Schlagwort: digital extremes

  • Erfahrt, wie in Wayfinder bunte Helden vom Papier ins Spiel gebracht werden – Der Early Access beginnt am 15. August

    Erfahrt, wie in Wayfinder bunte Helden vom Papier ins Spiel gebracht werden – Der Early Access beginnt am 15. August

    Reading Time: 5 minutes

    Für Airship Syndicate, den Entwickler des bevorstehenden Online-Koop-Rollenspiels Wayfinder, ist eine bunte Welt einfach wunderbar. Und warum das so ist, ist auch nicht schwer zu verstehen. Joe Madureira, Mitbegründer des Teams, Künstler und Creative Director, hat seinen Ursprung in der ebenso farbenfrohen Welt der professionellen Comics.

    Dieses Vermächtnis sieht man auch im mutigen, lebhaften Charakterdesign der namensgebenden Wayfinder. Das sind Heldinnen und Helden, die in der sich stets erweiternden Online-Welt aus dem Reich der Toten zurückgeholt wurden, um sich mit dem Beginn der Early-Access-Phase am 15. August einer Bedrohung zu stellen.

    Wir haben uns noch vor dem Early Access mit Joe getroffen und mit ihm darüber gesprochen, wie die Wayfinder ins Leben gerufen wurden und weshalb es so viel Spaß macht, sie zu spielen und sie zu erschaffen.

    Wo beginnt man mit dem Design eines Wayfinders? Fängt alles damit an, dass man eine Vorstellung davon hat, wie der Charakter aussehen soll, oder entsteht das Design aus dem Gameplay heraus?

    Joe Madureira: Beides trifft zu. Manchmal haben wir schon ein grobes Motiv, zum Beispiel wie bei Venomess. Da fragten wir uns: „Wäre es nicht cool, einen Charakter zu haben, der was mit Gift zu tun hat? Haben wir schon einen Charakter, der Schaden über Zeit verursacht? Brauchen wir das überhaupt?“

    Bei anderen Designs ist uns dann aufgefallen, dass wir nicht genug Fernkampfcharaktere haben, oder dass wir eine bestimmte Art von Waffe noch nicht genug in Szene gesetzt haben, damit klar wird, was mit ihr alles möglich ist. Manchmal machen wir uns diese Art von Analyse zunutze, um die Designs zumindest etwas einzugrenzen.

    Aber manchmal zeichnen wir auch einfach drauf los und sehen dann, wo es uns hinführt.

    Erfahrt, wie in Wayfinder bunte Helden vom Papier ins Spiel gebracht werden – Der Early Access beginnt am 15. August

    Was hat dazu geführt, dass ihr ein Spiel entwickelt habt, das auf den Wayfindern basiert und nicht auf den eher üblichen anpassbaren Rollenspielcharakteren?

    Nun, das liegt daran, dass wir mit vollkommen undefinierten, generischen Charakteren begonnen haben und man sich dann eine Klasse wie zum Beispiel „Rogue“ oder „Warrior“ aussuchen musste. Wir haben zunächst den „Warrior“ entworfen, ganz klassisch mit Schild und Schwert. Basierend darauf ist dann unsere grundlegende Kampfmechanik entstanden. Dann begannen wir die Arbeiten am „Rogue“-Archetypen, aus dem dann Silo entstanden ist.

    Diese Entwicklung kam nur deshalb zustande, weil ich eine Skizze – aus der dann später Silo wurde – mit einem etwas moderneren Flair gemacht habe. Seine Schuhe wurden eher zu Sneakern und er begann, etwas mehr wie ein „sportlicher Typ mit taktischer Ausrüstung“ als der klassische Fantasy-Ranger auszusehen.

    An diesem Punkt sagte jeder, der meine Skizze gesehen hat, dass Silo mehr Charakter hatte, als wir in ein Blanko-Modell hätten einbauen können. So entstand der Wunsch nach Charakteren mit eigenen, einzigartigen Hintergrundgeschichten. Wir realisierten, dass wir unsere Stärken, die wir bei der Zusammenarbeit mit Riot Games an Ruined King entdeckt hatten, nicht stark genug ausnutzten.

    Darum haben wir die anderen Klassen, die wir bereits in petto hatten, alle noch einmal neu überdacht. Wir fragten uns: „Was, wenn das ein Paladin wäre? Was, wenn er älter und grauhaarig wäre und nicht irgendein muskulöser, 30-jähriger Typ? Was könnten wir damit erreichen?“

    Sobald man diese ersten Puzzlestücke an Ort und Stelle hat, nimmt alles langsam Form an.

    Gibt es ein Detail an den Wayfindern, auf das du besonders stolz bist?

    Ich finde, wir erzählen die Geschichten jedes einzelnen Charakters im Spiel schon sehr gut, aber wir versuchen auch immer, noch weiter darauf aufzubauen.

    Im Moment haben wir ein Entdeckungssystem, das auch außerhalb jedes einzelnen Charakters existiert. Wenn man unterschiedliche Orte besucht oder mit bestimmten Objekten interagiert, erhält man mehr Lore-Informationen und eine Art von Belohnung. Bei diesem System hat auch jeder Charakter seine eigene Quest, die basierend darauf, wie viele Entdeckungen man schon gemacht hat, neue Kapitel einleitet.

    All diese Quests sind personalisiert – Senja hat also eine Quest-Reihe, die Silo nicht hat. Aber wir wollten trotzdem, dass all diese Quests am Ende doch auf besondere Weise zusammenkommen. Aber selbst, wenn man eine Quest-Reihe abschließt, ist das noch nicht das Ende des Spiels, sondern nur das Ende dieses einen Kapitels. Wir planen definitiv, in der Zukunft noch mehr davon einzubauen.

    Ich weiß, das ist eine schwere Entscheidung, aber hast du schon einen Lieblings-Wayfinder?

    Vermutlich Niss, um ehrlich zu sein, aber ich denke, Senja ist auch sehr interessant. Ich wusste nicht, ob es uns gelingen würde, ihre Fähigkeiten mit ihrem Charakter zu vereinen – die Art und Weise, wie sie von Umstehenden bejubelt wird und Rosenblätter herunterregnen, wenn sie angreift.

    Ich denke, sie war die erste der Wayfinder, die sich sehr einzigartig angefühlt hat, und zwar so stark, dass wir gesagt haben: „Wir müssen einige der anderen Charaktere noch ein wenig mehr pushen.“ Senja war dabei das große Vorbild und wir sind sehr stolz darauf, dass wir das geschafft haben. Deshalb werden wir versuchen, mehr davon einzubauen.

    Wayfinder tritt am 15. August auf PS4 und PS5 in die Early-Access-Phase ein. In Saison 1 steht Venomess im Rampenlicht, also eine Wayfinder, die gerne mit ihrer Beute spielt, indem sie mühelos zwischen Nah- und Fernkampf hin- und herwechselt. Ihre Chemikalien können ihre Gegner vergiften und ihre Verbündeten stärken, und ihr Raketenantrieb verleiht ihr enorme Mobilität.

    Erfahrt, wie in Wayfinder bunte Helden vom Papier ins Spiel gebracht werden – Der Early Access beginnt am 15. August

    Ihr könnt die Entwicklung von Wayfinder unterstützen und den Early Access freischalten, indem ihr eines der vier im PlayStation Store erhältlichen Gründerpakete kauft. Neben dem Early Access erhalten Gründer Zugriff auf eine Reihe von zeitlich limitierten, exklusiven Belohnungen, die es später nicht mehr in Wayfinder geben wird. Dazu zählen Charakter-Skins wie „Hyroic Kyros“ sowie eine einzigartige Waffe und ein einzigartiges Reittier. Ihr könnt euer Gründerpaket auch jederzeit im PlayStation Store upgraden.

    Website: LINK

  • A sneak peek at Warframe’s Void Angels enemy, arriving April 27

    A sneak peek at Warframe’s Void Angels enemy, arriving April 27

    Reading Time: 4 minutes

    Even before the release of our first Cinematic Quest seven years ago, the Zariman Ten Zero has represented one of the biggest mysteries in Warframe. It’s a massive colony ship stranded in a mind-bending dimension called The Void that exists outside of space and time. It’s also the setting of a supernatural and violent tragedy that created Warframe’s player protagonists, the Tenno.

    On April 27, Tenno are finally returning to this derelict ship to confront their past in Angels of the Zariman, a free update for PS4 and PS5 players that lets you step directly into this shrouded and bloody chapter of Warframe’s history. Lured by an ethereal song radiating across the Origin System, players will discover how years of Void exposure twisted the Zariman into a place both beautiful and haunting—where ghosts of the past now stalk its lush, overgrown halls. Today, I want to peel back the shroud just a smidge to talk about one of those ghosts: Void Angels.

    A Heavenly Chorus

    When Tenno briefly visited the Zariman Ten Zero as part of last year’s The New War Update, one of the most unsettling things they witnessed were the vaguely humanoid shapes that formed from The Void molt that congealed throughout the ship. In Angels of the Zariman these elegant, unsettling statues come to life as the update’s main boss encounter. Void Angels are closely tied to the mysterious tragedy that happened aboard the Zariman so many years ago, and creating them has been one of the most exciting and daunting challenges of this entire update.

    When we began work on The New War our art team began exploring all the ways The Void might distort the Zariman. We were inspired by the concept of fractals—never-ending patterns that become more complex the closer you look—and the alien look of marine life, and began exploring how that might look when applied to humanoid shapes. The result were these hauntingly beautiful statues that flowed almost like liquid mercury. Half-recognizable faces in a twisting, chrome shell.

    When we saw the result, we knew that these Void Angel statues could be so much more than a mere set decoration. So we started planning the moment we could turn them into a challenging new boss and kept their true purpose a closely-guarded secret.

    Angels of War

    Warframe is already known for its unique aesthetic, but Void Angels required our art, animation, design, and audio teams to really push themselves to create a boss unlike anything Tenno have encountered before.

    Even before you fight one, you’ll feel the danger Void Angels pose. Their song echoes through the Zariman’s halls, turning into blood-curdling screams as they close in on your position. And you don’t just fight Void Angels in one plane of existence, either. Players will need to weaken the Void Angel and swap to their Operator in order to enter a pocket dimension of The Void to fight the Angel’s true form. This pocket dimension is a whole different combat arena, one that will test your mastery of your Operator’s Void Abilities as you square off against the Void Angel. In this ethereal form, the Void Angel will bombard you with projectiles that coat the arena in damaging Void Corruption. And once you’ve weakened it enough, you’ll need to gather shattered protective fragments to shield yourself against a fatal energy attack.

    That’s just a little of what you can expect when you encounter Void Angels for the first time. In addition to our new Thrax Centurion enemy type, which we revealed back in Devstream 160, players are going to have to use every tool in their Warframe’s and Operator’s Arsenal to stay alive in Angels of the Zariman’s three new mission modes.

    While Void Angels and Thrax Centurions are sure to keep you on the move as you explore the Zariman, there’s so much more to this update that we can’t wait for players to experience. You’ll be able to fight enemies as Gyre, our 49th Warframe, decorate and upgrade your own Dormizone apartment, uncover powerful new weapons that evolve and take on new characteristics as you complete challenges, and even change the texture and material of select Warframes with our new Void Shell skins—opening up a whole new realm of Fashion Framing for select Warframes. And all of this is wrapped up in a new Quest that’ll finally peel back some of the mystery around the Zariman itself. 

    I hope you’ve enjoyed this little taste of what’s to come in Angels of the Zariman when it launches for PS4 and PS5 on April 27.

    Website: LINK

  • Lernt die Feinde kennen, die euch diesen Monat mit „Engel der Zariman“ in Warframe begegnen werden

    Lernt die Feinde kennen, die euch diesen Monat mit „Engel der Zariman“ in Warframe begegnen werden

    Reading Time: 4 minutes

    Schon bevor wir vor sieben Jahren unsere erste filmische Quest veröffentlicht haben, war die Zariman Ten-Zero eines der größten Mysterien von Warframe. Dieses massive Kolonieschiff ist in einer unvorstellbaren Dimension namens Void gestrandet, die außerhalb von Raum und Zeit existiert. Dort trug sich auch eine übernatürliche und gewalttätige Tragödie zu, die die Spielerprotagonisten von Warframe erschuf, die Tenno.

    Am 27. April kehren die Tenno endlich auf dieses verlassene Schiff zurück, um sich in Engel der Zariman ihrer Vergangenheit zu stellen. In diesem kostenlosen Update für PlayStation 4 und PlayStation 5 können die Spieler direkt in dieses geheimnisumwobene und blutige Kapitel der Geschichte von Warframe einsteigen. Sie folgen einem ätherischen Lied, das überall im Origin-System zu hören ist, und finden heraus, wie die Jahre im Void die Zariman zu einem wunderschönen und doch geplagten Ort gemacht haben, an dem die Geister der Vergangenheit nun durch die überwucherten Gänge ziehen. Heute möchte ich den Schleier ein klein wenig lüften und über eine Gruppe dieser Geister sprechen: Die Void-Engel.

    Ein himmlischer Chor

    Als die Tenno die Zariman Ten-Zero kurzzeitig als Teil des letztjährigen Updates „Der Neue Krieg“ besuchten, waren eines der beunruhigendsten Elemente, die sie dort erwarteten, die grob humanoiden Gestalten, die sich aus der Substanz des Void formten, die überall im Schiff geronnen war. In Engel der Zariman erwachen diese eleganten, beunruhigenden Statuen zum Leben im Hauptbosskampf des Updates. Void-Engel hängen eng mit der geheimnisvollen Tragödie zusammen, die sich vor so vielen Jahren auf der Zariman abspielte, und sie zu erschaffen war eine der spannendsten und größten Herausforderungen dieses gesamten Updates.

    Als wir mit der Arbeit an „Der Neue Krieg“ begannen, erforschte unser Künstlerteam all die Möglichkeiten, wie der Void die Zariman verändern könnte. Wir wurden vom Konzept der Fraktale – niemals endende Muster, die komplexer werden, je genauer man sie sich ansieht – und von der beinahe außerirdischen Optik von Meereslebewesen inspiriert. Wir überlegten, wie es wohl aussehen würde, diese Eindrücke auf humanoide Gestalten anzuwenden. Das Ergebnis waren diese gespenstisch schönen Statuen, die sich beinahe wie flüssiges Quecksilber bewegten. Halb erkennbare Gesichter in einem verzerrten Chrompanzer.

    Als wir das Ergebnis sahen, wussten wir, dass diese Void-Engel-Statuen so viel mehr sein können als nur bloße Hintergrunddeko. Also fingen wir an, den Augenblick zu planen, an dem wir aus ihnen einen herausfordernden neuen Boss machen können, und behielten ihren wahren Zweck streng geheim.

    Engel des Krieges

    Warframe ist ohnehin schon bekannt für seine einzigartige Ästhektik, aber für die Void-Engel mussten unsere Künstler-, Animations-, Design- und Audioteams wirklich alles geben, um einen Boss zu erschaffen, der völlig anders war als alles, was die Tenno bisher gesehen haben.

    Schon bevor man zum ersten Mal gegen einen kämpft, spürt man die Gefahr, die von den Void-Engeln ausgeht. Ihr Lied hallt durch die Gänge der Zariman und wird zu markerschütternden Schreien, wenn sie dem Spieler näherkommen. Und man kämpft nicht nur auf einer Existenzebene gegen die Void-Engel. Spieler müssen den Void-Engel schwächen und zu ihrem Operator wechseln, um eine Taschendimension des Void zu betreten, wo sie gegen die wahre Gestalt des Engels antreten können. Diese Taschendimension ist eine völlig neue Kampfarena, in der Spieler die Void-Fähigkeiten ihres Operators beherrschen müssen, wenn sie gegen den Void-Engel bestehen möchten. In dieser ätherischen Gestalt bombardiert der Void-Engel die Spieler mit Geschossen, die die Arena mit gefährlicher Void-Verderbtheit überziehen. Und sobald er genug geschwächt wurde, müsst ihr beschädigte Schutzfragmente sammeln, mit der sich die Spieler gegen einen tödlichen Energieangriff verteidigen müssen.

    Das ist nur ein kleiner Teil dessen, womit ihr rechnen könnt, wenn ihr zum ersten Mal Void-Engeln begegnet. Zusätzlich zu unserem neuen Gegnertyp Thrax-Zenturio, den wir im  Devstream 160 enthüllt haben, werden Spieler jedes Hilfsmittel in ihrem Warframe- und Operator-Arsenal nutzen müssen, um in den drei neuen Missionsmodi von Engel der Zariman zu überleben.

    Während die Void-Engel und Thrax-Zenturios euch bei der Erkundung der Zariman garantiert auf Trab halten werden, hat dieses Update noch viel mehr zu bieten, und wir können es kaum erwarten, dass ihr das alles erleben dürft. Ihr könnt eure Gegner als Gyre bekämpfen, unser 49. Warframe, eure eigene Dormizone-Wohnung verschönern und verbessern, mächtige neue Waffen entdecken, die sich weiterentwickeln und neue Eigenschaften erhalten, wenn ihr Herausforderungen bewältigt, und sogar die Textur und das Material ausgewählter Warframes mit unseren neuen Voidshell-Skins verändern, was bestimmten Warframes völlig neue Modewelten eröffnet. All das in einer neuen Quest, die endlich einen Teil der Geheimnisse lüftet, die die Zariman umgeben. Ich hoffe, euch hat dieser neueste Vorgeschmack auf das Update Engel der Zariman gefallen, das am 27. April auf PlayStation 4 und PlayStation 5 veröffentlicht wird.

    Sichert euch mit diesem Code Speedpoints im GT7 CardCollector!

    Website: LINK

  • One of Warframe’s biggest secrets revealed

    One of Warframe’s biggest secrets revealed

    Reading Time: 4 minutes

    We’ve been developing Warframe now for nearly nine years strong, working diligently to create an experience that is much more than a looter shooter with fast, frenetic, and visceral action combat. Warframe boasts a dramatic cinematic storyline that we’ve spent years crafting, and often spent just as much time strategizing how we hide its epic plot twists and shocking turns that our players really value to this day. 

    For years, players have been guided through Warframe by the Lotus, their Space Mom, but the true nature of their relationship has been highly guarded. As Warframe continues to evolve with the upcoming launch of our biggest cinematic expansion to date, The New War, on PS4 and PS5 December 15, we’re taking a moment to reflect on Warframe’s biggest plot twists and openly discuss pivotal moments in this blog that are key to understanding the stakes of The New War and the players’ relationship with the Lotus. 


    Spoiler Alert: Major Spoiler Warning


    One of Warframe’s biggest secrets revealed

    Secrets of The Second Dream

    Since we introduced The Second Dream in 2015, we’ve been extra cautious of spoilers — being careful not to spill our cup of secrets so that new players can discover the excitement of our story for themselves. We’ve gone out of our way on the development side to ensure the integrity of our plot twists remain unscathed — in 2019 we unveiled Creator Mode, which helped keep spoilers out of streams and VOD by hiding certain dialogue and transmissions when Warframe is being broadcast. Our community of players who have since completed The Second Dream Cinematic Quest in-game have also joined us in our mission of keeping this pivotal moment under wraps, hiding intimate details from other players in-game, following certain unspoken rules for interacting with new players, and even shutting down forums that threaten to virally spread news of our longest-standing question: who is behind the Warframe?

    Behind the Warframe

    Until The Second Dream, the nature of the Warframe is never questioned. Players control fearsome suits of futuristic armor, warriors of blade and gun, to cut down enemy onslaught and complete various missions to level up their Mastery Ranks while working across an intricate Star Chart. But from the beginning we’ve deliberately left breadcrumbs for players to pick up on that allude to more — starting with when Ordis first greets the players as “Operator” inside their Orbiter. So what is, or who is, an Operator?

    The Operator is the actual player, a young human child whose Void powers are the source of their Warframe’s powerful Abilities.

    Once this truth is revealed, we’ve really shaken things up for players. They’ve learned that this entire time, the Warframe they are controlling isn’t the center of the story but is a scientifically advanced biomechanical warrior being operated and mind-controlled by a sleeping child and their dreams. The narrative continues to evolve alongside the action with Quests like The War Within, but this single pivotal moment in Warframe dramatically changes the player’s perspective in-game, creating an emotionally charged shift that sets the stage for Warframe’s following story arcs. 

    Revealing the Surprise

    You might be wondering why we’ve decided to proactively dish out one of Warframe’s best-kept secrets in our new trailer. For over five years, our development team and community of players have established a symbiosis of sorts and have gone to extensive lengths to keep this out of general gamer purview. Players in-game have hidden their Operators from other players and we have danced around questions from the media on the subject time and time again. As we near the launch of The New War on December 15, we feel that it is critical to not only be able to engage with our veteran community more openly, but also communicate to new potential players that there is so much more to Warframe than they may think. 

    While we may be publicly revealing one of Warframe’s biggest plot twists for the first time in this trailer, we’re opening the door to give players more context for the next chapter ahead while still leaving room for other secrets to be uncovered — and there are a ton! When The New War arrives on December 15, players can expect some of their longest standing questions to be answered, but new questions will arise that will leave them in mystery of what comes next.

    Be ready for more epic plot twists and turns when The New War arrives for PS4 and PS5. Players will find themselves experiencing Warframe like never before as they work through three acts and control new playable characters for the very first time. Prepare to discover who is friend and who is foe and learn more about your past and future. While The New War will conclude many existing story arcs, this is a new chapter in Warframe that will open the door for so much more.

    Website: LINK

  • Formt das Wasser nach eurem Willen als wellenreitende Warframe Yareli

    Formt das Wasser nach eurem Willen als wellenreitende Warframe Yareli

    Reading Time: 4 minutes

    Ab nächster Woche können Spieler von Warframe im kommenden Spiele-Update „Schwestern von Parvos“ die namensgebenden Hi-Tech-Widersacherinnen im neuen „Corpus Lich“-System bekämpfen, der neuen Warframe Yareli dabei helfen, die Schachtkinder von Fortuna zu retten, und eine umfassende Anzahl an neuer Beute einsammeln.

    In dieser kurzen Übersicht erfahrt ihr, woran wir in der Zwischenzeit gearbeitet haben und welche neuen Inhalte euch dieses Spiele-Update bringt:

    • Neu verfügbare wasserformende Warframe Yareli
    • Neue Comicbuch-Quest im Spiel mit K-Drive-Aufträgen
    • Neues „Corpus Lich“-System mit Bosskämpfen und Belohnungen
    Formt das Wasser nach eurem Willen als wellenreitende Warframe Yareli

    Tretet als die neue wasserformende Warframe gegen die Schwestern von Parvos an

    Im nächsten Spiele-Update von Warframe wird die Handlung um den gierigen Parvos Granum und seinen neuesten Kreationen, den Schwestern von Parvos, fortgesetzt.  Die neue Widersacherin Vala wird nach ihrer Einführung im letzten Spiele-Update „Ruf der Tempestarii“ zusammen mit den Schwestern, die Parvos niemals hatte, und ihren neuen mechanischen Jagdhunden zurückkehren.  Stellt euch den Schwestern im neuen „Corpus Lich“-System, in dem auch Bosskämpfe und Belohnungen auf euch warten.  Weiterhin werden die Spieler im Zuge der von Parvos angeführten, aggressiven Corpus-Ausweitung nach Fortuna zurückgerufen, dem Hub der offenen Welt. Dort können sie Aufträge im Orbis-Tal abschließen und wehrlose Schachtkinder beschützen, um sich dadurch letztlich die neueste Warframe, Yareli, ins Team zu holen. 

    Sie reitet auf Wellen und rettet Waisenkinder – Yareli, die neue Comic-Heldin von Fortuna

    Ab nächster Woche können Spieler Yareli freischalten – mittlerweile die 47. und wahrscheinlich eine unserer intuitiv spielbarsten Warframe bisher.  Durch ihre selbstlosen Heldentaten gegen das gewaltsame Corpus-Regime wurde sie in Fortuna zur Legende.  Mit ihrer Palette an anmutigen und dennoch mächtigen Wasserfähigkeiten lehrt sie diejenige das Fürchten, die andere unterdrücken.  Wer Yareli spielt, verfügt über die Kräfte des Wassers, um Eisklingen, gewaltige Geysire und sogar ein Aquaboard zu erschaffen, mit dem man quer übers Schlachtfeld reisen kann.

    Auch Neulingen wird die schnelle, spaßige Koop-Action von Warframe gefallen, während sie Stufen aufsteigen und auf die Freischaltung von Fortuna hinarbeiten – damit auch sie schnell Yareli ins Team holen können.  Aktive Spieler kehren zum Orbis-Tal zurück und meistern Aufträge, um sich Yareli durchs Sammeln von Comic-Ressourcen zu verdienen, die mehr über ihre Hintergrundgeschichte offenbaren.  Um sicherzustellen, dass bei der Veröffentlichung von „Schwestern von Parvos“ so viele Spieler wie möglich auf der Welle mitreiten können, empfehlen wir, vor dem Update „Vox Solaris“ abzuschließen. Erst danach kann die K-Drive-Funktion freigeschaltet werden.  Mit der zweiten Fähigkeit von Yareli beschwört sie sogar eine lebende Meereskreatur als ihren eigenen, einzigartigen K-Drive: Merulina.

    Die selbstlose Retterin und Beschützerin der Schachtkinder vor der Corpus-Unterdrückung

    Wir wissen ganz genau, wie sehr unsere Spieler es genießen, die offene Welt des Orbis-Tals zu erkunden, die sich so perfekt ins Universum einfügt, dass sogar Neulinge direkt loslegen können.  Spieler, die bereits „Vox Solaris“ abgeschlossen haben, erhalten eine Einladung von Roky, um die Wellenreiter-Quest freizuschalten. In dieser Comic-basierten Reihe von K-Drive-Aufträgen im Orbis-Tal wartet die Hauptblaupause für Yareli als Belohnung.  Tragt ihre restlichen Komponenten aus dem neuen Bash-Labor-Dojo-Raum zusammen und lasst die geliebte Heldin der Schachtkinder zum Leben erwachen!

    Flugspaß und freies Fahren mit K-Drives in der offenen Welt des Orbis-Tals

    Die Spieler sollten etwas Zeit damit verbringen, ihre Fahrkünste zu trainieren und die K-Drives zu meistern, um in der offenen Welt des Orbis-Tals neue fesselnde Stunt-Herausforderungen zu bewältigen und Yareli so schnell wie möglich freizuschalten.  Klar, Warframe ist bekannt für den Projektilsprung, der richtig viel Spaß bereitet, aber die K-Drives fügen eine aufregende Dimension der Bewegung mit zusätzlichen Kampf- und Reisemöglichkeiten hinzu … mal abgesehen davon, dass es einfach Spaß macht, einen Trick vorzuführen, mit dem man ab und an Freunde beeindrucken kann.  Mit Kraft, Geschwindigkeit und –ab sofort auch – Stil können die Spieler sich mit K-Drives ihren Weg durch die weitläufigen Ebenen des Orbis-Tals bahnen.  Zu Yarelis einzigartigem Spielstil gehört ihre Merulina, und sobald ihr herausgefunden habt, wie ihr auf einem Schlachtfeld mit K-Drives umzugehen habt, eröffnen sich allerlei neue Möglichkeiten für euch, die Bewegungen und Fähigkeiten miteinander zu kombinieren.

    Fordert Gegner auf dem neuesten Stand der Technik heraus

    Das neue „Corpus Lich“-System bietet aktiven Spielern, die ihr Spielerlebnis mit neuen Aufträgen und mehr Beute noch stärker auf sich zuschneiden wollen, zusätzliche Bosskämpfe und mit ihnen weitere Belohnungen.  Die Hi-Tech-Schwestern von Parvos besitzen – wie sollte es anders sein – acht der fortschrittlichsten Waffen des gesamten Corpus-Arsenals, die alle von den Spielern freigeschaltet werden können. Wir sehen uns auf der Piste, Tenno.

    Website: LINK

  • Bend water at will as the new wave-riding Warframe Yareli

    Bend water at will as the new wave-riding Warframe Yareli

    Reading Time: 4 minutes

    Beginning next week, Warframe players can battle against their very own high-tech adversary known as the Sisters of Parvos in the new Corpus Lich system, help the new Warframe Yareli save the Ventkids of Fortuna, and collect an expansive amount of new loot in the upcoming Sisters of Parvos game update. Coming to PlayStation 5 and PlayStation 4 on July 6.

    Here’s a quick preview of what we’ve been up to and some of the new content being released with this game update: 

    • New accessible water-bending Warframe Yareli
    • New in-game comic-book quest with K-Drive Challenges
    • New Corpus Lich System with boss battles and rewards
    Bend water at will as the new wave-riding Warframe Yareli

    Confront the Sisters of Parvos as a new water-bending Warframe

    In Warframe’s next game update, we’ll be extending the storyline of the greedy Parvos Granum and his latest creations, the Sisters of Parvos.  Following her introduction in our most recent game update, Call of the Tempestarii, the new adversary, Vala, will return with the “sisters Parvos never had” as well as their new mechanized Hounds.  Sisters can be encountered through our new Corpus Lich System which will include boss battles and rewards.  Additionally, with the aggressive Corpus expansion led by Parvos, players will be called upon to return to the open-world hub of Fortuna and complete challenges across the Orb Vallis to protect the vulnerable Ventkids and earn the latest Warframe, Yareli.  

    The new wave-riding, orphan-saving, comic hero of Fortuna, Yareli

    Beginning next week players will be able to unlock Yareli, the 47th Warframe we’ve released and one of our most accessible yet.  Yareli is legendary in Fortuna for her selfless heroism against the oppressive Corpus regime.  She strikes fear into those who oppress using an arsenal of graceful – yet powerful – aquatic Abilities.  With Yareli, players can wield the powers of water to create blades of ice, powerful geysers and even an aqua board to traverse the battlefield.

    New players will enjoy the fast, fun, cooperative action of Warframe as they level-up and progress towards unlocking Fortuna, so they too can quickly earn Yareli.  Active players will return to the Orb Vallis and complete challenges to earn Yareli by collecting comic resources that reveal more of her story.  To ensure that as many players as possible can ride the wave when Sisters of Parvos releases, we suggest players complete Vox Solaris before the update to unlock K-Drive functionality.  Unique to Yareli, her second Ability will actually summon her own K-Drive, Merulina — a living sea creature. 

    The selfless savior protecting the Ventkids from Corpus Oppression

    We know how much our players enjoy the open world of the Orb Vallis, and it’s perfectly placed in our universe so that even new players can get in on the action. Players who have already completed Vox Solaris will receive an invitation from Roky to unlock the Waverider Quest, a comic-based series of K-Drive challenges in the Orb Vallis that will award Yareli’s Main Blueprint. Research the rest of her components from the new Bash Lab Dojo Room and bring the Ventkids’ beloved hero to life!

    Fun-flying, free-wheeling K-Drives in the open world of Orb Vallis

    Players should spend some time mastering the K-Drive by advancing their riding skills so that they can accomplish the new open-world stunt challenges in the Orb Vallis and unlock Yareli as quickly as possible.  Warframe is known for the Bullet Jump, and sure, it’s a blast, but the K-Drive adds an exhilarating dimension to movement offering additional combat and traversal options… not to mention, it’s fun to bust out a trick and impress friends every once in a while.  With a K-Drive, players can shred their way through the vast lands of the Orb Vallis with force, speed and now… style.  Yareli’s Merulina is part of her unique playstyle, and knowing how to handle a K-Drive on the battlefield will definitely give players the opportunity to combine movement and Abilities in all-new ways. 

    Confront a new state of the art Adversary

    For our active players wanting new challenges and new loot to customize and personalize their experience, the new Corpus Lich System brings more boss battles and with it, more rewards.  True to their high-tech status, the Sisters of Parvos have been outfitted with eight of the most advanced Weapons in the Corpus arsenal for players to unlock.

    See you on the slopes, Tenno.

    Website: LINK

  • Warframe bullet-jumps to PS5 this Thursday

    Warframe bullet-jumps to PS5 this Thursday

    Reading Time: 5 minutes

    As we put the finishing touches on Warframe to launch on PlayStation 5 this Thursday, I couldn’t help but think about the journey that led us here. The Warframe experience has always been about our relationship with you, the Tenno. 

    Your love for the bullet-jump, which came from a player-favorite bug called coptering. Your never-ending desire to play as Umbra, a simple skin you inspired us to transform into one of the game’s best cinematic stories. Your artistic passion for customization that brought player-created artwork into Warframe as TennoGen. Your devotion has kept us working late into the night to make Warframe amazing for you.

    That’s why entering the PlayStation 5 era feels so momentous. For us, it means bringing nearly eight years of evolutionary content into the future for PS5. It means new players experiencing Warframe for free with a brand new graphics engine, up to 60fps and 4K from the very start. It means PS4 players transitioning seamlessly to an all new generation. And it means all the friends you’ve made sticking together, with PS4 and PS5 gamers playing together with cross-generational play — a first for Warframe.

    Plains of Eidolon, one of Warframe’s three open worlds, in its next-gen glory!

    In 2013, we were the punk rockers of gaming

    At the start we were just a small scrappy team with a Space Ninja game that had attracted a modest but enthusiastic following. We had just launched on PC, but the next generation of consoles at the time — PS4 — was imminent.

    I can’t speak for others, but for me, showing Warframe for the first time at the E3 was raw excitement. Sony let us have space at their booth. They played our trailer across a massive  two-story screen. Our little punk rock show was on the biggest possible stage for games. I remember walking into the show, seeing our trailer and getting chills. Even Kojima-san himself watched it!

    Warframe bullet-jumps to PS5 this Thursday

    We’ve come quite a long way from our original E3 PS4 launch trailer.

    In the first two weeks of launch that November we had more than 300,000 new players. We were more than a million by the time January wrapped. Now, almost seven years exactly to the day, we’re at more than 60 million and launching on next gen, again. It’s still just as hard now as it was then, but we are more excited than ever to put in the work for you. 

    Wake up Tenno, wake up

    Warframe has always begun with you, a lone Tenno, waking from a generation-long slumber. The world and its past, a mystery to discover. At first our story was relegated to the simple things — item descriptions or the environment. But we always had much larger ambitions.

    In 2015 you all got to wake up again with our first cinematic quest, The Second Dream. Our whole studio was nervously glued to the screen as we watched your reactions to this twisty story with glee. At the time it felt like we were taking a huge risk, but now it’s one of the most defining moments of my career. And our community’s protection of the secrets within the quest, a long-standing stamp of pride. 

    All of these updates — The Second Dream, The War Within, and The Sacrifice — quickly became fan favorites. And finally, on PS5 we’ll bring you the next chapter of the story, The New War. A story nearly a decade in the making.

    Warframe bullet-jumps to PS5 this Thursday

    Just the teaser trailer, we must keep the secrets within.

    When Warframe opened up

    In the summer of 2017, we surprised players again with the reveal of our first open world, the Plains of Eidolon. Seeing your cheers and excitement live as the doors of Cetus opened brought back the same chills from our E3 PS4 reveal four years prior. Only now, we were at our own fan convention, TennoCon! And for some reason, thousands of you had flown to us to see us on our own stage. I bet none of you expected fishing. 

    Fast forward to our launch on PS5 and Warframe now has three open worlds that have never looked better or loaded faster. Our enhanced renderer really shines here, bringing dynamic lighting that makes each world more immersive than ever before. And now that we’re building content from the start to take advantage of this technology we can’t wait for you to experience our next open world, The Duviri Paradox, on PlayStation 5.

    Warframe bullet-jumps to PS5 this Thursday

    No real fish were harmed in the making of this trailer.

    Our 44th Warframe

    When we launch on PS5 you’ll have 44 Warframes to master, each available for free with their own distinct abilities and play styles. But I’m especially proud of Xaku, our 44th and most recent Warframe released this fall, because they are also the second built from the ground up by our community! 

    When we first started with four Warframes, we never knew how we’d get to 20, let alone 44! There’s even Octavia — a Warframe whose abilities are built around an in-game music sequencer that you can make or share tunes with the community. But with your inspiration, we did it! 

    Warframe bullet-jumps to PS5 this Thursday

    Xaku slaying in superb undead style on Deimos. 

    PS5 and beyond

    As I turn toward the future, so many things cross my mind.

    I can’t wait to hear what players think once they play Warframe for the first time on the PS5. Taking out hordes of enemies with a butter-smooth framerate and jumping into each mission in a snap. Experiencing our story and worlds with our new enhanced renderer that will stun them and adaptive triggers that make combat even more immersive. I can’t wait to play with you all!

    Warframe bullet-jumps to PS5 this Thursday

    Available Thursday, November 26, on PlayStation 5.

    Website: LINK

  • Warframe comes to PS5: How Digital Extremes is evolving their hit looter shooter

    Warframe comes to PS5: How Digital Extremes is evolving their hit looter shooter

    Reading Time: 6 minutes

    When we first launched Warframe on PlayStation 4 in 2013, we had no idea what journey lay ahead for us being an online, free-to-play cooperative game on console. It was both scary as well as exciting.  We certainly didn’t predict your incredible passion that has powered our studio across an entire console generation, and astonishingly, we now start another with the PlayStation 5.

    Free-to-play gaming has not always been the established formula we know and appreciate today. We knew it was a model that would allow us to support Warframe for as long as we could, but never did we imagine that we’d be here, alongside 18 million PlayStation Tenno as we get ready for the next generation of Warframe.

    Warframe comes to PS5: How Digital Extremes is evolving their hit looter shooter

    THE NEXT EVOLUTION OF WARFRAME

    With next-gen hardware and software possibilities, we aim to yet again work alongside our player community to constantly evolve and improve the experience to bring you the best in Warframe gameplay yet.

    Head to Plains of Eidolon, one of three open world spaces, to experience PS5 Warframe at its most spectacular.

    With PlayStation 5, we get to harness improved hardware architecture and feature suites that upgrade players’ experiences all at once, which is a pretty exciting thing for us. We don’t just get to run our tech better, we get the chance to advance it. That means bringing you tech upgrades like dynamic lighting, enabling you to play with friends across generations with cross-save and cross-play, and so much more!

    We’ve had next-gen consoles in our sights both as gaming fans and as a developer for a while, and our new rendering system was designed to take full advantage of the technology — not just as an upgrade, but as a base that we can continue to build on and expand over time.

    NEXT-GEN TECH, NEXT-GEN RENDERING

    Taking full advantage of the power of the PlayStation 5 console, we’ve upped the ante on dynamic lighting. Seeing the technology improve so much over the years, we knew that it was paramount in taking Warframe and the entire looter shooter genre to the next level.

    Bask in the stunning atmosphere of Gas City with your squad before wiping out Corpus thugs.

    We’ve spent a significant amount of time and energy developing and testing our new enhanced renderer. This rendering technology allows us to create dramatic, dynamic lighting that follows the natural direction and strength of any given light source in an environment. You’ll see it in the muzzle flash of your Weapons firing, in the gleam of your Heavy Sword or in the beaming glow when casting your favorite Warframe’s Abilities.

    Dynamic lighting brings all of our open worlds to life, more immersive than ever before. From the neon underbelly of Fortuna, to our newest landscape on the Infested moon of Deimos… there’s no better place to see the stunning differences. The way light from the sun casts long shadows from the trees, the way foliage creates dynamic shadows as you stalk through it, or in the reflections on your Warframe as you stroll through the densely-packed market square of Cetus. 

    And this is just a new beginning, another chapter in our ongoing journey together. Now that we have the ability to implement dynamic lighting, we can’t wait to build new content from the ground up with technology that enhances the way you play.

    Left: Warframe on PS4 | Right: Warframe on PS5

    On PS5, Warframe will look and play better than ever. Textures throughout the entire game will be at their sharpest, thanks to a game-wide remaster that will also help you save on space. Running at up to 4K resolution and 60fps means no detail will escape your eye. You could even say that Missions will run as smoothly as Nezha using Fire Walker. 

    You can also expect improved loading times across the entire game thanks to the next generation solid-state drive. When recording footage for this trailer, we noticed that the load time into our open world Cetus, was several times faster on PS5 than PS4.  You’ll be able to step into your next adventure on the Plains, Orb Vallis or Cambion Drift faster than ever before.

    CROSS-PLAY, ACTIVITIES, ADAPTIVE TRIGGERS

    No Tenno is complete without their Squad. Which is why giving you the ability to play with your PS4 friends was a huge priority for us in developing our next-gen experience. You’ll be able to move seamlessly between platforms or play with your Squad regardless if they’re on PS4 or PS5.

    What this means for those who are taking the generational leap, is that your profile, along with your progress, will be saved and will follow you to your PS5. 

    You’ll also have new ways to keep track of your progress, and access to exclusive challenges and rewards with the Activities feature. Progress Activities will show you exactly how close you are to earning a Trophy, while Challenge Activities will get you right into the action with no need to load the game. The first will be a Sanctuary Onslaught Challenge, with more to come!

    In combination with improved loading times across the Origin System, our goal is to get you into the action as fast as possible so you spend more time playing, and less time waiting.

    When we saw the promise of the DualSense controller and Adaptive Triggers, we immediately realized the potential of creating a more exhilarating combat experience. At launch, you’ll feel the impact of every shot fired with each trigger pull, bringing a new level of immersion and thrill to your actions without comprising the tight, fast, fluid and responsive controls that you can only get in Warframe.

    As we explore the more advanced Haptic technology, we’ll soon be able to generate vibration patterns that match in-game environments for greater immersion: feeling the cold snow crunch under your feet on Venus in contrast to the soft-footing of a dusty Mars settlement. We are a strange sci-fi game with moments of intense action, but we also have moments of intimate character interaction, emotional story-telling, mind-body experiences, and explorations of extra-dimensional spaces — those are moments that can also be enhanced while playing with a DualSense controller.

    AN EVER-EXPANDING UNIVERSE

    To the Tenno who have been with us for the last seven years, you’ve seen first-hand how much the game has grown. Because of your passion and your feedback, we’ve evolved from a single tileset to 18 planets, 30 Quests, three open worlds and so much more. We’ve taken great pride in building, supporting and playing with you all.

    Over the past three years on current generation hardware, we’ve remastered a handful of player-favorite updates with significant gameplay, graphic and sound improvements. Imagine what next-gen fidelity, power and speed could bring to future remasters? The possibilities are endless…

    We’re always working behind the scenes to bring you fresh and exciting content, and that promise is one we’ll be living by with what’s to come on PS5. So keep your eyes peeled for Warframe’s arrival on PS5 this year!

    Your journey is just beginning, Tenno.

    Don’t miss exclusive next-generation rewards, including the PS+ Booster Pack, celebratory in-game Alerts and much more! Join us for the next evolution by downloading Warframe for free now at PlayStation Store and stay up to date on the latest news at warframe.com.

    Check out two of Warframe’s recent free game updates, available to both PS4 and PS5 players.

    Warframe comes to PS5: How Digital Extremes is evolving their hit looter shooter

    Heart of Deimos

    Warframe comes to PS5: How Digital Extremes is evolving their hit looter shooter

    The Deadlock Protocol

    Website: LINK

  • What’s next for Warframe: Digital Extremes shares their vision for the future

    What’s next for Warframe: Digital Extremes shares their vision for the future

    Reading Time: 4 minutes

    It’s been incredibly exciting for us these past few months to discuss plans for the next generation of Warframe.  As we continue to grow, we want to highlight more about what the future holds regardless of if you play on PS4 or PS5.  This is a monumental moment for us at Digital Extremes and for you, as we once again begin a new chapter, on a new Sony console, with new potential, together.  As we reflect on the PS4 release of Warframe in 2013, it gives us so much optimism imagining what we can do together with Warframe on PS5.

    For those of you who haven’t been with us since our humble beginning at the launch of PS4, you’ll be able to enjoy seven years’ worth of player-driven development including new Warframes, Cinematic Quests and Open Worlds.  Maybe you haven’t played Warframe in a while. In that case we’ve added more, improved more and we’ve even remastered some fan favorites as well as developing and releasing fan-made content in-game.  Regardless of when you last played, now is the best time to return.  We are locked, loaded and ready to roll with Deimos: Arcana, the extension of the most recent update, Heart of Deimos.

    Stomp and Destroy in Deimos: Arcana

    When we released the Heart of Deimos expansion earlier this year, we introduced our third fully realized Open World. Heart of Deimos gave our mid- to end-level players an incredibly deep customizable Helminth System to add different Warframe Abilities. And it features a beautifully designed, densely packed, alien-infested moon for you to explore.

    Our second Necramech, coming with Deimos: Arcana on all platforms, is a sheer brute, wielding a shield to defend and ram enemies (note, this is a PS4 shot) and the ability to pick up and throw enemies 

    Deimos: Arcana will be released this month.  Our new update gives you the chance to double down on fighting the scuttling Infested faction, starting with a new Entrati Necramech. This is a beast of a machine, capable of high bursts of speed, hovering, and heavy firepower. Equipped with four earnable Abilities, this Thano-Tech mech features an enemy-crunching rocket launcher, a playful grab-and-throw move (you can snatch enemies off the ground to wield as shields and hurl them at opponents), a sturdy Shield, and a Repulse Ability. One of the new enemies — the Splitter — which, when shot, splits into two enemies, will be waiting for you! We have dozens of new additions to this update, and you’ll only have to wait a little longer before we reveal more. 

    In the Distance, a New War Approaches

    We are always exploring new ideas based on your feedback and suggestions.  We introduced Railjack last year, in the Empyrean update which unveiled stunning new space environments where players could step into epic space battles. Since last December, clans have built and piloted their future-tech Railjack battleships, crashed into hostile Grineer forces in fast-paced spaceship battles, infiltrated and commanded enemy ships, and explored new planets.

    Work-in-Progress Image: A player’s archwing reflecting before re-engaging in battle near the rings of Neptune

    Following Empyrean, recent updates from Operation: Scarlet Spear to The Deadlock Protocol, and even Heart of Deimos have tied, directly or indirectly, to The New War. Future updates will see the Corpus enter into this epic war, the Lotus’ transformation, and even more surprising alliance shifts. Have a look at in-development art and WIP screenshots that hint at what’s to come.

    Work-in-Progress Production Image: The devastating effects of unbridled power

    Work-in-Progress Image: Peeking inside the rings of Neptune

    Booster Pack and Anniversary Gifts

    Deimos: Arcana is coming soon and The New War is still in the works. But for players hungry to get started right now, we’ll be releasing a free booster pack to enhance your experience. The Warframe: PlayStation Plus Booster Pack V will instantly upgrade your loadouts.

    Starting with the exclusive Obsidian Sedai Syandana PlayStation customization (with a design based on the DualSense controller), PlayStation players also will receive a 7-Day Experience Booster, a 7-Day In-Game Currency Booster, 100,000 Credits (in-game currency), and 100 Premium Credits. The big upgrade we made to the Resource Booster is that it guarantees to double whatever resources you find. 

    Experienced PS players also will know that November is a special month. It marks the seventh year of Warframe on PlayStation 4, having launched simultaneously with PS4. To celebrate this milestone, players on PS4 and PS5 will receive Inbox gifts and Alerts so stay ready, Tenno!

    Join us for the next evolution by downloading Warframe for free now at PlayStation Store and stay up to date on the latest news at warframe.com.

    Check out two of Warframe’s recent free game updates available to both PS4 and PS5 players:

    What’s next for Warframe: Digital Extremes shares their vision for the future

    Heart of Deimos

    What’s next for Warframe: Digital Extremes shares their vision for the future

    The Deadlock Protocol

    Website: LINK

  • Was gibt’s Neues bei Warframe? Digital Extremes teilen ihre Ideen für die Zukunft

    Was gibt’s Neues bei Warframe? Digital Extremes teilen ihre Ideen für die Zukunft

    Reading Time: 4 minutes

    Es war die letzten Monate wirklich aufregend, Pläne für die nächste Generation von Warframe zu besprechen. Während wir weiter wachsen, wollen wir euch mehr über die Zukunft verraten. Ganz unabhängig davon, ob ihr auf PS4 oder PS5 spielen wollt. Dies ist ein großer Moment für uns bei Digital Extremes und auch für euch, da wir ein neues Kapitel auf einer neuen Sony-Konsole mit neuem Potenzial starten. Wenn wir an die PS4-Veröffentlichung von Warframe im Jahr 2013 denken, gehen wir Warframe auf PS5 optimistisch an.

    Alle unter euch, die seit unserem beim Start auf PS4 nicht mehr bei uns waren, können eine Entwicklung von sieben Jahren genießen, einschließlich neuer Warframes, Cinematic Quests und Open Worlds. Vielleicht habt ihr schon länger nicht mehr in Warframe reingeschaut.? Wir haben mehr hinzugefügt, mehr verbessert und sogar einige Fan-Favoriten remastered sowie von Fans erstellte Inhalte im Spiel veröffentlicht. Unabhängig davon, wann ihr zuletzt gespielt habt: Jetzt die beste Zeit, um zurückzukehren. Wir sind bereit, mit Deimos: Arcana, der Erweiterung des neuesten Updates, Heart of Deimos, loszulegen.

    Stampfen and Zerstören in Deimos: Arcana

    Als wir Anfang dieses Jahres die Erweiterung Heart of Deimos veröffentlichten, konntet ihr unsere dritte vollständig realisierte Open World sehen. Heart of Deimos gab unseren Spielern der mittleren bis letzten Stufe ein anpassbares Helminth-System für verschiedene Warframe-Fähigkeiten. Außerdem bietet es einen wunderschön gestalteten,vollgepackten, von Außerirdischen befallenen Mond, den ihr erkunden könnt.

    Unser zweiter Necramech, der mit Deimos: Arcana auf allen Plattformen erschient, ist ein Rohling, ein Schild zum Verteidigen und Rammen von Feinden (Bild aus der PS4-Version) und die Fähigkeit zum Packen und Werfen von Feinden besitzt

    Deimos: Arcana erscheint diesen Monat. Im neuesten Update könnt ihr den Kampf gegen die versenkte Fraktion verdoppeln, beginnend mit einem neuen Entrati Necramech. Das ist ein Maschinenbiest, das zu hohen Geschwindigkeiten, Schweben und starker Feuerkraft fähig ist. Ausgestattet mit vier verdienbaren Fähigkeiten verfügt dieser Thano-Tech-Mech über einen Raketenwerfer, einen Greif- und Wurfzug (Greift euch Feinde vom Boden, um sie als Schilde zu nutzen und sie auf Gegner schleudern), einen robusten Schild, und eine Abstoßungsfähigkeit. Ein neuer Feind – der Splitter – teilt sich beim Schießen in zwei Feinde auf. Er wartet auf euch! Wir haben Dutzende Neuerungen in diesem Update und ihr müsst nur ein klein wenig warten, bis wir noch mehr enthüllen.  

    In der Ferne ist ein neuer Krieg zu sehen 

    Wir suchen ständig nach neuen Ideen, basierend auf eurem Feedback. Wir haben Railjack letztes Jahr im Empyrean-Update vorgestellt, das atemberaubende neue Weltraumumgebungen enthüllte. Dort konntet ihr in epische Weltraumschlachten eintreten. Seit letztem Dezember haben Clans ihre zukünftigen Railjack-Schlachtschiffe gebaut und pilotiert, sind in rasanten Raumschiffschlachten auf feindliche Grineer-Streitkräfte gestoßen, haben feindliche Schiffe infiltriert, sowie befehligt und neue Planeten erkundet.

    Work-in-Progress Image: Der Bogen eines Spielers wird reflektiert, bevor er in der Nähe der Ringe von Neptun erneut in den Kampf zieht.

    Nach Empyrean haben die die Aktualisierungen von Operation: Scarlet Spear, Deadlock-Protokoll und sogar Heart of Deimos direkt oder indirekt zutun mit The New War. Weitere Updates werden dazu führen, dass der Corpus diesen epischen Krieg betritt. die Transformation des Lotus und noch überraschendere Verschiebungen der Allianz erwarten euch. Schaut euch die Kunst und WIP-Screenshots (Work in Progress) an, die einen Ausblick auf die Zukunft geben.

    Work-in-Progress Produktionsbild: Die verheerenden Auswirkungen ungezügelter Macht 

    Work-in-Progress Image: Ein Blick in die Ringe von Neptun

    Booster Pack und Anniversary Gifts

    Deimos: Arcana erscheint schon bald, The New War ist noch in Arbeit. Für alle, die jetzt hungrig auf mehr sind, werden wir ein kostenloses Booster-Paket veröffentlichen. Der Warframe: PlayStation Plus Booster Pack V gibt euren Loadouts sofort ein Upgrade.

    Angefangen mit der exklusiven Obsidian Sedai Syandana PlayStation Anpassung (mit einem Design, das auf dem DualSense-Controller basiert), erhalten PlayStation-Spieler außerdem einen 7-Tage-Erfahrungs-Boost, einen 7-Tage-Währungs-Boost und 100.000 Credits (Spielwährung). Dazu gibt es 100 Premium Credits. Das große Upgrade, das wir am Resource Booster vorgenommen haben bedeutet, dass sich alle gefundenen Ressourcen verdoppelt.

    Erfahrene PS-Spieler wissen: Der November ein besonderer Monat. Es ist das siebte Jahr von Warframe auf PlayStation 4, das gleichzeitig mit PS4 startete. Um das zu feiern, erhalten Spieler auf PS4 und PS5 Geschenke und Benachrichtigungen. Also haltet euch bereit!

    Ladet euch Warframe jetzt kostenlos im PlayStation Store herunter und bleibt über warframe.com immer informiert.

    Schaut euch zwei der neuesten kostenlosen Updates von Warframe an, die sowohl für PS4- als auch für PS5-Spieler verfügbar sind.

    Heart of Deimos

    Was gibt’s Neues bei Warframe? Digital Extremes teilen ihre Ideen für die Zukunft

    The Deadlock Protocol

    Was gibt’s Neues bei Warframe? Digital Extremes teilen ihre Ideen für die Zukunft

    Website: LINK

  • Warframe, die Evolution des Looter Shooters der nächsten Generation

    Warframe, die Evolution des Looter Shooters der nächsten Generation

    Reading Time: 6 minutes

    Als wir Warframe im Jahre 2013 für PlayStation 4 veröffentlichten, hatten wir keine Ahnung, was uns als Online-F2P-Koopspiel auf der Konsole erwarten würde. Es war sowohl angsteinflößend als auch aufregend.  Wir haben auf keinen Fall eure unglaubliche Leidenschaft erahnen können, die unser Studio eine ganze Generation lang versorgt hat. Unglaublicherweise fangen wir jetzt mit einer neuen Generation dank PlayStation 5 an. F2P-Spiele folgten nicht immer der heutigen etablierten Formel, die wir kennen und schätzen. Wir wussten, dass wir ein Modell hatten, mit dem wir Warframe so lange wie möglich unterstützen können. Wir hätten uns aber nie gedacht, dass wir heute mit 18 Millionen PlayStation Tenno der nächsten Generation von Warframe entgegenstürmen.

    Warframe, die Evolution des Looter Shooters der nächsten Generation

    Die nächste Evolution von Warframe

    Mit den Möglichkeiten der Hard- und Software der nächsten Generation versuchen wir wieder, zusammen mit der Community am Spiel zu arbeiten, um das beste Warframe-Gameplay auf eure Konsolen zu zaubern.

    Gebebt euch zu den Ebenen von Eidolon, eines von drei offenen Gebieten, um Warframe für PS5 in voller Pracht zu genießen.

    PlayStation 5 erlaubt uns, verbesserte Hardwarearchitektur und Softwarefunktionen zu verwenden, um die Erfahrung aller Spieler zu verbessern, was wir herzlich willkommen heißen. Unsere Technologie läuft nicht nur besser, wir können sie auch weiterhin ausbauen. Dazu zählen dann technische Upgrades wie dynamische Lichtberechnungen, Cross-Save und Cross-Play und vieles mehr!

    Wir haben die Konsolen der nächsten Generation, sowohl als Spielefans auch als Entwickler, schon einige Zeit im Visier. Unser neues Rendering-System wurde entwickelt, um diese Technologie auskosten zu können. Es ist nicht nur ein Upgrade, sondern eine neue Grundlage, an der wir weiterarbeiten werden.

    Technik und Rendering der nächsten Generation

    Wir haben mit der Power der PlayStation 5 die dynamische Lichtberechnung noch einmal ordentlich aufpoliert. Mit der sich ständig entwickelnden Technik der letzten Jahre wussten wir sofort, dass wir Warframe und das gesamte Looter-Shooter-Genre auf die nächste Stufe heben müssen.

    Genießt die unglaubliche Atmosphäre von Gas City, bevor ihr euch um die Corpus kümmert.

    Wir haben einen großen Teil unserer Zeit mit der Entwicklung und dem Testen unseres neuen Rendering-Systems verbracht. Wir können mit dieser Technologie dramatische und dynamische Lichtberechnungen durchführen, die der natürlichen Ausrichtung und Stärke einer Lichtquelle in einer Umgebung folgen. Es wird beim Mündungsfeuer eurer Waffen, beim Schimmern eures Schwertes oder beim Glühen euerer Lieblingsfähigkeiten zu sehen sein.

    Die dynamische Lichtberechnung erweckt unsere gesamte offene Welt zum Leben und macht sie noch umfassender. Von der neonfarbenen Schattenseite von Fortuna bis hin zu den neuesten Landschaften auf Deimos … hier könnt ihr die atemberaubenden Unterschiede fühlen. Es ist das Licht der Sonne, das lange Schatten wirft. Es sind die dynamischen Schatten des Blattwerks oder die Reflexionen auf eurem Warframe, während ihr durch den Markt von Cetus schlendert.

    Und das ist alles erst der Anfang, ein weiteres Kapitel unserer gemeinsamen Reise. Nachdem wir jetzt die Möglichkeit für dynamisches Licht haben, freuen wir uns schon auf all die neuen Inhalte, die wir von Grund auf erstellen werden.

    Links: Warframe auf PS4 | Rechts: Warframe auf PS5

    Warframe wird auf PlayStation 5 besser aussehen und sich besser spielen. Wir haben ein spielweites Remastering durchgeführt. Alle Texturen sind so scharf wie noch nie und ihr spart euch auch noch Speicherplatz dadurch. Das Spiel wird mit einer Auflösung von bis zu 4K und 60 fps laufen, also entgeht euch kein Detail. Man könnte sogar sagen, dass die Missionen so glatt ablaufen, wie wenn Nezha Fire Walker einsetzt.

    Dank der SSD der nächsten Generation werdet ihr im gesamten Spiel auch auf verbesserte Ladezeiten treffen. Als wir Material für diesen Trailer aufgenommen haben, haben wir bemerkt, dass die Ladezeit für Cetus bis zu 3x schneller als auf PS4 ist.  Ihr werdet schneller als je zuvor die Ebenen, Orb Vallis oder Cambion Drift betreten können.

    Cross-Play, Aktivitäten, haptisches Feedback

    Jeder Tenno braucht seine Truppe. Aus diesem Grund könnt wollten wir unbedingt, dass alle PS5-Spieler auch mit ihren PS4-Freunden spielen können. Ihr könnt reibungslos zwischen den Plattformen wechseln und mit eurer Truppe spielen, egal, wer welche Version besitzt.

    Für jene, die sich bereits in die neue Generation wagen, heißt das also, dass eure Profile und euer Fortschritt gespeichert und auf die PS5 übertragen wird.

    Es gibt außerdem neue Möglichkeiten, euren Fortschritt zu verfolgen, und ihr bekommt Zugriff auf neue Herausforderung und Belohnungen dank der Aktivitäten. Die Fortschrittsaktivitäten zeigen euch genau an, wie knapp ihr an einer Trophäe dran seid, während die Herausforderungsaktivitäten euch direkt ins Spielgeschehen bringen, ohne das Spiel laden zu müssen. Die erste ist eine „Sanctuary Onslaught“-Herausforderung und weitere kommen hinzu!

    In Kombination mit den verbesserten Ladezeiten im Origin-System ist es unser Ziel, euch so schnell wie möglich in die Action zu bringen, damit ihr mehr spielen könnt und weniger warten müsst.

    Als wir das Potenzial von Sonys DualSense-Controller und dem haptischen Feedback sahen, war uns sofort die Möglichkeit einer besseren Kampferfahrung ersichtlich. Ihr fühlt die Schüsse und die Schwünge jeder Waffe, die euch noch tiefer in das Geschehen versetzten. Die gesamte Action wird aufregender, ohne dabei die schnell ansprechende Steuerung von Warframe zu beeinträchtigen.

    Wir experimentieren im Moment mit der fortgeschrittenen Haptik des DualSense-Controllers und werden bald in der Lage sein, Vibrationsmuster zu erzeugen, die noch besser zu den Umgebungen im Spiel passen. So könnt ihr bald den Schnee unter euren Füßen knirschen spüren, während ihr auf der Venus spaziert, oder den weichen Sand einer staubigen Marssiedlung.

    Warframe ist ein seltsames Sci-Fi Spiel mit Momenten intensiver Action, aber auch mit Momenten intimer Charakterinteraktion, emotionales Geschichtenerzählen, Geist-Körper-Erfahrungen und Erkundungen extradimensionaler Räume – das sind Momente, die sich durch das Spielen mit einem DualSense-Controller noch besser anfühlen werden.

    Ein ständig wachsendes Universum

    An alle Tenno, die uns die letzten sieben Jahre begleitet haben, ihr wisst, was sich seither alles getan hat. Aufgrund eurer Leidenschaft und eures Feedbacks sind wir von einem Tile-Set auf 18 Planeten, 30 Quests, drei offene Welten und noch so viel mehr gekommen. Es macht uns stolz, mit euch zu bauen, euch zu unterstützen und mit euch zu spielen.

    Wir haben in den vergangenen drei Jahren eine Handvoll von Spielern bevorzugte Updates mit Gameplay-, Grafik- und Soundverbesserungen neu aufgelegt. Nun stellt euch mal vor, was wir mit der nächsten Generation alles erreichen können. Die Möglichkeiten sind unendlich …

    Wir arbeiten immer an neuen und spannenden Inhalten und werden dies auch für PS5 fortsetzen. Also wartet gespannt auf die Veröffentlichung von Warframe für PS5, das dieses Jahr erscheint!

    Eure Reise hat gerade erst begonnen, Tenno.

    Verpasst die exklusiven Next-Gen-Belohnungen nicht, darunter das PS+ Booster Pack, feierliche Spielbenachrichtigungen und vieles mehr! Macht mit bei der nächsten Evolution von Warframe, indem ihr das Spiel jetzt kostenlos im PlayStation Store herunterladet und bleibt auf warframe.com immer auf dem Laufenden.

    Seht euch die zwei neuesten kostenlosen Spiel-Updates zu Warframe für PS4 und PS5 an.

    Heart of Deimos

    [youtube https://www.youtube.com/watch?v=m3tj0owc_ZI?feature=oembed&w=720&h=405]

    The Deadlock Protocol

    [youtube https://www.youtube.com/watch?v=JCrwUOmYD-s?feature=oembed&w=720&h=405]

    Website: LINK

  • How Digital Extremes crafted Warframe’s third open world, Heart of Deimos.

    How Digital Extremes crafted Warframe’s third open world, Heart of Deimos.

    Reading Time: 7 minutes

    Every time our development team updates Warframe — that’s 28 major updates since 2013 — it’s learned to evolve, change, or expand on the original premise of stepping into the skin of an all-powerful space ninja. Revealed during a live demo in today’s TennoCon 2020 Convention, Heart of Deimos unveils the newly playable moon of Deimos, overrun and corrupted by the disease-like “Infested” faction.

    Beautiful but grotesque, crawling with a hostile living landscape, featuring a backstory that’s also a new chapter, for us Heart of Deimos is ground breaking. For the first time in Warframe history, this update will simultaneously ship on all platforms later this month. Day one. When it launches, Heart of Deimos will introduce our third complete open world. Coupled with our new cinematic introduction, which places players into a larger, more meaningful context than before, and our 44th Warframe, Xaku, this update will bring Warframe into a new era of accessibility, depth and level of content than ever before.

    An early concept illustration of the Infested home planet

    Heart of Deimos dives into the central hive of the Infested faction, a biomechanical pathogen created by the ancient Orokin civilization to fight the Sentients. Deimos is slithery and sticky, alien and alarming, gorgeous, ghastly… even gross. When you first start playing, it feels like the whole moon is moving under your feet, alive and changing. Because it is.

    To understand the Infested hivemind of Deimos better, Warframe veterans PC Producer Dave Kudirka and Associate Art Director Kary Black dig into their respective disciplines to explain how Digital Extremes progressed from sketches and drafts to a full-blown, working open world. 

    What made the dev team interested in tackling a third open world?

    Dave Kudirka, Producer: The Infested as an aesthetic is already strange and uncomfortable with its assimilated forms and unusual biology, and so the opportunity to develop a planetary region where this is most concentrated, and with its own natural inhabitants… well, that’s exciting for game developers. We are very proud of our previous landmark updates that introduced those open world areas on Earth and Venus (The Plains of Eidolon and Fortuna), and the civilian centres connected to those environments. We think it serves our game well to provide a compelling and unrestricted space to explore, and have your actions in that space framed by a rich cast of NPCs who have relationships with us (and each other), bringing meaning and revelation as we go. 

    There is some existing tech and design infrastructure we could lean on to speed up development for this new alien landscape, but we were still presented with familiar challenges of new content production, design balance and testing, and a large amount of writing and VO (voice-over) required for world building. Maybe this time we bypassed some of the hard lessons we learned the first couple times, but our instinct and ambition are always to create something new and unseen that can surprise the player, so new risks are typically part of the formula.

    Why the Infested? What was the attraction to explore and delve into this faction of the Origin System? 

    Dave Kudirka: The Infested have been a long-standing part of the Warframe universe along with the Grineer and Corpus factions. As players journeyed their way through our quests and narrative threads, we learned more about the Grineer and Corpus culture, their technology, and their history. The Infested have largely been on the periphery in this sense acting more as mysterious factions with unknown origins and motivations, not usually a direct or imposing threat… but our curiosity remains.

    The Heart of Deimos content is available very early on the player path, so older and newer players alike will get to experience this weird and twisted landscape, and meet its friendly (and hostile) inhabitants to gain insight on what the Infestation is.

    For those seasoned Tenno who have already put in their time with Warframe, it makes important connections to the experiences and storylines players have already discovered, but also reveals items relevant to events to come.

    Kary Black, Associate Art Director: The simple answer is: They are the faction that was yet to have a landscape, and that was enough to get people thinking about it. Layout Artist Ross Colgan did an opening take, which felt appropriately gooey and fun to walk through. Then Nightwave Season 2 proved you could tell a compelling story with the Infested. When a team wrapped on the Sentient component of Empyrean, we wanted to keep the momentum and solid previz and confidence that narrative would work, which made the Infested a freeing choice. We sketched out several takes; as a vast landscape inside an Infested Void Tower floating in space, on Eris, or doing it all as a “fleshscape.” Those commingled and became Deimos.

    What lessons did the design team learn from creating the visual landscape of Orb Vallis incorporated into Deimos?

    Kary Black: Deimos would not have come together without lessons from Orb Vallis (Fortuna), Plains of Eidolon, and the Plains of Eidolon Remaster. Each step has made for a more capable team. 

    Orb Vallis was so vast and hilly that it was hard to get visual landmarks to anchor you.  But on Deimos, locations such as The Dome, ‘Brain Building,’ the Worms, and Mars can all act as points on the compass.

    We also wanted to leverage our procedural tileset system.  It’s consistently fun to turn a corner and not be sure what is on the other side. Orb Vallis had some great interior spaces, but their layouts stayed static, which is unlike most of Warframe. With the Infested, it felt right to do a proper procedural dungeon crawl.

    We also had the lesson of scope. Orb Vallis was a large and complex project, and we wanted Deimos to be a tight, dense experience on a quick turnaround. But it was tricky, particularly with a pandemic and working from home as a new experience.

    One of the key locations on Deimos, the Infested’s ‘tower nest’

    What are some of the key new mechanics and features that make this Open World distinct and different from Fortuna and Plains of Eidolon, or even from the rest of Warframe?

    Dave Kudirka: Do you like giant centipede creatures? Lucky day. They skitter up and down the terrain, blend into their environment and they are hard targets with their speed and low profile. And the sounds they make are just unsettling. One of many new creepy crawlies to discover on Deimos. 

    There will be some curious new resources to uncover in Deimos that will help you craft some specialized gear, or, the raw material can feed back into an aspect of loadout tuning (with the Helminth being a part of this interaction). Without revealing too much here, I can say the organic nature of these resources ties in well with themes of biological evolution and body horror that resonates with the Infested theme.

    Deimos topography is very different from the previous landscapes with its deep and narrow trenches, oozing rivers, grotto-like caverns, and winding organic tentacles that spread throughout. It feels like a weird living planet with its own biological growth and immunology. The erratic terrain is especially fun to navigate when you leverage your parkour abilities or any vehicle gear you might have already picked up along the way…or perhaps corral the local wildlife for a ride.

    Akin to a K-drive, this winged creature flutters like a dragonfly but rides like a hoverboard

    Kary Black: Most prior works were an Infestation of a Corpus, Grineer, or Orokin location; this setting let us look at what would happen if the Infestation was dominant.  The innards of Deimos are a very different experience to run through. The team did a lovely job maintaining the flow of movement, organic angles and created a beautiful and unsettling location.

    What are some of the source material, references, or creative inspirations you drew upon for Heart of Deimos?

    Kary Black: We are at the point where Warframe is expansive enough that inspiration and source material are within it. We could take considerable reference from the Infested Ancients because we wanted to show a space that was Infested for a long time.

    Outside Warframe, there wasn’t a single artist who we could point to, like we did with the Sentient set. There, Zdzisław Beksiński (the Polish painter, photographer and sculptor) had an influence on our surfacing. With Deimos we hoped to capture the mood of a Friedrich painting from the hilltops (Caspar David Friedrich, the 19th-century German Romantic landscape painter), the energy of Mynki’s first Infested sculpts (Mynki is a former Digital Extremes creative artist), and, in our best moments, the lighting and atmosphere paid their due to (English cinematographer) Roger Deakins.


    Feeling excited, ready for action, or maybe wondering where to start? Luckily, Heart of Deimos appears early in the Warframe experience. We recommend new players follow the nodes laid out on the Star Chart through to Mars, after which players will see a cluster of moons nearby. And just like with Plains of Eidolon and Fortuna, acquiring an Archwing and a K-drive (hoverboard) would be a good idea, too! That should get you all set up for Heart of Deimos, coming out Tuesday, August 25. See you in Deimos, Tenno!

    Website: LINK

  • Inside the Making of Warframe’s Deadlock Protocol

    Inside the Making of Warframe’s Deadlock Protocol

    Reading Time: 7 minutes

    Sometimes, in order to move forward, one must move back. To break a stalemate amongst its board members, the Corpus, the money-loving, cult-like enemy faction at the heart of upcoming The Deadlock Protocol, does just this — it resurrects the past. In a sense, that’s what we’re doing too. 

    Very shortly, we will deliver a rigorously remastered, re-imagined update with The Deadlock Protocol, the earliest tileset in Warframe. Delving into the Corpus Faction content, originally introduced in 2013, we have refreshed everything from graphics, story, gameplay and presentation for players in 2020. This isn’t just a visual overhaul, the layers of redesign, modernization, and tuning run deep. 

    To provide insight into the remaster’s design, functionality and fun, long-time dev-team Producer Dave Kudirka and Environment Art Director Mat Tremblay have opened up to offer insight into what makes this update tick, and why. 

    What makes The Deadlock Protocol different than other Warframe updates?

    Dave Kudirka, Producer: We are revisiting the very first Warframe tileset, which is already something special in itself. At the time of initial development in 2012, the entire Warframe team was less than 20 people. Jump to today: the development team has grown significantly (more than 200), the Warframe universe has expanded, and we have a better understanding of the stories we want to tell. The expectation we put on ourselves was that the re-imagining of the Corpus tileset (a term we use to describe the environments randomly generated in an area) would include new enemies, challenges, and world-building that can surprise and delight new and veteran players alike.

    Mat Tremblay, environment art director: One of the best things about working on a game that has been going for this long is that you get to revisit things. The game, our engine, our universe, all these things have evolved over the life of Warframe. This means that the content and levels we made in 2012 can now get the benefit of what we know in 2020.

    Facing off against the re-created, re-animated Jackal boss won’t be easy this time around

    The Corpus Ship set is one of the first tilesets we made, and its story was rooted in what we knew about the universe then. And now we are able to expand the narrative, making the experience more immersive for our players. We are introducing a new Warframe (Protea), a new Corpus character with a deep backstory (including a secret character to be revealed later), we have reworked many of the gameplay mechanics within the Corpus Ship set, refreshed the AI, and reworked the Jackal boss fight. All of that, and we have given the levels a visual facelift that brings them up to the same art standard we have been pushing for the last couple of years. 

    What are some of the driving gameplay design principles behind this update?

    Dave: Ideas for the Corpus set began with an enemy spec refresh, security system changes, and an all-new Jackal fight. Additionally, and fitting with the themes of a Corpus “Greed Cult”, we introduced Granum Crowns — a unique form of currency with very specialized use that is strongly connected to a charismatic and mysterious character to be revealed in the story, and the foundation of Corpus culture.

    An early illustration of the Corpus Void Temple

    Once collected, Granum Crowns can be deposited at different landmarks in the level to liberate captives, reveal guarded Corpus history, and perhaps most critically, make an offering to the Void to seek the mysteries and rewards within. The Deadlock Protocol Update will introduce players to this new gameplay which will have scaled difficulty options, all new rewards, and our newest warframe: Protea.

    What are some of the key visual design principles behind the level design in this update?

    Mat: This remaster has been on the books for a while and so our ideas have had time to mature. For the remaster, we stay true to the commercial and capitalist aims of the Corpus, but for the first time tried to connect the visuals to the almost cult-like worship of wealth that the Corpus possess. 

    During this development we also have been updating and developing both old and new skyboxes [what players see from an internal environment through a window into an external scene], so we have been sure to include lots of opportunities within the construct of the ship to allow for views of space — as well as to allow players to witness the pitched battles in the Railjack space when they are playing those missions. 

    One of the many ‘Greed Cult’ Corpus statues found in the remaster showing off new iconography and skyboxes

    When we developed the Infested Corpus Ship set years ago, we came up with an approach we utilised to hopefully give players a strong sense that they were inside a large ship — and we utilised a similar approach applying the lessons that we have learned since. It is also worth noting that the style of movement and gameplay that the original set was built for is not the same as the movement and gameplay that exists in the game today, so much of the design energy was focused on adapting the old or creating fresh experiences for our players.

    What are some of the key elements that make Protea really come alive in this update both visually and functionally? 

    Mat: Visually, Protea just looks amazing. Keith Thomson and Raymond Dela Cruz, respectively, were the two artists who created the concept and the model. Those two guys worked on the visuals while Pablo Alonso (a Digital Extremes senior designer) handled the design aspects.

    Artist Keith Thompson’s early sketch of ‘Odalisk’, aka the Warframe Protea

    Protea is shipping with some really great kit (i.e. weapons, armor, cosmetics), like the two alt helmets and some pretty unique Abilities, including the power to rewind time! This is interesting because that characteristic also plays into the narrative of the Protea Story Quest that accompanies this release. Players are going to love this frame! I really hope to see some cool Captura images come from our Tenno once Protea ships.

    A working polygonal model of Protea

    What were some of the particular roadblocks, technical, WFH-related, or otherwise that the dev team overcame to make this update? 

    Dave: The re-master of the Corpus ship has been in development on and off for a long, long time. Competing priorities emerge, especially during past TennoCon reveals where audience reactions shaped what we made next — open world landscapes vs. procedural mazes, for example. But as the ‘Corpus Ship’ tileset began to show its age, looking more dated each time we released a new set or landscape, the team here felt an increased urgency to replace it.

    Excitement for this tileset grew again when we saw how a visual upgrade really lifted the tileset up again. And the added theme pass of shrines and imagery of a Corpus greed cult injected new narrative life into this set.

    Working size and scale comparisons of Excalibur and various MOAs

    The global health crisis and WFH changes are a big challenge for everyone, for work and home life. We had a good head start on The Deadlock Protocol, but there is always a lot of work to bring the complete package to the finish line. Our team is still largely connected and highly dedicated to delivering this update, but we remain mindful and respectful of each individual’s challenges and situations. Encouragement, understanding, and support from our leaders at Digital Extremes have been central to our ability to continue forward making Warframe.

    ***

    Dave and Mat really just scratched the surface of the deep new Deadlock Protocol update. We don’t want to spoil too much of the new Corpus storyline or reveal too many surprises just yet! Following our typical release schedule, The Deadlock Protocol will ship on PlayStation 4 soon after the PC release. Although PS4 players have to wait for a few weeks, they have the benefit of fixed bugs and added polish, generated from community feedback, to make the PS4 version shine bright! Look for more news next week.

    Join us below in the comments section and let us know what you’re looking forward to seeing most in The Deadlock Protocol. Wanna go grab some loot? We’ll see you in Warframe soon, Tenno!

    Website: LINK

  • Confront Your Immortal Nemesis in Warframe’s The Old Blood Update

    Confront Your Immortal Nemesis in Warframe’s The Old Blood Update

    Reading Time: 5 minutes

    As a former game journalist, working on Warframe has been an eye-opening experience into the development of a living game. Warframe is in constant motion. This six-year-old games-as-a-service title cycles through constant expansion, re-tooling, balances, re-balances, engine overhauls, complete teardowns, you name it.

    With Update 26, The Old Blood — our fourth significant update this year — we’re inventing something entirely new by debuting the treacherous, immortal villain, the Kuva Lich (basically, an all-new game system); building a new character with the insatiable wrecking ball of a Warframe, Grendel (the fourth new Warframe in 2019), and layering in new ways to fight by implementing an updated combat system with Melee Changes: Phase 2.

    For years, Digital Extremes’ development team has talked about infusing a new, ongoing threat into Warframe, referencing a “Kingpin” or “Nemesis” system. The idea being players would face off against a persistent enemy who poses a growing threat to their in-game existence. In a matter of days, PS4 players will have the chance to create their own bond with this new foe.

    “Open zones were a leap for Warframe, and Kuva Liches are another,” says Community Coordinator Helen Heikkila. “The enemy now haunts the player. Lore becomes all the richer when enemies traverse and conquer the Origin System just as Tenno do. Tenno created this new threat and must watch its influence spread like a stain. It’s up to them to decide how it ends.”

    To start their “relationship,” Tenno must hunt down a Grineer soldier spiked with Kuva (a mysterious red fluid coveted by Grineer Queens). By landing a killing blow, the Grineer soldier’s death triggers rebirth. In his or her regeneration, these Grineer return stronger, acquiring the specific Ability players used against them, gaining followers (i.e. soldiers), and developing even greater powers.

    These aren’t just ordinary enemies. Each time a Tenno beats this soldier, the Kuva Lich is assigned a randomly horrific (and sometimes funny) name, like Ogg Horr, Corelikk Airee, or even Gitt Bakk, like that one Beatles song. They have personalities. They deliver quippy dialog to tease and coax players into their next confrontation. They’re given weaknesses, resistances, weapon types, weapon bonuses, their progenitor, a birthplace, and even personality quirks, like cowardice, bloodhound and paranoid qualities, which show up on their profile page.

    Megan Everett, Warframe’s Community Manager, believes Kuva Liches bring both new thrills and new anxieties to the game. “I’m always looking around every corner just waiting for my beloved Codokon Gakk to pop in,” she says. “It brings the same excitement of the light flickering Stalker but with a splash of brilliantly written taunts and oh-so-satisfying finisher animations. The possibilities with the Kuva Lich system are vast, so I can’t wait for possibly another Kuva Lich faction (and its 15 friends) to come knocking on my Orbiter door.”

    Heikkila agrees, adding: “We’ve always had complicated relationships with enemies in Warframe, but there’s a unique appeal in knowing this enemy isn’t coming for the Tenno; it’s coming for you.”

    Then there’s Grendel. Strangely reminiscent of a sumo wrestler in heft and stance, Grendel is born with the ability to inhale and spit out enemies as acidic projectiles. The 42nd Warframe, and the fourth this year (following Wisp, Hildryn, and Gauss), Grendel barrels in to feast on the cruel and corrupted with Abilities such as Feast (eat an enemy or enemies, then spit them out covered in toxic bile); Nourish (take consumed enemies and nourish nearby squad members with a radial buff); Regurgitate (puke bile-soaked enemies as toxic projectiles); and Pulverize (after feeding, Grendel curls into a ball and sends any enemies in his path flying).

    Despite his fearsome appearance, Grendel is a noble spirit whose generosity is matched only by his insatiable hunger. And he’s kind of funny. “I’m a big fan of the humor in Grendel,” says Everett. “He’s literally an insatiable pit with the urge to roll around and regurgitate. With an abundance of Warframes to choose from, it’s nice to get a little silly. Grendel can definitely hold his own amongst his enemies, but I’ll never stop smiling at the sight of my regurgitated enemies displayed before me.”

    “The aspect of Warframe I enjoy most is uncovering each Warframe’s unique personality, and Grendel’s is my favorite so far,” says Heikkila. “Things like the Sound Team’s decision to make Grendel subtly say yum after ingesting an enemy adds a lot to the immersion for me. He’s also as tanky as he looks, with a unique self-heal ability I really like. Nothing beats curling into a ball to topple enemies like bowling pins and then opening your entire stomach to feast on them. Yum.”

    Last but not least is the heavily updated combat system. Called “Melee Changes: Phase 2,” this next phase brings devastating new combat techniques like heavy attacks and juggle-inducing melee attacks, smoother combos, re-balances, and the return of manual blocking, to name a few. One of our favorites is the mid-air madness created by some melee attacks. Feel like pulverizing an enemy in midair? Send them up and actualize your airborne space ninja dreams!

    There’s more, too — new Vauban and Ember reworks, Titania Empress, new Tenno Reinforcements like the Grendel Collection, and our community favorite, the Vasca Kavat, a vampiric space cat you can make into your pet! Whether you’re new to Warframe or an old hand, I reckon you’ll be surprised, delighted, and hopefully humored by The Old Blood. Look for it to hit PS4 very, very soon and let us know what you think below.

    Website: LINK

  • Confront Your Immortal Nemesis in Warframe’s The Old Blood Update

    Confront Your Immortal Nemesis in Warframe’s The Old Blood Update

    Reading Time: 5 minutes

    As a former game journalist, working on Warframe has been an eye-opening experience into the development of a living game. Warframe is in constant motion. This six-year-old games-as-a-service title cycles through constant expansion, re-tooling, balances, re-balances, engine overhauls, complete teardowns, you name it.

    With Update 26, The Old Blood — our fourth significant update this year — we’re inventing something entirely new by debuting the treacherous, immortal villain, the Kuva Lich (basically, an all-new game system); building a new character with the insatiable wrecking ball of a Warframe, Grendel (the fourth new Warframe in 2019), and layering in new ways to fight by implementing an updated combat system with Melee Changes: Phase 2.

    For years, Digital Extremes’ development team has talked about infusing a new, ongoing threat into Warframe, referencing a “Kingpin” or “Nemesis” system. The idea being players would face off against a persistent enemy who poses a growing threat to their in-game existence. In a matter of days, PS4 players will have the chance to create their own bond with this new foe.

    “Open zones were a leap for Warframe, and Kuva Liches are another,” says Community Coordinator Helen Heikkila. “The enemy now haunts the player. Lore becomes all the richer when enemies traverse and conquer the Origin System just as Tenno do. Tenno created this new threat and must watch its influence spread like a stain. It’s up to them to decide how it ends.”

    To start their “relationship,” Tenno must hunt down a Grineer soldier spiked with Kuva (a mysterious red fluid coveted by Grineer Queens). By landing a killing blow, the Grineer soldier’s death triggers rebirth. In his or her regeneration, these Grineer return stronger, acquiring the specific Ability players used against them, gaining followers (i.e. soldiers), and developing even greater powers.

    These aren’t just ordinary enemies. Each time a Tenno beats this soldier, the Kuva Lich is assigned a randomly horrific (and sometimes funny) name, like Ogg Horr, Corelikk Airee, or even Gitt Bakk, like that one Beatles song. They have personalities. They deliver quippy dialog to tease and coax players into their next confrontation. They’re given weaknesses, resistances, weapon types, weapon bonuses, their progenitor, a birthplace, and even personality quirks, like cowardice, bloodhound and paranoid qualities, which show up on their profile page.

    Megan Everett, Warframe’s Community Manager, believes Kuva Liches bring both new thrills and new anxieties to the game. “I’m always looking around every corner just waiting for my beloved Codokon Gakk to pop in,” she says. “It brings the same excitement of the light flickering Stalker but with a splash of brilliantly written taunts and oh-so-satisfying finisher animations. The possibilities with the Kuva Lich system are vast, so I can’t wait for possibly another Kuva Lich faction (and its 15 friends) to come knocking on my Orbiter door.”

    Heikkila agrees, adding: “We’ve always had complicated relationships with enemies in Warframe, but there’s a unique appeal in knowing this enemy isn’t coming for the Tenno; it’s coming for you.”

    Then there’s Grendel. Strangely reminiscent of a sumo wrestler in heft and stance, Grendel is born with the ability to inhale and spit out enemies as acidic projectiles. The 42nd Warframe, and the fourth this year (following Wisp, Hildryn, and Gauss), Grendel barrels in to feast on the cruel and corrupted with Abilities such as Feast (eat an enemy or enemies, then spit them out covered in toxic bile); Nourish (take consumed enemies and nourish nearby squad members with a radial buff); Regurgitate (puke bile-soaked enemies as toxic projectiles); and Pulverize (after feeding, Grendel curls into a ball and sends any enemies in his path flying).

    Despite his fearsome appearance, Grendel is a noble spirit whose generosity is matched only by his insatiable hunger. And he’s kind of funny. “I’m a big fan of the humor in Grendel,” says Everett. “He’s literally an insatiable pit with the urge to roll around and regurgitate. With an abundance of Warframes to choose from, it’s nice to get a little silly. Grendel can definitely hold his own amongst his enemies, but I’ll never stop smiling at the sight of my regurgitated enemies displayed before me.”

    “The aspect of Warframe I enjoy most is uncovering each Warframe’s unique personality, and Grendel’s is my favorite so far,” says Heikkila. “Things like the Sound Team’s decision to make Grendel subtly say yum after ingesting an enemy adds a lot to the immersion for me. He’s also as tanky as he looks, with a unique self-heal ability I really like. Nothing beats curling into a ball to topple enemies like bowling pins and then opening your entire stomach to feast on them. Yum.”

    Last but not least is the heavily updated combat system. Called “Melee Changes: Phase 2,” this next phase brings devastating new combat techniques like heavy attacks and juggle-inducing melee attacks, smoother combos, re-balances, and the return of manual blocking, to name a few. One of our favorites is the mid-air madness created by some melee attacks. Feel like pulverizing an enemy in midair? Send them up and actualize your airborne space ninja dreams!

    There’s more, too — new Vauban and Ember reworks, Titania Empress, new Tenno Reinforcements like the Grendel Collection, and our community favorite, the Vasca Kavat, a vampiric space cat you can make into your pet! Whether you’re new to Warframe or an old hand, I reckon you’ll be surprised, delighted, and hopefully humored by The Old Blood. Look for it to hit PS4 very, very soon and let us know what you think below.

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