Kategorie: News

  • Supporting Computing in England through our renewed partnership with Oak National Academy

    Supporting Computing in England through our renewed partnership with Oak National Academy

    Reading Time: 3 minutes

    We are pleased to announce that we are renewing our partnership with Oak National Academy in England to provide an updated high-quality Computing curriculum and lesson materials for Key Stages 1 to 4.

    In a computing classroom, a girl looks at a computer screen.

    New curriculum and materials for the classroom

    In 2021 we partnered with Oak National Academy to offer content for schools in England that supported young people to learn Computing at home while schools were closed as a result of the coronavirus pandemic.

    A teacher and learner at a laptop doing coding.

    In our renewed partnership, we will create new and updated materials for primary and secondary teachers to use in the classroom. These classroom units will be available for free on the Oak platform and will include everything a teacher needs to deliver engaging lessons, including slide decks, worksheets, quizzes, and accompanying videos for over 550 lessons. The units will cover both the general national Computing curriculum and the Computer Science GCSE, supporting teachers to provide a high-quality Computing offering to all students aged 5 to 16.

    Secondary school age learners in a computing classroom.

    These new resources will update the very successful Computing Curriculum and will be rigorously tested by a Computing subject expert group.

    “I am delighted that we are continuing our partnership with Oak National Academy to support all teachers in England with world-leading resources for teaching Computing and Computer Science. This means that all teachers in England will have access to free, rigorous and tested classroom resources that they can adapt to suit their context and students.” – Philip Colligan, CEO

    All our materials on the Oak platform will be free and openly available, and can be accessed by educators worldwide.

    Research-informed, time-saving, and adaptable resources

    As we did with The Computing Curriculum, we’ll design these teaching resources to model best practice, and they will be informed by leading research into pedagogy and computing education, as well as by user testing and feedback. 

    Young learners at computers in a classroom.

    The materials will bring teachers the added benefit of saving valuable time, and schools can choose to adapt and use the resources in the way that works best for their students

    Supporting schools in England and worldwide

    We have already started work and will begin releasing units of lessons in autumn 2024. All units across Key Stages 1 to 4 will be available by autumn 2025.

    A teenager learning computer science.

    We’re excited to continue our partnership with Oak National Academy to provide support to teachers and students in England. 

    And as always, our comprehensive classroom resources can be downloaded for free, by anyone in the world, from our website.

    Website: LINK

  • Ceiling fan becomes a “spaceship” SCARA robot arm

    Ceiling fan becomes a “spaceship” SCARA robot arm

    Reading Time: 2 minutes

    We all know how annoying a ceiling fan can be when it isn’t balanced well and that annoyance perfectly demonstrates the necessity of a good, sturdy bearing. A ceiling fan’s bearing needs to allow for smooth rotational motion with as little friction as possible, while completely constraining movement in every other axis. Those properties make a ceiling base a surprisingly good starting point for a SCARA, as demonstrated in tuenhidiy’s recent Instructables write-up.

    In their tutorial, tuenhidiy refers to this as a “Spaceship Scara Arm.” It isn’t exactly clear why they chose the “spaceship” terminology, but it is similar to a conventional SCARA (Selective Compliance Assembly Robot Arm) — just one with only two degrees of freedom (DOF).

    The entire point of a SCARA is that it is fully constrained, except for rotation around the Z axis at each joint. After their ceiling fan broke, tuenhidiy noticed that the fan’s base with its beefy bearing would be perfect for this application. They took that, added a couple of stepper motors and belts, some aluminum extrusion, and a couple more bearings to create this simple SCARA.

    An Arduino UNO Rev3 board controls those motors through a CNC Shield V3. Grbl firmware makes it easy to control the positions of the motors using just about any software a user could possibly want. Some simple calculations regarding the arm’s geometry and gear ratios should let appropriate software determine exactly where it is in space. For a demonstration, tuenhidiy added a DC solenoid for its magnetic capabilities. But anyone replicating this project can add their own end effector to suit their needs.

    [youtube https://www.youtube.com/watch?v=F3zL910CVBw?feature=oembed&w=500&h=281]

    The post Ceiling fan becomes a “spaceship” SCARA robot arm appeared first on Arduino Blog.

    Website: LINK

  • Xbox Insider Release Notes – Delta (2404.240321-2000)

    Xbox Insider Release Notes – Delta (2404.240321-2000)

    Reading Time: 4 minutes

    Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Delta ring today.

    It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

    Details can be found below!

    Xbox Insider Release Notes

    System Update Details

    • OS Version: XB_FLT_2404ZN\25398.4051.240321-2000
    • Available: 3 p.m. PT – March 26, 2024
    • Mandatory: 3 a.m. PT – March 27, 2024

    New Features and Experiences

    We have exciting news! Delta users can expect something new coming to their Xbox Update Preview.

    Xbox Cloud Gaming (Beta)

    Xbox Insiders can preview Mouse and Keyboard support while playing via cloud gaming on supported browsers (Edge and Chrome) and the Xbox App on Windows PCs.

    Currently supported titles and any known issues are below:

    • Fortnite
      • Browsers only
    • ARK Survival Evolved
    • Sea of Thieves
    • Grounded
    • Halo Infinite
    • Atomic Heart
      • Known Issue: There is some difficulty switching between gamepad (controller) and Mouse and Keyboard while streaming game
    • Sniper Elite 5
    • Deep Rock Galactic
    • High on Life
    • Zombie Army 4 Dead War
    • Gears Tactics
    • Pentiment
    • Doom 64
    • Age of Empires 2

    Additional consideration for Xbox Insiders:

    • Some games will display controller UI elements (e.g., “press A to start”) by default. Their UI will adapt to Mouse & Keyboard input only after player has started to use Mouse/Keyboard to interact with the game (moving the cursor and/or pressing keys)
    • On browser:
      • The game stream needs to be in full screen mode to work with mouse and keyboard. Players can hold the ESC key at any time to exit full-screen mode.
      • The player must click on the game stream element explicitly for it to “capture your pointer”. Otherwise, your mouse input won’t be sent to the game.
      • Players can press ALT+F9 to exit mouse and keyboard use for the game

    Fixes Included

    Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

    Game Card

    • Fixed an issue where the tooltip would not update as expected when choosing Add to or Remove from Play later.

    System

    • Various updates to properly reflect local languages across the console.

    Known Issues

    While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

    Audio

    • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
      • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
      • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
        • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

    Networking

    • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
      • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

    As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

    What Happens to Your Feedback

    If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

    When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

    Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

    For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

    Website: LINK

  • Xbox Insider Release Notes – Omega (2404.240321-2000)

    Xbox Insider Release Notes – Omega (2404.240321-2000)

    Reading Time: 5 minutes

    Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Omega ring today.

    It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

    Details can be found below!

    Xbox Insider Release Notes

    System Update Details

    • OS Version: XB_FLT_2404ZN\25398.4051.240321-2000
    • Available: 4 p.m. PT – March 26, 2024
    • Mandatory: 4 p.m. PT – March 27, 2024

    Note: This update may not occur automatically before it has already become mandatory. You can always find the most current update as soon as it is available by opening the Guide > Profile & system > Settings > System > Updates.

    Remember: Newly enrolled users in this ring are not guaranteed to receive all early updates, but they’ll receive the update prior to the GA release. Additionally, a small subset of users may remain on their current GA build once they enroll until the next system update becomes mandatory for the public. Visit the Xbox Insider Program FAQ to learn more.

    New Features and Experiences

    We have exciting news! Omega users can expect something new coming to their Xbox Update Preview.

    Capture & Share

    Users will now see a toast notification after uploading a new screenshot or game clip to OneDrive if they’re running low on space.

    Discord Voice – Soundboard Audio

    Xbox players who have joined Discord Voice will now be able to hear soundboard audio from others in the channel or call. A mute button for soundboard audio can be found in the Discord Voice options in the Guide. At this time, you cannot trigger soundboard audio from the console.

    Xbox Cloud Gaming (Beta)

    Xbox Insiders can preview Mouse and Keyboard support while playing via cloud gaming on supported browsers (Edge and Chrome) and the Xbox App on Windows PCs.

    Currently supported titles and any known issues are below:

    • Fortnite
      • Browsers only
    • ARK Survival Evolved
    • Sea of Thieves
    • Grounded
    • Halo Infinite
    • Atomic Heart
      • Known Issue: There is some difficulty switching between gamepad (controller) and Mouse and Keyboard while streaming game
    • Sniper Elite 5
    • Deep Rock Galactic
    • High on Life
    • Zombie Army 4 Dead War
    • Gears Tactics
    • Pentiment
    • Doom 64
    • Age of Empires 2

    Additional consideration for Xbox Insiders:

    • Some games will display controller UI elements (e.g., “press A to start”) by default. Their UI will adapt to Mouse & Keyboard input only after player has started to use Mouse/Keyboard to interact with the game (moving the cursor and/or pressing keys)
    • On browser:
      • The game stream needs to be in full screen mode to work with mouse and keyboard. Players can hold the ESC key at any time to exit full-screen mode.
      • The player must click on the game stream element explicitly for it to “capture your pointer”. Otherwise, your mouse input won’t be sent to the game.
      • Players can press ALT+F9 to exit mouse and keyboard use for the game

    Fixes Included

    Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

    Capture & Share

    • Fixes to improve unexpected behavior in the Captures app when storing captures on both the internal Xbox storage and an external drive.

    Network Transfer

    • Fixes to address an unexpected error that could occur when initiating a network transfer if the content already exists.

    Parties

    • Fixes to address an issue where no members would be listed when attempting to invite club members to a party.

    System

    • Various updates to properly reflect local languages across the console.

    Known Issues

    While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

    Audio

    • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
      • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
      • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
        • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

    Networking

    • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
      • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

    As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

    What Happens to Your Feedback

    If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

    When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

    Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

    For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

    Website: LINK

  • Xbox Insider Release Notes – Beta (2404.240321-2000)

    Xbox Insider Release Notes – Beta (2404.240321-2000)

    Reading Time: 4 minutes

    Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Beta ring today.

    It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

    Details can be found below!

    Xbox Insider Release Notes

    System Update Details

    • OS Version: XB_FLT_2404ZN\25398.4051.240321-2000
    • Available: 2 p.m. PT – March 26, 2024
    • Mandatory: 3 a.m. PT – March 27, 2024

    New Features and Experiences

    We have exciting news! Beta users can expect something new coming to their Xbox Update Preview.

    Xbox Cloud Gaming (Beta)

    Xbox Insiders can preview Mouse and Keyboard support while playing via cloud gaming on supported browsers (Edge and Chrome) and the Xbox App on Windows PCs.

    Currently supported titles and any known issues are below:

    • Fortnite
      • Browsers only
    • ARK Survival Evolved
    • Sea of Thieves
    • Grounded
    • Halo Infinite
    • Atomic Heart
      • Known Issue: There is some difficulty switching between gamepad (controller) and Mouse and Keyboard while streaming game
    • Sniper Elite 5
    • Deep Rock Galactic
    • High on Life
    • Zombie Army 4 Dead War
    • Gears Tactics
    • Pentiment
    • Doom 64
    • Age of Empires 2

    Additional consideration for Xbox Insiders:

    • Some games will display controller UI elements (e.g., “press A to start”) by default. Their UI will adapt to Mouse & Keyboard input only after player has started to use Mouse/Keyboard to interact with the game (moving the cursor and/or pressing keys)
    • On browser:
      • The game stream needs to be in full screen mode to work with mouse and keyboard. Players can hold the ESC key at any time to exit full-screen mode.
      • The player must click on the game stream element explicitly for it to “capture your pointer”. Otherwise, your mouse input won’t be sent to the game.
      • Players can press ALT+F9 to exit mouse and keyboard use for the game

    Fixes Included

    Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

    Game Card

    • Fixed an issue where the tooltip would not update as expected when choosing Add to or Remove from Play later.

    System

    • Various updates to properly reflect local languages across the console.

    Known Issues

    While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

    Audio

    • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
      • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
      • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
        • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

    Networking

    • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
      • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

    As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

    What Happens to Your Feedback

    If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

    When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

    Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

    For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

    Website: LINK

  • Scions of Ithelia Update 41 Now Live on Xbox Series X|S and Xbox One

    Scions of Ithelia Update 41 Now Live on Xbox Series X|S and Xbox One

    Reading Time: < 1 minute

    Age Verification

    Please enter your date of birth

    Error: Month required

    Error: Day Required

    Error: Year Required


    Website: LINK

  • How Asphalt Legends Unite is Steering its Players into a New Age of Arcade Racing

    How Asphalt Legends Unite is Steering its Players into a New Age of Arcade Racing

    Reading Time: 6 minutes

    The latest entry in the Asphalt series, Asphalt 9: Legends, is getting ready to release its first ever expansion, Asphalt Legends Unite, bringing with it a whole new world for its drivers to play in.

    Once launched, it will replace Asphalt 9: Legends on digital storefronts while allowing existing players to easily upgrade to the newest version and continue their progress. It will also open doors to all players worldwide with cross-play support, and offer some major upgrades under the hood with an improved game engine, UI, and garage, as well as introducing some highly requested features like a new co-op game mode and an increase to the garage level cap.

    We had a chance to catch up with Asphalt’s Game Manager Ignacio Marin who took us on a drive through all of the exiting things that are coming your way once Asphalt Legends Unite launches on Xbox and Windows on July 17, 2024.


    What is Asphalt Legends Unite?

    Asphalt Legends Unite is not only our first expansion to Asphalt 9: Legends, but it’s also a massive change in mentality,” explains Marin. “Unite is a statement for us, as it not only signifies all our player bases uniting and finally playing together, but it also opens a world of possibilities that we want to take our time to explore. Whether it’s the chance to play with your friends, no matter the platform, or the range of esports possibilities available, Asphalt Legends Unite is a huge change for the franchise moving forward.”

    These game-shifting changes are brought in by the inclusion of cross-play, a first for the Asphalt series, that will allow all players to finally race each other, no matter where they choose to play.

    “The launch itself is also just the start for us,” continues Marin. “Our team has been hard at work for over a year, not only working on the new features but also adapting how we work together to ensure they can bring their vision to reality. We already have a series of new features and updates we’re currently working on, aside from our usual Season Events calendar, which we will continue to release throughout the year.”

    Asphalt Legends Unite Asset

    Cross-Platform Play, a First for the Series

    “Cross-play has been both our most requested feature and our worst kept secret,” Marin jokingly admits. “We’ve been working on it for over a year now, as it not only involves our largest technical update since release, but a big step up on how teams need to work together.”

    Until now, each version of the game was siloed depending on what platform players used, with some versions also having their own independent seasonal calendar.

    “All the teams are hard at work to ensure all platforms are on a similar starting point and ready for the launch of Asphalt Legends Unite, while also making sure our players have a smooth ride when cross-play arrives.” shares Marin. “We’re excited to see our players finally race together, and the new gameplay opportunities it will open for us.”

    Play with the World

    “The opportunities brought by cross-play are endless” explains Marin. “It immediately brings a whole new layer of new opponents into the competition, as they can face each other globally now, and new horizons to explore both from a game and esports perspective. “

    Asphalt Legends Unite will launch with a new co-op mode, in which groups of players face each other, one team taking the role of law enforcement and the other of a team of Syndicate Drivers trying to make their escape. You’ll have to team up to chase down the opposition or to make your escape in a daring new mode.

    “Our new game mode brings a whole new way of experiencing the game,” says Marin. “It’s the first chance players will have to play together instead of against each other, and we’re already hard at work on a new Friends list and Private Lobby features. Shout out to our Asphalt Content Creators, who have both inspired us and helped us test Private Lobbies this past year!”

    “Esports is also something we want to expand on.” continues Marin. “This new open ecosystem will provide us with both new opportunities and challenges to explore, such as global competitions, platform or control-mode specific tournaments, and other potential formats. We’re already in discussions with some new and exciting partners to explore new racing opportunities for our most dedicated players. One thing is for certain: we’ll be bringing back live stage finals in a big way this year, so stay tuned for more news!”

    Asphalt Legends Unite Asset

    New Partnership – Formula E

    “We’re so happy it’s back!” Marin exclaims. “Formula E are doing some really interesting and cool things for the racing world, and we’re excited to collaborate with them once more and to run events alongside their real-world races.”

    Asphalt is collaborating with Formula E once more on a series of events, starting March 28, and coinciding with their own races in Tokyo, Portland, and London!

     “We’ve already been lucky enough to collaborate together on a really exclusive event in the past, where a few lucky players got a chance to race with a Formula E car in Asphalt,” Marin says. This time around, everyone will get a chance to get behind the wheel, and they will also get to add the car to their garage collection!”

    The first Formula E time-limited event will arrive just in time for Formula E’s Tokyo race on March 28, followed by a second event starting June 27 aligned with the Portland race and a final event on July 18, two days before the London Formula E race. Race attendees at these three events will also be able to play the event in Asphalt Legends Unite at the gaming arena set up by Formula E.

    Upgrades under the hood

    “We don’t call it an expansion lightly,” begins Marin. “Asphalt Legends Unite is a brand-new start for us and I think it shows the moment players launch the game.”

    Marin refers to the complete overhaul of the Asphalt experience players will face once logging into Asphalt Legends Unite, which apart from featuring an upgraded game engine, also sports a new UI and player garage.

    “The game has never looked better, I’m pretty amazed with the results.” confides Marin. “It’s been a true team effort to bring this together, and the game really benefits from it. The dynamic lighting and effects add a new layer of realism, and the art direction comes together for a fresh experience. And it couldn’t come at a better time, as the new night track we’ll be releasing looks spectacular with the new lights.”

    “Also, we had to give our players what they wanted, and have completely reworked the garage, giving everyone a brand-new space to display their garage collections with gigantic LED displays creating a very modern setup.” continues Marin. “And yes, improving our garage also means expanding our maximum Garage Level cap. Our players have been asking us to do so, and we’re happy to announce that they will be able to expand their legend to new heights.”

    “And last but not least, we also took some time to entirely rework the main User Interface of the game.” explains Marin. “With our increased presence on consoles, we wanted to make sure our menus and overall experience was more accessible to all, and in particular, introduce optimization aimed at better controller navigation, while also throwing a new aesthetic to celebrate the new expansion.”

    Asphalt Legends Unite Asset

    Only in 1st gear

    “We’ve only just begun to rev up.” explains Marin. “The launch of Asphalt Legends Unite will help us set the starting point, with all our players finally on the same starting line. And we plan to continue accelerating through the year with new feature updates.”

    “It’s still too early to get into any sort of details,” Marin teases. “But you can expect more news on future plans once we’ve launched. One step at a time! In the meantime, you should join our community as we’ll be sharing more in-depth looks into our expansion in our Road to Unite series.”


    Thanks again Asphalt’s Game Manager Ignacio Marin for taking the time to answer some of our questions. Look for Asphalt Legends Unite, the expansion to Asphalt 9: Legends, to launch on July 17, 2024, for Xbox One, Xbox Series X|S, and Windows.

    Website: LINK

  • Alles was Du über Diablo IV im Game Pass wissen musst

    Alles was Du über Diablo IV im Game Pass wissen musst

    Reading Time: 4 minutes

    Die Höllentore öffnen sich ein Stück weiter: Diablo IV ist ab dem 28. März im Game Pass verfügbar! Egal, ob Du schon Erfahrungen im Dämon*innen töten hast oder neu in der Welt von Diablo bist − dieser Guide ist für Dich. Lasst uns die Dunkelheit entfesseln und die Geheimnisse von Sanktuario lüften.

    Für PC-Spieler*innen: Hier erfährst Du, wie Du das Spiel startest:

    • Öffne die Xbox App auf Deinem PC und vergewissere Dich, dass Du mit Deinem Microsoft-Konto angemeldet bist, das mit Deiner Game Pass-Mitgliedschaft verknüpft ist. Klicke auf Diablo IV und dann auf “Installieren”.
    • Klicke auf “Battle.net installieren”, wenn Du dazu aufgefordert wirst, und schließe die Installation ab. (Wenn Du Battle.net bereits installiert hast, wirst Du automatisch zum nächsten Schritt weitergeleitet.)
    • Du wirst aufgefordert, Dein Battle.net-Konto mit Deinem Microsoft-Konto zu verbinden. Wenn Du bereits ein Battle.net-Konto hast, kannst Du Dich einloggen, um die Verbindung herzustellen. Oder Du kannst von hier aus ein Battle.net-Konto erstellen.
    • Sobald Du Battle.net heruntergeladen und die Konten verbunden hast, kannst Du die Installation von Diablo IV abschließen!

    Story und Hintergrundwissen

    Diablo-Neulinge können direkt in die dämonische Welt von Diablo IV eintauchen, ohne die vorherigen Titel gespielt zu haben. Die Geschichte spielt mehrere Jahrzehnte nach den Ereignissen von Diablo III und führt neue Charaktere und Motive in das bisher dunkelste Kapitel des Diablo-Universums ein. In dieses eigenständige Spiel kannst Du direkt einsteigen und erfahren, wie die Welt, die Du retten wirst, entstanden ist. 

    Du beginnst Deine Reise in Sanktuario, einem Zufluchtsort, der von den Mitgliedern der verfeindeten Fraktionen der Hohen Himmel und der Brennenden Höllen errichtet wurde. Um diesem endlosen Konflikt zu entkommen, wanderst Du durch ein bedrohliches, zugefrorenes Land. Schon bald erfährst Du von der prophezeiten Rückkehr der Dämonin Lilith, der Tochter des Hasses, die Sanktuario zusammen mit dem Erzengel Inarius gegründet hat. Verzehrt von Hass und Rache, bringt ihr Wunsch, Himmel und Hölle zu erobern und zu zerstören, alle Bewohner Sanktuarios in Gefahr. Denn Lilith weckt die dunkle Seite in den Herzen von Dämonen und Menschen gleichermaßen. Es liegt an Dir und einigen wenigen Auserwählten, ihre Pläne zu durchkreuzen und das Schicksal von Sanktuario zu retten.

    Gameplay

    Jetzt weißt Du schon mehr über Sanktuario − lass uns über das Gameplay sprechen. Diablo IV ist ein isometrisches Action-Rollenspiel (ARPG), in dem Du Fähigkeiten, mächtige Skills und legendäre Ausrüstungsgegenstände einsetzt, um Deine Heimat vor zähnefletschenden Dämonen und übernatürlichen Gefahren zu verteidigen. In Sanktuario tauchst Du in wiederspielbare, prozedural generierte Dungeons ein, während Du in der Geschichte vorankommst und immer stärkere Gegenstände und Materialien für Deinen Wanderer erhältst. Dein Charakter durchquert die Open World von Sanktuario und kämpft sich als eine von fünf erfahrungsbasierten Fantasy-Klassen durch das Fortschrittssystem: Barbar*in, Druid*in, Totenbeschwörer*in, Jäger*in oder Zauber*in. Nimm an Welt-Events teil, erobere Festungen, arbeite mit anderen Spieler*innen zusammen, um Weltbosse zu besiegen, oder kämpfe gegen andere Spieler*innen auf den PvP-Feldern des Hasses. Tritt einem Clan bei oder gründe selbst einen, um Allianzen mit anderen Spieler*innen zu bilden.  

    Rod Fergusson, Leiter von Diablo, zeigt Dir in einem kurzen “Teach me”, wie Du das Game spielen kannst:

    [youtube https://www.youtube.com/watch?v=971V-LsPoZg?feature=oembed&w=500&h=281]

    Wähle Deine Klasse

    In Diablo IV gibt es fünf Klassen zur Auswahl. Jede hat mehrere Fähigkeiten und Talente, die zu Deinem bevorzugten Spielstil passen.

    • Barbar*in: Oder auch Meister*in der Waffen in Diablo IV. Du schwingst massive Zweihandwaffen (mit der Möglichkeit, im Eifer des Gefechts zwischen beiden zu wechseln) und gehst auf Tuchfühlung mit Deinen Feind*innen.
    • Druid*in: Verwandle Dich in Sanktuario in einen Werwolf oder einen Werbären, während Du zusammen mit Deinen Spirit Animals (von denen Dir jedes einen besonderen Segen gewährt) Magie verbreitest, um alle um Dich herum in Angst und Schrecken zu versetzen.
    • Totenbeschwörer*in: Als Sprecher*in der Toten musst Du nie allein reisen. Nutze Dein profanes Wissen, um Dein persönliches Rudel Skelette und einen Golem zu beschwören, die für Dich oder mit Dir gegen die Monster kämpfen.
    • Jäger*in: Wenn Du Dich nicht zwischen Fern- und Nahkampf entscheiden kannst, warum nimmst Du nicht beides? Bewege Dich schnell im Kampf, um Deine Gegner*innen entweder aus der Nähe zu erstechen oder aus der Ferne mit Deinem Bogen zu beschießen.
    • Zauber*in: Genieße die Zeit am Feuer, wenn du Deine Feind*innen mit Elementarmagie in Flammen aufgehen lässt (oder sie einfrierst oder mit Blitzen tötest).

    Wenn Du neu in Diablo IV bist, empfehlen wir Dir, zuerst einen Charakter in der saisonalen Welt zu erstellen, aber die Option “Kampagne überspringen” nicht anzukreuzen − kämpfe Dich zuerst durch den Story-Modus von Diablo IV. Seasons sind wiederkehrende, zeitlich begrenzte Ereignisse, Herausforderungen, Belohnungen und Gameplay-Änderungen. Wenn eine Season endet, werden Deine saisonalen Charaktere und ihre Fortschritte in nicht-saisonale Charaktere umgewandelt. Sobald Du also den Story-Modus durchgespielt hast, kannst Du einen neuen Charakter für Season 4 erstellen, die im Mai startet!

    Tauche ein in eine Welt voller Chaos, Monster, Ausrüstung und dem Konflikt zwischen den Hohen Himmeln und den Brennenden Höllen.

    Wähle Deine Klasse und Deinen Spielstil und begib Dich auf die Jagd nach Lilith. Wir sehen uns in der Hölle!

    Website: LINK

  • Everything You Need to Know About Diablo IV Coming to Game Pass

    Everything You Need to Know About Diablo IV Coming to Game Pass

    Reading Time: 5 minutes

    The gates of Hell are opening even wider, and Diablo IV is coming to Game Pass starting March 28! Whether you’re a seasoned demon slayer, or brand new to the world of Diablo, this guide is for you. Let’s unleash the darkness and unravel the mysteries of Sanctuary.

    For PC players, here’s how to get in the game:

    Diablo BattleNet Summary Asset
    • Open the Xbox App on PC and make sure you are signed in with your Microsoft account tied to your Game Pass membership. Then click on Diablo IV and then the Install button.
    • Click “Install Battle.net” when prompted and complete the installation. (If you already have Battle.net installed, you’ll skip to the next step automatically)
    • You’ll be prompted to connect your Battle.net account to your Microsoft account. If you already have a Battle.net account you can log in to complete the connection, or from here you can create a Battle.net account to make the connection.
    • Once you have downloaded Battle.net and connected your accounts, you can complete the installation of Diablo IV!

    Story and Lore

    If you’re new to Diablo, you will be able to dive right into the demonic world of Diablo IV with no need to have played the previous titles. The story takes place several decades after the events of Diablo III and introduces a new cast of characters and motivations in the most sinister chapter of the Diablo universe to date. This is a standalone game that you can jump into immediately, illustrating how the very world you’ll save came to be. Set in Sanctuary, a refuge built by members of the warring High Heavens and Burning Hells as an escape from the unremitting conflict, you begin your journey wandering through an ominous frozen land. You quickly learn about the prophesied return of the demon Lilith, the Daughter of Hatred, who created Sanctuary alongside the arch angel Inarius. Consumed by hatred and revenge, her desire for the conquest and destruction of heaven and hell puts all of Sanctuary’s denizens at risk as she brings dark urges to the hearts of both demons and humans alike.  It falls on you and a select few to oppose her plans and do battle while keeping the fate of Sanctuary in the balance.

    Gameplay

    Now that you know a little more about Sanctuary, let’s talk gameplay. Diablo IV is an isometric action role playing game (ARPG), where you’ll harness abilities, powerful Skills, and famed gear to defend your home from snarling demons and otherworldly horrors. Across Sanctuary, you’ll delve into replayable, procedurally generated dungeons, while progressing through the story and getting more potent items and materials for your wanderer. Your character traverses the open world of Sanctuary, hack-and-slashing through the progression system as one of five experience-defining class fantasies: Barbarian, Druid, Necromancer, Rogue, or Sorcerer Participate in world events, take down strongholds, work with other players to tackle World Bosses, or battle other players in the PvP Fields of Hatred. Join or make your own clan to form alliances with other players.   

    We have a quick “teach me” from head of Diablo Rod Fergusson to walk through how to play:

    [youtube https://www.youtube.com/watch?v=971V-LsPoZg?feature=oembed&w=500&h=281]

    Choose your Class

     There are 5 classes to choose from in Diablo IV. Each with multiple skills and talents to  fit your preferred playstyle.

    • Barbarian: The master of arms of Diablo IV. Dual wield or swing massive 2-handed weapons (with the ability to swap between both in the heat of combat) while you get up close and personal with your enemies.
    • Druid: Shapeshift your way through Sanctuary as a werewolf or a werebear while doling out magic alongside your spirit animal pets (they each grant you specific boons) to freak out everyone around you.
    • Necromancer: You never have to travel alone as a speaker of the dead. Use your profane knowledge to summon your own personal pack of skeletons and a golem to fight the monsters for, or with you.
    • Rogue: If you can’t choose between ranged or melee, why not both? Move quickly in combat to either stab combatants up close or fire at them with a bow from afar.
    • Sorcerer: Enjoy time around the fire as you set your enemies ablaze (or freeze them or strike with lightning) with elemental magics.

    If you’re new to Diablo IV, it’s recommended to start by creating a character in the Seasonal realm, but do not check the “Skip Campaign” option – make your way through Diablo IV’s story mode first. Seasons are recurring, time-limited events, challenges, rewards, and gameplay changes, and when a season ends, your seasonal characters and their progress are converted to non-seasonal characters, so once you’re through the story mode, you’re good to roll a new character for Season 4 dropping in May!

    You’re about to dive into a world of chaos, monsters, gear, and a conflict between the High Heavens and Burning Hells.

    Pick your class, play style, and go hunt down Lilith. See you in hell, friends!

    Xbox Live

    Diablo® IV

    Blizzard Entertainment

    679

    Diablo® IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Embark on the campaign solo or with friends, meeting memorable characters through beautifully dark settings and a gripping story, or go rogue through an expansive End Game and shared world where players will meet in towns to trade, team up to battle World Bosses, or descend into PVP zones to test their skills against other players – no lobbies necessary – with cross-play and cross-progression on all available platforms. This is only the beginning for Diablo® IV, with new events, stories, seasons, rewards, and more looming on the horizon. Battle.net account required. Internet connection required. For more information, please visit Diablo.com. © 2023 Blizzard Entertainment, Inc. Diablo, Diablo Immortal, World of Warcraft, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries. All rights reserved.

    Website: LINK

  • Chill Out with the Arctic Camo Special Edition Controller

    Chill Out with the Arctic Camo Special Edition Controller

    Reading Time: 2 minutes

    The Arctic Camo Special Edition controller is now making its worldwide debut! It was originally launched in the United States on May 2023 at select retailers and will now expand to international markets to reach more fans. Arctic Camo features a patchwork of rugged white and grey that all tie together into one striking visual. This monochromatic multitool, from the thumbsticks to the hybrid D-Pad and all the way to the triggers, is the perfect purchase for gamers who crave a controller that exudes both style and sophistication.

    Arctic Camo Special Edition Controller

    Like the rest of the Camo series, Arctic Camo comes with features which make Xbox controllers stand out. Enjoy modern sculpted surfaces and refined geometry for enhanced comfort during gameplay – with a hybrid D-Pad that allows your fingers to glide across the surface, textured grips on the bumpers, triggers, and back case for a stronger support. By using Bluetooth and Xbox Wireless, the Arctic Camo controller can connect to Xbox Series X|S and Xbox One consoles, PC, mobile phones and tablets (see xbox.com/controller-compatibility for more details).

    With a 3.5mm audio jack, you only need your favorite compatible headset to either fully immerse yourself within the gaming world or coordinate with your friends to campaign collectively. Play longer with up to 40 hours of battery life (varies with usage and other factors) and save all your best memories on the expedition through the dedicated share button. Tailor your experiences with the Xbox Accessories app which lets you remap your controller’s buttons and create controller profiles to have vastly different personalization options for your games.

    Arctic Camo Special Edition Controller

    The Xbox Wireless Controller – Arctic Camo Special Edition is available today in all Xbox markets worldwide for $69.99 USD ERP. Consider pairing your new Arctic Camo controller with the Arctic Camo Xbox Series X Console Wrap to complete your style, only available in United States and Canda at the Microsoft Store. Visit Xbox.com or your local retailer, including Microsoft Store, for more information.

    Website: LINK

  • Celebrate South Park: Snow Day! with Four Cool Custom Xbox Series X Consoles

    Celebrate South Park: Snow Day! with Four Cool Custom Xbox Series X Consoles

    Reading Time: 3 minutes

    Summary

    • Chill out with these four unique Xbox Series X consoles and controllers, featuring iconic South Park characters.
    • Fans will have the chance to win one of these consoles in a limited-time sweepstakes, ending April 25, 2024.
    • South Park: Snow Day launches on Xbox Series X|S today, March 26, 2024.

    In a cool collaboration, South Park Digital Studios and THQ Nordic unveil a series of custom Xbox Series X consoles, celebrating the release of their latest co-op game adventure, South Park: Snow Day! Known for iconic titles like South Park: The Stick of Truth and South Park: The Fractured but Whole, South Park now invites fans to join Cartman, Stan, Kyle, and Kenny in a three-dimensional snow-filled battle.

    The four custom Xbox Series X consoles and controllers feature Grand Wizard Cartman, Kyle the High Elf, Princess Kenny, and Stan Marshwalker. A rare collectible for any South Park fan, these consoles will have you wishing for a Snow Day to spend on the couch.

    Fans will have the chance to win one of the four consoles by following @Xbox on X (formerly Twitter) and retweeting the official Xbox sweepstakes tweet during the Entry Period. The giveaway runs exclusively from March 26, 2024, through April 25, 2024. For official rules and eligibility details, visit here.

    South Park: Snow Day! takes players through a blizzard-struck town, offering a unique blend of action-packed combat and cooperative gameplay. With the ability to play solo or with up to three friends, the game introduces new dynamics in weapon customization and special abilities, all while battling to save South Park from an endless winter.

    Xbox Live

    SOUTH PARK: SNOW DAY! – Pre-Order

    THQ Nordic

    $29.99

    Pre-Order SOUTH PARK: SNOW DAY! now and receive the Underwear Gnome Cosmetics pack including the Underwear Gnome hat, a stylish beard, a green tunic and a yellow cape FOR FREE! From South Park Digital Studios, the studio that brought you South Park: The Stick of Truth, South Park: The Fractured but Whole, and South Park: Phone Destroyer comes the next chapter in the journey of the New Kid. Join Cartman, Stan, Kyle, and Kenny, in three-dimensional glory, to celebrate the most magical day in any young child’s life – a snow day! A massive blizzard has thrown the town into chaos and, more importantly, canceled school. Play with up to three friends, use matchmaking, or solo the game with ally bots and battle through the snow-piled town of South Park. Engage in frenetic, action-packed combat against warring factions in an all-new story where you make the rules. Equip unique weapons and deploy devastating, upgradable special abilities on a new adventure to save the world and enjoy a day without school. It’s a snow day, dude! – It’s an all-new 3D co-op game.
    – A blizzard of epic proportions has blanketed the town of South Park and it’s up to Cartman, Stan, Kenny, Kyle, and you, as the New Kid, to save the town.
    – Experience cooperative gameplay for the first time ever in a South Park game with up to three friends or ally bots – unleashing powerful, coordinated attacks on your foes.
    – Equip and upgrade devastating melee and ranged weapons. Deploy special abilities and powers that will bring hordes of enemies and epic bosses to their knees.
    – Use a wide range of iconic cosmetics and customize your New Kid with endless possible combinations from beanies to Cheesy Poof T-shirts to chin balls.

    Website: LINK

  • How we’re creating more impact with Ada Computer Science

    How we’re creating more impact with Ada Computer Science

    Reading Time: 5 minutes

    We offer Ada Computer Science as a platform to support educators and learners alike. But we don’t take its usefulness for granted: as part of our commitment to impact, we regularly gather user feedback and evaluate all of our products, and Ada is no exception. In this blog, we share some of the feedback we’ve gathered from surveys and interviews with the people using Ada.

    A secondary school age learner in a computing classroom.

    What’s new on Ada?

    Ada Computer Science is our online learning platform designed for teachers, students, and anyone interested in learning about computer science. If you’re teaching or studying a computer science qualification at school, you can use Ada Computer Science for classwork, homework, and revision. 

    Launched last year as a partnership between us and the University of Cambridge, Ada’s comprehensive resources cover topics like algorithms, data structures, computational thinking, and cybersecurity. It also includes 1,000 self-marking questions, which both teachers and students can use to assess their knowledge and understanding. 

    Throughout 2023, we continued to develop the support Ada offers. For example, we: 

    • Added over 100 new questions
    • Expanded code specimens to cover Java and Visual Basic as well as Python and C#
    • Added an integrated way of learning about databases through writing and executing SQL
    • Incorporated a beta version of an embedded Python editor with the ability to run code and compare the output with correct solutions 

    A few weeks ago we launched two all-new topics about artificial intelligence (AI) and machine learning.

    So far, all the content on Ada Computer Science is mapped to GCSE and A level exam boards in England, and we’ve just released new resources for the Scottish Qualification Authority’s Computer Systems area of study to support students in Scotland with their National 5 and Higher qualifications.

    Who is using Ada?

    Ada is being used by a wide variety of users, from at least 127 countries all across the globe. Countries where Ada is most popular include the UK, US, Canada, Australia, Brazil, India, China, Nigeria, Ghana, Kenya, China, Myanmar, and Indonesia.

    Children in a Code Club in India.

    Just over half of students using Ada are completing work set by their teacher. However, there are also substantial numbers of young people benefitting from using Ada for their own independent learning. So far, over half a million question attempts have been made on the platform.

    How are people using Ada?

    Students use Ada for a wide variety of purposes. The most common response in our survey was for revision, but students also use it to complete work set by teachers, to learn new concepts, and to check their understanding of computer science concepts.

    Teachers also use Ada for a combination of their own learning, in the classroom with their students, and for setting work outside of lessons. They told us that they value Ada as a source of pre-made questions.

    “I like having a bank of questions as a teacher. It’s tiring to create more. I like that I can use the finder and create questions very quickly.” — Computer science teacher, A level

    “I like the structure of how it [Ada] is put together. [Resources] are really easy to find and being able to sort by exam board makes it really useful because… at A level there is a huge difference between exam boards.” — GCSE and A level teacher

    What feedback are people giving about Ada?

    Students and teachers alike were very positive about the quality and usefulness of Ada Computer Science. Overall, 89% of students responding to our survey agreed that Ada is useful for helping them to learn about computer science, and 93% of teachers agreed that it is high quality.

    “The impact for me was just having a resource that I felt I always could trust.” — Head of Computer Science

    A graph showing that students and teachers consider Ada Computer Science to be useful and high quality.

    Most teachers also reported that using Ada reduces their workload, saving an average of 3 hours per week.

    “[Quizzes] are the most useful because it’s the biggest time saving…especially having them nicely self-marked as well.” — GCSE and A level computer science teacher

    Even more encouragingly, Ada users report a positive impact on their knowledge, skills, and attitudes to computer science. Teachers report that, as a result of using Ada, their computer science subject knowledge and their confidence in teaching has increased, and report similar benefits for their students.

    “They can easily…recap and see how they’ve been getting on with the different topic areas.” — GCSE and A level computer science teacher

    “I see they’re answering the questions and learning things without really realising it, which is quite nice.” — GCSE and A level computer science teacher

    How do we use people’s feedback to improve the platform?

    Our content team is made up of experienced computer science teachers, and we’re always updating the site in response to feedback from the teachers and students who use our resources. We receive feedback through support tickets, and we have a monthly meeting where we comb through every wrong answer that students entered to help us identify new misconceptions. We then use all of this to improve the content, and the feedback we give students on the platform.

    A computer science teacher sits with students at computers in a classroom.

    We’d love to hear from you

    We’ll be conducting another round of surveys later this year, so when you see the link, please fill in the form. In the meantime, if you have any feedback or suggestions for improvements, please get in touch.

    And if you’ve not signed up to Ada yet as a teacher or student, you can take a look right now over at adacomputerscience.org

    Website: LINK

  • A delightful Chandrayaan-3 rocket launch model

    A delightful Chandrayaan-3 rocket launch model

    Reading Time: 2 minutes

    It may not get as much attention as NASA, Roscosmos, or even CNSA (China National Space Administration), but India’s space program has achieved some impressive goals. Just last year, in August of 2023, ISRO (Indian Space Research Organisation) completed their first soft landing on a celestial object with the Chandrayaan-3’s moon landing. That understandably inspired pride among Indians and the YouTube channel Science 4 U celebrated by building this model of the Chandrayaan-3 launch.

    This project can be completed with some everyday materials and a few inexpensive components. When ready, it counts down from 10. At zero, the rocket climbs the launch pad’s structure. That rocket is a small model that makers can fabricate on any 3D printer. The launch pad and structure is mostly foam packing material.

    The electronics consist of a low-speed geared DC motor, a relay module, an OLED screen, a battery holder, and an Arduino UNO Rev3 board. The Arduino starts by displaying the numerical countdown on the OLED screen. After the countdown completes, the Arduino switches on the relay. That completes the motor circuit, allowing current to flow from the AA batteries to the motor. The running motor winds in a string that pulls the rocket up the structure.

    There doesn’t seem to be any switch or sensor to turn off the motor, so the user will have to program a timer to switch the relay. There also isn’t any hardware to reverse the motor polarity, so the user has to lower the rocket manually after a launch. But this is an inexpensive and fun project that should be perfect for students in India who are excited by Chandrayaan-3.

    [youtube https://www.youtube.com/watch?v=oftwbO1LwpA?feature=oembed&w=500&h=281]

    The post A delightful Chandrayaan-3 rocket launch model appeared first on Arduino Blog.

    Website: LINK

  • Get To Know Our Team: Shawn – 3rd Party Studio Support Specialist

    Get To Know Our Team: Shawn – 3rd Party Studio Support Specialist

    Reading Time: < 1 minute

    Well, if you want a more discrete example, I have another tear-jerker from my time in retail. We did those League tournaments every weekend for like 18 months, right? Well, at one of the first ones, we have this son and dad come in a join a team. They were playing well together and doing like post-match analysis. The next day after the tournament, the dad comes back in and starts thanking us profusely for the opportunity. Apparently, his relationship with his son hadn’t been the best the last few years and the son wanted to come to the tournament. It was the first time they had connected like that in a long time. After that, I think they showed up every week until we stopped hosting them in-store.

    Website: LINK

  • Xbox Insider Release Notes – Alpha (2404.240321-2000)

    Xbox Insider Release Notes – Alpha (2404.240321-2000)

    Reading Time: 3 minutes

    Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha ring today.

    It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

    Details can be found below!

    Xbox Insider Release Notes

    System Update Details

    • OS Version: XB_FLT_2404ZN\25398.4051.240321-2000
    • Available: 2 p.m. PT – March 25, 2024
    • Mandatory: 3 a.m. PT – March 26, 2024

    Fixes Included

    Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

    System

    • Various updates to properly reflect local languages across the console.

    Known Issues

    While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

    Audio

    • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
      • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
      • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
        • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

    Networking

    • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
      • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

    As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

    What Happens to Your Feedback

    If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

    When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

    Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

    For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

    Website: LINK

  • Xbox Insider Release Notes – Alpha Skip-Ahead (2408.240321-2200)

    Xbox Insider Release Notes – Alpha Skip-Ahead (2408.240321-2200)

    Reading Time: 3 minutes

    Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha Skip-Ahead ring today.

    It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

    Details can be found below!

    Xbox Insider Release Notes

    System Update Details

    • OS Version: XB_FLT_2408GE\26086.1505.240321-2200
    • Available: 2 p.m. PT – March 25, 2024
    • Mandatory: 3 a.m. PT – March 26, 2024

    Fixes Included

    Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

    Capture & Share

    • Fixes to improve unexpected behavior in the Captures app when storing captures on both the internal Xbox storage and an external drive.

    Installation

    • Fixes to address an unexpected error some users experienced when updating Minecraft (0x87e00021).

    System

    • Various updates to properly reflect local languages across the console.

    Known Issues

    While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

    Audio

    • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
      • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
      • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
        • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

    Capture & Share

    • We have received reports of unexpected behavior when viewing HDR screenshots in the Captures app, and we are investigating.

    Networking

    • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
      • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

    As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

    What Happens to Your Feedback

    If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

    When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

    Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

    For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

    Website: LINK

  • Mach Dich bereit für „Grounded “ mit dem kommenden „Fully Yoked“ 1.4 Update

    Mach Dich bereit für „Grounded “ mit dem kommenden „Fully Yoked“ 1.4 Update

    Reading Time: 4 minutes

    Summary

    • Das „Fully Yoked“-Update 1.4 wird am 16. April für alle Plattformen veröffentlicht.
    • Digitale Vorbestellungen sind ab heute für PlayStation und Nintendo Switch möglich. Physische Vorbestellungen sind über Limited Run Games für Xbox One, Xbox Series X|S, PlayStation 5 und Nintendo Switch verfügbar.
    • Das kostenlose Content-Update 1.4 für alle Spieler*innen führt royale Ameisenköniginnen, einen New Game+ Modus, vollständige japanische Synchronisation und eine Reihe von neuen Waffen, Rüstungen und weiteren Inhalten ein.

    Die Herrschaft der Ameisenköniginnen

    Sprechen wir über Ameisen. Jede der drei Ameisenkolonien in Grounded hat jetzt eine Herrscherin, die Ameisenkönigin, die Du tief in den jeweiligen Hügeln findest. Bei jeder Königin triffst Du eine wichtige Entscheidung: Freundest Du Dich mit ihr an oder verrätst Du sie für ein leckeres Angebot? Der Weg, den Du wählst, bestimmt nicht nur die einzigartigen Belohnungen, die Du erhältst, sondern auch, wie die gesamte Kolonie auf Dich reagiert. Aber Vorsicht − manche Entscheidungen haben Konsequenzen, die nicht sofort sichtbar sind…

    Ein umgestalteter Hinterhof

    Bist Du bereit für einen neuen Hinterhof im Grounded-Stil? Der New Game+ Modus gibt jeder Ecke Deines Gartens eine aufregende Wendung und bereichert Dein Spielerlebnis mit einzigartigen Herausforderungen. Bei jedem Spieldurchgang verwandelt sich der Hinterhof auf erstaunliche Weise und bringt viele neue Systemverbesserungen mit sich. Doch der Zugang zu diesem Modus ist kein Spaziergang: Du musst gegen die Mutterspinne, die Gottesanbeterin und die Wespenkönigin antreten und als Sieger*in aus dem Kampf gegen Javamatic hervorgehen. Nachdem Du diese Bosse bekämpft hast, kannst Du mit Wendells neuer Kreation, dem REMIX.R, in eine andere Dimension springen. Dort erwarten Dich weitere Kreaturen, härtere Bosse sowie viele unheimliche Anomalien und verborgene Geheimnisse.

    Mach Dich in einem neu gestalteten Hof auf Kreaturen gefasst, die mit der Essenz der Raw Science infiziert sind. Diese Bestien sind nicht nur härter, sondern auch schneller, stärker und haben einzigartige Fähigkeiten, die den Schwierigkeitsgrad erhöhen. Aber keine Angst! Besiege diese Kreaturen und erhalte besondere Schmuckstücke, die ebenfalls mit Raw Science infiziert sind. Diese Schmuckstücke haben zufällige, einzigartige Eigenschaften und bieten unzählige Möglichkeiten, Deinen Charakter zu verbessern. Halte Ausschau nach den Ominent Badges und den neuen BURG.L Chip Trinkets, denn auch sie haben zufällige Eigenschaften und bieten Dir noch mehr Möglichkeiten, Deinen Charakter zu verbessern.

    Um noch mächtiger zu werden, brauchst Du die Yoking Station aus der ASL (Advanced System Library) in den neu gestalteten Hinterhöfen. Hier kannst Du Deine Waffen zu unvorstellbaren Kräften aufrüsten. Durchsuche die neuen Gebiete nach einzigartigen Materialien, die Du für diese Upgrades benötigst.

    Vergiss nicht, die Zähne zu sammeln, die jetzt an zufälligen Stellen in den neu gestalteten Hinterhöfen versteckt sind. Um so mächtig wie die Bewohner*innen des Hinterhofs zu werden, brauchst Du ständige Stärke-Upgrades − und diese Zähne sind der Schlüssel dazu.

    Entdecke weitere neue Funktionen

    • Hosts können jetzt mitten in einer Multiplayer-Sitzung einen Spielstand laden und alle verbundenen Spieler*innen gehen nahtlos in die neue Spielwelt über.
    • Vollständig japanische Sprachausgabe: Tauche vollständig in die japanische Synchronisation ein − von den Teenager*innen bis hin zu BURG.L, Zwischensequenzen und Audioprotokollen. Aktiviere diese Funktion einfach im Menü „Spieloptionen“.
    • Das Update 1.4 bringt vier neue Erfolge, eine neue Mutation, zwölf Gebäude im Zusammenhang mit der Ameisenkönigin, neue Ameisenbaby-Haustiere und vieles mehr, das wir hier nicht alle aufzählen können!
    • Cross-Play wird auf Xbox, PlayStation, Nintendo Switch und PC unterstützt.

    Vorbestellung und Details zur Veröffentlichung

    Am 16. April wird das Update „Fully Yoked“ 1.4 auf allen Plattformen veröffentlicht und bietet unserer Community von 20 Millionen Spieler*innen eine völlig neue Dimension von Abenteuern in Grounded. Diese Veröffentlichung ist nicht einfach nur ein weiteres Update, sondern das letzte geplante Content-Update für Grounded, das Dein Spielerlebnis noch aufregender machen wird als je zuvor. Mach Dich bereit für ein Hinterhof-Abenteuer, das es in sich hat!

    Schon aufgeregt? Digitale Vorbestellungen sind ab heute für PlayStation 4, PlayStation 5 und Nintendo Switch möglich. Wenn Du ein Fan von physischen Ausgaben bist, solltest Du Dir rechtzeitig Dein Exemplar für Xbox One, Xbox Series X|S, PlayStation 5 und Nintendo Switch über Limited Run Games sichern, die bei dieser Reise großartige Partner waren.

    Grounded ist derzeit für Xbox Series X|S, Xbox One, Windows 10/11 und Steam für 39,99 € erhältlich. Außerdem ist es auch im Xbox Game Pass, PC Game Pass und Xbox Cloud Gaming erhältlich. Weitere Informationen zu Grounded findest Du auf der offiziellen Website.

    Website: LINK

  • Get Ready to Flex in Grounded with the Upcoming Fully Yoked 1.4 Update

    Get Ready to Flex in Grounded with the Upcoming Fully Yoked 1.4 Update

    Reading Time: 5 minutes

    Summary

    • The “Fully Yoked” 1.4 update launches on April 16 for all platforms.
    • Digital pre-orders available from today for PlayStation consoles and Nintendo Switch, and physical preorders open through Limited Run Games for Xbox One, Xbox Series X|S, PlayStation 5, and Nintendo Switch.
    • The free 1.4 content update for all players introduces royal Ant Queens, a New Game+ mode, full Japanese VO, and an exciting array of new weapons, armor, and additional content.

    Hey, Grounded friends! We’re absolutely buzzing to introduce the upcoming “Fully Yoked” 1.4 update – the ultimate Grounded experience bulging with new content that’s sure to get you pumped!

    Grounded Screenshot

    The Reign of the Ant Queens

    First up, let’s talk ants. Each of the three ant colonies in Grounded now has a royal leader you can meet, the Ant Queen, who can be found deep within their respective hills. You will face a crucial decision with each queen: to befriend or betray her with a delectable offering. The path you choose determines not only the unique rewards you’ll receive but will also shape how the entire colony reacts to you. But tread carefully – some decisions have ripple effects that might not be immediately obvious…

    Grounded Screenshot

    The Backyard, Remixed

    Ready for a backyard makeover, Grounded style? The New Game+ mode brings a thrilling twist to every corner of your backyard, heightening your gaming experience with unique challenges. Each playthrough morphs the backyard in astonishing ways, introducing a multitude of new system enhancements. Accessing this mode isn’t a walk in the yard – you’ll need to conquer the Broodmother, Mantis, Wasp Queen, and emerge victorious in the Javamatic fight. After defeating those bosses, players can choose to leap into an alternate dimension courtesy of Wendell’s new creation, the REMIX.R. Expect different creature spawns, tougher bosses, and a host of eerie anomalies and hidden secrets in these otherworldly dimensions.

    In a remixed yard, be prepared to face creatures infused with the essence of Raw Science. These beasts aren’t just tougher – they’re quicker, stronger, and have unique abilities that elevate the challenge. But fear not! Defeating these infused creatures rewards you with special trinkets, also infused with Raw Science. These trinkets come with random, unique properties, offering a myriad of ways to enhance your character. Keep an eye out for Ominent Badges and new BURG.L Chip Trinkets as they too will have randomized properties to give you more options on how to build your character.

    To get more powerful, you will need to purchase the Yoking Station from the ASL (Advanced System Library) in remixed yards. Here, you can level up your weapons to previously unimaginable strengths. Be prepared to scour these new realms for unique materials required for these upgrades.

    Don’t forget to keep collecting molars, now hidden in randomized spots in remixed yards. Staying as mighty as the backyard’s inhabitants demands constant strength upgrades, and these molars are key.

    Grounded Screenshot

    More New Features to Explore

    • Hosts can now load a save while in the middle of a multiplayer session and all connected players will seamlessly transition into the new game world.
    • Full Japanese Voice Overs: Immerse yourself completely with full Japanese voice-overs, covering everything from the teen characters to BURG.L, cutscenes, and audio logs. Simply enable this feature from the Game Options menu.
    • The 1.4 update adds four new achievements, one new mutation, twelve Ant Queen-related buildings, new baby ant pets, and so much more we can’t list here!
    • Cross play will be supported across Xbox, PlayStation, Nintendo Switch and PC.

    Preorder and Release Details

    Mark your calendars, because on April 16th, the “Fully Yoked” 1.4 update goes live across all platforms, offering a whole new dimension of backyard adventure for our 20 million and growing player community. This release is not just another update; it’s the last planned content update for Grounded, poised to make your gaming experience more thrilling than ever. Gear up for a backyard adventure that’s truly yoked!

    Excited yet? Digital preorders are available from today on PlayStation 4, PlayStation 5 and Nintendo Switch for an April 16th release. If you’re a fan of physical editions, don’t miss out on securing your copy for Xbox One, Xbox Series X|S, PlayStation 5, and Nintendo Switch through Limited Run Games, who have been incredible partners in this journey.

    Grounded is currently available on Xbox Series X|S, Xbox One, Windows 10/11, and Steam for $39.99. It’s also available with Xbox Game Pass, PC Game Pass and Xbox Cloud Gaming. For more information on Grounded, visit the official website.

    Xbox Live
    Xbox Play Anywhere

    Grounded

    Xbox Game Studios

    1042

    $39.99 $31.99

    Xbox One X Enhanced

    PC Game Pass

    Xbox Game Pass

    The world is a vast, beautiful, and dangerous place – especially when you have been shrunken to the size of an ant. Explore, build, and survive together in this cooperative survival-adventure. Can you thrive alongside the hordes of giant insects, fighting to survive the perils of the backyard? Uncover the mysteries while playing through the story!
    How did you wind up so small? Who did this to you? How do you go home? These are all answers you will uncover as you play through the story. Solo or with friends – anytime!
    You can face the backyard alone or together, online, with up to three friends. Not only that, but with the Shared Worlds feature, you can continue to play in your shared world even if the original host is not on, with all your progression saving! (Online console multiplayer requires Xbox Game Pass Ultimate or Game Pass Core, sold separately.) Nowhere is safe – not even your base.
    Creatures can be found roaming the yard in a multitude of environments, such as the depths of the pond, the caverns of the termite den, and even the sweltering heat found in the sandbox. You can even attract them to different places in the yard by activating the MIX.R devices. However, the more you interfere with the creatures in the yard, the higher the chance that they come knocking at your own door, so you better prepare. Play true to your playstyle!
    Use the in-game customization systems such as Mutations and Milk Molars to activate the bonuses and perks you want for your character. Not only that, but craft and upgrade your armor and weapons to give your character the stats and advantages you need in order to take on the perils of the backyard. It’s time to go big, or never go home!

    Website: LINK

  • GDC 2024: Indie-Games aus aller Welt für Deine Xbox

    GDC 2024: Indie-Games aus aller Welt für Deine Xbox

    Reading Time: 9 minutes

    Summary

    • Im ID@Xbox-Showcase auf der GDC wurden dieses Jahr zehn Titel von kreativen Entwickler*innen aus der ganzen Welt vorgestellt.
    • Die Entwickler*innen von Sopa (Kolumbien), The Sinking City 2 (Ukraine), Sonzai (Indien) und Go-Go Town (Australien) berichten, wie es ist, Indie-Spiele in ihren Heimatländern zu produzieren.
    • Höre direkt von den kreativen Köpfen, die beim ID@Xbox-Showcase vorgestellt wurden, hier im Microsoft Game Dev Blog.

    Für Gaming-Fans ist die GDC eine spannende Zeit. Denn hier kommt das kollektive Wissen der Spieleindustrie zusammen, Ideen werden geteilt, neue Projekte vorgestellt und Spieler*innen und Entwickler*innen treffen aufeinander. Außerdem ist die GDC eine großartige Gelegenheit, um zu sehen, woran einige der talentiertesten Indie-Spieleentwickler*innen der Welt gerade arbeiten.

    Der ID@Xbox-Showcase kehrte letzte Woche zur GDC zurück und präsentierte zehn Spieleentwickler*innen und ihre kommenden Projekte aus sieben verschiedenen Ländern, die sich alle in der Entwicklung befinden und von denen Xbox-Spieler*innen profitieren können.

    Xbox Wire hatte die Gelegenheit, mit den Entwickler*innen von Sopa (Kolumbien), The Sinking City 2 (Ukraine), Sonzai (Indien) und Go-Go Town (Australien) zu sprechen, um mehr über diese Spiele und die Menschen zu erfahren, die sie fernab der etablierten Indie-Szenen wie Japan und den USA entwickeln.


    Wie sieht die Indie-Game-Entwicklungsszene in Deinem Land aus?

    Juan Castañeda, Creative Director & CEO bei Studio Bando: Kolumbien erlebt gerade einen regelrechten Boom. Es gibt viele großartige und sehr talentierte Studios und auch einen kolumbianischen Verband für Videospiele. Diese Studios beherbergen einige der etabliertesten, talentiertesten und erfahrensten Entwickler*innen der Branche, von denen die Welt noch mehr hören sollte, da sie maßgeblich an zahlreichen Projekten beteiligt waren.

    SOPA

    Allmählich kristallisiert sich ein kollektives Wissen heraus, sodass sie wirklich großartige Projekte realisieren können.

    Ich denke, unsere eigenen Erfahrungen sind etwas anders. Denn obwohl ich aus Kolumbien komme, habe ich die meiste Zeit in den USA gearbeitet. Als ich nach Kolumbien zurückkehrte, haben wir angefangen, mit den Menschen vor Ort Kontakt aufzunehmen. Mit zunehmendem Erfolg wuchs auch das Team organisch und wir begannen, mehr Einheimische einzubeziehen.

    Cheryl Vance, Creative Director bei Prideful Sloth: Für mich als Australierin ist das unglaublich. Ich glaube, wir haben es als Land geschafft, uns international einen guten Ruf im Bereich der Indie-Entwicklung zu erarbeiten. Die Branche entwickelt sich großartig und es gibt so viele fantastische Spiele aus unserem Land.

    SONZAI

    Andy Andi Han, Executive Producer von Sonzai: Die Indie-Games-Szene in Indien lässt sich am besten mit dem Wort “isoliert” beschreiben. Dies führt dazu, dass viele junge und aufstrebende Entwickler*innen entweder ihre Ambitionen aufgeben, nie eine Chance erhalten oder von Anfang an aus der Indie-Szene ausgeschlossen werden… Weitere Faktoren, die hier eine Rolle spielen, sind der soziale Druck, sich für konventionelle Jobs zu entscheiden. Oder die Tatsache, dass in ganz Indien mehrere Sprachen gesprochen werden, sodass es ziemlich schwierig ist, eine Gruppe von leidenschaftlichen Indie-Entwickler*innen zu finden.

    Dennoch habe ich in den letzten zehn Jahren eine Handvoll Indie-Spiele aus Indien aufkommen sehen. Das sollte den Weg für zukünftige Projekte ebnen, unabhängig vom Genre. Ich glaube, dass es in Indien äußerst talentierte Künstler*innen gibt, deren kreative Visionen es wert sind, gefördert zu werden. Hoffentlich werden wir schon bald einige dieser Potenziale verwirklicht sehen.

    Paul Milewski, PR-Manager bei Frogwares: Die Indie-Games-Szene in der Ukraine mag zwar nicht mehr in den Kinderschuhen stecken, aber sie macht immer noch ihre ersten Schritte. Das Land erhält mittlerweile Anerkennung aus der ganzen Welt, auch wenn diese Entwicklung leider durch den Krieg beeinflusst wurde. Dennoch ist es erfreulich zu sehen, dass der Ukraine nun viel mehr Aufmerksamkeit geschenkt wird als früher. Immer mehr Menschen nehmen wahr, was dort geschieht.

    GO-GO TOWN

    Das Land hat schon seit Jahrzehnten eine blühende Tech-Szene, die jedoch bisher weitgehend isoliert war. Sie schauten auf den Westen, um Inspiration zu finden, aber jetzt beginnen sie, ihre eigenen Ideen zu entwickeln. Jetzt schaut der Westen auf die Ukraine und erkennt, was dort entsteht. Je mehr Spiele in der Ukraine auf den Markt kommen, desto mehr werden die nächsten Generationen inspiriert, sich damit zu beschäftigen.

    Was macht dieses Spiel so einzigartig (im Vergleich zu anderen Projekten)?

    Juan Castañeda: Sopa ist das leidenschaftlichste Projekt meiner gesamten Karriere, wahrscheinlich meines ganzen Lebens, und ich spüre, dass es dem gesamten Team hinter dem Projekt genauso geht. Deshalb gehen wir auch anders an die Sache heran. Wir wollen unsere Vision vermitteln und repräsentieren. Wir legen Wert darauf, dass sie für alle zugänglich ist und ein Publikum anspricht, das sowohl Spaß als auch ein tiefes emotionales Erlebnis sucht. Es zeigt aber auch, wie hart wir kämpfen und welche Opfer wir bringen mussten, um so weit zu kommen. Und dann geht es wieder darum, an dieses Projekt zu glauben.

    Cheryl Vance: Wir haben an Titeln wie Batman: Arkham und Devil May Cry gearbeitet − und jetzt entwickeln wir eher entspannte Spiele. Ich würde also sagen, das ist so ziemlich das komplette Gegenteil von dem, was wir vorher gemacht haben. Wir wollten uns einfach auf etwas anderes konzentrieren und waren alle der Meinung: „Wir haben jetzt schon eine ganze Weile Kampfspiele gemacht; lasst uns mal etwas Neues ausprobieren.“ Und jetzt sind wir hier, und präsentieren unser drittes Spiel.

    THE SINKING CITY 2

    Ich wollte Spiele aus dem Farming-Genre übernehmen und eine offene Welt schaffen, in der Spieler*innen mehr Möglichkeiten haben. Nach einigem Feedback wurde daraus eine Art Zelda-meets-Farming, und es dreht sich immer darum, welche Spielerfahrungen wir machen wollen.

    Ritam Ray, Project Coder von Sonzai: Ich beschäftige mich seit meinem zwölften Lebensjahr mit Spieleentwicklung. Angefangen hat es mit dem Modden meiner Lieblingsspiele, dann habe ich an Game-Engines gebastelt und kleinere Spiele entwickelt. Ich bin also schon in der Indie-Games-Entwicklung unterwegs, so lange ich denken kann. Der größte Unterschied zu anderen technischen Jobs, die ich hatte, ist die kreative Freiheit. Das ist vielleicht keine besonders aufregende Antwort sein, aber es ist ein großer Unterschied.

    Swapnil Karmakar, Project Artist von Sonzai: Was mich betrifft, so habe ich die meiste Zeit meines bewussten Lebens gezeichnet. Meine Reise in der Spieleentwicklung und Animation begann während meines Studiums mit einem Spiel, das wir kurz vor Sonzai entwickelten. Es wurde nie fertiggestellt, aber ich lernte die Herausforderungen der Spieleentwicklung kennen. Die Animationstechniken habe ich erst während meiner Arbeit an Sonzai erlernt. Der größte Unterschied zu anderen Jobs, die ich ausgeübt habe, besteht darin, dass sich bei Langzeitprojekten sowohl die Qualität als auch der Stil meiner Arbeit verändert haben. Das macht es manchmal schwierig, einen konsistenten Ansatz beizubehalten. Bei kurzen Projekten war dies bisher kein Problem. Dennoch bin ich zuversichtlich, dass wir hier an etwas arbeiten, auf das wir stolz sein können.

    SOPA

    Paul Milewski: Erst vor kurzem hat sich Frogwares entschieden, unabhängig zu werden, und eines der ersten veröffentlichten Spiele war Sherlock Holmes: The Awakening. Dieses Projekt ist aus der Not heraus entstanden. Es war eigentlich nicht geplant, aber dann brach der Krieg aus und sie mussten ihre Arbeit unterbrechen und etwas viel Kleineres machen; sie mussten herausfinden, ob sie unter diesen Bedingungen überhaupt ein Spiel produzieren konnten.

    Die Verfügbarkeit der Teammitglieder schwankte und Stromausfälle sowie Luftangriffe waren ständige Herausforderungen. Dies stellte das Team auf eine harte Probe, denn es musste herausfinden, ob alles, was sie in dem vorherigen Spiel gelernt hatten, auch noch anwendbar war, wenn sie an einem Projekt in größerem Maßstab arbeiteten. Aber sie gingen noch einen Schritt weiter, indem sie Sinking City 2 mehr in Richtung Survival-Horror lenkten und die Ermittlungsfunktion optional hielten. Das ist ein wichtiger Schritt, um zu sehen, ob sie diese Herausforderungen meistern und ihren Horizont erweitern können.

    Wie repräsentiert Dein Spiel Dein Land?

    Juan Castañeda: Wir haben versucht, auch das Alltägliche in unseren Kulissen widerzuspiegeln. In der lateinamerikanischen Kultur gibt es so viele farbenfrohe, neue und frische Aspekte, die den meisten Menschen noch nie begegnet sind, selbst in Projekten, die in diesen Ländern spielen. Du siehst sie in einem eher traditionellen Spiel und dann übernehmen sie etwas von der Ästhetik. Das ist schön und wunderbar, und ich bin froh, dass es passiert ist.

    GO-GO TOWN

    In unserem Fall wollten wir noch einen Schritt weitergehen und wirklich versuchen, das Gefühl zu vermitteln, als ob man dort wäre, auch im Alltäglichen. Also einfach im Haus Deiner Großmutter herumzulaufen und dort die Gegenstände zu betrachten. Eine andere Sache, die wir einbringen wollten und die wir ziemlich erfrischend finden, ist das Konzept des magischen Realismus. Und das ist etwas, das tief in unserer Identität in Kolumbien verwurzelt ist.

    Andy Andi Han: Sonzai ist einfach ein Spiel, das wir unbedingt machen wollten. Es kombiniert ein paar von Ritams Lieblingsspielen wie JRPGs , z.B. die Persona-Reihe, und Final Fantasy 6 mit Swapnils Vorliebe für stylische Actionspiele wie Bayonetta und Metal Gear Rising.

    Es ist wirklich schwer zu sagen, wie sehr es unsere lokale Spieleentwicklungsszene repräsentiert. Aber ich glaube, es steht für etwas viel Grundlegenderes. Solange Du den Wunsch hast, ein Spiel zu entwickeln, und Deine Grenzen kennst, kannst Du wirklich in die Welt der unabhängigen Spieleentwicklung einsteigen.

    SONZAI

    Immer mehr Spieler*innen schenken der Indie-Gaming-Szene die Aufmerksamkeit, die sie verdient. Hoffentlich können wir mit Sonzai mehr Interesse an der Spieleentwicklung in unserer lokalen Szene wecken. Dadurch werden die Menschen in Zukunft weniger eingeschüchtert sein, das zu tun, was wir getan haben. Alles beginnt an der Basis, und Top Hat Studios hat sich die Zeit genommen, in die Tiefe zu gehen. Wir glauben daran, dass großartige Dinge möglich sind. Mit einer solchen Unterstützung können kreative Projekte wie unseres entstehen und hoffentlich noch viele weitere in der Zukunft.

    Cheryl Vance: Es ist die Summe aus unseren Erfahrungen in der Branche und der lebendigen Entwicklungs-Community, in der unsere Kolleg*innen uns kontinuierlich Feedback zu unseren Spielen geben. Es ist auch die staatliche Förderung, die uns geholfen hat, dranzubleiben und weiterzumachen… Denn jetzt haben wir auch echte Steueranreize in unserem Land, was fantastisch ist. Dadurch sind wir flexibler und können andere Dinge tun, die wir uns ansonsten finanziell nicht leisten könnten. Wir wissen, dass wir ein kleines Sicherheitsnetz haben, das es uns erlaubt, die Dinge anders anzugehen.

    Bei diesem Titel haben wir Spieltests durchgeführt, mit denen wir vor etwa einem Jahr in der Entwicklungsphase begonnen haben. Wir sind jetzt beim vierten Test und das hat unseren Entwicklungszeitplan verlängert. Aber auch hier haben wir das Sicherheitsnetz der staatlichen Finanzierung. Das ist einer der Gründe, warum es so wichtig ist, dass die Regierung uns bei solchen Projekten unterstützt.

    THE SINKING CITY

    Paul Milewski: Ich bin mir nicht sicher, ob es sich um ein osteuropäisches Phänomen handelt oder eher um eine Frage der Erziehung, aber man kann es anhand der Beispiele aus Polen und der Ukraine sehen. Es hat viel damit zu tun, wie diese Unternehmen ihre Geschichten erzählen. Es ist nicht so schwarz-weiß, oder? Man könnte vielleicht argumentieren, dass das westliche Publikum immer klare Gut-Böse-Konflikte bevorzugt. Alles soll klar und eindeutig sein.

    Aber in den ukrainischen Geschichten gibt es oft eine moralische Grauzone. Man versucht, etwas zu schaffen, wobei nicht alles klar und eindeutig ist. Du spielst nicht unbedingt den unfehlbaren Helden oder die unfehlbare Heldin. Das ist etwas, das sie immer gut umgesetzt haben und das sie auch hier weiterverfolgen werden.


    Diese Spiele sind nur ein kleiner Einblick in die Welt der Indie-Spieleentwicklung aus der ganzen Welt, und alle werden für die Xbox entwickelt. Wir können sogar bestätigen, dass Sopa nach dem Launch im Game Pass verfügbar sein wird und dass sowohl Sopa als auch Sonzai Teil unseres Developer Acceleration Program sind, mit dem wir Spieleentwickler*innen aus unterrepräsentierten Gruppen fördern. Mehr über das DAP findest Du hier.

    Website: LINK

  • Using an AI code generator with school-age beginner programmers

    Using an AI code generator with school-age beginner programmers

    Reading Time: 5 minutes

    AI models for general-purpose programming, such as OpenAI Codex, which powers the AI pair programming tool GitHub Copilot, have the potential to significantly impact how we teach and learn programming. 

    Learner in a computing classroom.

    The basis of these tools is a ‘natural language to code’ approach, also called natural language programming. This allows users to generate code using a simple text-based prompt, such as “Write a simple Python script for a number guessing game”. Programming-specific AI models are trained on vast quantities of text data, including GitHub repositories, to enable users to quickly solve coding problems using natural language. 

    As a computing educator, you might ask what the potential is for using these tools in your classroom. In our latest research seminar, Majeed Kazemitabaar (University of Toronto) shared his work in developing AI-assisted coding tools to support students during Python programming tasks.

    Evaluating the benefits of natural language programming

    Majeed argued that natural language programming can enable students to focus on the problem-solving aspects of computing, and support them in fixing and debugging their code. However, he cautioned that students might become overdependent on the use of ‘AI assistants’ and that they might not understand what code is being outputted. Nonetheless, Majeed and colleagues were interested in exploring the impact of these code generators on students who are starting to learn programming.

    Using AI code generators to support novice programmers

    In one study, the team Majeed works in investigated whether students’ task and learning performance was affected by an AI code generator. They split 69 students (aged 10–17) into two groups: one group used a code generator in an environment, Coding Steps, that enabled log data to be captured, and the other group did not use the code generator.

    A group of male students at the Coding Academy in Telangana.

    Learners who used the code generator completed significantly more authoring tasks — where students manually write all of the code — and spent less time completing them, as well as generating significantly more correct solutions. In multiple choice questions and modifying tasks — where students were asked to modify a working program — students performed similarly whether they had access to the code generator or not. 

    A test was administered a week later to check the groups’ performance, and both groups did similarly well. However, the ‘code generator’ group made significantly more errors in authoring tasks where no starter code was given. 

    Majeed’s team concluded that using the code generator significantly increased the completion rate of tasks and student performance (i.e. correctness) when authoring code, and that using code generators did not lead to decreased performance when manually modifying code. 

    Finally, students in the code generator group reported feeling less stressed and more eager to continue programming at the end of the study.

    Student perceptions when (not) using AI code generators

    Understanding how novices use AI code generators

    In a related study, Majeed and his colleagues investigated how novice programmers used the code generator and whether this usage impacted their learning. Working with data from 33 learners (aged 11–17), they analysed 45 tasks completed by students to understand:

    1. The context in which the code generator was used
    2. What learners asked for
    3. How prompts were written
    4. The nature of the outputted code
    5. How learners used the outputted code 

    Their analysis found that students used the code generator for the majority of task attempts (74% of cases) with far fewer tasks attempted without the code generator (26%). Of the task attempts made using the code generator, 61% involved a single prompt while only 8% involved decomposition of the task into multiple prompts for the code generator to solve subgoals; 25% used a hybrid approach — that is, some subgoal solutions being AI-generated and others manually written.

    In a comparison of students against their post-test evaluation scores, there were positive though not statistically significant trends for students who used a hybrid approach (see the image below). Conversely, negative though not statistically significant trends were found for students who used a single prompt approach.

    A positive correlation between hybrid programming and post-test scores

    Though not statistically significant, these results suggest that the students who actively engaged with tasks — i.e. generating some subgoal solutions, manually writing others, and debugging their own written code — performed better in coding tasks.

    Majeed concluded that while the data showed evidence of self-regulation, such as students writing code manually or adding to AI-generated code, students frequently used the output from single prompts in their solutions, indicating an over-reliance on the output of AI code generators.

    He suggested that teachers should support novice programmers to write better quality prompts to produce better code.  

    If you want to learn more, you can watch Majeed’s seminar:

    [youtube https://www.youtube.com/watch?v=ZmbQYE7hKhE?feature=oembed&w=500&h=281]

    You can read more about Majeed’s work on his personal website. You can also download and use the code generator Coding Steps yourself.

    Join our next seminar

    The focus of our ongoing seminar series is on teaching programming with or without AI. 

    For our next seminar on Tuesday 16 April at 17:00–18:30 GMT, we’re joined by Brett Becker (University College Dublin), who will discuss how generative AI may be effectively utilised in secondary school programming education and how it can be leveraged so that students can be best prepared for whatever lies ahead. To take part in the seminar, click the button below to sign up, and we will send you information about joining. We hope to see you there.

    The schedule of our upcoming seminars is online. You can catch up on past seminars on our previous seminars and recordings page.

    Website: LINK

  • Xbox Teams with the Atlanta Dream to Host Inaugural HoopFest Block Party Celebrating 404 Day

    Xbox Teams with the Atlanta Dream to Host Inaugural HoopFest Block Party Celebrating 404 Day

    Reading Time: 2 minutes

    Continuing our fervent commitment to women’s sports, I’m pumped to announce we have created, with our long-time WNBA team partner the Atlanta Dream, a brand new block party-meets-basketball event that only Atlanta can deliver: the first ever, Atlanta Dream HoopFest – Powered by Xbox 3-on-3 outdoor high school basketball tourney, slated for Friday, April 5, 2024, from 3:00 p.m. – 8:00 p.m. at the Atlantic Station Greenspace, to celebrate the city of Atlanta’s 404 Day, an annual celebration of all things unique to Atlanta.  For more information, follow the @AtlantaDream on all social channels. 

    When we began working on this idea last year, it was crucial to both us and the Dream to not only create an event that reflects the amazing global influence of Atlanta, but excites both Xbox and Dream fans. This influenced everything from the date choice down to the design of the brand-new HoopFest logo, which creatively weaves in the Atlanta skyline against a distinctive Xbox Sphere with true basketball vibes.

    The free event on April 5, 2024, will not only include high school boys and girls basketball team brackets, but a true block party, including DJ music, food, merch, the Atlanta Dream Hype Team, members of the Atlanta Dream organization, Xbox, Microsoft, and even Overtime there to cover the event. For those lucky teams who win their bracket, each player will win a custom Atlanta Dream HoopFest Xbox Series S console, among other gifts and prizing. 

    Gaming will very much be part of the party too. All attendees can visit our uniquely designed, The Locker Room, a Microsoft x Xbox space where fans can play a range of great Xbox games, including recent Xbox Game Pass additions like NBA 2K24 and EA Sports Madden NFL 24.  It’s also a great chance to learn more about the Power Her Dreams program, where alongside The Atlanta Dream, Microsoft provides STEM (Science, Technology, Engineering, and Math) programming to empower young women and girls to lead. This activity serves to help the Atlanta Dream expand foundational level access points for young girls and women within sport and learn about technical skills like coding by creating mini-games on Surface devices.

    So, if you are up for a good time full of gaming, music, sports and more, come on over to Atlantic Station on Friday, April 5, 2024, 3:00 p.m. – 8:00 p.m. and catch a block party that only The ATL, the Dream, and Xbox can create together!

    Website: LINK

  • Can I build my own robot with Arduino?

    Can I build my own robot with Arduino?

    Reading Time: 5 minutes

    When you think of automation, what’s the first image that comes to mind?

    For many of us, it’s a robot. From the blocky, square-headed characters of sci-fi comic fame to household more complex creations like the Replicants of Blade Runner — robots have captured our collective imagination for a long time.

    It’s no surprise, then, that lots of Arduino users eventually set out to build a robot of their own.

    In this article, we’ll look at how to build your own robot with Arduino and share some project examples from other makers.

    What exactly is a robot?

    The term “robot” can cover a lot of potential meanings, so let’s agree on a definition.

    Here’s what the Oxford Dictionary says:

    “(especially in science fiction) a machine resembling a human being and able to replicate certain human movements and functions automatically.”

    It’s a good start, but do all robots resemble humans? Here’s Oxford’s second definition:

    “a machine capable of carrying out a complex series of actions automatically, especially one programmable by a computer.”

    This seems more accurate since it encompasses things like construction robots, robotic pets, and robotic vehicles.

    Humans have been attempting to build robots for centuries, although most of our success has taken place within the last few decades. Today, thanks to advancements in hardware and automation technology, almost anyone can build their own robots at home.

    What do you need to build a robot?

    Building your own robot might seem like an unimaginably complex task. After all, aren’t robots the stuff of sci-fi movies and leaked military prototypes?

    The good news is that building a robot doesn’t have to be a monumental undertaking, and can in fact be done with some fairly simple and easily obtained components.

    Here’s what you’ll need:

    • Some simple components like wheels, sensors, and switches (this will vary greatly depending on the type of robot you’re planning to build)
    • Some basic coding and automation skills (you don’t need to be a coding wizard)
    • A microcontroller like the Arduino UNO R4, for example.

    This is, of course, just a starting point. You can build a fairly simple robot, or you can ramp up the complexity and sophistication as much as you like — the sky really is the limit here. For beginners, though, you can find everything you need at the hardware store.

    Explore Arduino robots

    With Arduino’s products and other components, it’s possible to build your own robots more easily than ever before.

    We need to look no further than the Arduino Project Hub to find a ton of inspiring ideas. Let’s explore a few.

    Line-following robot

    Robots don’t have to be ultra-complex humanoid feats of engineering.

    In fact, if you’re just getting started with robotics, it helps to keep things simple. Check out this great example — it’s a simple, car-shaped robot designed to follow a colored line on the floor.

    The robot constantly monitors data from its infrared sensors in real time and adjusts movement based on feedback, ensuring it never strays from the line.

    If this kind of project interests you, you’ll love the upcoming Arduino Alvik, which will have a line-follower functionality. Alvik’s user-friendly interface makes MicroPython coding and robotics project development easier than ever, making learning and creating a breeze. 

    Alvik is also equipped with a range of sensors including a ToF distance sensor, line follower array, color sensor, and more. It’s especially impressive when it comes to swiftly detecting and navigating obstacles and colors.

    Join the waiting list here to be first in line for updates about Arduino Alvik.

    A piano-playing robot

    Did you think playing music was a uniquely human trait?

    Well… think again — this musically-inclined robot is capable of controlling piano keys automatically. The device was able to play piano keys 1,875 times in the space of a minute, beating the human world record by a significant margin.

    The project used a range of tools including solenoids and a custom-designed Java software interface.

    A chess-playing robot arm

    Robots have been giving us humans a run for our money in the world of chess for quite some time.

    For a new spin on the machines vs. humans saga, take a look at this robotic arm capable of physically moving the chess pieces.

    The arm was created using a 3D printer and works by using a visual recognition system to watch the opponent’s move and then formulate a response. 

    One of the most interesting things about this robot is the code used for move recognition. Because the robot uses visual recognition to follow the human’s moves, there’s no need for additional complex hardware like reed switches to be built into the chessboard, unlike other chess-playing robots.

    Stay tuned for Robotics Week!

    If you have a passion for building robots or just want to learn more about this topic, you’ll love Robotics Week, which takes place this year from April 6th-13th.

    It’s a full week of events — many of which are virtual — all centered around robotics and STEM.

    And if that’s not enough for you, this year’s Control Automation Day will focus on the theme of robotics: register today to see Arduino’s session on March 26th, “Arduino Pro Opens the Door to Robot Control for Agriculture, Biotech, and Manufacturing,” showcasing a success story based on the Portenta Machine Control by “Robotics for the Real World” provider R2 labs.

    In the meantime, visit our Project Hub for more inspiration — where you can search by category and difficulty level. And don’t forget to share your own projects with our community!

    The post Can I build my own robot with Arduino? appeared first on Arduino Blog.

    Website: LINK