Kategorie: News

  • Indie Selects im Mai: Spiele, die wir lieben – und Du wahrscheinlich auch!

    Indie Selects im Mai: Spiele, die wir lieben – und Du wahrscheinlich auch!

    Reading Time: 4 minutes

    Das ID@Xbox-Team hat sich in diesem Monat schwer getan mit der Auswahl, weil es so viele großartige Titel gab. Am Ende haben wir uns für eine Reihe ganz unterschiedlicher und einzigartiger Spiele entschieden. Wir sind begeistert von einem „Liebesbrief an den Retro-Survival-Horror“. Haben Simulationen kennengelernt, die praktisch unbegrenzte Möglichkeiten bieten – von der Gestaltung eines Aquariums bis hin zum Wiederaufbau nach dem Krieg. Außerdem haben es ein Retro-Action-Plattformer, ein elektrisierendes Partyspiel und eine Vampir-Lebenssituation in die Auswahl geschafft. Hier kommt sie nun, die vollständige Liste unser Indie Selects im Mai:

    Nicht wenige Leute sind der Meinung, dass das Spiel ein Liebesbrief an die Ära des Survival-Horros aus der Mitte der 90er Jahre ist – ähnlich wie Resident Evil und Silent Hill. Und was sollen wir sagen? Genau das ist es! Selbst wenn Du nicht auf der Suche nach einem Ausflug in die Vergangenheit bist, solltest Du Dir in jedem Fall ein Ticket für den makaber-abgedrehten Freizeitpark Crow County sichern. Die Steuerung erinnert an den Stil der 90er Jahre, wurde aber so optimiert, dass die lästigen Aspekte wegfallen. Der Vergnügungspark selbst ist eine Art Wundertüte, die es zu erkunden gilt. Die Begegnungen mit den verstümmelten Bewohner*innen und Gästen sind ebenso reizvoll wie erschreckend, während die Rätsel, die Dich erwarten, herausfordernd, abwechslungsreich und gelegentlich sogar lustig sind. Crow Country bietet etwa sechs Stunden Spielspaß und wir sind uns sicher, dass Du jede Minute davon lieben wirst.

    Du bist neu in der Stadt. Zeit, sich an die Arbeit zu machen! Du musst Nebenjobs annehmen, die Umgebung erkunden, neue Leute kennenlernen, etwas Geld verdienen und das alte Gehöft in Ordnung bringen. Und mit Gehöft meinen wir das Schloss! Haben wir schon erwähnt, dass Du währenddessen ein Vampir bist? Du bist nach Jahrhunderten endlich aufgewacht und nun kommt es darauf an, Dich als Vampir zu beweisen und Dein Erbe zu sichern. Brocula ist ein stimmungsvolles Spiel, das vor Charme nur so strotzt. Dabei baut Brocula auf dem Erbe anderer Lebenssimulationen wie Standrew Valley und Moonlighter auf. Dass Du die Aufgaben des alltäglichen Lebens als Vampir erledigst, erzeugt ein Gefühl von Aufregung und angenehmer Vertrautheit.

    Erinnerst Du Dich an all die Freund*innen, die Du früher hattest? Bevor Du Pummel Party gespielt hast? Ja, es ist eines dieser Spiele, in dem es ausschließlich darum geht, deine Freund*innen zerstören – und vielleicht sogar eure Freundschaft. Aber es macht extrem viel Spaß! Spiele entweder online oder im lokalen Koop-Modus gegen Freund*innen oder Bots. Was Pummel Party so besonders macht, ist die Vielfalt an Spielmodi, Charakteren und verrückten Items, wie zum Beispiel die ferngesteuerte Aubergine. Bei den meisten Minispielen handelt es sich um Kämpfe, bei denen jede*r Mitspieler*in auf einem eigenen Screen spielt. Der Brettspielmodus sorgt derweil mit noch größeren Welten für Abwechslung.

    Der 2. Weltkrieg ist zu Ende und Deine Aufgabe ist es, das Land wieder aufzubauen. Das ist die knappe, aber äußerst herausfordernde Prämisse von WW2 Rebuilder. Das Spiel ist in erster Linie eine Bau- und Architektursimulation, die auf klassischen „Aufräummechanismen“ beruht. Gleichzeitig kannst Du aber auch die Geschichte und Schicksale der Menschen kennenlernen, die die tragischen Ereignisse selbst miterlebt haben. Obwohl das Spiel darauf ausgelegt ist, dass Du Stadt um Stadt wieder aufbaust und die Herausforderungen mit jedem Mal zunehmen, musst Du kein*e allwissende*r Bauherr*in sein. Stattdessen ist das Gameplay relativ simpel gehalten, was Dir die Möglichkeit gibt, Deine Aufmerksamkeit auf die Menschen zu richten, denen Du begegnest.

    Du schlüpfst in die Rolle eines Ritters und trägst eine Kerze auf Deinem Kopf. Lass das Licht nie ausgehen! Candle Knight ist ein 2,5D-Action-Platformer, der die Basics des Genres mit einem knackigen Gameplay verbindet. Aber was uns besonders gut gefallen hat, waren die überraschenden Momente, wie die Möglichkeit, in Gemälde zu springen und die surrealen Welten darin zu erkunden. Abgesehen vom Gameplay ist Candle Knight eine visuelle Augenweide mit atemberaubender Kunst, Musik und einem Gamedesign, das dazu einlädt, innezuhalten und die gesamte Welt auf Dich wirken zu lassen.

    Hier ist der Name Programm. Entwirf und gestalte Dein Traum-Aquarium! Die „Aufträge“ können schnell erledigt werden und es gibt keinerlei Side-Storys, die Dich ablenken könnten. Stattdessen wartet auf Dich ein entspanntes Zen-Erlebnis mit realistischen Aquarien und einer großen Auswahl an Fischen und Einrichtungsgegenständen. Wir konnten gar nicht genug davon kriegen und um ehrlich zu sein, empfehlen wir das Spiel auch deshalb, weil es für unsere Katzen genauso unterhaltsam war wie für uns selbst.

    Website: LINK

  • An Abandoned Galaxy Awaits in Adrift, The Latest No Man’s Sky Expedition

    An Abandoned Galaxy Awaits in Adrift, The Latest No Man’s Sky Expedition

    Reading Time: 3 minutes

    Summary

    • No Man’s Sky Adrift expedition available to download this week, free to existing players.
    • Travellers will have to adapt their survival strategies in this abandoned galaxy bereft of the usual support systems like space stations, trading posts and alien traders.
    • The unique Iron Vulture starship headlines a vast array of unique and exclusive rewards for those who successfully navigate this, No Man’s Sky’s 13th expedition.

    Xbox and Game Pass Travellers in No Man’s Sky have already feasted well in 2024 with the release of the Orbital update, which invited all Xbox players to try the game for free, and Omega, which introduced the ability to customize starships and overhauled space stations for the first time since launch. As we close in on our 8th anniversary in the summer, we are pleased to launch our 13th community expedition, Adrift. It’ll be available for Xbox players to jump in later this week.

    No Man’s Sky’s expeditions are a chance for the entire community to come together in a specific place in the universe, which is consequently always alive with Travellers completing the expedition’s unique set of limited-time challenges. 

    But uniquely, in the Adrift expedition, the galaxy has been abandoned. There is no life to be seen anywhere – no aliens, no space stations, none of the usual network of shops and buildings.

    Although everyone awakes on the same planet (the desolate, worm-infested Lapezuk), you will not be together in the usual sense. Communication is consumed by static and the boundaries between each of your individual realities have thickened. 

    Even the usually-bustling Space Anomaly is eerily silent and devoid of the usual support from merchants and traders. In this forsaken universe you will have to use all your wits and adapt your approach simply to survive. Self-reliance is more critical than ever. 

    The Adrift expedition is a whole new way to experience No Man’s Sky and a chance to meditate on the darkness of deep space. When the world around us is a constant stream of noise and hubbub, it offers up a silent haven. Will you find it a soothing respite, or an eerie and disturbing void?

    No matter how you choose to embrace the Adrift expedition personally, there are, as ever, exclusive and collectable rewards for the willing adventurers including the gnawing scuttler companion, a supply of starship stealth paint, a ghostly frigate, and the unique Iron Vulture starship.

    Adrift begins later this week, and will run for approximately seven weeks. We have lots more planned throughout the summer so Xbox players should keep their eyes peeled for further updates.

    Website: LINK

  • Win! 1 of 10 M.2 HAT+

    Win! 1 of 10 M.2 HAT+

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  • Microsoft Flight Simulator veröffentlicht Local Legend 16: The Short SC.7 Skyvan

    Microsoft Flight Simulator veröffentlicht Local Legend 16: The Short SC.7 Skyvan

    Reading Time: 4 minutes

    The distinctive Skyvan is a utilitarian workhorse in a class of its own.

    A TOUGH, MULTI-ROLE MACHINE

    Microsoft Flight Simulator today introduced the Local Legend 16: the SC.7 Skyvan aircraft that has earned a legendary reputation as a go-to for the world’s toughest air transport missions. The airframe, affectionately dubbed
    by some as the “flying shoebox,” has a long and storied history of hauling people and cargo into and out of short, austere airstrips throughout the world. It was conceived, designed, and built to carry the largest loads possible in the most demanding environments. Its boxy fuselage optimizes freight stowage while its large rear cargo door and integrated ramp enable fast, efficient loading and unloading. The high aspect ratio main wing and powerful turboprop engines give it exceptional short take-off and landing (STOL) performance. Its rugged tricycle landing gear allows it to operate from all types of airfields, including grass, gravel, and improvised strips.

    BORN OF PRACTICALITY

    Short Brothers, based in Belfast, Ireland, began developing the Skyvan in the 1950s to create an aircraft that would prove eminently practical for the widest number of users. They carefully analyzed several cargo and STOL aircraft designs in use at the time and determined the base design would be an enduring standout: it melded a capacious, rectangular fuselage with a high-performance wing and powerful engines. The empennage consists
    of a single horizontal stabilizer and two vertical stabilizers, one on each end of the horizontal stabilizer. The main wing is strut braced and houses two engines, one on each side.

    The prototype of the Skyvan, powered by piston engines, took its maiden flight on January 17, 1963. Short Brothers then fitted the prototype with turboprop engines and flew it with the new powerplants for the first time in
    October of 1963. The company manufactured a total of 149 aircraft (in several variants) until 1986, producing a total of 149.

    GLOBAL USE

    Over many decades, operators throughout the world have used the Skyvan for several purposes, including passenger service, general cargo, specialty cargo, geotechnical applications, skydiving, aerial photography, air
    ambulance, search and rescue, and oilfield support. Notable missions include operations from high altitude airstrips in Nepal, exploration of interior Indonesia, and carrying an antenna for an Apollo mission (from
    New Jersey to Florida’s Cape Kennedy, not all the way to the moon). Militaries from nearly two dozen nations have even used the Skyvan for logistical support and several of the airframes continue to fly today.

    Crewed by one or two, the Skyvan can carry up to 19 passengers, 5,157 pounds of cargo, or some combination thereof. The SC.7 measures 40 feet, 1 inch in length, stands 15 feet, 1 inch tall, and has a wingspan of 64
    feet, 11 inches. It is powered by two Garrett AiResearch TPE-331-2-201A turboprop engines that each produce up to 715 horsepower and each powerplant turns a Hartzell 3-blade, variable-pitch propeller. The Skyvan
    has a range of 693 miles, a service ceiling of 20,000 feet above sea level, and climbs at 1,640 feet per minute. It requires 1,581 feet for take-off and it can land in 1,860 feet. It cruises at 173 mph, has a stall speed of 69 mph,
    and has a top speed of 201 mph.

    INFINITE POSSIBLITIES FOR ADVENTURE

    The Skyvan has been expertly recreated in Microsoft Flight Simulator for simmers to enjoy throughout the digital twin of the world. Try your hand at landing on a remote beach in New Zealand, lifting into the sky from the side
    of a mountain in Alaska or Borneo, or even exploring the Sahara Desert.

    The Short SC.7 Skyvan comes with sixteen liveries including: Airliner – White, Military – Green, Military – Green Camouflage, Military – Grey, Skydive – White, Skydive – Clownfish, Skydive – Pink, Surveyor – White, and Surveyor – Red.

    There are infinite possibilities for adventure and exploration awaiting in the Skyvan. It is available in Microsoft Flight Simulator today for $14.99. The sky is calling!

    Microsoft Flight Simulator is available for Xbox Series X|S and PC with Xbox Game Pass, PC Game Pass, Windows, and Steam, and on Xbox One and supported mobile phones, tablets, and lower-spec PCs via Xbox
    Cloud Gaming. For the latest information on Microsoft Flight Simulator, stay tuned to @MSFSOfficial on X (formerly Twitter). 

    Website: LINK

  • My.Games Celebrates Five Years with Festivities in Hawked and Warface

    My.Games Celebrates Five Years with Festivities in Hawked and Warface

    Reading Time: 2 minutes

    There are few better feelings than completely losing yourself in a video game. Wandering aimlessly through fantastical lands, discovering new secrets when you thought you’d already uncovered everything, partying up with friends for “one more match” well into the night… all the while completely losing track of time, but not caring one iota for it.

    The last five years have been a bit like that for us at My.Games! As we celebrate our fifth anniversary, we want to thank our wonderful Xbox community for the time they’ve spent lost in our worlds, be it Earth’s battlefields or the mystical treasure island of X-Isle.

    For a limited time, Xbox players can take part in special events and earn freebies in Hawked and Warface: Clutch on Xbox Series X|S and Xbox One. Enjoy the party!

    Hunt for Hidden Treasure in Hawked

    Issue #2: Dark Arrival just got started, and while there’s already plenty of treasure kicking around X-Isle, a Renegade can never have too much!

    Join the celebrations with three daily rewards just for playing Hawked. That includes a bounty of 10,000 Hawks, 750 Wonderium, and a special My.Games Anniversary Player Banner.

    Hungry for more loot? There’s a tasty cake Souvenir with your name on it if you complete 50 Encounters during the event! Band together with Renegades worldwide to finish off 1,000,000 Encounters, and you’ll all receive 2,000 Wonderium. Sniff out treasure in Hawked between now and June 3.

    Hawked key art

    Website: LINK

  • Vintage rotary phone becomes stylish kitchen timer

    Vintage rotary phone becomes stylish kitchen timer

    Reading Time: 2 minutes

    It seems like everything that happens in a kitchen requires exact timing. Whisk the batter for three minutes, knead the dough for 15 minutes, bake for 30 minutes, and so on. A timer is a necessity for cooking and baking, but there is no reason you need to use your phone or a boring egg timer from the dollar store. You can follow Scott-28’s lead and convert an antique rotary phone into a stylish kitchen timer.

    This looks like a very old rotary phone, but it is actually a versatile kitchen timer that counts down from as little as one second or as much as 99 hours and 99 minutes. Users enter the time by spinning the rotary dial, which is good fun. Then, when the countdown ends, the old school ringer bells start chiming. A four-digit seven-segment display is a bit anachronistic, but makes the timer more usable by showing the countdown. Lifting and then dropping the handset turns off the timer. 

    This all happens under the control of an Arduino UNO Rev3 board, which reads the pulses from the rotary dial and the singular input button. It also sets the seven-segment display and the LED indicators.

    The only tricky part was sounding the ringer, which requires AC power to function. To provide that from a DC power supply, Scott-28 used a LS057020 Black Magic Sine Wave Generator. That works like a power inverter, turning 5VDC into 70VAC (at 20Hz) to drive the ringer. 

    [youtube https://www.youtube.com/watch?v=joO1zkLfmjA?feature=oembed&w=500&h=281]

    The result is a timer that will impress anyone that walks into the kitchen. 

    The post Vintage rotary phone becomes stylish kitchen timer appeared first on Arduino Blog.

    Website: LINK

  • Microsoft Flight Simulator Releases Local Legend 16: The Short SC.7 Skyvan

    Microsoft Flight Simulator Releases Local Legend 16: The Short SC.7 Skyvan

    Reading Time: 4 minutes

    The distinctive Skyvan is a utilitarian workhorse in a class of its own.

    A TOUGH, MULTI-ROLE MACHINE

    Microsoft Flight Simulator today introduced the Local Legend 16: the SC.7 Skyvan aircraft that has earned a legendary reputation as a go-to for the world’s toughest air transport missions. The airframe, affectionately dubbed
    by some as the “flying shoebox,” has a long and storied history of hauling people and cargo into and out of short, austere airstrips throughout the world. It was conceived, designed, and built to carry the largest loads possible in the most demanding environments. Its boxy fuselage optimizes freight stowage while its large rear cargo door and integrated ramp enable fast, efficient loading and unloading. The high aspect ratio main wing and powerful turboprop engines give it exceptional short take-off and landing (STOL) performance. Its rugged tricycle landing gear allows it to operate from all types of airfields, including grass, gravel, and improvised strips.

    BORN OF PRACTICALITY

    Short Brothers, based in Belfast, Ireland, began developing the Skyvan in the 1950s to create an aircraft that would prove eminently practical for the widest number of users. They carefully analyzed several cargo and STOL aircraft designs in use at the time and determined the base design would be an enduring standout: it melded a capacious, rectangular fuselage with a high-performance wing and powerful engines. The empennage consists
    of a single horizontal stabilizer and two vertical stabilizers, one on each end of the horizontal stabilizer. The main wing is strut braced and houses two engines, one on each side.

    The prototype of the Skyvan, powered by piston engines, took its maiden flight on January 17, 1963. Short Brothers then fitted the prototype with turboprop engines and flew it with the new powerplants for the first time in
    October of 1963. The company manufactured a total of 149 aircraft (in several variants) until 1986, producing a total of 149.

    GLOBAL USE

    Over many decades, operators throughout the world have used the Skyvan for several purposes, including passenger service, general cargo, specialty cargo, geotechnical applications, skydiving, aerial photography, air
    ambulance, search and rescue, and oilfield support. Notable missions include operations from high altitude airstrips in Nepal, exploration of interior Indonesia, and carrying an antenna for an Apollo mission (from
    New Jersey to Florida’s Cape Kennedy, not all the way to the moon). Militaries from nearly two dozen nations have even used the Skyvan for logistical support and several of the airframes continue to fly today.

    Crewed by one or two, the Skyvan can carry up to 19 passengers, 5,157 pounds of cargo, or some combination thereof. The SC.7 measures 40 feet, 1 inch in length, stands 15 feet, 1 inch tall, and has a wingspan of 64
    feet, 11 inches. It is powered by two Garrett AiResearch TPE-331-2-201A turboprop engines that each produce up to 715 horsepower and each powerplant turns a Hartzell 3-blade, variable-pitch propeller. The Skyvan
    has a range of 693 miles, a service ceiling of 20,000 feet above sea level, and climbs at 1,640 feet per minute. It requires 1,581 feet for take-off and it can land in 1,860 feet. It cruises at 173 mph, has a stall speed of 69 mph,
    and has a top speed of 201 mph.

    INFINITE POSSIBLITIES FOR ADVENTURE

    The Skyvan has been expertly recreated in Microsoft Flight Simulator for simmers to enjoy throughout the digital twin of the world. Try your hand at landing on a remote beach in New Zealand, lifting into the sky from the side
    of a mountain in Alaska or Borneo, or even exploring the Sahara Desert.

    The Short SC.7 Skyvan comes with sixteen liveries including: Airliner – White, Military – Green, Military – Green Camouflage, Military – Grey, Skydive – White, Skydive – Clownfish, Skydive – Pink, Surveyor – White, and Surveyor – Red.

    There are infinite possibilities for adventure and exploration awaiting in the Skyvan. It is available in Microsoft Flight Simulator today for $14.99. The sky is calling!

    Microsoft Flight Simulator is available for Xbox Series X|S and PC with Xbox Game Pass, PC Game Pass, Windows, and Steam, and on Xbox One and supported mobile phones, tablets, and lower-spec PCs via Xbox
    Cloud Gaming. For the latest information on Microsoft Flight Simulator, stay tuned to @MSFSOfficial on X (formerly Twitter). 

    Website: LINK

  • Microsoft Flight Simulator Releases City Update VII: European Cities II

    Microsoft Flight Simulator Releases City Update VII: European Cities II

    Reading Time: 4 minutes

    A diverse and exciting selection of locations from throughout Europe awaits pilots with this latest release.

    Microsoft Flight Simulator introduced City Update VII: European Cities II today which features notable locales throughout Europe: Sweden’s Stockholm, France’s Nice and neighboring Monaco, Portugal’s Porto, and Spain’s Barcelona and Madrid. This latest update to the vast and growing Microsoft Flight Simulator experience is certain to captivate and inspire.

    The Microsoft Flight Simulator team and its partners captured these renowned cities in exquisite detail using recent high resolution aerial imagery, digital elevation data, and TIN (triangulated irregular network) surface modeling. This latest release invites simmers to choose their preferred aircraft to explore these vibrant locales, from the French Riviera to the skyscrapers of Stockholm.

    Simmers will enjoy:

    Stockholm, Sweden

    Stockholm is Sweden’s capital and its most populous city, a national, regional, and global center of industry, education, finance, and culture. The city is built atop several low islands just inland of the Baltic Sea in the country’s southeast. Rich in heritage, the city boasts a vast array of architecture including Stockholm City Hall, the Scandic Victoria Tower, and Riddarholmen Church and surrounding Gamla stan (old town).

    Nice, France

    Nice is located in southeastern France in the heart of the Côte d’Azur (Azure Coast) near the Italian border. Also known as the French Riviera, this region is famous for the deep blue color of the sky and the matching Mediterranean water. Nice lies at the intersection of the rolling hills, low mountains and the sea. From above, the architecture of Nice presents a tapestry of color, notably earth tones and terracotta. Pilots will bask in broad vistas as well as individual facets of the city, including Nice Cathedral, Place Giuseppe Garibaldi, and Cathédrale Saint-Nicolas de Nice.

    Monaco

    Located seven miles to the northeast of Nice, Monaco is an independent sovereign city-state surrounded on land by France. It comprises less than a square mile of coastline nestled between mountains and the sea. It has one large beach, Plage du Larvotto, and two ports, Port Hercule and Port Fontvieille. Monaco is a showcase of architecture variety, from Medieval to modern. Notable locations include Fort Antoine Theater, the Prince’s Palace of
    Monaco, and the Monte Carlo Casino.

    Barcelona, Spain

    Barcelona, the capital of Spain’s Catalonia, is celebrated as one of the world’s most beautiful cities and is located on the Mediterranean Sea, just south of the border with France. Numerous architectural masterpieces (from the classic to the ultra-modern) are scattered around Barcelona. The list includes Arc de Triomf, the entryway to the 1888 Barcelona World Fair; La Sagrada Família, a renowned cathedral; and Torre Glòries (Torre Agbar), one of the most distinctive works of modern architecture in the world.

    Porto, Portugal

    Located on the Atlantic coast of northern Portugal, Porto is the second most populous city in the country after the capital, Lisbon. The city originally sprung up during the Roman Empire as a vital trading port and has remained important through the centuries, both regionally and globally. The United Nations recognized Porto’s city center as a World Heritage Site and it, too, is known for its medley of architectural styles, including neoclassical, Baroque, and modernist. The sights from the air over Porto, most notably above “Old Town,” where the Douro River meets the Atlantic Ocean, are spectacular.

    Madrid, Spain

    Madrid is the capital of and most populous city in Spain, located near the center of the country in the middle portion of the Iberian Peninsula. It is a major global center of industry, finance, culture, and international governance, boasting some of the most spectacular architecture in the world, both classic and recently built. It is well-known for its myriad neighborhoods with narrow, winding streets as well as massive skyscrapers. The sights to explore in Madrid seem endless, but include the Royal Palace of Madrid, Cybele Palace, and the Cuatro Torres Business Area, a modern development comprising the four highest skyscrapers in Spain and four of the ten highest in the European Union.

    City Update VII: European Cities II is available FREE to all owners of Microsoft Flight Simulator today. Ensure that your simulator is running version 1.37.18.0 (or a more recent version), download City Update VII, and explore Europe in all new ways. The sky is calling!

    Microsoft Flight Simulator is available for Xbox Series X|S and PC with Xbox Game Pass, PC Game Pass, Windows, and Steam, and on Xbox One and supported mobile phones, tablets, and lower-spec PCs via Xbox Cloud Gaming. For the latest information on Microsoft Flight Simulator, stay tuned to @MSFSOfficial on X (formerly Twitter).

    Website: LINK

  • Call of Duty: Black Ops 6 ab Tag eins im Xbox Game Pass

    Call of Duty: Black Ops 6 ab Tag eins im Xbox Game Pass

    Reading Time: < 1 minute

    Als Mitglied des Game Pass kannst Du Call of Duty®: Black Ops 6 ab dem ersten Tag spielen!

    Wie letzte Woche angekündigt, findet am 9. Juni 2024 um 19 Uhr ein spezieller Xbox Games Showcase statt, auf den eine Call of Duty®: Black Ops 6 Direct mit vielen spannenden Infos zur Neuerscheinung folgt. Lasse Dir die einmalige Gelegenheit nicht entgehen, einen ersten Blick auf das Gameplay zu werfen und markiere Dir den Termin rot im Kalender!

    Du bist neu im Game Pass und möchtest die Zeit bis zur Vorinstallation von Black Ops 6 überbrücken? Dann findest Du unter Xbox.com/Gamepass eine breitgefächerte Sammlung an Titeln, die nur darauf warten, von Dir gespielt zu werden.

    Halte die Ohren und Augen offen – wir werden auf X (ehemals Twitter) und Instagram schon bald weitere Details bekanntgeben.

    Geltende Bedingungen und Konditionen findest Du hier.

    Website: LINK

  • Play Call of Duty: Black Ops 6 on Day One with Xbox Game Pass

    Play Call of Duty: Black Ops 6 on Day One with Xbox Game Pass

    Reading Time: < 1 minute

    We’re excited to confirm that Game Pass members will be able to jump into Call of Duty®: Black Ops 6 on day one with Game Pass.

    [youtube https://www.youtube.com/watch?v=TGnCArMHE58?feature=oembed&w=500&h=281]

    As revealed last week, we will have a special Xbox Games Showcase followed by Call of Duty®: Black Ops 6 Direct on June 9, 2024, at 10am PT, where we’ll share even more details on what’s coming in this all-new Call of Duty®. Get eyes on the first in-depth look at gameplay in this dark new chapter of the Black Ops series.

    And, if you’re new to Game Pass – we’ve got a (figurative) mountain of games for you to check out and play while waiting for that pre-install button to light up for Black Ops 6. Check out the hundreds of games here: Xbox.com/Gamepass

    Keep the comms open, we’ll have more at@XboxGamePassPC and@XboxGamePass with more details soon.

    See terms and conditions here.

    Website: LINK

  • What would an IPO mean for the Raspberry Pi Foundation?

    What would an IPO mean for the Raspberry Pi Foundation?

    Reading Time: 7 minutes

    On 22 May 2024, we announced that we are intending to list the Foundation’s commercial subsidiary, Raspberry Pi Ltd, on the Main Market of the London Stock Exchange. This is called an Initial Public Offering (IPO). 

    The IPO process is — quite rightly — highly regulated, and information about the company and the potential listing can be found on the Investor Portal on Raspberry Pi Ltd’s website. If that’s what you’re looking for, head there. 

    In this blog post, I want to explain what an IPO of Raspberry Pi Ltd would mean for the Raspberry Pi Foundation. 

    A tale of two Raspberry Pis

    The Raspberry Pi Foundation was founded in 2008 as a UK-based educational charity. Our co-founders wanted to inspire more young people to explore the joys of coding and creating with technology, with the goal of increasing both the number and diversity of kids choosing to study computer science and engineering.

    Their idea was to create a low-cost, programmable computer that could rekindle some of the excitement sparked in young minds at the start of the personal computing revolution by platforms like the BBC Micro and ZX Spectrum (incidentally also invented in Cambridge, UK). 

    Raspberry Pi Ltd was incorporated in 2012 as the commercial subsidiary of the Foundation and is responsible for all aspects of design, production, and distribution of Raspberry Pi computers and associated technologies. It has always been a commercial company, albeit one that was initially wholly owned by a charity. 

    Learners in a computing classroom.

    It’s fairly common for UK charities to have subsidiaries that handle their commercial activities. Guidance from the regulator, the Charity Commission, explains that it helps protect the charity’s assets and ensures that the charity benefits from tax relief on profits that are generated from commercial activities and used to advance the charity’s objectives.

    So Raspberry Pi has pretty much always been a tale of two organisations: the Foundation, which is a charity, and Raspberry Pi Ltd, which is a commercial company. While we are legally and practically separate organisations, we are united by a mission to democratise computing, and by a set of values that reflect the community of makers, engineers, and educators that have always been such a central part of the Raspberry Pi story.

    Computing for everybody

    In the years since the launch of the first Raspberry Pi computer in 2012, Raspberry Pi Ltd has continued to innovate and expand its range of products, evolving into a leading provider of high-performance, single-board computers and associated technologies for industrial and embedded uses, as well as for enthusiasts and educators, in markets worldwide. For more information on the company and all it has achieved, you should take a look at the Investor Portal.

    In a computing classroom, two young children look at a computer screen.

    For me, one of the most important things about a Raspberry Pi computer is that kids are learning to code on the same platform that is used by the world’s leading engineers and scientists. It’s not a toy, although it is a lot of fun. 

    Crucially, the commitment to low-cost computing that was at the heart of Raspberry Pi’s founding ethos remains unchanged and has been enshrined in a legally binding agreement between the Foundation and the company. This means that Raspberry Pi will always produce low-cost, general-purpose computers that can be used for teaching and learning.

    Over that same period, the Foundation has innovated and expanded its educational products and learning experiences to the point where we are now widely recognised as one of the world’s leading contributors to the democratisation of computing education. 

    Three learners and an educator do a physical computing activity.

    We create curricula and classroom resources that are used in schools all over the globe, covering everything from basic digital skills to computer science and AI literacy. We provide high-quality professional development for teachers and we build software tools that reduce barriers, save time, and improve learning outcomes. We also support the world’s largest network of free coding clubs and inspire young people to get creative with tech through showcases and challenges. All of this is completely free for teachers and students wherever they are in the world. 

    We are also advancing the field of computing education through undertaking original research and translating evidence of what works into practice.

    Young people at a laptop in a club session.

    Importantly, the Foundation is device- and platform-agnostic. That means that, while Raspberry Pi computers make a huge contribution to our educational mission, you don’t need to use a Raspberry Pi computer to engage with our learning experiences and resources. 

    The next stage of growth and impact

    The proposed IPO is all about securing the next stage of growth and impact for both the Foundation and the commercial company. 

    To date, Raspberry Pi Ltd has donated nearly $50m from its profits to the Foundation, which we have used to advance our educational mission combined with over $60m in funding from philanthropy, sponsorship, and contracts for educational services.

    Three female students at the Coding Academy in Telangana.

    As the company has continued to grow, it has needed working capital and funding to invest in innovation and product development. Over the past few years that has mainly come from retained profits. Listing Raspberry Pi Ltd on a public market will enable the company to raise additional capital through issuing new shares, which will lead to broader reach, greater impact, and ultimately more value being created for the benefit of all shareholders, including the Foundation.

    From the Foundation’s perspective, an IPO provides us with the ability to sell some of our shares to raise money to finance a sustainable expansion of our educational activities. Put simply, instead of receiving a share of the company’s profits each year, we will convert some of our shareholding into an endowment that we will use to fund our educational programmes.

    What happens after the IPO? 

    Assuming we proceed with the IPO, what is now Raspberry Pi Ltd will become a public company that trades its shares on the Main Market of the London Stock Exchange. 

    A classroom of young learners and a teacher at laptops

    The Foundation will remain a significant shareholder and we will continue to share the Raspberry Pi brand. We will be involved in decision making on the same basis as all other shareholders. Our goal will be to support the company to be as successful as possible in its mission to make computing accessible and affordable for everybody.

    The Foundation will use any funds that we raise through the sale of shares at the IPO — or subsequently — to advance our ambitious global strategy to enable every young person to realise their full potential through the power of computing and digital technologies.

    A young person uses a computer.

    Partnership will continue to be at the heart of our strategy and we will work closely with businesses, foundations, and governments to ensure that our work reaches as many teachers and young people as possible. Our ambition is that around 50% of our activities will be funded from the endowment and 50% through partnerships and donations, enabling us to reach many more teachers and students by combining our resources and expertise with those of the many partners who share our mission.

    Creating a lasting legacy 

    Whatever happens with the IPO, Raspberry Pi has already had a huge impact on the world. It’s been an enormous privilege to be part of the journey so far, and I am hugely excited about the potential of this next phase.

    I want to pay tribute to all of our co-founders for setting us off on this great adventure, and particularly to Jack Lang, who very sadly passed away earlier this month. Jack made an exceptional and unique contribution to the Raspberry Pi story, and he deserves to go down in history as one of the most significant figures in computing education in the UK. I know he would have shared my excitement about this next chapter in the Raspberry Pi story. 

    With the pace of technological advances in fields like AI, our mission has never been more vital. We have the potential to positively impact the lives of tens of millions of young people who might otherwise miss out on the opportunity to change the world for the better through technology.

    Website: LINK

  • Hypercharge: Unboxed Launches on Xbox Series X|S and Xbox One May 31

    Hypercharge: Unboxed Launches on Xbox Series X|S and Xbox One May 31

    Reading Time: 4 minutes

    Greetings, Xbox community! I’m Joe Henson, Creative Gameplay and Marketing Director at Digital Cybercherries. Today marks a thrilling milestone: the launch of Hypercharge: Unboxed on Xbox Series X|S, and Xbox One. Our tiny team has poured heart and soul into creating this game, and we’re ecstatic to finally share it with you!

    Xbox enthusiasts are in for a treat with Hypercharge: Unboxed—a game where family-friendly fun meets exhilarating first and third-person action. Our game transports players into the world of sentient action figures, tasked with defending the Hypercore against a battalion of rogue toys.

    Introducing Hypercharge: Unboxed

    Hypercharge: Unboxed combines the nostalgia of action figures with the excitement of modern gaming. Whether you’re teaming up for the online cooperative story campaign, engaging in local split-screen play, or playing offline with player bots, there’s something here for everyone. Our player versus player offerings are equally robust, with modes like Capture the Battery, Infection, and King of The Hill, designed to test your skills against other players.

    In Hypercharge: Unboxed, you don’t just play as a toy—you become one. From the moment you break out of your packaging, the game is a playground of imagination. Build defenses, gather resources, and discover hidden treasures across expansive, interactive environments.

    Our design philosophy centres on simplicity and fun, reminiscent of classic shooters but without overcomplicated gameplay mechanics. Players will feel the nostalgia of their childhood toys, with the added twist of strategic combat and exploration.

    Additionally, it includes several accessibility features, such as customized volume controls, adjustable difficulty, pause functionality, adjustable input sensitivity, no quick time events, adjustable text size, and steady camera.

    Key game features include:

    • 1-4 player online/local cooperative play.
    • Full split-screen support, including online/local.
    • Single player/offline play with player bots.
    • Difficulty scales based on the number of players.
    • Wave-based shooter with a story campaign.
    • Classic player-versus-player game modes (up to eight players).
    • First and third-person camera perspectives.
    • Cross-platform support.
    • Optimized for Xbox Series X|S.
    • Xbox achievements.
    • 60 fps+.
    Hyperharge screenshot

    Join Our Community

    We’re eager to connect with you and hear your thoughts on Hypercharge: Unboxed. Join our community on Discord: to share feedback, get updates, and engage with other fans. Hypercharge: Unboxed is available for wishlist or pre-order now. The list price is $29.99, and pre-orders receive a 10% discount. Get in on the action today.

    Xbox Live

    HYPERCHARGE Unboxed

    Digital Cybercherries Limited

    $29.99 $26.99

    HELP SGT. MAX AMMO TO DEFEAT MAJOR EVIL AND SAVE THE HYPERCORE! There was once an ancient line of action figures, who created a magical power source that would allow humans to keep their favourite childhood memories of their toys. This ancient power source is known as the Hypercore. Inside the Hypercore are the beloved memories of our favorite toys. If Major Evil destroys it, these memories will disappear forever. Defend it with everything you’ve got, or see our cherished toys turn into lost treasures of the past! Hypercharge is a first and third-person shooter action figure game you’ve always dreamed of! Grab your friends, complete objectives, defend the Hypercore against waves of weaponized toys, and defeat Major Evil together in the story campaign! PLAY CO-OP WITH YOUR FRIENDS
    Work together as a team to defend the Hypercore. Grab a friend, break out of your toy packaging, and get ready to fight waves of classic toys. Prepare for each wave by searching for weapons, resources, and even hidden secrets. OFFLINE PLAY FOR SOLO PLAYERS
    Not everybody likes to play online. Hypercharge supports Offline, Split-Screen and Local play. You can progress and unlock everything in-game while playing solo. PLAYER BOTS
    Don’t have a team to play with? Don’t worry, we’ve got you solo players covered. Player bots listen to your commands, collect resources, and even help to build defences. UNLOCK ACTION FIGURES
    In Hypercharge, hundreds of unlocks are available, all of which can be earned directly in-game without any microtransactions. PLAYER VERSUS PLAYER MODES
    Go head-to-head against other action figures as you fight to become top of the scoreboard! Classic PvP modes include Deathmatch, Team Deathmatch, Capture the Battery, Infection, and King of the Hill.

    Website: LINK

  • Climb to New Heights with Grappin, Available for Preorder Now

    Climb to New Heights with Grappin, Available for Preorder Now

    Reading Time: 3 minutes

    Hello, Xbox community!

    I’m Ahmin Hafidi, game designer at Polylabo, a micro (emphasis on the micro) game studio based in Tokyo, Japan.

    Today, I would like to introduce you to Polylabo’s first game, Grappin.

    Grappin is a first-person adventure game focused on exploration, action and grappling hook action.

    You wake up alone in your village, heavy rain and it’s dark. Your only way is forward and soon enough, you will stumble upon the Grip, a mysterious artifact that you also can use as a grapple hook. Very convenient, right?

    Your goal is set: you need to bring back the Grip to the Grip Shrine, perched on top of the highest mountain. Easier said than done, believe me!

    Grappin screenshot

    In Grappin, you’ll embark on an epic first-person adventure to reach the top of the mountain. A variety of biomes are waiting for you to explore, each with its own unique challenges. Start your journey in a wide valley at the base of the mountain, navigate through blazing hot lava caves and brave a dangerous icy ridge as you make your way to the summit. And more!

    The core of Grappin‘s gameplay revolves around the versatile grappling hook called the Grip. The Grip has two distinct forms: the Normal Grip, which allows you to hookshot yourself to clay surfaces, and the Trace Grip, which also hook to clay surfaces but capable of covering very long distances at high speed, making it ideal for backtracking and exploration.

    Grappin screenshot

    There are over 50 relics scattered throughout the world waiting to be discovered. The legend says that getting them all will uncover the mystery surrounding the mountain and the Grip itself, rewarding those who take the time to explore every nook and cranny. Exploration is key!

    Grappin screenshot

    Me and Benoit, the game composer, have poured our hearts into the making of this game and we hope that you will enjoy your journey to the top of the mountain.

    It has been a dream of mine of releasing my own independent title on consoles and I’m beyond happy to finally say this:

    Grappin is now available for pre-orders on Xbox Series X|S, Xbox One and PC!

    Launching on June 6!

    Enough talk, now go on sharpening your grapple hook, put on your polar coat and scarf!

    Are you ready for a gripping adventure?

    Xbox Live

    GRAPPIN

    POLYLABO

    $12.99 $11.04

    HOOK INTO ADVENTURE Experience the thrill of adventure and put to the test your climbing and platforming skills in GRAPPIN, the first-person adventure game that takes you to new heights. EXPLORE THE UNKNOWN After a mysterious awakening, you discover the Grip, an artifact that serves as your grappling hook. Your mission is clear: return the Grip to the Grip Shrine, located at the summit of the highest mountain. CLIMB TO NEW HEIGHTS Navigate through challenging environments and overcome obstacles as you journey to the top of the mountain. From blazing hot lava caves to treacherous ridges, you’ll need to master the use of your grappling hook to survive. As you explore, uncover more than 50 Relics to unravel the mystery surrounding the Grip and the mountain. Are you ready for a gripping adventure?

    Website: LINK

  • “The Wanderers” – Das Team hinter den unglaublichen Landschaften von Senua’s Saga: Hellblade II

    “The Wanderers” – Das Team hinter den unglaublichen Landschaften von Senua’s Saga: Hellblade II

    Reading Time: 5 minutes

    Wenn es um die Landschaften in Senua’s Saga: Hellblade II geht, reicht das Wort atemberaubend nicht aus. Trotz seiner linearen Story zeigt das Spiel einen Sinn für Weite, den Adventure-Games dieser Art nicht oft bieten. Alles, was Du siehst, ist von einem vertrauten Realismus geprägt. Während die meisten Spiele dieser Art Dich in Korridore, Täler und andere Mittel zur Einschränkung der Sicht “einsperren”, erstrecken sich die Aussichten in Hellblade II oft bis zum Horizont und vermitteln ein Gefühl für die gewaltige Reise, die Senua bevorsteht. Die Idee dahinter ist offensichtlich − dies ist buchstäbliches Worldbuilding, das Deine Reise in eine viel größere Geschichte einbettet.

    Während unseres Besuchs bei Ninja Theory hatten wir die Gelegenheit, mit den wichtigsten kreativen Köpfen zu sprechen. Beispielweise darüber, wie das Studio dieses Gefühl für den Ort durch Location-Scouting und Recherche geschaffen hat, um in Hellblade II eine atmosphärische und dennoch authentische Nachbildung des mittelalterlichen Islands darzustellen.

    Die Entscheidung für Island

    Während das erste Spiel in der Stadt Helheim spielt, führt uns Hellblade II nach Midgard, das in der nordischen Mythologie als Reich der Menschen bekannt ist. Nach einem Ausschlussverfahren zwischen mehreren Schauplätzen entschied sich das Team für Island, das eine einzigartige und faszinierende Landschaft bietet − irgendwie vertraut und fremd zugleich.

    Ein Kapitel von Hellblade II führt uns auf einer malerischen Route entlang der belebten und schönen Strände von Reykjanestá an der Südwestküste Islands. Die Gegend ist geprägt von weitläufigen Klippen, felsigen Stränden und zahlreichen Unterwasservulkanen. Eigentlich eine trostlose Einöde, aber eine phänomenale Kulisse, die Du in der Rolle der Senua erleben kannst. Eine andere Szene zeigt das fiktive Dorf Freyslaug, das von sanften grünen Hügeln umgeben ist und von den malerischen heißen Quellen von Fosslaug in Nordisland inspiriert wurde.

    „Die Geografie in Island ist besser, als wir es uns hätten vorstellen können”, sagt Dom Matthews, Leiter des Studios. „Sie ist in der Natur verwurzelt, fühlt sich aber fast außerirdisch an. Aber weil sie real ist, fühlt es sich für uns Menschen richtig an – wie ein echter Ort, auch wenn man noch nie dort war.“

    “Die Geografie in Island ist besser, als wir es uns hätten vorstellen können. Sie ist in der Natur verankert, aber fühlt sich fast außerirdisch an.”

    Dom Matthews

    Das für die Umgebungen von Hellblade II verantwortliche Team verfolgt einen ähnlichen Ansatz wie die Kostümdesigner*innen. Die Philosophie besteht darin, die Natürlichkeit beizubehalten, indem existierende physische Objekte in das Spiel eingescannt werden. Laut Dan Attwell, dem Environmental Art Director von Hellblade 2, gibt es in der Fortsetzung über 370 photogrammetrische Objekte, verglichen mit nur einem einzigen im ersten Teil. Wenn ich mich im Studio umsehe, sehe ich überall echte isländische Felsen, die immer noch als Modelle dienen. Es ist eine Menge Arbeit, das Material zu sammeln, aber am Ende lohnt es sich, denn es bedeutet, dass weniger Ressourcen für Handarbeit aufgewendet werden müssen, um ein realistisches Spielgefühl zu erzeugen – und, wie Attwell sagt: “Man erzielt einen Grad an Realismus, den man durch Handarbeit nicht erreichen kann.“

    Mark Slater-Turnstill, VFX Director bei Hellblade II, spricht auch von einer anderen Dimension des Worldbuildings. Er fügt hinzu, dass die Natur von Grund auf chaotisch und unvorhersehbar ist und dass es oft schwierig ist, sie organisch nachzubilden. Manchmal wirkt ein Fels oder ein Baum vielleicht etwas zu perfekt, wenn er von Menschenhand gemacht ist:

    „Wenn wir Menschen über ein Objekt nachdenken, haben wir eine Vision im Kopf, die sich von der Realität unterscheiden kann“, fügt er hinzu.

    Nicht ganz so, wie es scheint

    Apropos Realitätsverzerrung: Senuas Erfahrung mit Psychosen führt dazu, dass die Räume um einen herum nicht immer so sind, wie sie scheinen. Die Umwelt- und visuellen Effekte basieren größtenteils auf der Realität, aber Ninja Theory hat die Fähigkeit, mit dem, was Senua aufgrund ihres Zustands erleben wird, ins Magische abzudriften. Die Visionen, die sie erlebt, werden ihre Umgebung manipulieren und sich auf durchweg clevere Weise mit anderen Spielmechanismen verknüpfen.

    „Es gibt einen Unterschied zwischen Realismus und Glaubwürdigkeit − Du kannst fantasievolle Elemente haben, die dennoch völlig glaubwürdig sind”, sagt Matthews. „Du steckst in Senuas Schuhen und versuchst, die Welt durch ihre Augen zu verstehen, aber das wirklich Starke ist, dass dies nicht jenseits der Möglichkeiten für Menschen liegt, die Psychosen erlebt haben.“

    Es ist eine heikle Balance: Senuas Perspektive muss authentisch und real für sie sein, aber auch entwaffnend für die Spieler*innen. Slater-Turnstill demonstriert mir das in Aktion an seinem Arbeitsplatz, indem er Senua zu einem unscheinbaren Felsen führt, der sich mühelos in einen steinernen menschlichen Kopf verwandelt, bevor er übergangslos einen neuen Weg erschließt, der vorher nicht da war. Er muss diese Verwandlung schon Dutzende Male gesehen haben, aber er lächelt immer noch, wenn er diese beeindruckende Offenbarung sieht. 

    „Wir haben uns überlegt, was wir aus der vorhandenen Umgebung herausholen können, um eine authentische Erfahrung von erlebter Psychose zu schaffen. Ein großer Teil davon besteht darin, erkennbare Objekte zu nehmen und sie auf unnatürliche Weise zu inszenieren”, erklärt Slater-Turnstill. „Man könnte das als ‘unrealistisch’ bezeichnen, aber das ist es nicht, denn in ihrer Welt ist es das, was sie sieht.“

    Diese Abweichungen von der Realität sind natürlich eine Möglichkeit, die Welt durch Senuas Linse zu zeigen, aber sie sind auch eine sehr hilfreiche Anleitung für das Gameplay. In Hellblade II gibt es keine Karte oder Interface, das den Weg weist. Attwell lacht, als er hinzufügt, dass sie sich das Leben ziemlich schwer gemacht haben, weil es im Spiel kein HUD gibt.

    Das bedeutet, dass alle Hinweise auf das weitere Vorgehen durch akustische oder visuelle Signale gegeben werden müssen, und das geschieht unglaublich intuitiv. Es ist selten unklar, wohin Du gehen musst, und die narrativen Pfade durch diese Landschaften sind so gut gestaltet, dass es unmöglich ist, vorherzusagen, was auf Dich zukommt. Wenn man auf einer großen Lichtung ankommt, deutet nichts darauf hin, dass man gleich in einen Kampf verwickelt wird. Die Übergänge zwischen den Schauplätzen − sei es die irdische Außenwelt oder Senuas übernatürliche innere Gedankenwelt − sind in diesem Abenteuer durchaus gewollt und gehen nahtlos ineinander über.

    Senua’s Saga: Hellblade II ist ein Meisterwerk des Umgebungsdesigns. Es ist offensichtlich, dass das Team die Essenz der Landschaft, die es erschaffen hat, in sich aufgesogen und mit der perfekten Dosis mythologischer Magie versehen hat, um ein wirklich fesselndes Abenteuer und den Traum eines jeden Fotomodus-Fans zu schaffen.

    Website: LINK

  • Next Week on Xbox: Neue Spiele vom 27. bis zum 31. Mai

    Next Week on Xbox: Neue Spiele vom 27. bis zum 31. Mai

    Reading Time: 5 minutes

    Willkommen bei Next Week on Xbox! Wie immer stellen wir Dir alle neuen Spiele vor, die bald für Xbox Series X|S und Xbox OneWindows und im Game Pass erhältlich sind. Klick Dich einfach durch die Spiel-Details, um mehr zu möglichen Vorbestellungen zu erfahren (Änderungen vorbehalten).


    Optimiert für Xbox Series X|S / Smart Delivery

    Capes ist ein rundenbasiertes Superhero-Strategiespiel, in dem Du ein Team von Held*innen aufbaust und dafür kämpfst, die Stadt zurückzuerobern. In einer Reihe von Kampagnen- und Patrouillenmissionen treibst Du die Geschichte voran. Oder Du nimmst Dir Zeit und spielst die Nebenmissionen. Schalte weitere Held*innen frei, erfahre mehr über ihr Leben, sammle Punkte und meistere Herausforderungen.

    Hilf Frank bei seiner Reise durch die Geschichte in dieser einzigartigen Umsetzung des Tower Defense-Genres. Begib Dich im Koop- oder Solomodus in eine bizarre Tagtraumwelt. Sammle Ressourcen, baue Verteidigungstürme und verwalte Deine Untergebenen. Nimm die Herausforderung an und besiege die einfallenden Feinde!

    Terminal 81 ist ein Psycho-Horror-Spiel mit Retro-Optik mit Indie- und Mystery-Elementen. Die Handlung spielt im Jahr 2008 in einem fiktiven Viertel in der Stadt São Paulo, Brasilien. Erkunde Terminal 81, lerne die Charaktere kennen, folge Deinem moralischen Kompass und triff Entscheidungen.

    Optimiert für Xbox Series X|S / Smart Delivery

    Entdecke den pulsierenden Planeten Gliese, der früher von einer antiken Rasse besiedelt wurde und jetzt Zuflucht für ihre sensiblen Wesen bietet – die Diokek. In der Rolle des jungen Diokek-Kriegers Astor durchquerst Du Gliese, um das rätselhafte Verschwinden Deiner Schöpfer*innen vor Tausenden von Jahren zu erforschen, in der Hoffnung, dass sie vielleicht den Schlüssel zur Erlösung hinterlassen haben.

    Optimiert für Xbox Series X|S / Smart Delivery

    Du schlüpfst in die Rolle eines Shiba Inu und kommandierst riesige Menschenmassen, die sich durch Springen, Drehen, Schieben, Schweben, Schießen und Klettern ihren Weg zur Rettung bahnen. Führe die Massen durch mehr als 90 Level voller Hindernisse, Feinde, Rätsel, freischaltbarer Fähigkeiten und wilder Bosskämpfe in der erzählerischen Kampagne oder stöbere in einer Vielzahl von benutzerdefinierten Levels (oder baue Deine eigenen!), die mit dem supereinfachen In-Game Stage Creator erstellt wurden.

    Optimiert für Xbox Series X|S / Smart Delivery

    Shelly “Bombshell” Harrison ist zurück in dieser hochinteraktiven Mischung aus Ego-Action und Roadmovie-Abenteuer. Begib Dich auf eine adrenalingeladene Reise durch die USA. Nutze ein riesiges Arsenal an Waffen und Fähigkeiten, um verräterische Soldat*innen und bösartige Mutant*innen zu bekämpfen, während Du versuchst, die Menschheit zu retten.

    Smart Delivery

    Umbraclaw erzählt die Geschichte von Kuon, einer Hauskatze, die in der Welt der Sterblichen gestorben ist, nachdem sie im Jenseits, dem Reich der Toten, erwacht ist. In diesem 2D-Action-Abenteuer muss sie sich durch die gefährliche Unterwelt kämpfen, um zu ihrem*ihrer Besitzer*in zurückzukehren.

    Optimiert für Xbox Series X|S / Smart Delivery

    Greif zum Lenkrad in EA Sports F1 24, dem offiziellen Videospiel zur FIA Formel-1-Weltmeisterschaft 2024. Entfessle Deinen inneren Champion auf der Jagd nach einer legendären F1-Karriere, dem ersten großen Update von diesem Modus seit 2016. Fahre wie die Besten und fühle Dich eins mit Deinem Auto durch das brandneue Dynamic Handling System. Entfache Deine Leidenschaft, indem Du Dich mit Deinen Lieblingsteams und -fahrer*innen verbindest und in neuen Modi und Erfahrungen beweist, dass Du das Zeug dazu hast. Mitglieder von F1 24 Deluxe und Game Pass Ultimate können bereits am 29. Mai mit dem Spiel beginnen.

    Optimiert für Xbox Series X|S / Smart Delivery

    Hypercharge ist ein First- und Third-Person-Shooter mit Actionfiguren. Von diesem Spiel hast Du schon immer geträumt! Schnapp Dir Deine Freund*innen, erfülle Ziele, verteidige den Hypercore gegen Wellen von bewaffneten Spielzeugen. Besiegt Major Evil gemeinsam in der Story-Kampagne!

    Baue Dein Land auf und werde ein*e erfolgreiche*r Landbesitzer*in in diesem Wettlauf gegen die Zeit! Baue Weizen an und errichte Mühlen und Minen, um Deinen eigenen Besitz zu restaurieren. Je tiefer Du in Dein neues Land vordringst, desto spannender werden Deine Aufgaben sein.

    Spring in den sich drehenden Kreis des Arcade-Spiels O-Void. In diesem super minimalistischen Action-Runner springst Du mit nur einer Taste über Hindernisse. Aber das ist kein normaler Plattformer! Das gesamte Level kann die Richtung ändern oder auf den Kopf gestellt werden, um Dich aus der Bahn zu werfen. Bist Du geschickt genug, um jede Herausforderung zu überleben?

    Optimiert für Xbox Series X|S

    Versammle Deine Freund*innen und kämpfe in chaotischen, physikbasierten Partyspielen in Pool Party um die Wette! Spiele alleine oder mit bis zu vier Spieler*innen in tonnenweise Sport- und Raufspielen und kämpfe darum, der König oder die Königin der Party zu werden. Gestalte Deinen Poolball, wähle Deine Lieblingsfarbe und Dein Lieblingsdesign und trete gegen Deine Freund*innen an. Mach Dich bereit für eine spritzige, gute Zeit!

    Optimiert für Xbox Series X|S / Smart Delivery

    Begib Dich auf eine surreale Reise, auf der die Realität verschwimmt und Deine Entscheidungen Dein Schicksal bestimmen. Bist Du bereit, die Geheimnisse von Projekt 13 zu lüften und den Widrigkeiten zu trotzen, die sich gegen Dich richten? Die Korridore warten auf Dich – tritt ein, wenn Du Dich traust.

    Optimiert für Xbox Series X|S / Smart Delivery

    Betritt eine dunkle und spannende Welt und begib Dich auf eine Reise des psychologischen Horrors. Du triffst auf Hunderte von Gesprächen, manipulierst Objekte, löst Rätsel, entdeckst Hinweise und findest viele Überraschungen.

    Optimiert für Xbox Series X|S / Xbox Play Anywhere

    Ein spannendes Action- und Abenteuervideospiel, das Dich in eine atemberaubende Fantasiewelt katapultiert. Dein Hauptziel ist es, den Himmel zu erreichen, indem Du Hindernisse überwindest, Wände erklimmst und unglaubliche Szenarien durchläufst.

    Website: LINK

  • Kick off the Monaco Grand Prix weekend with these Formula 1-inspired Arduino projects

    Kick off the Monaco Grand Prix weekend with these Formula 1-inspired Arduino projects

    Reading Time: 6 minutes

    The Monaco Grand Prix is just days away and will likely be one of the most exciting races of the season. While most fans can’t participate directly — except as spectators — they can celebrate their passion through DIY projects. That’s why we’ve scoured the community to find the best of those builds for every skill level. Check out the list below!

    Formula 1 start lights

    Formula 1 races get underway with a light sequence that is unique in motorsports. That sequence starts with the lights illuminating one after another, telling the drivers to prepare. Then, after a random delay, the lights turn off and drivers can launch. This tests driver reaction, rather than memorized timing.

    Project Hub user BirdGuy’s project replicates those start lights using just an Arduino UNO Rev3, some LEDs and resistors, a momentary push button, and a breadboard. It is perfect for beginners, thanks to the simple wiring and sketch.

    Logitech Driving Force Shifter adapter

    Logitech’s G Driving Force Shifter is a popular six-speed racing simulator peripheral. Modern Formula 1 cars use electronic sequential shifters, but this accessory would be perfect for vintage F1 cars in racing sims.

    However, there is a problem: this shifter only works with a Logitech wheel. Dave Madison’s Arduino Leonardo-based adapter lets digital racers connect the shifter directly to a PC. It breaks out the DB9 connector and reads the inputs, then provides USB output. No soldering or breadboard necessary!

    Race lights reaction timer

    The previous start lights project is a great demonstration, but Stephan Holding’s reaction timer puts user skill to the test. The concept is very similar, but with a second button that represents an accelerator pedal and an OLED screen that shows the user’s reaction time.

    This project is a bit more complex, with that OLED screen, WS2812B individually addressable RGB LEDs, a piezo buzzer, and a laser-cut MDF enclosure. But it is still suitable for beginners who want to train their reaction time.

    Racing gates  

    Formula 1 is a wildly expensive sport, but dedicated enthusiasts can participate in amateur racing leagues to get their wheel-to-wheel fix. Those enthusiasts will want some way to measure lap times or speeds during practice and Project Hub user nfarrier’s DIY race photogate can help.

    This was designed for small-scale model cars, but the same hardware will work for full-size cars. Each PVC pipe gate has a homemade break-beam sensor and an Arduino UNO Rev3 monitors those. Enabling multiple lanes is as simple as adding more break-beam sensors. The Arduino times the interval between gate sensor triggers and sends the results to a basic Android app through an HC-05 Bluetooth for logging.

    Sequential gear shift

    Sequential transmissions, which weigh less and shift faster, took over F1 about 30 years ago. Most have “flappy paddle” electronic shifters integrated into the steering wheel, but many people prefer the feeling of reaching over to a shifter lever. Those people should enjoy Carlos Almeida’s sequential gear shift controller for sim racing.

    This project required 3D CAD modeling skills and a well-tuned 3D printer, so it is a step up in difficulty. It utilizes an Arduino MKR1000 WiFi board, because that is what Almeida had on hand. But it should work with several other models. There is even a seven-segment display that indicates the current gear.

    V12 engine clock

    Current Formula 1 regulations mandate the use of 1.6L V6 hybrid engines, but the V12 era was the most quintessential F1 experience for many fans. And the number of pistons on a V12 engine just happens to match the number of hours on a clock. That gave Will Reeve the inspiration to construct this V12 engine clock.

    Reeve styled this 3D-printed clock after a simplified V12 engine. As each hour passes, internal servomotors lift pistons to indicate the time. A seven-segment display on the front of the engine block shows the minutes. An Arduino Mega 2560 controls that process and LEDs provide accent lighting.

    Predicting the F1 champion with tinyML

    Cutting-edge machine learning models are capable of amazing feats and often reach conclusions that we humans cannot. Leonardo Gonçalves theorized that a machine learning model could predict the winner of a Formula 1 race and this project tests that idea.

    Gonçalves didn’t have access to actual F1 cars, so this project is only a demonstration of the concept using unpowered scale models. The idea is that a machine learning model trained on data from F1 cars can predict the winner of an ongoing race based on the new real-time data.

    Here, that data comes from an Arduino Nano 33 BLE Sense attached to the model car, which has all kinds of onboard sensors for collecting data, including an IMU (inertial measurement unit). That data went to a Neuton tinyML model for training and new data goes to the trained model for predictions. The results are fun to see, even if the test was dramatically simplified compared to a real race.

    Force feedback accelerator pedal

    The racing sim hardware we’ve already discussed only approximates the experience of driving a real car. But this active racing simulator pedal is much more robust and provides force feedback resistance. While drive-by-wire throttle systems are making it a thing of the past, mechanical throttle linkages impart noticeable feedback through the pedal. This DIY pedal replicates very high-end Simucube hardware, providing that feedback at a fraction of the cost.

    The two killer features are a load cell to measure pressure on the pedal and a large servo with a leadscrew to generate feedback. An Arduino controls the servo and reads the signal from the load cell’s amplifier. With the help of software running on a connected PC, this closed-loop system can accurately replicate the feel of an accelerator pedal in the real world.

    PorscheKart steering wheel

    Wesley Kagan is on an incredible quest to build his own F1 car, complete with a Mercedes V12 engine. There is a massive amount of custom work that Kagan has put into this project, but one of the highlights is the steering wheel. It looks and operates a lot like what you would see on an F1 car today, but is 100% bespoke.

    This requires three Arduino development boards. The first, an Arduino Mega 2560, collects data from the car’s sensors. The other two, Arduino Micro boards, read the steering wheel buttons and switches, and display content on the 3.5” LCD screen. That shows information like the current gear and speed, just like today’s F1 drivers see on their steering wheels.


    If you have an F1-themed project or get inspired to create one after watching the Monaco Grand Prix this weekend, be sure to upload it to the Project Hub!

    The post Kick off the Monaco Grand Prix weekend with these Formula 1-inspired Arduino projects appeared first on Arduino Blog.

    Website: LINK

  • Next Week on Xbox: New Games for May 27 to 31

    Next Week on Xbox: New Games for May 27 to 31

    Reading Time: 7 minutes

    Welcome to Next Week on Xbox! This weekly feature highlights all the games arriving soon on Xbox Series X|S, Xbox One, Windows, and Game Pass. Discover more about these forthcoming titles below and explore their profiles for additional information (note that release dates may be subject to change). Let’s dive in!


    Xbox Live

    Capes

    Daedalic Entertainment

    $39.99

    Capes – May 29
    Optimized for Xbox Series X|S / Smart Delivery

    Capes is a turn-based superhero strategy game where you build a team of heroes and fight to take back the city. Played across a series of campaign and patrol missions, choose to push forward with the story or take the time to explore the side missions and unlock more heroes, earn skill points, and complete challenges, and learn more about your heroes’ lives.


    Xbox Live

    Lesson Learned

    Gaming Factory S.A.

    Lesson Learned – May 29

    Help Frank travel through history in this unique approach to the tower defense genre. Enter a bizarre daydream world in co-op or solo mode. Gather resources, build defense towers, and manage your minions. Take up the challenge and defeat the incoming enemies!


    Xbox Live

    Terminal 81

    Sometimes You

    $9.99 $7.99

    Free Trial

    Terminal 81 – May 29

    Terminal 81 is an indie job simulation, mystery, and psychological horror game with retro visual aesthetics. The game takes place in 2008, in a fictitious neighborhood in the city of São Paulo, Brazil. Explore Terminal 81, meet the characters, follow your moral compass, make decisions, and come to a conclusion.


    Xbox Live

    Astor: Blade of the Monolith

    Versus Evil, LLC

    Astor: Blade of the Monolith – May 30
    Optimized for Xbox Series X|S / Smart Delivery

    Explore the vibrant planet of Gliese, once inhabited by an ancient race, and now home to their sentient creations – the Diokek. As the young Diokek warrior, Astor, journey across Gliese to solve the mysterious disappearance of his creators thousands of years ago, believing that they may have left behind the key to their salvation.


    Xbox Live

    Humanity

    Enhance

    $29.99

    Humanity – May 30
    Optimized for Xbox Series X|S / Smart Delivery

    You are a Shiba Inu charged with commanding massive, marching crowds to jump, turn, push, float, shoot, and climb their way to salvation. Guide the masses through 90-plus stages filled with obstacles, enemies, puzzles, unlockable skills, and wild boss fights in the narrative campaign, or browse a wide array of user-made levels (or build your own!) crafted via the super easy-to-use in-game Stage Creator.


    Xbox Live

    Phantom Fury

    3D Realms Entertainment ApS

    Phantom Fury – May 30
    Optimized for Xbox Series X|S

    Shelly “Bombshell” Harrison is back in this highly interactive mix of first-person action and road movie adventure. Embark on an adrenaline-fueled journey around the USA. Use an enormous arsenal of weapons and skills to battle treacherous soldiers and vile mutants, all while trying to save humanity.


    Xbox Live

    Umbraclaw

    INTI CREATES

    Umbraclaw – May 30
    Smart Delivery

    Umbraclaw tells the story of Kuon, a house cat who has died in the mortal world, after she awakens in the Soulplane, a realm of the dead. She must challenge the perilous underworld to return home to her owner in this 2D action adventure.


    Xbox Live

    F1® 24 Standard Edition

    Electronic Arts

    $69.99 $62.99

    F1 24 – May 31
    Optimized for Xbox Series X|S / Smart Delivery

    Be One of the 20 with EA Sports F1 24, the official video game of the 2024 FIA Formula One World Championship. Unleash your champion in pursuit of a legacy defining F1 Career, the mode’s first major update since 2016. Drive like the greatest and feel at one with the car through the all-new Dynamic Handling System and Ignite your Passion by connecting to your favorite teams and drivers while proving that you have what it takes across new modes and experiences. F1 24 Deluxe and Game Pass Ultimate members can start playing early on May 29.


    Xbox Live

    HYPERCHARGE Unboxed

    Digital Cybercherries Limited

    $29.99 $26.99

    Hypercharge: Unboxed – May 31
    Optimized for Xbox Series X|S / Smart Delivery

    Hypercharge is a first and third-person shooter action figure game you’ve always dreamed of! Grab your friends, complete objectives, defend the Hypercore against waves of weaponized toys, and defeat Major Evil together in the story campaign!


    Xbox Live

    New Lands

    8floor ltd

    New Lands – May 31

    Restore your new lands and become a successful landowner in this time management game! Take on the role of a novice landowner, growing wheat and building mills and mines to restore your very own mansion. The deeper you delve into your new land, the more exciting your jobs will be.


    Xbox Live

    O-VOID: Console Edition

    Ternox

    O-Void: Console Edition – May 31

    Jump into the spinning circle of O-Void, a one-button arcade game. In this super minimal action runner, you’ll be jumping over obstacles with one button. But this is not a regular platformer! The entire level can change direction or flip upside down to throw you off. Are you skilled enough to survive every challenge?


    Xbox Live

    Pool Party

    Mindscape

    Pool Party – May 31
    Optimized for Xbox Series X|S

    Gather your friends and battle it out in chaotic physics-based party games in Pool Party! Play solo or with up to four players in tons of sports & brawl games and fight to become king of the party. Customize your pool ball, choose your favorite color and design, and go head-to-head with your friends. Get ready to have a splashing good time!


    Xbox Live

    PROJECT 13

    Dolores Entertainment

    Project 13 – May 31
    Optimized for Xbox Series X|S / Smart Delivery

    Embark on a surreal journey where reality blurs, and your decisions shape your destiny. Are you ready to unravel the mysteries of Project 13 and defy the odds stacked against you? The corridors await – enter if you dare.


    Xbox Live

    SKELER BOY

    Ratalaika Games S.L.

    Skeler Boy – May 31
    Optimized for Xbox Series X|S / Smart Delivery

    Enter a dark and suspenseful world and embark on a journey of psychological horror. You’ll encounter hundreds of conversations, manipulate objects, solve puzzles, discover clues, and find many surprises.


    Xbox Live
    Xbox Play Anywhere

    To The Sky

    Domynyo SRL

    To The Sky – May 31
    Optimized for Xbox Series X|S / Xbox Play Anywhere

    An exciting action and adventure video game that catapults you into a breathtaking fantasy world. Your main objective is to reach the sky by overcoming obstacles, climbing imposing walls, and running through incredible scenarios.


    Website: LINK

  • 5 ways to use Arduino with kids

    5 ways to use Arduino with kids

    Reading Time: 5 minutes

    One of the great things about making is that it really is for everyone — every budget, every skill level, and every age group.

    Children are one of the groups that can benefit the most from Arduino. Getting exposed to making and home automation from an early age can be enormously beneficial for kids and their families, and can spark a lifelong love for technology.

    In this article, we’ll look at why Arduino is so great for kids, and some of the ways parents, older relatives, and teachers can use Arduino’s products to entertain, educate, and inspire young learners.

    Why is Arduino so great for kids?

    • It teaches valuable STEM skills: STEM has always been a lucrative field, and as we enter an increasingly tech-driven world this trend looks likely to continue. Arduino projects can help kids gain hands-on experience and build a solid foundation of STEM skills from an early age.
    • It can begin a lifelong love for engineering. Making projects from a young age can be the start of a wonderful journey, giving kids a passion that can follow them through life and lead to many great experiences.
    • It’s a community: The Arduino community extends across the entire world, with regular meetups and events where like-minded makers can get together. For kids, this can be a great way to make friends and be part of a wider group.
    • It helps build wider skills: On top of pure STEM, using Arduino can also help kids grow in other areas, by encouraging skills like problem-solving and teamwork.
    • It’s fun: What more needs to be said? Tinkering with Arduino projects is a ton of fun, and that’s a huge benefit in itself.

    5 ways to use Arduino with kids

    Now let’s take a look at some specific ways we can use Arduino with young learners, illustrated with a few real-life examples of projects.

    1. Learn through projects

    Arduino can be the perfect gateway into making and engineering as hobbies, by giving kids accessible and fun projects to learn fundamental skills and gain practical experience.

    Take a look at this project, for example — which teaches kids the fundamentals of AI and machine learning via a fun game. Since these skills are exploding in importance, getting a solid headstart here is a valuable opportunity.

    2. Projects for groups

    One of the best things about Arduino for kids is the teamwork aspect, and the ability to work together toward a shared goal. This not only brings a new dimension of fun to the activity but also helps foster social skills and make friends.

    Take a look at this automated gardening project from EDUcentrum. In this tutorial, kids build a smart watering system for a connected plant, which they will then monitor over time. Then, they’ll discuss the project with their peers and do a presentation.

    3. Projects for kids with kids with autism

    STEM really should be accessible to everyone, and in fact, children with autism can benefit enormously from Arduino projects.

    Arduino For Autism is a group dedicated to helping mentor kids with autism, showing them how to work with microcontrollers. It’s designed to give kids with autism an introduction to the world of making and STEM in general, helping lay the foundations for skills like coding, engineering, and game development.

    Arduino can also be a useful tool for parents of children with autism. Phillip Mallon is a great example — on his website he shares the projects he’s built to help his son Jason, who has severe autism. Examples include a simpler timer for time management and an easy-to-use MP3 player.

    4. Projects to help parents

    Parenting is a tough task, but Arduino can help in this area, too.

    For example, check out this baby formula tracker. The monitor is designed to help randallph and his wife keep track of their daughter’s feeding times and make sure she is eating the right amounts at the right intervals.

    5. Learning mixed with fun

    Learning doesn’t have to be a chore — and there’s no better proof of that than this project, a device that launches NERF darts to show how angles affect the trajectory of ballistics.

    It was built by Arduino user buildfams and won Arduino Project of the Month in March 2023. Buildfams and his son worked together to build the project — a valuable learning experience in itself — and ended up with a fun gadget and a great way to learn key physics concepts.

    Tools and products

    On top of project ideas, Arduino also has several tools and products specifically designed to help beginners and kids make a start with their own projects. Let’s take a closer look.

    Get started with making

    If you or your kids are brand new to making, Arduino’s Student Kit is made for you. It’s built to help learners get started with making projects, covering basic skills like coding and building electronic circuits. It’s made for complete beginners — making it perfect for kids — and includes 11 activities designed to guide the learner through key concepts and important skills.

    Learn key scientific skills

    If learning basic scientific skills and concepts is your goal, look no further than the Science Kit R3 by Arduino. Designed to teach key scientific skills, bringing abstract theories to life through practical, interactive projects.

    Learn the basics of STEM

    Arduino’s Starter Kit is the perfect introduction to STEM and can be used at home or in the classroom. The kit teaches fundamental skills like coding and electronics through engaging, fun projects. It covers a ton of important basic concepts, from sensors and actuators to digital logic, while also encouraging learners to think critically and work together to solve problems.

    Alvik

    Arduino enthusiasts have yet another product to play with! Alvik is designed for students and teachers to explore the world of robotics, introducing this fascinating field to young learners with a unique approach. Why not grab yours today?!

    Learn more about Arduino and how you can use it with young learners (and older ones too!).

    The post 5 ways to use Arduino with kids appeared first on Arduino Blog.

    Website: LINK

  • CDP Studio: Control a robot arm

    CDP Studio: Control a robot arm

    Reading Time: 6 minutes

    01 Install the software

    On your PC, visit cdpstudio.com/getstarted and download the free non-commercial version for Windows or Linux. During installation, select the ‘ARMv8 64-bit (Debian 11)’ component under CDP Studio 4.12, along with the one already ticked for your host PC. You will then be able to deploy projects to the myCobot 280 Pi arm, which uses a 64-bit version of Ubuntu.

    If you already have CDP Studio installed, make sure it’s updated to version 4.12, then go to Help > Package Manager and select ‘Add or remove CDP versions’ to add the ARMv8 64-bit (Debian 11) component.

    CDP Studio myCobot 01

    02 Download the project

    This is a complex project that would be time-consuming to build from scratch, so we’ll download it from CDP Studio’s GitHub repo. Go to magpi.cc/recordnplay, click the green Code button, and select Download ZIP. Unzip the file on your PC. Move the resulting myCobotRecordNPlay-main folder to the CDPStudioWorkspace/systems folder.

    03 Download and build library

    To deploy the project to the robot arm, you’ll also need the myCobotLib library. Go to the GitHub repo at magpi.cc/mycobotlib, click the Code button and Download ZIP. Extract it and then move the resulting myCobotLib-main folder to the CDPStudioWorkspace/libraries folder. Open the myCobotLib project file (with the .pro suffix) in CDPStudio, then right-click its name in the left panel and select Build.

    CDP Studio myCobot anno

    04 Open the project

    Now open the RecordNPlay CDP project file (.pro) in CDP Studio. If you click the arrow next to it in the left panel, you’ll note that it comprises two main applications. RecordNPlayUI runs the database logic for recording arm movement steps and shows a GUI on the PC to make programming the arm easier. It also has an ArmVisualizer pane that can be used to view the arm positions in 3D. This can be used even if you don’t have a real arm connected, so you can still run the project and see how recorded steps affect its movements.

    The RecordNPlayIO application is the part of the project that’s deployed to the myCobot Pi arm over the network, once paired, enabling CDP Studio to communicate with it.

    05 Prepare myCobot

    The myCobot arm’s Ubuntu OS has a non-standard version of the OpenSSH server. So you’ll need to make a small change to a config file so CDP Studio can communicate with it over the network. SSH into the myCobot with the username ‘er’ at its IP address; the default password is ‘Elephant’. Then enter:

    sudo nano /etc/ssh/sshd_config

    Locate the line that sets the PubkeyAuthentication parameter and set it to yes (and make sure the line is not commented out). Press CTRL+X, then Y to exit and save. Then restart the OpenSSH server with:

    sudo systemctl restart sshd

    CDP Studio myCobot 02

    06 Pair the arm

    Open the Deploy Configuration tab. Under Networks, press the Select button for ‘WiFi’. The ‘Devices – WiFi’ table below should start showing any devices available to pair with CDP Studio.

    Click the Username field for your myCobot (based on its IP address) and enter ‘er’, then click the Pair button next to it. You will be prompted to enter the password – the default is ‘Elephant’.

    Under Applications, change the Device for RecordNPlayIO application to your myCobot device name, then change the Toolkit to ARMv8 64-bit (Debian 11). When you run the RecordNPlay project, this will then be deployed over the network to the robot arm.

    CDP Studio myCobot 03

    07 Run the project

    Right-click RecordNPlay in the left panel and select Run & Connect. After a few moments, a new Arm Record‘n’Play window should appear, showing the GUI for recording arm movements. First, enter a name for the sequence and click Add. Then click Record to start recording steps. You can move the sliders, but it’s a lot easier to move the robot arm around and then click its LED panel button to add each position as a step. Recorded steps are shown in a list and can be updated or deleted individually using the buttons at the bottom right. The ‘Step duration’ bar sets the time for which an arm position is held.

    Try recording some steps and then hit the top-left Play button to play the sequence. If you have a myCobot arm connected, it should follow the movements you recorded; if not, select ArmVisualizer in the project’s left panel, then the DHChain Visualizer tab to view a 3D representation of the arm with its six joints. As you move between two steps, the visualisation shows both and the movement of the arm’s head with a red line. The gripper status is indicated by a green (closed) or grey (open) dot.

    CDP Studio myCobot 04

    08 Pick and place

    Now, let’s get our arm to pick up an object and place it down in another location. We placed a pencil sharpener on top of a biscuit tin, high enough to give the arm plenty of space to pick it up without the bottom of the gripper hitting the table.

    Move the arm between positions and press the LED panel button to record each step. You can also open and then close the gripper manually to program it. Make sure the arm is stationary, in the right position, before closing it. Then lift the arm up and move it round and down to where you want to place the object. After opening the gripper to drop it, move the arm straight up so you don’t bump into the item. You can adjust step positions in the GUI if needed. The steps are stored in an SQLite database too, so you could always edit that manually.

    CDP Studio myCobot 05

    09 Kinematics

    This project makes used of CDP Studio’s Kinematics framework, in the form of the DHChain component. The basic concept of kinematics is that if you input joint angles for a robot arm, or chain of links, the framework can calculate the end position in 3D space – as shown in our project’s ArmVisualizer pane, with the X/Y/Z coordinates shown in the Arm Record‘n’Play GUI.

    The method can also be used in the reverse direction, to convert a desired 3D end position into the required joint angles; this is known as ‘inverse kinematics’.

    Kinematics has many uses in the field of engineering, helping to calculate positions and velocities of moving parts such as those in an industrial robotic arm, or a bionic limb or exoskeleton. An example real-world case is the use of CDP Studio and kinematics is for controlling deck cranes on ships.

    CDP Studio myCobot 06

    10 Exploring the project

    You can click the Block Diagram tab to see how the project’s block-based components have been put together. At the highest level, there are two main blocks: for the RecordNPlayUI application for the GUI step recorder, and the RecordNPlayIO one for communicating with the myCobot arm. Here, the UI block’s DesiredStates port links to the IO block’s DesiredAngles port; it sends the angles set for the six joints, along with the gripper status, so that the arm will move accordingly. The ControlModes link is used to determine whether the arm should maintain a position or be allowed to move freely, for when you’re recording moves. CurrentStates is a feedback port from IO that’s used by UI to know what is the current position of the arm joints, gripper and LED button; this information is used by the recording process in UI.

  • Revealing the Secrets of Wizardry, 43 Years Later

    Revealing the Secrets of Wizardry, 43 Years Later

    Reading Time: 2 minutes

    “We also wanted to preserve the brutality of the original game, because it is what inspired games like Dark Souls – their difficulty and the permanence of their progress is inspired by Wizardry,” Ian said. “So, we added some quality-of-life features in a way where, if you absolutely wanted the original experience, you could just turn them off.”

    Creating an authentic yet accessible version of Wizardry for modern players required a deep level of digital archaeology. “As an engineer, you can see the flow of the original creative decisions just by looking at the code,” Ian said. “Wizardry’s code was authored well, which made it easy to read and understand. So, you can see things like a half-implemented feature, or something that was a feature that they removed.”

    Looking into Wizardry’s original code, Ian could see all the information that the original game hides from players’ prying eyes. As RPGs have evolved over the last 40 years, players have grown to expect to be able to see this data up front, so we decided to reveal it.

    “In the Apple II Wizardry, when you encounter an enemy, it’s unidentified, so you roll to try to identify it,” Ian said. “We thought: is there a way we can expand on that without interfering with the way the original system works?”

    Website: LINK