watch out for more news!

    It will take a few months for the Computing Hubs and CPD provision to be available at scale, but in the meantime, there is much within our existing networks that computing teachers can engage with right now: CAS hubs and other events, Code Clubs in schools, STEM Learning training, and our online courses are some examples.

    Building our team

    We also announced last week that we are looking for new team members to implement our part of the work.

    Developing resources, courses, and publications

    Our role involves developing a comprehensive set of resources, lesson plans, and schemes of work from Key Stages 1–4, drawing on the best of existing materials plus some new ones. We will also develop all the online courses. We need content writers to help us with both of these areas. We are working on producing newsletters, case studies, and other publications about evidence-based practice, and this will also be part of the new team’s work. At the Raspberry Pi Foundation, we will be leading on the A Level Computer Science programme content, so we have opportunities for people with the skills and experience to focus on this area.

    Many of these roles are available if you want to work remotely, but more senior jobs will involve regular days in Cambridge. We also have fixed-term, part-time work available. You can find all our current job openings on this page.

    Finally, as a team, we want to visit lots of schools to see what you need and listen to your thoughts, so that we can get our work right for you. If you’d like to support us in that, please get in touch by emailing [email protected].

    Hubs, face-to-face training, and certification

    STEM Learning, one of our two consortium partners, will be commissioning the 40 Hubs, and they will also be responsible for face-to-face training. The Hubs will become centres of excellence for computing, where teachers can find regional support. Existing CAS (Computing At School) communities will be linked to the 40 Hubs, and CAS Hubs will also play a really important part in the new structure. Our other partner, BCS, will be supporting certification, building on the work they have already done with the BCS Certificate in Computer Science Teaching.

    You will be able to access everything you need on the website of the National Centre for Computing Education, where you’ll soon be able to learn where to find your Computing Hub or local CAS communities and discover what is happening in your region.

    Across the consortium we have teams of people who are deeply committed to computing, to Computing At School (CAS), and to teaching; most of us have recent teaching experience ourselves. Our first priority is to work with teachers collegially to meet your needs and make life easier for you. So follow the National Centre on Twitter, talk to us, and give us your feedback!

    Outside England?

    This post has been all about teachers in England, but our free online resources will be available to anyone, anywhere in the world. If you want to talk to us about the needs in your country, do get in touch.

    Website: LINK

  • A world-class computing education

    A world-class computing education

    Reading Time: 4 minutes

    I am delighted to share some big news today. The Raspberry Pi Foundation is part of a consortium that has secured over £78 million in government funding to make sure every child in every school in England has access to a world-leading computing education.

    National Centre for Computing Education

    Working with our partners, STEM Learning and the British Computer Society, we will establish a new National Centre for Computing Education, and deliver a comprehensive programme of support for computing teachers in primary and secondary schools. This will include resources, training, research, certification, and more.

    A teacher works at a computer, smiling delightedly. Another adult, standing in the background, observes. national centre for computing education

    All of the online resources and courses will be completely free for anyone to use. Face-to-face training will be available at no cost to teachers in priority schools, and at very low cost to teachers in other schools. We will also provide bursaries to ensure that schools can release teachers to take part in professional development.

    Several children, some smiling broadly and some concentrating intently, work with Raspberry PI computers and electronic components in a classroom

    An unprecedented level of investment

    This level of investment in computing education is unprecedented anywhere in the world. It is a once-in-a-generation opportunity to transform the way we teach computing and computer science.

    The announcement follows the Royal Society’s report from last November, which drew attention to the scale of the challenge. The report was quickly followed by a commitment from the Chancellor in last year’s budget statement that the government would invest £100 million in computing education across the UK. Earlier this year, the Department for Education launched a procurement process focused on England, and today’s announcement is the outcome of that process.

    national centre for computing education

    The consortium has been tasked with delivering three pieces of work:

    • A National Centre for Computing Education, which will establish a network of Computing Hubs to provide continuing professional development (CPD) and resources for computing teachers in primary and secondary schools and colleges. The Centre will also facilitate strong links with industry.
    • A teacher training programme to upskill existing teachers to teach GCSE Computer Science.
    • A programme to support AS- and A-level Computer Science students and teachers with high-quality resources and CPD.

    national centre for computing education

    A powerful coalition

    One of the things I am most excited about is the amazing coalition of partners that has come together around the plans. The consortium brings together subject expertise and knowledge, significant experience of creating brilliant learning experiences and resources, and a track record of delivering high-quality professional development for educators. But we can’t do it on our own.

    For example, we’re working with the University of Cambridge team that created Isaac Physics to adapt and extend that platform and programme to support teachers and students of Computer Science A Level.

    Our friends at Google have provided practical support and a grant of £1 million to help us create free online courses that will help teachers develop the knowledge and skills to teach computing and computer science.

    national centre for computing education

    We’re working with the Behavioural Insights Team to make it as easy as possible for teachers to get involved with the programme, and with FutureLearn to provide high-quality online courses.

    We’ll also be working in partnership with industry, universities, and non-profits, pooling our expertise and resources to provide the support that educators and schools desperately want. That’s not just a vague promise. As part of the bid process, we secured specific commitments from over 60 organisations who pledged to work with us to make our vision a reality.

    A woman and a man sit at a desk, evidently collaborating on work on a laptop. The woman is smiling and the man is grinning and making an "A-OK" hand gesture.

    Get involved

    Over the coming weeks we’ll be sharing more about our plans. In the meantime, here’s how you can get involved:

    1. Check out the launch website for the National Centre for Computing Education and register your email for updates.
    2. Spread the word to teachers, school leaders, industry, non-profits, and anyone else you think might be interested. Send them a link to this blog, or share it on social media.
    3. Help us find amazing, talented people who can join the team to bring this all to life.

    national centre for computing education

    A message to readers outside England

    Improving computing education should be a priority for every education system and every government in the world. This announcement is focused on computing in schools in England because it’s about funding that has come from the government for that purpose.

    I am proud that the Raspberry Pi Foundation will be playing its part in transforming computing education in England. But our mission is global, and our commitment is that the resources and online courses we create will be freely available to anyone, anywhere in the world.

    If you are a policy maker outside of England and want to talk about how we could collaborate to advance computing education in your country, please get in touch. We’d love to help.

    Website: LINK

  • VIVE Arts’ ‘Up the River During Qingming VR’ Brings National Treasure to Life

    VIVE Arts’ ‘Up the River During Qingming VR’ Brings National Treasure to Life

    Reading Time: 4 minutes

    Today HTC VIVE announced a next step in its partnership with Taiwan’s National Palace Museum, one of the major institutions dedicated to preserving human historical artefacts — in bringing the world renowned masterpiece – Up the River During Qingming to life in virtual reality. Starting October 15, A Journey Inside Paintings and Calligraphy: VR Art Exhibition, will showcase the innovative capabilities of the VIVE Pro headset in not only delivering a unique viewing experience, but to actually traverse the famed painting, offering unprecedented recreation and interaction.

    Up the River During Qingming VR, marking another major step for the VIVE Arts program, continues its mission to transform how art is experienced. VIVE Arts titles are now deployed at the most prestigious institutions across the world, such as the Royal College of Art, Tate Modern, the Muséum national d’histoire naturelle, the Newseum, the State Hermitage Museum, and the National Palace Museum. With Up the River During Qingming VR, VIVE Arts is again marrying cultural richness and state-of-the-art immersion/interaction.

    This partnership between Taiwan’s National Palace Museum and HTC Vive was established in 2015, when the two institutions had co-developed VR artwork projects including “The Spirit of Autobiography” (based on Tang dynasty Huaisu’s cursive script – Autobiography), and “Roaming through Fantasy Land” (based on Yuan dynasty painter Zhao Mengfu’s “Autumn Colors on the Qiao & Hua Mountains”). Seeking to redefine exhibition standards with the help of modern VR technology, the partnership also brings VR content to rural and remote townships.

    Running October 15 to December 15, 2018, the A Journey Inside Paintings and Calligraphy – VR ART exhibition, alongside the current exhibit Another Look at National Treasures: Select Masterpieces of Painting and Calligraphy in the Museum Collection, will be located at the Northern Branch Exhibition Area 210.

    Up the River During Qingming, especially this version by Qing dynasty court painters, is one of the most exquisite and beautifully rendered genre paintings,” said Lillian Lee, AVP of HTC Vive and Producer of the Up the River During Qingming VR project. “Through the VIVE, we make this content both educational and entertaining. While the viewers are having fun, they learn the historical heritage of the painting at the same time. We look forward to bringing this experience to the museums, galleries, and art exhibitions around the world through location-based business collaboration.”

    Up the River During Qingming VR is a dual experience including 8K High-Res artwork display and interactive sessions:

    Hidden details revealed through VR

    Scroll through the high-res painting at your own pace, zoom out for an overall view of each scene, and get close to appreciate every detail. Many “Scenic Spots” are located throughout the painting, and the Emperor Qianlong himself will provide related knowledge and anecdotes.

    A World Brought to Life

    Viewers walk into the lively worlds portrayed in the artwork, searching for characters, playing mini games throughout the ancient world.

    The Rainbow Bridge

    The iconic “Rainbow Bridge” scene consists of the hustle and bustle of a crowded market and passing cargo boats. Interact with the fascinating people and shops in a game, and take on a mission to assist a stranded boat to gain a better understanding of river transportation.  

    Outdoor Theater: “The Phoenix Pavilion”

    Portraying the ancient story from the “Romance of Three Kingdoms”, traditional Chinese opera is a favorite for all market goers as they bustle about to get a better view. Help dress up the actors for the show to commence.

    • Golden Orchid Restaurant

    The Golden Orchid Restaurant is situated at a prime location in front of the city entrance, offering a spectacular view of the river. Here, you can immerse in the house duties and learn about the origins of iconic Chinese dishes.

    This special exhibition includes:

    1. Up the River During Qingming VR: Rainbow Bridge
    2. Up the River During Qingming VR: Outdoor Theater
    3. Up the River During Qingming VR: Golden Orchid Restaurant
    4. “Roaming through Fantasy Land” & “The Spirit of Autobiography”

    About the National Palace Museum

    The incredible troves of historical artifacts in NPM’s collection are not only the important remains of Chinese civilization but are also of immeasurable value to mankind at large. NPM shoulders the great mission of preserving and educating people about traditional culture and hopes to continue to build upon historical foundations.

    Website: LINK

  • Masterworks: Journey Through History Provides A Transformative Educational VR Experience

    Masterworks: Journey Through History Provides A Transformative Educational VR Experience

    Reading Time: 3 minutes

    Masterworks: Journey Through History is an educational VR museum where users can explore four culturally significant sites in full roomscale aided by the power of photogrammetry.  Developed by FarBridge and published by CyArk, MasterWorks authentically transports users to places not easily accessible, and leverages actual archaeologists and historians to discuss the significance and meaning of these locations and their artifacts.

    John Ristevski, CEO of CyArk, talks about Masterworks and how their first VR experience ensures that these places continue to inspire wonder and curiosity for years to come.

    First off, tell us about MasterWorks and what users should expect when they try it out for the first time.

    MasterWorks is a journey to 4 incredible locations created using fully navigable 3D environments created from photogrammetry rather than simply 360 video or hand modeled environments.  The result is an experience the user can move through in real time, exploring every portion of these amazing historic sites.  The result is an experience unlike anything else, creating a real sense of place.  This incredible visual experience is made more interactive through audio hotspots where you can learn from the people who care for these sites about their history and the challenges they face today. 

    How did you come to pick the locations that you did, and what particular significance do they have? 

    The four locations in MasterWorks represent a diverse range of sites both geographically and temporally, spanning almost 3000 years of human history and 3 continents. Users can discover the fate of the ancient capital of Thailand, the mysteries of a pre-Incan temple in the Peruvian Andes, the astonishing Native American cliff dwellings of Colorado, and the monumental stone carvings of Mt Rushmore in South Dakota. These are also some of the most visually impressive sites in our archive with some especially interesting stories and I think users are going to have a great time exploring these places in VR.

    Processed with VSCO with a6 preset

    Tell us about Cyark’s greater mission, and how VR fits in that mission relative to other mediums.

    CyArk is a non-profit located in Oakland, California and we capture, share and archive the world’s cultural heritage. We have captured over 200 sites on all 7 continents. Our vision as an organization is to “ignite wonder, curiosity and a shared understanding of our past” and I see VR as a really important technology in helping us achieve that. When someone is truly immersed in these places it can convey that same sense of awe that you have when you visit it in person, and I think VR is unique in its capability to convey that.

    As MasterWorks is your first official VR title, what key challenges and learnings emerged from this experience?

    We have a lot of experience in capturing these places accurately in 3D but capturing the narrative and story associated the physical site is a new experience for us. We spent many hours interviewing archaeologists, conservators and site managers to extract these stories and it was quite the task to distill this down into bite size chunks that were both interesting and still conveyed the complex and rich historical story of these sites.

    Given the amazingly rich cultural context of Cyark’s existing content, what other stories do you think need to be told?

    We have many more sites in our archive and some with some fascinating and compelling stories. We just recently completed projects at Normandy in France, the Royal Exhibition Building in Melbourne and the team is currently documenting the Metropolitan Cathedral in Mexico City. All of which are fascinating sites with rich histories. 

    Will there be additions to the Masterworks VR title?  What’s next for Cyark and VR?

    It is definitely a possibility. We have received some great feedback about the application already and I believe VR is the perfect medium for the presentation of the data we collect so we would love to grow the library of available sites in the future.

    [youtube https://www.youtube.com/watch?v=XrdXaBxdyCk?feature=oembed&wmode=opaque&w=730&h=411]

    Website: LINK

  • Picademy North America 2018: That’s a Wrap!

    Picademy North America 2018: That’s a Wrap!

    Reading Time: 3 minutes

    Hooray! We’re celebrating our third season leading educator training in North America. That’s 20 Picademy workshops in 11 cities with 791 happy teachers graduating as Raspberry Pi Certified Educators. This summer was particularly rich with successes, challenges, and lessons learned let’s take a closer look:

    Andrew Collins on Twitter

    That’s a wrap on #Picademy North America 2018! We welcomed over 300 educators in Denver, Jersey City, Atlanta and Seattle to the @Raspberry_Pi community. Congrats and go forth on your digital making journey! 😀🙌 https://t.co/aMyHr2KkuL

    Picademy North America

    Picademy is a free, two-day training program that helps educators jump start their digital making journey. On day one, educators explore digital making with the Raspberry Pi computer: blinking LEDs, taking pictures, making motors spin, sensing their environment, and composing music. On day two, they take what they’ve learned from these experiences and collaborate with a team to design and build their own real world project.

    Picademy at Liberty Science Center (June 18, 2018 – June 22, 2018)

    A total of 80 educators from all over the globe visited Liberty Science Center the week of June 18 – 22 to learn coding and technology skills as part of the Raspberry Pi Foundation’s Picademy program. The week of learning culminated in a programming design challenge where the participants created projects using their new skills via the Raspberry Pi computer.

    Big interest

    We received over 1400 applications for this year’s program, a 40% increase from last year. This enormous interest came from educators in North America and across the globe; we received applications from 49 different U.S. States and 20 countries. And it’s not just classroom teachers either. More than half of our applicants worked outside of a traditional classroom environment, as librarians, after-school providers, teacher trainers, museum educators, and technology coordinators. Out of this pool, we accepted 313 educators to our Picademy 2018 workshops in Denver, Jersey City, Atlanta, and Seattle.

    Big impact

    We want to make sure that the work we do is having the impact we we intend, so we ask educators who come to Picademy about their skills, experience, and confidence before they participate in the program and afterwards. Before Picademy, only 13% said they felt confident using using a Raspberry Pi computer. After attending, this number rose significantly, with 78% now confident using Raspberry Pi. This increase in confidence matched their sense of professional growth: the majority of educators said that learning new content and gaining new skills were the most memorable parts of their Picademy experience.

    Raspberry Pi Picademy North America 2018

    We also had 100% of attendees indicate that they would recommend Picademy to a colleague, and 70% report that they are very likely to share their learnings with fellow educators. This means an even greater number of educators, those who work alongside Raspberry Pi Certified Educators, will hopefully be impacted by Picademy workshop offerings.

    “Picademy was such an engaging and hands-on experience. Every workshop and project was practical, tangible and most importantly, fun” — Amanda Valledor, Boston, MA

    Next steps

    What do educators go on to accomplish after Picademy? We’re actively gathering this data as we follow up with our certified educators, but based on feedback surveys we know that 58% of this season’s attendees are interested in starting a Code Club or CoderDojo in their community. We also saw that over 70% of educators are interested in leading a Raspberry Pi event or training; this could mean a Raspberry Jam, an educator workshop, or a Raspberry Pi-themed summer camp. Our team will continue to support each and every Raspberry Pi Certified Educator as they continue on their digital making journey.

    Carrie Northcott on Twitter

    Thank you @Raspberry_Pi for allowing each of us to come and get “debugged”, rewrite our “code”, and “program” our future moves as educators! #picademy #raspberrypi #picademyseattle #edtech @iluvteaching72 @MrsNatto https://t.co/37jMYDZThF

    Special thanks to Dana and everyone else who helped to lead an awesome Picademy program this season. If you’d like to take a deeper dive, feel free to explore all of our data and findings in the Picademy North America 2018 Report.

    Website: LINK

  • Developer Q&A: brand-new online training courses

    Developer Q&A: brand-new online training courses

    Reading Time: 6 minutes

    There is always a flurry of activity at the start of the new academic year, and we are getting in on the action: this autumn and winter, we’ll be launching four new online courses! They are completely free and aim to give educators a solid grounding in the concepts and practical applications of computing.

    I caught up with course developers Marc, Caitlyn, James, and Martin to find out what they have in store for you.

    Dan Fisher: Hi everyone! First off, can you give me a rundown of what your courses are called and what your motivation was for creating them?

    Martin O’Hanlon: Sure! So my course is called Programming 101: An Introduction to Python for Educators. We wanted to create an ‘introduction to programming’ course that anyone could follow, ensuring that learners get to understand concepts as well as practice coding. They will leave with a really good understanding of why programming is so useful, and of how it works.

    James Robinson: Then, as a follow-up to this and many other beginner online programming courses, we will be releasing Programming 102: Think Like A Computer Scientist. A lot of courses spend time on the syntax and core elements of a language, without much focus on how to plan and construct a program. We feel the skills involved in understanding and breaking down a problem, before representing it in code, are fundamental to computer science. My course is therefore designed to give you the opportunity to explore these problem-solving skills while extending your knowledge of programming.

    Marc Scott: My How Computers Work: Demystifying Computation course fills in the gaps in people’s knowledge about these amazing lumps of silicon and plastic. Computers are very abstract machines. Most people understand that computers can run large, complicated programs, but few people understand how computers are able to perform even the simplest of operations like counting or adding two numbers together. How Computers Work shows people how computers use simple components such as transistors to do incredible things.

    Caitlyn Merry: My course is called Bringing Data to Life: Data Representation with Digital Media. Data representation is a huge part of the GCSE Computer Science curriculum, and we wanted to present some of the more theoretical parts of the subject in a fun, practical, and engaging way. And data is everywhere — it is such an important topic nowadays, with real-world impact, so we’re making sure the course is also useful for anyone else who wants to learn about data through the lens of creative media.

    an animation of a dancing computer screen displaying the words 'hello world'

    DF: Awesome! So who are the courses for?

    MOH: Programming 101 is for anyone who wants to learn how to program in Python and gain an understanding for the concepts of computer programming.

    JR: Programming 102 is for beginners who have already tackled some programming basics and have some experience in writing text-based programs.

    CM: Bringing Data to Life is great if you want to understand how computers turn data into digital media: text, sound, video, and images — for example, photos on your smartphone.

    MS: And How Computers Work is for anyone who is interested in learning how computers work. [laughter from the group]

    DF: Short and to the point as ever, Marc.

    MS: Okay, if you want a sensible answer, it would most help Computer Science teachers at secondary or high school level get to grips with the fundamentals and architecture.

    DF: And what will they be doing in your courses, in practical terms?

    MOH: Programming 101 will show you how to set up your computer for Python programming and then how to create Python programs! You’ll learn about the basic programming concepts of sequencing, selection, and repetition, and about how to use variables, input, output, ifs, lists, loops, functions, and more.

    an animation showing how programming variables works

    JR: Programming 102 discusses the importance of algorithms and their applications, and shows you how to plan and implement your own algorithms and reflect on their efficiency. Throughout the course, you’ll be using functions to structure your code and make your algorithms more versatile.

    MS: In How Computers Work, learners will find out some of the historical origins of computers and programming, how computers work with ones and zeros, how logic gates can be used to perform calculations, and about the basic internals of the CPU, the central processing unit.

    CM: In my Bringing Data to Life course, you’ll learn how text, images, and sound data is represented and stored by computers, but you’ll also be doing your own media computation: creating your own code and programs to manipulate existing text, images, and data!

    DF: Cool! So what will learners end up taking away from your courses?

    MOH: When you have completed the Programming 101 course, you’ll be able to create your own computer programs using Python, educate others in the fundamental concepts of computer programming, and take your learning further to understand more advanced concepts.

    JR: After Programming 102, you’ll be able to plan and create structured and versatile programs and make use of more programming concepts including functions and dictionaries.

    MS: From my course, you’ll get a solid grounding in how computers actually function, and an appreciation for the underlying simplicity behind complex computing architectures and programs.

    an animation of how a relay works

    At their core, computers works with simple components, e.g. relays like this.

    CM: The take-away from mine will be an understanding of how computers present to you all the media you view on your phone, screens, etc., and you’ll gain some new skills to manipulate and change what you see and hear through computers.

    DF: And how much would learners need to know before they start?

    MOH: Programming 101 is suitable for complete beginners with no prior knowledge.

    MS: The same goes for How Computers Work.

    JR: For Programming 102, you’ll need to have already tackled some programming basics and have a little experience of writing text-based programs, but generally speaking, the courses are for beginner-level learners who are looking for a place to start.

    CM: You’d just need a basic understanding of Python for Bringing Data to Life. Taking Programming 101 would be enough!

    DF: That’s great, folks! Thanks for talking to me.


    Programming 101 and How Computers Work will both begin running in October. Sign up for them today by visiting the Raspberry Pi Foundation page on FutureLearn.An animation of a castaway learning to codeProgramming 101 and How Computers Work will both begin running in October. Sign up for them today by visiting the Raspberry Pi Foundation page on FutureLearn.

    Programming 102 and Bringing Data to Life will launch this winter. Sign up for our education newsletter Raspberry Pi LEARN to hear from us when they’re out!

    Got a question you’d like to ask our online course developers? Post your comment below.

    Website: LINK

  • Hello World Issue 6: Ethical Computing

    Hello World Issue 6: Ethical Computing

    Reading Time: 3 minutes

    Join us for an in-depth exploration of ethical computing in the newest issue of Hello World, our magazine for computing and digital making educators. It’s out today!

    We need to talk about ethics

    Whatever area of computing you hail from, how to take an ethical approach to the projects we build with code is an important question. As educators, we also need to think about the attitudes we are passing on to our students as we guide them along their computing journey.

    Ensuring that future generations use technology for good and consider the ethical implications of their creations is vital, particularly as self-learning AI systems are becoming prevalent. Let’s be honest: none of us want to live in a future resembling The Terminator’s nightmarish vision, however unlikely that is to come true.

    With that in mind, we’ve brought together a wide range of experts to share their ideas on the moral questions that teaching computing raises, and on the social implications of computing in the wider context of society.

    More in this issue

    We’ve also got the latest news about exciting online courses from Raspberry Pi and articles on Minecraft, Scratch, and the micro:bit. As usual, we also answer your latest questions and bring you an excellent collection of helpful features, guides, and lesson plans!

    Highlights of issue 6 include:

    • Doing the right thing: can computing help create ‘good citizens’?
    • Ethics in the curriculum: how to introduce them to students
    • Microblocks: live programming for microcontrollers
    • The 100-word challenge: a free resource to unlock creative writing

    You can download your PDF of Hello World #6 from our website right now! It’s freely available under a Creative Commons licence.

    Subscribe to Hello World

    We offer free print copies of the magazine to all computing educators in the UK. This includes teachers, Code Club and CoderDojo volunteers, teaching assistants, teacher trainers, and others who help children and young people learn about computing and digital making.

    Subscribe to have your free print magazine posted directly to your home, or subscribe digitally — 24000 educators have already signed up to receive theirs!

    If you live outside the UK and are interested in computer science and digital making education (and since you’ve read this far, I think you are!), subscribe to always get the latest issue as a PDF file straight to your inbox.

    Get in touch!

    You could write for us about your experiences as an educator to share your advice with the community. Wherever you are in the world, get in touch by emailing our editorial team about your article idea — we would love to hear from you!

    Hello World magazine is a collaboration between the Raspberry Pi Foundation and Computing At School, which is part of the British Computing Society.

    Website: LINK

  • The European Astro Pi Challenge is back for 2018/2019

    The European Astro Pi Challenge is back for 2018/2019

    Reading Time: 4 minutes

    Ever wanted to run your own experiment in space? Then you’re in luck! ESA Education, in collaboration with the Raspberry Pi Foundation, is pleased to announce the launch of the 2018/2019 European Astro Pi Challenge!

    Astro Pi returns for a new 2018/19 challenge!

    Ever wanted to run your own experiment in space? Then you’re in luck! ESA Education, in collaboration with the Raspberry Pi Foundation, is pleased to announce the launch of the 2018/2019 European Astro Pi Challenge!

    In this challenge, we offer students and young people the amazing opportunity to conduct scientific investigations in space by writing computer programs that run on Astro Pis — special Raspberry Pi computers aboard the International Space Station (ISS).

    ESA astronaut Alexander Gerst and CSA astronaut David Saint-Jacques are the Challenge’s ambassadors. They will accompany our Astro Pi’s on the ISS and oversee your programs while these run and collect scientific data.

    Two missions are part of the Astro Pi Challenge: Mission Zero and Mission Space Lab.

    Mission Space Lab opens today!

    If you are 19 or younger and live in an ESA Member or Associate Member State*, we invite you to form a team with at least one friend of yours and apply to the Astro Pi Challenge’s Mission Space Lab by sending us your experiment idea by the end of October. We can’t wait to see your ideas!

    Astro Pi Mission Space Lab logo

    Mission Space Lab gives you the chance to have your scientific experiment run on the ISS. Your challenge is to design and code an experiment using the environmental sensors and cameras of the Astro Pi computers, called Ed and Izzy, aboard the ISS.

    You can choose between two themes for your experiment: Life in space and Life on Earth. If you pick the ‘Life on Earth’ theme, you’ll use the Astro Pi computer Izzy, fitted with a near-infrared camera facing out of an ISS window, to study the Earth. For ‘Life in space’, you’ll use the Astro Pi computer Ed, which is equipped with a camera for light sensing, and investigate life inside the Columbus module of the ISS. The best experiments will be deployed on the ISS, and you’ll have the opportunity to analyse your experimental data to write a report with your results. The ten teams who send us the best reports will become the Astro Pi Mission Space Lab 2018/2019 winners!

    There are four phases to Mission Space Lab:

    • Phase 1 – Design (until end of October 2018)
      • Come up with an idea for your experiment
    • Phase 2 – Create (November 2018 to March 2019)
      • Code your program and test your experiment on Earth
    • Phase 3 – Deploy (April 2019)
      • Your program is deployed on the ISS
    • Phase 4 – Analyse (May 2019)
      • Use the data from your experiment to write your report

    In the first phase, Design, you just need an idea for an experiment. You won’t need to do any coding yet, but you should think about how you might write the program for your experiment to make sure your goal is achievable. Have a look at our Astro Pi Mission Space Lab guidelines for everything you need to know to take part the challenge. Your deadline to register and submit your idea via the Astro Pi website is 29 October 2018.

    We will select teams and notify them of their acceptance to Phase 2 of Mission Space Lab by mid-November 2018.

    Mission Zero — open soon

    Mission Zero, the simpler level of the Astro Pi Challenge, also offers you the chance to have something you’ve coded run on the ISS, in the form of a simple program that displays a message to the astronauts on-board. For this mission, you don’t need special equipment and you can be a complete beginner at coding; if your entry follows a few simple rules, it’s guaranteed to run in space!

    Astro Pi Mission Zero logo

    If you are 14 or younger and live in an ESA Member or Associate Member State*, we would like you to take part in Mission Zero. You can submit your program from 29 October 2018 onward. For more details, head to the Mission Zero page.

    Find out more about the Astro Pi Challenge

    What is Astro Pi?!

    Announcing the 2018-19 European Astro Pi challenge in partnership with the European Space Agency (ESA). It’s open to students from all 22 ESA member countries, including associate members Canada and Slovenia. In Mission Zero, students aged up to 14 write a simple Python program that will display a message on the International Space Station for 30 seconds.

    *ESA Member States in 2018:

    Austria, Belgium, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Luxembourg, the Netherlands, Norway, Poland, Portugal, Romania, Spain, Sweden, Switzerland, United Kingdom.

    ESA Associate States in 2018: Canada, Slovenia

    In the framework of the current collaboration agreement between ESA and the Republic of Malta, teams from Malta can also participate in the European Astro Pi Challenge. ESA will also accept entries from primary or secondary schools located outside an ESA Member or Associate State only if such schools are officially authorised and/or certified by the official Education authorities of an ESA Member or Associate State (for instance, French school outside Europe officially recognised by the French Ministry of Education or delegated authority).

    Website: LINK

  • Getting started with your Raspberry Pi

    Getting started with your Raspberry Pi

    Reading Time: 3 minutes

    Here on the Raspberry Pi blog, we often share impressive builds made by community members who have advanced making and coding skills. But what about those of you who are just getting started?

    Getting started with Raspberry Pi

    For you, we’ve been working hard to update and polish our Getting started resources, including a brand-new video to help you get to grips with your new Pi.

    Getting started with Raspberry Pi

    Whether you’re new to electronics and the Raspberry Pi, or a seasoned pro looking to share your knowledge and skills with others, sit back and watch us walk you through the basics of setting up our powerful little computer.

    How to set up your Raspberry Pi || Getting started with #RaspberryPi

    Learn how to set up your Raspberry Pi for the first time, from plugging in peripherals to loading Raspbian.

    We’ve tried to make this video as easy to follow as possible, with only the essential explanations and steps.

    getting started with raspberry pi

    As with everything we produce, we want this video to be accessible to the entire world, so if you can translate its text into another language, please follow this link to submit your translation directly through YouTube. You can also add translations to our other YouTube videos here! As a thank you, we’ll display your username in the video descriptions to acknowledge your contributions.

    New setup guides and resources

    Alongside our shiny new homepage, we’ve also updated our Help section to reflect our newest tech and demonstrate the easiest way for beginners to start their Raspberry Pi journey. We’re now providing a first-time setup guide, and also a walk-through for using your Raspberry Pi that shows you all sort of things you can do with it. And with guides to our official add-on devices and a troubleshooting section, our updated Help page is your one-stop shop for getting the most out of your Pi.

    getting started with raspberry pi

    For parents and teachers, we offer guides on introducing Raspberry Pi and digital making to your children and students. And for those of you who are visual learners, we’ve curated a collection of our videos to help you get making.

    As with our videos, we’re looking for people whose first language isn’t English to help us translate our resources. If you’re able to donate some of your time to support this cause, please sign up here.

    The forums

    We’re very proud of our forum community. Since the birth of the Raspberry Pi, our forums have been the place to go for additional support, conversation, and project bragging.

    Raspberry Pi forums

    If your question isn’t answered on our Help page, there’s no better place to go than the forums. Nine times out of ten, your question will already have been asked and answered there! And if not, then our friendly forum community will be happy to share their wealth of knowledge and help you out.

    Events and clubs

    Raspberry Pi and digital making enthusiasts come together across the world at various events and clubs, including Raspberry Jams, Code Club and CoderDojo, and Coolest Projects. These events are perfect for learning more about how people use Raspberry Pi and other technologies for digital making — as a hobby and as a tool for education.

    getting started with raspberry pi

    Keep up to date

    To keep track of all the goings-on of the Raspberry Pi Foundation, be sure to follow us on Twitter, Facebook, and Instagram, and sign up to our Raspberry Pi Weekly newsletter and the monthly Raspberry Pi LEARN education newsletter.

    Website: LINK

  • Mu, a new Python IDE for beginners

    Mu, a new Python IDE for beginners

    Reading Time: 2 minutes

    Mu is a very simple-to-use Python editor and IDE (integrated development environment) and this week, version 1.0 was released!

    Mu Python IDE for beginners Raspberry Pi

    New Mu

    Mu is designed to be as user-friendly and as helpful as possible for new Python programmers, presenting just the tools that are useful, such as:

    • Syntax highlighting
    • Automatic indentation
    • In-built help
    • Code checking
    • Debugging

    Great for new programmers

    Mu is intended to be not the only Python IDE you’ll ever need, but the first one — the editor that helps you start your coding journey, but not necessarily the one you finish it with. So when you’re ready, you will have the skills and confidence to move on to using a more advanced Python IDE.

    You can use Mu in a number of modes; modes make working with Mu easier by only presenting the options most relevant to what you’re using Mu for:

    Mu Python IDE for beginners Raspberry Pi

    Available now

    Mu version 1.0 is available now for Windows, macOS, Linux, and the Raspberry Pi’s official operating system Raspbian! And to help new Python programmers get started, we have created a guide to Getting Started with Mu for all these operating systems.

    Mu Python IDE for beginners Raspberry Pi

    Mu is the brainchild of Nicholas Tollervey, who has worked tirelessly to create Mu. I recently met up with him and some of the Mu team at the world’s first Mu-“moot” to celebrate this release:

    Nicholas Tollervey on Twitter

    World’s first Mu-moot. 🙁

    One of the inspirations for Mu was the keynote presentation at EuroPython 2015 given by Raspberry Pi’s Carrie Anne Philbin. She talked about the barriers to children getting started with Python, including the lack of an suitably easy-to-use IDE:

    Carrie Anne Philbin – Keynote: Designed for Education: A Python Solution

    Carrie Anne Philbin – Keynote: Designed for Education: A Python Solution [EuroPython 2015] [23 July 2015] [Bilbao, Euskadi, Spain] The problem of introducing children to programming and computer science has seen growing attention in the past few years. Initiatives like Raspberry Pi, Code Club, code.org, (and many more) have been created to help solve this problem.

    Raspberry Pi has provided support for the project, helping to take Mu from its first implementation as a micro:bit programming tool to a general-purpose and simple-to-use Python editor and IDE!

    You can find installation instructions as well as tutorials on Mu’s website.

    Website: LINK

  • Learn how to document your code

    Learn how to document your code

    Reading Time: 2 minutes

    In our latest resource, we show you how to create a website and use it to document your coding projects.

    documenting your code Raspberry Pi resources

    Why document your code?

    Search the web with the right key words for your programming conundrum, and you’re bound to find someone who has written software to address a question that’s at least similar to yours. And not only that, they’re also making their software freely available under an open source license, and writing documentation to help you use their code. How awesome is that?!

    Many people who write code are eager to share their programs and allow others to use and remix them according to their own needs. This is why the open source community is so inviting for makers, especially those who want to make projects that are yet beyond their ability to build from scratch.

    So unless you plan on turning your code into a money-making commodity, you’re writing scripts that you can share with others. By adding clear, supporting online documentation to your code, you’ll help people all over the world to not only use your software but to also understand what everything does and become better programmers themselves.

    Our resource

    In our latest resource, we show you how to use docstrings to automatically create documentation for your Python code. Then, we walk you through using Sphinx to build a website showcasing this documentation and any example scripts you want to share with the world.

    You’ll learn how to create supporting documentation to guide users through elements of your code, add multiple pages to your website, and use themes to costumise the site’s layout and make it stand out.

    You can find the resource here, and our full list of free resources here on our projects site.

    More free resources

    We’ve also recently released a new Sense HAT music player project, along with a resource teaching basic Raspberry Pi terminal navigation skills with a fun game to find all the Pac-Man ghosts.

    Website: LINK

  • Celebrating our teachers

    Celebrating our teachers

    Reading Time: 5 minutes

    The end of the academic year is here, and we are marking the occasion by celebrating teachers from all over the world.

    Raspberry Pi Teachers Computing highlight 2018

    For those about to teach, we salute you.

    Since last September, we’ve run a whole host of programmes that teachers have been involved in. From training with us at Picademy to building apocalyptic projects for Pioneers, from running Code Clubs, Dojos, and Raspberry Jams to learning tea-making algorithms on our free online training courses, these brilliant people do amazing things on a daily basis. And even more amazingly, they somehow also have the energy to take their knowledge into schools and share it with their learners to get them excited about computing too.

    Dr Sue Sentance, the Raspberry Pi Foundation’s new Chief Learning Officer, has trained teachers for many years and understands better than most the impact a good teacher can have:

    “When thinking about teaching Computing, we often get so caught up in the technology — what software, what kit, what environment, etc. — that we forget that it’s the teachers who actually facilitate students’ learning and inspire and motivate the students. A passionate and enthusiastic teacher is more important than which device or tool the students are using, because they understand what will help their students. “

    In celebration of our education community, we asked teachers around the world to answer one big question:

    “What has been your computing highlight of the year?”

    Caroline Keep

    Raspberry Pi Teachers Computing highlight 2018

    Caroline (top right) and her group of students at Spark Penketh

    Caroline Keep won the TES New Teacher of the Year award and runs Spark Penketh, a school makerspace in Warrington. She will also be training with us in August to become a Raspberry Pi Certified Educator. Her highlight of the year was achieving success at the forefront of the UK’s makerspace movement:

    “All the physical computing projects we’ve done since February when Raspberry Pi co-founder Pete Lomas opened our school makerspace (the first one in a UK state school) have been amazing! We’ve built and coded talking robots, and gesture-controlled ones on micro:bits with primary schools. We’ve built drones, coded Arduinos for European Maker Week, opened a RoboDojo, used Python and Node-RED on Raspberry Pi to control weather stations, Pi Camera Modules, and robots, and we’ve designed a Digital Creative pathway for Industry 4.0 skills for September. Next up are Google AIY Projects kits, Redfern Electronic’s Crumble, and Bare Conductive’s Touch Board. We can’t wait!”

    Heidi Baynes

    Raspberry Pi Teachers Computing highlight 2018

    Heidi (left) and two other amazing US-based educators pose under a very apt sign. It’s like they planned it.

    Heidi Baynes is an Education Coordinator for the County Office of Education in Riverside, California. Her highlight is a birthday party with a difference:

    “The Riverside Raspberry Jam was held on 3 March 2018 as part of Raspberry Pi’s Big Birthday celebration. Fellow Picademy graduate Ari Flewelling and I planned the event in conjunction with Vocademy, and we were thrilled by the overwhelming support from the local community. The event featured a project showcase, workshops, and an introduction to all things Raspberry Pi. We can’t wait to start planning the 2019 Riverside Raspberry Jam! I was also particularly proud of the students from Mountain Heights Academy who shared their Raspberry Pi and micro:bit projects at the Consortium’s #CSforAll event in Riverside. Our student Hailey was able to share her experiences as part of a student panel and even had the opportunity to meet the CEO of code.org, Hadi Partovi!”

    Amy Bloodworth

    Raspberry Pi Teachers Computing highlight 2018

    Amy Bloodworth and her Astro Pi–winning students

    Amy Bloodworth is a teacher at The American School In Switzerland (TASIS) in Lugano, Switzerland. Her highlight is literally out of this world:

    “It has been a busy year for us here in Switzerland. Highlights for me and my students include meeting a computer game designer, competing in the World Robot Olympiad, and participating in the Astro Pi Challenge. With Astro Pi, my students loved that they could send their coded message to the ISS astronauts in any of the languages of ESA. As we are an international school, so this helped the students feel more connected to the task. The Astro Pi Challenge hooked the students in and acted as a springboard for other activities, such as coding an ISS tracker that alerted them when the ISS was overhead, and other science experiments using the Sense HAT. Next year, I plan to start a new after-school club dedicated to competitive robotics.”

    Janice Paterson

    Raspberry Pi Teacher Computing highlight 2018

    Janice Paterson’s lovely class of brain-eating zombies

    Janice Paterson is the Principal Teacher at Wormit Primary in Fife, Scotland. Her highlight wouldn’t seem out of place in The Walking Dead:

    “We loved the amazing open-ended challenge of a zombie apocalypse, courtesy of Raspberry Pi’s Pioneers programme. It was truly cross-curricular and completely immersive for all the young learners. The books were devoured for information/ideas, and the makeup kits inspired our imaginations and creative side. We had Pi-powered, zombie-detecting robots coded to offer assorted challenges, and micro:bits set up as zombie teacher detectors (their thermometers were used because, of course, teachers have hot bodies!). We all learned loads! The best bit was sharing it all with the rest of our Code Club and the whole school.”

    Wojtek Zielinski

    Wojtek Zielinski works in Poland as a teacher. His highlight was a breakthrough he had when working with the translated versions of our resources with his students:

    “When children work with resources in English, they often end up following what’s in the pictures. They don’t understand why the game or the program they created works. Translated materials enable them to truly learn and understand programming concepts, and that empowers them to experiment and create more. Translations are therefore essential for learning.”

    Our thanks

    We are so grateful for everything our teachers do to help us make our programmes a success. Together we’ll be able to achieve our goal of making high-quality computing resources that are accessible to everyone!

    As a quick aside, you might also be interested to read a recent interview with Raspberry Pi creator and co-founder Eben Upton about the positive impact his teachers had on him.

    Whether you’re a teacher wanting to share your success, or you simply want to share your appreciation for the teachers who inspired you, tell us about it in the comments below.

    And from everyone at the Raspberry Pi Foundation, there’s only one thing left to say…

    Teachers, we salute you!

    Website: LINK

  • Raspberry Fields 2018: ice cream, robots, and coding

    Raspberry Fields 2018: ice cream, robots, and coding

    Reading Time: 4 minutes

    Umbrella trees, giant mushrooms, and tiny museums. A light-up Lovelace, LED cubes, LED eyelashes, and LED coding (we have a bit of a thing for LEDs). Magic cocktails, melted ice creams, and the coolest hot dog around. Face paint masterpieces, swag bags, and bingo. More stickers than a laptop can cope with, a flock of amazing volunteers, and it all ending with an exploding microwave! This can only mean one thing: Raspberry Fields 2018.

    #RaspberryFields festival of digital making 2018

    On 30 June and 1 July 2018, our community of makers, vendors, speakers, volunteers, and drop-in activity leaders impressed over 1300 visitors who braved the heat to visit our festival of digital making at Cambridge Junction.

    Raspberry Fields forever

    On 30 June and 1 July, our community of makers, vendors, speakers, volunteers, and drop-in activity leaders impressed over 1300 visitors who braved the heat to visit our festival of digital making at Cambridge Junction.

    Our mini festival was both a thank you to our wonderful community and a demonstration of the sheer scale of support and ideas we offer to people looking to get involved in digital making for the first time.

    Projects and talks galore

    Our community of makers came out in force at Raspberry Fields, with shops, hands-on activities, installations, and show-and-tells demonstrating some of the coolest stuff you can do with a Raspberry Pi and with digital making in general.

    Many visitors we spoke to couldn’t believe some of the incredible creations and projects our community members had brought along for them to learn about and play with.

    Over the weekend, we had 29 talks on two stages, with our community speakers coming from all over the UK, as well as France, Germany, Korea, Japan, and Australia! Their talks covered a fascinating range of topics such as volunteering with our coding clubs, digital inclusion, drones, wildlife conservation, and so much more! If you missed any of the speakers, don’t worry: we will be uploading talks to our Youtube channel for everyone to see.

    Spectacular live shows

    We rounded off the two days with three smashing performances: on Saturday, the fantastic Neil Monteiro showed off some of the awesome things you can do with an Astro Pi at home. He was followed by the outstanding Ada.Ada.Ada., in which Ada Lovelace, kitted out in an epic tech-covered dress, taught people all about her programming legacy.

    Sunday’s finale brought the mischief of Brainiac Live! to Raspberry Fields: the Brainiacs showed us just how much they laugh in the face of science, before providing us with the explosive finish every good festival needs!

    Outstanding volunteers

    A whopping 60 community members came and helped us out, many of whom had never volunteered at a Raspberry Pi event before! Our festival of digital making would not have happened without these lovely people willing to give up some of their precious weekend to ensure that everything went off without a hitch.

    The volunteers were doing everything from greeting and registering guests as they arrived, handing out swag bags, and stamping bingo cards, to giving directions, helping out with activities, and managing our two stages. They were absolutely fantastic, and we hope to see them all again at future events!

    Join our community today

    Raspberry Fields was just a taster of what is going on around the world every day within the marvellous Raspberry Pi community at Raspberry Jams, Code Clubs, CoderDojos, Coolest Projects events, or at home, where people use our products and free resources to create their own projects. If our festival has made you curious, then dive in and join the amazing people that have made it possible!

    Till next time!

    The whole Raspberry Pi team is hugely grateful to all our community members who helped out in some way with Raspberry Fields, as well as to all the staff at Cambridge Junction, who were so open and friendly, and happy to let us taking over the whole venue for a weekend. We would like to say a massive thank you for making the event so much fun for everyone involved, and for being so welcoming to everyone who took part!

    Raspberry Pi event Raspberry Fields 2018

    We look forward to seeing all of you at upcoming events!

    All images courtesy of Connor Ballard-Pateman

    Website: LINK

  • New software to get you started with high-altitude ballooning

    New software to get you started with high-altitude ballooning

    Reading Time: 4 minutes

    Right now, we’re working on an online project pathway to support you with all your high-altitude balloon (HAB) flight activities, whether you run them with students or as a hobby. We’ll release the resources later in the year, but in the meantime we have some exciting new HAB software to share with you!

    High altitude ballooning with Pi Zero

    Skycademy and early HAB software

    Over the past few years, I’ve been lucky enough to conduct several high-altitude balloon (HAB) flights and to help educators who wanted to do HAB projects with learners. In the Foundation’s Skycademy programme, supported by UKHAS members, in particular Dave Akerman, we’ve trained more than 50 teachers to successfully launch near-space missions with their students.

    Whenever I advise people who are planning a HAB mission, I tell them that the separate elements actually aren’t that complicated. The difficulty lies in juggling them all at the same time to successfully launch, track, and recover your balloon.

    Over the years, some excellent tools and software packages have been developed to help with HAB launches. Dave Akerman’s Pi In The Sky (PITS) software gave beginners the chance to control their first payloads: you enter your own specs into a configuration file, and the software, written in C, handles the rest. Dave’s Long Range (LoRa) gateway software then tracks the payload, receiving balloon data and plotting the flight’s trajectory on a real-time map.

    Dave Akerman high-altitude balloning Raspberry Pi

    Dave at a Skycademy event

    These tools, while useful, present two challenges to the novice HAB enthusiast:

    • Exposing and adapting the workings of the software is challenging for novice learners, given that it is written in C
    • The existing tracking software and tools are fragmented: one application received LoRa signals; another received radioteletype (RTTY) data; photos were received and had to be manually opened elsewhere; and so on

    Introducing Pytrack and SkyGate

    Making ballooning as accessible as possible is something we’ve been keen to do since we first got involved in 2015. So I’m delighted to reveal that over the past year, we’ve worked with Dave to produce two new applications to support HAB activities!

    Pytrack

    Pytrack is a Python implementation of Dave’s original PITS software, and it offers several advantages:

    • Learners can create their own tracker in a simpler programming language, rather than simply configuring the existing software
    • The core mechanics of the tracker are exposed for the learner to understand, but complex details are abstracted away
    • Learners can integrate the technology with standard Python libraries and existing projects
    • Pytrack is modular, allowing learners to experiment with underlying radio components

    SkyGate

    After our last Skycademy event, I started to look for a way to make tracking a payload in flight easier. For Skycademy, we made a hacky tracking box using a Pi, a 7” screen, and a very rough GUI app that I wrote in a hurry lovingly toiled over.

    Since then, we have gone on to develop SkyGate, a complete tracking application which runs on a Pi and fits nicely on a 7” screen. It brings together all the tracking functionalities into one intuitive application:

    • Live tunable LoRa reception and decoding
    • Live tunable RTTY reception and decoding (with compatible USB SDR)
    • Image reception and previewing
    • GPS tracking to report your location (when using compatible GPS USB dongle)
    • Data, images, and GPS upload functionality to HabHub tracking site
    • An Overview tab presenting a high-level summary and bearing to payload
    • Full customisation via the Settings tab

    You can get involved!

    We would love HAB enthusiasts to test and experiment with both Pytrack and SkyGate, and to give us feedback. Your input will really help us to write the full guide that we’ll release later this year.

    To get started, install both programmes using your command prompt/terminal.

    For your payload, run:

    sudo apt update
    sudo apt install python3-pytrack

    And your receiver, run:

    sudo apt update
    sudo apt install skygate

    Follow this guide to start using Pytrack, and read this overview on SkyGate and what you’ll need for a tracking box. To give us your feedback, please raise issues on the respective GitHub repos: for Pytrack here, and for SkyGate here.

    We’ve developed these software packages to make launching and tracking a HAB payload easier and more flexible, and we hope you’ll think we’ve succeeded.

    Happy ballooning!

    Disclaimer: each country has its own laws regarding HAB launches and radio transmissions in their airspace. Before you attempt to carry out your own HAB flight, you need to ensure you have permission and are complying with all local laws.

    Website: LINK

  • Tim Peake congratulates winning Mission Space Lab teams!

    Tim Peake congratulates winning Mission Space Lab teams!

    Reading Time: 4 minutes

    This week, the ten winning Astro Pi Mission Space Lab teams got to take part in a video conference with ESA Astronaut Tim Peake!

    ESA Astro Pi students meet Tim Peake

    Uploaded by Raspberry Pi on 2018-06-26.

    A brief history of Astro Pi

    In 2014, Raspberry Pi Foundation partnered with the UK Space Agency and the European Space Agency to fly two Raspberry Pi computers to the International Space Station. These Pis, known as Astro Pis Ed and Izzy, are each equipped with a Sense HAT and Camera Module (IR or Vis) and housed within special space-hardened cases.

    In our annual Astro Pi Challenge, young people from all 22 ESA member states have the opportunity to design and code experiments for the Astro Pis to become the next generation of space scientists.

    Mission Zero vs Mission Space Lab

    Back in September, we announced the 2017/2018 European Astro Pi Challenge, in partnership with the European Space Agency. This year, for the first time, the Astro Pi Challenge comprised two missions: Mission Zero and Mission Space Lab.

    Mission Zero is a new entry-level challenge that allows young coders to have their message displayed to the astronauts on-board the ISS. It finished up in February, with more than 5400 young people in over 2500 teams taking part!

    Astro Pi Mission Space Lab logo

    For Mission Space Lab, young people work like real scientists by designing their own experiment to investigate one of two topics:

    Life in space

    For this topic, young coders write code to run on Astro Pi Vis (Ed) in the Columbus module to investigate life aboard the ISS.

    Life on Earth

    For this topic, young people design a code experiment to run on Astro Pi IR (Izzy), aimed towards the Earth through a window, to investigate life down on our planet.

    Our participants

    We had more than 1400 students across 330 teams take part in this year’s Mission Space Lab. Teams who submitted an eligible idea for an experiment received an Astro Pi kit from ESA to develop their Python code. These kits contain the same hardware that’s aboard the ISS, enabling students to test their experiments in conditions similar to those on the space station. The best experiments were granted flight status earlier this year, and the code of these teams ran on the ISS in April.

    And the winners are…

    The teams received the results of their experiments and were asked to submit scientific reports based on their findings. Just a few weeks ago, 98 teams sent us brilliant reports, and we had the difficult task of whittling the pool of teams down to find the final ten winners!

    As you can see in the video above, the winning teams were lucky enough to take part in a very special video conference with ESA Astronaut Tim Peake.

    2017/18 Mission Space Lab winning teams

    The Dark Side of Light from Branksome Hall, Canada, investigated whether the light pollution in an area could be used to determine the source of energy for the electricity consumption.

    Spaceballs from Attert Lycée Redange, Luxembourg, successfully calculated the speed of the ISS by analysing ground photographs.

    Enrico Fermi from Liceo XXV Aprile, Italy, investigated the link between the Astro Pi’s magnetometer and X-ray measurements from the GOES-15 satellite.

    Team Aurora from Hyvinkään yhteiskoulun lukio, Finland, showed how the Astro Pi’s magnetometer could be used to map the Earth’s magnetic field and determine the latitude of the ISS.

    @stroMega from Institut de Genech, France, used Astro Pi Izzy’s near-infrared Camera Module to measure the health and density of vegetation on Earth.

    Ursa Major from a CoderDojo in Belgium created a program to autonomously measure the percentage of vegetation, water, and clouds in photographs from Astro Pi Izzy.

    Canarias 1 from IES El Calero, Spain, built on existing data and successfully determined whether the ISS was eclipsed from on-board sensor data.

    The Earth Watchers from S.T.E.M Robotics Academy, Greece, used Astro Pi Izzy to compare the health of vegetation in Quebec, Canada, and Guam.

    Trentini DOP from CoderDojo Trento, Italy, investigated the stability of the on-board conditions of the ISS and whether or not they were effected by eclipsing.

    Team Lampone from CoderDojo Trento, Italy, accurately measured the speed of the ISS by analysing ground photographs taken by Astro Pi Izzy.

    Well done to everyone who took part, and massive congratulations to all the winners!

    Website: LINK