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FIFA 20 Gameplay and Volta Football: Your Questions Answered

Hello, PlayStation fans! A few weeks ago, we gave you the opportunity to ask your burning questions about EA Sports FIFA 20 and its shiny new game mode: Volta Football. We sat down with Jeff Antwi, Producer for FIFA 20 on Volta, and Shaun Pejic, Gameplay Producer, to ask them some of your questions and more. Read on to find out the details!

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Volta Football

Q: What the thought process was behind Volta Football? Why bring back street football?
JA: We’re always looking for community feedback. And one of the most requested features or modes was the ability to play street football — and when would we be bringing it back to FIFA.

It’s something we have been working on for quite some time. And we are really excited to be able to unveil Volta Football this year.

Q: What makes Volta Football unique and interesting?
JA: In general, the newness of it, and the depth of the mode. The fact that it’s built on the foundation of a great gameplay engine. It’s a mode that is accessible to casual players… and at the same time, it has all the depth that FIFA veteran players will expect.

So, we are really excited about the totality and the massive size of the mode. It’s not a little thing. It’s a big part of the game.

Q: Did FIFA Street influence the development of Volta Football? (via Tom Clancy’s da Silva)
JA: I should clarify [this] is not FIFA Street, it’s street football. That’s a key difference. It’s based on authenticity and being culturally relevant, making sure that we are presenting an experience that is fun and authentic.

We were influenced by actual street football legends, we traveled the world, we went to Rio, Amsterdam, London, and all over. We were so inspired by the legends we spoke to, we tried to incorporate them into the experience as well.

We were also inspired by real footballers that grew up playing street football… One of the people we spoke to was Ed van Gills, who in Amsterdam is considered the godfather of street football. He provided us with a lot of insight on what street football is all about and the things we should be looking to do in terms of how to design Volta Football. So, thanks to that influence we were able to develop the mode and a number of features around it.

Q: Is there a big difference between the skills you need for Volta Football as opposed to a regular FIFA match?
JA: In Volta it’s a smaller pitch, you have different elements to deal with, including the wall height, different number of players, and so forth. In terms of navigating the space it’s going to feel different, not to mention the ball is actually different… [and] behaves in a slightly different way because it’s more of a futsal ball which is heavier.

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Q: Is the gameplay in Volta Football closer to futsal than to Stadium football?
JA: Yes, I would say that’s pretty accurate. And what’s really cool is that we actually have futsal as a separate experience within Volta, such as 3v3, 4v4, 5v5, keepers, no keepers and then we have futsal with the rules that come with it. So, it’s penalty kicks, free kicks, and that experience is probably closer to 11v11 gameplay in FIFA.

But in general, futsal is kind of the base of all of it in terms of how the players are moving around, quick passing, the pace of it being really back and forth and fun. And then when you add walls there is constant fun and action.

Q: Will Volta Football include a Career Mode and Online Mode? (via @Soulrocketzero)
JA: With Volta, [we] developed a Volta Tour Mode which is a PvE experience. It’s an offline experience where you are playing against user-generated squads, and the world is populated by everybody who’s playing the game. So, you are competing against everyone else in the community.

And then we have a PvP experience which is similar to Seasons. You’re playing, you’re getting promoted, you’re facing allocation, you’re playing through up to 10 divisions.

And that’s what we have in the online experience [for Volta] at kick-off. But we also have some other modes we will get to later…

Q: Will all the teams be available in Volta? (via Armando Toledo Sepúlveda)
JA: All of the licensed teams and licensed players that we have access to [for FIFA 20] are available in our kick-off experience, so it’s nice because you can be playing 3v3, 4v4, 5v5 in all the environments that are available to you and you will also be able to bring your favorite team and player into an environment where you wouldn’t normally see them.

Q: For Volta, will you be able to play mixed teams, such as men vs women, using your personalized characters?
JA: Yeah, that’s one of the massive innovations for us. One of the things we are really excited about is being able to have male and female players on the teams, playing in the same pitch at the same time. For example, if you create a character in your likeness and your friend creates a character in their likeness, you can play on the same team at the same time [or] compete against each other. That’s one of the biggest innovations for us, Volta as a mode being diverse and fully inclusive as well.

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FIFA 20

Q: At a broader level, what are the biggest gameplay improvements planned for FIFA 20?
SP: The biggest foundation for the gameplay improvements is that we listened to all the community feedback. We brought in a lot of people, professional FIFA players as well as game changers and casual players. So, listening to all of this feedback has produced a set of features for FIFA 20 that addresses a lot of the feedback that we’ve been getting.

Q: Was there a specific piece of fan feedback that really resonated with you guys for FIFA 20?
SP: Yes, there are quite a few actually. AI defending… we wanted to bring back manual defending a little bit. The feedback was that the AI players did too much work for you in FIFA 19, they were helping you out too much. So, we worked a lot on the AI to kind of slow the game down if you want to play that way and give you more time. It incorporates more manual defending so it’s up to the defender user to use their skill to try and counter that aspect of the game.

JA: And on the flip side of that, the work that was done in straight dribbling to create more dynamic one-on-one situations. Volta also benefited from that work because it’s a shared engine.

Q: Are you planning any additions to in-game tactics?
SP: We’re adding extra player instructions in FIFA 20, so you’ll have more options for your team. [For example], your defensive midfielder has the option to drop into the center-back position. And then, the center-backs go wide — so now he can be that pivot guy and try to play diagonal balls. That’s just one I can tell you about, but we have more new tactics this year.

I can also speak to a few other gameplay features we haven’t touched upon yet, like how free kicks and penalty kicks are completely new compared to FIFA 19. So, the new approach this year is actually based off of Lionel Messi. We watched videos of him having this accuracy with the ball where he can spin it any way he wants.

Now, you can press shoot and there is a different aiming mechanic. With the right stick, you can adjust the spin you would like to add — top spin, side spin, or you can even try to get the knuckleball effect for free kicks.

[We also now] have the ability to add the timing shot mechanic to free kicks and penalty kicks too. So, I think that’s a really cool new feature that gives more depth to the gameplay.

Q: Will FIFA 20 appeal to newcomers and veterans alike?
JA: Absolutely! As an example… skill moves haven’t necessarily been the easiest thing. So, we wanted to simplify that.

We created the simplified Skill move mechanic, which is by holding [L2 and R2] in the controller you gain access to a whole suit of skill moves and it’s just based on the direction that the player is moving. And if you don’t want to do that, we have all of the right stick skill moves that we’ve had traditionally in FIFA.

And we added a R3 mechanic in which by pressing that button you lift your ball into the air and that’s what we call simplified flick-ups, there are all kinds of skillful things that you can do with that mechanic as well.

FIFA 20 is out worldwide on September 27, 2019.

Website: LINK


A Whole New Saga of Survival in Ark: Genesis on Xbox One

One of the most frequent questions I am asked is, “What’s next for Ark?” Approaching five years in development, Ark has grown far more than we had ever imagined, and it is clear the appeal of big, crazy new worlds filled with dinosaurs and fantastical creatures to tame and ride with your friends never really dies.

Thanks to Ark’s passionate community and a love for new content that fits its mold, what were once straightforward plans have become so much more. Through in-game events, free DLC maps, and continued game updates, we’re also polishing, addressing player feedback and fixing issues to make it a better game for everyone.

Ark: GenesisArk: Genesis

Ark: Extinction was supposed to be the end of premium content for a while, but we underestimated the community’s Jurassic appetite. Shortly after Extinction’s launch, it became clear that the original three-part Season Pass was cutting into the stories and adventures we wanted to do.

Ark: Genesis is a whole new chapter in the saga that fits in nicely with the other expansions and builds on all the lore we have already established (make sure to brush up on your lore recap threads). Genesis introduces more story and lore-based gameplay moments than ever before, such as all-new multiplayer mission-based game mechanics and Ark’s first interactive story-based character, your ever-helpful and perky AI companion named HLN-A.

Ark: GenesisArk: Genesis

Available today for Genesis Season Pass owners, HLN-A is a little buddy bot that actually follows you throughout the current world of Ark, speaking and reacting to your actions, maybe even revealing some enticing Genesis-related info leading up to the launch of part one later this year! HLN-A will eventually have a full voiceover and will help guide and motivate you to accomplish goals and missions in Genesis Part 1 and Part 2.

With every Ark expansion, we aimed to push the boundaries of what we had done before from both a technical and design perspective, and you can be excited that Genesis will be no different. Part 1 and Part 2 will both include entirely new maps to explore with biomes players have really been looking forward to seeing, all made in-house by the Studio Wildcard development team.

Ark: GenesisArk: Genesis

Of course, it wouldn’t be an Ark expansion without more creatures! We’ll be adding in shapeshifters, fire-shooting lava lizards, and island-sized turtles just to name a few! New items and structures across all gameplay tiers will also help to mix things up from what we’ve seen in the past, including some quality-of-life items players will love.

We’re forever grateful for our community which help us grow, shape, and push the Ark franchise to new heights! So, what’s next? Today I’m excited to finally be able to say it’s more of all the awesome stuff that drew you in and convinced you to ride a T-rex naked in the rain on this crazy journey with us. More maps to explore, memories to create, structures to build, creatures to master, and mysteries to unravel.

Oh, and not Ark 2. Yet.

See the rest of the story on Xbox Wire

Related:
Xbox Live Gold Free Play Days: Vigor
Children of Morta: Designing a Game with a Family at its Core
Build Extraordinary Empires Today in Age of Wonders: Planetfall on Xbox One

Website: LINK


FIFA 20-Gameplay und VOLTA FOOTBALL: Antworten auf eure Fragen

Laura Townsend


Hallo, PlayStation-Fans! Vor einigen Wochen gaben wir euch die Gelegenheit, eure dringlichsten Fragen zu EA SPORTS FIFA 20 und dem funkelnagelneuen Modus VOLTA FOOTBALL zu stellen. Wir haben uns mit Jeff Antwi, dem VOLTA-Producer bei FIFA 20, und Gameplay Producer Shaun Pejic unterhalten, um ihnen eure Fragen zu stellen und mehr von ihnen zu erfahren. Lest weiter, um alle Infos zu erhalten!

VOLTA FOOTBALL

F: Welche Überlegungen stecken hinter VOLTA FOOTBALL? Warum feiert der Straßenfußball sein Comeback?
JA: Wir schauen uns natürlich immer das Feedback der Community an. Und einer der häufigsten Wünsche für künftige Features oder Modi war die Möglichkeit, Straßenfußball zu spielen. Wir wurden immer wieder gefragt, wann wir das wieder in FIFA einbauen würden.

Wir hatten bereits seit einiger Zeit an der Erfüllung dieses Wunsches gearbeitet. Und es freut uns enorm, euch dieses Jahr VOLTA FOOTBALL vorstellen zu können.

F: Was macht VOLTA FOOTBALL so einzigartig und interessant?
JA: Die Tatsache, dass VOLTA FOOTBALL komplett neu und außerordentlich umfangreich ist. Und auch, dass VOLTA FOOTBALL auf einer fantastischen Gameplay-Engine basiert. Der Modus eignet sich perfekt für alle Casual-Gamer, hat aber zugleich auch die Spieltiefe, die sich FIFA-Routiniers erhoffen.

Wir sind einfach begeistert, wie umfangreich und wie groß dieser Modus ist. Klein ist dieser Modus ganz bestimmt nicht. Er ist ein wichtiger Teil des Spiels.

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F: Hat FIFA Street die Entwicklung von VOLTA FOOTBALL beeinflusst? (Frage von Tom Clancys da Silva)
JA: Zunächst sollte ich klarstellen, dass es sich bei VOLTA FOOTBALL nicht um FIFA Street handelt, sondern um Straßenfußball. Das ist ein entscheidender Unterschied. VOLTA FOOTBALL basiert auf Authentizität und kultureller Relevanz. Wir wollten sicherstellen, dass das Spielerlebnis unterhaltsam und authentisch ist.

Beeinflusst wurden wir dabei von realen Legenden des Straßenfußballs. Wir sind für die Entwicklung quer durch die Welt gereist, beispielsweise nach Rio, nach Amsterdam oder nach London. Da uns die Gespräche mit den Legenden dermaßen inspirierten, haben wir versucht, sie auch ins Spiel zu integrieren.

Und natürlich haben uns auch einige reale Fußballer inspiriert, die mit Straßenfußball aufgewachsen sind. Zum Beispiel haben wir uns mit Ed van Gils unterhalten, der in Amsterdam als der Erfinder des Straßenfußballs gilt. Er hat uns viel darüber erzählt, worum es beim Straßenfußball geht, und uns erklärt, worauf wir beim Design von VOLTA FOOTBALL achten sollten. Dank dieser Einflüsse konnten wir dann den Modus und zahlreiche damit in Verbindung stehende Features erschaffen.

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F: Unterscheiden sich die Skills, die man für VOLTA FOOTBALL braucht, stark von den Skills, die man für eine normale FIFA-Partie braucht?
JA: In VOLTA FOOTBALL hat man zunächst einmal ein kleineres Spielfeld. Hinzu kommen auch noch andere Elemente, die es zu beachten gilt, wie die Höhe der Bande, die Zahl der Spieler und so weiter. Man muss sich also erst einmal auf dem kleineren Spielfeld zurechtfinden und auch der Ball ist natürlich nicht derselbe. Er ist mehr wie ein Futsal-Ball, ist damit etwas schwerer und verhält sich leicht anders.

F: Ähnelt das Gameplay in VOLTA FOOTBALL eher dem Futsal als dem Stadion-Fußball?
JA: Ja, ich glaube, das trifft es ziemlich gut. Wobei wir Futsal übrigens auch als eigenes Spielerlebnis innerhalb von VOLTA FOOTBALL haben. Es gibt 3-gegen-3, 4-gegen-4, 5-gegen-5, mit Torhütern und ohne Torhüter, und es gibt Futsal inklusive aller Regeln. Man spielt also mit Elfmetern und Freistößen, sodass das Spielerlebnis dem aus FIFA bekannten 11-gegen-11-Gameplay ähnlicher ist.

Futsal ist aber grundsätzlich schon die Basis der Spielerbewegungen, der schnellen Pässe, des Spieltempos, der ständig wechselnden Spielsituationen und des Unterhaltungselements. Wenn man dann noch die Banden dazu nimmt, ist klar, dass es Action und Spielspaß ohne Pause gibt.

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F: Wird es in VOLTA FOOTBALL einen Karrieremodus und einen Onlinemodus geben? (Frage von @Soulrocketzero)
JA: Wir haben für VOLTA FOOTBALL einen VOLTA-TOUR-Modus entwickelt, also ein PvE-Spielerlebnis. Es handelt sich dabei um ein Offline-Spielerlebnis, in dem ihr gegen von Spielern erstellte Teams antretet. Die Spielwelt besteht hier aus sämtlichen Gamern, die das Spiel spielen. Die Gegner sind also alle anderen Mitglieder der Community.

Außerdem gibt es noch ein PvP-Spielerlebnis, das den Saisons ähnelt. Hier könnt ihr spielen und aufsteigen, ihr werdet zugeteilt, und ihr bahnt euch euren Weg durch bis zu zehn Ligen.

Diese Online-Elemente sind in VOLTA FOOTBALL von Anfang an vertreten. Später werden wir dann noch weitere Modi vorstellen.

F: Sind alle Teams in VOLTA FOOTBALL vertreten? (Frage von Armando Toledo Sepúlveda)
JA: Im Anstoßmodus von VOLTA FOOTBALL sind alle Lizenzteams und Lizenzspieler von FIFA 20 vertreten. Ihr könnt also mit euren Lieblingsspielern und Lieblingsteams in allen verfügbaren Spielumgebungen 3-gegen-3, 4-gegen-4 oder 5-gegen-5 spielen. Und ihr könnt die Spieler in Situationen erleben, in denen man sie noch nie gesehen hat.

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F: Kann man in VOLTA FOOTBALL mit gemischten Teams, also mit Männern und Frauen, antreten? Und kann man dabei seinen eigenen erstellten Charakter einsetzen?
JA: Ja, das ist eine der großen Innovationen, die wir für euch im Angebot haben. Es freut uns außerordentlich, dass man männliche und weibliche Spieler in einer Mannschaft haben kann und dass sie zur gleichen Zeit auf dem Spielfeld stehen können. Wenn ihr in VOLTA FOOTBALL beispielsweise euer (männliches) Abbild erstellt, und wenn eure Freundin dann auch ihr Abbild erstellt, dann könnt ihr im selben Team spielen oder auch gegeneinander antreten. Dass VOLTA FOOTBALL derart großen Wert auf Vielfalt und Inklusion legt, ist für uns eine der wichtigsten Innovationen überhaupt.

FIFA 20

F: Was sind die wichtigsten Gameplay-Verbesserungen in FIFA 20?
SP: Wir haben bei allen Gameplay-Verbesserungen das gesamte Feedback unserer Community berücksichtigt. Wir haben uns mit vielen Leuten unterhalten, von FIFA-Profis über Game Changer bis hin zu Casual-Gamern. Aus diesem ganzen Feedback haben sich diverse Features ergeben, mit denen wir in FIFA 20 die Rückmeldungen der Spieler einbeziehen.

F: Gab es irgendeinen bestimmten Fan-Kommentar, der euch bei der Arbeit an FIFA 20 besonders beeinflusst hat?
SP: Ja, da gab es sogar mehrere. Beispielsweise im Hinblick auf das KI-Abwehrverhalten. Wir wollten das manuelle Verteidigen wieder stärker betonen. Die Community hat uns immer wieder gesagt, dass die KI-Spieler in FIFA 19 zu viel Arbeit selbst übernehmen, dass sie zu viel Unterstützung bieten. Also haben wir viel Arbeit in die KI investiert, um das Spieltempo sozusagen etwas zu bremsen, damit ihr mehr Zeit habt, wenn ihr das möchtet. Das manuelle Verteidigen ist nun wichtiger, das heißt, der Verteidiger muss versuchen, diese Änderung mit seinen eigenen Skills auszugleichen.

JA: Aber wir haben natürlich auch an der Gegenseite gearbeitet und den Dribbling-Bereich überarbeitet, damit ihr mehr dynamische 1-gegen-1-Situationen kreieren könnt. Davon hat auch VOLTA FOOTBALL profitiert, da die Engine ja gemeinsam genutzt wird.

F: Sind Ergänzungen bei den Ingame-Taktiken geplant?
SP: In FIFA 20 wird es zusätzliche Spieleranweisungen geben, damit ihr noch mehr Optionen für eure Mannschaft habt. Euer defensiver Mittelfeldspieler hat nun beispielsweise die Möglichkeit, sich auf die Innenverteidiger-Position fallen zu lassen. Die Innenverteidiger orientieren sich dann mehr nach außen. So wird der Mittelfeldspieler zum Passverteiler und kann Diagonalpässe spielen. Das ist aber natürlich nur ein Beispiel von vielen. Wir haben dieses Jahr noch mehr neue Taktiken im Angebot.

Ich kann in diesem Zusammenhang auch einige weitere Gameplay-Features nennen, über die wir noch nicht gesprochen haben. Die Freistöße und die Elfmeter wurden im Vergleich zu FIFA 19 zum Beispiel komplett überarbeitet. Wir haben uns in diesem Jahr dafür übrigens an Lionel Messi orientiert. Wir haben uns seine Videos angeschaut, um seinen präzisen Umgang mit dem Ball und seine Skills in Sachen Effet nachzubilden.

Sobald ihr bei Freistößen die Schusstaste drückt, erwartet euch eine neue Zielmechanik. Mit dem rechten Stick könnt ihr den Effet anpassen – also zur Seite und nach oben/unten – und damit sogar Flatterbälle erzielen.

Darüber hinaus gibt es nun auch die Möglichkeit, bei Elfmetern und Freistößen das Abschlusstiming einzusetzen. Das ist meiner Meinung nach ein richtig cooles neues Feature, das dem Gameplay zusätzliche Spieltiefe verleiht.

F: Richtet sich FIFA 20 gleichermaßen an Neulinge und Routiniers?
JA: Absolut! Ich möchte ein Beispiel nennen: Die Spezialbewegungen waren bislang ja nicht gerade leicht. Also haben wir die vereinfacht.

Wir haben eine vereinfachte Spezialbewegungs-Mechanik entwickelt, die man durch Halten von L2 und R2 einsetzen kann. Man hat dann Zugriff auf diverse Spezialbewegungen, die von der Bewegungsrichtung des Spielers abhängen. Wer das nicht nutzen möchte, der kann über den rechten Stick natürlich weiterhin alle aus FIFA bekannten Spezialbewegungen nutzen.

Außerdem gibt es eine neue R3-Mechanik. Wenn ihr die Taste drückt, lupft ihr den Ball und haltet ihn hoch. Auch mit dieser Mechanik könnt ihr äußerst elegante Dinge machen.

FIFA 20 erscheint weltweit am 27. September.

Website: LINK


Join the Age of Empires: Definitive Edition Beta August 7th

Hello Xbox Insiders!

On the heels of some recent announcements about Age of Empires: Definitive Edition, Xbox Insiders are invited to join the AoE: DE Multiplayer Beta! Limited space is available for this beta on a first-come first-serve basis. This playtest will help us test cross-network play functionality ahead of the game’s release to Steam later this month.

Check out the Xbox Insider Hub on your Windows 10 PC to join the beta today! The beta is available through Thursday, August 15, 2019.

Age of Empires: Definitive Edition Beta Suggested Multiplayer Play Times

  • 8 a.m. PDT / 11 a.m. EDT / 15:00 GMT
  • 12 p.m. PDT/ 3 p.m. EDT/ 18:00 GMT
  • 2 p.m. PDT / 5 p.m. EDT / 21:00 GMT
  • 6 p.m. PDT / 9 p.m. EDT / 1:00 GMT
  • 10 p.m. PDT / 1 a.m. EDT / 5:00 GMT

HOW TO PARTICIPATE

  1. Sign in and launch the Xbox Insider Hub on your Windows 10 PC.
    2. Navigate to Insider content > AoE: DE Beta.
    3. Select Join.
    4. Once registration is complete, you’ll be directed to the Windows Store to download and install the Age of Empires: Definitive Edition Beta.

NOTES:

  • Limited space is available for this playtest and will be offered on a first-come first-serve basis.
  • You must be running Windows 10 version 1903 or higher to initiate and complete the installation. Learn how to update here.

For additional information on the Age Insider program, visit https://www.ageofempires.com/insiders.

See the rest of the story on Xbox Wire

Related:
Xbox is Coming to gamescom 2019
Bless Unleashed’s Closed Beta Starts Today July 11th
E3 2019: Age of Empires II: Definitive Edition Launching Fall 2019, Beta Coming Soon

Website: LINK


Behind the Scenes: How Gearbox Built Borderlands 3 for PS4 and PS4 Pro

launches September 13, and we’re over Elpis — er, the moon for it. The trail-blazing loot-shooter series’ latest installment brings back some familiar faces, but also adds four new vault hunters, an army of new enemies, and millions billions gazillions of gonzo guns.

Since this is the first Borderlands game built from the ground up for the current generation of consoles (including, of course, PS4 and PS4 Pro), we took a moment to chat with Scott Velasquez, Online & Social Product Owner for Borderlands 3 about the tech behind the game. You know, the stuff that makes the game work.

PlayStation Blog: Is Borderlands 3 built on the same engine you used in previous games? If so, have you made any changes to it?

Scott Velasquez: Unlike Borderlands 2 and Borderlands: The Pre-Sequel, which were running on a heavily modified Unreal Engine 3, Borderlands 3 was built from the ground up using Epic’s new Unreal Engine 4. As always, we have customized Unreal 4 to best fit the needs of Borderlands 3 and our team’s workflow.

Something that we’re extremely proud of is how fast we pulled off the engine switch, as this usually guarantees an extra two to three years of development. Major kudos to the entire team for this effort!

PlayStation Blog: What are the key differences in building a game for PS4 / PS4 Pro when compared to previous console generations?

Scott Velasquez: The PS4 is an amazing console, but the PS4 Pro takes things to another level and allows us to push the game further by running at higher resolutions and higher framerates. This is great because hardware in previous console generations was static for the entire generation, which, as a developer, was unfortunate because we always want to keep pushing the envelope further and further. Sony has done a great job this generation to make it easy on us as game developers.

PlayStation Blog: What’s one thing the team did in Borderlands 3 that couldn’t have happened in previous gens?

Scott Velasquez: The online capabilities of the PS4 and PlayStation Network this generation took a significant step forward compared to previous generations. Many of our online features wouldn’t have happened if it were not for this generation. For example, friend integration and matchmaking functionality are very important to Borderlands 3 and likely couldn’t have happened to this extent in previous console generations.

PlayStation Blog: Does Borderlands 3 support 4K and / or HDR? If so, can you share any specific ways the game showcases these technologies?

Scott Velasquez: Yes, Borderlands 3 supports both 4K and HDR output, and in fact, we allow you to configure them individually, which means you could play the game in 1080P HDR if you really wanted!

With 4K and HDR enabled, the game looks amazing. Everything from the weapon in your hands to enemies to the FX from combat look especially crisp and detailed in this mode. Night fall is rendered in much darker blacks, and the killer sky boxes really pull you into the world that the team has built. If your display is capable, you’ll want to play around with these settings for sure!

PlayStation Blog: Will there be different graphical / display modes for players to choose between?

Scott Velasquez: Yes, players will be able to choose between “favor resolution” and “favor performance” on the PS4 Pro through a new setting called Graphics Preference. When “favor resolution” is selected, we aim for the highest resolution possible, capping framerate at 30 frames per second. In “favor performance” mode, we increase the framerate cap to 60 frames per second and render at 1080P.

One interesting note is that when favoring resolution on a TV that only supports 1080p, the game will supersample from the higher resolution using the console’s hardware. Because of this, the 1080p output will look sharper in this mode than it normally would, again thanks to the power of the PS4 Pro.

This setting among many others is core to our goal to not only accommodate as many people possible but also to allow them to play the way they want to play.

PlayStation Blog: Any other interesting anecdotes you’d like to share about developing BL3 for this console generation?

Scott Velasquez: The development tools and pipeline for the PS4 and PS4 Pro this generation have been amazing. Sony really listened to our feedback as game developers and delivered a huge improvement that allows us to iterate quicker, optimize the game to run more efficiently, and ultimately provide a better user experience for PlayStation gamers.

PlayStation Blog: What’s one piece of advice you’d offer to players preparing to dive into Borderlands 3 later this year?

Scott Velasquez: My biggest piece of advice for both beginners and series veterans would be to try co-op play in Borderlands 3. Bring a partner or select an asynchronous matchmaking activity to find another Vault Hunter while you continue playing your game. Co-op play adds another level of fun and mayhem to the Borderlands series, which I believe we’ve cranked up further in Borderlands 3.

Website: LINK


Gears 5: Neues Limited Edition Xbox One X Bundle und weitere Accessoires vorbestellbar

Am 10. September 2019 erscheint Gears 5 auf Xbox One und Windows 10 PC – bereits heute in einem Monat startet der Early Access! Es dauert also nicht mehr lange, bis Du das bisher größte Gears-Abenteuer aller Zeiten erlebst. Zur Feier dieses Tages erscheint eine ganze Kollektion hochwertiger Gaming Hardware im stylischen Gears-Look. Starte stilecht in Dein Abenteuer mit dem neuen Xbox One X Gears 5 Limited Edition Bundle, einem exklusiven Gears 5 Xbox One Wireless Controller sowie einem neuen Headset, einer Wireless Tastatur und Maus von Razer. Für alle, die ihre Daten sicher speichern wollen, erscheint außerdem eine externe Festplatte im Gears-Look von Seagate.

Das Xbox One X Gears 5 Limited Edition Bundle (499,99 EUR / 529,00 CHF) wurde exklusiv von The Coalition und dem Xbox Industrial Design-Team entworfen und lässt das Omen-Abzeichen durch eine halb durchsichtige Schicht von Eis und Schnee scheinen. Das einzigartige Gehäuse verfügt über ein noch nie dagewesenes dunkles, lichtdurchlässiges Design mit Laser-geätzten Rissen auf der eisigen Oberfläche der Konsole, wobei ein Hauch von Schnee über dem goldenen Locust-Symbol auf der Rückseite liegt. Die Xbox One X Gears 5 Limited Edition Konsole ist ab dem 06. August 2019 bei teilnehmenden Händlern weltweit und im Microsoft Store zur Vorbestellung erhältlich.

Gears 5: Neues Limited Edition Xbox One X Bundle und weitere Accessoires vorbestellbar

Gears 5: Neues Limited Edition Xbox One X Bundle und weitere Accessoires vorbestellbar

Das Bundle enthält außerdem den Xbox Wireless Controller in der Kait Diaz Limited Edition, sowie Spiel-Downloads für die Gears 5 Ultimate Edition, die Gears of War Ultimate Edition und die Vorgänger Gears of War 2, Gears of War 3, und Gears of War 4. Bei Gears 5 und Gears of War 4 handelt es sich um Xbox Play Anywhere-Titel, Du kannst sie also sowohl auf Xbox One als auch auf Windows 10 PC spielen. Zusätzlich erhältst Du eine einmonatige Probe-Mitgliedschaften für den Xbox Game Pass und Xbox Live Gold. Außerdem kommen mit dem Bundle die exklusiven Ingame-Skins Ice Kait und Ice Jack für Deinen Charakter. Mit 40 Prozent mehr Leistung als jede andere Konsole, einer Bibliothek mit Tausenden von Spielen und echtem 4K-Gaming spielst Du Deine Titel auf der Xbox One X noch immersiver.

Neben der Xbox One X Gears 5 Limited Edition mit dem Omen-Abzeichen sind auch die Standardausführung der Xbox One X im Gears 5 Bundle (499,99 EUR / 529,00 CHF) und die Xbox One S im Gears 5 Bundle ab sofort vorbestellbar.

Für Fans, die auf der Suche nach einem weiteren Limited Edition Xbox Wireless Controller für ihre Sammlung sind, hat das Warten ein Ende. Der Xbox Wireless Controller – Kait Diaz Limited Edition (69,99 EUR / 74,00 CHF) ist auch separat erhältlich und zeichnet sich durch ein eisiges Design aus, das von Kaits wettergegerbter Rüstung inspiriert wurde. Der Xbox Wireless Controller ist mit sämtlichen Geräten der Xbox One-Produktfamilie kompatibel. Wähle eine individuelle Tastaturbelegung mit der Xbox Zubehör App, schließe Dein Headset an den 3,5mm Klinkenstecker an und nutze Bluetooth, um auch auf Windows 10 PC oder mit dem Samsung Gear VR spannende Titel zu spielen. Als zusätzlicher Bonus kommt der Controller mit dem exklusiven Charakter-Skin Ice Kait. Der Controller ist ab dem 20. August 2019 weltweit bei ausgesuchten Händlern und im Microsoft Store verfügbar.

Die Gears-Reihe ist bekannt für herausfordernde und vielseitige Multiplayer-Matches und auch Gears 5 setzt diese Tradition mit fünf spannenden Modi fort. Erlebe die herausfordernden Kämpfe in einem klangvollen immersiven Audioerlebnis dank des Razer Thresher Wireless Headset in der Xbox One Gears 5 Edition. Das Headset gewährleistet dank Windows Sonic virtuellen Surround-Sound für überlegene Audio-Qualität während die verzögerungsfreie Drahtlos-Verbindung und das leistungsstarke digitale Mikrofon für kristallklare Kommunikation sorgt. So erlebst Du mit dem Razer Thresher Headset in der Xbox One – Gears 5 Edition ein hochwertiges Audioerlebnis. Zusätzlich erhältst Du beim Kauf eines Headsets in der Gears 5 Edition als Bonus einen Lancer-Waffenskin und ein weiteres Ingame-Item. Das Razer Thresher Headset für Xbox One wird im September erhältlich sein, weitere Details folgen.

Gears 5: Neues Limited Edition Xbox One X Bundle und weitere Accessoires vorbestellbar

Gears 5: Neues Limited Edition Xbox One X Bundle und weitere Accessoires vorbestellbar

Als PC-Spieler weißt Du, dass eine gute Maus und Tastatur den Unterschied zwischen Leben und Tod in den verwüsteten Landschaften von Sera ausmacht. Und bei genau diesem Überlebenskampf unterstützt Dich Razer mit einem exklusiven von Gears 5 inspirierten Hardware-Set. Mit der Razer Turret in der Xbox One Gears 5 Edition und der Razer Thresher in der Xbox One Gears 5 Edition kommen die weltweit erste kabellose Tastatur und Maus optimiert für Gaming auf der Xbox One zum Einsatz. die Tastatur mit integriertem Mousepad gepaart mit einer Maus mit dem beliebten Razer 5G Advanced Optical Sensor erlebst Du gnadenlose Präzision in all Deinen Matches. Mit der 2,4 GHz Wireless-Verbindung mit adaptiver Frequenztechnologie und einem einheitlichen Dongle für stabile drahtlose Übertragung steht einem flüssigen Spielvergnügen nichts mehr im Wege. Zusätzlich sorgen Xbox Dynamic Lighting und Razer Chroma™ für eine stimmungsvolle Beleuchtung Deines Wohnzimmers, ganz in der Atmosphäre von Gears 5.  Zusätzlich erhältst Du als Bonus einen Lancer-Waffenskin und ein weiteres Ingame-Item. Gears 5: Neues Limited Edition Xbox One X Bundle und weitere Accessoires vorbestellbar

Gears 5: Neues Limited Edition Xbox One X Bundle und weitere Accessoires vorbestellbar

Zu guter Letzt erscheint außerdem die Seagate Game Drive für Xbox in der Gears 5 Special Edition und stellt mit ihrem abgestimmten Design das perfekte Sammlerstück für jeden Gears of War-Fan dar. Mit einer 2TB-Festplatte und USB 3.0 Plug & Play Funktion beinhaltet die Seagate Game Drive in der Gears 5 Special Edition auch einige Ingame-Boni für das Überleben in Sera. Mit dem Lancer-Waffenskin, Supply Drops für den Einsatz und einer einmonatige Xbox Game Pass Ultimate Mitgliedschaft bist Du perfekt für den Kampf gerüstet und startest außerdem mit dem Early Access vier Tage früher als alle anderen in das Abenteuer von Gears 5. Wenn du noch mehr Platz brauchst, gibt es bei auch eine 5TB-Version der Festplatte. Xbox Game Pass Ultimate kombiniert alle Vorteile des Xbox Game Pass für Konsole, des Xbox Game Pass für PC und Xbox Live Gold für nur 12,99 Euro im Monat.

Gears 5: Neues Limited Edition Xbox One X Bundle und weitere Accessoires vorbestellbar

Gears 5: Neues Limited Edition Xbox One X Bundle und weitere Accessoires vorbestellbar

Steige kommenden Monat gemeinsam mit anderen Gears-Fans in die Welt von Sera herab, entschlüssele Kaits mysteriöse Verbindung zu ihren Feinden und decke eine Gefahr auf, die die Welt zu verschlingen droht. Mit dem Xbox Game Pass Ultimate erhältst Du bereits vier Tage vor Veröffentlichung, am 6. September 2019, Zutritt zu der Welt von Gears 5 und erlebst die packende Kampagne sowie die fünf herausfordernden neuen Spiel-Modi als einer der ersten. Der Vorverkauf zu Gears 5 startet ab sofort bei teilnehmenden Händlern und im Microsoft Store. Für weitere Details und Informationen schau regelmäßig hier auf Xbox Wire DACH vorbei.

Website: LINK


PlayStation’s Most Wanted Upcoming PS4 Games of 2019

This year has given us some incredible games, from a shinobi’s challenging quest to a post-apocalyptic ride through a brutal wilderness. Still, so many promising titles are still on the way before 2019 wraps up. Prepare for the upcoming tidal wave of titles with this rundown of our most-anticipated PS4 games. You sure you’re ready?

Control

August 27

Remedy’s upcoming third-person shooter continues the developer’s pedigree of quirky mysteries with satisfying gameplay. Protagonist Jesse Faden wields a shape-shifting firearm and a host of telekinetic powers. Blast apart possessed guards, fling heavy objects around the environment, and gleefully watch the debris fly. Let Control’s striking art style and gameplay lure you in, then stick around to uncover the mystery behind the Federal Bureau of Control.

The Dark Pictures: Man of Medan

August 30

Put on a brave face. A new horror story is on the way from Supermassive Games, the creators of Until Dawn. The first chapter in the studio’s anthology series sends players out to sea on a derelict ship. Control the fates of a group of young thrill seekers, who will live and die based on your decisions. Loved making decisions in Until Dawn while playing alongside a friend? In Man of Medan, players can pass the controller to control individual characters in Movie Night mode, or experience different versions of the story online with Shared Story mode. You’ll be able to weave your own tale of terror soon.

Monster Hunter World: Iceborne

September 6

Next stop: Hoarfrost Reach. Grab your Hammer, Great Sword, or hunting weapon of choice and set out on a new monster-filled expedition. Capcom’s huge expansion to Monster Hunter World picks up after the main game’s core story. The frosty new area is filled with tough monsters that can be hunted to create even beefier gear. The antlered Banbaro charges hunters with fearsome speed, and the fan-favorite Tigrex returns to unleash havoc. Wield the new Clutch Claw to latch on to monsters and damage specific body parts – great for shattering a horn or slicing a tail for a crafting ingredient. Reassemble your hunting party and prepare to follow those Scoutflies.

Borderlands 3

September 13

The original looter-shooter returns. The third chapter expands the world of Borderlands beyond Pandora and its moon, introducing enticing new worlds like a stunning cityscape. Become new Vault Hunters like the Mech-piloting Moze or command lethal creatures as FL4K the Beastmaster. Borderlands 3 shines brightest playing with four players in co-op, and even supports split-screen for two players. Get ready to dive into the bazillion-gun arsenal and find your favorites.

FIFA 20

September 27

EA continues their iconic football series with a new entry that brings players back to the streets. Drawing inspiration from the places that many soccer fans first learn the game, Volta mode features more intimate 5v5, 4v4, and 3v3 matches. The mode swaps professional stadiums with urban locales like a Tokyo rooftop or Amsterdam underpass. Fans of professional football can still look forward to proper 11v11 games, as well.

Tom Clancy’s Ghost Recon Breakpoint

October 4

Ubisoft evolves the new open-world Ghost Recon formula introduced in 2017’s Wildlands. The Ghosts are broken and stranded behind enemy lines without hope of fresh supplies or rescue, so survival is key. New gameplay mechanics demand players thoroughly plan missions, as terrain like rocky hills or swamps affect stamina, and debilitating injuries like broken limbs require mending. Thankfully, new tactical options like cutting through fences or slathering on mud for makeshift camo help even the odds.

Concrete Genie

October 8

Wield a mystical paintbrush and paint life back into your dreary town. Developed by the talented team at PixelOpus, Concrete Genie tells the heartfelt tale of Ash, a creative teenager who escapes his troubles with the help of his mischievous Genies. You can also watch your creations burst to life in two immersive PlayStation VR modes, one featuring an adorable little Genie named Splotch and a relaxing free-paint mode.

Call of Duty: Modern Warfare

October 25

Infinity Ward returns to the Call of Duty series that redefined first-person shooters. The grizzled Captain Price leads an intense single-player campaign that explores the careers of military operatives who do dirty work to help make the world a safer place. The new 2v2 Gunfight mode introduces a new intimate multiplayer option that cycles through weapon loadouts in intense 40-second rounds. All this, plus the return of the co-op Spec Ops mode, makes Modern Warfare worth enlisting in come fall.

MediEvil

October 25

Sir Daniel Fortesque rises once again, this time in a vibrant remake of the PlayStation darling. Return to Gallowmere, faithfully remade by Other Ocean Emeryville with visual and gameplay enhancements. Grab your sword to slice through wicked skeletons, scarecrows, pumpkins, and other haunted foes. Don’t miss out on Sir Dan’s chance to foil the evil sorcerer Zarok’s plans once again.

The Outer Worlds

October 25

The RPG masterminds at Obsidian are crafting a new adventure to the edge of the galaxy. Explore corporate-owned planets and meet colorful citizens, some of whom have been brainwashed by tongue-in-cheek propaganda (“Buy Auntie Cleo’s, better than nature!”). In classic Obsidian fashion, you’ll make pivotal decisions that can affect entire town populations. When you’re not navigating detailed dialogue trees, expect to explore the exotic locales and face off with hostile aliens or killer robots. Tap into slow-motion combat options to target specific enemy body parts to deal strategic damage. The Outer Worlds is shaping up to be a robust space trip that shouldn’t be missed.

Death Stranding

November 8

Sam Bridges must brave a world utterly transformed by the Death Stranding. Carrying the disconnected remnants of our future in his hands, he embarks on a journey to reconnect the shattered world one step at a time. What is the Death Stranding? What are the spectral creatures plaguing the landscape, exactly? We’re eager to dive into Kojima Productions mysterious new title and find out.

Star Wars Jedi: Fallen Order

November 15

Emperor Palpatine has issued Order 66, sending Jedi across the galaxy to their grave or into hiding. Cal Kestis survived the purge and sets out on a galaxy-spanning mission to finish his training and restore the Jedi Order before the deadly Inquisitors hunt him down. Playing as Cal, gameplay aims to capture the spirit of being a Jedi, with lightsaber duels, satisfying Force abilities, and even wall running. This new Star Wars tale is being crafted by the stellar devs at Respawn Entertainment, making it worth keeping in your tractor beam.

Doom Eternal

November 22

More demons to destroy, with more inventive ways to do it. This sequel heats up the action with enhancements to the famously frenzied combat. Scorch enemies with a shoulder-mounted flamethrower to score armor pickups. Unleash the Super Shotgun’s meathook to grapple around the environment or close the gap with enemies. Simply “more” hell-raising action in line with 2016’s Doom would have been great, yet the magicians at id Software have found fresh and cathartic new ways to spice up the chaos.

What upcoming PS4 release this year are you most looking forward to? Sound off in the comments below.

Website: LINK


The 7 Things We Learned While Playing The Outer Worlds

When it was announced late last year, Obsidian Entertainment’s The Outer Worlds made an immediate splash. After all, what’s not to love about a role playing game made by one of the industry’s most beloved developers, particularly one that allows them to flex their narrative chops and combine their love of biting wit with deep character building elements and top-notch combat? The Outer Worlds truly looked like the next evolution from the work they did on titles like Fallout: New Vegas.

That’s a big part of why I was so excited to spend a few hours playing The Outer Worlds at a recent event. Not only did I come away impressed by what a polished experience it already is, but I also learned a lot more about what’s shaping up to be one of the most exciting games of 2019.

The Story So Far

The Outer Worlds casts you as an unnamed hero who’s been adrift in space for over 70 years. Perhaps not surprisingly, that wasn’t planned. You were originally sent out to help colonize the galaxy in the name of a corporation, but a technical error resulted in you drifting through nothingness instead. Since my hands-on time with the game took place somewhere in the middle of it, I’m not exactly sure how you end up on the Halcyon colony where most of the game takes place, but it seems pretty clear that there’s quite a story behind it.

Who Are You?

As with any RPG, it pays to figure out what type of character you want to play when you’re starting out. For the most part, The Outer Worlds has three different types of character builds: Stealth, Combat, and Dialogue. Stealth characters are best if you prefer to avoid battling it out, Combat-centric characters are great if you prefer to let your guns do the talking, and Dialogue builds are perfect if you want your talking to do… the talking.

The Outer Worlds inline image The Outer Worlds inline image

LOL = Laughing Out Loud

One of the first things I noticed in my time with The Outer Worlds was the fact that it’s legitimately funny. The game has a notably sardonic wit that has corporate life squarely in its crosshairs. From the dialogue to the posters and in-game collectables spread about, there are bunch of opportunities to poke fun at the world around us. It might be a bit much to say a AAA game like this has a subversive streak, but there are a number of jokes that could best be described as anti-capitalist. As the game told me at one point, “Work diligently, improve yourself, and you too can achieve middle management!”

Got the Time Tickin’ in My Head

One of the most interesting elements of The Outer Worlds is what the developers have dubbed the “Tactical Time Dilation” system, or TTD. In the game’s mythology, this is the result of the decades you spent in cryosleep, and it allows you to slow combat down to a crawl with just a press of the left bumper. This brings up a gauge that will very slowly tick down if you’re standing still or burn down faster when you move or attack. Similar to Fallout’s VATS system, it’s really helpful for those who prefer slower-paced RPGs to twitch shooters or who just want a leg up in combat. I found it was absolutely lethal when paired with a sniper rifle.

Friends with Benefits

Like many RPGs, The Outer Worlds allows you to build a party of sorts, bringing up to two companions with you as your traverse the world. During my time with the game, I had two badass women by my side, both of whom joined me after accepting missions. You can give your companions orders during combat, allowing you to position them for maximum efficiency. You can also direct them to use their abilities, in which they’ll use a devastating attack on whichever enemy you target. One of my companions opened fire with a Gatling-style energy gun, while the other smashed enemies with a giant hammer with shock damage. They’ve even got Skills that can enhance your Skills! According to the developers, you’ll add companions as you go, allowing you to swap them out depending on the situation you’re facing.

The Outer Worlds Inline 2The Outer Worlds Inline 2

The Choice is Yours

As I mentioned above, The Outer Worlds offers players a number of different ways to play, as well as presents them with plenty of tough choices to make throughout the game. For instance, in one mission I was tasked by one of the game’s clans with infiltrating a captured area to return some supplies that were taken from them. While I could have gone in guns a-blazing or attempted to sneak in the backdoor, since there were over 10 enemies I decided to take a more tactful approach. I walked right on up to the gang’s leader and told him I was there to spray for vermin that had infested the area. After he and his whole gang hightailed it out of there and I got the supplies, I was faced with another choice: get data cartridges for the faction leader or get extra food and meds for his lieutenant to help the rest of the factions.

Skills to Pay the Bills

Don’t think there’s enough choices to make yet? Wait until you hear about all of the Skills and Perks you’ll be able to choose from. You’ll sink Skill points into 7 different areas: Melee (one- and two-handed), Ranged (handguns, long guns, and heavy guns), Defense (dodge and block), Dialogue (persuade, lie, and intimidate), Stealth (sneak, hack, and lockpick), Tech (medical, science, and engineering), and Leadership (inspiration and determination). Each of these seven base Skills unlock more options as you hit five different thresholds from Novice to Master. Got all that? Good, because now you need to think about your Perks, which include things like Slow the World (+25% Tactical Time Dilation), Cheetah (20% Sprint Speed), and Toughness (+50% health) amongst others.

With its unique blend of biting humor, deep RPG elements, and smooth combat, The Outer Worlds is already shaping up to be one of the most exciting and interesting role-playing games of this generation. My time with the game only made me want to play more, and it’s already got me clearing my calendar for October 25, 2019.

See the rest of the story on Xbox Wire

Related:
The Bard’s Tale Trilogy and Wasteland Remasters Coming Soon to Xbox Game Pass
The Bard’s Tale IV: Director’s Cut Arrives Digitally on August 27 and at Retail on September 6
E3 2019: Lie, Sneak, and Blast Your Way to Success in The Outer Worlds

Website: LINK


Behind-the-Scenes of the RPG GreedFall, Available for Pre-order Today on Xbox One

As GreedFall approaches its September 10 release on Xbox One, we at Spiders are pulling back the curtain to look at our inspirations and goals for GreedFall in a two-part web series. With pre-orders becoming available today, it’s now possible to secure your copy of Greedfall on Xbox One, and watch the web series to see just what awaits you on the island of Teer Fradee.

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Our first episode “Terra Incognita” delves into the roots of the project. Inspired by the 17th century, GreedFall aims to convey the same sense of wonder instilled by the famous explorers, scientists, and naturalists of the time fueled further by the strangeness and magic you will encounter in the world.

As a horrible disease ravages your homeland, you set off on a grand voyage to the Island of Teer Fradee on the hunt for a cure. We’ve worked hard to craft Teer Fradee into a unique and memorable place with its own distinct personality, giving every creature, native tribe, and colonizing faction a history and purpose.

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In our second episode “Forging an Experience,” we touch on many of the features in GreedFall, which emphasize that it is, above all, a core RPG experience. Within this adventure, choice, exploration, and character customization come together to give you a journey that is truly your own.

With hundreds of different armors and weapons, often styled according to the faction from which they originate, Spiders is committed to letting you choose your style. You can even customize individual parts of your gear, such as the pommel of your sword or the straps on your armor. These impact not only your appearance, but also impact gameplay through altering the attributes. Specialize or mix and match between a range of skills, attributes and talents – it’s up to you which paths to tread.

We hope you’ve enjoyed this webseries! If you’d like to read more about GreedFall, you can check out our series of devblogs.

GreedFall launches September 10 on Xbox One and is available for pre-order today from the Microsoft Store.

See the rest of the story on Xbox Wire

Related:
Coming Soon to Xbox Game Pass: Downwell, Slay the Spire, Pandemic, and More
Summer Spotlight 2019: The Season for Great New Games
New Games with Gold for August 2019

Website: LINK


Diese Woche neu im PlayStation Store: Dead or Alive 6, Trials Rising, The LEGO Movie 2 Videogame und mehr

Im PlayStation Store geht es diese Woche mit vielen bunten Veröffentlichungen geschäftig zu. Bei einem Menü aus Titeln wie Dead or Alive 6, Trials Rising und The LEGO Movie 2 Videogame ist für jeden Geschmack etwas dabei.
Seht euch unten die vollständige Liste der Highlights an und schaut anschließend im PlayStation Store vorbei, um mehr zu erfahren.

1. Dead or Alive 6

Dead or Alive 6
Schlagt und kickt euch durch Team Ninjas neuesten Streich der rasanten 3D-Prügelspielreihe. Heißt neue und bekannte Charaktere willkommen, während ihr eindrucksvolle Kombos erlernt und eure Gegner im Story-Modus bezwingt – oder im Multiplayer-Modus, falls ihr euch beweisen wollt.

2. Trials Rising

Stellt in dieser neuen Auflage des klassischen Stuntbike-Simulators eure gekonnten Motorrad-Tricks zur Schau oder lasst es mit Stil krachen. Rast quer über den Globus auf Strecken, die der Schwerkraft trotzen, und kämpft sowohl im Singleplayer- als auch im Multiplayer-Modus um den großen Ruhm.

3. The LEGO Movie 2 Videogame

The LEGO Movie 2 Videogame
Werdet zu Meisterbauern und findet wieder mit Emmet, Lucy und Batman zusammen, die sich in ein Weltraumabenteuer stürzen, nachdem Alien-Eindringlinge Steinstadt zerstört haben. Schaltet über 100 spielbare Charaktere frei, während ihr die Galaxie erkundet und nebenbei ein paar Aliens vermöbelt.

4. Kingdom Hearts: VR Experience

Kingdom Hearts: VR Experience
Fans von Kingdom Hearts können sich diese Woche auf eine Überraschung freuen, denn sie haben die Möglichkeit, einige ihrer liebsten Disney-Erinnerungen aus der farbenfrohen Reihe von Square Enix noch einmal zu erleben. Genießt ein 10-minütiges interaktives PS VR-Video mit der wunderschönen Musik der Serie und schaltet neue Inhalte frei, während ihr spielt.

5. ToeJam & Earl: Back in the Groove

ToeJam & Earl: Back in the Groove
HumaNature Studios erweckt seinen bunten Roguelike-Kultklassiker mit zufällig generierten Levels, ausgefallenen Power-ups und flippigen Aliens wieder zum Leben. Dieser skurrile Neuzugang spielt sich wie ein Sequel des Originalspiels mit einem Haufen an Rückblicken, die Fans der Serie erfreuen werden.

Die Vorbestellungen in dieser Woche

1. Tom Clancy’s The Division 2

Sichert euch in Ubisofts Open-World-RPG-Shooter einen Vorsprung, indem ihr an der offenen Beta vom 1. bis zum 4. März teilnehmt. Taucht in eine post-apokalyptische Welt ein, in der Washington, D.C. kurz vor der Zerstörung steht und ihr die letzte Verteidigungslinie bildet. Ihr werdet es schaffen. Wir glauben an euch.

2. One Piece World Seeker

Begleitet die Strohhut-Piraten und setzt mit ihnen in diesem actionreichen Abenteuer von Ganbarion die Segel in Richtung Gefängnisinsel. Geht mit Ruffys Gum-Gum-Fruchtkräften aufs Ganze und vermöbelt bekannte Gegner aus der „One Piece”-Serie auf altbewährte Weise. Wer den Arzt nicht mag, isst fünf Teufelsfrüchte am Tag.

3. The Occupation

Die Zeit ist euer größter Feind, wenn ihr in White Paper Games’ Echtzeit-Thriller mit verzweigenden Storylines einen terroristischen Angriff untersucht. Sammelt Beweise, befragt Zeugen und fällt schwere Entscheidungen, während ihr diese nicht-lineare Welt erkundet. Spart bei eurer Vorbestellung 10 %, wenn ihr PS Plus-Mitglied seid! Nur mal so als Tipp …

PlayStation StoreDiese Woche neu

ps4

25. Februar

26. Februar

27. Februar

28. Februar

1. März

* Alle Erscheinungstermine waren zum Zeitpunkt der Veröffentlichung korrekt.

Kostenfrei für PlayStation Plus Mitglieder im Februar

Website: LINK


Make your own digital power supply with Arduino

Make your own digital power supply with Arduino

Arduino TeamFebruary 25th, 2019

If you want a DC power supply that works well, there are a number of places to buy such a device. If, however, you want to learn how one operates, and perhaps build your own, the video below by YouTuber Electronoobs will show you how to accomplish this feat.

His project uses a transformer to step power down from the 230VAC available in Spain, along with a rectifier to produce DC current, and a capacitor to keep the output steady. An Arduino Nano produces a PWM signal that controls a MOSFET on the buck converter circuit, tuning the output voltage and current as needed based on user inputs. 

Details can be found on Electronoobs’ website here, though you’ll want to use extreme caution when dealing with mains power. Also, the design will need to be modified if your country uses something other than 230VAC.

Website: LINK


Escape from a Post-Apocalyptic Wasteland in Metro Exodus, Available Now on Xbox One

With its blend of deadly combat and stealth, exploration and survival horror, and in one of the most immersive game worlds ever created, it’s time to strap on your protective mask and enter the epic, story-driven world of Metro Exodus on Xbox One.

Metro Exodus Preview imageMetro Exodus Preview image

Featuring a gripping story and classic Metro gameplay with new huge, non-linear levels, you’ll experience a unique blend of sandbox exploration and survival horror across a beautiful and hostile world as you eke out a living in this apocalyptic Russian wilderness, brought to life with stunning day/night cycles and dynamic weather.

Metro Exodus ScreenshotsMetro Exodus Screenshots

It’s in the world that you’ll have to scavenge and craft in the field to customize your arsenal of hand-made weaponry and engage human and mutant foes alike in thrilling tactical combat. But you won’t have to survive in this hostile world alone. Your choices throughout Metro Exodus will determine the fate of your companions as your decisions will have consequences if you’ll make it out alive.

Metro Saga BundleMetro Saga Bundle

To equip players for an immersive experience as they trek across the ravaged Russian landscape, why not pick up the Xbox One X Metro Saga bundle, which includes full-game downloads of Metro 2033 ReduxMetro: Last Light Redux, and Metro Exodus, so you can jump into the haunting tale of humanity’s survival from the very beginning. And as an Xbox Game Pass member, you can play Metro 2033 Redux and Metro: Last Light Redux today to get caught up on the rich backstory of Metro Exodus.

Metro ExodusMetro Exodus

Enhanced for Xbox One X in 4K Ultra HD and with HDR support, Metro Exodus will take players on a journey through vast sandbox levels packed with apocalyptic creatures across four beautiful but hostile seasons. Experience it today on Xbox One.

See the rest of the story on Xbox Wire

Related:
This Week on Xbox: February 15, 2019
It’s Time for Savings on All Things Xbox
8 Things You Need to Know When Starting Far Cry New Dawn

Website: LINK