Schlagwort: Compulsion Games

  • South of Midnight: 6 Tips to Help You Thrive in This Dark, Fantastical World

    South of Midnight: 6 Tips to Help You Thrive in This Dark, Fantastical World

    Reading Time: 8 minutes

    Summary

    • South of Midnight launches on April 8, or play now with the Premium Edition.
    • The game arrives for Xbox Series X|S, Xbox app for Windows PC, Steam, cloud, and will be available day one with Game Pass. And with Xbox Play Anywhere, play on Xbox consoles, Windows PC, and cloud with full cross-entitlements and cross-saves.
    • To celebrate release, we’ve put together 6 tips to help you in both exploration and combat.

    South of Midnight invites you into a dark, fantastical world drawn from tales of the American South – and while this might look like a fairytale, both the stories it tells and the challenges it poses are far from simplistic.

    Telling the tale of Hazel, who gains the magical power of Weaving after her mother is swept away by a supernatural flood, you’ll need to cross a warped take on the South in your hunt to find her mother, and answers to what exactly is going on. Along the way, you’ll battle Haints – corrupted enemies borne from the sorrow of the world – and cure the wounds of Mythical Creatures, the subjects of real-life folktales brought to life by developer Compulsion Games.

    Premium Edition owners can play from today (ahead of an April 8 release date for all players), and to celebrate we’ve put together some tips that cover both exploration and combat, which will help you prepare for this very unexpected journey:

    Look Everywhere

    South of Midnight Screenshot

    Navigating each of South of Midnight’s chapters could be as simple as following your Guiding Strand – a feature that sees magical threads guide you to your next goal. But that’s far from all there is to discover. Each location is stuffed with hidden areas – some require platforming to reach, others need you to use your spells, while others will lead you into battles you might never have otherwise had. All of them will require a keen eye to find.

    Your rewards for doing this usually come in the form of Floofs – the game’s upgrade currency – and we hugely recommend you take the time to look for them. With just a bit of concerted exploration, you can add upgrades to your skill tree (more on those later) much faster than by simply running from one objective to the next.

    Even better, you may also find Life Filaments as you go. Most chapters contain one of these – usually in its most hidden side area – and collecting three offers a permanent upgrade to your health bar.

    Expand These Stories

    South of Midnight Screenshot

    South of Midnight is all about stories – from the tale of Hazel’s search to find her mother, to the tragic backstories of the Mythical Creatures you’ll find along the way. But if you want to dig really deep, make sure to search each chapter for items, notes, and more. You’ll see these marked by small circles as you approach, often in out-of-the-way locations.

    Far from your regular world-building, each chapter’s hidden notes add even more detail to the characters and stories you’re learning about along the core questline. You may discover hidden motivations for why characters are the way they are, simply because you took the time to read about their lives. It’s an enriching way to add to the wider tale.

    Upgrade Early and Often

    South of Midnight Screenshot

    As mentioned above, you can speed through the upgrade tree with a bit of exploration – and when you start hitting harder combat sequences, you’ll thank yourself for doing it. Even on its regular difficulty level, South of Midnight’s combat packs a punch, with even the most basic Haint enemies removing whole chunks of your health bar after a single hit – never mind when you come up against a Mythical Creature. Upgrades are your means of turning the tables.

    Upgrades tend to focus more on offering you added perks, rather than simply buffing an ability’s existing stats. When you Unravel a downed enemy to claw back some health, for example, you can add an area of-effect blast to stagger any nearby Haints before you get back into the fray. Adding a quick double-dodge to your repertoire, meanwhile, will come in very handy when you start meeting enemies that can quick-fire multiple projectiles. Take the time to explore the skill tree, and prioritize upgrades that look like they’ll solve problems.

    Use Dodges as Attack and Defence

    South of Midnight Screenshot

    Hazel doesn’t have the ability to block attacks – but she more than makes up for that with a powerful bonus to her dodge. Hitting the dodge button will help you escape in any direction (with some invulnerability frames thrown in) – but hitting a perfectly timed dodge, just before you’re hit, comes with a nasty surprise for whoever was trying to hurt you.

    Perfect Dodges send out a blast of energy, staggering any enemy around you and doing some nice damage, too. It’s worth paying attention to not just what attacks enemies can do, but the time it takes to pull them off – pretty soon, you can be doing almost as much damage by not attacking.

    Use Spells as Interrupts

    South of Midnight Screenshot

    As we mentioned, getting hit in South of Midnight can get very nasty, very quickly – and while Hazel has that handy dodge, it can sometimes be easier simply to stop an attack in the first place. Against most enemies, throwing out a spell – whether that’s a Pull, a Push, or a Weave (which incapacitates most Haints) – will break them out of an attack completely.

    While it’s tempting to spam your spells as soon as they’ve cooled down, we’d recommend keeping one in reserve as an emergency interrupt – if you see an enemy winding up during your combo, simply hit them with a spell and keep thwacking.

    Chain Your Spells

    South of Midnight Screenshot

    If you really want to keep an enemy locked down, you can use your full spell repertoire to keep attacks going without interruption. This is particularly useful once you have a few upgrades under your belt.

    For example, you could Pull an enemy towards you, with an added Weave effect (which you can also upgrade to have them take more damage while tied up). As soon as they break free, Weave them again with that core spell – and when they break free again, use Push to deal some damage and keep your distance, before charging up your ranged attack to deal the killer blow.

    With a bit of practice, enemies that felt like they took an age of dodging and poking to beat in the early game can begin to go down in a single combo – it’s extremely satisfying.


    South of Midnight will be available on April 8, 2025, on Xbox Series X|S, Xbox App for Windows PC, Steam and cloud, and arrives on day one with Game Pass. Play from today by purchasing the Premium Edition, and get access to digital extras.

    Xbox Play Anywhere

    South of Midnight Premium Edition

    Xbox Game Studios

    $49.99

    Immerse yourself into the macabre and fantastical world of South of Midnight with the Premium Edition, which includes the full game, up to 5 days early access, and digital access (in English) to: • South of Midnight Artbook • Original Soundtrack composed by Olivier Deriviere
    • The Boo-Hag Comic book by Rob Guillory
    • Music Video: Songs & Tales of South of Midnight • Documentary: Weaving Hazel’s Journey, Director’s Cut UNRAVEL THE PAST From the creators of Contrast and We Happy Few, South of Midnight is a spellbinding third person action-adventure game set in the American Deep South. As Hazel, you will explore the mythos and encounter creatures of Southern folklore in a macabre and fantastical world. When disaster strikes her hometown, Hazel is called to become a Weaver: a magical mender of broken bonds and spirits. Imbued with these new abilities, Hazel will confront and subdue dangerous creatures, untangle the webs of her own family’s shared past and – if she’s lucky – find her way to a place that feels like home. A DARK MODERN FOLKTALE When a hurricane rips through Prospero, Hazel is pulled into a Southern Gothic world of memory made real and must embark on a journey to rescue her mother and safeguard her hometown. In this folktale for modern times, Hazel will need to reconcile the weight of family, history, and legacy against her own identity. CONFRONT MYTHICAL CREATURES Wield an ancient power to restore creatures and uncover the traumas that consume them. Cast weaving magic to fight destructive Haints, explore the diverse regions of the South, and reweave the tears in the Grand Tapestry. HAUNTING BEAUTY OF THE GOTHIC SOUTH Discover the lush, decayed county of Prospero and its locals. Experience a crafted visual style, touching storytelling, and immersive music inspired by the complex and rich history of the South.

    Xbox Play Anywhere

    South of Midnight

    Xbox Game Studios

    $39.99

    From the creators of Contrast and We Happy Few, South of Midnight is a spellbinding third person action-adventure game set in the American Deep South. As Hazel, you will explore the mythos and encounter creatures of Southern folklore in a macabre and fantastical world. When disaster strikes her hometown, Hazel is called to become a Weaver: a magical mender of broken bonds and spirits. Imbued with these new abilities, Hazel will confront and subdue dangerous creatures, untangle the webs of her own family’s shared past and – if she’s lucky – find her way to a place that feels like home. A DARK MODERN FOLKTALE When a hurricane rips through Prospero, Hazel is pulled into a Southern Gothic world of memory made real and must embark on a journey to rescue her mother and safeguard her hometown. In this folktale for modern times, Hazel will need to reconcile the weight of family, history, and legacy against her own identity. CONFRONT MYTHICAL CREATURES
    Wield an ancient power to restore creatures and uncover the traumas that consume them. Cast weaving magic to fight destructive Haints, explore the diverse regions of the South, and reweave the tears in the Grand Tapestry. HAUNTING BEAUTY OF THE GOTHIC SOUTH
    Discover the lush, decayed county of Prospero and its locals. Experience a crafted visual style, touching storytelling, and immersive music inspired by the complex and rich history of the South.

    Website: LINK

  • Monstrous 40ft Alligator, Two-Toed Tom Spotted Near New Orleans (with a Gaming Lounge in His Mouth)

    Monstrous 40ft Alligator, Two-Toed Tom Spotted Near New Orleans (with a Gaming Lounge in His Mouth)

    Reading Time: 2 minutes

    Summary

    • Two-Toed Tom, a legendary beast of Southern folklore, comes to life in South of Midnight, the new action-adventure from Compulsion Games
    • To celebrate the launch, Xbox has recreated Two-Toed Tom and dropped him in a real gator-infested bayou for a truly unique gaming experience. Register now for a chance to enter the belly of the beast.
    • South of Midnight launches on April 8, or play now with the Premium Edition.

    Deep in the heart of the bayou, something stirs. Bigger than any gator you’ve ever seen, Two-Toed Tom is a legend of scales, survival, and insatiable hunger. More than double the size of the world’s biggest recorded alligator, Tom is an unstoppable force of nature.

    [youtube https://www.youtube.com/watch?v=6f4xKyVXYGg?feature=oembed&w=500&h=281]

    To celebrate the launch of South of Midnight, in which Tom makes a very big appearance, Xbox has brought this monstrous gator to life in the gator-infested waters of Marrero, Louisiana, a location chosen for its haunting resemblance to the game’s Southern-inspired setting. Murky swamps, ancient cypress trees, and the distant splash of unseen creatures make it the perfect place to step into Hazel’s world and experience the bayou’s dark magic first-hand.

    Our recreation of Tom is truly startling – at 40 feet long, his jaws alone stand open at almost twice the height of a person, and inside his belly lies a 20-foot cabin, inspired by the very one that Hazel, the protagonist of South of Midnight lives in.

    Website: LINK

  • South of Midnight Hands-on: A Gorgeous, Pull-No-Punches Fairytale

    South of Midnight Hands-on: A Gorgeous, Pull-No-Punches Fairytale

    Reading Time: 9 minutes

    At first blush, South of Midnight could be described as a classic action-adventure: a heroine thrust from ordinary life into a remarkable journey; magical weapons and abilities; ability skill trees. But spend just a few minutes with it, and that feeling simply floats away. We’ve never seen a gaming world quite like this. In playing through its full third chapter, it’s a revelation that strikes again and again – this setting, this story, these ideas, even the music are something brand new, all underpinned by challenging combat and blissful exploration along the way.

    The preview begins as our hero, Hazel, has already set off to find her mother, who’s been swept away by a flood. Before we step into her sneakers, she’s discovered she’s a Weaver, able to wield an ancient form of magic that allows her to fight and explore by pulling on the once-invisible threads holding reality together. But around her, that reality seems to be warping. We step into a Deep South-inspired countryside that Hazel doesn’t recognize – and that is, in places, actively hostile to her.

    [youtube https://www.youtube.com/watch?v=klgw-To1rqc?feature=oembed&w=500&h=281]

    Catch up on the story of South of Midnight.

    Trailers have showed us a lot of the world and story of South of Midnight, but getting your hands on it reveals the tight, action-focused game simmering underneath. As you travel the world, you’ll see shimmering spheres of energy, refracting light like an oil-slicked puddle. Entering one will see you facing off against Haints, creatures from real Southern folklore. These creatures come in various forms – some rush you, pulling off melee flurries, others flee for ranged attacks, while some simply pump out grotesque insects to harry you. It quickly becomes an element of strategy to work out which Haint needs to be taken down first in any given situation.

    South of Midnight doesn’t pull its punches here. Combat is tricky, often pitting you against multiple Haints at once, each able to lop off chunks of your health-bar in a single hit. It transforms into a lean, fast action game in these moments – you’ll flit around shimmering arenas switching up your attacks to cope. Melee combos are the obvious fixtures, able to take down enemies quickest, but leaving you open to follow-ups. You’ll also have magic at your disposal; enemies can be pushed and pulled (you can even fling smaller enemies as an ersatz weapon), or tied down with magical strands.

    Upgrades allow you to specialize further – I quickly opted for a passive ability that made tied enemies take more damage, allowing me to neutralize and take down major threats quickly. Aggression is key here – even a perfect dodge becomes an attack, setting off a blast of weaving magic where you once stood. It’s a great first impression – there’s more ticking away under the surface of combat than you might expect.

    [youtube https://www.youtube.com/watch?v=9kUKHL9LPzk?feature=oembed&w=500&h=281]

    And none of this is to speak to how it moves. Each character has been built to mimic the looks of hand-crafted stop-motion maquettes – in cutscenes, they take on a gorgeous, almost uncanny movement style that echoes the animation classics it draws from. When you take control, however, it’s beautifully smooth, each of your actions reacting to your button presses immediately, never losing the immediacy of an action game. The added art is in how smoothly Compulsion transitions between the two.

    Then there’s the world around those characters. Islands jut out of mangrove swamps, abandoned shacks and tumbledown walkways failing to withstand nature’s chokehold around them. Huge tangles of thorns block your path, and giant peaches bob, gently rotting in the water. Reach higher ground, and you’ll find that, despite the traversable spaces being compact knots of smart level design, the world you can see extends far beyond what you can actually touch, offering a sense of huge scale to your travels. It’s a thrillingly unfamiliar location for a game, all pulled together by incredible lighting, a low sun casting soupy beams through the knotted treeline and low-hanging mist enveloping you.

    Getting around this world is a matter of using your Weaving powers (all your combat magic can be used in exploration, too) – conjuring remnants of the past back into existence to help you platform around, gliding across the flooded landscape, and using your powers to push and pull the world around you to uncover paths to hidden details. There’s a specific path to follow (which you can be guided along with a click of the right stick), but nooks and crannies hold upgrade materials for your abilities, not to mention narrative-widening notes. Understanding your powers, and the clues given by the world around you, will see you spending just as much time off the beaten path as on it.

    Once you’ve decided to follow the golden path, however, you meet Catfish, the game’s combined narrator/companion character, who’s currently trapped in the clutches of a humanoid tree – the mission he gives you works on something like dream logic. To secure his release, you need to collect a magic bottle from a bottle tree (you can see one on the game’s logo), and use it to absorb the latent psychic pain that’s twisting the tree, and the area around it.

    While this may sound a bit whimsical, the trauma you’re trying to heal is quickly revealed to be spectacularly dark – without spoiling anything, you’ll slowly learn the story of how this part of the world has transformed a regular man into a horizon-blocking tree through a (tragically shortened) lifetime of torment.

    It’s another facet of South of Midnight that feels refreshingly new – just like the combat, this story doesn’t hold back. Hazel isn’t afraid to swear (let’s face it, you would too if you were in her situation), and the stories she uncovers are far from the fairytales we’re used to. Compulsion Games has always called this a Southern Gothic tale, and that’s incredibly evident – the tales it tells can be truly bleak, and there’s no flinching from the horror that’s suffused this world. Hazel’s role as a Weaver is to mend what’s broken – and this world is very broken.

    But South of Midnight has more surprises in store. Just as you feel you have a handle on the flow of combat and exploration, the preview enters its final stages by turning the tables on you – something unkillable begins to chase you, and combat quickly turns to escape. In a thrilling sequence, the gentle platforming you’ve been doing suddenly becomes a survival method, asking you to string together jumps, glides, and wall runs to get back to safety. South of Midnight is willing to shift things on a dime, changing the form of the game you’re playing under your feet.

    The preview’s standout final sequence does this all over again. We already knew that every major area in the game will feature a Mythical Creature – gigantic obstacles drawn from real folklore, standing in Hazel’s way. But here, we realize that not all of the Mythical Creatures will end with the expected boss battle. You’re ultimately a healer, not a destroyer, and in this case, that giant tree you’re aiming to cure isn’t a threat – it’s just hurt. The climax of this level sees you scaling your way up, offering an incredible view of everywhere you’ve just journeyed, not to kill your target, but heal its wound.

    As you take on this platforming challenge, the game’s music reflects your ascent. Throughout the level, you’ll have heard snatches of a song float like mist across the soundtrack, but as you climb, that song comes to life, telling the tale you’ve pieced together, offering more information for every bough you reach. It’s a marriage of gameplay, story, and music in a single moment – there’s nothing quite like it.

    And that goes for this game as a whole – a single level reveals how Compulsion Games has created something truly unique. If there’s so much that feels new, this early in the game, that only makes its mysteries further down the line all the more compelling.

    South of Midnight will be available on April 8, 2025, on Xbox Series X|S, Xbox App for Windows PC, Steam and cloud, and arrives on day one with Game Pass. If you want to immerse yourself into the macabre and fantastical world of South of Midnight early, get the Premium Edition to play up to 5 days early, and get access to digital extras.

    Xbox Play Anywhere

    South of Midnight Premium Edition

    Xbox Game Studios

    $49.99

    Immerse yourself into the macabre and fantastical world of South of Midnight with the Premium Edition, which includes the full game, up to 5 days early access, and digital access (in English) to: • South of Midnight Artbook • Original Soundtrack composed by Olivier Deriviere
    • The Boo-Hag Comic book by Rob Guillory
    • Music Video: Songs & Tales of South of Midnight • Documentary: Weaving Hazel’s Journey, Director’s Cut UNRAVEL THE PAST From the creators of Contrast and We Happy Few, South of Midnight is a spellbinding third person action-adventure game set in the American Deep South. As Hazel, you will explore the mythos and encounter creatures of Southern folklore in a macabre and fantastical world. When disaster strikes her hometown, Hazel is called to become a Weaver: a magical mender of broken bonds and spirits. Imbued with these new abilities, Hazel will confront and subdue dangerous creatures, untangle the webs of her own family’s shared past and – if she’s lucky – find her way to a place that feels like home. A DARK MODERN FOLKTALE When a hurricane rips through Prospero, Hazel is pulled into a Southern Gothic world of memory made real and must embark on a journey to rescue her mother and safeguard her hometown. In this folktale for modern times, Hazel will need to reconcile the weight of family, history, and legacy against her own identity. CONFRONT MYTHICAL CREATURES Wield an ancient power to restore creatures and uncover the traumas that consume them. Cast weaving magic to fight destructive Haints, explore the diverse regions of the South, and reweave the tears in the Grand Tapestry. HAUNTING BEAUTY OF THE GOTHIC SOUTH Discover the lush, decayed county of Prospero and its locals. Experience a crafted visual style, touching storytelling, and immersive music inspired by the complex and rich history of the South.

    Xbox Play Anywhere

    South of Midnight

    Xbox Game Studios

    $39.99

    From the creators of Contrast and We Happy Few, South of Midnight is a spellbinding third person action-adventure game set in the American Deep South. As Hazel, you will explore the mythos and encounter creatures of Southern folklore in a macabre and fantastical world. When disaster strikes her hometown, Hazel is called to become a Weaver: a magical mender of broken bonds and spirits. Imbued with these new abilities, Hazel will confront and subdue dangerous creatures, untangle the webs of her own family’s shared past and – if she’s lucky – find her way to a place that feels like home. A DARK MODERN FOLKTALE When a hurricane rips through Prospero, Hazel is pulled into a Southern Gothic world of memory made real and must embark on a journey to rescue her mother and safeguard her hometown. In this folktale for modern times, Hazel will need to reconcile the weight of family, history, and legacy against her own identity. CONFRONT MYTHICAL CREATURES
    Wield an ancient power to restore creatures and uncover the traumas that consume them. Cast weaving magic to fight destructive Haints, explore the diverse regions of the South, and reweave the tears in the Grand Tapestry. HAUNTING BEAUTY OF THE GOTHIC SOUTH
    Discover the lush, decayed county of Prospero and its locals. Experience a crafted visual style, touching storytelling, and immersive music inspired by the complex and rich history of the South.

    Website: LINK

  • South of Midnight: How the First Gameplay Trailer Hints at the Magic to Come

    South of Midnight: How the First Gameplay Trailer Hints at the Magic to Come

    Reading Time: 2 minutes

    Each new region will come with its own biome, a reflection of the South’s wildly varied landscapes. All of those biomes are inspired by real-world locations – Sears won’t go into detail about the later game yet, but tells me that the section we see here is set as you’re about to exit the flood and enter Mississippi Delta-like countryside. However, the magical realist approach allows Compulsion to play with expectation as you travel through its world.

    Locations will feel deeply rooted in what we know of the real world – in fact, to help create this section of the game, the developers took a trip to a real Mississippi ghost town, itself infested with alligators (only one of them braved the trek across amphibian territory to get into an abandoned church and take reference shots). But as we travel, we’ll see how these areas have become overtaken by the game’s mythical creatures, bringing twisted change with them.

    ‘The world Hazel comes from is inspired by the contemporary Deep South” says Clayton, “but as you dive deeper into the world, things become more mystical and surreal. We wanted the feeling that you’re being pulled into a folktale, rather than, say, crossing a barrier like in Alice in Wonderland.”

    The Song of Tom

    Of course, most folktales need antagonists and in the trailer we meet one of them. Two-Toed Tom is based on real-life campfire tales of ancient, giant, seemingly unkillable alligators, and he will – as Clayton puts it – “haunt” this chapter in Hazel’s tale. What we’ve seen are the very edges of his hunting grounds, but Tom will repeatedly reappear as you explore his region, eventually leading us to a showdown. It allows not just for a “boss fight” that effectively spans a whole section of the game, but also allows the team to turn each creature into a full-blown character, rather than a simple mechanism for conflict.

    “Tom is the only mythical creature in the game who was not a human being before transforming,” explains Sears. “People transformed Tom – he was an alligator born with the will to live, and the will to eat, and those things seemed to work really well. Because, like a lot of reptiles, he will continue growing as long as he can eat. And because he has a traumatic backstory and has become a creature of folklore and urban legend, he’s going to persist and continue getting bigger and bigger.”

    The idea, like everything else here, doesn’t seem to be that Hazel will kill the creatures standing in her way, more that she’ll be curing them, removing the hurt that turned them into monsters in the first place. And in perhaps the most starkly unexpected part of the trailer, we even hear the game’s music reflecting the story that made Tom what he is.

    Website: LINK