Schlagwort: Counterplay

  • PlayStation developers’ most anticipated games of 2021 and beyond

    PlayStation developers’ most anticipated games of 2021 and beyond

    Reading Time: 8 minutes

    We’re halfway through the second month of 2021. And even while we continue to mop up side-quests and collectables, lose ourselves in multiplayer matches or battle our way to the endings of our most recent wave of games, we already have one eye on what titles are coming over the horizon for PlayStation in the months and years ahead. And who better to ask what’s exciting them the most than the creatives behind the very games we’ve been enjoying over the past year? Here are the upcoming PlayStation games that leading voices of the gaming industry can’t wait to play*.  

    Deathloop

    PlayStation developers’ most anticipated games of 2021 and beyond

    As chosen by… 


    “Deathloop seems like a game that has an original concept and gameplay, very well tailored artistic direction and fast paced action. On top of that it’s made by a french studio!” 

    Cyrille Imbert, Executive Producer, Dotemu – Streets of Rage 4 


    “It looks like a title with a great sense of style. I’m a big fan of the 70s retro aesthetic. And it’s going to be fascinating to see how the game blends competitive multiplayer with a story-driven campaign.” 

    Ned Waterhouse, Designer Sumo Digital – Sackboy: A Big Adventure  


    “Dishonored is one of my favourite games of the last decade, and because of Dishonored, I now trust Arkane Studios with my life. Everything I have seen of Deathloop so far has made me excited to play it, from the combat to the style to the pace to the central conceit. I’m in.” 

    Anthony Pepper, Senior Designer, Mediatonic Game – Fall Guys: Ultimate Knockout  


    “Deathloop really intrigues me. I love the over-the-top action and funky 60’s/70’s tone of it all.  I don’t quite know how it all fits together with all the time looping and the dual protagonists, but I’m also excited by that unknown quality at this point.  It seems really unique. Pair that with the always distinct and creative first-person action that Arkane is known for delivering and I am onboard.” 

    Louis Studdert, Producer, Toys for Bob – Crash Bandicoot 4 


    “Deathloop! A big fan of Dishonored. Won’t say no to more stealth + superpowers.”

    Jason Chuang – Senior Product Marketing Manager, miHoYo – Genshin Impact


    “It looks like such a cool premise, and I love the style. The timeloop genre is so hot right now, and I’m excited to see the Dishonored team have a crack at it. I’m always excited to learn more about that game with every trailer, it could really be something special!” 

    Kurt Margenau, Co-Game Director, Naughty Dog – The Last of Us Part II


    Elden Ring

    PlayStation developers’ most anticipated games of 2021 and beyond

    As chosen by…


    “I don’t think people realize just how poised for greatness FromSoftware is with their next title. Since the original Demon’s Souls launched a decade ago, this prolific Japanese studio continues to hone its craft while consistently innovating along the way, and now stands as one of the most important game developers in the world. Although we all know little about Elden Ring, I have a hunch that FromSoftware is preparing something extremely special, and I can’t wait to get my hands on it.”

    Ryan Payton, Director, Camouflaj – Marvel’s Iron Man VR


    The next God of War

    As chosen by…


    “I need to know what happens in the saga of Kratos and Boy. It’s rare that I finish a game and still feel excited by the prospect of more, but that’s God of War 2018 for me. There are so many worlds left to visit, so many mythological beings to axe, so many grumbly dad jokes to tell! I don’t know when exactly that’ll be, but I’m vibrating in anticipation of finding out.”

    Kevin Zuhn, Creative Director, Young Horses – Bugsnax


    “It’s not an easy task to reinvent a beloved franchise like God of War, and the 2018 game exceeded expectations, delivering a personal story about father and son, a stunning world and incredible mechanics. I can’t wait to see how the characters grow and how they build on the amazing foundation of the first game with the power of PS5.”

    Brian Horton, Creative Director, Insomniac Games – Marvel’s Spider-Man: Miles Morales


    “Playing God of War in 2018 was a great experience for me. That series has always had amazing action and combat, but the emotional depth Santa Monica brought to Kratos’ story as a father was very memorable – especially since my son was only a little bit older than Atreus when I played it. So to see and hear the reaction to that tiny glimpse we unveiled at the PlayStation Showcase last September was very exciting. I can’t wait for people to see what Santa Monica is making.” 

    Hermen Hulst, Head of PlayStation Studios 


    Gran Turismo 7 

    PlayStation developers’ most anticipated games of 2021 and beyond

    As chosen by… 


    “Racing games are always the easiest way for players to feel the true capabilities of next generation gaming. I’m extremely excited to see what next generation experiences this title will offer. Hurry up and release it already!”  

    Hideaki Itsuno, Director, Capcom – Devil May Cry 5: Special Edition 


    Horizon Forbidden West

    PlayStation developers’ most anticipated games of 2021 and beyond

    As chosen by… 


     “I loved Horizon Zero Dawn and I can’t wait to see how the team at Guerrilla evolve such a masterpiece.” 

    Shaun Escayg, Creative Director, Crystal Dynamics – Marvel’s Avengers


    “As the announcement trailer for Horizon Forbidden West was really stunning (and featured underwater scenes, which all devs dread), I am looking forward to seeing how much this sequel pushes the series forward on PS5!” 

    Fumihiko Yasuda, Producer, Team Ninja – Nioh 2


    “Horizon Zero Dawn was such an inspirational game to play because Guerrilla created a complex and beautiful new IP.  That’s tough to do and they made it look easy. I loved Aloy’s journey in Horizon Zero Dawn and now that I have my PS5, I can’t wait to jump back into that well-crafted world.” 

    Jason Connell, Creative Director & Art Director, Sucker Punch – Ghost of Tsushima 


    “I fell in love with Horizon Zero Dawn last year (I had a huge backlog of games during the production of Assassin’s Creed Valhalla) and I can’t wait to see what they’ll do next. “  

    Benoit Richer, Co-Dev Game Director, Ubisoft – Assassin’s Creed Valhalla 


    “I can’t wait to get back to that universe and see where Guerrilla is going to take this franchise. What i’ve seen so far looks amazing and my expectations are really high.” 

    Rafael Grassetti, Art Director, Santa Monica Studio – God of War  


    “Horizon Zero Dawn, the first game of the franchise, left a huge impression on me as a game creator. I was taken by the deep immersive experience provided by the unbelievable graphics as well as the unique world I found myself in, a future where civilization has collapsed. 

    “In the sense that the next title is expected to evolve even further, Final Fantasy VII Remake, which I’m in charge of is expected to do so the same way. For that I have a personal affinity for Horizon (laughs). As a fan, I’m very much looking forward to Horizon: Forbidden West.”

    Naoki Hamaguchi, Director, Square Enix – Final Fantasy VII Remake


    Kena: Bridge of Spirits

    PlayStation developers’ most anticipated games of 2021 and beyond

    As chosen by… 


    “I guess I’m not allowed to say Resident Evil Village ;-). Jokes aside, I’m really looking forward to Kena: Bridge of Spirits. I really love the art direction and it looks like it’s turning out to be a fun adventure game that I can share with my family.”

    Peter Fabiano, Producer, Capcom – Resident Evil 3 


    Little Devil Inside

    PlayStation developers’ most anticipated games of 2021 and beyond

    As chosen by…


    “I really love the concept of a 19th century explorer hunting down monsters with an old professor alongside. Great art style with what look like wonderful worlds to explore. Can’t wait to see what adventures that story will take us on. After playing so much Demon’s Souls and continually being bested in 2020, I’m looking forward to 2021 when I will explore beautiful worlds that aren’t always trying to kill me.” 

    Gavin Moore, Creative Director, SIE Worldwide Studios – Demon’s Souls


    Ratchet & Clank: Rift Apart 

    PlayStation developers’ most anticipated games of 2021 and beyond

    As chosen by…


    “The PS2-era R&C games along with the Jak & Daxter trilogy were and still are important to me. Insomniac is a studio I very much look up to, and I can’t wait to see what they have accomplished with the new hardware. The 2016 reimagining of the first Ratchet & Clank is an amazing game and I’m excited to get back into that universe again.” 

    Henri Markus, Game Designer, Housemarque – Returnal


    “There are so many great games to look forward to in 2021. One that I can’t wait to explore together with my son is Ratchet & Clank: Rift Apart. I love the unique and gorgeous world they created. We’re currently replaying the latest Ratchet game while we wait for the next one to come out.” 

    Angie Smets, Studio Director, Guerrilla


    Resident Evil Village

    PlayStation developers’ most anticipated games of 2021 and beyond

    As chosen by…


    “I’m looking forward to Resident Evil Village! I’m on a huge Resident Evil kick right now. After playing through Resident Evil 3, I started on Resident Evil 7 to make sure I’m ready when Village finally arrives. It’s definitely one of my favorite horror series now, in any form of media!”

    Derek Yu – Spelunky 2  


    “I’m looking forward to playing a horror game that takes full advantage of PS5’s features.” 

    Masayoshi Yokoyama, Designer & Writer, Ryu Ga Gotoku Studio – Yakuza: Like A Dragon 


    And similarly to our Best PlayStation Games of 2020 feature in December, some developers found it an impossible call to choose between their most anticipated titles of the coming year and beyond.

    Horizon Forbidden West and Ratchet & Clank: Rift Apart 

    As chosen by…


    “It’s a toss-up between Ratchet and Clank: Rift Apart and Horizon: Forbidden West. Horizon is my favorite game of the PS4 era because of its super original setting and world as well as its unique and satisfyingly strategic combat. I beat all four of the PS2 Ratchet and Clank games, so I’m a big fan of the series, and ever since that insane gameplay demo showing off the new portal mechanic and the crazy level of fidelity in the game. I’m super stoked to get back into that series. The PS5 is an absolute beast, can’t wait to see what these franchises are like on it.”

    Anthony Newman, Co-Game Director, Naughty Dog – The Last of Us Part II 


    Deathloop and Ratchet & Clank: Rift Apart 

    As chosen by…


    “I love it when development teams take risks and those two games are definitely doing that. Deathloop is such a cool concept and the Ratchet & Clank: Rift Apart  team at Insomniac is really flexing their muscles in the way they are approaching creative game mechanics on PS5.”

    Ramone Russell, Product Development Communications and Brand Strategist, San Diego Studio – MLB The Show 20


    *The views and opinions expressed are those of the persons appearing in the blog and do not necessarily reflect the views and opinions of Sony Interactive Entertainment.

    Website: LINK

  • Die mit größter Spannung erwarteten Spiele der PlayStation-Entwickler 2021 und darüber hinaus

    Die mit größter Spannung erwarteten Spiele der PlayStation-Entwickler 2021 und darüber hinaus

    Reading Time: 7 minutes

    Und schon beginnt das Jahr 2021. Während wir weiterhin brav Nebenquests absolvieren und Sammelgegenstände einstecken, in Multiplayer-Matches abtauchen oder uns bis zum Ende unserer jüngsten Welle von Spielen vorkämpfen, schielen wir mit einem Auge bereits auf die Titel, die in den kommenden Monaten und Jahren für PlayStation erscheinen werden. Und wen könnten wir besser fragen, auf welche Titel sie sich am meisten freuen, als die kreativen Köpfe hinter den Spielen, die wir im vergangenen Jahr genossen haben? Hier findet ihr die kommenden PlayStation-Spiele, die führende Vertreter der Gaming-Branche kaum abwarten können. 

    Deathloop

    Die mit größter Spannung erwarteten Spiele der PlayStation-Entwickler 2021 und darüber hinaus

    Gewählt von …

    „Deathloop scheint ein Spiel zu sein, das sich durch ein originelles Konzept und Gameplay, eine sehr gut maßgeschneiderte künstlerische Richtung und schnelle Action auszeichnet. Und darüber hinaus wird es von einem französischen Studio entwickelt!“

    • Cyrille Imbert, Executive Producer, Dotemu – Streets of Rage 4

    „Es scheint ein Titel mit einem großen Sinn für Stil zu sein. Ich bin ein großer Fan der 70er-Jahre-Retro-Ästhetik. Und es wird sicher faszinierend zu sehen, wie das Spiel wettbewerbsorientierten Multiplayer mit einer storybasierten Kampagne verbindet.“

    • Ned Waterhouse, Designer Sumo Digital – Sackboy: A Big Adventure 

    „Dishonored ist eines meiner Lieblingsspiele des letzten Jahrzehnts, daher würde ich Arkane Studios mein Leben anvertrauen. Alles, was ich bisher von Deathloop gesehen habe, weckt Vorfreude in mir – vom Kampf über den Stil bis zum Tempo und dem zentralen Konzept.“

    • Anthony Pepper, Senior Designer, Mediatonic Game – Fall Guys: Ultimate Knockout 

    „Deathloop fasziniert mich. Ich liebe die übertriebene Action und den funkigen 60er/70er-Stil.  Ich weiß nicht so recht, wie sich alles in die Zeitschleifen-Prämisse und die beiden Protagonisten einfügt, aber das trägt gerade zu meiner Begeisterung bei.  Es scheint wirklich einzigartig zu sein. Und wenn dann auch noch die sehr spezielle und kreative First-Person-Action hinzukommt, für die Arkane bekannt ist, bin ich dabei.“

    • Louis Studdert, Producer, Toys for Bob – Crash Bandicoot 4

    „Deathloop! Ich bin ein großer Fan von Dishonored. Zu mehr Verstohlenheit und Supermächten sage ich daher nicht nein!“

    • Jason Chuang – Senior Product Marketing Manager, miHoYo – Genshin Impact

    Elden Ring

    Die mit größter Spannung erwarteten Spiele der PlayStation-Entwickler 2021 und darüber hinaus

    Gewählt von …

    „Ich glaube, vielen ist gar nicht klar, was für ein großartiges Spiel sie beim nächsten Titel von FromSoftware erwartet. Seitdem das ursprüngliche Demon’s Souls vor einem Jahrzehnt veröffentlicht wurde, hat dieses produktive japanische Studio sein Handwerk weiter verbessert und dabei fortlaufend neue Innovationen hervorgebracht. Heute ist es einer der wichtigsten Spieleentwickler der Welt. Obwohl wir alle wenig über Elden Ring wissen, habe ich eine Vorahnung, dass FromSoftware damit etwas ganz Besonderes abliefern wird. Ich kann es daher kaum erwarten, es in die Hände zu bekommen.“

    • Ryan Payton, Director, Camouflaj – Iron Man VR

    Das nächste God of War

    „Ich muss wissen, wie die Saga von Kratos und Junge weitergeht. Es kommt selten vor, dass ich ein Spiel beende und mich immer noch auf mehr davon freue, aber so ging es mir bei God of War 2018. Es gibt noch so viele Welten zu besuchen, so viele mythologische Wesen zu schnetzeln, so viele mürrische Papawitze zu erzählen! Ich weiß nicht genau, wann es so weit sein wird, aber ich freue mich schon darauf, es herauszufinden.“

    – Kevin Zuhn, Creative Director, Young Horses – Bugsnax

    „Es ist keine leichte Aufgabe, ein geliebtes Franchise wie God of War neu zu erfinden. Das Spiel hat 2018 die Erwartungen übertroffen, eine persönliche Geschichte über Vater und Sohn abgeliefert und eine atemberaubende Welt und unglaubliche Mechanik vorgestellt. Ich kann es kaum erwarten zu sehen, wie die Charaktere wachsen und auf der erstaunlichen Grundlage des ersten Spiels mit der Leistung der PS5 aufbauen.“

    • Brian Horton, Creative Director, Insomniac Games – Marvel’s Spider-Man: Miles Morales

    „God of War 2018 war für mich eine tolle Erfahrung. Diese Serie zeichnete sich schon immer durch erstaunliche Action und Kämpfe aus, aber die emotionale Tiefe, die Santa Monica mit Kratos‘ Geschichte als Vater geschaffen hat, war sehr einprägsam – zumal mein Sohn nur ein wenig älter war als Atreus, als ich diesen Titel gespielt habe. Es war sehr spannend, die Reaktionen auf den winzigen Vorgeschmack zu sehen und hören, den wir im September beim PlayStation Showcase vorgestellt haben. Ich kann es kaum erwarten, dass die Leute zu sehen bekommen, woran Santa Monica arbeitet.“

    • Hermen Hulst, Head of PlayStation Studios

    Gran Turismo 7

    Die mit größter Spannung erwarteten Spiele der PlayStation-Entwickler 2021 und darüber hinaus

    Gewählt von …

    „In Rennspielen kann man Spielern am besten die wahren Fähigkeiten des Next-Gen-Gamings vermitteln. Ich freue mich extrem darauf, welche Next-Gen-Erfahrungen dieser Titel bieten wird. Also beeilt euch und veröffentlicht es endlich!“ 

    • Hideaki Itsuno, Director, Capcom – Devil May Cry 5: Special Edition

    Horizon Forbidden West

    Die mit größter Spannung erwarteten Spiele der PlayStation-Entwickler 2021 und darüber hinaus

    Gewählt von …

    „Ich habe Horizon Zero Dawn geliebt und kann es kaum erwarten zu sehen, wie das Team bei Guerrilla Games ein solches Meisterwerk weiterentwickeln will.“

    • Shaun Escayg, Creative Director, Crystal Dynamics – Marvel’s Avengers

    „Da der Ankündigungs-Trailer für Horizon Forbidden West wirklich atemberaubend war (und Unterwasserszenen zeigte, die alle Entwickler fürchten), freue ich mich darauf zu sehen, wie diese Fortsetzung die Serie für PS5 fortführt!“

    • Fumihiko Yasuda, Producer, Team Ninja – Nioh 2

    „Horizon Zero Dawn war so ein inspirierendes Spiel, mit dem Guerilla eine komplexe und schöne neue IP geschaffen hat.  Das ist schwer, aber bei ihnen sah es ganz einfach aus. Ich habe Aloys Reise in Horizon Zero Dawn geliebt. Und jetzt, da ich meine PS5 habe, kann ich es kaum erwarten, wieder in diese toll gestaltete Welt abzutauchen.“

    • Jason Connell, Creative Director & Art Director bei Sucker Punch – Ghost of Tsushima

    „Ich habe mich dieses Jahr in Horizon Zero Dawn verliebt (ich hatte während der Produktion von Assassin’s Creed Valhalla einen riesigen Rückstand an Spielen angesammelt). Daher kann ich es kaum erwarten zu sehen, wie es weitergeht. “ 

    • Benoit Richer, Co-Dev Game Director, Ubisoft – Assassin’s Creed Valhalla

    „Ich kann es kaum erwarten, dieses Universum wieder zu betreten und zu erleben, was Guerilla mit diesem Franchise vorhat. Was ich bisher gesehen habe, sieht atemberaubend aus, daher sind meine Erwartungen sehr hoch.“

    • Rafael Grassetti, Art Director, Santa Monica Studio – God of War 

    „Horizon Zero Dawn, das erste Spiel des Franchise, hat bei mir als Game Designer einen riesigen Eindruck hinterlassen. Ich war begeistert von der tiefen, mitreißenden Erfahrung durch die unglaubliche Grafik sowie die einzigartige Welt, in der ich mich befand – eine Zukunft, in der die Zivilisation zusammengebrochen ist.“

    „Es wird erwartet, dass der nächste Titel einen weiteren Entwicklungssprung nach vorne darstellt. Ähnliche Erwartungen hat man auch an Final Fantasy VII Remake, für das ich zuständig bin. Daher habe ich eine persönliche Affinität zu Horizon. (Lacht.) Als Fan freue ich mich sehr auf Horizon Forbidden West.“

    • Naoki Hamaguchi, Director, Square Enix – Final Fantasy VII Remake

    Kena: Bridge of Spirits

    Die mit größter Spannung erwarteten Spiele der PlayStation-Entwickler 2021 und darüber hinaus

    Gewählt von …

    „Ich schätze mal, dass ich nicht Resident Evil Village sagen darf ;-). Scherz beiseite: Ich freue mich sehr auf Kena: Bridge of Spirits. Ich liebe den Grafikstil und es sieht aus, wie wäre es ein lustiges Adventure, das ich mit meiner Familie genießen kann.“

    • Peter Fabiano, Producer, Capcom – Resident Evil 3

    Little Devil Inside

    Die mit größter Spannung erwarteten Spiele der PlayStation-Entwickler 2021 und darüber hinaus

    Gewählt von …

    „Es kommen so viele tolle Spiele raus, dass es sehr schwierig ist, nur eines zu wählen. Ich kann aber sagen, dass ich sie alle auf meiner PS5 spielen werde, die definitiv meine neue Lieblingsplattform ist – Sayonara, Ladezeiten! Zusätzlich zu den Titeln von Worldwide Studios liebe ich das Konzept eines Entdeckers aus dem 19. Jahrhundert, der mit einem alten Professor Monster jagt. Großartiger Grafikstil mit allem Anschein nach wunderbaren Welten zum Erkunden. Ich kann es kaum erwarten zu sehen, auf welche Abenteuer diese Geschichte uns führen wird.“

    „Nachdem ich 2020 so oft Demon’s Souls gespielt habe und immer wieder besiegt wurde, freue ich mich 2021 darauf, wunderschöne Welten zu erkunden, in denen mich nicht alles töten will. Also bis das nächste God of War rauskommt, natürlich.“

    • Gavin Moore, Creative Director, SIE Worldwide Studios – Demon’s Souls

     Ratchet & Clank: Rift Apart

    Die mit größter Spannung erwarteten Spiele der PlayStation-Entwickler 2021 und darüber hinaus

    Gewählt von …

    „Ich bin mehr als bereit für das neue Ratchet & Clank-Spiel. Neben der Jak & Daxter-Trilogie sind mir die R&C-Spiele der PS2-Ära extrem wichtig. Insomniac ist ein Studio, zu dem ich aufschaue, und ich kann es kaum erwarten zu sehen, was sie mit der neuen Hardware erreicht haben. Die 2016 veröffentlichte Neuinterpretation des ersten Ratchet & Clank ist ein tolles Spiel und ich freue mich schon darauf, wieder in dieses Universum abzutauchen.“

    • Henri Markus, Game Designer bei Returnal, Housemarque

    „Es gibt so viele tolle Spiele, auf die man sich 2021 freuen kann. Eines, das ich unbedingt mit meinem Sohn erkunden will, ist Ratchet & Clank: Rift Apart. Ich liebe die einzigartige und wunderschöne Welt, die sie erschaffen haben. Wir spielen derzeit das aktuelle Ratchet-Spiel nochmal durch, während wir auf das nächste warten.“

    • Angie Smets, Studio Director, Guerrilla

    Resident Evil Village

    Die mit größter Spannung erwarteten Spiele der PlayStation-Entwickler 2021 und darüber hinaus

    Gewählt von …

    „Ich freue mich auf Resident Evil Village! Ich bin gerade auf einem riesigen Resident Evil-Trip. Nachdem ich Resident Evil 3 durchgespielt hatte, begann ich mit Resident Evil 7, um sicherzustellen, dass ich bereit bin, wenn Village endlich rauskommt. Es ist definitiv eine meiner Lieblingshorrorserien – und zwar in jedem Medium!“

    • Derek Yu – Spelunky 2 

    „Ich freue mich auf ein Horrorspiel, das die Vorteile der PS5-Funktionen nutzt.“

    • Masayoshi Yokoyama, Designer & Writer, Ryu Ga Gotoku Studio – Yakuza: Like A Dragon

    Website: LINK

  • PlayStation developers’ favorite games of 2020

    PlayStation developers’ favorite games of 2020

    Reading Time: 12 minutes

    Despite the rest of 2020, the past 12 months have been rich with immersive video game worlds, inspiring characters, compelling gameplay mechanics, and fantastic soundtracks. You’ve already told us what your highlights are. Now leading developers in the industry share their personal PlayStation picks from the class of 2020*.


    Call of Duty: Warzone


    PlayStation developers’ favorite games of 2020

    As chosen by…

    “As somebody who typically doesn’t play multiplayer, I not only surprised myself with how many hours I logged in Warzone this year, but how profoundly meaningful it all was. On its surface, Warzone combines the battle royale genre with Call of Duty’s rock-solid mechanics, gunplay, and audio design, making for a very potent (and addicting) combination.

    “In 2020, however, Warzone became much more than a ‘game’ for me—it launched right around the time Covid-19 hit Seattle and we all went into lockdown, which just so happened to be when Camouflaj was due to wrap up development on Marvel’s Iron Man VR. My colleagues and I got into a fun habit of unwinding in Warzone after a long day of remote work. The game became our virtual afterhours hangout where we’d find ourselves having really heart-to-heart conversations while blasting our way out of spicy firefights.”

    Ryan Payton, Director, Camouflaj – Marvel’s Iron Man VR

    “Since the month of April a few close friends and I play it about two to four times a night around 10pm for a few hours. These late night gaming sessions have been instrumental in keeping me sane during a very difficult year. We’re absolutely focused on getting that win but, we also just talk about the most random stuff and just laugh non-stop. It’s a release, it’s relaxing, it’s comforting and it’s just positive vibes. Video games have always been a participatory medium and a form of escapism. What I didn’t foresee happening is video games becoming another instrument in mine and so many others mental health toolbox this year. For those reasons Warzone was and still is my favorite game of 2020.”

    Ramone Russell, Product Development Communications and Brand Strategist, San Diego Studio – MLB The Show 20


    Demon’s Souls


    PlayStation developers’ favorite games of 2020

    As chosen by…

    “Although there were many amazing games this year, my favorite has to be Demon’s Souls. I never played the original, but got hooked on these types of games when Bloodborne came out in 2015, so getting a new PS5 was even more exciting because I got to play Demon’s Souls for the first time. Oh, and it also looks amazing. Incredible job by Bluepoint Games!”

    Jason Connell, Creative Director & Art Director, Sucker Punch – Ghost of Tsushima

    “For me it’s got to be Demon’s Souls. Its worlds are as terrifying as they are beautiful. There are few games which give you that same tension, that sense of foreboding. The moment you think you’re getting somewhere you’re put firmly back in your place. It’s always keeping you on your toes. It’s stunning, punishing, awe-inspiring, and when you do finally defeat that seemingly impossible boss it’s incredibly rewarding. You really feel like you earn your victories. This game and I have a love/hate relationship. I love it… it hates me.”

    Ned Waterhouse, Designer Sumo Digital – Sackboy: A Big Adventure 

    “I was looking at a list of games that have been released this year. Most of them I’ve finished, some of them Platinumed, some of them are a trophy or two short of the Platinum, and I was (seemingly) struggling to choose which game to pick out as my personal game of the year. But try as I might, I couldn’t get away from the fact that to me, the original 2009’s Demon’s Souls is one of the most important video games of all time and the 2020 remake by Bluepoint Games re-hammered that point home like the Black Phantom Garl Vinland on NG+++ after you miss your parry.

    Henri Markus, Game Designer, HousemarqueReturnal


    Doom Eternal


    PlayStation developers’ favorite games of 2020

    As chosen by…

    “Doom (2016) was an incredibly tough act to follow as it was such a breath of fresh air, but somehow, Doom Eternal gave me everything that I could have wanted out of a sequel. Instead of just giving moreDoom (which they did completely and then some) they also completely expanded upon the core combat loop of the game; taking the Glory Kills = health mechanic and adding on the additional moves to provide armor and ammo, which fundamentally changed how you interacted with the combat spaces in comparison to its predecessor.

    It constantly has you thinking while also moving and shooting – evaluating your own resources in the midst of combat. Combining that fundamental change with just a hilariously over-the-top feel of ever-increasing scope and scale made for a truly memorable experience this year. Plus… you have to love a game that has something called a ‘Super Gore Nest’.  Somehow balancing the line between reverential, serious, over-the-top, and absolutely ridiculous – Doom Eternal was definitely an achievement by the team at id.”

    Louis Studdert, Producer, Toys for Bob – Crash Bandicoot 4


    Fall Guys: Ultimate Knockout


    PlayStation developers’ favorite games of 2020

    As chosen by…

    “The rules are simple, the gameplay is wild, and you can enjoy it with your entire family. The combination of old and new elements – gameplay that focuses on a balance of luck, mastery of action, and strategy – is great. I think it’s fantastic that your luck depends a lot on the physics of interacting with other players, making it hard to direct your frustrations at the game itself. It’s been awhile since I’ve been this vocal while playing a game.”

    Hideaki Itsuno, Director, Capcom – Devil May Cry 5: Special Edition

    “I got caught up in the hype and started playing the game and before I realized it, I had spent an entire night trying to clinch that crown…”

    Naoki Hamaguchi, Director, Square Enix – Final Fantasy VII Remake


    Ghost of Tsushima


    PlayStation developers’ favorite games of 2020

    As chosen by…

    “It was visceral and precise like the blade itself. Legends was the best co-op experience to date with friends.”

    Keith Lee, CEO, Counterplay – Godfall

    “Not only can you see Sucker Punch Productions’ technical finesse in this game, but I really felt their strong commitment to craftsmanship. Even as a Japanese person, I really enjoyed this game as a historical piece.” 

    Masayoshi Yokoyama, Designer & Writer, Ryu Ga Gotoku Studio – Yakuza: Like A Dragon

    Ghost of Tsushima really left an impression on me. It was a completely new game set in Japan during the Kamakura period, which I imagine was no easy endeavor for Sucker Punch to undertake, and they did a fantastic job with the stunning visuals and highly polished gameplay. Here at Team Ninja, where we have worked on a lot of sword fighting action, we were really impressed with the game overall, and strive to create a title with as much ‘honor’ as Ghost of Tsushima.”

    Fumihiko Yasuda, Producer, Team Ninja – Nioh 2

    “Ghost of Tsushima is a game that has a special place in my heart. Everything in the art style, characters, music helps realizes the samurai setting perfectly. It was one of my most anticipated games for 2020 and Sucker Punch delivered it.”

    Rafael Grassetti, Art Director, Santa Monica Studio – God of War 

    “Hopping into Tsushima and clearing out Mongols from camps is exactly the therapeutic gameplay I needed in 2020. The world is beautiful, there are tons of things to discover, the combat is fluid and surprisingly deep, and I can feel like I’m actually accomplishing something turning the entire map from red to white! Sucker Punch really delivered on the samurai fantasy.”

    Kurt Margenau, Co-Game Director, Naughty Dog – The Last of Us Part II


    Ikenfell


    PlayStation developers’ favorite games of 2020

    As chosen by…

    “I’m tempted to give GOTY to the nostalgic grand slam that is Final Fantasy VII Remake, but my heart was stolen late in the year by Ikenfell! I was drawn in by the cool tactical approach to RPG combat, but before I knew it I was engrossed in the story of troubled magical youths trying their hardest. It’s the best classic RPG I’ve played in years and nobody should sleep on it. Also: killer soundtrack!”

    – Kevin Zuhn, Creative Director, Young Horses – Bugsnax


    Marvel’s Spider-Man: Miles Morales


    PlayStation developers’ favorite games of 2020

    As chosen by…

    “My favorite game for 2020 is Marvel’s Spider-Man: Miles Morales because of its diversity, homage to Harlem and it’s always fun when my sons and I can swing through and explore Marvel’s New York City while fighting crime.”

    Shaun Escayg, Creative Director, Crystal Dynamics – Marvel’s Avengers


    No Man’s Sky


    PlayStation developers’ favorite games of 2020

    As chosen by…

    “My personal favorite game of 2020 is the same as my personal favorite from 2019: No Man’s Sky. In a lot of ways, NMS is the opposite of the games we make at Naughty Dog: rather than every moment being carefully crafted, literally the entire galaxy is procedurally generated. Digging a tunnel to take shelter from a raging radiation storm, barely avoiding freezing to death diving for ancient secrets in a polar ocean, building my dream-base on a forest moon filled with giant squid creatures, quietly watching flying animals flock and undulate with the planet’s ring backing them in the sky… Some amazing memorable moments in that game, all the more special because no one will ever have those exact moments but me. The next-gen update on PS5 is amazing, a great reason to come back.”

    Anthony Newman, Co-Game Director, Naughty Dog – The Last of Us Part II


    Resident Evil 3


    PlayStation developers’ favorite games of 2020

    As chosen by…

    “I was pretty busy this year, but I made time to play Resident Evil 3 because I loved the Resident Evil 2 remake. I thought RE3 was fantastic, especially given how stressful 2020 was. The combination of horror and action made it extremely cathartic for me to play through.”

    Derek Yu – Spelunky 2 


    The Last of Us Part II


    PlayStation developers’ favorite games of 2020

    As chosen by…

    “The original Last of Us is one of my favorite games of all time. It really felt like they pushed the boundaries of what is possible in games and kept me on the edge of my seat throughout the whole experience. With Part II, I wanted to know where director Neil Druckmann would take this world. How could he and the team possibly surpass the original, having set the bar so high?

    “Well, they did, and I wasn’t let down. Existing characters are taken in unexpected directions, and brand new characters join The Last of Us saga that add spice to an already rich post-apocalyptic world.”

    Gavin Moore, Creative Director, SIE Worldwide Studios – Demon’s Souls

    “For me it represents the best PS4 could offer, the pinnacle of this generation. It’s just so beautiful in every way, a masterpiece.”

    Cyrille Imbert, Executive Producer, Dotemu – Streets of Rage 4

    “This game stuck with me for a long time. Humanity is shown from its darkest angle. But in all the hatred and revenge, is also a story of empathy and hope. A thought-provoking masterpiece.”

    Angie Smets, Studio Director, Guerrilla

    “There’s so many [games to choose from]! I *just* platinumed Astro’s Playroom – and that was fantastic – a real love letter to the history of PlayStation…. But probably the highlight of my year was seeing the continuation of the Joel/Ellie story in the sequel to the Last of Us.”

    Stuart Whyte, Co-Studio Head, London Studio

    “The narrative masterpiece that is The Last of Us Part II. One of the only games where I don’t find myself trying to analyze game loops or reading Reddit about min-maxing builds. A game where I sit back and willingly surrender myself to the brilliant minds at Naughty Dog.

    Also, my wife agreed that if we ever have a daughter, her name would be Ellie. (If you’re reading this, it’s on the internet now. No take-backs).”

    Jason Chuang – Senior Product Marketing Manager, miHoYo – Genshin Impact

    “I was blown away by the experience, by far my favorite of the year. I have always loved the craft and attention to detail Naughty Dog puts into every game they make and with The Last of Us Part II has set the bar, once again, for what our industry can accomplish.”

    Brian Horton, Creative Director, Insomniac Games – Marvel’s Spider-Man: Miles Morales


    Tony Hawk’s Pro Skater 1 and 2


    PlayStation developers’ favorite games of 2020

    As chosen by…

    “Revisiting THPS 20 years later has been like some kind of hallucination. I sank 4 trillion hours into this series on the original PlayStation, and the gameplay feels just as snappy and endorphin-inducing as it did in my nostalgia-tinted memories of yesteryear.”

    Anthony Pepper, Senior Designer, Mediatonic Game – Fall Guys: Ultimate Knockout 

    —–

    And while most of the creatives who kindly took the time to contribute to this article managed to boil down their favourite game of the year to just one title, some found the decision impossible. We made a rare exception and didn’t force them to choose. Here’s what they had to say: 


    Persona 5 Royal and Streets of Rage 4


    PlayStation developers’ favorite games of 2020

    As chosen by…

    “I tend to enjoy games that I can share with my family, so it’s really a toss up between two titles for this year – Persona 5 Royal and Streets of Rage 4. I played the original Persona 5 when it released in Japan back in 2016 and Royal has even more content and story. My wife and five year-old daughter loved watching the characters interact and the well-developed story unfold. I must have played for over 230 hours!

    Streets of Rage 4 is a fun action game that has local co-op and it’s great to share the experience with the fam. The controls are simple enough for my daughter to play, and she’s pretty good. I personally love the throwbacks to the original. The nostalgia is heavy with a booming soundtrack and homages to the originals.”

    Peter Fabiano, Producer, Capcom – Resident Evil 3


    Final Fantasy VII Remake and Ghost of Tsushima


    PlayStation developers’ favorite games of 2020

    As chosen by…

    “It is so hard to pick one, as there are so many good games that shipped this year… if I go with my heart it will have to be Final Fantasy VII Remake. For me it was a massive hit of nostalgia. I was always a big fan of the series even from the very first one! But if I go with my soul, Ghost of Tsushima as it was so well done. I really like how they took this theme and expressed it in mechanics and systems beautifully.”

    Benoit Richer, Co-Dev Game Director, Ubisoft – Assassin’s Creed Valhalla


    Ghost of Tsushima and The Last of Us Part II


    As chosen by…

    “This is tough. I will get in a lot of trouble for making choices like this, but I can’t decide between Ghost of Tsushima or The Last of Us Part II. Ghost was such an enjoyable experience – I am so happy for the team at Sucker Punch at the way that has gone for them. Exploring 13th century Japan felt unique, and it’s such a beautiful game as well. The cinematic Kurosawa Mode just felt so cool. And The Last of Us Part II was a very intense experience. Not just because the story and characters were gripping, but also because the world itself was so detailed. It’s the kind of memorable experience you get from being dragged way outside of your comfort zone.

    “In fact, you cannot expect me to choose just one game here. So I am not going to. Btw, I am also very impressed with the work that Sucker Punch and Naughty Dog did to make both titles run so well on PS5.”

    Hermen Hulst, Head of PlayStation Studios

    *The views and opinions expressed are those of the persons appearing in the blog and do not necessarily reflect the views and opinions of Sony Interactive Entertainment.

     **Call of Duty: Warzone, Demon’s Souls, Fall Guys, Ghost of Tsushima: Legends, Streets of Rage 4, and Tony Hawk’s Pro Skater 1 + 2’s online multiplayer modes require internet connection and a PS Plus subscription; fees recur until canceled. Age restrictions apply. Full terms: https://www.playstation.com/legal/ps-plus-usage-terms/.

    Website: LINK

  • PlayStation developers share their favorite Photo Mode screenshots

    PlayStation developers share their favorite Photo Mode screenshots

    Reading Time: 6 minutes

    Be it a quick button press or the stunning result of multiple edits, PlayStation games’ Photo Modes – and PS4’s Share and PS5’s Create buttons – have given us all the chance to play photographer in memorializing special moments. And those shots are captured for good reason. Whether they’re being shown to the world or sitting on a console hard drive, every photo has a story behind it. So we reached out to some industry friends and asked them to share their personal favourite snap captured on console this past year, and tell us why it made the cut*. 


    Demon’s Souls


    Demon’s SoulsDemon’s Souls

    Captured on PS5

    “Well, maybe not my favorite screen, but definitely the screen I’ve seen the most.”

    Jason Connell, Creative Director & Art Director at Sucker Punch – Ghost of Tsushima 

    Demon’s SoulsDemon’s Souls

    Captured on PS5

    “Living my best life mending the world.”

    Henri Markus, Game Designer on Returnal, Housemarque

    Demon’s SoulsDemon’s Souls

    Captured on PS5

    This is me posing for the camera after one of my best friends and I toppled the Tower Knight in Demon’s Souls. We continued this nightly ritual of co-op boss battles, so the world might be mended.”

    Ryan Payton, Director, Camouflaj – Marvel’s Iron Man VR


    Fall Guys


    Demon’s SoulsDemon’s Souls

    “Considering I rushed to push the Share button on my PS4 after winning the match, I think this is an excellent screenshot. From what I can remember, this is from my second victory. The first time I won, the match was extremely close, and I didn’t feel like it warranted a screenshot. That and “WINNER!” was covered by my trophy notification, so I chose this one to share.”

    Hideaki Itsuno, Director, Capcom – Devil May Cry 5: Special Edition 


    Ghost of Tsushima


    Ghost of TsushimaGhost of Tsushima

    “I absolutely loved the stunning beauty of Ghost of Tsushima earlier this year and took many videos and screenshots on my PS4 Pro – here’s one of my favourites!” 

    Stuart Whyte, Co-Studio Head, London Studio

    Ghost of TsushimaGhost of Tsushima

    “‘Today is victory over yourself of yesterday; tomorrow is your victory over lesser men.’ – The Book of Five Rings.”

    Keith Lee, CEO, Counterplay – Godfall 


    Marvel’s Spider-Man: Miles Morales


    “From my recent photos, I’m going to pick this one with Marvel’s Spider-Man: Miles Morales on PS5!  The reason I’d say that, is maybe because I’ve unboxed the PS5 like I’m still 7 years old (I’m 42), smelling the booklets, inspecting every cable, etc…, putting aside the previous console with the heart full of good memories that it brought, but yet sooo looking forward to play the next gen with excitement.  When I started the game, I was already so into it – it was Christmas time in New York with SNOW, where here in Montreal, Canada, snow sadly hadn’t arrived yet (we’re fine now…), I played until 3:30 am (when this selfie was taken) because I felt I was living a ‘Moment’.”

    Benoit Richer, Co-Dev Game Director, Ubisoft – Assassin’s Creed Valhalla 

    Marvel’s Spider-Man: Miles MoralesMarvel’s Spider-Man: Miles Morales

    Marvel’s Spider-Man: Miles Morales is a perfect game for Photo Mode. Swinging around the city feels amazing. From the look of the game and its use of next-gen features to the amazing animations makes this game impossible not to take screenshots on PS5 as you are playing Super Hero through Marvel’s New York City.”

    Rafael Grassetti, Art Director, Santa Monica Studio – God of War  

    Marvel’s Spider-Man: Miles Morales

    Marvel’s Spider-Man: Miles Morales

    “Another game that is inching toward my top of the year list (I haven’t finished it yet!) is Marvel’s Spider-Man: Miles Morales. Such an absolute joy to play – really continuing all the great work that Insomniac Games did with 2018’s Marvel’s Spider-Man. I had to take screens of this running on the PS5… and the Photo Mode is just stellar for that. So many options for positioning, lenses, FOVs, frames and filters… it’s really hard to put the Photo Mode down and just play the game to be honest, but I am going to have to if I want to finish it!”

    Louis Studdert, Producer, Toys for Bob – Crash Bandicoot 4 

    Marvel’s Spider-Man: Miles MoralesMarvel’s Spider-Man: Miles Morales

    Captured on PS5

    “The above served as the foundation for the digital soundtrack for Marvel’s Spider-Man: Miles Morales.”

    Brian Horton, Creative Director, Insomniac Games – Marvel’s Spider-Man: Miles Morales


    Nioh 2


    Nioh 2Nioh 2

    “This is a screenshot taken on PlayStation 5 that features the two protagonists of the Nioh series with their swords clashing. This visual featuring William from the first Nioh game and the Nioh 2 protagonist, who both made their debut on PlayStation 4, is a very sentimental picture for me as it brings back memories of the almost 10 years spent working on the Nioh series.” 

    Fumihiko Yasuda, Producer, Team Ninja – Nioh 2


    No Man’s Sky 


    No Man’s SkyNo Man’s Sky

    “I took more screenshots from NMS than any other game I’ve played… I’m intimidated to share this because there are some virtual photographers taking amazing shots in that game (shout out No Man’s Smile!) and I’m not sure any of mine can compare, but this is a shot I took on my PS4 Pro that I really liked of a trading post at sunset: the way the lighting worked out it looked a bit like a Simon Stalenhag piece.”

    Anthony Newman, Co-Game Director, Naughty Dog – The Last of Us Part II 


    And finally…


    “I was playing Astro’s Playroom and enjoying how a game that is so focused on the innovative controller for the PlayStation 5 can also bring back such memories of our history. But then I got to the end of Turbo Trail and there is that little squad of Robo-Helghast and I just burst out laughing. I’ve spent a LOT of time with the Helghast in my career, but I didn’t know they were going to be there. That was fun.”

    Hermen Hulst, Head of PlayStation Studios 

    Astro’s PlayroomAstro’s Playroom

    (Screenshot taken by PS Blog staff) 

    Interested in sharpening your own photographic eye on PlayStation? Here are some primer guides to help you get started: 

    And submissions for our end of year Share of the Week are still open, so there’s still time to enter your favourite shot! 

    *The views and opinions expressed are those of the persons appearing in the blog and do not necessarily reflect the views and opinions of Sony Interactive Entertainment.
    **Demon’s Souls, Fall Guys, Ghost of Tsushima: Legends, and Nioh 2 online multiplayer modes require internet connection and a PS Plus subscription; fees recur until canceled. Age restrictions apply. Full terms: https://www.playstation.com/legal/ps-plus-usage-terms/.

    Website: LINK

  • PlayStation-Entwickler teilen ihre Lieblings-Screenshots aus dem Fotomodus

    PlayStation-Entwickler teilen ihre Lieblings-Screenshots aus dem Fotomodus

    Reading Time: 6 minutes

    Ob mit einem kurzen Tastendruck aufgenommen oder als atemberaubendes Ergebnis mehrerer Bearbeitungen – in den Fotomodi der PlayStation-Spiele können wir mit der Share- und Create-Taste der PS4 bzw. PS5 Fotograf spielen und besondere Momente für die Ewigkeit festhalten. Und hinter jedem Bild steckt eine Geschichte, ganz gleich, ob es der Welt präsentiert oder sicher auf einer Konsolenfestplatte aufbewahrt wird. Also haben wir uns an einige unserer Freunde in der Branche gewandt und sie gebeten, ihren persönlichen Lieblings-Schnappschuss aus dem vergangenen Jahr mit uns zu teilen und uns zu verraten, warum dieses Bild für sie so besonders ist.

    Hier findet ihr ihre Antworten.


    Demon’s Souls


    Aufgenommen auf PS5

    „Das ist vielleicht nicht mein Lieblingsbildschirm, aber auf jeden Fall der Bildschirm, den ich am häufigsten gesehen habe.“

    Jason Connell, Creative Director & Art Director bei Sucker Punch – Ghost of Tsushima


    Aufgenommen auf PS5

    „Spaß beim Heilen der Welt.“

    Henri Markus, Game Designer bei Returnal, Housemarque


    Aufgenommen auf PS5

    Hier posiere ich für die Kamera, nachdem ich mit einem meiner besten Freunde den Turmritter in Demon’s Souls zur Strecke gebracht habe. Wir haben dieses nächtliche Ritual der Koop-Bosskämpfe fortgeführt, um die Welt zu heilen.“

    Ryan Payton, Director, Camouflaj – Iron Man VR



    Fall Guys



    „Wenn man bedenkt, dass ich nach dem Sieg hastig die Aufnahmetaste gedrückt habe, ist das doch ein ausgezeichneter Screenshot geworden. Soweit ich mich erinnere, zeigt er meinen zweiten Sieg. Beim ersten Mal habe ich nur extrem knapp gewonnen, daher fand ich einen Screenshot nicht gerechtfertigt. Außerdem wurde ‚SIEGER!‘ von meiner Trophäenbenachrichtigung verdeckt, daher habe ich diesen hier ausgewählt.“

    Hideaki Itsuno, Director, Capcom – Devil May Cry 5: Special Edition



    Ghost of Tsushima



    „Ich war ganz in die atemberaubende Schönheit von Ghost of Tsushima Anfang des Jahres verliebt und habe viele Videos und Screenshots aufgenommen – hier ist einer meiner Favoriten!“

    Stuart Whyte, Co-Studio Head, London Studio



    „‚Der Sieg von heute ist über dein Ich von gestern, der Sieg von morgen wird über einen minderwertigen Menschen sein.‘ – Das Buch der fünf Ringe.“

    Keith Lee, CEO, Counterplay – Godfall



    Marvel’s Spider-Man: Miles Morales



    „Ich habe ein neueres Bild aus Marvel’s Spider-Man: Miles Morales auf PS5 gewählt.  Als ich die PS5 ausgepackt habe, habe ich mich wieder wie 7 gefühlt (obwohl ich 42 Jahre alt bin). Die Broschüren zu riechen, jedes Kabel zu untersuchen, die alte Konsole mit einem Herzen voll großartiger Erinnerungen wegzupacken und sich so auf die nächste Generation zu freuen, ist einfach unbeschreiblich.  Als ich das Spiel gestartet habe, war ich sofort Feuer und Flamme. Es war Weihnachtszeit in New York mit SCHNEE, während hier in Montreal, Kanada, leider noch kein Schnee zu sehen war (inzwischen ist dahin gehend aber alles wieder gut). Ich habe bis 3:30 Uhr morgens gespielt (als auch dieses Selfie entstanden ist), weil ich einen echten, wichtigen ‚Moment‘ erlebt habe.“

    Benoit Richer, Co-Dev Game Director, Ubisoft – Assassin’s Creed Valhalla



    „Marvel’s Spider-Man: Miles Morales ist ein perfektes Spiel für den Fotomodus. Es ist einfach klasse, durch die Stadt zu schwingen. Vom Look des Spiels über seine Verwendung von Next-Gen-Features bis zu den erstaunlichen Animationen macht dieses Spiel es einem fast unmöglich, keine Screenshots zu machen, während man als Superheld durch das New York des Marvel-Universums streift.“

    Rafael Grassetti, Art Director, Santa Monica Studio – God of War 



    „Ein weiteres Spiel, das in meiner Topliste des Jahres immer weiter nach oben wandert (ich habe es noch nicht durchgespielt!), ist Marvel’s Spider-Man: Miles Morales.  Es bietet einen unglaublichen Spielspaß und setzt die großartige Arbeit fort, die Insomniac Games mit Marvel’s Spider-Man 2018 abgeliefert hat.  Ich musste einfach Screenshots davon auf der PS5 machen. Der Fotomodus ist dafür hervorragend. So viele Optionen für Posen, Objektive, Blickwinkel, Rahmen und Filter … Da ist es wirklich schwer, den Fotomodus wieder zu beenden und einfach zu spielen. Ich werde mich wohl zwingen müssen, denn sonst werde ich nie damit fertig!“

    Louis Studdert, Producer, Toys for Bob – Crash Bandicoot 4


    Aufgenommen auf PS5

    „Das Bild oben diente als Grundlage für den digitalen Soundtrack für Marvel’s Spider-Man: Miles Morales.“

    Brian Horton, Creative Director, Insomniac Games – Marvel’s Spider-Man: Miles Morales



    Nioh 2



    „Dieser Screenshot wurde auf der PlayStation 5 aufgenommen und zeigt die beiden Protagonisten der Nioh-Serie mit aufeinanderprallenden Schwertern. Diese Grafik mit William aus dem ersten Nioh-Spiel und dem Protagonisten von Nioh 2, die beide ihr Debüt auf PlayStation 4 gegeben haben, ist für mich sehr sentimental, da sie mich an die fast 10 Jahre erinnert, die ich an der Nioh-Serie gearbeitet habe.“

    Fumihiko Yasuda, Producer, Team Ninja – Nioh 2



    No Man’s Sky



    „Ich habe mehr Screenshots von NMS gemacht als von jedem andere Spiel, das ich gespielt habe … Ich bin etwas schüchtern, diese zu teilen, weil es einige virtuelle Fotografen gibt, die in diesem Spiel erstaunliche Aufnahmen machen (shout out No Man’s Smile!) und ich mir nicht sicher bin, dass eines von meinen mithalten kann, aber dies ist eine Aufnahme, die ich auf meiner PS4 Pro bei Sonnenuntergang an einem Handelsposten gemacht habe und die mir sehr gut gefallen hat: Die Art und Weise, wie die Beleuchtung war, sah ein bisschen wie ein Stück von Simon Stalenhag aus. “

    Anthony Newman, Co-Game Director, Naughty Dog – The Last of Us Part II


    Und zu guter Letzt…


    „Ich habe Astro’s Playroom gespielt und genossen, dass ein Spiel, das sich so auf den innovativen Controller der PlayStation 5 konzentriert, gleichzeitig solche Erinnerungen an unsere Geschichte wiederaufleben lassen kann. Als ich aber am Ende des Turbo Trail angekommen war und diesen kleinen Trupp Robo-Helghasts gesehen habe, musste ich lauthals loslachen. Ich habe im Laufe meiner Karriere VIEL Zeit mit den Helghasts verbracht, aber ich wusste nicht, dass sie dort sein würden. Das war lustig.“

    Hermen Hulst, Head of PlayStation Studios


    (Screenshot von PS Blog Team aufgenommen)

    Du möchtest deine eigenen Fotokünste auf der PlayStation schärfen? Hier findest du einige Leitfäden für deine ersten Schritte:

    *Die geäußerten Ansichten und Meinungen sind die der Personen, die im Blog erscheinen, und spiegeln nicht unbedingt die Ansichten und Meinungen von Sony Interactive Entertainment wider.

    ** Demon’s Souls, Fall Guys, Ghost of Tsushima: Legends und Nioh 2 Online-Multiplayer-Modi erfordern eine Internetverbindung und ein PS Plus-Abonnement. Gebühren fallen bis zur Stornierung an. Es gelten Altersbeschränkungen. Vollständige Bedingungen: https://www.playstation.com/legal/ps-plus-usage-terms/.

    Website: LINK