Schlagwort: e319

  • PlayStation Blogcast 334: E3 2019 Impressions

    PlayStation Blogcast 334: E3 2019 Impressions

    Reading Time: 2 minutes

    Email us at blogcast@sony.com!

    Subscribe via iTunes, Spotify, Google or RSS, or download here


    We just couldn’t resist a quick jaunt down to Los Angeles to get our hands on some of the new games being shown at E3 2019. Listen in for our thoughts on Cyberpunk 2077, Final Fantasy VII Remake, Doom Eternal, and more. Enjoy!

    Stuff We Talked About

    • E3 2019
    • Cyberpunk 2077
    • Final Fantasy VII Remake
    • Borderlands 3
    • Control
    • Doom Eternal

    The Cast

    Official PlayStation Blogcast: Sid ShumanOfficial PlayStation Blogcast: Sid ShumanOfficial PlayStation Blogcast: Justin MassongillOfficial PlayStation Blogcast: Justin MassongillOfficial PlayStation Blogcast: Kristen ZitaniOfficial PlayStation Blogcast: Kristen ZitaniOfficial PlayStation Blogcast: Tim TuriOfficial PlayStation Blogcast: Tim Turi

    Sid Shuman – Director of Social Media, SIEA
    Justin Massongill – Social Media Manager, SIEA
    Kristen Zitani – Social Media Specialist, SIEA
    Tim Turi – Senior Social Media Specialist, SIEA


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • Doom Eternal – Raze Hell This November

    Doom Eternal – Raze Hell This November

    Reading Time: 2 minutes

    Earth becomes a living nightmare as demons take over the planet and push humanity to the brink of extinction. Now, it’s up to players to once again become the legendary Doom Slayer and rip and tear their way through the hordes of Hell in Doom Eternal.

    As the hordes of Hell evolved, so too has Doom Eternal’s combat. Players barrel their way through each heart-racing encounter by mastering a deadly combination of skill, raw firepower, and fast movement.

    To keep obliterating your enemies, aggressive resource management is key. If you need something, charge into combat and take it from the demons. Use the all-new shoulder-mounted Flame Belch to burn demons for armor. To replenish health, use firepower to stagger a demon and move in for a brutal Glory Kill, and cut demons in half with your trusty Chainsaw to refill your ammunition.

    Your demon-crushing skills will be put to the test by lethal new foes like the Tyrant – a hulking class of demon whose imposing height and deadly design call back the formidable boss from the original 1993 Doom and cover star of Doom II – the Cyberdemon.

    Thankfully, the Slayer came prepared for the new demonic threat. Doom Eternal’s arsenal features many weapons fans have come to expect from Doom plus considerable upgrades such as the enhanced Plasma Gun (complete with a redesign inspired by its classic 1993 appearance) and the Meathook, augmenting the Super Shotgun with demon-grappling capabilities ensuring that hard-to-reach targets aren’t safe from point-blank devastation.

    The Slayer’s tool kit also features the shoulder-mounted Equipment Launcher and the Doom Blade, as well as offensive movement capabilities that allow him to dash midair, bulldoze walls and just plain smash his way through even the toughest battle arenas!

    Doom Eternal also features BattleMode – an all-new multiplayer experience developed internally by id Software. This is Doom with your friends, featuring two player-controlled demons versus one fully-loaded Slayer. It’s demon strategy versus Slayer skill in a competitive, engaging and fun best-of-five round fight to the death.

    Raze Hell this year when Doom Eternal launches on PlayStation 4 November 22.

    Website: LINK

  • Doom Eternal – Raze Hell This November

    Doom Eternal – Raze Hell This November

    Reading Time: 2 minutes

    Earth becomes a living nightmare as demons take over the planet and push humanity to the brink of extinction. Now, it’s up to players to once again become the legendary Doom Slayer and rip and tear their way through the hordes of Hell in Doom Eternal.

    As the hordes of Hell evolved, so too has Doom Eternal’s combat. Players barrel their way through each heart-racing encounter by mastering a deadly combination of skill, raw firepower, and fast movement.

    To keep obliterating your enemies, aggressive resource management is key. If you need something, charge into combat and take it from the demons. Use the all-new shoulder-mounted Flame Belch to burn demons for armor. To replenish health, use firepower to stagger a demon and move in for a brutal Glory Kill, and cut demons in half with your trusty Chainsaw to refill your ammunition.

    Your demon-crushing skills will be put to the test by lethal new foes like the Tyrant – a hulking class of demon whose imposing height and deadly design call back the formidable boss from the original 1993 Doom and cover star of Doom II – the Cyberdemon.

    Thankfully, the Slayer came prepared for the new demonic threat. Doom Eternal’s arsenal features many weapons fans have come to expect from Doom plus considerable upgrades such as the enhanced Plasma Gun (complete with a redesign inspired by its classic 1993 appearance) and the Meathook, augmenting the Super Shotgun with demon-grappling capabilities ensuring that hard-to-reach targets aren’t safe from point-blank devastation.

    The Slayer’s tool kit also features the shoulder-mounted Equipment Launcher and the Doom Blade, as well as offensive movement capabilities that allow him to dash midair, bulldoze walls and just plain smash his way through even the toughest battle arenas!

    Doom Eternal also features BattleMode – an all-new multiplayer experience developed internally by id Software. This is Doom with your friends, featuring two player-controlled demons versus one fully-loaded Slayer. It’s demon strategy versus Slayer skill in a competitive, engaging and fun best-of-five round fight to the death.

    Raze Hell this year when Doom Eternal launches on PlayStation 4 November 22.

    Website: LINK

  • Final Fantasy VII Remake Arrives on PS4 March 3, 2020

    Final Fantasy VII Remake Arrives on PS4 March 3, 2020

    Reading Time: < 1 minute

    Tetsuya Nomura (Director, FFVII Remake) and Yoshinori Kitase (Producer, FFVII Remake) delighted fans in person at the Final Fantasy VII: A Symphonic Reunion concert this evening when they announced Final Fantasy VII Remake will be coming to PS4 worldwide on March 3, 2020. In addition to this exciting news, they revealed a new teaser trailer featuring never-before-seen footage.

    A striking new piece of artwork that places the infamous villain Sephiroth amidst a flaming cityscape of Midgar.

    Square Enix has more exciting reveals planned for Final Fantasy VII Remake during their live event on June 10, 2019, at 6pm PDT, so be sure to tune in!

    Website: LINK

  • Spiritfarer, A Cozy Management Game About Dying, Comes to PS4 Next Year

    Spiritfarer, A Cozy Management Game About Dying, Comes to PS4 Next Year

    Reading Time: 4 minutes

    Hey, I’m Nick, Creative Director here at Thunder Lotus! It’s an honor to meet you all to announce Thunder Lotus’ new game, Spiritfarer!

    We love to describe Spiritfarer as a cozy management game about dying. In it, you’ll play Stella, the newly appointed ferrymaster to the deceased (a Spiritfarer!). You’ll build a boat to explore the world, then befriend and care for spirits before finally releasing them into the afterlife.

    In the game, you’ll farm, mine, fish, harvest, cook, and craft your way across mystical seas. Daffodil the cat is Stella’s companion and will share your responsibilities in two-player cooperative play. You’ll spend quality, relaxing time with your spirit passengers, create lasting memories, and, ultimately, learn how to say goodbye to your cherished friends.

    Spiritfarer is a positive take on loss. It’s a fun and loving experience, and above all a game that I never imagined would happen with me at its helm.

    But allow me first to rewind a bit. I’ve been pretty fortunate in my career, and by extension, in my life. Making video games is definitely not an easy path to take, but it is a fun ride if you really care about this medium. And I can’t say in words how much I care.

    You’ll understand then how stoked I was when, 14 years ago, amidst a cold Parisian winter, I learned that I had been hired by a Major! Videogame! Company!® across the ocean, in even colder Canada. But I didn’t really care about the weather; I was burning inside.

    Crafting AAA games is an adventure. It takes energy, skills, and razor-sharp focus. Whoever you are, in a team larger than a hundred people, you always end up doing only a very small portion of the project, but it has to be as perfect as it can be. I’ve always felt like it was working on a Ferrari, albeit crafting only the steering wheel.

    Then at some point, once your craftsman’s (or craftswoman’s) work has been on display enough, you shift to “Direction” teams, where almost all of the decisions are made. Picture several dozen people, each with their individual responsibilities guiding the game and all of the other developers.

    If you’re lucky, you’re working in a highly efficient war submarine, with an inspirational leader, a tightly respected chain of command, and unbreakable bonds of trust. If not, then you’re in a failing Byzantine royal court, where everyone schemes behind everyone’s back to become the next Vizier and impress the Sultan, and no one cares about the people starving in the streets.

    I’ve been through it all. Some truly proud moments were had. And yet, I must admit, my last years in AAA were tough. I ended up being caught in a trap of corporate persona, mixed with casual anger that stemmed from the deep feeling of unachieved endeavors. I became terribly bitter about every aspect of game making, and seriously asked myself how could it be that something so fun was so gut-wrenchingly hard to do? I had honestly almost given up on making games altogether.

    In addition to that, In the summer of 2017, my very old and very beloved grandmother was dying. She was 97, had lived a courageous (and sometimes nonchalant) life, but still somehow managed to crack nasty jokes and share wise life lessons. Needless to say, I wasn’t in the best place.

    Almost by accident, in October of the same year, an old friend of mine introduced me to Will Dubé, who had founded Thunder Lotus a few years prior. They had a base idea about a game and needed someone to own the vision and design for the project.

    As soon as I heard the initial idea, it became clear to me that Thunder Lotus was where I belonged. It was as if it finally made sense, as if games could really be what I always thought they had to be. And this one would be just that — a game that matters, an experience that means something and has a purpose.

    When your life goal is to create, you can’t help but ask yourself constantly one simple question: Why? Why am I making this? What does it achieve? How does this thing not only entertain me but elevates me as a human being?

    Speaking to King Louis XIV at the opening of “Tartuffe,” Molière said: “the duty of comedy is to correct men by amusing them.” Videogames are important to me. They are too, to millions of other people. We as creators have a duty to yearn for games that matter, games that have a lasting impact.

    Spiritfarer is a positive game about loss, friendship, empathy, and what is left behind. I sincerely hope it will entertain you, move you, and help you as much as it’s helping me. The game is coming to PS4 in 2020 — stay tuned!

    Website: LINK