What a show! We hope you enjoyed our suite of announcements and updates from Paris Games Week, but just as E3 was only half the story, the announcements made on stage don’t cover the breadth of everything happening here in France.
We’ve collected every major announcement in this post, but we’ve also included a bevy of other new updates from devs across the industry — read on for your closest look yet at what’s coming to a PlayStation near you.
Fast Travel Games
Apex Construct is played in first-person. You’ll control both hands using your PS Move controllers: You can pick things up, move around freely in the world via seamless teleportation, fight using your upgradable bow and block incoming attacks with your shield while throwing a grenade. The world contains secrets to uncover, which let you level up your equipment in your homebase. From there, you can replay any mission to find secrets you might have missed the first time. Exploration is a big part of Apex Construct, and we’ve tried to create a deep and mysterious world that you want to stay in and marvel at all the hidden details. — Read full post
— Erik Odeldahl // Creative Director, Fast Travel Games
Blood & Truth
Our ambition for Blood & Truth means we have spent a lot of time developing touches and moments that bring you into Ryan’s world even more. Movement is hyper realistic and together with its compelling story, you live and breathe the drama as it happens. For example, shoot and you will feel vibrations through the Move controllers, reload your gun with both hands as if you are really gripping a weapon and push buttons exactly as you would in real life – the realism makes you feel you are experiencing it yourself. — Read full post
— Stuart Whyte // Director of VR Product Development, London Studio
Bow to Blood
Take to the skies as captain of a powerful airship in Bow to Blood, and discover a fantastical world of airborne gladiatorial sci-fi, coming in 2018 to PlayStation VR. Bow to Blood is the next title from the industry veterans at Tribetoy, where you’ll compete to become champion of the Arena as its inscrutable overseers test you and your fellow challengers with harrowing high-speed races, deadly battles with swarming assault ships, perilous encounters with aerial beasts, mind-bending challenges, and more. Featuring a diverse set of AI rivals with their own unique motivations and personalities, you’ll need to keep your wits about you to outplay your opponents, forge alliances… or plot betrayals. Procedurally generated encounters and a rotating cast ensure no two experiences will be the same. Armed with powerful cannons, a full complement of crafty unmanned drones, and your trusty pistol for when things get up close and personal, you have what you need to survive. But it will be your skill, your tactics, and how you take command under pressure that will set you apart to become champion of the Arena. Do you have what it takes to bring home the ultimate prize?
— Matthew Hoesterey, CEO of Tribetoy
Call of Duty: WWII
Carentan will be available at launch as a Bonus Map for all Season Pass holders, who will also get access to the Call of Duty: WWII DLC Pack, The Resistance, available first on PS4 starting January 30. — Read full post
— Kevin Kelly // Editorial Manager, Activision
As you might expect, given that our hero is an artist, a lot of the gameplay in Concrete Genie is about having fun with paint. Using DualShock 4’s motion sensor, you can effortlessly create stunning landscapes that come to life and even make your own cast of unique creatures to hang out and play with. Our goal is for anyone to be able to paint in this game. The paint strokes you make on the walls will turn into beautiful, living artwork. — Read full post
— Dominic Robilliard // Creative Director, Pixelopus
Destiny 2: Curse of Osiris
‘Curse of Osiris’ sends you back to the stars to solve a new mystery. The Vex are on the march, and our only hope to stop them may lie with Osiris, the notorious heretic and most powerful Warlock in the history of the Last City. On your quest to find him, you’ll meet new characters, explore new places, tackle new challenges, and earn some sweet new loot. — Read full post
— DeeJ // Bungie
Detroit: Become Human
As the player, you will tell these three intertwined stories simultaneously through your actions and decisions. You will be confronted with difficult choices, moral dilemmas, and critical decisions that will shape the destiny of your characters and the future of their world. — Read full post
— David Cage // Creative Director, Quantic Dream
The idea for Eden-Tomorrow was born when I tried a VR headset for the very first time in 2014. It was one of these rare moments in life where you feel like “that’s it!”. I always dreamed of a medium which beams the player right into the story, right into the action! PlayStation VR gives us the opportunity to take the player out of their daily life and let them dive into a new world.
It is a new, story-driven sci-fi VR game with easily understandable yet challenging gameplay where the player has to prove their skills both in unravelling mysteries and timing. — Read full post
— Frank Sennholz // CEO, Soulpix
During the making of Erica, we strove to ensure that anyone would be able to play. With PlayLink, we opened the experience up to touchscreen devices as a controller, making the game even more tactile, allowing you to feel immersed in her story. Erica is all about touching the world – for example, you can delicately wipe a tear from Erica’s cheek, or flip through pages in a book to dig a little deeper into her world. — Read full post
— Jack Attridge // Creative Director, Flavourworks
Far Cry 5
Once you’ve completed the intro section of Far Cry 5, all you need to do is send an invite to someone on your Friends list (who has also completed the FC5 intro) to get your co-op session going. Your friend will spawn into your world seamlessly, and the two of you can get busy liberating Hope County. Every mission is playable in co-op, but there are also Challenges and a bevy of other activities you can take on, not to mention simply roaming the open world and causing havoc for the cultists. — Read full post
— Chris Watters // Communications Specialist, Ubisoft
Ghost of Tsushima
It’s called Ghost of Tsushima.
Seriously, how come no one has made a sprawling samurai open-world game yet? Feudal Japan is beautiful; from the swaying bamboo forests to the ornate castles, it’s a place that demands to be explored. Don’t you want to wear a suit of samurai armor? Wouldn’t you like to fire a six-foot-tall samurai long bow? Want to journey across a lush countryside with a katana on your hip? For me, the answer is clearly “yes, yes please.” — Read full post
— Nate Fox // Creative Director, Sucker Punch
God of War
Santa Monica Studio
— Shannon Studstill // Head of Santa Monica Studio
The sequel picks up seven years after the original game. Juan Aguacate is living a happy life with his family, when his friend and trainer Uay Chivo discovers a new evil menace that threatens to destroy not only Mexico, but time and space itself! Watch the trailer above. — Read full post
— Graham Smith // Co-Founder & Producer, Drinkbox Studios
Hello There Games
Working closely with AVICII gave us access to his awesome music and his creative input regarding the overall experience of the game. This was extra valuable when we explored aspects of playing with friends, and in creating that feeling of partying at a concert with your closest mates. — Read full post
— Oskar Hanska // Hello There Games
League of War: VR Arena
Get ready to be blown away by a war game like no other, as you annihilate opponents with virtual armies that come to life in your own hands! Our team has prepared over 75 unique units to choose from – tanks, choppers, infantry… just pick them up, put them on the battlefield, and watch ‘em take out your enemies. But you’d better think fast, before your opponents outfox you and destroy your bases!
It’s fast. It’s strategic. It’s downright suspenseful. And with PS VR’s Social Screen you can play League of War in head-to-head mode! We’ve prepared the battlefield – are you ready to fight in the League of War: VR Arena?
–Mike Stemmle, Creative Director, MunkyFun, Inc.
LocoRoco 2 Remastered
Retaining the beloved and innovative controls from the original LocoRoco, players utilize the shoulder buttons of the DualShock 4 to “tilt” or “bump” the LocoRoco’s landscape to help them navigate through the level and keep them out of harm’s way. LocoRoco 2 also introduced several new elements of gameplay including swimming underwater, jumping between blades of grass, and leaping inside shells to roll safely across spikes and burrs. LocoRoco 2 also features new story-driven and deeper stages, unlockable quests and a new use for the game’s much-loved (and catchy) music. In this sequel, collecting musical notes helps raise the stage level and unlocks various bonuses.
*PS4 Pro and compatible 4K display required
— Brian Keltner // SIEA
We love playing online games and have spent many years crafting multiplayer experiences before forming Disruptive. Megalith is the culmination of everything we have learned along the way. We have been blown away by the potential of VR gaming, and are excited to be pushing the platform as it evolves.
Eric Ellis & Jake Biegel // Founders of Disruptive Games
Monster Hunter: World
We are also very proud to reveal a special collaboration with Horizon Zero Dawn, which will bring Aloy’s bow and armor into Monster Hunter: World! This hunter armor set, along with machine-themed armor for your Felyne Palico will be available for free and only on PlayStation 4, though you’ll have to prove your worth by completing a unique Event Quest and gathering the required resources. — Read full post
— Yuri Araujo // Community Manager, Capcom
As announced during the PlayStation Paris Games Week Livestream, our studio reached a major milestone by opening pre-orders for Moss today. As a bonus, we’re giving everyone who pre-orders instant access to an animated PlayStation Theme and PlayStation Avatar featuring Quill and her idyllic forest home. Check out a quick video of the dynamic theme and an image of the avatar on our social channels. Again, we can’t thank you enough for your ongoing support and we look forward to bringing you Moss this February!
— Tam Armstrong
You don’t get any penalties for hitting competitors in Onrush – you get rewarded! Onrush isn’t just about fighting for the win; it’s about racing with style and flair, earning boost from pulling daring stunts and powering up your RUSH bar by taking huge risks (more on that later). Whether you’re performing ridiculously audacious barrel rolls or slamming down from above to takedown a rival, the focus is always on doing something spectacular. — Read full post
— Christina McGrath // Senior Community Manager, Codemasters
The game is non-violent and intended to be a contemplative experience with moments of drama and mental challenge, hopefully creating something unique for players who want a break from blockbuster game experiences. It has many hidden items, artefacts and upgrades to find; and the dialogue, the world and even the Trophies are designed to be full of metaphors and meanings that should reward players who wish to reflect on the deeper messages we’ve placed into the world. — Read full post
— Matt Birch // Heavy Spectrum
PixelJunk VR Dead Hungry
We’re absolutely thrilled to be bringing Dead Hungry to PlayStation VR this Halloween! These zombies crave not the flesh of the living but delicious fast food served to order! To survive, you’ll need to fend them off with burgers, pizza, fries–and anything else you can pick up!
Dead Hungry is inspired in both visuals and pace by the classic House of the Dead, and since Q is based in Kyoto, Japan, it was only natural that we took inspiration from our surroundings as well. We hoped to create a VR game that’s nostalgic, hilarious and action-packed, all with the Q-Games touch.
— Miguel Sanchez & J. Natsuki Mukai, Q-Games Ltd.
Shadow of the Colossus
JAPAN Studio, Bluepoint Games
As we stressed during our E3 2017 unveil, Shadow of the Colossus on PS4 is not a port or remaster. The beloved all-time classic has been completely rebuilt by the highly regarded team at Bluepoint Games. They are no stranger when it comes to reintroducing gems of PlayStation’s past for new generations of gamers to experience; their reputation for faithful, beautiful restorations precedes them. — Read full post
— Yasutaka Asakura, Executive Producer, JAPAN Studio
Smash Hit Plunder
Alas, you were supposed to inherit the castle from your loving Grandma – but it’s been locked down by a ghostly spirit who says you owe him money! Apparently your incompetent ancestors accumulated quite a bit of debt… — Read full post
— Louise Chamberlain // Producer, Triangular Pixels
After Spelunky was released, I took a break from game development, got married, and became a dad! During this period, I wrote a book about Spelunky’s development and my design philosophies, but mostly I spent time with my wife and daughter. As my daughter got older and the chaos began to subside, however, thoughts of Spelunky 2 started to take a real shape inside my head. — Read full post
— Derek Yu // Mossmouth
MJ, however, isn’t the only intersection between Peter and Spider-Man’s worlds. His own Aunt May is a longtime employee of philanthropist Martin Li at his F.E.A.S.T. shelters. Peter even introduces a young Miles Morales to his aunt as a new shelter volunteer. Unfortunately, Peter makes the terrible discovery that May’s employer is secretly Mister Negative (you can see that moment in our E3 2017 Gameplay Demo). Mister Negative and his Inner Demons’ reign of terror on New York City pose the most serious—and personal—threat that our Spider-Man has faced in his eight years of web-swinging and crime fighting. — Read full post
— Bryan Intihar // Creative Director, Insomniac Games
We’re excited to bring Sprint Vector to PlayStation VR, slated for a Q1 2018 release. We welcome players to rise to Mr. Entertainment’s diabolical challenges and become the newest stars of the hottest television event this side of the cosmos!
–James Iliff, CCO and Cofounder of Survios
With Star Child, we were drawn to the elegant simplicity of the side-scrolling platformer genre, which can convey an incredible amount of narrative through non-traditional means. There’s a subtle power to telling a story through continuously changing environments and cinematic visuals, as well as character animations, especially the way players can move Spectra forward and learn to master their surroundings through gameplay. Enhanced by the magic of virtual reality, these elements take on a new dimension as Spectra’s powers grow and she pushes deeper into a strange, immersive world full of dark secrets. — Read full post
— Paul Bettner // CEO / Founder, Playful Corp
Star Wars Battlefront II
DICE, Criterion, Motive
Darth Maul dueling Yoda on Naboo. Chewbacca and Boba Fett facing off in the Death Star II. Kylo Ren crossing sabers with Rey on Takodana. This is the Star Wars game you’re looking for. Star Wars Battlefront II invites you to experience massive multiplayer battles across all three eras. Take control of your favorite characters, pilot extraordinary vehicles, visit beautiful worlds, and grow your skills as you progress as one of four unique classes. This time around there’s a new single-player story as well – become part of an original Star Wars adventure featuring Commander Iden Versio and many of your favorite characters in an exciting new narrative unfolding after Return of the Jedi.
— Jared Petty // Community Manager, EA
The Gardens Between
The Voxel Agents
Arina and Frendt, the two protagonists, are inseparable friends who shape one another markedly as they grow up. They fall into a mysterious world of beautiful garden islands, where cause and effect are malleable. As you follow them on their journey, a story about friendship, childhood and growing up unfolds. — Read full post
— Matthew Clark // Director, The Voxel Agents
The Hong Kong Massacre
Our initial goal was to make a simple yet fun game with inspiration from old arcade games with modern visuals. We decided from the start that we would only be two people working on it,me and my brother, with some external help for music and art. Therefore it was important to keep the scope of the game small, while we kept focus on making every aspect of the game as good as possible. — Read full post
— Anders Flodihn // Game Designer, Vreski
The Last of Us Part II
At its core, The Last of Us is still very much about Ellie and Joel, but for this reveal, we wanted to showcase several new characters that are integral to their next journey. We’re sure you have many questions after watching this scene. We’re also pretty sure that we’re going to see all sorts of theories about whom these characters are, where and when this scene takes place, and how all of this fits into Ellie and Joel’s next story. For now we’re keeping mum, but we’re excited to see what y’all make of this piece of the puzzle. — Read full post
— Neil Druckmann // Director, Naughty Dog
Bit Planet Games, LLC
Ultrawings is the first aerial-themed game that features full support for PlayStation Move controllers allowing you to use your hands to virtually interact with each aircraft’s flight instruments for a truly unparalleled flight experience! In Ultrawings, you’ll soar around 4 beautifully stylized islands while piloting 4 distinct aircraft. You’ll pop balloons using a dart gun, participate in thrilling air races, land in tight spots, take photos of key island landmarks using your tablet, fly through score rings, and much more. Buckle up this winter!
— Christopher Stockman, Studio Director of Bit Planet Games, LLC