There’s never one simple truth to what a person will perceive. This is the inspiration behind The Medium – a psychological horror game built around a central motif: how your perspective changes your perception.
Each of our games, from Observer to Layers of Fear to Blair Witch, has a central theme that drives its creative and technological design – and in The Medium we focus on this. When you change your point of view, you discover new truths far different to what you had originally perceived.
To bring this creative theme to life, we have placed players into the role of Marianne, a medium hounded by visions, living and interacting across two worlds: our one, and the spirit world.
Her visions lead her to an abandoned hotel in Krakow, the site of a terrible tragedy many years ago, hiding a mystery only a medium can solve. With access to both worlds, players will have a wider perspective and discover that there’s no one simple truth.
Immersing players in these two worlds is a score composed by Akira Yamaoka, of Silent Hill fame, and Bloober Team’s Arkadiusz Reikowski, working in tandem to create truly unique atmospheres across each world.
Undoubtedly, The Medium is our largest and most ambitious project to date, and it is one that we at Bloober Team have wanted to create for some time. Being able to work with the latest hardware in the form of the Xbox Series X – with 4K resolution, ray-tracing technology and SSD for a single, seamless cinematic experience without loading screens – has finally enabled us to do this vision justice
We’ve also got another few surprises in the coming months that demonstrate why the game is perfect for the Xbox Series X that we cannot yet talk about. So please stay tuned for more information on this.