Schlagwort: controller

  • Introducing DualSense, the New Wireless Game Controller for PlayStation 5

    Introducing DualSense, the New Wireless Game Controller for PlayStation 5

    Reading Time: 5 minutes

    We’ve reached an exciting milestone with PlayStation 5, as we’re starting to ship our new controller in its final design to developers who are implementing its unique features into their games. But first, we wanted everyone in the PlayStation community to get a first look at the DualSense™ wireless controller, and hear our vision for how the new controller will captivate more of your senses as you interact with the virtual worlds in PS5 games. The features of DualSense, along with PS5’s Tempest 3D AudioTech, will deliver a new feeling of immersion to players.

    When PS4 launched in 2013, the DualShock 4 wireless controller garnered a lot of positive feedback from gamers and developers for being the best PlayStation controller yet, and for introducing forward-looking features like the Share button. This brought us to the next question – how do we build upon that success?

    After thoughtful consideration, we decided to keep much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design. Based on our discussions with developers, we concluded that the sense of touch within gameplay, much like audio, hasn’t been a big focus for many games. We had a great opportunity with PS5 to innovate by offering game creators the ability to explore how they can heighten that feeling of immersion through our new controller. This is why we adopted haptic feedback, which adds a variety of powerful sensations you’ll feel when you play, such as the slow grittiness of driving a car through mud. We also incorporated adaptive triggers into the L2 and R2 buttons of DualSense so you can truly feel the tension of your actions, like when drawing a bow to shoot an arrow.

    This provided us with an exciting challenge to design a new controller that builds off of the current generation, while taking into account the new features we were adding. For example, with adaptive triggers, we had to consider how the components would fit into the hardware, without giving it a bulky feeling. Our design team worked closely with our hardware engineers to place the triggers and actuators. The designers were then able to draw the lines of how the exterior of the controller would look and feel, with a challenge of making the controller feel smaller than it really looks. In the end, we changed the angle of the hand triggers and also made some subtle updates to the grip. We also took thoughtful consideration into ways to maintain a strong battery life for DualSense’s rechargeable battery, and to lessen the weight of the controller as much as possible as new features were added.

    For the buttons, you’ll notice there is no longer a “Share” button as we had with DualShock 4. Don’t worry – it’s not going away. In fact, we’ve built upon the success of our industry-first Share button to bring you a new “Create” button feature. With Create, we’re once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves. We’ll have more details on this feature as we get closer to launch.

    DualSense also adds a built-in microphone array, which will enable players to easily chat with friends without a headset – ideal for jumping into a quick conversation. But of course, if you are planning to chat for a longer period, it’s good to have that headset handy.

    Now, let’s talk about the colors. Traditionally our base controllers have a single color. As you can see, we went a different direction this time around, and decided on a two-toned design. Additionally, we changed the position of the light bar that will give it an extra pop. On DualShock 4, it sat on the top of the controller; now it sits at each side of the touch pad, giving it a slightly larger look and feel.

    In all, we went through several concepts and hundreds of mockups over the last few years before we settled on this final design. DualSense has been tested by a wide range of gamers with a variety of hand sizes, in order for us to achieve the comfort level we wanted, with great ergonomics. Our goal with DualSense is to give gamers the feeling of being transported into the game world as soon as they open the box. We want gamers to feel like the controller is an extension of themselves when they’re playing – so much so that they forget that it’s even in their hands!

    We are thrilled about sharing the final look of the DualSense controller with our fans, and we can’t wait for everyone to get their hands on it! I’d like to close with a message from SIE President & CEO Jim Ryan to the community:


    “DualSense marks a radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5. The new controller, along with the many innovative features in PS5, will be transformative for games – continuing our mission at PlayStation to push the boundaries of play, now and in the future. To the PlayStation community, I truly want to thank you for sharing this exciting journey with us as we head toward PS5’s launch in Holiday 2020. We look forward to sharing more information about PS5, including the console design, in the coming months.”

    – Jim Ryan, President & CEO, Sony Interactive Entertainment


    “DualSense” is a registered trademark or trademark of Sony Interactive Entertainment Inc.

    Website: LINK

  • NES Classic Mini Wireless Controller List

    NES Classic Mini Wireless Controller List

    Reading Time: 2 minutes

    Here are some nice must have’s for all NES Classic Mini Console owners.

    The first thing all noticed where those very short cables from the NES Mini, so what to do?!

    A Company called 8bitdo from HongKong made our Lives much easier 🙂

    Here’s a List of all Adapters and Controllers you must have for the NES Classic Mini:

    with the receiver only you can also use the Nintendo Switch Joycon and Nintendo Switch Pro Controller with the NES Classic Mini!!

     

    Classic Edition Set Includes

    • NES30 Controller
    • Retro Receiver for NES Classic Edition
    • USB Cable

    Retro Receiver Compatibility

    • All 8Bitdo controllers & arcaded sticks
    • PS3, PS4
    • Wii Mote, Wii U Pro

    Special Features

    • Access the NES Classic Edition HOME menu wirelessly
    • Use two Retro Receivers for multiplayer player games
    • Lag free

    NES30 Compatibility

    • The NES30 is compatible with Mac/PC, iOS, Android and many next gen systems
    • Output support: use the Retro Receiver as a Bluetooth dongle
      (X-INPUT – Max OSX / Windows)

    Connectivity

    • Bluetooth 2.1+EDR, Class 2
    • 2.402Ghz~2.48Ghz

    Power

    • Retro Receiver powers directly from the NES Classic Edition controller port
    • NES30 features 20 hour battery life

    System Compatibility

    • NES Classic Edition

    Here are also the Firmware Update files for the receiver:

    http://www.8bitdo.com/retro-receiver-nes-classic/support.html

    So no more short controllers 🙂 🙂 and cables across the whole room…

    Source: http://www.8bitdo.com/

     

     

  • Neuer Xbox One Controller, Digital TV Tuner und mehr Speicher angekündigt!

    Neuer Xbox One Controller, Digital TV Tuner und mehr Speicher angekündigt!

    Reading Time: 2 minutes

    Xbox lässt noch vor der E3 mit neuem Zubehör und mehr aufhorchen.

    Noch bevor kommende Woche die Lichter auf der größten Gaming Bühne der Welt, der E3 in Los Angeles, angehen, bringt Microsoft bereits eine Menge News rund um Xbox One.

    Der Sommer kann kommen

    Ab dem 23. Juni ist der Xbox One Digital TV Tuner in Österreich für € 29,90 (UVP) erhältlich. Mit dem neuen Xbox One Digital TV Tuner wird frei verfügbares Antennenfernsehen via Haus- oder Zimmerantenne ohne den Wechsel des TV-Inputs auf Xbox One abrufbar. Damit verschmelzen TV und Gaming: Fans können fernsehen während sie auf ein Multiplayer-Match im Hintergrund warten und brauchen keine Angst haben, Spiel-Einladungen oder Benachrichtigungen zu verpassen. Mehr Details zum Xbox One Digital TV Tuner unter diesem Link.

    Der Beste noch besser

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    Der neue Xbox One Wireless Controller, der in Zukunft mit den Xbox One Konsolen ausgeliefert wird, verfügt über eine 3,5 mm Stereo-Kopfhörerbuchse, in die das Lieblings-Gaming-Headset direkt an den Controller angesteckt werden kann. Mit dem aktualisierten Controller haben Fans die Möglichkeit, Kopfhörerlautstärke, Mikrofon sowie Sprach- und Audio-Balance direkt über die Menü-Einstellungen der Konsole anzupassen. Bereits gelaunchtes Controller-Zubehör wird natürlich auch weiterhin mit dem neuen Controller kompatibel sein. Mit dem Xbox One Special Edition Covert Forces Wireless Controller können Fans den neuen Controller als Standalone-Produkt in Schwarz sowie im neuen Camouflage-Design erwerben.

    Xbox Wireless Adapter für Windows 10

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    Im Herbst bringt Xbox den neuen Xbox Wireless Adapter für Windows 10, mit dem Fans die Freiheit und Bequemlichkeit eines Wireless Controllers auf Windows 10 PC, Laptops und Tablets genießen werden können. Der Adapter unterstützt die Verbindung von bis zu acht Wireless Controllern mit Windows 10 Geräten!

    Mehr Speicherplatz für mehr Genuss

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    Seit dem Launch von Xbox One war eine der häufigsten Rückfragen der Fans jene nach mehr Speicherplatz. Nun wurde die neue Xbox One 1TB vorgestellt, die ab Launch mit dem neuen Wireless Controller mit 3,5mm Stereo-Kopfhörerbuchse ausgestattet sein wird. Die neue Xbox One Konsole wird zudem mit einer matten Oberfläche und 1TB Speicher für ausreichend Platz für die größten exklusiven Blockbuster wie Halo 5: Guardians, Rise of the Tomb Raider oder Forza Motorsport 6 ab dem 16. Juni für € 449,90 (UVP) in Österreich ausgeliefert.

  • Xbox 360 Kabelloser Controller Chrome kommt in Schwarz und Lila!

    Xbox 360 Kabelloser Controller Chrome kommt in Schwarz und Lila!

    Reading Time: 2 minutes

    Chrome ist das neue Schwarz:

    Xbox 360 Kabelloser Controller in der Chrome Ausführung kommt in neuen Farben

    image004

    Anfang März wird die Chrome-Reihe des kabellosen Xbox 360 Controllers um zwei neue, glänzenden Farben ergänzt: Schwarz und Lila. Die Xbox 360 Special Edition Chrome Serie ist bislang in den Farben Blau, Rot, Silber und Gold erschienen.

    (mehr …)

  • Xbox One Titanfall Limited Edition Wireless Controller erscheint zum Launch von Titanfall

    Xbox One Titanfall Limited Edition Wireless Controller erscheint zum Launch von Titanfall

    Reading Time: 2 minutes

    Titanfall™ Limited Edition Wireless Controller lässt Spieler ein Stück Gaming Geschichte in Händen halten

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    Heute haben Microsoft, Electronics Arts und Respawn Entertainment den Xbox One Titanfall™ Limited Edition Wireless Controller enthüllt. Der brandneue kabellose Controller ist ein unschlagbarer Begleiter sowie Sammlerstück und markiert den Launch von Titanfall für Xbox One, das All-in-One Unterhaltungssystem von Microsoft.

    (mehr …)

  • Xbox One Debug Mode Unlock Method UPDATE

    Xbox One Debug Mode Unlock Method UPDATE

    Reading Time: 2 minutes

    As mentioned in our previous article about the Xbox One Debug Mode Unlock Method some guys from Logic-Sunrise managed to post the Codes to Unlock the Dev mode on new Xbox ONE:

    Xbox One does not stop talking to her. After an announcement of a first nand dump and a software to change the hard drive of the console, this is a person wishing to remain unknown sharing this information: the method of activation Debug mode is now known! For the average user, this feature does you no good. But for devs, this can open a lot of doors. For those wishing to see the debug mode by themselves simply go to System One Xbox and press the four gates of the controller parameter(LB – RB – LT – RT) and “parameter Developer” menu will appear

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    As we found an Update from Microsoft, speakin to Kotaku about the Codes, this is what they got as an answer:

    UPDATE (4:14pm): Microsoft agrees with us: don’t do this. Here’s their statement toKotaku😛

    „Changing the settings in this menu is only intended for developers for Xbox One, and this alone does not turn the console into a development kit. We strongly advise consumers against changing these settings as it could result in their Xbox One becoming unusable. Customers who have put their consoles into this developer setting can revert by restoring factory defaults under Settings / System, select Restore Factory Defaults.“

    As we think it is a little bit funny that the dev’s put like a little shortcut key for them or whatever?! Reminds us like the mid-1970s when the U.S. nuclear „secret unlock code“ was… 00000000 😉

    We are just joking, there should be no point in that Mircosoft can Patch this, and Roll Out and Update for every Console, so that should fix it.

    Thank’s for Reading.

    Official Source: http://kotaku.com/you-can-access-the-xbox-ones-developer-tools-right-now-1475047835?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow

    http://tywkiwdbi.blogspot.co.at/2008/11/us-nuclear-secret-unlock-code-was.html

    http://www.blogdot.tv/2013/12/02/xbox-one-debug-mode-unlock-method/

  • Valve reveals prototype ‚Steam Machines‘ specs

    Valve reveals prototype ‚Steam Machines‘ specs

    Reading Time: 4 minutes

    Well, today the company has announced the hardware specs to be included within these „boxes“, running the Linux-based SteamOS:

    • GPU: some units with Nvidia Titan, some GTX780, some GTX760 and some GTX660
    • CPU: some boxes with Intel Core i7-4770, some Core i5-4570 and some Core i3
    • RAM: 16 GB DDR3-1600 (CPU), 3 GB DDR5 (GPU)
    • Storage: 1 TB / 8 GB hybrid SSHD
    • Power supply: internal 450 W 80 Plus Gold
    • Dimensions: approx. 12 inches x 12.4 inches x 2.9 inches high

    * For some context on those dimensions: the Xbox Slim is 10.6 x 10.39 x 2.95 inches. The PS3 Slim is 11.4 x 11.4 x 2.55 inches. This Steam Machine is, within a few inches, comparable to both of those consoles.

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    No word yet on pricing, but they’ll probably be expensive. However, there will be a variety of options:

    Fun with pricing: To get some idea of how much these babies will cost, we’ve put together some sample PCs using PCPartPicker. These are just rough estimates, of course, and they don’t account for costs of the controller and whatever other mark-ups are in place here. We don’t know what kind of motherboards the Steam Machines will use, so we picked appropriate options for each processor. We used 1TB 5400RPM drives here, though it’s possible that some (or all) of the highest-end Steam Machines will use 7200RPM drives. These are also mid-sized (cheap) cases—the Steam Machines will be smaller and prettier.

    The highest end possibility here, with a Titan and an i7 CPU, clocks in at around $1,850.

    One mid-range option, with a GTX-780 and an i5 CPU, would run you close to $1,350.

    The lowest-end (of these high-end machines), using a GTX660 and an i3 CPU, could go for something like $880.

    These beta prototypes will be free, of course.

    Valve wants to be clear, here: this is going to be pricey. Not everyone will be able to afford one of the highest-end Steam Machines. Not to worry—there will be other options.

    Steam Machines – Prototype Details

    Hello from the Steam hardware bunker.

    Thanks for joining the Steam Universe community group. As we get closer to shipping the prototype Steam Machines and controllers we talked about last week, we’re going to be posting info here about what we’re up to, and give you some insight into the work we’ve done to get to this point.

    As we talked about last week, the Steam Machines available for sale next year will be made by a variety of companies. Some of those companies will be capable of meeting the demands of lots of Steam users very quickly, some will be more specialized and lower volume. The hardware specs of each of those machines will differ, in many cases substantially, from our prototype.

    Valve didn’t set out to create our own prototype hardware just for the sake of going it alone – we wanted to accomplish some specific design goals that in the past others weren’t yet tackling. One of them was to combine high-end power with a living-room-friendly form factor. Another was to help us test living-room scenarios on a box that’s as open as possible.

    So for our own first prototype Steam Machine ( the one we’re shipping to 300 Steam users ), we’ve chosen to build something special. The prototype machine is a high-end, high-performance box, built out of off-the-shelf PC parts. It is also fully upgradable, allowing any user to swap out the GPU, hard drive, CPU, even the motherboard if you really want to. Apart from the custom enclosure, anyone can go and build exactly the same machine by shopping for components and assembling it themselves. And we expect that at least a few people will do just that. (We’ll also share the source CAD files for our enclosure, in case people want to replicate it as well.)

    And to be clear, this design is not meant to serve the needs of all of the tens of millions of Steam users. It may, however, be the kind of machine that a significant percentage of Steam users would actually want to purchase – those who want plenty of performance in a high-end living room package. Many others would opt for machines that have been more carefully designed to cost less, or to be tiny, or super quiet, and there will be Steam Machines that fit those descriptions.

    Here are the specifications for Valve’s 300 prototypes.

    (SEE ABOVE)

    As a hardware platform, the Steam ecosystem will change over time, so any upgrades will be at each user’s discretion. In the future we’ll talk about how Steam will help customers understand the differences between machines, hardware strengths and weaknesses, and upgrade decisions.

    We aren’t quite ready to post a picture of our prototype – just because they’re not finished enough. Before they ship we’ll let you know what the prototype looks like. And we expect people to redesign the machine, too. Both from a technical perspective, deciding on different components, and from an industrial design perspective, changing the enclosure in interesting ways.

    So high-powered SteamOS living room machines are nice, and fun to play with, and will make many Steam customers happy. But there are a lot of other Steam customers who already have perfectly great gaming hardware at home in the form of a powerful PC. The prototype we’re talking about here is not meant to replace that. Many of those users would like to have a way to bridge the gap into the living room without giving up their existing hardware and without spending lots of money. We think that’s a great goal, and we’re working on ways to use our in-home streaming technology to accomplish it – we’ll talk more about that in the future.

    Stay tuned for some closer looks at the Steam Controller.

     

    Official Source: http://www.polygon.com/2013/10/4/4803446/valve-steam-machine-prototype-hardware-specs

    http://kotaku.com/valves-first-steam-machine-prototype-is-crazy-powerful-1441267520?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow

     

  • PlayStation 4 Controller Setup leaked and Play with ‘ASOBI’ GAME-CITY 2013

    PlayStation 4 Controller Setup leaked and Play with ‘ASOBI’ GAME-CITY 2013

    Reading Time: < 1 minute

    Hier sind ein paar Impressionen was euch bei Sony Playstation Österreich erwartet, ihr dürft gespannt sein ^^

    IMG_5166 IMG_5165 _MG_5199

     

    Hier geht es zu allen Bildern: http://www.blogdot.tv/playstation-4-controller-setup-play-asobi/

     

    Mehr zu Sony Playstation 4 und den Games wird ständig aktualisiert. Vergesst nicht immer bei uns vorbeizuschaun um die neusten News zu erhalten.