Schlagwort: digital making

  • Young tech creators take over Bradford at Coolest Projects UK

    Young tech creators take over Bradford at Coolest Projects UK

    Reading Time: 5 minutes

    Bradford was buzzing with excitement this May as over 170 young digital makers from across the UK gathered for Coolest Projects UK 2025 at the Life Centre to celebrate the amazing things young people create with technology. Run by the Raspberry Pi Foundation and hosted by BBC science presenter Greg Foot, the free, in-person event brought together budding creators, families, mentors, and even a few troops of Scouts for a fun-filled day.

    From AI tools and advanced programming to Scratch games and hardware builds, the showcase featured an incredible range of projects from 113 Coolest Projects participants and 58 scouts. Every young person received thoughtful feedback from industry professionals, the chance to try hands-on coding challenges, and the thrill of sharing what they built with a welcoming crowd and other creators.

    Two young creators connecting on the day over a project.

    A day of discovery and digital making

    Coolest Projects UK 2025 wasn’t just about showcasing finished products; it celebrated every part of the creative journey. Many creators shared works-in-progress or prototypes, sparking conversations around design, problem-solving, and learning through code.

    One of the day’s highlights was an interactive escape room designed just for the event, giving attendees a chance to flex their logical thinking and collaboration skills. And for 58 visiting Scouts, the day was a chance to earn their Digital Maker Badge and share their creations with the showcase participants.

    Two young scouts getting hands-on at a workshop.

    Greg Foot is known for BBC Radio 4’s Sliced Bread and other popular science shows. He brought energy and enthusiasm as host, sharing stories and celebrating young people’s creativity on stage.

    Greg hosting the awards ceremony where every participant received an award along with a few being given the extra recognition of judges’ favourite.

    A platform for everyone

    Many of this year’s participants came from local Code Clubs, CoderDojos, and schools across the UK. Others had worked independently to bring their ideas to life. The event encouraged collaboration and connection, with creators exchanging feedback, learning from each other, and celebrating shared interests.

    Earlier this year, young people from Bradford also had the chance to take part in hands-on workshops. Held at the National Science and Media Museum, they were guided on getting started with digital making and developing their own project ideas for the showcase.

    Featured projects

    Here are a few of the projects that were showcased on the day. Each one demonstrates the power of digital tools and the fun and creativity that young people bring to their Coolest Projects journeys. Here’s what the creators had to say about their work, what inspired them, and their experiences of the day:

    Arlo | MUST. EAT. DONUTS., AI

    Arlo’s interactive game featured AI models that used face and mouth tracking to make the main character, called Chompy, mirror the movements of the player. Arlo’s game was inspired by a session at his Code Club. He came across a video sensing motion plug-in and realised he could make a game that used the player’s head as the controller. 

    “It is a fun and silly game for all to play. I also created the artwork myself in my own style, as drawing is another one of my passions, alongside coding. I would love to come back next year, maybe in a different category. I wanted to enter because I got the chance to share my coding and drawing skills, and I was excited to think others may play a game I created.”

    Arlo showing his project to the event host Greg Foot.

    Felicia and Francesca | The Silent Forest, Scratch

    Felicia and Francesca created a top-down, Zelda-style RPG in Scratch, where the player explores a pixel world and interacts with characters and objects. Instead of using the keyboard, the game is controlled with a Micro:bit. Felicia shared with us why they wanted to showcase the game at Coolest Projects.

    “I went to Coolest Projects UK because I love making things with Scratch and wanted to show my game to other people. It was a fun way to share what I built, see what other kids made, and learn new ideas. I wanted to challenge myself and be part of something really cool!”

    Eesa, Yahya and Yusha | Let’s Speak Arabic!, Scratch

    Let’s Speak Arabic is an interactive program designed to help people learn conversational Arabic. Eesa, Yahya, and Yusha are home educated and study a book called Al Arabiyyah Bayna Yadayk together. This inspired them to think about fun ways to upgrade their study, and the idea for gamifying their learning through Scratch was born. The team shared a little about their experience:

    “The event was awesome. Actually, it was even better than we imagined! We loved meeting people from all over the country, really enjoyed playing other people’s games, and got lots of ideas for what we could code in the future. And, our parents were so proud we got judge’s favourite!”

    Jay | J Bot, Hardware

    Jay is a long-time friend of the Foundation and has been taking part in Coolest Projects online and in person for the past few years. He wowed again this year with his life-sized J Bot and shared with us why he thinks Coolest Projects is such an important event for the young creator community.

    “I know it might seem a bit intimidating to come and showcase in front of all these people, but I feel more and more people should try and get involved [in Coolest Projects] because it’s a really good community of people. And they are really supportive as well. So I would just say, give it a go. Don’t be nervous because people are here to help you along the way.”

    Jay showing his project, J Bot, to another young creator.

    What’s next?

    Coolest Projects UK continues to grow as a platform for the next generation of changemakers. We can’t wait to see what they create next!

    Although the online showcase and Foundation-led events are now closed for this year, there are still many more partner events happening globally throughout 2025.

    Visit coolestprojects.org to learn more.

    A young creator showcasing her hardware project.

    Code Club: A place to keep creating

    Coolest Projects is just one part of the Raspberry Pi Foundation’s work to help young people explore computing. Across the UK and Ireland, over 2000 free Code Clubs offer sessions where young people build digital skills, grow in confidence, and work on creative projects with others. Across the world, there are nearly 6000 more clubs running.To find your local Code Club or get involved as a volunteer, head to codeclub.org.

    Website: LINK

  • Celebrating young tech creators at Coolest Projects Ireland 2025

    Celebrating young tech creators at Coolest Projects Ireland 2025

    Reading Time: 4 minutes

    Earlier this month, young creators gathered at the Sport Ireland Campus National Indoor Training Centre in Dublin for Coolest Projects Ireland 2025, an inspiring showcase of creativity, coding, and problem solving. With more than 80 participants sharing over 60 incredible projects, this year’s event highlighted the passion and innovation of young creators from across Northern Ireland and the Republic of Ireland.

    The day offered the chance for young people to share their digital projects, engage with a like-minded community, chat with VIP judges, and take part in exciting coding activities like Astro Pi Mission Zero. The event was once again supported by Meta, who sponsored the new AI category, continuing their commitment to promoting the importance of digital skills to young people.

    Photo of two young people showing the Coolest Projects judges their project at Coolest Projects Ireland 2025.

    Celebrating creativity 

    Coolest Projects is a space for all digital projects, across all levels and categories, from hardware inventions to AI to Scratch. The event celebrates not just the finished products, but also the learning journeys of young creators and skills such as problems solving and creativity.

    Helen Gardner, Programme Manager at the Raspberry Pi Foundation, shared her enthusiasm about this year’s showcase:

    “Returning to Dublin for Coolest Projects is always such a joy! It’s incredible to see the enthusiasm, creativity, and talent of young creators as they bring their ideas to life. This event is all about celebrating the community and inspiring the next generation of problem-solvers. It’s always so inspiring to witness their amazing projects and the energy they bring to the day!”

    Participants at Coolest Projects Ireland included young people from schools, coding clubs such as Code Club and CoderDojo, and independent makers. Many were returning participants, excited to showcase their latest projects and connect with fellow creators. The sense of community and encouragement was felt throughout the event, with mentors, parents, and judges offering valuable support and feedback to support growth and celebrate achievements.

    Spotlight on the judges favourites

    This year, judges were particularly impressed with the originality and impact of the projects. We caught up with four of the creators to find out why being involved in Coolest Projects Ireland was important to them.

    Photo of creators on stage at Coolest Projects Ireland alongside Meta judges.

    Sister duo, Riddhiba and Aarushiba, created Innovaid, a project that uses technology to improve safety at events.

    “We wanted to solve a problem that was affecting a large number of people. Having read news articles, and having talked to people who have had bad experiences at concerts and large events, we wanted to solve this problem that has been ongoing for many years. Although technology has advanced rapidly in the past years, there are still flaws in large event management leading to incidents and deaths. We wanted to incorporate safety, medical aid, crowd management, and inclusivity.”

    “Coolest Projects Ireland was an amazing experience for both of us, we got the opportunity to meet with so many people that were so passionate about technology and coding. We met many people who also wanted to make a change in society, or wanted to solve problems.”

    Coolest Projects also welcomed an AI category, supported by Meta, for the first time, which included Kirsty’s entry, A haon, dó, trí – Learn with me. Kirsty’s entry used machine learning to help learners master the Irish language in an engaging and interactive way. Kirsty shared a little about her journey with the project

    Photo of young creator Kirsty, with her A haon, dó, trí – Learn with me project.

    “I really enjoyed some of the machine learning with Scratch projects on the Raspberry Pi site. While doing the ‘Alien language’ project, it occurred to me that I could use a similar approach to build a game to help young kids learn Irish.”

    “I had to build my own Irish language training data set so I recorded lots of speech samples from my school friends. However, I go to an all-girls school, which would have meant my training data would have been very limited! So I recorded some boys’ voices at my CoderDojo to make my data set more varied and balanced.”

    In the Games category, Timi received acknowledgement for his project, Stakes & Laughters Maximus.

    “I got the idea from a story my dad told me about when I was younger. I apparently got really upset when I lost a game of Snakes and Ladders. So, I wanted to make a Snakes and Ladders game that wasn’t just about luck. I wanted players to have to think strategically about how to use their luck.”

    “There were many challenges! Everything from the character movement to the turn system and the items presented roadblocks. But I broke through them by carefully thinking about what I wanted to achieve and then using code to create the logic for it.”

    Photo of Timi's project - Stakes & Laughters Maximus displayed on a monitor.

    Get involved

    The Coolest Projects online showcase is open for entries, providing young people worldwide the opportunity to share their digital creations.

    We also have upcoming in-person events in the US, UK, and around the world thanks to our partner organisations. You can find out more and get involved with these through the Coolest Projects website.

    Finally, we want to say a huge thank you to everyone who made Coolest Projects Ireland 2025 such a fantastic experience! We can’t wait to see what young innovators create next year.

    Website: LINK

  • Entry is open for Coolest Projects 2025

    Entry is open for Coolest Projects 2025

    Reading Time: 6 minutes

    Coolest Projects is our global technology showcase for young people aged up to 18. Coolest Projects gives young creators the incredible opportunity to share the cool stuff they’ve made using digital technology with a global audience. Everyone who takes part will also receive certificates and rewards to celebrate their achievements.

    Young creator Jay showcases his Coolest Projects creation at an in-person event.

    What you need to know about Coolest Projects

    The Coolest Projects online showcase is open to young people worldwide. Young creators can enter their projects to share them with the world in our online project gallery and join our extra special livestream event to celebrate what they have made with the global Coolest Projects community.

    By taking part in Coolest Projects, young people can join an international community of young makers, represent their country, receive feedback on their projects, and get certificates to recognise their achievements.

    Coolest Projects is completely free to take part in, and we welcome all digital technology projects, from young people’s very first projects to advanced builds. The projects also don’t have to be completed before they can be submitted.

    Photo of two young people sitting at laptops at a Coolest Projects event.

    Projects can be submitted to one of seven categories: Scratch, games, web, mobile apps, hardware, advanced programming, and AI (new for 2025).

    • Young creators up to age 18 can take part individually or in teams of up to five friends
    • Any young person anywhere in the world can take part in the online showcase, and there are in-person events in some countries for local creators, too (find out more below)
    • Submissions for the online showcase are now open and close on 28 May 2025
    • All creators, mentors, volunteers, teachers, parents, and supporters are invited to the special celebration livestream on 25 June 2025

    We know Coolest Projects has a big impact on young people all over the world, and we can’t wait to see your creations for 2025. You can find out more about the incredible creativity and collaboration from mentors and makers worldwide in our 2024 impact report.

    How to submit your project

    Photo of three young creators discussing their project at an in-person Coolest Projects event.

    Taking part in Coolest Projects is simple:

    • Young people think of an idea for their project or choose something they’ve already made and are proud of
    • Young people work with friends to create their project or make it on their own 
    • Creators (with the help of mentors if needed) enter projects via the Coolest Projects website by 28 May
    • Creators’ projects are shared with the world in the online showcase gallery
    • Creators, mentors, and supporters explore the amazing projects in the online gallery and join the livestream on 25 June to celebrate young creators’ achievements with the Coolest Projects community worldwide

    Mentors — entering more than one project? Sign up for a group code, and your young people can link their projects to your account.

    1. Sign up or log in. If you don’t have one already, you’ll need to set up a Raspberry Pi account. Click on the ‘sign up’ link in the top right-hand corner of the website to create one, and provide your details. You’ll be emailed a verification code as part of the sign-up process. If you already have an account, you can just log in.
    1. Create a group. Once signed in, you’ll be able to create a group. You’ll be asked questions about your group, including the group name and the country you’re based in, and be asked to agree to some privacy policies before continuing. You will then be able to view your group code and group submissions on your group dashboard. 
    Digital photo of the Coolest Porjects 2025 group code dashboard
    1. Share your group code with your young people. Your group dashboard should look like this, with your group code displayed. The group code is what your young people will need to link their submissions to your account. They’ll be asked to input their group code at the start of the project submission form.

    Submit your coolest projects. Every young person who uses your group code will have their project linked to your account. You can review and edit their projects in your group dashboard and submit them from there. There is no limit to the number of young people who can submit entries using your group code.

    For a more detailed run-through of how to use group codes, please see our ‘how-to’ video.

    Coolest Projects in-person events in 2025

    As well as the global online showcase, Coolest Projects in-person events are held for young people locally in certain countries. We encourage creators to take part in both the online showcase and their local in-person event. In 2025, creators can attend the following in-person events, run by the Raspberry Pi Foundation and partner organisations around the world:

    • Coolest Projects Ireland, 1 March 2025 (run by the Foundation) — entry closes on Friday 14 February 
    • Coolest Projects Belgium, 26 April 2025 (run by CoderDojo Belgium)
    • Coolest Projects USA, 5 April 2025 (run by the Foundation) — entry closes on Friday 14 March 2025
    • Coolest Projects UK, 17 May 2025 (run by the Foundation) — entry closes on Friday 2 May 2025 
    • Coolest Projects India, 2025 date coming soon (run by the Foundation)
    • Coolest Projects Ghana, 2025 date coming soon (run by Ghana Code Club)
    • Coolest Projects Malaysia, 2025 date coming soon (run by Penang Science Cluster)
    • Coolest Projects South Africa, 2025 date coming soon (run by CoderLevelUp)
    Photo of young creators getting ready to cheer, whilst attending an in-person Coolest Projects event.

    More events are on the way, so sign up for the Coolest Projects newsletter to be sure you hear about any in-person events in your country. And if there isn’t an event near you, don’t worry, as the online showcase is open to any young person anywhere in the world.

    Need help with your submission? 

    Coolest Projects welcomes all digital tech projects, from beginner to advanced, and there are loads of great resources available to help you help the young people in your community to take part. If you’re searching for inspiration, take a look at the 2024 showcase gallery, where you can explore the incredible projects submitted by participants last year.

    You’ll find everything you need to know about all seven Coolest Projects categories on our category pages, including our brand new AI category. Our projects site is also a great place for participants to begin — there are hundreds of free step-by-step project guides to help young people create their own projects, whether they’re experienced tech creators or just getting started.

    Photo of a young creator showcasing they're project to two Raspberry Pi Foundation judges.

    We will also be running a series of online webinars for mentors and young people to help participants develop their creations for each Coolest Projects category. Sign up for the sessions here. All sessions will be recorded, so you can watch them back if you can’t join live.

    Be sure to check out the Coolest Projects guidance page for resources to help you support young people throughout their Coolest Projects journey, including a mentor guide and session plans. 

    There’s lots more exciting news to come, from the announcement of our VIP judges to details about this year’s swag, so sign up for updates to be the first to know. 

    Whether your coders have already made something that they want to share, or they’re inspired to make something new, Coolest Projects is the place for them. We can’t wait to see what they create!

    Website: LINK

  • Celebrating the community: Prabhath

    Celebrating the community: Prabhath

    Reading Time: 5 minutes

    We love hearing from members of the community and sharing the stories of amazing young people, volunteers, and educators who are using their passion for technology to create positive change in the world around them.

    An educator sits in a library.

    Prabhath, the founder of the STEMUP Educational Foundation, began his journey into technology at an early age, influenced by his cousin, Harindra.

    “He’s the one who opened up my eyes. Even though I didn’t have a laptop, he had a computer, and I used to go to their house and practise with it. That was the turning point in my life.”

    [youtube https://www.youtube.com/watch?v=gNRn6SmdBek?feature=oembed&w=500&h=281]

    This early exposure to technology, combined with support from his parents to leave his rural home in search of further education, set Prabhath on a path to address a crucial issue in Sri Lanka’s education system: the gap in opportunities for students, especially in STEM education. 

    “There was a gap between the kids who are studying in Sri Lanka versus the kids in other developed markets. We tried our best to see how we can bridge this gap with our own capacity, with our own strengths.” 

    Closing the gap through STEMUP

    Recognising the need to close this gap in opportunities, Prabhath, along with four friends who worked with him in his day job as a Partner Technology Strategist, founded the STEMUP Educational Foundation in 2016.  STEMUP’s mission is straightforward but ambitious — it seeks to provide Sri Lankan students with equal access to STEM education, with a particular focus on those from underserved communities.

    A group of people stands together, engaged in a lively discussion.

    To help close the gap, Prabhath and his team sought to establish coding clubs for students across the country. Noting the lack of infrastructure and access to resources in many parts of Sri Lanka, they partnered with Code Club at the Raspberry Pi Foundation to get things moving. 

    Their initiative started small with a Code Club in the Colombo Public Library, but things quickly gained traction. 

    What began with just a handful of friends has now grown into a movement involving over 1,500 volunteers who are all working to provide free education in coding and emerging technologies to students who otherwise wouldn’t have access.

    An educator helps a young person at a Code Club.

    A key reason for STEMUP’s reach has been the mobilisation of university students to serve as mentors at the Code Clubs. Prabhath believes this partnership has not only helped the success of Code Club Sri Lanka, but also given the university students themselves a chance to grow, granting them opportunities to develop the life skills needed to thrive in the workforce. 

    “The main challenge we see here today, when it comes to graduate students, is that they have the technology skills, but they don’t have soft skills. They don’t know how to do a presentation, how to manage a project from A to Z, right? By being a volunteer, that particular student can gain 360-degree knowledge.” 

    Helping rural communities

    STEMUP’s impact stretches beyond cities and into rural areas, where young people often have even fewer opportunities to engage with technology. The wish to address this imbalance  is a big motivator for the student mentors.

    “When we go to rural areas, the kids don’t have much exposure to tech. They don’t know about the latest technologies. What are the new technologies for that development? And what subjects can they  study for the future job market? So I think I can help them. So I actually want to teach someone what I know.” – Kasun, Student and Code Club mentor

    This lack of access to opportunities is precisely what STEMUP aims to change, giving students a platform to explore, innovate, and connect with the wider world.

    Coolest Projects Sri Lanka

    STEMUP recently held the first Coolest Projects Sri Lanka, a showcase for the creations of young learners. Prabhath first encountered Coolest Projects while attending the Raspberry Pi Foundation Asia Partner summit in Malaysia. 

    “That was my first experience with the Coolest Projects,” says Prabhath, “and when I came back, I shared the idea with our board and fellow volunteers. They were all keen to bring it to Sri Lanka.” 

    For Prabhath, the hope is that events like these will open students’ eyes to new possibilities. The first event certainly lived up to his hope. There was a lot of excitement, especially in rural areas, with multiple schools banding together and hiring buses to attend the event. 

    “That kind of energy… because they do not have these opportunities to showcase what they have built, connect with like minded people, and connect with the industry.”

    Building a better future

    Looking ahead, Prabhath sees STEMUP’s work as a vital part of shaping the future of education in Sri Lanka. By bringing technology to public libraries, engaging university students as mentors, and giving kids hands-on experience with coding and emerging technologies, STEMUP is empowering the next generation to thrive in a digital world. 

    “These programmes are really helpful for kids to win the future, be better citizens, and bring this country forward.”

    Young people showcase their tech creations at Coolest Projects.

    STEMUP is not just bridging a gap — it’s building a brighter, more equitable future for all students in Sri Lanka. We can’t wait to see what they achieve next!

    Inspire the next generation of young coders

    To find out how you and young creators you know can get involved in Coolest Projects, visit coolestprojects.org. If the young people in your community are just starting out on their computing journey, visit our projects site for free, fun beginner coding projects.

    For more information to help you set up a Code Club in your community, visit codeclub.org.

    Help us celebrate Prabhath and his inspiring journey with STEMUP by sharing this story on X, LinkedIn, and Facebook.

    Website: LINK

  • Coolest Projects 2024: 7197 young tech creators showcase their projects online

    Coolest Projects 2024: 7197 young tech creators showcase their projects online

    Reading Time: 5 minutes

    Our Coolest Projects 2024 online showcase has come to a close, with 7197 young people from 43 countries sharing the incredible things they have made with code. A huge congratulations to everyone who took part!

    Young people raising their hands in the air.

    Coolest Projects is our annual global celebration of young digital creators and the cool things they make with technology. This year’s showcase featured 4678 amazing projects, from a doughnut clicker game created in Scratch to an app that tracks sunscreen usage and areas with high UV levels for users. 

    This week, we celebrated each and every young creator and their incredible tech projects in a special livestream:

    [youtube https://www.youtube.com/watch?v=1ln4S0jYaok?feature=oembed&w=500&h=281]

    Every year, we invite some very special VIP judges to choose their favourite projects to highlight. Meet our 2024 judges and find out about the projects they picked.

    Azra Ismail’s favourite projects

    Azra is the co-founder of MakerGhat, an education nonprofit based in India that aims to nurture underserved youth to become the next generation of entrepreneurs and leaders. MakerGhat has reached around a million youth to date through hands-on making programmes. She is also an Assistant Professor at Emory University, where she directs the CARE Lab (Collective Action & Research for Equity). Azra was named in the Forbes 30 under 30 Asia list, and has previously worked with Google, the Wadhwani Institute for AI, and United Nations Global Pulse. She has a PhD in Human-Centered Computing and Bachelor’s in Computer Engineering from Georgia Tech. 

    See Azra’s favourite projects:

    Judges’ favourite projects in the Scratch category.

    Greg Foot’s favourite projects

    Greg is an award-winning Science Presenter and Producer who has written and hosted a bunch of stuff on TV, YouTube, radio, and stage over the past 20 years. Greg has a BBC Radio 4 show called Sliced Bread that investigates whether wonder products like face creams and air fryers are indeed ‘the best thing since sliced bread’, or marketing hype. Greg regularly pops up on TV — he’s a regular on the BBC’s Morning Live and was the in-house science guy on Blue Peter and Sunday Brunch for many years. He’s also hosted multiple TV series, made live shows for families on YouTube (Let’s Go Live), and toured science theatre shows around the UK.

    Take a look at Greg’s favourite projects:

    Judges’ favourite projects in the Web category.

    Natalie Lao’s favourite projects

    Natalie is the Executive Director of the App Inventor Foundation, a global nonprofit that has empowered over 20 million inventors of all ages to create over 100 million apps to improve their lives and uplift their communities. She received her PhD in ML and AI education from MIT’s Computer Science and Artificial Intelligence Lab, and currently serves as Expert on Mission at UNESCO to develop the UN’s AI Competency Framework for K-12 Students. 

    See which projects Natalie chose as her favourites:

    Judges’ favourite projects in the Games category.

    Selin Ornek’s favourite projects

    Selin is a 17-year-old multi-award winner and changemaker who has been passionate about using tech for good since an early age. She taught herself to code at age 8 and started building robots at 10, and participated in Coolest Projects for many years. She has built seven robots to date, including the social good robot iC4U, a robot guide dog for visually impaired people, and BB4All, an anti-bullying school aid robot. She has also built a stray dog wellbeing app, JAVA, and an AI model for breast cancer diagnosis. Her aim is to inspire young people, especially girls, to see the fun and importance of using tech for good.

    Selin’s favourite projects are:

    Judges’ favourite projects in the Mobile category.

    Broadcom Coding with Commitment® award

    We partnered with Broadcom Foundation to give a special award to young creators using coding and computing to solve real-world problems that matter to their communities. Broadcom Coding with Commitment® is a special recognition for a Coolest Projects creator aged 11–14 who has used computing as an essential problem-solving tool to help those around them.

    Naitik, Shravasti and Nikita present their 'Drainage alert system' project.

    This year’s Broadcom Coding with Commitment® recipients are Naitik, Shravasti, and Nikita from India in recognition of their project Drainage alert system. Their thoughtful project uses a water flow sensor connected to a Raspberry Pi computer to detect when waste enters the drainage system and causes blockages and send an alert to the local council.

    Get inspired and keep creating!

    Now you’ve seen the judges’ favourite projects, it’s time to pick your own! Take a look at the Coolest Projects 2024 online showcase gallery to see all the amazing projects from young people all over the world, and get inspired to make your own.

    Judges’ favourite projects in the Hardware category.

    Participants will shortly receive their own unique certificates and the personalised feedback on their projects from our team of judges, to celebrate their achievements.

    Judges’ favourite projects in the Advanced category.

    Support from our Coolest Projects sponsors means we can make the online showcase and celebration livestream an inspiring experience for the young people taking part. We want to say a big thank you to all of them: Amazon Future Engineer, Broadcom Foundation, GoTo, Kingston Technology, Meta, and Qube Research & Technologies.

    Website: LINK

  • Create anytime, anywhere with OctoStudio

    Create anytime, anywhere with OctoStudio

    Reading Time: 5 minutes

    Today our friends Mitch Resnick and Natalie Rusk from MIT’s Lifelong Kindergarten group tell you about OctoStudio, their free mobile app for children to create with code. Find their companion article for teachers in the upcoming issue of Hello World magazine, out for free on Monday 1 July.

    When people see our new OctoStudio coding app, they often say that it reminds them of Scratch, the world’s most popular coding platform for kids. That’s not surprising, since the group of us developing OctoStudio were also involved in creating Scratch, with its distinctive building-block approach to programming. But there’s an important difference.

    A young person connects coding blocks in their OctoStudio phone app.
    A young person connects coding blocks to animate their OctoStudio project. Credit: MIT Media Lab

    The difference is that we designed OctoStudio specifically for mobile phones and tablets, based on requests from educators in communities where children and families don’t have access to laptops and desktop computers, but do have access to mobile devices. 

    [youtube https://www.youtube.com/watch?v=7olsvxyhlPM?feature=oembed&w=500&h=281]

    OctoStudio takes advantage of special features of mobile phones and tablets, such as built-in sensors, so young people can create projects that respond to shaking or tilting, or even ‘beam’ signals between devices. And because of the small size of mobile devices, children and families can create projects anytime anywhere, and integrate digital coding with physical making.

    OctoStudio makes it easy for beginners to start creating. Children can choose a character from a diverse collection of emojis, draw their own in the OctoStudio paint editor, or take and edit a photo. With just a couple coding blocks, they can make their characters move, jump, speak, or glow — and respond to shaking, tilting, or tapping on the phone or tablet:

    A short OctoStudio blocks script.
    A short OctoStudio blocks script.

    Since our Lifelong Kindergarten group at the MIT Media Lab launched OctoStudio as a free app in October 2023, we’ve been delighted by the creativity and diversity of projects that children around the world have created with OctoStudio. As examples, we’d like to share with you three different projects from three different continents.

    Getting active with OctoStudio 

    When Xavier, a 10-year-old in Rwanda, started using OctoStudio, he was intrigued with the ‘When I shake’ block. He realized that he could create a step tracker project, by sensing how the phone shook each time he took a step. 

    From the emoji library in OctoStudio, Xavier selected a rabbit, and he programmed it to grow a little bit each time he took a step. The more steps, the bigger the rabbit. To test the project, Xavier ran around in a circle. When he looked at the rabbit again, he saw how big it had grown and exclaimed: “Now it’s mega huge!” After finishing his project, Xavier made and posted a video tutorial to show others how to make their own step tracker using only 5 coding blocks.

    [youtube https://www.youtube.com/watch?v=ifWbb-4JJnM?feature=oembed&w=500&h=281]

    Making creatures come to life on screen

    One popular way to get started with OctoStudio is to make a favorite animal out of craft materials, take a photo of it, then bring your creation to life on the screen with OctoStudio coding blocks. As part of the Brazilian Creative Learning Network, educators Renato Barboza and Simone Lederman offer creative learning workshops in which children design creatures using a combination of natural materials and modeling clay. In these ‘fantastical creatures’ workshops, facilitators ask questions to encourage participants to design not only the creatures, but also develop ideas about how their creatures interact within their environment.

    A girl holds up a winged creature she has grafted.

    For example, two sisters created imaginary creatures, one with long sticks for arms, the other with big eyes and wings made from leaves. The sisters then took photos and made their creatures come to life in OctoStudio, making them jump, glow, and fly. They recorded sounds and explained more about their creatures, including where they live and what they like to eat.

    A child uses the OctoStudio app on a mobile phone.

    Beaming between devices

    OctoStudio also opens up the possibility of projects involving multiple mobile devices, using the new ‘beam’ block to send signals between the devices (via Bluetooth). For example, children can make a character in a story or game look like it’s jumping from one device to another by sending a beam signal when the character reaches the edge of the screen.

    Thawin, an elementary school student in Thailand, decided to use the ‘beam’ block to create a project about caring for the environment. He embedded one tablet in a cardboard cutout of a watering can, and programmed it to beam a signal each time he shook it as if he were sprinkling water. Then, he added a tree emoji to another tablet, and programmed the tree to grow each time it received a beam signal. He proudly shared his project with his classmates: each time someone shook the watering can, the tree grew.

    [youtube https://www.youtube.com/watch?v=HQX7LqVWA14?feature=oembed&w=500&h=281]

    Get started with OctoStudio

    To get started with OctoStudio, you can download it for free from app stores for Android and iOS phones and tablets. The app is translated into more than 25 languages, and comes with sample projects and mini-tutorials. 

    Here are some resources for learning and exploring more:

    You can share your OctoStudio stories, photos, and videos on social media using @octostudioapp or #octostudio. We can’t wait to hear about your and your children’s experiences!

    Website: LINK

  • Learning from our hybrid training programme for youth and community organisations

    Learning from our hybrid training programme for youth and community organisations

    Reading Time: 5 minutes

    At the Raspberry Pi Foundation, we aim to democratise access to digital skills and technologies. One of the ways we do this is via partnerships with youth and community organisations that deliver frontline services to young people experiencing educational disadvantage.

    Two smiling adults at a computer.

    In 2023 we delivered a hybrid training programme to 14 youth organisations in the UK to help youth leaders and educators incorporate coding and digital making activities into their provision to young people. The training programme was supported by Amazon Future Engineer. In this blog, we summarise what we’ve learned from our evaluation of the training and its impact.

    Youth workers feel prepared to run digital making activities

    In total, 29 youth leaders and educators participated in the training, which consisted of 12 modules delivered across 4 online sessions and one in-person day. We asked participants to complete surveys at several points throughout the programme to enable us to explore their feedback, the training’s impact on their confidence in facilitating computing sessions, and their experiences of running activities with young people.

    The educators on this programme were already well motivated to run digital making sessions. But one of the main challenges youth organisations report to us most often is that their staff and volunteers need more confidence in their ability to deliver coding activities on an ongoing basis. It was therefore great to see that, following the training, every participant felt at least moderately prepared to run coding activities, with 2 out of every 5 participants feeling very prepared. Furthermore, we recorded positive impact of the training on participants’ readiness: after the training, 4 out of every 5 participants agreed they had the skills they needed to facilitate activities for young people.

    “It was pitched right for the majority of attendees with no knowledge of Scratch[.]” – Karl Nicholson, Manchester Youth Zone

    The training was well received

    Educators found the training to be high quality and, in almost all cases, beneficial. Participants reported that attending two online sessions in preparation for the in-person training day had improved their experience of the in-person activites.

    “It was really great. The online courses are excellent and being in-person to get answers to questions really helped. The tinkering was really useful and having people on hand to answer questions [was] massively helpful.” – Liam Garnett, Leeds Libraries

    Some participants told us they struggled with the second online training session. This may be because it contained more challenging content: moving from block-based coding (Scratch) to text-based coding (Python), a transition we know many people new to programming can find difficult.

    This feedback has helped inform the next iteration of our training programme for youth and community organisations.

    A Learning Manager is supporting two adult educators during a training session.

    Youth workers are now running digital making sessions

    Since the training, attendees across the 14 organisations have reported that, so far, 39 digital making sessions have taken place, reaching 422 young people. Youth leaders and educators who have already run sessions also told us they intend to continue with coding and digital making activities with their young people in the future.

    Young learners in a coding club.

    Among these youth leaders was Marie Henry, founder of Breadline London, a grassroots charitable organisation based in Haringey, London, that supports families and young people to break the cycle of poverty through financial education, training, and practical workshops.

    Since the training programme, Marie has gone on to start a regular coding club in her local area.

    “We are immensely grateful to the Raspberry Pi Foundation team for their encouragement and unwavering support in empowering us to launch our own coding club. Their guidance, expertise, hands-on training workshops, and provision of essential equipment and devices have been instrumental in our journey towards building a positive community for our young coders.

    With their help, we’ve gained the confidence, knowledge, and skills needed to inspire the next generation of coders and innovators. We still have a lot to learn, but with them by our side, we are confident that our coding club will be a great success.

    Thank you, Raspberry Pi Foundation, for believing in our vision and helping us turn it into reality.” – Marie Henry, Founder of Breadline London

    Some of the organisations that participated in the training have not yet run sessions, but plan to start delivery within the next 1 to 3 months. They continue to face some logistical challenges, ranging from staff shortages and volunteer availability, to encouraging local young people with limited prior exposure to computing to join the digital making activities. We are continuing to support these organisations to get up and running as soon as possible.

    “Oh my what a great coding after school session I’ve had this afternoon…Scratch not only sets a starting point for children in their ITC learning, but is also a fun way to learn and build on skills they can take with them as they grow.

Planting the seeds of aspirations!” – Heather Coultard, Doncaster Children’s University

    Our ongoing support to youth and community organisations

    Our previous blog highlighted the importance of increasing young people’s sense of belonging within a coding club environment, to appeal to marginalised youth. Our findings suggest we are on the right track. Overall, participants felt positive about the training and found it to be of high quality, and it has helped them to deliver digital making sessions to young people in their communities. The organisations’ detailed feedback and impact reporting will continue to inform and improve the development of our training programmes going forward.

    We thank Amazon Future Engineer for helping us run this rewarding programme. 

    For more information about how we can support youth and community organisations in the UK in starting their coding clubs, please send us a message on the subject ‘Partnerships’.

    Website: LINK

  • Registration is open for Coolest Projects 2024

    Registration is open for Coolest Projects 2024

    Reading Time: 4 minutes

    Big news for young coders and everyone who supports them: project registration is now open for Coolest Projects 2024! Coolest Projects is our global technology showcase for young people aged up to 18. It gives young creators the incredible opportunity to share the cool stuff they’ve made with digital technology with a global audience, and receive certificates and rewards to celebrate their achievements.

    A young coder shows off her tech project Five young coders show off their robotic garden tech project for Coolest Projects to two other young tech creators.

    What you need to know about Coolest Projects

    The Coolest Projects online showcase is open to young people worldwide. Young creators can register their projects to share them with the world in our online project gallery, and join our exciting livestream event to celebrate what they have made with the global Coolest Projects community.

    Four young coders show off their tech project for Coolest Projects.

    By taking part in Coolest Projects, young people can join an international community of young makers, represent their country, receive personalised feedback on their projects, and get certificates and more to recognise their achievements.

    Here’s how it works:

    • Coolest Projects is completely free to take part in!
    • All digital technology projects are welcome, from very first projects to advanced builds, and the projects don’t have to be complete
    • Projects can be registered in one of six categories: Scratch, games, web, mobile apps, hardware, and advanced programming
    • Young creators up to age 18 can take part individually or in teams of up to five friends
    • Any young person anywhere in the world can take part in the online showcase, and there are in-person events in some countries for local creators too (find out more below)
    • Registration for the online showcase is now open and closes on 22 May 2024
    • All creators, mentors, volunteers, teachers, parents, and supporters are invited to the special celebration livestream on 26 June 2024

    Taking part in Coolest Projects is simple:

    • Young people think of an idea for their project, or choose something they’ve already made and are proud of
    • Young people work with friends to create their project, or make it on their own 
    • Creators (with the help of mentors if needed) register projects via the Coolest Projects website by 22 May
    • Creators’ projects are shared with the world in the online showcase gallery
    • Creators, mentors, and supporters explore the amazing projects in the online gallery, and join the livestream on 26 June to celebrate young creators’ achievements with the Coolest Projects community worldwide
    Two young coders work on their tech project on a laptop to control a sewing machine for Coolest Projects.

    Coolest Projects in-person events in 2024

    As well as the global online showcase, Coolest Projects in-person events are held for young people locally in certain countries too, and we encourage creators to take part in both the online showcase and their local in-person event.

    The exhibition hall at Coolest Projects Ireland 2023.

    In 2024, creators can look forward to the following in-person events, run by us and partner organisations around the world:

    More events are coming soon, so sign up to the Coolest Projects newsletter to be sure to hear about any in-person events in your country. And if there isn’t an event near you, don’t worry. The online showcase is open to any young person anywhere in the world.

    A Coolest Projects sign with two people doing handstands in front of it.

    Help for you is at hand

    Coolest Projects welcomes all digital tech projects, from beginner to advanced, and there are loads of great resources available to help you support the young people in your community to take part.

    Young people and an adult mentor at a computer at Coolest Projects Ireland 2023.

    We are running a series of online calls and webinars for mentors and young people to share practical tips and help participants develop their ideas and build their creations. Sign up for the sessions here. All sessions will be recorded, so you can watch them back if you can’t join live.

    You can also check out the Coolest Projects guidance page for resources to help you support young people throughout their Coolest Projects journey, including a mentor guide and session plans.

    Five young coders show off their robotic garden tech project for Coolest Projects.

    To inspire your coders, encourage them to take a look at the 2023 showcase gallery, where they can explore the incredible projects submitted by participants last year.

    Our projects site is also a great place for participants to begin — there are hundreds of free step-by-step project guides to help young people create their own projects, whether they’re experienced tech creators or they’re just getting started.

    Sign up for Coolest Projects updates

    There’s lots more exciting news to come, from the announcement of our VIP judges to details about this year’s swag, so sign up for email updates to be the first to know. And whether your coders have already made something fun, innovative, or amazing that they want to share, or they’re inspired to make something new, Coolest Projects is the place for them. We can’t wait to see what they create!

    Website: LINK

  • Working with UK youth and community organisations to tackle the digital divide

    Working with UK youth and community organisations to tackle the digital divide

    Reading Time: 5 minutes

    At the heart of our work as a charity is the aim to democratise access to digital skills and technologies. Since 2020, we have partnered with over 100 youth and community organisations in the UK to develop programmes that increase opportunities for young people experiencing educational disadvantage to engage and create with digital technology in underserved communities.

    Youth organisations attempting to start a coding club can face a range of practical and logistical challenges, from a lack of space, to funding restrictions, and staff shortages. However, the three issues that we hear about most often are a lack of access to hardware, lack of technical expertise among staff, and low confidence to deliver activities on an ongoing basis.

    In 2023, we worked to help youth organisations overcome these barriers by designing and delivering a new hybrid training programme, supported by Amazon Future Engineer. With the programme, we aimed to help youth leaders and educators successfully incorporate coding and digital making activities as part of their provision to young people.

    “Really useful, I have never used Scratch so going [through] the project made it clear to understand and how I would facilitate this for the children[.]” – Heather Coulthard, Doncaster Children’s University

    Participating organisations

    We invited 14 organisations from across the UK to participate in the training, based on:

    • The range of frontline services they already provide to young people in underresourced areas (everything from employability skills workshops to literacy classes, food banks, and knife crime awareness schemes)
    • Previous participation in Raspberry Pi Foundation programmes
    • Their commitment to upskill their staff and volunteers and to run sessions with young people on a regular basis following the training

    Attendees included a number of previous Learn at Home partners, including Breadline London, Manchester Youth Zone, and Youth Action. They all told us that the additional support they had received from the Foundation and organisations such as The Bloomfield Trust during the coronavirus pandemic had directly inspired them to participate in the training and begin their own coding clubs. 

    Online sessions to increase skills and confidence

    We started with four online training sessions where we introduced the youth leaders to digital making concepts, programming languages, and recommended activities to run with their young people. This included everything from making their own block-based Scratch games, to running Python programs on our Code Editor and trying out physical computing via our new micro:bit project path.

    Alongside digital skills and interactive codealongs, the training also focused on how to be an effective CoderDojo mentor, including classroom management best practice, an explanation of the thinking behind our 3…2…1…Make! project paths, and an overview of culturally relevant pedagogy.

    This last part explored how youth leaders can adapt and tailor digital making resources designed for a wide, general audience for their specific groups of young people to aid their understanding, boost their learning outcomes, and increase their sense of belonging within a coding club environment — a common blocker for organisations trying to appeal to marginalised youth.

    In-person training to excite and inspire

    The training culminated in a day-long, in-person session at our head office in Cambridge, so that youth leaders and educators from each organisation could get hands-on experience. They experimented with physical computing components such as the Raspberry Pi Pico, trained their own artificial intelligence (AI) models using our Experience AI resources, and learned more about how their young people can get involved with Coolest Projects and Astro Pi Mission Zero.

    The in-person session also gave everyone the chance to get excited about running digital making activities at their centres: the youth leaders got to ask our team questions, and had the invaluable opportunity to meet each other, share their stories, swap advice, and discuss the challenges they face with their peers.

    “Having the in-person immensely improved my skills and knowledge. The instructors were all brilliant and very passionate.” – Awale Elmi, RISE Projects

    Continuing support

    Finally, thanks to the generous support from Amazon Future Engineer, we were able to equip each participating organisation with Raspberry Pi 400 kits so that the youth leaders can practise and share the skills and knowledge they gained on the course at their centres and the organisations can offer computing activities in-house.

    Over the next 12 months, we will continue to work with each of these youth and community organisations, supporting them to establish their coding clubs, and helping to ensure that young people in their communities get a fair and equal opportunity to engage and create with technology, no matter their background or challenges they are facing.

    “It was really great. The online courses are excellent and being in-person to get answers to questions really helped. The tinkering was really useful and having people on hand to answer questions [was] massively useful.” – Liam Garnett, Leeds Libraries

    For more information about how we can support youth and community organisations in the UK to start their own coding clubs, please send us a message with the subject ‘Partnerships’.

    Website: LINK

  • Celebrating young Coolest Projects creators at a London museum

    Celebrating young Coolest Projects creators at a London museum

    Reading Time: 4 minutes

    Each year, young people all over the world share and celebrate their amazing tech creations by taking part in Coolest Projects, our digital technology showcase. Our global online showcase and local in-person events give kids a wonderful opportunity to celebrate their creativity with their communities, explore other young creators’ tech projects, and gain inspiration and encouragement for their future projects.

    Coolest Projects exhibit at the Young V&A in London.
    The Coolest Projects exhibit at the Young V&A in London.

    Now, visitors to the Young V&A museum in London can also be inspired by some of the incredible creations showcased at Coolest Projects. The museum has recently reopened after a large reimagining, and some of the inspiring projects by Coolest Projects 2022 participants are now on display in the Design Gallery, ready to spark digital creativity among more young people.

    Projects to solve problems

    Many Coolest Projects participants showcase projects that they created to make an impact and solve a real-world problem that’s important to them, for example to help members of their local community, or to protect the environment.

    A Coolest Projects entry at the Young V&A in London.
    At Coolest Projects, Donal (age 9) showcased his creation to send notifications about coronavirus test results via email.

    One example on display in the Young V&A gallery is EleVoc, by 15-year-old Chinmayi from India. Chinmayi was inspired to create her project after she and her family faced a frightening encounter:

    “My family and I are involved in wildlife conservation. One time we were charged by elephants even though we were only passing by in a Jeep. This was my first introduction to human–animal conflict, and I wanted to find a way to solve it!” – Chinmayi

    The experience prompted Chinmayi to create EleVoc, an early-warning device designed to reduce human–elephant conflict by detecting and classifying different elephant sounds and alerting nearby villages to the elephants’ proximity and behaviour.

    Also exhibited at the Young V&A is the hardware project Gas Leak Detector by Sashrika, aged 11, from the USA. Gas Leak Detector is a device that detects if a fuel tank for a diesel-powered heating system is leaking and notifies householders through an app in a matter of second.

    Sashrika knew this invention could really make a difference to people’s lives. She explained, “Typically, diesel gas tanks for heating are in the basement where people don’t visit every day. Leakage may be unnoticed and lead to fire or major repair cost.”

    Projects to have fun

    As well as projects designed to solve problems, Coolest Projects also welcomes young people who create things to entertain or have fun. 

    A Coolest Projects entry at the Young V&A.
    Harshit’s game for Coolest Projects, now exhibited in the Young V&A

    At the Young V&A, visitors can enjoy the fun, fast-paced game project Runaway Nose, by 10-year-old Harshit from Ireland. Runaway Nose uses facial recognition, and players have to use their nose to interact with the prompts on the screen. 

    Harshit shared the motivation behind his project:

    “I wanted to make a fun game to get you thinking fast and that would get you active, even on a rainy day.” – Harshit

    We can confirm Runaway Nose is a lot of fun, and a must-do activity for people of all ages on a visit to the museum.

    Join in the celebration!

    If you are in London, make sure to head to the Young V&A to see Chinmayi’s, Sashrika’s, and Harshit’s projects, and many more. We love seeing the ingenuity of the global community of young tech creators celebrated, and hope it inspires you and your young people.

    With that in mind, we are excited that Coolest Projects will be back in 2024. Registrations for the global Coolest Projects online showcase will be open from 14 February to 22 May 2024, and any young creator up to age 18 anywhere in the world can get involved. We’ll also be holding in-person Coolest Projects events for young people in Ireland and the UK. Head to the Coolest Projects website to find out more.

    The exhibition hall at Coolest Projects Ireland 2023.
    Coolest Projects Ireland 2023.

    Coolest Projects is for all young people, no matter their level of coding experience. Kids who are just getting started and would like to take part can check out the free project guides on our projects site. These offer step-by-step guidance to help everyone make a tech project they feel proud of.

    To always get the latest news about all things Coolest Projects, from event updates to the fun swag coming for 2024, sign up for the Coolest Projects newsletter.

    Website: LINK

  • Celebrating young tech creators in person: Coolest Projects events 2023

    Celebrating young tech creators in person: Coolest Projects events 2023

    Reading Time: 5 minutes

    In the 2023 Coolest Projects online showcase, 5801 young people from all over the world shared the wonderful, fun, and creative things they had made with technology. But that’s not all we’ve seen of Coolest Projects this year. As well as our worldwide annual online showcase, a number of in-person Coolest Projects events are taking place in countries across the globe in 2023.

    The exhibition hall at Coolest Projects Ireland 2023.
    The exhibition hall at Coolest Projects Ireland 2023.

    Run by us or partner organisations, these exciting events create a space for young people to meet other young tech creators, connect to their community, and celebrate each others’ creations. In-person Coolest Projects events around the world had to pause over the coronavirus pandemic, and we’re delighted to see them return to engage and inspire young people once again.

    Coolest Projects Ireland in Dublin

    On 1 July, we were super excited to host Coolest Projects Ireland, our first in-person Coolest Projects event since 2020. 63 young tech creators from Northern Ireland and the Republic of Ireland came together in Dublin for an exciting one-day event where they shared 43 incredible creations, with engineer and STEM communicator Dr Niamh Shaw leading everyone through the day’s celebrations.

    Young tech creators with projects in the Scratch category on stage at Coolest Projects Ireland.
    The creators with projects in the Scratch category on stage with Dr Niamh Shaw.

    One young maker showcasing her project was Charlotte from Kinsale CoderDojo in the Republic of Ireland. Her creative storytelling project ‘Goldicat and the Three Angry Property Owners’ was chosen as a judges’ favourite in the Scratch category.

    Charlotte’s story includes different games and three secret endings for the user to discover. She told us: “I know someone who made an animation based off the fairy tale Hansel and Gretel in Scratch. This inspired me to make a game based off a different fairy tale, Goldilocks and the Three Bears.”

    Charlotte’s project ‘Goldicat and the Three Angry Property Owners’.

    Harshit entered the Hardware category with his amazing mini vending machine. Describing his project, he explained, “This is a recreation of a vending machine, but I have added my own twists to it to make it simple to build. You still get the full experience of an actual vending machine, but what makes it special is that it is made fully out of recycled materials.”

    A young tech creator with a hardware project at Coolest Projects Ireland.
    Harshit with his mini vending machine project.

    Young people at Coolest Projects Ireland were joined and supported by family, friends, and mentors from Code Clubs and CoderDojos. Mentors told us their favourite things about attending a Coolest Projects event in person were “the joy and excitement the participants got from taking part and discussing their project with the judges”, and “the way it was very inclusive to all children and all [were] included on stage for some swag!”

    Coolest Projects events by partners around the world

    In 2023 we’re partnering with six organisations that are bringing Coolest Projects events for their communities. We’re still looking forward to the exciting Coolest Projects events planned in Sri Lanka, Malaysia, Iraq, and South Africa during the rest of the year. 

    Back in June, more than 30 young creators participated in Coolest Projects Hungary, which was organised in Budapest by the team at EPAM. And April saw our partner CoderDojo Belgium organise Coolest Projects Belgium for 40 young people, who shared 25 projects across different categories from Scratch to Hardware and Advanced Programming.

    The CoderDojo Belgium team shared how important the Coolest Projects event is to their community:

    “Just like every year, we’ve unlocked the doors to welcome the next generation of tech enthusiasts. And this year, once again, we were absolutely amazed by the projects they brought to the spotlight. From an app predicting stock market evolution, to creatively designed games with unexpected twists, not to mention the incredible robots, and more, their ingenuity knows no bounds.”

    CoderDojo Belgium

    How you can get involved in Coolest Projects

    We’re excited that the Coolest Projects online showcase — open to any young creator anywhere in the world — will return in 2024. And if there isn’t a Coolest Projects in-person event in your country yet, don’t worry. We’re working with more and more partners every year to bring Coolest Projects events to more young people.

    To stay up to date with news about the Coolest Projects online showcase, sign up to the newsletter.

    Young people and an adult mentor at a computer at Coolest Projects Ireland 2023.

    And you can celebrate young tech creators with us year round wherever you are by following Coolest Projects on XInstagram, LinkedIn, or Facebook, where we share inspiring projects from the Coolest Projects online gallery and photos from the in-person events.

    We’d like to thank Meta, GoTo, and Pimoroni for supporting the Coolest Projects Ireland event. If you’re interested in partnering with us for Coolest Projects, please reach out to us via email.

    Website: LINK

  • More Unity: Dive deeper into 3D worlds, game design and programming

    More Unity: Dive deeper into 3D worlds, game design and programming

    Reading Time: 4 minutes

    Our ‘Intro to Unity’ educational project path is a big success, sparking lots of young people’s passion for 3D game design and programming. Today we introduce the ‘More Unity‘ project path — the perfect next step for young people who have completed our ‘Intro to Unity‘ path. This new free path is designed to bridge the gap for young people before they start on the tutorials on the Unity learning platform.

    Our work to create this path builds on our partnership with Unity, through which we aim to offer any young person, anywhere, the opportunity to take their first steps in creating virtual worlds using real-time 3D.

    More Unity builds on foundations

    After young people have tried out the Unity Engine and C# programming through the ‘Intro to Unity’ path, they’re ready for a deeper exploration of 3D game design. ‘More Unity’ helps them build on the foundational skills they learned in the ‘Intro to Unity’ path. After completing this new path, they’ll be able to add complexity, new challenges, and heaps of fun to all their 3D creations.

    We’ve prepared a comprehensive Unity Guide to assist with getting ready to start either the ‘Intro to Unity’ or ‘More Unity’ path. To create with Unity, learners need access to a computer with a graphics card, the latest version of the free Unity Games Engine, and a code editor. For the extra Blender-based projects (see below), they need the latest version of the free Blender software.

    Dive into the projects in the ‘More Unity’ path

    The project path consists of six projects. Like in ‘Intro to Unity’, each project introduces new skills bit by bit, enabling young people to independently code their own, next-level Unity creation in the final project.

    Rainbow run

    This first project shows how to build an exciting 3D simulation. With ‘Rainbow run’, learners create colourful tracks and guide a marble to race along them. We also offer them an extra project guide where they can customise the look of their marble using Blender.

    Disco dance floor

    Next, with ‘Disco dance floor’, learners code an interactive, tilting dance floor that responds to a rolling ball with sound and colour. They can add their own style to the dance floor by following our extra Blender project.

    Don’t fall through

    ‘Don’t fall through’ is the third project in the path. Here, learners code a two-player game that requires strategy and timing as marbles traverse a vanishing tiled floor.

    Pixel art reveal

    ‘Pixel art reveal’ comes next in the path. It helps learners design unique pixel art on a tiled floor and reveal their awesome artwork by rolling a ball across the surface.

    Track designer

    In ‘Track designer’, we invite learners to truly think like game designers. This project empowers learners to design unique tilting tracks filled with obstacles, personalised effects, sounds, and more.

    Marble mayhem

    Finally ‘Marble mayhem’ lets young people bring to life all the principles of physics and materials in the Unity Game Engine they’ve learned about while following the ‘More Unity’ path. This is their place to create a one-of-a-kind game or digital toy that truly reflects their creativity.

    Growing skills through Unity

    ‘More Unity’ promotes young people’s creativity, problem-solving, and independence. Each project presents them with the chance to create a virtual world of physics, materials, and mechanics. With each project they’ll learn lots of new skills in 3D modeling, gameplay design, and programming.

    The path includes a community gallery where young people can share their new 3D creations and see what their peers all over the world have made.

    The skills young people gain through the ‘Intro to Unity’ and ‘More Unity’ path provide them with a solid foundation to continue to learn and create with Unity. To follow their passion for 3D worlds, game design, and programming further, they can move on to the hundreds of tutorials available on Unity’s learning platform.

    Get ready for ‘More Unity’: Our support for educators, volunteers and parents

    Our detailed Unity guide will help you get everything set up for your young people to start with Unity, and the ‘Intro to Unity‘ path is the place for them to begin before they move on to ‘More Unity‘.

    If you or your young people want to get a taste of the fun ‘More Unity’ has in store, there’s the Collision and colours Discover project to try out. This short learning experience showcases the new components the ‘More Unity’ path introduces.

    To help our community of CoderDojo and Code Club volunteers bring Unity to their learners, we will host a free Unity-focused webinar on 13 July. Sign up to get a walkthrough of the path from our Learning Manager Mac Bowley, and to ask him any questions you might have.

    Website: LINK

  • Celebrating 5801 young people’s digital creations at Coolest Projects 2023

    Celebrating 5801 young people’s digital creations at Coolest Projects 2023

    Reading Time: 4 minutes

    An absolutely huge congratulations to each and every single young creator who participated in Coolest Projects 2023, our digital technology showcase for young people! 5801 young people from 37 countries took part. This year’s participants made projects that entertained, inspired, and wowed us — creators showcased everything from robotic arms to platformer games.

    We celebrated every project and maker in a special livestream event this Tuesday:

    [youtube https://www.youtube.com/watch?v=PPvtU-8WjsU?feature=oembed&w=500&h=281]

    Each year, we invite VIP judges to pick their favourite projects. This year they had the difficult job of choosing between 4111 incredible projects young people showcased. Meet the judges and find out which projects were their favourites.

    Yewande Akinola’s favourite projects

    Yewande is a chartered engineer, innovator, and speaker. She has worked on projects in the UK, Africa, the Middle East, and East Asia, and has been named the UK Young Woman Engineer of the Year by the Institution of Engineering & Technology.

    Yewande Akinola gives a speech.

    See Yewande’s favourites:

    Coolest Projects 2023 Scratch favourites.

    Vaishali Sharma’s favourite projects

    Vaishali is an Indian engineer, innovator, and revolutionary educationist. She is the co-founder of Young Tinker Academy and Young Tinker Foundation, started in 2015 to educate the less-privileged students of rural India. Her team at Young Tinker Foundation has impacted the lives of 150,000+ students.

    Vaishali Sharma gives a speech.

    Vaishali’s favourites are:

    Coolest Projects 2023 web favourites.

    Lella Halloum’s favourite projects

    Lella is an award-winning 18-year-old Digital Changemaker and Power of Youth Champion. Since she taught herself to code at age 8, Lella fosters purpose-driven innovation to create global industry opportunities that ensure young people are at the forefront of the ongoing digital transformation.

    Lella Halloum.

    Lella’s favourite projects are:

    Coolest Projects 2023 games favourites.

    Aoife Flynn’s favourite projects

    Aoife is the Head of Community Development for Meta Data Centres in Europe and Asia. She and her team deliver on Meta’s commitment to playing a positive role and investing in the long-term vitality of Meta Data Centre communities in Ireland, Denmark, Sweden, and Singapore.

    Aoife Flynn.

    See Aoife’s favourite projects:

    Coolest Projects 2023 mobile apps favourites.

    Broadcom Coding with Commitment™ award

    Broadcom Foundation has partnered with us for Coolest Projects to encourage young people who are solving problems that impact their communities. Broadcom Coding with Commitment™ is a special recognition for a Coolest Projects creator aged 11–14 who has learned basic coding as an essential problem-solving tool in STEM and is “thinking globally while acting locally.”

    Coolest Projects 2023 entry that received the Broadcom Coding with Commitment award.

    The Broadcom Coding with Commitment™ recognition goes to Smart Farm, a project by Dang, Chi, and An from Vietnam. They designed Smart Farm to help farmers in their community regulate the temperature of animals, feed them on time, and check them for diseases. The team also built a fish pond model that tests the pH of the water and a vegetable garden model that detects when vegetables are wilting, all with the aim of helping local farmers to care for their livestock and protect their livelihoods. Huge congratulations to the team!

    There’s so much more to celebrate

    Our judges have chosen their favourite projects — but what about yours? You can explore thousands of incredible projects for 2023 young creators in the Coolest Projects showcase gallery and discover your favourites today.

    Coolest Projects 2023 hardware favourites.

    All young creators who took part will shortly receive their own unique certificate to recognise their amazing achievements. They’ll also be able to log into their Coolest Projects account to find personalised feedback on their projects from our judging team.

    Coolest Projects 2023 advanced programming favourites.

    Support from our Coolest Projects sponsors means we can make the online showcase and celebration livestream an inspiring experience for the young people taking part. We want to say a big thank you to all of them: Allianz Technologies, Broadcom Foundation, EPAM Systems, Liberty Global, Meta, and Qube Research and Technologies.

    Website: LINK

  • Register your project for Coolest Projects 2023 now

    Register your project for Coolest Projects 2023 now

    Reading Time: 3 minutes

    Young creators, it’s time to share your ideas with the world! Registration for Coolest Projects is now open.

    Coolest Projects logo.

    Coolest Projects is an online showcase celebrating all young people who create with digital technology. From today, Monday 6 February, young people can register their projects on the Coolest Projects website. Registered projects will be part of the online showcase gallery, for people all over the world to see.

    By entering your digital tech creations into Coolest Projects, you’ll have the chance to get personalised feedback about your project, represent your country in the online showcase, and get fun, limited-edition swag. Your project could even be selected as a favourite by our very special VIP judges.

    What you need to know about Coolest Projects

    Coolest Projects is an online celebration of young digital tech creators worldwide, their skills, and their wonderful creative ideas. We welcome all kinds of projects, from big to small, beginner to advanced, and work in progress to completed creation.

    A young person creating a project at a laptop. An adult is sat next to them.

    Here’s what you need to know:

    • Coolest Projects is all online and completely free
    • All digital technology projects are welcome, from very first projects to advanced builds, and they don’t have to be complete
    • Young creators up to age 18 from anywhere in the world can take part individually or in teams of up to five friends
    • Projects can be registered in one of six categories: Scratch, games, web, mobile apps, hardware, and advanced programming
    • Registration is now open and closes on 26 April 2023
    • All creators, mentors, volunteers, teachers, parents, and supporters are invited to the special celebration livestream on 6 June 2023

    Five steps to taking part in Coolest Projects

    1. Imagine your idea for a project
    2. Choose your project category
    3. Gather a group of friends or work by yourself to make your project
    4. Register the project in a few clicks to share it in the showcase gallery
    5. Explore the other projects from around the world in the showcase gallery, and join the community at the special celebration livestream
    A group of young people plan their projects on laptops.

    If you’d like help with your idea or project, take a look at our free, step-by-step Coolest Projects workbook and coding project guides. You can also get inspired by all the creations in the 2022 showcase gallery.

    You are also very welcome to register a tech project you’ve already made and want to share with the world this year.

    We offer free resources to help mentors and parents support young people through the process of taking part in Coolest Projects, from imagining ideas, to creating projects, to registration.

    A parent and young person work on a digital making project at home.

    There are loads more announcements to come, so make sure to subscribe to the Coolest Projects newsletter to be the first to find out about this year’s VIP judges, limited-edition digital swag, and much more.

    Website: LINK

  • Combining research and practice to evaluate and improve computing education in non-formal settings

    Combining research and practice to evaluate and improve computing education in non-formal settings

    Reading Time: 7 minutes

    In the final seminar in our series on cross-disciplinary computing, Dr Tracy Gardner and Rebecca Franks, who work here at the Foundation, described the framework underpinning the Foundation’s non-formal learning pathways. They also shared insights from our recently published literature review about the impact that non-formal computing education has on learners.

    Tracy and Rebecca both have extensive experience in teaching computing, and they are passionate about inspiring young learners and broadening access to computing education. In their work here, they create resources and content for learners in coding clubs and young people at home.

    How non-formal learning creates opportunities for computing education

    UNESCO defines non-formal learning as “institutionalised, intentional, and planned… an addition, alternative, and/or complement to formal education within the process of life-long learning of individuals”. In terms of computing education, this kind of learning happens in after-school programmes or children’s homes as they engage with materials that have been carefully designed by education providers.

    At the Raspberry Pi Foundation, we support two global networks of free, volunteer-led coding clubs where regular non-formal learning takes place: Code Club, teacher- and volunteer-led coding clubs for 9- to 13-year-olds taking place in schools in more than160 countries; and CoderDojo, volunteer-led programming clubs for young people aged 7–17 taking place in community venues and offices in 100 countries. Through free learning resources and other support, we enable volunteers to run their club sessions, offering versatile opportunities and creative, inclusive spaces for young people to learn about computing outside of the school curriculum. Volunteers who run Code Clubs or CoderDojos report that participating in the club sessions positively impacts participants’ programming skills and confidence.

    Rebecca and Tracy are part of the team here that writes the learning resources young people in Code Clubs and CoderDojos (and beyond) use to learn to code and create technology. 

    Helping learners make things that matter to them

    Rebecca started the seminar by describing how the team reviewed existing computing pedagogy research into non-formal learning, as well as large amounts of website visitor data and feedback from volunteers, to establish a new framework for designing and creating coding resources in the form of learning paths.

    What the Raspberry Pi Foundation takes into account when creating non-formal learning resources: what young people are making, young people's interests, research, user data, our own experiences as educators, the Foundation's other educational offers, ideas of purpose-driven computing.
    What the Raspberry Pi Foundation takes into account when creating non-formal learning resources. Click to enlarge.

    As Rebecca explained, non-formal learning paths should be designed to bridge the so-called ‘Turing tar-pit’: the gap between what learners want to do, and what they have the knowledge and resources to achieve.

    The Raspberry Pi Foundation's non-formal learning resources bridge the so-called Turing tar pit, in which learners get stuck when they feel everything is possible to create, but nothing is easy.

    To prevent learners from getting frustrated and ultimately losing interest in computing, learning paths need to:

    • Be beginner-friendly
    • Include scaffolding
    • Support learner’s design skills
    • Relate to things that matter to learners

    When Rebecca and Tracy’s team create new learning paths, they first focus on the things that learners want to make. Then they work backwards to bridge the gap between learners’ big ideas and the knowledge and skills needed to create them. To do this, they use the 3…2…1…Make! framework they’ve developed.

    An illustration of the 3-2-1 structure of the new Raspberry Pi Foundation coding project paths.
    An illustration of the 3…2…1…Make! structure of the new Raspberry Pi Foundation non-formal learning paths.

    Learning paths designed according to the framework are made up of three different types of project in a 3-2-1 structure:

    • Three Explore projects to introduce creators to a set of skills and provide step-by-step instructions to help them develop initial confidence
    • Two Design projects to allow creators to practise the skills they learned in the previous Explore projects, and to express themselves creatively while they grow in independence
    • One Invent project where creators use their skills to meet a project brief for a particular audience

    You can learn more about the framework in this blog post and this guide for adults who run sessions with young people based on the learning paths. And you can explore the learning paths yourself too.

    Rebecca and Tracy’s team have created several new learning pathways based on the 3…2…1…Make! framework and received much positive feedback on them. They are now looking to develop more tools and libraries to support learners, to increase the accessibility of the paths, and also to conduct research into the impact of the framework. 

    New literature review of non-formal computing education showcases its positive impact

    In the second half of the seminar, Tracy shared what the research literature says about the impact of non-formal learning. She and researchers at the Foundation particularly wanted to find out what the research says about computing education for K–12 in non-formal settings. They systematically reviewed 421 papers, identifying 88 papers from the last seven years that related to empirical research on non-formal computing education for young learners. Based on these 88 papers, they summarised the state of the field in a literature review.

    So far, most studies of non-formal computing education have looked at knowledge and skill development in computing, as well as affective factors such as interest and perception. The cognitive impact of non-formal education has been generally positive. The papers Tracy and the research reviewed suggested that regular learning opportunities, such as weekly Code Clubs, were beneficial for learners’ knowledge development, and that active teaching of problem solving skills can lead to learners’ independence.

    In the literature review the Raspberry Pi Foundation team conducted, most research studies were university-organised on projects to broaden participation and interest development in immersive multi-day settings.

    Non-formal computing education also seems to be beneficial in terms of affective factors (although it is unclear yet whether the benefits remain long-term, since most existing research studies conducted have been short-term ones). For example, out-of-school programmes can lead to more positive perception and increased awareness of computing for learners, and also boost learners’ confidence and self-efficacy if they have had little prior experience of computing. The social aspects of participating in coding clubs should not be underestimated, as learners can develop a sense of belonging and support as they work with their peers and mentors.

    The affordances of non-formal computing activities that complement formal education: access and awareness, cultural relevance and equity, practice and personalisation, fun and engagement, community and identity, immediate impact.

    The literature review showed that non-formal computing complements formal in-school education in many ways. Not only can Code Clubs and CoderDojos be accessible and equitable spaces for all young people, because the people who run them can tailor learning to the individuals. Coding clubs such as these succeed in making computing fun and engaging by enabling a community to form and allowing learners to make things that are meaningful to them.

    What existing studies in non-formal computing aren’t telling us

    Another thing the literature review made obvious is that there are big gaps in the existing understanding of non-formal computing education that need to be researched in more detail. For example, most of the studies the papers in the literature review described took place with female students in middle schools in the US.

    That means the existing research tells us little about non-formal learning:

    • In other geographic locations
    • In other educational settings, such as primary schools or after-school programmes
    • For a wider spectrum of learners

    We would also love to see studies that hone in on:

    • The long-term impact of non-formal learning
    • Which specific factors contribute to positive outcomes
    • Non-formal learning about aspects of computing beyond programming

    3…2…1…research!

    We’re excited to continue collaborating within the Foundation so that our researchers and our team creating non-formal learning content can investigate the impact of the 3…2…1…Make! framework.

    At Coolest Projects, a group of people explore a coding project.
    The aim of the 3…2…1…Make! framework is to enable young people to create things and solve problems that matter to them using technology.

    This collaboration connects two of our long-term strategic goals: to engage millions of young people in learning about computing and how to create with digital technologies outside of school, and to deepen our understanding of how young people learn about computing and how to create with digital technologies, and to use that knowledge to increase the impact of our work and advance the field of computing education. Based on our research, we will iterate and improve the framework, in order to enable even more young people to realise their full potential through the power of computing and digital technologies. 

    Join our seminar series on primary computing education

    From January, you can join our new monthly seminar series on primary (K–5) teaching and learning. In this series, we’ll hear insights into how our youngest learners develop their computing knowledge, so whether you’re a volunteer in a coding club, a teacher, a researcher, or simply interested in the topic, we’d love to see you at one of these monthly online sessions.

    The first seminar, on Tuesday 10 January at 5pm UK time, will feature researchers and educators Dr Katie Rich and Carla Strickland. They will share findings on how to teach children about variables, one of the most difficult aspects of computing for young learners. Sign up now, and we will send you notifications and joining links for each seminar session.

    We look forward to seeing you soon, and to discussing with you how we can apply research results to better support all our learners.

    Website: LINK

  • Coolest Projects Global will be back in 2023

    Coolest Projects Global will be back in 2023

    Reading Time: 3 minutes

    Young tech creators, get ready: Coolest Projects Global will be back in 2023 and we want to make this the year of your big idea!

    A young person is excited about something on a computer screen.

    Coolest Projects Global is the world’s leading online technology showcase for young creators across the world, and we’ll soon be inviting young people to share their creations in the 2023 gallery when project registration opens on 6 February.

    A group of Coolest Projects participants from all over the world wave their flags.

    For young creators, Coolest Projects Global is the unique opportunity to share their big ideas with the whole world. All projects in our open online showcase receive personalised feedback from judges, and all creators get some awesome limited-edition swag too. To bring all the participants together, we’ll host a live-streamed celebration event online on 6 June 2023, where we’ll also reveal the favourite projects of our very special VIP judges.

    How does Coolest Projects Global work?

    • Coolest Projects Global is completely free, it’s all online, and it’s open to all digital creators up to age 18 from anywhere in the world. Creators can take part independently or in teams of up to five.
    • Tech creators of all skill levels are encouraged to participate. Coolest Projects is for young people who are beginners, advanced, or anything in between.
    • We love to see works in progress, so projects don’t need to be completed to be registered.
    • Projects can be registered in six categories: Scratch, games, web, mobile apps, hardware, and advanced programming.
    • Creators can choose topics including community, environment, health, fun, art, education, and identity.
    • Judges evaluate projects based on their coolness, complexity, design, usability, and presentation, and give personalised feedback about each project.
    • Project registration opens on 6 February and stays open until 26 April.
    • The livestream event on 6 June will celebrate all the creators’ projects and reveal the judges’ favourites.

    Creators who took part in 2022 told us that the coolest thing about Coolest Projects Global is that “so many people around the world get to see and appreciate your projects” and that “anyone can have a go”.

    Four young people working together on a tech project.

    What makes a coolest project?

    Coolest Projects creators make digital tech projects that matter to them and that they want to share with the world. Creators have all different levels of skill — some register their very first coding project, and others have taken part in Coolest Projects for years. We welcome every project from every young person in Coolest Projects. With six project categories from Scratch to hardware, and project topics including environment, health, and fun, creators come up with all kinds of cool ideas.

    Two young people working together on a tech project.

    Take a look at the online showcase gallery to see the projects young makers shared in the most recent showcase, including an app about recycling, a smiley face game, a trash-collecting boat, and a game to help you eat more healthily.

    What’s next?

    Registration opens on 6 February 2023, and creators can get started on their ideas and make their projects any time.

    Website: LINK

  • Celebrating the community: Selin

    Celebrating the community: Selin

    Reading Time: 4 minutes

    We are so excited to share another story from the community! Our series of community stories takes you across the world to hear from young people and educators who are engaging with creating digital technologies in their own personal ways.

    Selin and a robot she has built.
    Selin and her robot guide dog IC4U.

    In this story we introduce you to Selin, a digital maker from Istanbul, Turkey, who is passionate about robotics and AI. Watch the video to hear how Selin’s childhood pet inspired her to build tech projects that aim to help others live well.

    Meet Selin

    Celebrate Selin and inspire other young people by sharing her story on Twitter, LinkedIn, and Facebook.

    Selin (16) started her digital making journey because she wanted to solve a problem: after her family’s beloved dog Korsan passed away, she wanted to bring him back to life. Selin thought a robotic dog could be the answer, and so she started to design her project on paper. When she found out that learning to code would mean she could actually make a robotic dog, Selin began to teach herself about coding and digital making.

    Thanks to her local CoderDojo, which is part of the worldwide CoderDojo network of free, community-based, volunteer-led programming clubs where young people explore digital technology, Selin’s interest in creating tech projects grew and grew. Selin has since built seven robots, and her enthusiasm for building things with digital technology shows no sign of stopping.

    Selin is on one knee, next to her robot.
    Selin and her robot guide dog IC4U.

    One of Selin’s big motivations to explore digital making was having an event to work towards. At her Dojo, Selin found out about Coolest Projects, the global technology showcase for young people. She then set herself the task of making a robot to present at the Coolest Projects event in 2018.

    When thinking about ideas for what to make for Coolest Projects, Selin remembered how it felt to lose her dog. She wondered what it must be like when a blind person’s guide dog passes away, as that person loses their friend as well as their support. So Selin decided to make a robotic guide dog called IC4U. She contacted several guide dog organisations to find out how guide dogs are trained and what they need to be able to do so she could replicate their behaviour in her robot. The robot is voice-controlled so that people with impaired sight can interact with it easily.

    Selin and the judges at Coolest Projects.
    Selin at Coolest Projects International in 2018.

    Selin and her parents travelled to Coolest Projects International in Dublin, thanks to support from the CoderDojo Foundation. Accompanying them was Selin’s project IC4U, which became a judges’ favourite in the Hardware category. Selin enjoyed participating in Coolest Projects so much that she started designing her project for next year’s event straight away:

    “When I returned back I immediately started working for next year’s Coolest Projects.”

    Selin

    Many of Selin’s tech projects share a theme: to help make the world a better place. For example, another robot made by Selin is the BB4All — a school assistant robot to tackle bullying. And last year, while she attended the Stanford AI4ALL summer camp, Selin worked with a group of young people to design a tech project to increase the speed and accuracy of lung cancer diagnoses.

    Through her digital making projects, Selin wants to show how people can use robotics and AI technology to support people and their well-being. In 2021, Selin’s commitment to making these projects was recognised when she was awarded the Aspiring Teen Award by Women in Tech.

    Selin stands next to an photograph of herself. In the photograph she has a dog on one side and a robot dog on the other.

    Listening to Selin, it is inspiring to hear how a person can use technology to express themselves as well as create projects that have the potential to do so much good. Selin acknowledges that sometimes the first steps can be the hardest, especially for girls  interested in tech: “I know it’s hard to start at first, but interests are gender-free.”

    “Be curious and courageous, and never let setbacks stop you so you can actually accomplish your dream.”    

    Selin

    We have loved seeing all the wonderful projects that Selin has made in the years since she first designed a robot dog on paper. And it’s especially cool to see that Selin has also continued to work on her robot IC4U, the original project that led her to coding, Coolest Projects, and more. Selin’s robot has developed with its maker, and we can’t wait to see what they both go on to do next.

    Help us celebrate Selin and inspire other young people to discover coding and digital making as a passion, by sharing her story on Twitter, LinkedIn, and Facebook.

    Website: LINK

  • Take part in the Hour of Code

    Take part in the Hour of Code

    Reading Time: 5 minutes

    Launched in 2013, Hour of Code is an initiative to introduce young people to computer science using fun one-hour tutorials. To date, over 100 million young people have completed an hour of code with it.

    A girl doing a physical computing project.

    Although the Hour of Code website is accessible all year round, every December for Computer Science Education Week people worldwide run their own Hour of Code events. Each year we love seeing many Code Clubs, CoderDojos, and young people at home across the community complete their Hour of Code. You can register your 2022 Hour of Code event now to run between 5 and 11 December.

    To support your event, we have pulled together a bumper set of our free coding projects, which can each be completed in just one hour. You will find these activities on the Hour of Code website.

    Two young digital makers using Raspberry Pi

    There’s something for all ages and levels of experience, so put an hour aside and help young people make something fabulous with code:

    Ages 7–11

    Beginner

    For younger creators new to coding, a Scratch project is a great place to start.

    alt=""

    With our Space talk project, they can create a space scene with characters that ‘emote’ to share their thoughts or feelings using sounds, colours, and actions. Creators program the character emotes using Scratch blocks to control graphic effects, costume animation, and sound effects.

    Alternatively, our Stress ball project lets them code an onscreen stress ball that reacts to user clicks. Creators use the Paint and Sound editors in Scratch to personalise a clickable stress ball, and they add Scratch blocks to control graphic effects, costume animation, and sound effects.

    We love this fun stress ball example sent to us recently by young creator April from the United States:

    Another great option is to use Code Club World, which is a free tool to help children who are new to coding.

    Creators can develop a character avatar, design a T-shirt, make some music, and more.

    Comfortable

    For 7- to 11-year-olds who are more comfortable with block-based coding, our project Broadcasting spells is ideal to choose. With the project, they connect Scratch blocks to code a wand that casts spells turning sprites into toads, and growing and shrinking them. Creators use broadcast blocks to transform multiple sprites at once, and they create sound effects with the Sound editor in Scratch.

    alt=""

    Ages 11–14

    Beginner

    We have three exciting projects for trying text-based coding during Hour of Code in this category. The first, Anime expressions, is one of our brand-new ‘Introduction to web development’ projects. With this project, young people create a responsive webpage with text and images for an anime drawing tutorial. They write HTML to structure the webpage and CSS styles to apply layout, colour palettes, and fonts.

    For a great introduction to coding with Python, we have the project Hello world from our ‘Introduction to Python’ path. With this project, creators write Python text-based code to create an interactive program that shows text and emojis based on user input. They learn about variables as they use them to store text and numbers, and they learn about writing functions to organise code and do calculations, retrieve the current date and time, and make a customisable dice.

    alt=""

    LED firefly is a fantastic physical making project in which young people use a Raspberry Pi Pico microcontroller and basic electronic components to create a blinking LED firefly. They program the LED’s light patterns with MicroPython code and activate it via a switch they make themselves using jumper wires.

    A blinking LED with paper wings.

    Comfortable

    For 11- to 14-year-olds who are already comfortable with HTML, the Flip treat webcards project is a fun option. With this, they create a webpage showing a set of cards that flip when a visitor’s mouse pointer hovers over them. Creators use CSS styling and animations to add interactivity, then they customise the cards with fancy fonts and colour gradients.

    Young people who have already done some Python coding can try out our project Target practice. With this project they create a game, using the p5 graphics library to draw a colourful target, and writing code so that the player scores points by hitting the target’s rings with arrows. While they create the project, they learn about RGB colours, shape positioning with x and y coordinates, and decisions using if, else-if, and else code statements.

    Ages 14+

    Beginner

    Our project Charting champions is a great introduction to data visualisation and analysis for coders aged 15 and older. With the project, they will discover the power of the Python programming language as they store Olympic medal data in lists and use the pygal library to create an interactive chart.

    alt=""

    Comfortable

    Teenage coders who feel comfortable with Python programming can use our project Solar system simulator to code an animated, interactive solar system model using the Python p5 graphics library. Their model will be interactive, as they’ll use dictionaries to store planet facts that display when a user clicks on an orbiting planet.

    Coding for Hour of Code and beyond

    Now is the time to register your Hour of Code event, then decide which project you’d like to support young people to create. You can download certificates for each of the creators from the Hour of Code certificates page.

    And make sure to check out our project paths so you know what projects you can help the young people you support to code beyond this one hour of code.

    We don’t just create activities so that other people can experience coding and digital making — we also get involved ourselves!

    Two members of the Code Club working at computers.

    Recently, our teams who support the Code Club and CoderDojo networks got together to make LED fireflies. We are excited to get coding again as part of Hour of Code and Computer Science Education Week.

    Website: LINK

  • Young people’s projects for a sustainable future

    Young people’s projects for a sustainable future

    Reading Time: 5 minutes

    This post has been adapted from an article in issue 19 of Hello World magazine, which explores the interaction between technology and sustainability.

    We may have had the Coolest Projects livestream, but we are still in awe of the 2092 projects that young people sent in for this year’s online technology showcase! To continue the Coolest Projects Global 2022 celebrations, we’re shining a light on some of the participants and the topics that inspired their projects.    

    Coolest Projects team and participants at an in-person event.

    In this year’s showcase, the themes of sustainability and the environment were extremely popular. We received over 300 projects related to the environment from young people all over the world. Games, apps, websites, hardware — we’ve seen so many creative projects that demonstrate how important the environment is to young people. 

    Here are some of these projects and a glimpse into how kids and teens across the world are using technology to look after their environment.      

    Using tech to make one simple change 

    Has anyone ever told you that a small change can lead to a big impact? Check out these two Coolest Projects entries that put this idea into practice with clever inventions to make positive changes to the environment.

    Arik (15) from the UK wanted to make something to reduce the waste he noticed at home. Whenever lots of people visited Arik’s house, getting the right drink for everyone was a challenge and often resulted in wasted, spilled drinks. This problem was the inspiration behind Arik’s ‘Liquid Dispenser’ project, which can hold two litres of any desired liquid and has an outer body made from reused cardboard. As Arik says, “You don’t need a plastic bottle, you just need a cup!”

    A young person's home-made project to help people get a drink at the press of a button.
    Arik’s project helps you easily select a drink with the press of a button

    Amrit (13), Kingston (12), and Henry (12) from Canada were also inspired to make a project to reduce waste. ‘Eco Light’ is a light that automatically turns off when someone leaves their house to avoid wasted electricity. For the project, the team used a micro:bit to detect the signal strength and decide whether the LED should be on (if someone is in the house) or off (if the house is empty).

    “We wanted to create something that hopefully would create a meaningful impact on the world.”

    Amrit, Kingston, and Henry

    Projects for local and global positive change 

    We love to see young people invent things to have positive changes in the community, on a local and global level.

    This year, Sashrika (11) from the US shared her ‘Gas Leak Detector’ project, which she designed to help people who heat their homes with diesel. On the east coast of America, many people store their gas tanks in the basement. This means they may not realise if the gas is leaking. To solve this problem, Sashrika has combined programming with physical computing to make a device that can detect if there is a gas leak and send a notification to your phone. 

    A young person and their home-made gas leak detector.
    Sashrika and her gas leak detector

    Sashrika’s project has the power to help lots of people and she has even thought about how she would make more changes to her project in the name of sustainability: 

    “I would probably add a solar panel because there are lots of houses that have outdoor oil tanks. Solar panel[s] will reduce electricity consumption and reduce CO2 emission[s].”

    Sashrika

    Amr in Syria was also thinking about renewable energy sources when he created his own ‘Smart Wind Turbine’.  

    [youtube https://www.youtube.com/watch?v=IKAhNK31x9s?feature=oembed&w=500&h=281]

    The ‘Smart Wind Turbine’ is connected to a micro:bit to measure the electricity generated by a fan. Amr conducted tests that recorded that more electricity was generated when the turbine faced in the direction of the wind. So Amr made a wind vane to determine the wind’s direction and added another micro:bit to communicate the results to the turbine. 

    Creating projects for the future  

    We’ve also seen projects created by young people to make the world a better place for future generations. 

    Naira and Rhythm from India have designed houses that are suited for people and the planet. They carried out a survey and from their results they created the ‘Net Zero Home’. Naira and Rhythm’s project offers an idea for homes that are comfortable for people of all abilities and ages, while also being sustainable.

    “Our future cities will require a lot of homes, this means we will require a lot of materials, energy, water and we will also produce a lot of waste. So we have designed this net zero home as a solution.”

    Naira and Rhythm

    Andrea (9) and Yuliana (10) from the US have also made something to benefit future generations. The ‘Bee Counter’ project uses sensors and a micro:bit to record bees’ activity around a hive. Through monitoring the bees, the team hope they can see (and then fix) any problems with the hive. Andrea and Yuliana want to maintain the bees’ home to help them continue to have a positive influence on our environment.

    [youtube https://www.youtube.com/watch?v=H_hbfiAgwAI?feature=oembed&w=500&h=281]

    Knowledge is power: projects to educate and inspire 

    Some young creators use Coolest Projects as an opportunity to educate and inspire people to make environmental changes in their own lives.

    Sabrina (13) from the UK created her own website, ‘A Guide to Climate Change’. It includes images, text, graphics of the Earth’s temperature change, and suggestions for people to minimise their waste.  Sabrina also received the Broadcom Coding with Commitment award for using her skills to provide vital information about the effects of climate change.

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    Sabrina’s project

    Kushal (12) from India wanted to use tech to encourage people to help save the environment. Kushal had no experience of app development before making his ‘Green Steps’ app. He says, “I have created a mobile app to connect like-minded people who want to do something about [the] environment.” 

    A young person's app to help people connect over a shared interest in the environment.
    Kushal’s app helps people to upload and save pictures, like content from other users, and access helpful resources

    These projects are just some of the incredible ideas we’ve seen young people enter for Coolest Projects this year. It’s clear from the projects submitted that the context of the environment and protecting our planet resonates with so many students, summarised by Sabrina, “Some of us don’t understand how important the earth is to us. And I hope we don’t have to wait until it is gone to realise.” 

    Check out the Coolest Projects showcase for even more projects about the environment, alongside other topics that have inspired young creators.

    Website: LINK

  • Coolest Projects Global 2022: Celebrating young tech creators & creative ideas

    Coolest Projects Global 2022: Celebrating young tech creators & creative ideas

    Reading Time: 8 minutes

    Congratulations to the thousands of creators from 46 countries who participated in Coolest Projects Global 2022. Their projects awed and inspired us. Yesterday STEM advocate and television host Fig O’Reilly helped us celebrate each and every one of these creators in our online event. Check out the gallery to see all the amazing projects.

    [youtube https://www.youtube.com/watch?v=1GM-ZEwwLIw?feature=oembed&w=500&h=281]

    During the celebration, Fig also revealed which projects were picked by the special judges as their favourites from among the 2092 projects in this year’s showcase gallery. Let’s meet the special judges and check out their picks!

    Ruth Amos’s favourites

    Ruth Amos.

    Ruth Amos is an inventor, entrepreneur, and EduTuber. She co-founded the #GirlsWithDrills movement and ‘Kids Invent Stuff’, a YouTube channel where 5- to 11-year-olds see their invention ideas become reality with the help of engineers.

    Here are Ruth’s favourites:

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    • The Hardware project Oura, made by Angelina and Catherine in the United States. Oura is an indoor air quality monitoring device that is tailorable, portable, and inexpensive. Ruth especially liked this project because she saw “[s]ome great prototyping and use of data.”
    • The Games project Egg Dog, made by Oakley and Alex from a Code Club in Australia. In the game, players explore for collectibles and fight off enemies as they try to find the exit for the next level. Ruth said that Egg Dog was a “[r]eally fun game, they obviously learnt a lot in the process of making the game.”
    • The Web project AllerG, made by Noah from a CoderDojo in the United States. AllerG is an accessible and crowdsourced database of menu allergens for people with food allergies. Ruth said, “The whole project was very well thought out”.
    • The Mobile Apps project EcoSnap, made by Uma and Bella in the United States. EcoSnap serves as an all-in-one toolkit for anyone hoping to help the environment. Ruth said, “You really thought about the user and changing perceptions.”
    • The Scratch project Trash-Collector, made by Rajan in the United Kingdom. In Rajan’s game, players take on the role of a scuba diver who needs to collect trash in the ocean. Ruth said, “I can’t wait to see more levels; it’s quite addictive!”
    • The Advanced Programming project Climate Change Detector, made by Arnav from a CoderDojo in India. The project is a data dashboard and platform to track pollution. Ruth said, “I love that you can change parameters and see the effect that would have.”

    Shawn Brown’s favourites

    Shawn Brown.

    Shawn Brown is an award-winning engineer, designer, and YouTuber. He’s also a practical pioneer for neurodiversity and innovation — raising awareness of learning differences and promoting science, engineering, and invention to young people. Together with Ruth, Shawn co-runs the YouTube channel ‘Kids Invent Stuff.’

    Here are Shawn’s favourites:

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    • The Hardware project Flow On the Go, made by Donal from a Code Club in the United Kingdom. Flow On the Go is a COVID-19 lateral flow test holder with a built-in camera that takes a picture of the test results after 15 minutes and sends a photo of the results via email. Shawn said, “I’ve absolutely been late for things before because I forgot to leave time to do a lateral flow test and your invention totally solves that problem in a really clever and effective way.”
    • The Games project Iron Defence, made by James in the United Kingdom. Iron Defence is a tower defence game where players defend against waves of enemies in a steampunk-themed assault. Shawn said, “Amazing work on seizing the opportunity to learn a new coding language”.
    • The Web project School Management System, made by Nebyu Daniel in Ethiopia. The project is a system used to store centralised data for a school. Shawn said, “The level of detail and the amount of different areas you’ve considered is really impressive!”
    • The Mobile Apps project RecyBuddy, made by Ryan in the United States. RecyBuddy is designed to assist and teach recycling to all ages. Shawn said, “I love how you’ve considered and implemented three distinct input options, giving the application a really high level of accessibility for users of a wide range of abilities and ages.”
    • The Scratch project Learning Is Fun, made by Mihir Ram in India. Mihir’s project is about making learning about science and the environment more enjoyable. Shawn said, “I got pretty addicted to playing Garbage Mania, and the timing was perfect to make it just stressful enough to have to think and grab the item in the right bin in time before you miss it!”
    • The Advanced Programming project Dog Smell Training Device, made by Roland in the United Kingdom. Roland’s project is designed to train dogs to identify different smells. Shawn said, “Well done on starting with achievable bitesize parts and then building it up from there”.

    Richa Shrivastava’s favourites

    Richa Shrivastava.

    Richa Shrivastava is the Director of Maker’s Asylum. It is India’s first community makerspace that fosters innovation through purpose-based learning, based on the United Nations Sustainable Development Goals.

    Here are Richa’s favourites:

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    • The Hardware project EleVoc, made by Chinmayi in India. Chinmayi’s device determines the proximity and behaviour of elephants by classifying their vocalisations. Richa said, “I personally loved the project because it addressed a problem statement that you do not see in cities but is common in villages and forest areas where humans and animals inhabit together.”
    • The Games project Runaway Nose, made by Harshit from a CoderDojo in Ireland. Harshit’s game uses facial recognition and players have to think (and act!) fast to score points. Richa said, “I have never played anything like this before and I can see that it can be really addictive.”
    • The Web project Our Planet, Our Impact, made by Amaury from a CoderDojo in Belgium. This multilingual website calculates the user’s environmental footprint. Richa chose this project because “the calculators were a really cool way to really bring out the impact of plastic waste that we create!”
    • The Mobile Apps project Watey, made by Yuuka, Akari, Otowa, and Lila from a CoderDojo in Japan. Watey helps families to save water easily and enjoyably. Richa said, “I loved the element of family bonding and competition that could motivate people to use water with scarcity.”
    • The Scratch project Nature’s Savior Bilgin, made by Çağatay and Mert from a Code Club in Turkey. It’s a game to teach players about the environment. Richa said, “I personally really loved the fact that the project was focussed on the environment and also problems that we see in real life almost every other day.”
    • The Advanced Programming project Jarvis, made by Siddhant in India. Jarvis is a personal assistant. Richa said, “I always wanted a personal Jarvis and this was so cool to see!” 

    Elaine Atherton’s favourites

    Elaine Atherton.

    Elaine Atherton is Director of Scratch Education Collaborative. Elaine was first introduced to Scratch as an instructional coach while working with teachers in North Carolina. “It was amazing to see the kids so excited about what they were creating. I wanted to help them transfer that same energy to designing, making, and sharing other things, too — I wanted them to stretch their creativity.”

    Here are Elaine’s favourites:

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    • The Hardware project CubeSpeedee Timer, made by Tom from a CoderDojo in the United Kingdom. Tom’s project is a DIY timing device for solving puzzle cubes. Elaine said the project was “fun, playful, creative, and challenging!”
    • The Games project Ninjas, made by Jaiden and Eli from a Code Club in Australia. Ninjas is an open-world action-adventure game. Elaine said, “The transitions between the different worlds are really cool”.
    • The Web project Ubex Site Creator, made by Menagi from a Code Club in Romania. Ubex makes it easy for anyone to create their own website. Elaine said, “It is clear to see how you thought about how to use your passion for coding to create something for your peers.”
    • The Mobile Apps project Green Nature For You, made by Iana and Cristina in Moldova. The app lets users report when trash cans are full. Elaine said, “[Y]ou thoughtfully consider accessibility and access needs of those who may use it”.
    • The Scratch project Fun Relaxing Project, made by Konstantin from a CoderDojo in Bulgaria. Konstantin’s game is to help players relax while watching beautiful geometric shapes and colours. Elaine said, “The colors and patterns are truly relaxing”. 
    • The Advanced Programming project DeepFusion, made by Justin in the United States. DeepFusion is a web app that provides a graphical method for creating, training, and testing neural networks. Elaine said, “Your presentation is funny, thoughtful, and clever.”

    Broadcom Coding with Commitment recognition

    Broadcom Foundation has partnered with us for Coolest Projects Global to encourage young people who are solving problems that impact their communities. Their projects could relate to health, sanitation, energy, climate change, or other challenges set out in the United Nations Sustainable Development Goals. Broadcom Coding with Commitment illuminates how coding is a language, skill set, and invaluable tool for college and careers.

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    The Broadcom Coding with Commitment recognition goes to A Guide to Climate Change, a website created by Sabrina in the United Kingdom. Sabrina’s site not only provides vital information about the effects of climate change, but also gives users a visual to show how important it is to lower our carbon footprint. Congratulations to Sabrina for using her coding skills to give people a guide to understanding climate change in an easily digestible and stylish project webpage.

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    Sabrina’s project, A Guide to Climate Change

    And there’s so much more to celebrate!

    You can explore all the young tech creators’ projects — games, hardware builds, Scratch projects, mobile apps, websites, and more — in our showcase gallery now.

    All creators who are taking part this year can now log into their Coolest Projects accounts to:

    1. Find personalised feedback on their project
    2. Request their limited-edition Coolest Projects swag

    The support of our Coolest Projects Global sponsors has enabled us to make this year’s online showcase the inspiring experience it is for the young people taking part. We want to say a big thank you to all of them!

    Coolest Projects sponsors: EPAM, Liberty Global, Broadcom Foundation, GoTo, Meta, BNY Mellon, and Algorand Foundation.

    Website: LINK

  • Why we translate our free online projects for young people to learn coding

    Why we translate our free online projects for young people to learn coding

    Reading Time: 4 minutes

    All young people deserve meaningful opportunities to learn how to create with digital technologies. But according to UNESCO, as much as 40% of people around the world don’t have access to education in a language they speak or understand. At the Raspberry Pi Foundation, we offer more than 200 free online projects that people all over the world use to learn about computing, coding, and creating things with digital technologies. To make these projects more accessible, we’ve published over 1700 translated versions so far, in 32 different languages. You can check out these translated resources by visiting projects.raspberrypi.org and choosing your language from the drop-down menu.

    Two young children code in Scratch on a laptop.
    Two young children in Uganda code on a laptop at a CoderDojo session.

    Most of this translation work was completed by an amazing community of volunteer translators. In 2021 alone, learners engaged in more than 570,000 learning experiences in languages other than English using our projects.

    So how do we know it’s important to put in the effort to make our projects available in many different languages? Various studies show that learning in one’s first language leads to better educational and social outcomes. 

    Improved access and attainment for girls

    Education policy specialists Chloe O’Gara and Nancy Kendall describe in a USAID-funded guide document (1996, p. 100) that girls living in multilingual communities are less likely to know the official language of school instruction than boys, because girls’ lives tend to be more restricted to home and family, where they have fewer opportunities to become proficient in a second language. These restrictions limit their access to education, and if they go to school, they are more likely to have a limited understanding of the dominant language, and therefore learn less. Observations in research studies (Hovens, 2002; Benson 2002a, 2002b) suggest that making education available in a local language greatly increases female students’ opportunities for educational access and attainment.

    In rural India, a group of girls cluster around a computer.
    In rural India, a group of girls cluster around a computer.

    Improved self-efficacy

    Research studies conducted in Guinea and Senegal (Clemons & Yerende, 2009) suggest that education in a local language, which is more likely to focus on the learner’s circumstances, community, and learning and development needs, increases the learner’s belief in their abilities and skills, compared to education in a dominant language.

    young people programming in Scratch on a Raspberry Pi, Co-creation Hub, Nigeria.
    Young people program in Scratch on a Raspberry Pi, at Co-creation Hub, Nigeria.

    Improved test scores

    Learning in a language other than one’s own has a negative effect on learning outcomes, especially for learners living in poverty. For example, a UNESCO-funded case study in Honduras showed that 94% of pupils learned reading skills if their home language was the same as the language of assessment. In contrast, among pupils who spoke a different language at home, this proportion dropped to 62%. Similarly, a UNESCO-funded case study in Guatemala showed that when students were able to learn in a bilingual environment, attendance and promotion rates increased, while rates of repetition and dropout rates decreased. Moreover, students attained higher scores in all subjects and skills, including the mastery of the dominant language (UNESCO Global Education Monitoring Report, Policy Paper 24, February 2016).

    Three teenage girls at a laptop.
    Three girls in Brazil code on a laptop in a Code Club session.

    Improved acquisition of programming concepts

    A survey conducted by a researcher from the University of California San Diego showed that non-native English speakers found it challenging to learn programming languages when the majority of instructional materials and technical communications were only available in English (Guo, 2018). Moreover, a computing education research study of the association between local language use and the rate at which young people learn to program showed that beginners who learned to program in a programming language with keywords and environment localised into their primary language demonstrated new programming concepts at a faster rate, compared with beginners from the same language group who learned using a programming interface in English (Dasgupta & Hill, 2017).

    A group of Coolest Projects participants from all over the world wave their flags.

    You can help with translations and empower young people

    It is clear from these studies that in order to achieve the most impact and to benefit disadvantaged and underserved communities, educational initiatives must work to make learning resources available in the language that learners are most familiar with.

    By translating our learning resources, we not only support people who have English as a second language, we also make the resources useful for people who don’t speak any English — estimated as four out of every five people on Earth.

    If you’re interested in helping us translate our learning resources, which are completely free, you can find out more at rpf.io/translate.

    Website: LINK

  • Celebrate Scratch Week with us

    Celebrate Scratch Week with us

    Reading Time: 3 minutes

    Scratch Week is a global celebration of Scratch that takes place from 15 to 21 May this year. Below, we’ve put together some free resources to help get kids coding with this easy-to-use, block-based programming language. If you’re not sure what Scratch is, check out our introduction video for parents.

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    Visit Scratch Island on Code Club World

    Code Club World is a great place to start coding for children who have never done any coding or programming before. The Code Club World online platform lets them begin their coding journey with fun activities, starting by creating their own personal avatar.

    The islands on Code Club World.

    Then on Scratch Island, kids can code a game to find a hidden bug, design a fun ‘silly eyes’ app, or animate a story. No experience necessary! We’ve just added a parents’ guide to explain how Code Club World works.

    Explore Scratch projects 

    For kids who feel ready to move beyond the basics of Scratch this Scratch Week, our Projects site offers a catalogue of projects that further enhance kids’ coding skills as they earn badges and explore, design, and invent.

    A platform game your kids can code in Scratch with our project path.

    With the More Scratch path, they will create six projects to make apps, games, and simulations using message broadcasting, if..then and if..then..else decisions, and variables. Then with the Further Scratch path, they can explore the advanced features of Scratch in another six projects to use boolean logic, functions, and clones while creating apps, games, computer-generated art, and simulations.

    Discover young people’s Scratch creations

    Be inspired by the amazing things young tech creators worldwide code in Scratch by visiting the Coolest Projects Global 2022 showcase. Young people are showing off Scratch games, stories, art, and more. In our Coolest Projects online gallery, these creations are displayed amongst hundreds of others from around the world — it’s the ideal place to get inspired.

    A young coder shows off her tech project for Coolest Projects to two other young tech creators.

    Learn something new with our Introduction to Scratch course 

    Are you curious about coding too? If you would like to start learning so you can better help young people with their creative projects, our online course Introduction to Programming with Scratch is perfect for you. It’s available on-demand, so you can join at any time and receive four weeks’ free access (select the ‘limited access’ option when you register). This course is a fun, inspiring, and colourful starting point if you have never tried coding before. 

    If you’re a parent looking for more coding activities to share with your kids, you can sign up to our parent-focused newsletter.

    We hope you enjoy exploring these resources during Scratch Week. 

    Website: LINK