Schlagwort: arcade game

  • This rolling ball game brings Skee-Ball-style fun from the arcade to your home

    This rolling ball game brings Skee-Ball-style fun from the arcade to your home

    Reading Time: 2 minutes

    Ask your friends about their favorite games at the arcade and the most common answer will likely be Skee-Ball. But while many other popular arcade games have viable at-home alternatives, Skee-Ball doesn’t — at least not unless you’re willing to spend a serious amount of money. Luckily, you can get your Skee-Ball fix with a similar carnival-style rolling ball game by Gary Nelis.

    This isn’t exactly the same as Skee-Ball; it seems to be a unique creation inspired by several different ball-rolling games that you might come across at carnivals and arcades. The player rolls balls across the table and into an array of holes. If the ball falls through a hole, the player gets the number of points associated with that specific hole. To make this even more fun, Nelis added electronic scorekeeping and fun sound effects.

    The hardest part of this project is constructing the table, which will require some woodworking experience. Next, you’ll need to add the electronics, including the Arduino UNO Rev3 board that detects balls and keeps score. It detects balls falling through the holes using infrared break beam sensors. Nelis grouped those by point value, wiring the sensors in parallel so that they only use a total of three Arduino pins. 

    The Arduino shows the score and remaining time on a pair of three-digit, seven-segment displays made using strips of WS2812B individually addressable RGB LEDs. Those can be set to any color and they even support animated effects. Finally, the Arduino plays sound effects through an Adafruit Audio FX Sound Board module.

    If you always head straight to the Skee-Ball tables when you visit an arcade, then this is the project for you.

    [youtube https://www.youtube.com/watch?v=cnWRkR652qU?feature=oembed&w=500&h=281]

    The post This rolling ball game brings Skee-Ball-style fun from the arcade to your home appeared first on Arduino Blog.

    Website: LINK

  • Build an adorable arcade cabinet with custom controls

    Build an adorable arcade cabinet with custom controls

    Reading Time: 2 minutes

    Arcade machines are a dying breed and that’s a shame, because their purpose-built approach to gaming is so wholesome. There is something intrinsically satisfying about a device that does one thing and does it well. If you want to bring that beauty into your own home, Migi has a great Instructables tutorial that will walk you through building your own arcade cabinet with custom Arduino-based controls.

    Migi’s cabinet design is inspired by Capcom’s Mini Cute line, which was a series of small arcade machines popular in Japanese cafes. But while it is smaller than standard arcade cabinets, it is still big enough to feel substantial. An old laptop runs MAME or whatever other emulation software the user desires. Because a CRT (cathode-ray tube) display is a must for an arcade cabinet, Migi used a 14” Sony PVM (Professional Video Monitor). Those tend to be pretty pricey these days, so anyone replicating this build may want to entertain other CRT options.

    Arcade games need rock-solid controls, so Migi designed this to utilize Sanwa buttons and sticks. The cabinet has controls for two players, with an Arduino UNO Rev3 dedicated to each set of controls. Migi set it up that way to make the software setup easier, as each Arduino will appear as its own gamepad in the emulation software. 

    Migi constructed the cabinet itself using a combination of MDF and acrylic. A big laser cutter made that fabrication a snap, but less well-equipped hobbyists may have to utilize alternative tools like handheld routers. With a coat of paint and some printed graphics, it looks fantastic. And the Sanwa controls should hold up to decades of heavy use. 

    [youtube https://www.youtube.com/watch?v=lzBWauK4t-g?feature=oembed&w=500&h=281]

    The post Build an adorable arcade cabinet with custom controls appeared first on Arduino Blog.

    Website: LINK

  • Build your own human horse race arcade game using Arduino and Strava

    Build your own human horse race arcade game using Arduino and Strava

    Reading Time: 2 minutes

    Every arcade seems to have one particular game that appeals to the gamblers among us: the horse race game. That game has several model horses and people can gamble on the outcome of their race. The results are either random or controlled by the players through some sort of input mechanism. In a new video, element14’s Lorraine Underwood explains how to recreate that game with an Arduino — but powered by people.

    The game concept is similar to the horse race arcade game, except players run to influence the success of their respective racers. Those racers are little 2D people figures instead of horses. Everyone can run on their own schedule. Then, once everyone completes their run, the game shows the results by moving the figures across the track. This links to Strava, which is an app for tracking runs using popular devices like smartphones and smartwatches. Each player just has to complete a run as part of the group that Underwood set up for this purpose.

    Because the game needs to pull run information from Strava’s API over the internet, Underwood chose to use an Arduino UNO WiFi Rev2 board. It controls the movement of each figure using a micro DC gearmotor with a belt. Those motors came from DFRobot and include encoders, which are helpful for ensuring the movement is exact. The game supports four players, so Underwood added a DFRobot quad DC motor shield to the Arduino to drive the motors.

    The Arduino sketch connects to the local WiFi, then pulls the distance covered by each runner from the Strava API. It then scales that down to the distance of the game track and spins the motors until each figure reaches the corresponding distance.

    [youtube https://www.youtube.com/watch?v=ToxQFa7qT1I?feature=oembed&w=500&h=281]

    The post Build your own human horse race arcade game using Arduino and Strava appeared first on Arduino Blog.

    Website: LINK

  • Mini Cyclone game doesn’t require a trip to the arcade

    Mini Cyclone game doesn’t require a trip to the arcade

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    One of the most popular machines in any arcade is the Cyclone game, where a ring of LEDs illuminate in sequence and the player must push a button at the exact moment that a specific LED lights up. Get it just right and you can win a whole pile of tickets to spend in the arcade shop! But the machines in arcades tend to be rigged, with the timing altered slightly to make the game more difficult. This mini Cyclone game saves you a trip to the arcade and doesn’t employ cheats (unless you want it to).

    This is the second Cyclone game built by Mirko Pavleski. The first was much larger, with a ring of 60 LEDs. The new version is smaller and simpler. It has a ring of only 12 LEDs. The original increased the speed with each round, but this version sets a random speed (within a predefined range) each time. It tracks the number of rounds completed by a player before they fail and saves that high score in EEPROM storage so it is persistent every time someone turns on the game.

    The hardware is affordable and easy to find. It includes an Arduino Nano board, a WS2812B LED ring, a 16×2 character LCD with I2C interface, two buttons, a power switch, and a buzzer. Those components all mount to a basic stand made of PVC board and plywood wrapped in self-adhesive wallpaper. If you’re a fan of Cyclone games, this would make a great weekend project.

    [youtube https://www.youtube.com/watch?v=Hs9-PIE7uxU?feature=oembed&w=500&h=281]

    The post Mini Cyclone game doesn’t require a trip to the arcade appeared first on Arduino Blog.

    Website: LINK

  • This small Space Invaders game runs on an Arduino Nano with a salvaged CRT display

    This small Space Invaders game runs on an Arduino Nano with a salvaged CRT display

    Reading Time: 2 minutes

    Arduino TeamJuly 6th, 2022

    Rob Cai over on Instructables has created his own version of the classic video game Space Invaders using an Arduino Nano. However, unlike most other projects that would typically incorporate some kind of LCD or OLED screen, he chose to use a small black and white cathode ray tube (CRT) display recovered from an old video intercom system.

    As his first step, Cai needed to locate the analog-only video input on the salvaged screen as well as find its rated supply voltage. From here, he built a very minimalistic tiny arcade cabinet out of cardboard and used hot glue to join the panels together. But before he could assemble anything, Cai wrote his port of Space Invaders by designing several kinds of 2D sprites and loading them into a few arrays. Outputting a video signal was accomplished via the use of the TVout library, which takes an array of pixels and writes them sequentially to the designated RCA video output pin, as well as syncing each frame with a secondary pin.

    The controls for the game are comprised of five buttons, with four on the left for moving in a certain direction, and the last one on the right for firing the player’s laser upwards. For more information about how Cai built this mini Space Invaders arcade cabinet, you can read his guide here or watch the demo video below!

    [youtube https://www.youtube.com/watch?v=18uQas8b6kk?feature=oembed&w=500&h=281]

    Website: LINK

  • Build a 4-button arcade game out of LEGO

    Build a 4-button arcade game out of LEGO

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    Build a 4-button arcade game out of LEGO

    Arduino TeamAugust 17th, 2018

    If your kids (or you) have somehow gotten tired of playing with LEGO bricks, Lenka Design Workshop has a great way for you to breathe new life into this unused pile. 

    Their game enclosure consists of a 32×32 LEGO baseplate, along with walls made of blocks to support a clear acrylic cover. This in turn holds four large arcade buttons for gameplay control. Five games are currently implemented to run on the game’s Arduino, with light and sound feedback.

    We decided to recycle the unwanted Lego bricks and created an arcade game.

    The code has been written in such a way that it doesn’t have dependencies and will compile on any Arduino board. And of course the games have been intensively tested by our kids. 🙂

    How is this game different from many others that have been published before?

    First of all, there are 5 games built into it:

    • Memory game (“Simon-Says”-like, similar to Touch Me game)
    • Reaction game (similar to Whack-a-Mole)
    • Contest/competition game (for 2-4 players)
    • Melody game (push and play free mode for toddlers and smaller ones)
    • War game (for 2-4 adults)

    Secondly, it has a great design (from our perspective) and can be easily repeated.

    And thirdly, it is earth-friendly because it allows you to recycle the plastic.

    You can see a short demo of the system in the video below, or check out the project write-up for more info. 

    [youtube https://www.youtube.com/watch?v=XALGzy7yIRY?feature=oembed&w=500&h=281]

    Website: LINK

  • AMC The Walking Dead Arcade – Gameplay 4K High Quality

    AMC The Walking Dead Arcade – Gameplay 4K High Quality

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    AMC The Walking Dead Arcade – Gameplay 4K High Quality