Schlagwort: Digital Culture

  • Burn while viewing: 7 VR Burning Man-style experiences

    Burn while viewing: 7 VR Burning Man-style experiences

    Reading Time: 4 minutes

    Burning Man is the biggest party out there, combining music, art and culture together in a smorgasbord of human expression to create a truly memorable experience, all in the backdrop of a Nevada desert.

    For those who are unable to make it to Black Rock City this year, we recommend these immersive experiences that channel the spirit and principles of The Burn.


    [youtube https://www.youtube.com/watch?v=Iq3MbboxLU4?feature=oembed&wmode=opaque&w=730&h=411]

    Filmed on location during 2017’s Burning Man, this app gives you a 360 degree view of the Playa in motion. Intuitive controls let you bounce around to experience the stunning art and exhibits on display, and a simple point and click towards the sky brings you to an overhead map to give you a better idea of what you want to experience next. Burning Man Art Discovery is a perfect archive of the swirling, energetic, beautifully chaotic week in the desert.

    Burning Man Art Discovery is available as a free download on Viveport


    Galactic Gallery

    An aesthetically driven interactive VR art collection, Galactic Gallery allows users to go inside the art itself in order to explore the connection between digital and traditional media. Featuring top visionary artists, it displays each piece with effects only possible in a virtual space, with the tactile elements of modern experiential art that are a staple of the Burning Man community. Music from artists such as David Starfire, CloZee and Kayla Scintilla accompany each work, further sweeping you away to a Playa-esque experience. (Galactic Gallery was featured in Black Rock City during Burning Man 2017).

    Galactic Gallery is now available on Viveport and as part of Viveport Subscription


    Museum of Symmetry

    Billed as a ‘VR metaphor for life’, Museum of Symmetry depicts colorful 2D characters who spring to life in a myriad of elemental 3D environments. Produced by The National Film Board of Canada, Museum of Symmetry is more of an experimental interactive narrative than a traditional game or story, featuring wild and wacky Technicolor sights and sounds full of interactivity, but still remaining suitable for all ages.

    Museum of Symmetry is available as a free download on Viveport


    [youtube https://www.youtube.com/watch?v=CuZHGyeX8Oo?feature=oembed&wmode=opaque&w=730&h=411]

    Explore the works of the immensely influential painter like never before in Dreams of Dali. A creation of The Dali Museum, this award-winning VR experience places you right in the middle of the famous 1935 painting “Archaeological Reminiscence of Millet’s Angelus”. You’ll be able to fully explore the sun parched desert set creation of the master of Surrealism in a whole new, immersive way that is reminiscent of wandering around during sunset on the Playa.

    Dreams of Dali is available within Inception VR, a free download on Viveport


    [youtube https://www.youtube.com/watch?v=pG4VuR-8C2Y?feature=oembed&wmode=opaque&w=730&h=411]

    Space Dream is a trippy, psychedelic musical experience with a cosmic motif. Zip around miles of intergalactic territory as the universe shifts and pulses in reaction to the music of your choice. A truly vibrant, colorful auditory experience, you will completely lose yourself in a universe brought to life by the spirit of your favorite tunes.

    Space Dream is available as a free download on Viveport


    Fractasia

    See the mind bending works of famous Fractal artist Julius Horsthius come to life in the most immersive way yet with the Surrealist VR experience Fractasia. You’ll explore trippy crystal caverns, shifting mountains of stone, or the chilling megastructures of alien origin, all accompanied by atmospheric digital music. It’s a visual feast that would make M.C. Escher proud, and a perfect experience for those in the Burning Man mood.

    Fractasia is available as a free download on Viveport


    Singularity

    Your Vive wands become powerful cosmic tools in this visually engaging, minimalist space art installation. Use your controls to manipulate colorful particulars and create your own living nebulas. Featuring simple and intuitive controls, you’ll spend tons of time twisting and swirling these cosmic entities to fully unwrap the possibilities.

    Singularity is available as a free download on Viveport


    No matter what kind of Burner you are at heart, you’ll find an experience on Viveport that you can be swept away.

    What’s your favorite living art experience? Let us know in our Community Forums

    Website: LINK

  • HTC VIVE & Immersive Factory Provide World Infrastructure Leader with Innovative Safety Solutions

    HTC VIVE & Immersive Factory Provide World Infrastructure Leader with Innovative Safety Solutions

    Reading Time: 3 minutes

    Like most infrastructure companies, Colas Group is not necessarily a household name—though they should be. With 55,000 employees on five continents and an average of 80,000 road construction and maintenance projects every year, Colas’ work and presence are felt the world over. In 2017, their consolidated revenue totaled 11.7 billion euros—with international markets accounting for 48% of this figure.

    As a world leader in infrastructure, Colas are at the cutting edge of seemingly everything in their industry, be it recovering and recycling waste, reducing their carbon footprint, or limiting the impact of their production sites on the local environment and community.

    Colas is also at the cutting edge of the thing they value most: safety. More than 50% of their budget is dedicated to it. Believing that any company that runs on human capital has a duty to look out for its employees, they have invested significant time and resources in safety audits, site safety briefings, dedicated prevention courses, and first aid with over one-third of the company trained.

    “It is not acceptable for an employee to be injured in the course of his or her work. Our goal is zero accidents, and to achieve it we use a range of levers, including safety training. Our ambition is to bring about lasting change in people’s behavior,” said Philippe Simarik, Director of Prevention, Health, and Safety at Work at Colas.

    While both the frequency and severities of workplace injuries are steadily diminishing, Colas took their efforts a step further in order to hit their lofty, but noble zero accident goal.

    Their approach was two-fold. One: focus on new employees. Internal research showed that over the past several years, almost 60% of lost-time accidents at Colas involved people who have been on the job for less than two years. Two: employ the use of HTC VIVE’s professional-grade VR systems and Immersive Factory’s active-learning training programs in their safety training.

    “We met with four companies to develop virtual reality training courses,” said Simarik. “And it is Immersive Factory that we selected, for the quality of the graphics, the sensations experienced during the VR experience, and sheer ‘playability.’ It was also an opportunity to co-construct and co-finance the creation of this module on worksite crush hazards.”

    Immersive Factory, working in collaboration with Colas, developed a virtual model construction site based off a real one in Nantes, France as well as a virtual scenario based on the feedback of prevention staff, field workers, and even the regional director. After development was completed and approved, Colas was quickly able to test the course out at one of their training sites.

    The result was not only an innovative take on safety training, but a fun and engaging one, too. Immersive Factory’s program appealed to both journeyman and manager; a digital native new to their infrastructure career and the veteran hungry for a new educational experience. Finalized in early 2018, the program was integrated into the newcomer safety days at the Colas Centre-Ouest subsidiary.


    “With virtual reality, we can experience hazardous situations without danger, but keep them in memory,” says Simarik. “The feedback from every level of the company is excellent. Most of the trainees react after the course by saying things like ‘from now on, I’ll be careful about…’; it’s a sign that the message is getting across.”

    Though Colas co-constructed and co-financed this virtual worksite and software, they want Immersive Factory to be able to offer exercise to other infrastructure companies.

    “When it comes to safety,” says Simarik, “good practices must be shared.”

    While the Immersive Factory’s program can be used across a wide range of VR systems, co-founder Olivier Pierre recommends one in particular.

    We recommended that Colas use the HTC VIVE Pro range of VR headsets for their comfort, ergonomics, and professional resolution. Aside from the reliability of their devices, we and the HTC VIVE teams share a common vision of innovation and of the quality our customers expect.”

    [youtube https://www.youtube.com/watch?v=g1NbZFxKoqI?feature=oembed&wmode=opaque&w=730&h=411]

    Website: LINK

  • VIVE AT GDC 2018: VIVE FOCUS Coming To International Markets Later This Year; VDA Winners Announced

    VIVE AT GDC 2018: VIVE FOCUS Coming To International Markets Later This Year; VDA Winners Announced

    Reading Time: 2 minutes

    Today at GDC 2018, HTC Vive announced that we are bringing Vive Focus to the global markets later this year.  Vive Focus is the first 6DOF stand-alone VR headset to be commercially available.  We also are making Vive Focus developer kits available to registered developers in most countries through our developer portal, starting today.   

    Built upon Vive Wave, our open VR platform and toolset that is unifying the development experience for standalone and mobile VR devices, along with Viveport as its content platform, Vive Focus is designed to appeal to a wider range of mass market audiences as well as commercial/enterprise users who want broad deployment and stunning VR experiences in a convenient and portable form factor. 

    In addition, developers who bring content to Viveport in China for either Vive Focus or PC-based Vive, will receive 100% rev-share from title sales and Viveport subscription in China between April and September 2018. Viveport continues to be the best platform for VR developers, and this rev-share opportunity is just another way in which we are empowering developers to create the best VR content, not matter what hardware device. 

    Viveport Developer Awards trophy mock-up

    Also, at GDC 2018, we hosted our 2nd annual Viveport Developer Awards (VDAs), where five first place winners were each awarded $50,000, and five second place winners were awarded $20,000. The categories and winners are listed below, all of which are currently available on Viveport. Come meet the VDA winners on Thursday during our panel at GDC

    Entertainment

     Education

     Arts & Culture

     Enterprise

     Arcade

    The winners for the VDAs in China are:


    Website: LINK

  • Watch the HTC VIVE and VIVEPORT Keynotes from Mobile World Congress 2018

    Watch the HTC VIVE and VIVEPORT Keynotes from Mobile World Congress 2018

    Reading Time: < 1 minute

    Last week at Mobile World Congress 2018, HTC Chairwoman Cher Wang gave a keynote sharing her vision for HTC Vive and the VR industry. Watch the speech below to hear her thoughts on the on the convergence of major technologies like VR, AR, 5G and AI.

    Also at Mobile World Congress, Rikard Steiber, President of Viveport, gave a keynote on “The Dawn of VIVE REALITY” which can find below.

    Stay tuned to our blog and social channels, as we bring y


    Website: LINK

  • Tonight The Distracted Globe from Ready Player One Comes To Life On TheWaveVR

    Tonight The Distracted Globe from Ready Player One Comes To Life On TheWaveVR

    Reading Time: 2 minutes

    Tonight from 9:00pm CST, TheWaveVR will bring The Distracted Globe from Ready Player One to life, with a DJ set from the film’s Tye Sheridan, who will be mixing live in VR from Brazos Hall in Austin, Texas.

    Fans will be able to enter The Distracted Globe zero-gravity dance club & take in the experience with other guests. Guests will be able to interact with specifically designed avatars against a backdrop of 80’s visuals and music, all while flying in a zero-gravity environment.

    TheWaveVR activation will be live at the Ready Player One Experience with VIVE VR at SXSW on Friday, March 9th, 2018 at 9:00 pm CT. In addition, a host of participating VR arcades around the country will also be offering fans the chance to take in the experience:

    Spectrum Virtual Reality Arcade – Fort Wayne, IN

    Altered Realites VR Arcade – Indianapolis, IN

    Holotech – Slidell, LA

    Wormhole – Foley, AL

    All out Zone – Albuquerque, NM

    The Great Excape – Augustine, FL

    Hubneo – New York, NY

    Virtual Experience – Provo, UT

    Originator Studios – Austin, TX

    VR Junkies Jacksonville – Jacksonville, FL

    Anything Virtual LLC – Reno, NV

    Vegas VR – Las Vegas, NV

    The .VRXP.Rocks – Vinita, OK

    iSimuVR – https://isimuvr.com/

    Head Games VR – http://headgamesvr.net/

    Ekstasis – Washington DC

    Reality Check VR – Chandler, AZ

    Loft VR – Miami, FL

    VR Junkies Utah – Salt Lake City, UT

    Virtual Realtiy Arcade Inc. – St. Frances, MN

    Infinite Loop VR – La Vista, NE

    Rabbit Hole – Nashville, TN

    VR World NYC – New York, NY

    VR Junkies Orem – Orem, UT

    VR Junkies Chandler – Chandler, AZ

    Immersion House – Norman, OK

    Omniverse – Houston, TX

    VR Junkies Alberta – Medicine Hat, Alberta

    Level 8 VR – Bartlesville, OK

    Virtual World Arcade – San Jose, CA

    Rush Hour Gaming – Ellsworth, ME

    Portal Virtual Reality Arcade – Seattle, WA

    VR Junkies – Dallas, TX

    Stay tuned to our social channels as we bring you all the action from the Ready Player One experience from SXSW!

    HTC VIVE is excited to be the official VR partner of #ReadyPlayerOne – in theaters March 29.

    Website: LINK

  • Marina Abramović and Anish Kapoor to Present Two Virtual Reality Artworks at Art Basel in Hong Kong

    Marina Abramović and Anish Kapoor to Present Two Virtual Reality Artworks at Art Basel in Hong Kong

    Reading Time: 5 minutes

    HTC VIVE, Art Basel’s Official Virtual Reality Partner, is delighted to announce the first public presentation of two virtual reality artworks by Marina Abramović and Anish Kapoor from 29-31 March 2018 at Art Basel in Hong Kong.

    Rising by Marina Abramović and Into Yourself, Fall by Anish Kapoor are produced in collaboration with Acute Art and will be shown on VR’s most immersive products, Vive Pro and Vive Focus in the HTC Vive Lounge, Level 3 Concourse at the Hong Kong Exhibition and Convention Centre.

    Marina Abramović and Anish Kapoor are two of the most acclaimed contemporary artists working today, recognised for their iconic works that have continually challenged and inspired audiences worldwide. These works mark the first time either artist has realised an artwork using virtual reality technology.

    Vive’s partnership with Art Basel in Hong Kong will bring a one-of-a-kind integrated VR experience to the fair’s visitors in Hong Kong. A first for Vive, visitors will be able to explore both artists’ works at the fair as well as experience it at home through VIVEPORT, the leading VR app store. HTC has a long-standing commitment to the arts, and created a global program, Vive Arts, to advance the world’s appreciation and creation of the arts through the latest technology.

    Marina Abramović, Rising

    Marina Abramović’s Rising addresses the effects of climate change by transporting viewers to witness rising sea levels. Wearing an immersive headset, viewers enter an intimate virtual space, where they come face-to-face with the artist, who beckons from within a glass tank that is slowly filling with water from her waist to her neck.

    Users are invited to make contact with the virtual Abramović, and then find themselves surrounded by a dramatic scene of melting polar ice caps. Abramović urges viewers to reconsider their impact on the world around them, asking them to choose whether or not to save her from drowning by pledging to support the environment, which lowers the water in the tank.

    Abramović’s pioneering performance career has centered around time-based work, which uses both hers and the public’s body as a canvas. She has continually pushed the boundaries with durational work that has defined contemporary performance. With Rising, the artist’s presence is brought into another dimension.

    To produce the artwork, Acute Art developers captured the artist’s unique facial expressions to create a realistic looking avatar of Abramović. Embracing new technology in an endeavor to transmit the presence of the artist virtually, Rising allows users to directly interact with the artist virtually from anywhere in the world.

    Anish Kapoor, Into Yourself, Fall

    Anish Kapoor’s first virtual reality work, Into Yourself, Fall, takes users on a journey through the human body, experiencing the sensation of falling into yourself via the immersive headset. Kapoor’s work seeks to simulate vertigo as a descent inside the human body, depicting a labyrinth of the inner workings of the self.

    Starting the journey in a forest scene, in a clearing surrounded by trees, viewers encounter a large black void in the ground. Users then travel through a complex series of tunnels with walls that appear to be made of sinewy flesh and muscle. With this work, Kapoor invites users to experience a surreal sensation of exploring the unknown, with viewers losing themselves in another realm.

    Working with Acute Art to design this custom made virtual space, Kapoor’s work was developed around the idea of creating a physical experience via a virtual journey, testing the limits of what is possible to experience through the technology. Into Yourself, Fall plays with the experience of wearing the headset, creating a disorientating sensation of radical introspection that is experienced physically by the viewer.

    Kapoor’s use of this new technology enables him to explore materiality in a virtual realm, drawing on his highly influential sculptural practice to evoke both tactility and transcendence. With a soundtrack created by the artist’s son Ishan Kapoor, Into Yourself, Fall directly transports the viewer into the artist’s own visceral virtual reality.

    Marina Abramović said: “In this moment of my career, I have been wondering how to transfer energy from body to body through the use of modern technology. This VR artwork raises questions about technology’s impact on human empathy through the lens of a pressing issue facing our world: climate change. Changes to the global climate threaten existing ways of living. Rising will offer people the chance to empathise and respond to the needs of others affected by this crisis. I am particularly interested in how audiences’ consciousness and energy will be affected by a virtual experience of helping others”

    Anish Kapoor said: Into Yourself, Fall, takes us on a journey through the human body, experiencing the sensation of falling into yourself via this immersive medium. The work seeks to simulate vertigo as a descent inside the human body, depicting a labyrinth of the inner workings of the self.”

    Victoria Chang, Director of Vive Arts, said: “The discourse surrounding virtual reality as a fine art medium started more than 20 years ago, but it is only recently that groundbreaking VR artworks, including Rising and Into Yourself, Fall, have become accessible to a global audience. We are thrilled to be at the forefront of this new development, encouraging more artists and cultural institutions to advance their visions using the latest technology to reach new audiences.”

    Jacob De Geer, CEO of Acute Art, said: “Acute Art collaborates with leading artists producing virtual reality art that push the limits of artistic practice and creates immersive experiences. Abramović and Kapoor are masters of their craft and two of the most visionary artists working today and it is extremely exciting to see them experimenting with new technology. Showing these innovative artworks through VR will allow viewers to experience a new side to the artists and their practice. Works produced by Acute Art are available through our VR Museum making these unique experiences accessible anywhere in the world.”

    Website: LINK

  • OrthoVR rebuilds lives in virtual reality

    OrthoVR rebuilds lives in virtual reality

    Reading Time: 3 minutes

    Millions of people around the world suffer amputation and disability due to war, accident, and congenital conditions. Yet relatively few of them have access to mobility aids that would allow them to walk, a freedom most people take for granted. Without prosthetic limbs, it can be incredibly difficult to participate in education, work or even social activities, especially in the developing world. Beyond the tremendous impact this has on individuals, there are economic and social costs to families and even communities.

    With the advent of low-cost 3D printing, the production of suitable prostheses is now possible almost anywhere. Organizations like Canadian non-profit Nia Technologies are helping clinics in low and middle-income countries to manufacture prosthetic and orthotic devices faster than ever before. From digital scanning through design and 3D print production, Nia is helping clinics across the developing world to serve people affected by missing limbs.

    There’s one problem: the complexity of 3D design. The solution? It might be adding virtual reality to the process.

    Traditionally, clinicians who work with prosthetic limbs are trained in manual practices, such as plaster casting, sanding and shaping of prostheses. While clinicians can see the benefits of using 3D printing to create materials, often they have difficulty in adapting to the other part of the design process: digital modeling.

    With 3D printing solutions, clinicians are no longer working with their hands – they are working with a mouse. While some can adapt, for many it’s a difficult process. They’re used to touching, shaping and examining their creations, like so many craftspeople before them. While 3D printing makes the production process faster, ironically the challenge of visual design can make the overall process slower.

    The solution could be virtual reality: making the design process truly three-dimensional, and putting creativity directly back into the hands of those creating these prostheses. This is exactly what OrthoVR aims to do.

    With the help of VR for Impact, Nia Technologies has partnered with VR startup Gradient Space, the Critical Making Lab at the University of Toronto and CBM Canada to make OrthoVR possible.

    Rather than forcing prosthetic clinicians to re-learn their skills via a mouse and flat screen, OrthoVR uses the Vive controllers and the immersion of VR itself to leverage existing skills with 3D printing. Clinicians can examine, shape and refine prostheses in a virtual space, allowing them to prototype and finalize much faster. When ready, they can then output to a 3D printer and see their work in the real world.

    Clinical trials of OrthoVR will soon begin in Tanzania, with others to follow in other developing world clinics. If these are successful, hopefully OrthoVR will be used in more locations across the world, helping people overcome their amputation or disability with prostheses.

    By combining two high-tech solutions – 3D printing and virtual reality – OrthoVR could revolutionize prosthetic production across the world.


    For more information on OrthoVR, visit the project’s website. Find out more about the VR for Impact initiative at VRforImpact.com, or visit our community forums.

    Website: LINK

  • HTC VIVE Raises The Bar For Premium VR With New VIVE PRO Upgrade And Wireless VIVE Adaptor

    HTC VIVE Raises The Bar For Premium VR With New VIVE PRO Upgrade And Wireless VIVE Adaptor

    Reading Time: 4 minutes

    New Hardware Raises the Bar for High-End VR Market, While All-New Viveport VR and Vive Video Dramatically Improves the way You Browse, Discover and Acquire VR Content.

    Today in Las Vegas, HTC VIVE™, the leader in room-scale Virtual Reality (VR) announced new hardware upgrades that deliver premium VR experiences to consumers and enterprises with the introduction of Vive Pro and Vive Wireless Adaptor. In addition, the company debuted new improvements in how VR users discover, experience and acquire VR content through a radical redesign of Viveport VR and Vive Video. These advancements deliver on VR users’ desire for higher resolution, improved audio, greater comfort, wireless freedom and immersive content discovery.

    Vive Pro

    Vive Pro is a new HMD upgrade from Vive, built for VR enthusiasts and enterprise users who want the best display and audio for their VR experiences. Vive Pro includes dual-OLED displays for a crisp picture resolution of 2880 x 1600 combined, a 78% increase in resolution over the current Vive HMD.

    This premium resolution enhances immersion for VR enthusiasts, and the improved clarity means text, graphics and overall experience all come into sharper view. Vive Pro also features integrated, high-performance headphones with a built-in amplifier to offer a heightened sense of presence and an overall richer sound. Vive Pro’s new headstrap was built with enhanced ergonomics and comfort, including a sizing dial for a more balanced headset that decreases weight on the front of the headset. Additional improvements include dual microphones with active noise cancellation and dual front-facing cameras designed to empower developer creativity.

    “There’s a clear need in the VR market for a premium VR experience with high resolution display, integrated audio and the best components available today in a headset,” said Daniel O’Brien, GM U.S., VIVE. “Vive Pro offers an immediate upgrade for both VR enthusiasts and enterprises that want to utilize the best VR experience.”

    More details on Vive Pro availability and price will be made available soon.

    Vive Wireless Adaptor

    Also unveiled today, the Vive Wireless Adaptor will be the first to market with a truly wireless VR headset integration for both Vive and Vive Pro.

    The Vive Wireless Adaptor features Intel’s WiGig technology and offers a premium VR wireless experience that operates in the interference-free 60Ghz band, which means lower latency and better performance. The Vive Wireless Adaptor will ship in Q3 to customers worldwide. 

    “Wireless VR has been on nearly every VR user’s wishlist since the technology was unveiled,” said Frank Soqui, General Manager Virtual Reality Group at Intel Corporation. “By collaborating with HTC to commercialize Intel’s WiGig technology, we will guarantee that wireless VR meets the most discerning quality bar for home users and business VR customers.”

    Viveport VR

    In the largest upgrade to the Viveport customer experience since launch, Viveport VR redefines how users, discover, experience and acquire VR content. Instead of a traditional 2D catalog, Viveport VR content is delivered in fully immersive interactive previews. Viveport is embracing a VR first approach by including VR enabled “VR Previews,” which are interactive glimpses of content that give customers a room-scale preview of an experience and the opportunity to interact with content before purchasing or subscribing.

    “Viveport is moving to a VR first experience model, and with the all-new Viveport VR, we are changing the way consumers discover, experience and acquire VR content,” said Rikard Steiber, president, Viveport.  “Until now, there has not been a shopping and browsing experience that takes advantage of the full functionality of VR. Available in early access today, Viveport VR increases interaction with content and offers developers a preview that showcases the quality of their titles and experiences.”

    Earlier this year, Viveport launched the world’s first VR subscription service to provide a whole new way to access the best VR experiences for a great price. With more than 1,000 titles available on Viveport today, and more than 325 available for subscription, Vive is changing the way users browse and discover content through Viveport VR.

     Vive Video Includes Vimeo

    Today HTC Creative Labs also rolled out an upgrade to its native VR video player, Vive Video. Vive Video solves the discovery and acquisition problem for VR video content by delivering a large catalog of high quality streaming video directly to VR headsets. In addition to new features and UI upgrades, Vive Video has integrated content from Vimeo, the world’s largest ad-free open video platform home to millions of creators worldwide.

    In the new Vive Video experience, a curated selection of Vimeo content will be made available to browse and view in a highly optimized native VR experiences within Vive Video-compatible headsets.

    “Whether we’re building our own tools in-house or partnering with other innovative platforms, Vimeo is committed to the future of storytelling and finding new ways to support our creators,” said Christophe Gillet, GM of Vimeo’s Creator Platform. “Not only does the integration with Vive Video showcase some of Vimeo’s highest quality, human-curated content within the VR experience, but it also gives those creators an exciting new way to expose their work and engage with audiences.”

    Vive Video has consistently been one of the most-downloaded and highest-rated apps on the SteamVR platform, enabling users to view 180 and 360-degree video content. Vive Video is available today for both Vive and Google Daydream platforms, and will arrive on Vive Wave in the near future.

    Website: LINK

  • Redesign your home’s interior virtually with TrueScale

    Redesign your home’s interior virtually with TrueScale

    Reading Time: 3 minutes

    Now available on Viveport, TrueScale uses room-scale VR to let you design your dream home.

    Ever re-arranged a room in your house, only to move everything back again later? All that sweat and effort, just to get back to where you started. Wouldn’t you like to do all that… virtually?

    More than that: wouldn’t you like to summon up new furniture from thin air, then place it wherever you want in a room you’ve created yourself?

    Yes, you can do this in virtual reality with TrueScale, which lets you recreate (or invent) your home in virtual reality, making a virtual redesign possible in a matter of minutes.

    TrueScale

    Redesigning your house, apartment or office using software isn’t new, but the magic with TrueScale is, well, in scale. You’re creating a virtual environment within a virtual environment, as you’re dropped into a virtual office and placed in front of a virtual drawing board. Here, you’ll be designing the 2D floorplan of your new house, home or apartment, using simple tools.

    The trick is when you turn around – because as you draw on the board, a 3D representation of the walls you’re creating appears on a table nearby. That small, dollhouse scale model is available for you to look at, walk around, examine by putting your face close to it and so on.

    TrueScale

    So far, so what: there’s nothing here that can’t be done using paper or models. But TrueScale has one massive advantage over the traditional mediums, and that’s allowing you at any time to ‘shrink’ down to a dollhouse scale person and step into your in-progress architectural model.

    You can immediately see how the environment you’re creating will look from a human-sized perspective – and then alter it, right there in the same environment. Don’t like how that plant looks? Move it somewhere else. Need that door further down the wall? Drag it over there.

    TrueScale

    This ability to have control over your environment isn’t new in video games, but it’s rarely applied so specifically to something like interior design. What makes all this better is that TrueScale developers, Immersion, have built in support for online furniture retailer Wayfair’s 3D furniture models. This means that when you’re placing items in TrueScale from Wayfair, you could in theory go buy those items and recreate your virtual design in real life.

    Whether you’re looking to redesign for fun or professionally, TrueScale is definitely worth experiencing.


    TrueScale is available on Viveport and Steam.

    Website: LINK