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Killzone: Mercenary receives another update

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New update for Killzone: Mercenary on Vita released. This second patch targets connectivity issues and improves game stability but requires at least 1190 MB of free space for the installation.

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According to the official Killzone Blog:

Hi everyone. We are very pleased to announce the launch of Killzone: Mercenary patch 2.

Firstly, we need to start off with the bad news. You’ll see that the patch size is similar to that of the previous patch and you will need a spare 1190MB in order to download it. When this new patch installs, the first patch will essentially be deleted, but you will need the extra space initially. This download is necessary in order to pave the way for future planned revisions to the game.

We are currently investigating solutions to reduce the overall size of the title and free up more of your valuable memory card space. We hope to be able to share more news on that work very soon.

The main focus for patch 2 has been targeting some of the connectivity issues that have been experienced over the last month. We’re hoping that many of you who were previously unable to connect into the community will now be able to enjoy the game to its fullest.

The other main area of work has been to provide a better distribution of respawn points across all game modes. The intention here is to give a better balance to the multiplayer games. We’ve also addressed the issue that some of you were reporting with load-out slots not being unlocked, in addition to problems with the melee medal (which was always being awarded as a “bronze”). Finally, there are also a number of stability fixes, to address some of the crashes that have been reported.

Please note that our previous workaround information regarding connectivity is now redundant and it’s recommended that any steps you may have followed in order to connect should now be reverted.

Official Source: http://www.killzone.com/kz3/en_US/blog/news/2013-10-17_kzm-update.html

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