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Build a physical game controller for Infinite Bunner

Reading Time: 5 minutes In HackSpace magazine issue 28 we had a look at how to create an ultrasonic controller for a version of Pong called Boing!. This month, we’re going to take a step further forward through video game history and look at the game Frogger. In this classic game, you control a frog as it makes its […]

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Create Boing!, our Python tribute to Pong

Reading Time: 7 minutes Following on from yesterday’s introduction to Pong, we’re sharing Boing!, the Python-based tribute to Pong created by Eben Upton exclusively for Code the Classics. Read on to get a detailed look at the code for Boing! You can find the download link for the Boing! code in the Code the Classics book, available now in […]

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The History of Pong | Code the Classics

Reading Time: 7 minutes One topic explored in Code the Classics from Raspberry Pi Press is the origin story and success of Pong, one of the most prominent games in early video game history. ‘The success of Pong led to the creation of Pong home consoles (and numerous unofficial clones) that could be connected to a television. Versions have […]